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Put marks of objects which have lite ability on character dump.
[hengband/hengband.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         /* "F:<num>:<a>/<c>" */
460         /* "F:<num>:<a>/<c>:LIT" */
461         /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
462         case 'F':
463                 {
464                         feature_type *f_ptr;
465                         int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
466
467                         if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468                         else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
469
470                         i = (huge)strtol(zz[0], NULL, 0);
471                         if (i >= max_f_idx) return 1;
472                         f_ptr = &f_info[i];
473
474                         n1 = strtol(zz[1], NULL, 0);
475                         n2 = strtol(zz[2], NULL, 0);
476                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477                         if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
478
479                         /* Mega-hack -- feat supports lighting */
480                         switch (num)
481                         {
482                         /* No lighting support */
483                         case 3:
484                                 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485                                 n2 = f_ptr->x_char[F_LIT_STANDARD];
486                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
487                                 {
488                                         f_ptr->x_attr[j] = n1;
489                                         f_ptr->x_char[j] = n2;
490                                 }
491                                 break;
492
493                         /* Use default lighting */
494                         case 4:
495                                 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
496                                 break;
497
498                         /* Use desired lighting */
499                         case F_LIT_MAX * 2 + 1:
500                                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
501                                 {
502                                         n1 = strtol(zz[j * 2 + 1], NULL, 0);
503                                         n2 = strtol(zz[j * 2 + 2], NULL, 0);
504                                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505                                         if (n2) f_ptr->x_char[j] = n2;
506                                 }
507                                 break;
508                         }
509                 }
510                 return 0;
511
512         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
513         case 'S':
514                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
515                 {
516                         j = (byte)strtol(zz[0], NULL, 0);
517                         n1 = strtol(zz[1], NULL, 0);
518                         n2 = strtol(zz[2], NULL, 0);
519                         misc_to_attr[j] = n1;
520                         misc_to_char[j] = n2;
521                         return 0;
522                 }
523                 break;
524
525         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
526         case 'U':
527                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
528                 {
529                         j = (huge)strtol(zz[0], NULL, 0);
530                         n1 = strtol(zz[1], NULL, 0);
531                         n2 = strtol(zz[2], NULL, 0);
532                         for (i = 1; i < max_k_idx; i++)
533                         {
534                                 object_kind *k_ptr = &k_info[i];
535                                 if (k_ptr->tval == j)
536                                 {
537                                         if (n1) k_ptr->d_attr = n1;
538                                         if (n2) k_ptr->d_char = n2;
539                                 }
540                         }
541                         return 0;
542                 }
543                 break;
544
545         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
546         case 'E':
547                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
548                 {
549                         j = (byte)strtol(zz[0], NULL, 0) % 128;
550                         n1 = strtol(zz[1], NULL, 0);
551                         if (n1) tval_to_attr[j] = n1;
552                         return 0;
553                 }
554                 break;
555
556         /* Process "A:<str>" -- save an "action" for later */
557         case 'A':
558                 text_to_ascii(macro__buf, buf+2);
559                 return 0;
560
561         /* Process "P:<str>" -- normal macro */
562         case 'P':
563         {
564                 char tmp[1024];
565
566                 text_to_ascii(tmp, buf+2);
567                 macro_add(tmp, macro__buf);
568                 return 0;
569         }
570
571         /* Process "C:<str>" -- create keymap */
572         case 'C':
573         {
574                 int mode;
575                 char tmp[1024];
576
577                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
578
579                 mode = strtol(zz[0], NULL, 0);
580                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
581
582                 text_to_ascii(tmp, zz[1]);
583                 if (!tmp[0] || tmp[1]) return 1;
584                 i = (byte)(tmp[0]);
585
586                 string_free(keymap_act[mode][i]);
587
588                 keymap_act[mode][i] = string_make(macro__buf);
589
590                 return 0;
591         }
592
593         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
594         case 'V':
595                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
596                 {
597                         i = (byte)strtol(zz[0], NULL, 0);
598                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
602                         return 0;
603                 }
604                 break;
605
606         /* Process "X:<str>" -- turn option off */
607         /* Process "Y:<str>" -- turn option on */
608         case 'X':
609         case 'Y':
610                 for (i = 0; option_info[i].o_desc; i++)
611                 {
612                         if (option_info[i].o_var &&
613                             option_info[i].o_text &&
614                             streq(option_info[i].o_text, buf + 2))
615                         {
616                                 int os = option_info[i].o_set;
617                                 int ob = option_info[i].o_bit;
618
619                                 if ((p_ptr->playing || character_xtra) &&
620                                         (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
621                                 {
622 #ifdef JP
623                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
624 #else
625                                         msg_format("Birth options can not changed! '%s'", buf);
626 #endif
627                                         msg_print(NULL);
628                                         return 0;
629                                 }
630
631                                 if (buf[0] == 'X')
632                                 {
633                                         /* Clear */
634                                         option_flag[os] &= ~(1L << ob);
635                                         (*option_info[i].o_var) = FALSE;
636                                 }
637                                 else
638                                 {
639                                         /* Set */
640                                         option_flag[os] |= (1L << ob);
641                                         (*option_info[i].o_var) = TRUE;
642                                 }
643                                 return 0;
644                         }
645                 }
646
647                 /* don't know that option. ignore it.*/
648 #ifdef JP
649                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
650 #else
651                 msg_format("Ignored invalid option: %s", buf);
652 #endif
653                 msg_print(NULL);
654                 return 0;
655
656         /* Process "Z:<type>:<str>" -- set spell color */
657         case 'Z':
658         {
659                 /* Find the colon */
660                 char *t = my_strchr(buf + 2, ':');
661
662                 /* Oops */
663                 if (!t) return 1;
664
665                 /* Nuke the colon */
666                 *(t++) = '\0';
667
668                 for (i = 0; gf_desc[i].name; i++)
669                 {
670                         /* Match this type */
671                         if (streq(gf_desc[i].name, buf + 2))
672                         {
673                                 /* Remember this color set */
674                                 gf_color[gf_desc[i].num] = quark_add(t);
675
676                                 /* Success */
677                                 return 0;
678                         }
679                 }
680
681                 break;
682         }
683
684         /* Initialize macro trigger names and a template */
685         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
687         case 'T':
688         {
689                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
690
691                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
692                 if (tok >= 4)
693                 {
694                         int i;
695                         int num;
696
697                         if (macro_template != NULL)
698                         {
699                                 num = strlen(macro_modifier_chr);
700
701                                 /* Kill the template string */
702                                 string_free(macro_template);
703                                 macro_template = NULL;
704
705                                 /* Kill flag characters of modifier keys */
706                                 string_free(macro_modifier_chr);
707
708                                 /* Kill corresponding modifier names */
709                                 for (i = 0; i < num; i++)
710                                 {
711                                         string_free(macro_modifier_name[i]);
712                                 }
713
714                                 /* Kill trigger name strings */
715                                 for (i = 0; i < max_macrotrigger; i++)
716                                 {
717                                         string_free(macro_trigger_name[i]);
718                                         string_free(macro_trigger_keycode[0][i]);
719                                         string_free(macro_trigger_keycode[1][i]);
720                                 }
721
722                                 max_macrotrigger = 0;
723                         }
724
725                         if (*zz[0] == '\0') return 0; /* clear template */
726
727                         /* Number of modifier flags */
728                         num = strlen(zz[1]);
729
730                         /* Limit the number */
731                         num = MIN(MAX_MACRO_MOD, num);
732
733                         /* Stop if number of modifier is not correct */
734                         if (2 + num != tok) return 1;
735
736                         /* Get a template string */
737                         macro_template = string_make(zz[0]);
738
739                         /* Get flag characters of modifier keys */
740                         macro_modifier_chr = string_make(zz[1]);
741
742                         /* Get corresponding modifier names */
743                         for (i = 0; i < num; i++)
744                         {
745                                 macro_modifier_name[i] = string_make(zz[2+i]);
746                         }
747                 }
748
749                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
750                 else if (tok >= 2)
751                 {
752                         char buf[1024];
753                         int m;
754                         char *t, *s;
755                         if (max_macrotrigger >= MAX_MACRO_TRIG)
756                         {
757 #ifdef JP
758                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
759 #else
760                                 msg_print("Too many macro triggers!");
761 #endif
762                                 return 1;
763                         }
764                         m = max_macrotrigger;
765                         max_macrotrigger++;
766
767                         /* Take into account the escape character  */
768                         t = buf;
769                         s = zz[0];
770                         while (*s)
771                         {
772                                 if ('\\' == *s) s++;
773                                 *t++ = *s++;
774                         }
775                         *t = '\0';
776
777                         /* Get a trigger name */
778                         macro_trigger_name[m] = string_make(buf);
779
780                         /* Get the corresponding key code */
781                         macro_trigger_keycode[0][m] = string_make(zz[1]);
782
783                         if (tok == 3)
784                         {
785                                 /* Key code of a combination of it with the shift key */
786                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
787                         }
788                         else
789                         {
790                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
791                         }
792                 }
793
794                 /* No error */
795                 return 0;
796         }
797         }
798
799         /* Failure */
800         return 1;
801 }
802
803
804 /*
805  * Helper function for "process_pref_file()"
806  *
807  * Input:
808  *   v: output buffer array
809  *   f: final character
810  *
811  * Output:
812  *   result
813  */
814 cptr process_pref_file_expr(char **sp, char *fp)
815 {
816         cptr v;
817
818         char *b;
819         char *s;
820
821         char b1 = '[';
822         char b2 = ']';
823
824         char f = ' ';
825         static char tmp[10];
826
827         /* Initial */
828         s = (*sp);
829
830         /* Skip spaces */
831         while (isspace(*s)) s++;
832
833         /* Save start */
834         b = s;
835
836         /* Default */
837         v = "?o?o?";
838
839         /* Analyze */
840         if (*s == b1)
841         {
842                 const char *p;
843                 const char *t;
844
845                 /* Skip b1 */
846                 s++;
847
848                 /* First */
849                 t = process_pref_file_expr(&s, &f);
850
851                 /* Oops */
852                 if (!*t)
853                 {
854                         /* Nothing */
855                 }
856
857                 /* Function: IOR */
858                 else if (streq(t, "IOR"))
859                 {
860                         v = "0";
861                         while (*s && (f != b2))
862                         {
863                                 t = process_pref_file_expr(&s, &f);
864                                 if (*t && !streq(t, "0")) v = "1";
865                         }
866                 }
867
868                 /* Function: AND */
869                 else if (streq(t, "AND"))
870                 {
871                         v = "1";
872                         while (*s && (f != b2))
873                         {
874                                 t = process_pref_file_expr(&s, &f);
875                                 if (*t && streq(t, "0")) v = "0";
876                         }
877                 }
878
879                 /* Function: NOT */
880                 else if (streq(t, "NOT"))
881                 {
882                         v = "1";
883                         while (*s && (f != b2))
884                         {
885                                 t = process_pref_file_expr(&s, &f);
886                                 if (*t && streq(t, "1")) v = "0";
887                         }
888                 }
889
890                 /* Function: EQU */
891                 else if (streq(t, "EQU"))
892                 {
893                         v = "0";
894                         if (*s && (f != b2))
895                         {
896                                 t = process_pref_file_expr(&s, &f);
897                         }
898                         while (*s && (f != b2))
899                         {
900                                 p = process_pref_file_expr(&s, &f);
901                                 if (streq(t, p)) v = "1";
902                         }
903                 }
904
905                 /* Function: LEQ */
906                 else if (streq(t, "LEQ"))
907                 {
908                         v = "1";
909                         if (*s && (f != b2))
910                         {
911                                 t = process_pref_file_expr(&s, &f);
912                         }
913                         while (*s && (f != b2))
914                         {
915                                 p = t;
916                                 t = process_pref_file_expr(&s, &f);
917                                 if (*t && atoi(p) > atoi(t)) v = "0";
918                         }
919                 }
920
921                 /* Function: GEQ */
922                 else if (streq(t, "GEQ"))
923                 {
924                         v = "1";
925                         if (*s && (f != b2))
926                         {
927                                 t = process_pref_file_expr(&s, &f);
928                         }
929                         while (*s && (f != b2))
930                         {
931                                 p = t;
932                                 t = process_pref_file_expr(&s, &f);
933
934                                 /* Compare two numbers instead of string */
935                                 if (*t && atoi(p) < atoi(t)) v = "0";
936                         }
937                 }
938
939                 /* Oops */
940                 else
941                 {
942                         while (*s && (f != b2))
943                         {
944                                 t = process_pref_file_expr(&s, &f);
945                         }
946                 }
947
948                 /* Verify ending */
949                 if (f != b2) v = "?x?x?";
950
951                 /* Extract final and Terminate */
952                 if ((f = *s) != '\0') *s++ = '\0';
953         }
954
955         /* Other */
956         else
957         {
958                 /* Accept all printables except spaces and brackets */
959 #ifdef JP
960                 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
961                 {
962                         if (iskanji(*s)) s++;
963                         s++;
964                 }
965 #else
966                 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
967 #endif
968
969                 /* Extract final and Terminate */
970                 if ((f = *s) != '\0') *s++ = '\0';
971
972                 /* Variable */
973                 if (*b == '$')
974                 {
975                         /* System */
976                         if (streq(b+1, "SYS"))
977                         {
978                                 v = ANGBAND_SYS;
979                         }
980
981                         else if (streq(b+1, "KEYBOARD"))
982                         {
983                                 v = ANGBAND_KEYBOARD;
984                         }
985
986                         /* Graphics */
987                         else if (streq(b+1, "GRAF"))
988                         {
989                                 v = ANGBAND_GRAF;
990                         }
991
992                         /* Monochrome mode */
993                         else if (streq(b+1, "MONOCHROME"))
994                         {
995                                 if (arg_monochrome)
996                                         v = "ON";
997                                 else
998                                         v = "OFF";
999                         }
1000
1001                         /* Race */
1002                         else if (streq(b+1, "RACE"))
1003                         {
1004 #ifdef JP
1005                                 v = rp_ptr->E_title;
1006 #else
1007                                 v = rp_ptr->title;
1008 #endif
1009                         }
1010
1011                         /* Class */
1012                         else if (streq(b+1, "CLASS"))
1013                         {
1014 #ifdef JP
1015                                 v = cp_ptr->E_title;
1016 #else
1017                                 v = cp_ptr->title;
1018 #endif
1019                         }
1020
1021                         /* Player */
1022                         else if (streq(b+1, "PLAYER"))
1023                         {
1024                                 static char tmp_player_name[32];
1025                                 char *pn, *tpn;
1026                                 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1027                                 {
1028 #ifdef JP
1029                                         if (iskanji(*pn))
1030                                         {
1031                                                 *(tpn++) = *(pn++);
1032                                                 *tpn = *pn;
1033                                                 continue;
1034                                         }
1035 #endif
1036                                         *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1037                                 }
1038                                 *tpn = '\0';
1039                                 v = tmp_player_name;
1040                         }
1041
1042                         /* First realm */
1043                         else if (streq(b+1, "REALM1"))
1044                         {
1045 #ifdef JP
1046                                 v = E_realm_names[p_ptr->realm1];
1047 #else
1048                                 v = realm_names[p_ptr->realm1];
1049 #endif
1050                         }
1051
1052                         /* Second realm */
1053                         else if (streq(b+1, "REALM2"))
1054                         {
1055 #ifdef JP
1056                                 v = E_realm_names[p_ptr->realm2];
1057 #else
1058                                 v = realm_names[p_ptr->realm2];
1059 #endif
1060                         }
1061
1062                         /* Level */
1063                         else if (streq(b+1, "LEVEL"))
1064                         {
1065                                 sprintf(tmp, "%02d", p_ptr->lev);
1066                                 v = tmp;
1067                         }
1068
1069                         /* Autopick auto-register is in-use or not? */
1070                         else if (streq(b+1, "AUTOREGISTER"))
1071                         {
1072                                 if (p_ptr->autopick_autoregister)
1073                                         v = "1";
1074                                 else
1075                                         v = "0";
1076                         }
1077
1078                         /* Money */
1079                         else if (streq(b+1, "MONEY"))
1080                         {
1081                                 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1082                                 v = tmp;
1083                         }
1084                 }
1085
1086                 /* Constant */
1087                 else
1088                 {
1089                         v = b;
1090                 }
1091         }
1092
1093         /* Save */
1094         (*fp) = f;
1095
1096         /* Save */
1097         (*sp) = s;
1098
1099         /* Result */
1100         return (v);
1101 }
1102
1103
1104 #define PREF_TYPE_NORMAL   0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1107
1108 /*
1109  * Open the "user pref file" and parse it.
1110  */
1111 static errr process_pref_file_aux(cptr name, int preftype)
1112 {
1113         FILE *fp;
1114
1115         char buf[1024];
1116
1117         char old[1024];
1118
1119         int line = -1;
1120
1121         errr err = 0;
1122
1123         bool bypass = FALSE;
1124
1125
1126         /* Open the file */
1127         fp = my_fopen(name, "r");
1128
1129         /* No such file */
1130         if (!fp) return (-1);
1131
1132         /* Process the file */
1133         while (0 == my_fgets(fp, buf, sizeof(buf)))
1134         {
1135                 /* Count lines */
1136                 line++;
1137
1138                 /* Skip "empty" lines */
1139                 if (!buf[0]) continue;
1140
1141                 /* Skip "blank" lines */
1142 #ifdef JP
1143                 if (!iskanji(buf[0]))
1144 #endif
1145                 if (isspace(buf[0])) continue;
1146
1147                 /* Skip comments */
1148                 if (buf[0] == '#') continue;
1149
1150
1151                 /* Save a copy */
1152                 strcpy(old, buf);
1153
1154
1155                 /* Process "?:<expr>" */
1156                 if ((buf[0] == '?') && (buf[1] == ':'))
1157                 {
1158                         char f;
1159                         cptr v;
1160                         char *s;
1161
1162                         /* Start */
1163                         s = buf + 2;
1164
1165                         /* Parse the expr */
1166                         v = process_pref_file_expr(&s, &f);
1167
1168                         /* Set flag */
1169                         bypass = (streq(v, "0") ? TRUE : FALSE);
1170
1171                         /* Continue */
1172                         continue;
1173                 }
1174
1175                 /* Apply conditionals */
1176                 if (bypass) continue;
1177
1178
1179                 /* Process "%:<file>" */
1180                 if (buf[0] == '%')
1181                 {
1182                         static int depth_count = 0;
1183
1184                         /* Ignore if deeper than 20 level */
1185                         if (depth_count > 20) continue;
1186
1187                         /* Count depth level */
1188                         depth_count++;
1189
1190                         /* Process that file if allowed */
1191                         switch (preftype)
1192                         {
1193                         case PREF_TYPE_AUTOPICK:
1194                                 (void)process_autopick_file(buf + 2);
1195                                 break;
1196                         case PREF_TYPE_HISTPREF:
1197                                 (void)process_histpref_file(buf + 2);
1198                                 break;
1199                         default:
1200                                 (void)process_pref_file(buf + 2);
1201                                 break;
1202                         }
1203
1204                         /* Set back depth level */
1205                         depth_count--;
1206
1207                         /* Continue */
1208                         continue;
1209                 }
1210
1211
1212                 /* Process the line */
1213                 err = process_pref_file_command(buf);
1214
1215                 /* This is not original pref line... */
1216                 if (err)
1217                 {
1218                         if (preftype != PREF_TYPE_AUTOPICK)
1219                                 break;
1220                         err = process_autopick_file_command(buf);
1221                 }
1222         }
1223
1224
1225         /* Error */
1226         if (err)
1227         {
1228                 /* Print error message */
1229                 /* ToDo: Add better error messages */
1230 #ifdef JP
1231               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1233 #else
1234                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235                 msg_format("Parsing '%s'", old);
1236 #endif
1237                 msg_print(NULL);
1238         }
1239
1240         /* Close the file */
1241         my_fclose(fp);
1242
1243         /* Result */
1244         return (err);
1245 }
1246
1247
1248
1249 /*
1250  * Process the "user pref file" with the given name
1251  *
1252  * See the functions above for a list of legal "commands".
1253  *
1254  * We also accept the special "?" and "%" directives, which
1255  * allow conditional evaluation and filename inclusion.
1256  */
1257 errr process_pref_file(cptr name)
1258 {
1259         char buf[1024];
1260
1261         errr err1, err2;
1262
1263         /* Build the filename */
1264         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1265
1266         /* Process the system pref file */
1267         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1268
1269         /* Stop at parser errors, but not at non-existing file */
1270         if (err1 > 0) return err1;
1271
1272
1273         /* Build the filename */
1274         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1275         
1276         /* Process the user pref file */
1277         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1278
1279
1280         /* User file does not exist, but read system pref file */
1281         if (err2 < 0 && !err1)
1282                 return -2;
1283
1284         /* Result of user file processing */
1285         return err2;
1286 }
1287
1288
1289
1290 #ifdef CHECK_TIME
1291
1292 /*
1293  * Operating hours for ANGBAND (defaults to non-work hours)
1294  */
1295 static char days[7][29] =
1296 {
1297         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298         "MON:XXXXXXXX.........XXXXXXX",
1299         "TUE:XXXXXXXX.........XXXXXXX",
1300         "WED:XXXXXXXX.........XXXXXXX",
1301         "THU:XXXXXXXX.........XXXXXXX",
1302         "FRI:XXXXXXXX.........XXXXXXX",
1303         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1304 };
1305
1306 /*
1307  * Restict usage (defaults to no restrictions)
1308  */
1309 static bool check_time_flag = FALSE;
1310
1311 #endif
1312
1313
1314 /*
1315  * Handle CHECK_TIME
1316  */
1317 errr check_time(void)
1318 {
1319
1320 #ifdef CHECK_TIME
1321
1322         time_t      c;
1323         struct tm   *tp;
1324
1325         /* No restrictions */
1326         if (!check_time_flag) return (0);
1327
1328         /* Check for time violation */
1329         c = time((time_t *)0);
1330         tp = localtime(&c);
1331
1332         /* Violation */
1333         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1334
1335 #endif
1336
1337         /* Success */
1338         return (0);
1339 }
1340
1341
1342
1343 /*
1344  * Initialize CHECK_TIME
1345  */
1346 errr check_time_init(void)
1347 {
1348
1349 #ifdef CHECK_TIME
1350
1351         FILE        *fp;
1352
1353         char    buf[1024];
1354
1355
1356         /* Build the filename */
1357         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1358
1359         /* Open the file */
1360         fp = my_fopen(buf, "r");
1361
1362         /* No file, no restrictions */
1363         if (!fp) return (0);
1364
1365         /* Assume restrictions */
1366         check_time_flag = TRUE;
1367
1368         /* Parse the file */
1369         while (0 == my_fgets(fp, buf, sizeof(buf)))
1370         {
1371                 /* Skip comments and blank lines */
1372                 if (!buf[0] || (buf[0] == '#')) continue;
1373
1374                 /* Chop the buffer */
1375                 buf[29] = '\0';
1376
1377                 /* Extract the info */
1378                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1385         }
1386
1387         /* Close it */
1388         my_fclose(fp);
1389
1390 #endif
1391
1392         /* Success */
1393         return (0);
1394 }
1395
1396
1397
1398 #ifdef CHECK_LOAD
1399
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN  64
1402 #endif
1403
1404 typedef struct statstime statstime;
1405
1406 struct statstime
1407 {
1408         int                 cp_time[4];
1409         int                 dk_xfer[4];
1410         unsigned int        v_pgpgin;
1411         unsigned int        v_pgpgout;
1412         unsigned int        v_pswpin;
1413         unsigned int        v_pswpout;
1414         unsigned int        v_intr;
1415         int                 if_ipackets;
1416         int                 if_ierrors;
1417         int                 if_opackets;
1418         int                 if_oerrors;
1419         int                 if_collisions;
1420         unsigned int        v_swtch;
1421         long                avenrun[3];
1422         struct timeval      boottime;
1423         struct timeval      curtime;
1424 };
1425
1426 /*
1427  * Maximal load (if any).
1428  */
1429 static int check_load_value = 0;
1430
1431 #endif
1432
1433
1434 /*
1435  * Handle CHECK_LOAD
1436  */
1437 errr check_load(void)
1438 {
1439
1440 #ifdef CHECK_LOAD
1441
1442         struct statstime    st;
1443
1444         /* Success if not checking */
1445         if (!check_load_value) return (0);
1446
1447         /* Check the load */
1448         if (0 == rstat("localhost", &st))
1449         {
1450                 long val1 = (long)(st.avenrun[2]);
1451                 long val2 = (long)(check_load_value) * FSCALE;
1452
1453                 /* Check for violation */
1454                 if (val1 >= val2) return (1);
1455         }
1456
1457 #endif
1458
1459         /* Success */
1460         return (0);
1461 }
1462
1463
1464 /*
1465  * Initialize CHECK_LOAD
1466  */
1467 errr check_load_init(void)
1468 {
1469
1470 #ifdef CHECK_LOAD
1471
1472         FILE        *fp;
1473
1474         char    buf[1024];
1475
1476         char    temphost[MAXHOSTNAMELEN+1];
1477         char    thishost[MAXHOSTNAMELEN+1];
1478
1479
1480         /* Build the filename */
1481         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1482
1483         /* Open the "load" file */
1484         fp = my_fopen(buf, "r");
1485
1486         /* No file, no restrictions */
1487         if (!fp) return (0);
1488
1489         /* Default load */
1490         check_load_value = 100;
1491
1492         /* Get the host name */
1493         (void)gethostname(thishost, (sizeof thishost) - 1);
1494
1495         /* Parse it */
1496         while (0 == my_fgets(fp, buf, sizeof(buf)))
1497         {
1498                 int value;
1499
1500                 /* Skip comments and blank lines */
1501                 if (!buf[0] || (buf[0] == '#')) continue;
1502
1503                 /* Parse, or ignore */
1504                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1505
1506                 /* Skip other hosts */
1507                 if (!streq(temphost, thishost) &&
1508                     !streq(temphost, "localhost")) continue;
1509
1510                 /* Use that value */
1511                 check_load_value = value;
1512
1513                 /* Done */
1514                 break;
1515         }
1516
1517         /* Close the file */
1518         my_fclose(fp);
1519
1520 #endif
1521
1522         /* Success */
1523         return (0);
1524 }
1525
1526
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1544 #define ENTRY_HP 17
1545 #define ENTRY_SP 18
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1559
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1571
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1574
1575
1576 static struct
1577 {
1578         int col;
1579         int row;
1580         int len;
1581         char header[20];
1582 } disp_player_line[]
1583 #ifdef JP
1584 = {
1585         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1591         { 1, 11, 25, ""},
1592         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594         { 1, 20, 25, "²Ã®"},
1595         { 1, 19, 25, "£Á£Ã"},
1596         {29, 13, 21, "¥ì¥Ù¥ë"},
1597         {29, 14, 21, "·Ð¸³ÃÍ"},
1598         {29, 15, 21, "ºÇÂç·Ð¸³"},
1599         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600         {29, 17, 21, "½ê»ý¶â"},
1601         {29, 19, 21, "ÆüÉÕ"},
1602         {29, 10, 21, "£È£Ð"},
1603         {29, 11, 21, "£Í£Ð"},
1604         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605         {53, 10, -1, "ÂÇ·âÌ¿Ãæ  :"},
1606         {53, 11, -1, "¼Í·âÌ¿Ãæ  :"},
1607         {53, 12, -1, "ËâË¡Ëɸ栠:"},
1608         {53, 13, -1, "±£Ì©¹ÔÆ°  :"},
1609         {53, 15, -1, "ÃγР     :"},
1610         {53, 16, -1, "õº÷      :"},
1611         {53, 17, -1, "²ò½ü      :"},
1612         {53, 18, -1, "ËâË¡Æ»¶ñ  :"},
1613         { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614         { 1, 17, 25, "¼Í·â²ó¿ô"},
1615         { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616         {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617         {26,  1, -1, "̾Á°  : "},
1618         { 1,  3, -1, "À­ÊÌ     : "},
1619         { 1,  4, -1, "¼ï²     : "},
1620         { 1,  5, -1, "¿¦¶È     : "},
1621         { 1,  6, -1, "ËâË¡     : "},
1622         { 1,  7, -1, "¼é¸îËâ¿À : "},
1623         {29,  3, 21, "ǯÎð"},
1624         {29,  4, 21, "¿ÈĹ"},
1625         {29,  5, 21, "ÂνÅ"},
1626         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627         {29,  7, 21, "°À­"},
1628         {29, 14, 21, "¶¯²½ÅÙ"},
1629         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1630 };
1631 #else
1632 = {
1633         { 1, 10, 25, "Bare hand"},
1634         { 1, 10, 25, "Two hands"},
1635         { 1, 10, 25, "Right hand"},
1636         { 1, 10, 25, "Left hand"},
1637         { 1, 11, 25, "Left hand"},
1638         { 1, 11, 25, "Right hand"},
1639         { 1, 11, 25, "Posture"},
1640         { 1, 15, 25, "Shooting"},
1641         { 1, 16, 25, "Multiplier"},
1642         { 1, 20, 25, "Speed"},
1643         { 1, 19, 25, "AC"},
1644         {29, 13, 21, "Level"},
1645         {29, 14, 21, "Experience"},
1646         {29, 15, 21, "Max Exp"},
1647         {29, 16, 21, "Exp to Adv"},
1648         {29, 17, 21, "Gold"},
1649         {29, 19, 21, "Time"},
1650         {29, 10, 21, "Hit point"},
1651         {29, 11, 21, "SP (Mana)"},
1652         {29, 20, 21, "Play time"},
1653         {53, 10, -1, "Fighting   : "},
1654         {53, 11, -1, "Bows/Throw : "},
1655         {53, 12, -1, "SavingThrow: "},
1656         {53, 13, -1, "Stealth    : "},
1657         {53, 15, -1, "Perception : "},
1658         {53, 16, -1, "Searching  : "},
1659         {53, 17, -1, "Disarming  : "},
1660         {53, 18, -1, "MagicDevice: "},
1661         { 1, 12, 25, "Blows/Round"},
1662         { 1, 17, 25, "Shots/Round"},
1663         { 1, 13, 25, "AverageDmg/Rnd"},
1664         {53, 20, -1, "Infra-Vision: "},
1665         {26,  1, -1, "Name  : "},
1666         { 1,  3, -1, "Sex      : "},
1667         { 1,  4, -1, "Race     : "},
1668         { 1,  5, -1, "Class    : "},
1669         { 1,  6, -1, "Magic    : "},
1670         { 1,  7, -1, "Patron   : "},
1671         {29,  3, 21, "Age"},
1672         {29,  4, 21, "Height"},
1673         {29,  5, 21, "Weight"},
1674         {29,  6, 21, "Social Class"},
1675         {29,  7, 21, "Align"},
1676         {29, 14, 21, "Construction"},
1677         {29, 16, 21, "Const to Adv"},
1678 };
1679 #endif
1680
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1682 {
1683         char buf[40];
1684
1685         int row = disp_player_line[entry].row;
1686         int col = disp_player_line[entry].col;
1687         int len = disp_player_line[entry].len;
1688         cptr head = disp_player_line[entry].header;
1689
1690         int head_len = strlen(head);
1691
1692         Term_putstr(col, row, -1, TERM_WHITE, head);
1693
1694         if (!val)
1695                 return;
1696
1697         if (len > 0)
1698         {
1699                 int val_len = len - head_len;
1700                 sprintf(buf, "%*.*s", val_len, val_len, val);
1701                 Term_putstr(col + head_len, row, -1, attr, buf);
1702         }
1703         else
1704         {
1705                 Term_putstr(col + head_len, row, -1, attr, val);
1706         }
1707
1708         return;
1709 }
1710
1711
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1713 {
1714         char buf[160];
1715         int show_tohit = p_ptr->dis_to_h[hand];
1716         int show_todam = p_ptr->dis_to_d[hand];
1717         object_type *o_ptr = &inventory[INVEN_RARM + hand];
1718
1719         /* Hack -- add in weapon info if known */
1720         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1722         
1723         show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1724         
1725         /* Melee attacks */
1726         sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1727
1728         /* Dump the bonuses to hit/dam */
1729         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1730                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1731         else if (p_ptr->ryoute)
1732                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1733         else
1734                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1735 }
1736
1737
1738 /*
1739  * Prints the following information on the screen.
1740  */
1741 static void display_player_middle(void)
1742 {
1743         char buf[160];
1744
1745         /* Base skill */
1746         int show_tohit = p_ptr->dis_to_h_b;
1747         int show_todam = 0;
1748
1749         /* Range weapon */
1750         object_type *o_ptr = &inventory[INVEN_BOW];
1751
1752         int tmul = 0;
1753         int e;
1754
1755         if (p_ptr->migite)
1756         {
1757                 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1758         }
1759
1760         if (p_ptr->hidarite)
1761         {
1762                 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1763         }
1764         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1765         {
1766                 int i;
1767                 if (p_ptr->special_defense & KAMAE_MASK)
1768                 {
1769                         for (i = 0; i < MAX_KAMAE; i++)
1770                         {
1771                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1772                         }
1773                         if (i < MAX_KAMAE)
1774 #ifdef JP
1775                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1776 #else
1777                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1778 #endif
1779                 }
1780                 else
1781 #ifdef JP
1782                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1783 #else
1784                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1785 #endif
1786         }
1787
1788         /* Apply weapon bonuses */
1789         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1790         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1791
1792         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1793                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1794         else
1795                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1796         
1797         show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1798         
1799         /* Range attacks */
1800         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1801
1802         if (inventory[INVEN_BOW].k_idx)
1803         {
1804                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1805
1806                 /* Get extra "power" from "extra might" */
1807                 if (p_ptr->xtra_might) tmul++;
1808
1809                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1810         }
1811
1812         /* shoot power */
1813         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1814
1815         /* Dump the armor class */
1816         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1817
1818         /* Dump speed */
1819         {
1820                 int tmp_speed = 0;
1821                 byte attr;
1822                 int i;
1823
1824                 i = p_ptr->pspeed-110;
1825
1826                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1827                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1828
1829                 if (i > 0)
1830                 {
1831                         if (!p_ptr->riding)
1832                                 attr = TERM_L_GREEN;
1833                         else
1834                                 attr = TERM_GREEN;
1835                 }
1836                 else if (i == 0)
1837                 {
1838                         if (!p_ptr->riding)
1839                                 attr = TERM_L_BLUE;
1840                         else
1841                                 attr = TERM_GREEN;
1842                 }
1843                 else
1844                 {
1845                         if (!p_ptr->riding)
1846                                 attr = TERM_L_UMBER;
1847                         else
1848                                 attr = TERM_RED;
1849                 }
1850
1851                 if (!p_ptr->riding)
1852                 {
1853                         if (IS_FAST()) tmp_speed += 10;
1854                         if (p_ptr->slow) tmp_speed -= 10;
1855                         if (p_ptr->lightspeed) tmp_speed = 99;
1856                 }
1857                 else
1858                 {
1859                         if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1860                         if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1861                 }
1862
1863                 if (tmp_speed)
1864                 {
1865                         if (!p_ptr->riding)
1866                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1867                         else
1868 #ifdef JP
1869                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1870 #else
1871                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1872 #endif
1873
1874                         if (tmp_speed > 0)
1875                                 attr = TERM_YELLOW;
1876                         else
1877                                 attr = TERM_VIOLET;
1878                 }
1879                 else
1880                 {
1881                         if (!p_ptr->riding)
1882                                 sprintf(buf, "(%+d)", i);
1883                         else
1884 #ifdef JP
1885                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1886 #else
1887                                 sprintf(buf, "Riding (%+d)", i);
1888 #endif
1889                 }
1890         
1891                 display_player_one_line(ENTRY_SPEED, buf, attr);
1892         }
1893
1894         /* Dump character level */
1895         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1896
1897         /* Dump experience */
1898         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1899         else e = ENTRY_CUR_EXP;
1900
1901         if (p_ptr->exp >= p_ptr->max_exp)
1902                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1903         else
1904                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1905
1906         /* Dump max experience */
1907         if (p_ptr->prace == RACE_ANDROID)
1908                 /* Nothing */;
1909         else
1910                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1911
1912         /* Dump exp to advance */
1913         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1914         else e = ENTRY_EXP_TO_ADV;
1915
1916         if (p_ptr->lev >= PY_MAX_LEVEL)
1917                 display_player_one_line(e, "*****", TERM_L_GREEN);
1918         else if (p_ptr->prace == RACE_ANDROID)
1919                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1920         else
1921                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1922
1923         /* Dump gold */
1924         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1925
1926         /* Dump Day */
1927         {
1928                 int day, hour, min;
1929                 extract_day_hour_min(&day, &hour, &min);
1930
1931 #ifdef JP
1932                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1933                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1934 #else
1935                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1936                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1937 #endif
1938         }
1939         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1940
1941         /* Dump hit point */
1942         if (p_ptr->chp >= p_ptr->mhp) 
1943                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1944         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1945                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1946         else
1947                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1948
1949         /* Dump mana power */
1950         if (p_ptr->csp >= p_ptr->msp) 
1951                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1952         else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10) 
1953                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1954         else
1955                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1956
1957         /* Dump play time */
1958         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1959 }
1960
1961
1962 /*
1963  * Hack -- pass color info around this file
1964  */
1965 static byte likert_color = TERM_WHITE;
1966
1967
1968 /*
1969  * Returns a "rating" of x depending on y
1970  */
1971 static cptr likert(int x, int y)
1972 {
1973         static char dummy[20] = "";
1974
1975         /* Paranoia */
1976         if (y <= 0) y = 1;
1977
1978         /* Negative value */
1979         if (x < 0)
1980         {
1981                 likert_color = TERM_L_DARK;
1982 #ifdef JP
1983                 return "ºÇÄã";
1984 #else
1985                 return "Very Bad";
1986 #endif
1987         }
1988
1989         /* Analyze the value */
1990         switch ((x / y))
1991         {
1992         case 0:
1993         case 1:
1994                 likert_color = TERM_RED;
1995 #ifdef JP
1996                 return "°­¤¤";
1997 #else
1998                 return "Bad";
1999 #endif
2000
2001         case 2:
2002                 likert_color = TERM_L_RED;
2003 #ifdef JP
2004                 return "Îô¤ë";
2005 #else
2006                 return "Poor";
2007 #endif
2008
2009         case 3:
2010         case 4:
2011                 likert_color = TERM_ORANGE;
2012 #ifdef JP
2013                 return "ÉáÄÌ";
2014 #else
2015                 return "Fair";
2016 #endif
2017
2018         case 5:
2019                 likert_color = TERM_YELLOW;
2020 #ifdef JP
2021                 return "Îɤ¤";
2022 #else
2023                 return "Good";
2024 #endif
2025
2026         case 6:
2027                 likert_color = TERM_YELLOW;
2028 #ifdef JP
2029                 return "ÂçÊÑÎɤ¤";
2030 #else
2031                 return "Very Good";
2032 #endif
2033
2034         case 7:
2035         case 8:
2036                 likert_color = TERM_L_GREEN;
2037 #ifdef JP
2038                 return "Âî±Û";
2039 #else
2040                 return "Excellent";
2041 #endif
2042
2043         case 9:
2044         case 10:
2045         case 11:
2046         case 12:
2047         case 13:
2048                 likert_color = TERM_GREEN;
2049 #ifdef JP
2050                 return "Ķ±Û";
2051 #else
2052                 return "Superb";
2053 #endif
2054
2055         case 14:
2056         case 15:
2057         case 16:
2058         case 17:
2059                 likert_color = TERM_BLUE;
2060 #ifdef JP
2061                 return "±ÑͺŪ";
2062 #else
2063                 return "Heroic";
2064 #endif
2065
2066         default:
2067                 likert_color = TERM_VIOLET;
2068 #ifdef JP
2069                 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2070 #else
2071                 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2072 #endif
2073                 return dummy;
2074         }
2075 }
2076
2077
2078 /*
2079  * Prints ratings on certain abilities
2080  *
2081  * This code is "imitated" elsewhere to "dump" a character sheet.
2082  */
2083 static void display_player_various(void)
2084 {
2085         int         tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2086         int                     xthn, xthb, xfos, xsrh;
2087         int                     xdis, xdev, xsav, xstl;
2088         cptr            desc;
2089         int         muta_att = 0;
2090         u32b flgs[TR_FLAG_SIZE];
2091         int             shots, shot_frac;
2092         bool dokubari;
2093
2094         object_type             *o_ptr;
2095
2096         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2097         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2098         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2099         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2100         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2101
2102         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2103
2104         /* Shooting Skill (with current bow and normal missile) */
2105         o_ptr = &inventory[INVEN_BOW];
2106         tmp = p_ptr->to_h_b + o_ptr->to_h;
2107         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2108
2109         /* If the player is wielding one? */
2110         if (o_ptr->k_idx)
2111         {
2112                 s16b energy_fire = bow_energy(o_ptr->sval);
2113
2114                 /* Calculate shots per round */
2115                 shots = p_ptr->num_fire * 100;
2116                 shot_frac = (shots * 100 / energy_fire) % 100;
2117                 shots = shots / energy_fire;
2118                 if (o_ptr->name1 == ART_CRIMSON)
2119                 {
2120                         shots = 1;
2121                         shot_frac = 0;
2122                         if (p_ptr->pclass == CLASS_ARCHER)
2123                         {
2124                                 /* Extra shot at level 10 */
2125                                 if (p_ptr->lev >= 10) shots++;
2126
2127                                 /* Extra shot at level 30 */
2128                                 if (p_ptr->lev >= 30) shots++;
2129
2130                                 /* Extra shot at level 45 */
2131                                 if (p_ptr->lev >= 45) shots++;
2132                         }
2133                 }
2134         }
2135         else
2136         {
2137                 shots = 0;
2138                 shot_frac = 0;
2139         }
2140
2141         for(i = 0; i < 2; i++)
2142         {
2143                 damage[i] = p_ptr->dis_to_d[i] * 100;
2144                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2145                 {
2146                         int level = p_ptr->lev;
2147                         if (i)
2148                         {
2149                                 damage[i] = 0;
2150                                 break;
2151                         }
2152                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2153                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2154                                 basedam = monk_ave_damage[level][1];
2155                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2156                                 basedam = monk_ave_damage[level][2];
2157                         else
2158                                 basedam = monk_ave_damage[level][0];
2159                 }
2160                 else
2161                 {
2162                         o_ptr = &inventory[INVEN_RARM + i];
2163
2164                         /* Average damage per round */
2165                         if (o_ptr->k_idx)
2166                         {
2167                                 to_h[i] = 0;
2168                                 dokubari = FALSE;                               
2169                                 
2170                                 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2171                                 if (object_is_known(o_ptr))
2172                                 { 
2173                                         damage[i] += o_ptr->to_d * 100;
2174                                         to_h[i] += o_ptr->to_h;
2175                                 }
2176                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2177                                 object_flags_known(o_ptr, flgs);
2178                                                                 
2179                                 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2180                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2181                                 {
2182                                         /* vorpal blade */
2183                                         basedam *= 5;
2184                                         basedam /= 3;
2185                                 }
2186                                 else if (have_flag(flgs, TR_VORPAL))
2187                                 {
2188                                         /* vorpal flag only */
2189                                         basedam *= 11;
2190                                         basedam /= 9;
2191                                 }
2192                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2193                                         basedam = basedam * 7 / 2;
2194                         }
2195                         else basedam = 0;
2196                 }
2197                 damage[i] += basedam;
2198                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2199                 if (damage[i] < 0) damage[i] = 0;
2200         }
2201         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2202         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2203
2204         /* Basic abilities */
2205
2206         xdis = p_ptr->skill_dis;
2207         xdev = p_ptr->skill_dev;
2208         xsav = p_ptr->skill_sav;
2209         xstl = p_ptr->skill_stl;
2210         xsrh = p_ptr->skill_srh;
2211         xfos = p_ptr->skill_fos;
2212
2213
2214         desc = likert(xthn, 12);
2215         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2216
2217         desc = likert(xthb, 12);
2218         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2219
2220         desc = likert(xsav, 7);
2221         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2222
2223         /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2224         desc = likert((xstl > 0) ? xstl : -1, 1);
2225         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2226
2227         desc = likert(xfos, 6);
2228         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2229
2230         desc = likert(xsrh, 6);
2231         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2232
2233         desc = likert(xdis, 8);
2234         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2235
2236         desc = likert(xdev, 6);
2237         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2238
2239         if (!muta_att)
2240                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2241         else
2242                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2243
2244         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2245
2246
2247         if ((damage[0]+damage[1]) == 0)
2248                 desc = "nil!";
2249         else
2250                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2251
2252         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2253
2254         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2255 }
2256
2257
2258
2259 /*
2260  * Obtain the "flags" for the player as if he was an item
2261  */
2262 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2263 {
2264         int i;
2265
2266         /* Clear */
2267         for (i = 0; i < TR_FLAG_SIZE; i++)
2268                 flgs[i] = 0L;
2269
2270         /* Classes */
2271         switch (p_ptr->pclass)
2272         {
2273         case CLASS_WARRIOR:
2274                 if (p_ptr->lev > 44)
2275                         add_flag(flgs, TR_REGEN);
2276         case CLASS_SAMURAI:
2277                 if (p_ptr->lev > 29)
2278                         add_flag(flgs, TR_RES_FEAR);
2279                 break;
2280         case CLASS_PALADIN:
2281                 if (p_ptr->lev > 39)
2282                         add_flag(flgs, TR_RES_FEAR);
2283                 break;
2284         case CLASS_CHAOS_WARRIOR:
2285                 if (p_ptr->lev > 29)
2286                         add_flag(flgs, TR_RES_CHAOS);
2287                 if (p_ptr->lev > 39)
2288                         add_flag(flgs, TR_RES_FEAR);
2289                 break;
2290         case CLASS_MONK:
2291         case CLASS_FORCETRAINER:
2292                 if ((p_ptr->lev > 9) && !heavy_armor())
2293                         add_flag(flgs, TR_SPEED);
2294                 if ((p_ptr->lev>24) && !heavy_armor())
2295                         add_flag(flgs, TR_FREE_ACT);
2296                 break;
2297         case CLASS_NINJA:
2298                 if (heavy_armor())
2299                         add_flag(flgs, TR_SPEED);
2300                 else
2301                 {
2302                         if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2303                             (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2304                                 add_flag(flgs, TR_SPEED);
2305                         if (p_ptr->lev>24)
2306                                 add_flag(flgs, TR_FREE_ACT);
2307                 }
2308                 add_flag(flgs, TR_SLOW_DIGEST);
2309                 add_flag(flgs, TR_RES_FEAR);
2310                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2311                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2312                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2313                 break;
2314         case CLASS_MINDCRAFTER:
2315                 if (p_ptr->lev > 9)
2316                         add_flag(flgs, TR_RES_FEAR);
2317                 if (p_ptr->lev > 19)
2318                         add_flag(flgs, TR_SUST_WIS);
2319                 if (p_ptr->lev > 29)
2320                         add_flag(flgs, TR_RES_CONF);
2321                 if (p_ptr->lev > 39)
2322                         add_flag(flgs, TR_TELEPATHY);
2323                 break;
2324         case CLASS_BARD:
2325                 add_flag(flgs, TR_RES_SOUND);
2326                 break;
2327         case CLASS_BERSERKER:
2328                 add_flag(flgs, TR_SUST_STR);
2329                 add_flag(flgs, TR_SUST_DEX);
2330                 add_flag(flgs, TR_SUST_CON);
2331                 add_flag(flgs, TR_REGEN);
2332                 add_flag(flgs, TR_FREE_ACT);
2333                 add_flag(flgs, TR_SPEED);
2334                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2335                 break;
2336         case CLASS_MIRROR_MASTER:
2337                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2338                 break;
2339         default:
2340                 break; /* Do nothing */
2341         }
2342
2343         /* Races */
2344         if (p_ptr->mimic_form)
2345         {
2346                 switch(p_ptr->mimic_form)
2347                 {
2348                 case MIMIC_DEMON:
2349                         add_flag(flgs, TR_HOLD_LIFE);
2350                         add_flag(flgs, TR_RES_CHAOS);
2351                         add_flag(flgs, TR_RES_NETHER);
2352                         add_flag(flgs, TR_RES_FIRE);
2353                         add_flag(flgs, TR_SEE_INVIS);
2354                         add_flag(flgs, TR_SPEED);
2355                         break;
2356                 case MIMIC_DEMON_LORD:
2357                         add_flag(flgs, TR_HOLD_LIFE);
2358                         add_flag(flgs, TR_RES_CHAOS);
2359                         add_flag(flgs, TR_RES_NETHER);
2360                         add_flag(flgs, TR_RES_FIRE);
2361                         add_flag(flgs, TR_RES_COLD);
2362                         add_flag(flgs, TR_RES_ELEC);
2363                         add_flag(flgs, TR_RES_ACID);
2364                         add_flag(flgs, TR_RES_POIS);
2365                         add_flag(flgs, TR_RES_CONF);
2366                         add_flag(flgs, TR_RES_DISEN);
2367                         add_flag(flgs, TR_RES_NEXUS);
2368                         add_flag(flgs, TR_RES_FEAR);
2369                         add_flag(flgs, TR_IM_FIRE);
2370                         add_flag(flgs, TR_SH_FIRE);
2371                         add_flag(flgs, TR_SEE_INVIS);
2372                         add_flag(flgs, TR_TELEPATHY);
2373                         add_flag(flgs, TR_LEVITATION);
2374                         add_flag(flgs, TR_SPEED);
2375                         break;
2376                 case MIMIC_VAMPIRE:
2377                         add_flag(flgs, TR_HOLD_LIFE);
2378                         add_flag(flgs, TR_RES_DARK);
2379                         add_flag(flgs, TR_RES_NETHER);
2380                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2381                         add_flag(flgs, TR_RES_POIS);
2382                         add_flag(flgs, TR_RES_COLD);
2383                         add_flag(flgs, TR_SEE_INVIS);
2384                         add_flag(flgs, TR_SPEED);
2385                         break;
2386                 }
2387         }
2388         else
2389         {
2390         switch (p_ptr->prace)
2391         {
2392         case RACE_ELF:
2393                 add_flag(flgs, TR_RES_LITE);
2394                 break;
2395         case RACE_HOBBIT:
2396                 add_flag(flgs, TR_HOLD_LIFE);
2397                 break;
2398         case RACE_GNOME:
2399                 add_flag(flgs, TR_FREE_ACT);
2400                 break;
2401         case RACE_DWARF:
2402                 add_flag(flgs, TR_RES_BLIND);
2403                 break;
2404         case RACE_HALF_ORC:
2405                 add_flag(flgs, TR_RES_DARK);
2406                 break;
2407         case RACE_HALF_TROLL:
2408                 add_flag(flgs, TR_SUST_STR);
2409                 if (p_ptr->lev > 14)
2410                 {
2411                         add_flag(flgs, TR_REGEN);
2412                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2413                         {
2414                                 add_flag(flgs, TR_SLOW_DIGEST);
2415                                 /*
2416                                  * Let's not make Regeneration a disadvantage
2417                                  * for the poor warriors who can never learn
2418                                  * a spell that satisfies hunger (actually
2419                                  * neither can rogues, but half-trolls are not
2420                                  * supposed to play rogues)
2421                                  */
2422                         }
2423                 }
2424                 break;
2425         case RACE_AMBERITE:
2426                 add_flag(flgs, TR_SUST_CON);
2427                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2428                 break;
2429         case RACE_HIGH_ELF:
2430                 add_flag(flgs, TR_RES_LITE);
2431                 add_flag(flgs, TR_SEE_INVIS);
2432                 break;
2433         case RACE_BARBARIAN:
2434                 add_flag(flgs, TR_RES_FEAR);
2435                 break;
2436         case RACE_HALF_OGRE:
2437                 add_flag(flgs, TR_SUST_STR);
2438                 add_flag(flgs, TR_RES_DARK);
2439                 break;
2440         case RACE_HALF_GIANT:
2441                 add_flag(flgs, TR_RES_SHARDS);
2442                 add_flag(flgs, TR_SUST_STR);
2443                 break;
2444         case RACE_HALF_TITAN:
2445                 add_flag(flgs, TR_RES_CHAOS);
2446                 break;
2447         case RACE_CYCLOPS:
2448                 add_flag(flgs, TR_RES_SOUND);
2449                 break;
2450         case RACE_YEEK:
2451                 add_flag(flgs, TR_RES_ACID);
2452                 if (p_ptr->lev > 19)
2453                         add_flag(flgs, TR_IM_ACID);
2454                 break;
2455         case RACE_KLACKON:
2456                 add_flag(flgs, TR_RES_CONF);
2457                 add_flag(flgs, TR_RES_ACID);
2458                 if (p_ptr->lev > 9)
2459                         add_flag(flgs, TR_SPEED);
2460                 break;
2461         case RACE_KOBOLD:
2462                 add_flag(flgs, TR_RES_POIS);
2463                 break;
2464         case RACE_NIBELUNG:
2465                 add_flag(flgs, TR_RES_DISEN);
2466                 add_flag(flgs, TR_RES_DARK);
2467                 break;
2468         case RACE_DARK_ELF:
2469                 add_flag(flgs, TR_RES_DARK);
2470                 if (p_ptr->lev > 19)
2471                         add_flag(flgs, TR_SEE_INVIS);
2472                 break;
2473         case RACE_DRACONIAN:
2474                 add_flag(flgs, TR_LEVITATION);
2475                 if (p_ptr->lev > 4)
2476                         add_flag(flgs, TR_RES_FIRE);
2477                 if (p_ptr->lev > 9)
2478                         add_flag(flgs, TR_RES_COLD);
2479                 if (p_ptr->lev > 14)
2480                         add_flag(flgs, TR_RES_ACID);
2481                 if (p_ptr->lev > 19)
2482                         add_flag(flgs, TR_RES_ELEC);
2483                 if (p_ptr->lev > 34)
2484                         add_flag(flgs, TR_RES_POIS);
2485                 break;
2486         case RACE_MIND_FLAYER:
2487                 add_flag(flgs, TR_SUST_INT);
2488                 add_flag(flgs, TR_SUST_WIS);
2489                 if (p_ptr->lev > 14)
2490                         add_flag(flgs, TR_SEE_INVIS);
2491                 if (p_ptr->lev > 29)
2492                         add_flag(flgs, TR_TELEPATHY);
2493                 break;
2494         case RACE_IMP:
2495                 add_flag(flgs, TR_RES_FIRE);
2496                 if (p_ptr->lev > 9)
2497                         add_flag(flgs, TR_SEE_INVIS);
2498                 break;
2499         case RACE_GOLEM:
2500                 add_flag(flgs, TR_SEE_INVIS);
2501                 add_flag(flgs, TR_FREE_ACT);
2502                 add_flag(flgs, TR_RES_POIS);
2503                 add_flag(flgs, TR_SLOW_DIGEST);
2504                 if (p_ptr->lev > 34)
2505                         add_flag(flgs, TR_HOLD_LIFE);
2506                 break;
2507         case RACE_SKELETON:
2508                 add_flag(flgs, TR_SEE_INVIS);
2509                 add_flag(flgs, TR_RES_SHARDS);
2510                 add_flag(flgs, TR_HOLD_LIFE);
2511                 add_flag(flgs, TR_RES_POIS);
2512                 if (p_ptr->lev > 9)
2513                         add_flag(flgs, TR_RES_COLD);
2514                 break;
2515         case RACE_ZOMBIE:
2516                 add_flag(flgs, TR_SEE_INVIS);
2517                 add_flag(flgs, TR_HOLD_LIFE);
2518                 add_flag(flgs, TR_RES_NETHER);
2519                 add_flag(flgs, TR_RES_POIS);
2520                 add_flag(flgs, TR_SLOW_DIGEST);
2521                 if (p_ptr->lev > 4)
2522                         add_flag(flgs, TR_RES_COLD);
2523                 break;
2524         case RACE_VAMPIRE:
2525                 add_flag(flgs, TR_HOLD_LIFE);
2526                 add_flag(flgs, TR_RES_DARK);
2527                 add_flag(flgs, TR_RES_NETHER);
2528                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2529                 add_flag(flgs, TR_RES_POIS);
2530                 add_flag(flgs, TR_RES_COLD);
2531                 break;
2532         case RACE_SPECTRE:
2533                 add_flag(flgs, TR_LEVITATION);
2534                 add_flag(flgs, TR_FREE_ACT);
2535                 add_flag(flgs, TR_RES_COLD);
2536                 add_flag(flgs, TR_SEE_INVIS);
2537                 add_flag(flgs, TR_HOLD_LIFE);
2538                 add_flag(flgs, TR_RES_NETHER);
2539                 add_flag(flgs, TR_RES_POIS);
2540                 add_flag(flgs, TR_SLOW_DIGEST);
2541                 /* XXX pass_wall */
2542                 if (p_ptr->lev > 34)
2543                         add_flag(flgs, TR_TELEPATHY);
2544                 break;
2545         case RACE_SPRITE:
2546                 add_flag(flgs, TR_RES_LITE);
2547                 add_flag(flgs, TR_LEVITATION);
2548                 if (p_ptr->lev > 9)
2549                         add_flag(flgs, TR_SPEED);
2550                 break;
2551         case RACE_BEASTMAN:
2552                 add_flag(flgs, TR_RES_SOUND);
2553                 add_flag(flgs, TR_RES_CONF);
2554                 break;
2555         case RACE_ANGEL:
2556                 add_flag(flgs, TR_LEVITATION);
2557                 add_flag(flgs, TR_SEE_INVIS);
2558                 break;
2559         case RACE_DEMON:
2560                 add_flag(flgs, TR_RES_FIRE);
2561                 add_flag(flgs, TR_RES_NETHER);
2562                 add_flag(flgs, TR_HOLD_LIFE);
2563                 if (p_ptr->lev > 9)
2564                         add_flag(flgs, TR_SEE_INVIS);
2565                 break;
2566         case RACE_DUNADAN:
2567                 add_flag(flgs, TR_SUST_CON);
2568                 break;
2569         case RACE_S_FAIRY:
2570                 add_flag(flgs, TR_LEVITATION);
2571                 break;
2572         case RACE_KUTAR:
2573                 add_flag(flgs, TR_RES_CONF);
2574                 break;
2575         case RACE_ANDROID:
2576                 add_flag(flgs, TR_FREE_ACT);
2577                 add_flag(flgs, TR_RES_POIS);
2578                 add_flag(flgs, TR_SLOW_DIGEST);
2579                 add_flag(flgs, TR_HOLD_LIFE);
2580                 break;
2581         default:
2582                 ; /* Do nothing */
2583         }
2584         }
2585
2586         /* Mutations */
2587         if (p_ptr->muta3)
2588         {
2589                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2590                 {
2591                         remove_flag(flgs, TR_REGEN);
2592                 }
2593
2594                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2595                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2596                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2597                 {
2598                         add_flag(flgs, TR_SPEED);
2599                 }
2600
2601                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2602                 {
2603                         add_flag(flgs, TR_SH_ELEC);
2604                 }
2605
2606                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2607                 {
2608                         add_flag(flgs, TR_SH_FIRE);
2609                         add_flag(flgs, TR_LITE_1);
2610                 }
2611
2612                 if (p_ptr->muta3 & MUT3_WINGS)
2613                 {
2614                         add_flag(flgs, TR_LEVITATION);
2615                 }
2616
2617                 if (p_ptr->muta3 & MUT3_FEARLESS)
2618                 {
2619                         add_flag(flgs, TR_RES_FEAR);
2620                 }
2621
2622                 if (p_ptr->muta3 & MUT3_REGEN)
2623                 {
2624                         add_flag(flgs, TR_REGEN);
2625                 }
2626
2627                 if (p_ptr->muta3 & MUT3_ESP)
2628                 {
2629                         add_flag(flgs, TR_TELEPATHY);
2630                 }
2631
2632                 if (p_ptr->muta3 & MUT3_MOTION)
2633                 {
2634                         add_flag(flgs, TR_FREE_ACT);
2635                 }
2636         }
2637
2638         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2639                 add_flag(flgs, TR_AGGRAVATE);
2640         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2641         {
2642                 add_flag(flgs, TR_RES_BLIND);
2643                 add_flag(flgs, TR_RES_CONF);
2644                 add_flag(flgs, TR_HOLD_LIFE);
2645                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2646                 if (p_ptr->lev > 9)
2647                         add_flag(flgs, TR_SPEED);
2648         }
2649         if (p_ptr->special_defense & KATA_FUUJIN)
2650                 add_flag(flgs, TR_REFLECT);
2651         if (p_ptr->special_defense & KAMAE_GENBU)
2652                 add_flag(flgs, TR_REFLECT);
2653         if (p_ptr->special_defense & KAMAE_SUZAKU)
2654                 add_flag(flgs, TR_LEVITATION);
2655         if (p_ptr->special_defense & KAMAE_SEIRYU)
2656         {
2657                 add_flag(flgs, TR_RES_FIRE);
2658                 add_flag(flgs, TR_RES_COLD);
2659                 add_flag(flgs, TR_RES_ACID);
2660                 add_flag(flgs, TR_RES_ELEC);
2661                 add_flag(flgs, TR_RES_POIS);
2662                 add_flag(flgs, TR_LEVITATION);
2663                 add_flag(flgs, TR_SH_FIRE);
2664                 add_flag(flgs, TR_SH_ELEC);
2665                 add_flag(flgs, TR_SH_COLD);
2666         }
2667         if (p_ptr->special_defense & KATA_MUSOU)
2668         {
2669                 add_flag(flgs, TR_RES_FEAR);
2670                 add_flag(flgs, TR_RES_LITE);
2671                 add_flag(flgs, TR_RES_DARK);
2672                 add_flag(flgs, TR_RES_BLIND);
2673                 add_flag(flgs, TR_RES_CONF);
2674                 add_flag(flgs, TR_RES_SOUND);
2675                 add_flag(flgs, TR_RES_SHARDS);
2676                 add_flag(flgs, TR_RES_NETHER);
2677                 add_flag(flgs, TR_RES_NEXUS);
2678                 add_flag(flgs, TR_RES_CHAOS);
2679                 add_flag(flgs, TR_RES_DISEN);
2680                 add_flag(flgs, TR_REFLECT);
2681                 add_flag(flgs, TR_HOLD_LIFE);
2682                 add_flag(flgs, TR_FREE_ACT);
2683                 add_flag(flgs, TR_SH_FIRE);
2684                 add_flag(flgs, TR_SH_ELEC);
2685                 add_flag(flgs, TR_SH_COLD);
2686                 add_flag(flgs, TR_LEVITATION);
2687                 add_flag(flgs, TR_LITE_1);
2688                 add_flag(flgs, TR_SEE_INVIS);
2689                 add_flag(flgs, TR_TELEPATHY);
2690                 add_flag(flgs, TR_SLOW_DIGEST);
2691                 add_flag(flgs, TR_REGEN);
2692                 add_flag(flgs, TR_SUST_STR);
2693                 add_flag(flgs, TR_SUST_INT);
2694                 add_flag(flgs, TR_SUST_WIS);
2695                 add_flag(flgs, TR_SUST_DEX);
2696                 add_flag(flgs, TR_SUST_CON);
2697                 add_flag(flgs, TR_SUST_CHR);
2698         }
2699 }
2700
2701
2702 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2703 {
2704         int i;
2705
2706         /* Clear */
2707         for (i = 0; i < TR_FLAG_SIZE; i++)
2708                 flgs[i] = 0L;
2709
2710         if (IS_HERO() || p_ptr->shero)
2711                 add_flag(flgs, TR_RES_FEAR);
2712         if (p_ptr->tim_invis)
2713                 add_flag(flgs, TR_SEE_INVIS);
2714         if (p_ptr->tim_regen)
2715                 add_flag(flgs, TR_REGEN);
2716         if (IS_TIM_ESP())
2717                 add_flag(flgs, TR_TELEPATHY);
2718         if (IS_FAST() || p_ptr->slow)
2719                 add_flag(flgs, TR_SPEED);
2720
2721         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2722                 add_flag(flgs, TR_RES_ACID);
2723         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2724                 add_flag(flgs, TR_RES_ELEC);
2725         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2726                 add_flag(flgs, TR_RES_FIRE);
2727         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2728                 add_flag(flgs, TR_RES_COLD);
2729         if (IS_OPPOSE_POIS())
2730                 add_flag(flgs, TR_RES_POIS);
2731
2732         if (p_ptr->special_attack & ATTACK_ACID)
2733                 add_flag(flgs, TR_BRAND_ACID);
2734         if (p_ptr->special_attack & ATTACK_ELEC)
2735                 add_flag(flgs, TR_BRAND_ELEC);
2736         if (p_ptr->special_attack & ATTACK_FIRE)
2737                 add_flag(flgs, TR_BRAND_FIRE);
2738         if (p_ptr->special_attack & ATTACK_COLD)
2739                 add_flag(flgs, TR_BRAND_COLD);
2740         if (p_ptr->special_attack & ATTACK_POIS)
2741                 add_flag(flgs, TR_BRAND_POIS);
2742         if (p_ptr->special_defense & DEFENSE_ACID)
2743                 add_flag(flgs, TR_IM_ACID);
2744         if (p_ptr->special_defense & DEFENSE_ELEC)
2745                 add_flag(flgs, TR_IM_ELEC);
2746         if (p_ptr->special_defense & DEFENSE_FIRE)
2747                 add_flag(flgs, TR_IM_FIRE);
2748         if (p_ptr->special_defense & DEFENSE_COLD)
2749                 add_flag(flgs, TR_IM_COLD);
2750         if (p_ptr->wraith_form)
2751                 add_flag(flgs, TR_REFLECT);
2752         /* by henkma */
2753         if (p_ptr->tim_reflect)
2754                 add_flag(flgs, TR_REFLECT);
2755
2756         if (p_ptr->magicdef)
2757         {
2758                 add_flag(flgs, TR_RES_BLIND);
2759                 add_flag(flgs, TR_RES_CONF);
2760                 add_flag(flgs, TR_REFLECT);
2761                 add_flag(flgs, TR_FREE_ACT);
2762                 add_flag(flgs, TR_LEVITATION);
2763         }
2764         if (p_ptr->tim_res_nether)
2765         {
2766                 add_flag(flgs, TR_RES_NETHER);
2767         }
2768         if (p_ptr->tim_sh_fire)
2769         {
2770                 add_flag(flgs, TR_SH_FIRE);
2771         }
2772         if (p_ptr->ult_res)
2773         {
2774                 add_flag(flgs, TR_RES_FEAR);
2775                 add_flag(flgs, TR_RES_LITE);
2776                 add_flag(flgs, TR_RES_DARK);
2777                 add_flag(flgs, TR_RES_BLIND);
2778                 add_flag(flgs, TR_RES_CONF);
2779                 add_flag(flgs, TR_RES_SOUND);
2780                 add_flag(flgs, TR_RES_SHARDS);
2781                 add_flag(flgs, TR_RES_NETHER);
2782                 add_flag(flgs, TR_RES_NEXUS);
2783                 add_flag(flgs, TR_RES_CHAOS);
2784                 add_flag(flgs, TR_RES_DISEN);
2785                 add_flag(flgs, TR_REFLECT);
2786                 add_flag(flgs, TR_HOLD_LIFE);
2787                 add_flag(flgs, TR_FREE_ACT);
2788                 add_flag(flgs, TR_SH_FIRE);
2789                 add_flag(flgs, TR_SH_ELEC);
2790                 add_flag(flgs, TR_SH_COLD);
2791                 add_flag(flgs, TR_LEVITATION);
2792                 add_flag(flgs, TR_LITE_1);
2793                 add_flag(flgs, TR_SEE_INVIS);
2794                 add_flag(flgs, TR_TELEPATHY);
2795                 add_flag(flgs, TR_SLOW_DIGEST);
2796                 add_flag(flgs, TR_REGEN);
2797                 add_flag(flgs, TR_SUST_STR);
2798                 add_flag(flgs, TR_SUST_INT);
2799                 add_flag(flgs, TR_SUST_WIS);
2800                 add_flag(flgs, TR_SUST_DEX);
2801                 add_flag(flgs, TR_SUST_CON);
2802                 add_flag(flgs, TR_SUST_CHR);
2803         }
2804
2805         /* Hex bonuses */
2806         if (p_ptr->realm1 == REALM_HEX)
2807         {
2808                 if (hex_spelling(HEX_DEMON_AURA))
2809                 {
2810                         add_flag(flgs, TR_SH_FIRE);
2811                         add_flag(flgs, TR_REGEN);
2812                 }
2813                 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2814                 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2815         }
2816 }
2817
2818
2819 /* Mode flags for displaying player flags */
2820 #define DP_CURSE   0x01
2821 #define DP_IMM     0x02
2822 #define DP_WP      0x08
2823
2824
2825 /*
2826  * Equippy chars
2827  */
2828 static void display_player_equippy(int y, int x, u16b mode)
2829 {
2830         int i, max_i;
2831
2832         byte a;
2833         char c;
2834
2835         object_type *o_ptr;
2836
2837         /* Weapon flags need only two column */
2838         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2839         else max_i = INVEN_TOTAL;
2840
2841         /* Dump equippy chars */
2842         for (i = INVEN_RARM; i < max_i; i++)
2843         {
2844                 /* Object */
2845                 o_ptr = &inventory[i];
2846
2847                 a = object_attr(o_ptr);
2848                 c = object_char(o_ptr);
2849
2850                 /* Clear the part of the screen */
2851                 if (!equippy_chars || !o_ptr->k_idx)
2852                 {
2853                         c = ' ';
2854                         a = TERM_DARK;
2855                 }
2856
2857                 /* Dump */
2858                 Term_putch(x + i - INVEN_RARM, y, a, c);
2859         }
2860 }
2861
2862
2863 void print_equippy(void)
2864 {
2865         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2866 }
2867
2868 /*
2869  *
2870  */
2871
2872 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2873 {
2874         int i;
2875
2876         /* Clear */
2877         for (i = 0; i < TR_FLAG_SIZE; i++)
2878                 flgs[i] = 0L;
2879
2880         /* Check equipment */
2881         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2882         {
2883                 u32b o_flgs[TR_FLAG_SIZE];
2884
2885                 object_type *o_ptr;
2886
2887                 /* Object */
2888                 o_ptr = &inventory[i];
2889
2890                 if (!o_ptr->k_idx) continue;
2891
2892                 /* Known flags */
2893                 object_flags_known(o_ptr, o_flgs);
2894
2895                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2896                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2897                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2898                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2899         }
2900 }
2901
2902 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2903 {
2904         int i;
2905
2906         /* Clear */
2907         for (i = 0; i < TR_FLAG_SIZE; i++)
2908                 flgs[i] = 0L;
2909
2910         if (prace_is_(RACE_SPECTRE))
2911                 add_flag(flgs, TR_RES_NETHER);
2912         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2913                 add_flag(flgs, TR_RES_DARK);
2914         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2915                 add_flag(flgs, TR_RES_FIRE);
2916         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2917                 add_flag(flgs, TR_RES_ACID);
2918 }
2919
2920 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2921 {
2922         int i;
2923
2924         /* Clear */
2925         for (i = 0; i < TR_FLAG_SIZE; i++)
2926                 flgs[i] = 0L;
2927
2928         if (p_ptr->special_defense & DEFENSE_ACID)
2929                 add_flag(flgs, TR_RES_ACID);
2930         if (p_ptr->special_defense & DEFENSE_ELEC)
2931                 add_flag(flgs, TR_RES_ELEC);
2932         if (p_ptr->special_defense & DEFENSE_FIRE)
2933                 add_flag(flgs, TR_RES_FIRE);
2934         if (p_ptr->special_defense & DEFENSE_COLD)
2935                 add_flag(flgs, TR_RES_COLD);
2936         if (p_ptr->wraith_form)
2937                 add_flag(flgs, TR_RES_DARK);
2938 }
2939
2940 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2941 {
2942         int i;
2943
2944         /* Clear */
2945         for (i = 0; i < TR_FLAG_SIZE; i++)
2946                 flgs[i] = 0L;
2947
2948         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2949         {
2950                 add_flag(flgs, TR_RES_ACID);
2951                 add_flag(flgs, TR_RES_ELEC);
2952                 add_flag(flgs, TR_RES_FIRE);
2953                 add_flag(flgs, TR_RES_COLD);
2954         }
2955         if (prace_is_(RACE_ANDROID))
2956                 add_flag(flgs, TR_RES_ELEC);
2957         if (prace_is_(RACE_ENT))
2958                 add_flag(flgs, TR_RES_FIRE);
2959         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2960             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2961                 add_flag(flgs, TR_RES_LITE);
2962 }
2963
2964
2965 /*
2966  * A struct for storing misc. flags
2967  */
2968 typedef struct {
2969         u32b player_flags[TR_FLAG_SIZE];
2970         u32b tim_player_flags[TR_FLAG_SIZE];
2971         u32b player_imm[TR_FLAG_SIZE];
2972         u32b tim_player_imm[TR_FLAG_SIZE];
2973         u32b player_vuln[TR_FLAG_SIZE];
2974         u32b known_obj_imm[TR_FLAG_SIZE];
2975 } all_player_flags;
2976
2977
2978 /*
2979  * Helper function, see below
2980  */
2981 static void display_flag_aux(int row, int col, cptr header,
2982                                     int flag1, all_player_flags *f, u16b mode)
2983 {
2984         int     i;
2985         bool    vuln = FALSE;
2986         int max_i;
2987         byte header_color = TERM_L_DARK;
2988         int header_col = col;
2989
2990         if (have_flag(f->player_vuln, flag1) &&
2991             !(have_flag(f->known_obj_imm, flag1) ||
2992               have_flag(f->player_imm, flag1) ||
2993               have_flag(f->tim_player_imm, flag1)))
2994                 vuln = TRUE;
2995
2996         /* Advance */
2997         col += strlen(header) + 1;
2998
2999         /* Weapon flags need only two column */
3000         if (mode & DP_WP) max_i = INVEN_LARM + 1;
3001         else max_i = INVEN_TOTAL;
3002
3003         /* Check equipment */
3004         for (i = INVEN_RARM; i < max_i; i++)
3005         {
3006                 u32b flgs[TR_FLAG_SIZE];
3007                 object_type *o_ptr;
3008
3009                 /* Object */
3010                 o_ptr = &inventory[i];
3011
3012                 /* Known flags */
3013                 object_flags_known(o_ptr, flgs);
3014
3015                 /* Default */
3016                 if (!(mode & DP_IMM))
3017                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3018
3019                 /* Check flags */
3020                 if (mode & DP_CURSE)
3021                 {
3022                         if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3023                         {
3024                                 c_put_str(TERM_L_DARK, "+", row, col);
3025                                 header_color = TERM_WHITE;
3026                         }
3027                         if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3028                         {
3029                                 c_put_str(TERM_WHITE, "+", row, col);
3030                                 header_color = TERM_WHITE;
3031                         }
3032                         if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3033                         {
3034                                 c_put_str(TERM_WHITE, "*", row, col);
3035                                 header_color = TERM_WHITE;
3036                         }
3037                 }
3038                 else if (flag1 == TR_LITE_1)
3039                 {
3040                         if (have_flag(flgs, TR_LITE_M1) || have_flag(flgs, TR_LITE_M2) || have_flag(flgs, TR_LITE_M3))
3041                         {
3042                                 c_put_str(TERM_L_DARK, "+", row, col);
3043                                 header_color = TERM_WHITE;
3044                         }
3045                         else if (have_flag(flgs, TR_LITE_1) || have_flag(flgs, TR_LITE_2) || have_flag(flgs, TR_LITE_3))
3046                         {
3047                                 c_put_str(TERM_WHITE, "+", row, col);
3048                                 header_color = TERM_WHITE;
3049                         }
3050                 }
3051                 else
3052                 {
3053                         if (have_flag(flgs, flag1))
3054                         {
3055                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3056                                           (mode & DP_IMM) ? "*" : "+", row, col);
3057                                 header_color = TERM_WHITE;
3058                         }
3059                 }
3060
3061                 /* Advance */
3062                 col++;
3063         }
3064
3065         /* Assume that player flag is already written */
3066         if (mode & DP_IMM)
3067         {
3068                 if (header_color != TERM_L_DARK)
3069                 {
3070                         /* Overwrite Header Color */
3071                         c_put_str(header_color, header, row, header_col);
3072                 }
3073                 return;
3074         }
3075
3076         /* Default */
3077         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3078
3079         /* Player flags */
3080         if (have_flag(f->player_flags, flag1))
3081         {
3082                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3083                 header_color = TERM_WHITE;
3084         }
3085
3086         /* Timed player flags */
3087         if (have_flag(f->tim_player_flags, flag1))
3088         {
3089                 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3090                 header_color = TERM_WHITE;
3091         }
3092
3093         /* Immunity */
3094         if (have_flag(f->tim_player_imm, flag1))
3095         {
3096                 c_put_str(TERM_YELLOW, "*", row, col);
3097                 header_color = TERM_WHITE;
3098         }
3099         if (have_flag(f->player_imm, flag1))
3100         {
3101                 c_put_str(TERM_WHITE, "*", row, col);
3102                 header_color = TERM_WHITE;
3103         }
3104
3105         /* Vulnerability */
3106         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3107
3108         /* Header */
3109         c_put_str(header_color, header, row, header_col);
3110 }
3111
3112
3113 /*
3114  * Special display, part 1
3115  */
3116 static void display_player_flag_info(void)
3117 {
3118         int row;
3119         int col;
3120
3121         all_player_flags f;
3122
3123         /* Extract flags and store */
3124         player_flags(f.player_flags);
3125         tim_player_flags(f.tim_player_flags);
3126         player_immunity(f.player_imm);
3127         tim_player_immunity(f.tim_player_imm);
3128         known_obj_immunity(f.known_obj_imm);
3129         player_vuln_flags(f.player_vuln);
3130
3131         /*** Set 1 ***/
3132
3133         row = 12;
3134         col = 1;
3135
3136         display_player_equippy(row-2, col+8, 0);
3137         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3138
3139 #ifdef JP
3140 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3141 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3142 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3143 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3144 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3145 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3146 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3147 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3148 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3149 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3150 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3151 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3152 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3153 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3154 #else
3155         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3156         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3157         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3158         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3159         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3160         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3161         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3162         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3163         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3164         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3165         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3166         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3167         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3168         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3169 #endif
3170
3171
3172         /*** Set 2 ***/
3173
3174         row = 12;
3175         col = 26;
3176
3177         display_player_equippy(row-2, col+8, 0);
3178
3179         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3180
3181 #ifdef JP
3182 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3183 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3184 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3185 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3186 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3187 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3188 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3189 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3190 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3191 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3192 #else
3193         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3194         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3195         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3196         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3197         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3198         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3199         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3200         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3201         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3202         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3203 #endif
3204
3205
3206         /*** Set 3 ***/
3207
3208         row = 12;
3209         col = 51;
3210
3211         display_player_equippy(row-2, col+12, 0);
3212
3213         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3214
3215 #ifdef JP
3216 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3217 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3218 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3219 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3220 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3221 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3222 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3223 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
3224 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE_1, &f, 0);
3225 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3226 #else
3227         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3228         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3229         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3230         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3231         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3232         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3233         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3234         display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3235         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3236         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3237 #endif
3238
3239 }
3240
3241
3242 /*
3243  * Special display, part 2
3244  */
3245 static void display_player_other_flag_info(void)
3246 {
3247         int row;
3248         int col;
3249
3250         all_player_flags f;
3251
3252         /* Extract flags and store */
3253         player_flags(f.player_flags);
3254         tim_player_flags(f.tim_player_flags);
3255         player_immunity(f.player_imm);
3256         tim_player_immunity(f.tim_player_imm);
3257         known_obj_immunity(f.known_obj_imm);
3258         player_vuln_flags(f.player_vuln);
3259
3260         /*** Set 1 ***/
3261
3262         row = 3;
3263         col = 1;
3264
3265         display_player_equippy(row-2, col+12, DP_WP);
3266
3267         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3268
3269 #ifdef JP
3270         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3271         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3272         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3273         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3274         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3275         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3276         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3277         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3278         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3279         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3280         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3281         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3282         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3283         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3284         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3285         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3286         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3287         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3288         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3289         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3290         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3291         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3292         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3293         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3294         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3295         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3296         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3297         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3298 #else
3299         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3300         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3301         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3302         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3303         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3304         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3305         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3306         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3307         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3308         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3309         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3310         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3311         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3312         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3313         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3314         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3315         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3316         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3317         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3318         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3319         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3320         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3321         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3322         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3323         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3324         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3325         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3326         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3327 #endif
3328
3329
3330         /*** Set 2 ***/
3331
3332         row = 3;
3333         col = col + 12 + 7;
3334
3335         display_player_equippy(row-2, col+13, 0);
3336         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3337
3338 #ifdef JP
3339         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3340         display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
3341         display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
3342         display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
3343         display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
3344         display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
3345         display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
3346         display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
3347         display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
3348         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
3349         display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
3350         display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
3351         display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3352         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
3353         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
3354         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
3355         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
3356         display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
3357         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
3358 #else
3359         display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
3360         display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
3361         display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3362         display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
3363         display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3364         display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
3365         display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3366         display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
3367         display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3368         display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
3369         display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
3370         display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
3371         display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3372         display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
3373         display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
3374         display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
3375         display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
3376         display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
3377         display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
3378 #endif
3379
3380
3381         /*** Set 3 ***/
3382
3383         row = 3;
3384         col = col + 12 + 17;
3385
3386         display_player_equippy(row-2, col+14, 0);
3387
3388         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3389
3390 #ifdef JP
3391         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3392         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3393         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3394         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3395         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3396         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3397
3398         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3399         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3400         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3401         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3402         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3403         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3404
3405         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3406         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3407         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3408         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3409 #else
3410         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3411         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3412         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3413         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3414         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3415         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3416
3417         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3418         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3419         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3420         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3421         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3422         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3423
3424         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3425         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3426         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3427         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3428 #endif
3429
3430 }
3431
3432
3433 /*
3434  * Special display, part 2a
3435  */
3436 static void display_player_misc_info(void)
3437 {
3438         char    buf[80];
3439         char    tmp[80];
3440
3441         /* Display basics */
3442 #ifdef JP
3443 put_str("̾Á°  :", 1, 26);
3444 put_str("À­ÊÌ  :", 3, 1);
3445 put_str("¼ï²  :", 4, 1);
3446 put_str("¿¦¶È  :", 5, 1);
3447 #else
3448         put_str("Name  :", 1, 26);
3449         put_str("Sex   :", 3, 1);
3450         put_str("Race  :", 4, 1);
3451         put_str("Class :", 5, 1);
3452 #endif
3453
3454         strcpy(tmp,ap_ptr->title);
3455 #ifdef JP
3456         if(ap_ptr->no == 1)
3457                 strcat(tmp,"¤Î");
3458 #else
3459                 strcat(tmp," ");
3460 #endif
3461         strcat(tmp,player_name);
3462
3463         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3464         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3465         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3466         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3467
3468         /* Display extras */
3469 #ifdef JP
3470 put_str("¥ì¥Ù¥ë:", 6, 1);
3471 put_str("£È£Ð  :", 7, 1);
3472 put_str("£Í£Ð  :", 8, 1);
3473 #else
3474         put_str("Level :", 6, 1);
3475         put_str("Hits  :", 7, 1);
3476         put_str("Mana  :", 8, 1);
3477 #endif
3478
3479
3480         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3481         c_put_str(TERM_L_BLUE, buf, 6, 9);
3482         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3483         c_put_str(TERM_L_BLUE, buf, 7, 9);
3484         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3485         c_put_str(TERM_L_BLUE, buf, 8, 9);
3486 }
3487
3488
3489 /*
3490  * Special display, part 2b
3491  *
3492  * How to print out the modifications and sustains.
3493  * Positive mods with no sustain will be light green.
3494  * Positive mods with a sustain will be dark green.
3495  * Sustains (with no modification) will be a dark green 's'.
3496  * Negative mods (from a curse) will be red.
3497  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3498  * No mod, no sustain, will be a slate '.'
3499  */
3500 static void display_player_stat_info(void)
3501 {
3502         int i, e_adj;
3503         int stat_col, stat;
3504         int row, col;
3505
3506         object_type *o_ptr;
3507         u32b flgs[TR_FLAG_SIZE];
3508
3509         byte a;
3510         char c;
3511
3512         char buf[80];
3513
3514
3515         /* Column */
3516         stat_col = 22;
3517
3518         /* Row */
3519         row = 3;
3520
3521         /* Print out the labels for the columns */
3522 #ifdef JP
3523 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3524 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3525 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3526 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3527 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3528 #else
3529         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3530         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3531         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3532         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3533         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3534 #endif
3535
3536
3537         /* Display the stats */
3538         for (i = 0; i < 6; i++)
3539         {
3540                 int r_adj;
3541
3542                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3543                 else r_adj = rp_ptr->r_adj[i];
3544
3545                 /* Calculate equipment adjustment */
3546                 e_adj = 0;
3547
3548                 /* Icky formula to deal with the 18 barrier */
3549                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3550                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3551                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3552                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3553                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3554                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3555
3556                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3557                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3558
3559                 if (prace_is_(RACE_ENT))
3560                 {
3561                         switch (i)
3562                         {
3563                                 case A_STR:
3564                                 case A_CON:
3565                                         if (p_ptr->lev > 25) r_adj++;
3566                                         if (p_ptr->lev > 40) r_adj++;
3567                                         if (p_ptr->lev > 45) r_adj++;
3568                                         break;
3569                                 case A_DEX:
3570                                         if (p_ptr->lev > 25) r_adj--;
3571                                         if (p_ptr->lev > 40) r_adj--;
3572                                         if (p_ptr->lev > 45) r_adj--;
3573                                         break;
3574                         }
3575                 }
3576
3577                 e_adj -= r_adj;
3578                 e_adj -= cp_ptr->c_adj[i];
3579                 e_adj -= ap_ptr->a_adj[i];
3580
3581                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3582                         /* Reduced name of stat */
3583                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3584                 else
3585                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3586
3587
3588                 /* Internal "natural" max value.  Maxes at 18/100 */
3589                 /* This is useful to see if you are maxed out */
3590                 cnv_stat(p_ptr->stat_max[i], buf);
3591                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3592                 {
3593 #ifdef JP
3594                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3595 #else
3596                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3597 #endif
3598                 }
3599                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3600
3601                 /* Race, class, and equipment modifiers */
3602                 (void)sprintf(buf, "%3d", r_adj);
3603                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3604                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3605                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3606                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3607                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3608                 (void)sprintf(buf, "%3d", (int)e_adj);
3609                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3610
3611                 /* Actual maximal modified value */
3612                 cnv_stat(p_ptr->stat_top[i], buf);
3613                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3614
3615                 /* Only display stat_use if not maximal */
3616                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3617                 {
3618                         cnv_stat(p_ptr->stat_use[i], buf);
3619                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3620                 }
3621         }
3622
3623         /* Column */
3624         col = stat_col + 41;
3625
3626         /* Header and Footer */
3627         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3628 #ifdef JP
3629 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3630 #else
3631         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3632 #endif
3633
3634
3635         /* Process equipment */
3636         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3637         {
3638                 /* Access object */
3639                 o_ptr = &inventory[i];
3640
3641                 /* Acquire "known" flags */
3642                 object_flags_known(o_ptr, flgs);
3643
3644                 /* Initialize color based of sign of pval. */
3645                 for (stat = 0; stat < 6; stat++)
3646                 {
3647                         /* Default */
3648                         a = TERM_SLATE;
3649                         c = '.';
3650
3651                         /* Boost */
3652                         if (have_flag(flgs, stat))
3653                         {
3654                                 /* Default */
3655                                 c = '*';
3656
3657                                 /* Good */
3658                                 if (o_ptr->pval > 0)
3659                                 {
3660                                         /* Good */
3661                                         a = TERM_L_GREEN;
3662
3663                                         /* Label boost */
3664                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3665                                 }
3666
3667                                 if (have_flag(flgs, stat + TR_SUST_STR))
3668                                 {
3669                                         /* Dark green for sustained stats */
3670                                         a = TERM_GREEN;
3671                                 }
3672
3673                                 /* Bad */
3674                                 if (o_ptr->pval < 0)
3675                                 {
3676                                         /* Bad */
3677                                         a = TERM_RED;
3678
3679                                         /* Label boost */
3680                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3681                                 }
3682                         }
3683
3684                         /* Sustain */
3685                         else if (have_flag(flgs, stat + TR_SUST_STR))
3686                         {
3687                                 /* Dark green "s" */
3688                                 a = TERM_GREEN;
3689                                 c = 's';
3690                         }
3691
3692                         /* Dump proper character */
3693                         Term_putch(col, row + stat+1, a, c);
3694                 }
3695
3696                 /* Advance */
3697                 col++;
3698         }
3699
3700         /* Player flags */
3701         player_flags(flgs);
3702
3703         /* Check stats */
3704         for (stat = 0; stat < 6; stat++)
3705         {
3706                 /* Default */
3707                 a = TERM_SLATE;
3708                 c = '.';
3709
3710                 /* Mutations ... */
3711                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3712                 {
3713                         int dummy = 0;
3714
3715                         if (stat == A_STR)
3716                         {
3717                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3718                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3719                                 if (p_ptr->tsuyoshi) dummy += 4;
3720                         }
3721                         else if (stat == A_WIS || stat == A_INT)
3722                         {
3723                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3724                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3725                         }
3726                         else if (stat == A_DEX)
3727                         {
3728                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3729                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3730                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3731                         }
3732                         else if (stat == A_CON)
3733                         {
3734                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3735                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3736                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3737                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3738                                 if (p_ptr->tsuyoshi) dummy += 4;
3739                         }
3740                         else if (stat == A_CHR)
3741                         {
3742                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3743                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3744                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3745                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3746                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3747                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3748                         }
3749
3750                         /* Boost */
3751                         if (dummy)
3752                         {
3753                                 /* Default */
3754                                 c = '*';
3755
3756                                 /* Good */
3757                                 if (dummy > 0)
3758                                 {
3759                                         /* Good */
3760                                         a = TERM_L_GREEN;
3761
3762                                         /* Label boost */
3763                                         if (dummy < 10) c = '0' + dummy;
3764                                 }
3765
3766                                 /* Bad */
3767                                 if (dummy < 0)
3768                                 {
3769                                         /* Bad */
3770                                         a = TERM_RED;
3771
3772                                         /* Label boost */
3773                                         if (dummy > -10) c = '0' - dummy;
3774                                 }
3775                         }
3776                 }
3777
3778
3779                 /* Sustain */
3780                 if (have_flag(flgs, stat + TR_SUST_STR))
3781                 {
3782                         /* Dark green "s" */
3783                         a = TERM_GREEN;
3784                         c = 's';
3785                 }
3786
3787
3788                 /* Dump */
3789                 Term_putch(col, row + stat+1, a, c);
3790         }
3791 }
3792
3793
3794 /*
3795  * Display the character on the screen (various modes)
3796  *
3797  * The top one and bottom two lines are left blank.
3798  *
3799  * Mode 0 = standard display with skills
3800  * Mode 1 = standard display with history
3801  * Mode 2 = summary of various things
3802  * Mode 3 = summary of various things (part 2)
3803  * Mode 4 = mutations
3804  */
3805 void display_player(int mode)
3806 {
3807         int i;
3808
3809         char    buf[80];
3810         char    tmp[64];
3811
3812
3813         /* XXX XXX XXX */
3814         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3815                 mode = (mode % 5);
3816         else
3817                 mode = (mode % 4);
3818
3819         /* Erase screen */
3820         clear_from(0);
3821
3822         /* Standard */
3823         if ((mode == 0) || (mode == 1))
3824         {
3825                 /* Name, Sex, Race, Class */
3826 #ifdef JP
3827                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3828 #else
3829                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3830 #endif
3831
3832                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3833                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3834                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3835                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3836
3837                 if (p_ptr->realm1)
3838                 {
3839                         if (p_ptr->realm2)
3840                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3841                         else
3842                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3843                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3844                 }
3845
3846                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3847                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3848
3849                 /* Age, Height, Weight, Social */
3850                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3851 #ifdef JP
3852                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3853                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3854                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3855                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3856 #else
3857                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3858                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3859                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3860                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3861 #endif
3862                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3863
3864
3865                 /* Display the stats */
3866                 for (i = 0; i < 6; i++)
3867                 {
3868                         /* Special treatment of "injured" stats */
3869                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3870                         {
3871                                 int value;
3872
3873                                 /* Use lowercase stat name */
3874                                 put_str(stat_names_reduced[i], 3 + i, 53);
3875
3876                                 /* Get the current stat */
3877                                 value = p_ptr->stat_use[i];
3878
3879                                 /* Obtain the current stat (modified) */
3880                                 cnv_stat(value, buf);
3881
3882                                 /* Display the current stat (modified) */
3883                                 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3884
3885                                 /* Acquire the max stat */
3886                                 value = p_ptr->stat_top[i];
3887
3888                                 /* Obtain the maximum stat (modified) */
3889                                 cnv_stat(value, buf);
3890
3891                                 /* Display the maximum stat (modified) */
3892                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3893                         }
3894
3895                         /* Normal treatment of "normal" stats */
3896                         else
3897                         {
3898                                 /* Assume uppercase stat name */
3899                                 put_str(stat_names[i], 3 + i, 53);
3900
3901                                 /* Obtain the current stat (modified) */
3902                                 cnv_stat(p_ptr->stat_use[i], buf);
3903
3904                                 /* Display the current stat (modified) */
3905                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3906                         }
3907
3908                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3909                         {
3910 #ifdef JP
3911                                 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3912 #else
3913                                 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3914 #endif
3915                         }
3916                 }
3917
3918                 /* Display "history" info */
3919                 if (mode == 1)
3920                 {
3921                         char statmsg[1000];
3922
3923 #ifdef JP
3924                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3925 #else
3926                         put_str("(Character Background)", 11, 25);
3927 #endif
3928
3929                         for (i = 0; i < 4; i++)
3930                         {
3931                                 put_str(p_ptr->history[i], i + 12, 10);
3932                         }
3933
3934                         *statmsg = '\0';
3935
3936                         if (p_ptr->is_dead)
3937                         {
3938                                 if (p_ptr->total_winner)
3939                                 {
3940 #ifdef JP
3941                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3942 #else
3943                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3944 #endif
3945                                 }
3946                                 else if (!dun_level)
3947                                 {
3948 #ifdef JP
3949                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3950 #else
3951                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3952 #endif
3953                                 }
3954                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3955                                 {
3956                                         /* Get the quest text */
3957                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3958                                         init_flags = INIT_NAME_ONLY;
3959
3960                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3961
3962 #ifdef JP
3963                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3964 #else
3965                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3966 #endif
3967                                 }
3968                                 else
3969                                 {
3970 #ifdef JP
3971                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3972 #else
3973                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3974 #endif
3975                                 }
3976                         }
3977                         else if (character_dungeon)
3978                         {
3979                                 if (!dun_level)
3980                                 {
3981 #ifdef JP
3982                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3983 #else
3984                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3985 #endif
3986                                 }
3987                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3988                                 {
3989                                         /* Clear the text */
3990                                         /* Must be done before doing INIT_SHOW_TEXT */
3991                                         for (i = 0; i < 10; i++)
3992                                         {
3993                                                 quest_text[i][0] = '\0';
3994                                         }
3995                                         quest_text_line = 0;
3996
3997                                         /* Get the quest text */
3998                                         init_flags = INIT_NAME_ONLY;
3999
4000                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4001
4002 #ifdef JP
4003                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4004 #else
4005                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4006 #endif
4007                                 }
4008                                 else
4009                                 {
4010 #ifdef JP
4011                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4012 #else
4013                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4014 #endif
4015                                 }
4016                         }
4017
4018                         if (*statmsg)
4019                         {
4020                                 char temp[64*2], *t;
4021                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4022                                 t = temp;
4023                                 for(i=0 ; i<2 ; i++)
4024                                 {
4025                                         if(t[0]==0)
4026                                                 break; 
4027                                         else
4028                                         {
4029                                                 put_str(t, i + 5 + 12, 10);
4030                                                 t += strlen(t)+1;
4031                                         }
4032                                 }
4033                         }
4034
4035                 }
4036
4037                 /* Display "various" info */
4038                 else
4039                 {
4040                         display_player_middle();
4041                         display_player_various();
4042                 }
4043         }
4044
4045         /* Special */
4046         else if (mode == 2)
4047         {
4048                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4049
4050                 /* Dump the info */
4051                 display_player_misc_info();
4052                 display_player_stat_info();
4053                 display_player_flag_info();
4054         }
4055
4056         /* Special */
4057         else if (mode == 3)
4058         {
4059                 display_player_other_flag_info();
4060         }
4061
4062         else if (mode == 4)
4063         {
4064                 do_cmd_knowledge_mutations();
4065         }
4066 }
4067
4068
4069 /*
4070  *
4071  */
4072 static void dump_aux_display_player(FILE *fff)
4073 {
4074         int x, y;
4075         byte a;
4076         char c;
4077         char            buf[1024];
4078
4079         /* Display player */
4080         display_player(0);
4081
4082         /* Dump part of the screen */
4083         for (y = 1; y < 22; y++)
4084         {
4085                 /* Dump each row */
4086                 for (x = 0; x < 79; x++)
4087                 {
4088                         /* Get the attr/char */
4089                         (void)(Term_what(x, y, &a, &c));
4090
4091                         /* Dump it */
4092                         buf[x] = c;
4093                 }
4094
4095                 /* End the string */
4096                 buf[x] = '\0';
4097
4098                 /* Kill trailing spaces */
4099                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4100
4101                 /* End the row */
4102 #ifdef JP
4103                 fprintf(fff, "%s\n", buf);
4104 #else
4105                 fprintf(fff, "%s\n", buf);
4106 #endif
4107
4108         }
4109
4110         /* Display history */
4111         display_player(1);
4112
4113         /* Dump part of the screen */
4114         for (y = 10; y < 19; y++)
4115         {
4116                 /* Dump each row */
4117                 for (x = 0; x < 79; x++)
4118                 {
4119                         /* Get the attr/char */
4120                         (void)(Term_what(x, y, &a, &c));
4121
4122                         /* Dump it */
4123                         buf[x] = c;
4124                 }
4125
4126                 /* End the string */
4127                 buf[x] = '\0';
4128
4129                 /* Kill trailing spaces */
4130                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4131
4132                 /* End the row */
4133                 fprintf(fff, "%s\n", buf);
4134         }
4135
4136         fprintf(fff, "\n");
4137
4138         /* Display flags (part 1) */
4139         display_player(2);
4140
4141         /* Dump part of the screen */
4142         for (y = 2; y < 22; y++)
4143         {
4144                 /* Dump each row */
4145                 for (x = 0; x < 79; x++)
4146                 {
4147                         /* Get the attr/char */
4148                         (void)(Term_what(x, y, &a, &c));
4149
4150                         /* Dump it (Ignore equippy tile graphic) */
4151                         if (a < 128)
4152                                 buf[x] = c;
4153                         else
4154                                 buf[x] = ' ';
4155                 }
4156
4157                 /* End the string */
4158                 buf[x] = '\0';
4159
4160                 /* Kill trailing spaces */
4161                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4162
4163                 /* End the row */
4164                 fprintf(fff, "%s\n", buf);
4165         }
4166
4167         fprintf(fff, "\n");
4168
4169         /* Display flags (part 2) */
4170         display_player(3);
4171
4172         /* Dump part of the screen */
4173         for (y = 1; y < 22; y++)
4174         {
4175                 /* Dump each row */
4176                 for (x = 0; x < 79; x++)
4177                 {
4178                         /* Get the attr/char */
4179                         (void)(Term_what(x, y, &a, &c));
4180
4181                         /* Dump it (Ignore equippy tile graphic) */
4182                         if (a < 128)
4183                                 buf[x] = c;
4184                         else
4185                                 buf[x] = ' ';
4186                 }
4187
4188                 /* End the string */
4189                 buf[x] = '\0';
4190
4191                 /* Kill trailing spaces */
4192                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4193
4194                 /* End the row */
4195                 fprintf(fff, "%s\n", buf);
4196         }
4197
4198         fprintf(fff, "\n");
4199 }
4200
4201
4202 /*
4203  *
4204  */
4205 static void dump_aux_pet(FILE *fff)
4206 {
4207         int i;
4208         bool pet = FALSE;
4209         bool pet_settings = FALSE;
4210         char pet_name[80];
4211
4212         for (i = m_max - 1; i >= 1; i--)
4213         {
4214                 monster_type *m_ptr = &m_list[i];
4215
4216                 if (!m_ptr->r_idx) continue;
4217                 if (!is_pet(m_ptr)) continue;
4218                 pet_settings = TRUE;
4219                 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4220                 if (!pet)
4221                 {
4222 #ifdef JP
4223                         fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4224 #else
4225                         fprintf(fff, "\n\n  [Leading Pets]\n\n");
4226 #endif
4227                         pet = TRUE;
4228                 }
4229                 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4230                 fprintf(fff, "%s\n", pet_name);
4231         }
4232
4233         if (pet_settings)
4234         {
4235 #ifdef JP
4236                 fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4237 #else
4238                 fprintf(fff, "\n\n  [Command for Pets]\n");
4239 #endif
4240
4241 #ifdef JP
4242                 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4243 #else
4244                 fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4245 #endif
4246
4247 #ifdef JP
4248                 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4249 #else
4250                 fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4251 #endif
4252
4253 #ifdef JP
4254                 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4255 #else
4256                 fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4257 #endif
4258
4259 #ifdef JP
4260                 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4261 #else
4262                 fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4263 #endif
4264
4265 #ifdef JP
4266                 fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4267 #else
4268                 fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4269 #endif
4270
4271 #ifdef JP
4272                 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4273 #else
4274                 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4275 #endif
4276
4277                 fputc('\n', fff);
4278         }
4279 }
4280
4281
4282 /*
4283  *
4284  */
4285 static void dump_aux_class_special(FILE *fff)
4286 {
4287         if (p_ptr->pclass == CLASS_BLUE_MAGE)
4288         {
4289                 int i = 0;
4290                 int j = 0;
4291                 int l1 = 0;
4292                 int l2 = 0;
4293                 int num = 0;
4294                 int spellnum[MAX_MONSPELLS];
4295                 s32b f4 = 0, f5 = 0, f6 = 0;
4296                 char p[60][80];
4297                 int col = 0;
4298                 bool pcol = FALSE;
4299
4300                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4301
4302 #ifdef JP
4303                 strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4304 #else
4305                 strcat(p[col], "\n\n  [Learned Blue Magic]\n");
4306 #endif
4307
4308
4309                 for (j=1;j<6;j++)
4310                 {
4311                         col++;
4312                         set_rf_masks(&f4, &f5, &f6, j);
4313                         switch(j)
4314                         {
4315                                 case MONSPELL_TYPE_BOLT:
4316 #ifdef JP
4317                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4318 #else
4319                                         strcat(p[col], "\n     [Bolt  Type]\n");
4320 #endif
4321                                         break;
4322
4323                                 case MONSPELL_TYPE_BALL:
4324 #ifdef JP
4325                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4326 #else
4327                                         strcat(p[col], "\n     [Ball  Type]\n");
4328 #endif
4329                                         break;
4330
4331                                 case MONSPELL_TYPE_BREATH:
4332 #ifdef JP
4333                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4334 #else
4335                                         strcat(p[col], "\n     [  Breath  ]\n");
4336 #endif
4337                                         break;
4338
4339                                 case MONSPELL_TYPE_SUMMON:
4340 #ifdef JP
4341                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4342 #else
4343                                         strcat(p[col], "\n     [Summonning]\n");
4344 #endif
4345                                         break;
4346
4347                                 case MONSPELL_TYPE_OTHER:
4348 #ifdef JP
4349                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4350 #else
4351                                         strcat(p[col], "\n     [Other Type]\n");
4352 #endif
4353                                         break;
4354                         }
4355
4356                         for (i = 0, num = 0; i < 32; i++)
4357                         {
4358                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4359                         }
4360                         for (; i < 64; i++)
4361                         {
4362                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4363                         }
4364                         for (; i < 96; i++)
4365                         {
4366                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4367                         }
4368
4369                         col++;
4370                         pcol = FALSE;
4371                         strcat(p[col], "       ");
4372
4373                         for (i = 0; i < num; i++)
4374                         {
4375                                 if (p_ptr->magic_num2[spellnum[i]])
4376                                 {
4377                                         pcol = TRUE;
4378                                         /* Dump blue magic */
4379                                         l1 = strlen(p[col]);
4380                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4381                                         if ((l1 + l2) >= 75)
4382                                         {
4383                                                 strcat(p[col], "\n");
4384                                                 col++;
4385                                                 strcat(p[col], "       ");
4386                                         }
4387                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4388                                         strcat(p[col], ", ");
4389                                 }
4390                         }
4391                         
4392                         if (!pcol)
4393                         {
4394 #ifdef JP
4395                                 strcat(p[col], "¤Ê¤·");
4396 #else
4397                                 strcat(p[col], "None");
4398 #endif
4399                         }
4400                         else
4401                         {
4402                                 if (p[col][strlen(p[col])-2] == ',')
4403                                 {
4404                                         p[col][strlen(p[col])-2] = '\0';
4405                                 }
4406                                 else
4407                                 {
4408                                         p[col][strlen(p[col])-10] = '\0';
4409                                 }
4410                         }
4411                         
4412                         strcat(p[col], "\n");
4413                 }
4414
4415                 for (i=0;i<=col;i++)
4416                 {
4417                         fputs(p[i], fff);
4418                 }
4419         }
4420         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4421         {
4422                 char s[EATER_EXT][MAX_NLEN];
4423                 int tval, ext, k_idx;
4424                 int i, magic_num;
4425
4426 #ifdef JP
4427                 fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4428 #else
4429                 fprintf(fff, "\n\n  [Magic devices eaten]\n");
4430 #endif
4431
4432                 for (ext = 0; ext < 3; ext++)
4433                 {
4434                         int eat_num = 0;
4435
4436                         /* Dump an extent name */
4437                         switch (ext)
4438                         {
4439                         case 0:
4440                                 tval = TV_STAFF;
4441 #ifdef JP
4442                                 fprintf(fff, "\n[¾ó]\n");
4443 #else
4444                                 fprintf(fff, "\n[Staffs]\n");
4445 #endif
4446                                 break;
4447                         case 1:
4448                                 tval = TV_WAND;
4449 #ifdef JP
4450                                 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4451 #else
4452                                 fprintf(fff, "\n[Wands]\n");
4453 #endif
4454                                 break;
4455                         case 2:
4456                                 tval = TV_ROD;
4457 #ifdef JP
4458                                 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4459 #else
4460                                 fprintf(fff, "\n[Rods]\n");
4461 #endif
4462                                 break;
4463                         }
4464
4465                         /* Get magic device names that were eaten */
4466                         for (i = 0; i < EATER_EXT; i++)
4467                         {
4468                                 int idx = EATER_EXT * ext + i;
4469
4470                                 magic_num = p_ptr->magic_num2[idx];
4471                                 if (!magic_num) continue;
4472
4473                                 k_idx = lookup_kind(tval, i);
4474                                 if (!k_idx) continue;
4475                                 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4476                                 eat_num++;
4477                         }
4478
4479                         /* Dump magic devices in this extent */
4480                         if (eat_num > 0)
4481                         {
4482                                 for (i = 0; i < eat_num; i++)
4483                                 {
4484                                         fputs(s[i], fff);
4485                                         if (i % 3 < 2) fputs("    ", fff);
4486                                         else fputs("\n", fff);
4487                                 }
4488
4489                                 if (i % 3 > 0) fputs("\n", fff);
4490                         }
4491                         else /* Not found */
4492                         {
4493 #ifdef JP
4494                                 fputs("  (¤Ê¤·)\n", fff);
4495 #else
4496                                 fputs("  (none)\n", fff);
4497 #endif
4498                         }
4499                 }
4500         }
4501 }
4502
4503
4504 /*
4505  *
4506  */
4507 static void dump_aux_quest(FILE *fff)
4508 {
4509         int i;
4510         int *quest_num;
4511         int dummy;
4512
4513
4514 #ifdef JP
4515         fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4516 #else
4517         fprintf(fff, "\n\n  [Quest Information]\n");
4518 #endif
4519
4520         /* Allocate Memory */
4521         C_MAKE(quest_num, max_quests, int);
4522
4523         /* Sort by compete level */
4524         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4525         ang_sort_comp = ang_sort_comp_quest_num;
4526         ang_sort_swap = ang_sort_swap_quest_num;
4527         ang_sort(quest_num, &dummy, max_quests);
4528
4529         /* Dump Quest Information */
4530         fputc('\n', fff);
4531         do_cmd_knowledge_quests_completed(fff, quest_num);
4532         fputc('\n', fff);
4533         do_cmd_knowledge_quests_failed(fff, quest_num);
4534         fputc('\n', fff);
4535
4536         /* Free Memory */
4537         C_KILL(quest_num, max_quests, int);
4538 }
4539
4540
4541 /*
4542  *
4543  */
4544 static void dump_aux_last_message(FILE *fff)
4545 {
4546         if (p_ptr->is_dead)
4547         {
4548                 if (!p_ptr->total_winner)
4549                 {
4550                         int i;
4551
4552 #ifdef JP
4553                         fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4554 #else
4555                         fprintf(fff, "\n  [Last Messages]\n\n");
4556 #endif
4557                         for (i = MIN(message_num(), 30); i >= 0; i--)
4558                         {
4559                                 fprintf(fff,"> %s\n",message_str((s16b)i));
4560                         }
4561                         fputc('\n', fff);
4562                 }
4563
4564                 /* Hack -- *Winning* message */
4565                 else if (p_ptr->last_message)
4566                 {
4567 #ifdef JP
4568                         fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4569 #else
4570                         fprintf(fff, "\n  [*Winning* Message]\n\n");
4571 #endif
4572                         fprintf(fff,"  %s\n", p_ptr->last_message);
4573                         fputc('\n', fff);
4574                 }
4575         }
4576 }
4577
4578
4579 /*
4580  *
4581  */
4582 static void dump_aux_recall(FILE *fff)
4583 {
4584         int y;
4585
4586 #ifdef JP
4587         fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
4588 #else
4589         fprintf(fff, "\n  [Recall Depth]\n\n");
4590 #endif
4591
4592         for (y = 1; y < max_d_idx; y++)
4593         {
4594                 bool seiha = FALSE;
4595
4596                 if (!d_info[y].maxdepth) continue;
4597                 if (!max_dlv[y]) continue;
4598                 if (d_info[y].final_guardian)
4599                 {
4600                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4601                 }
4602                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4603
4604 #ifdef JP
4605                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4606 #else
4607                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4608 #endif
4609         }
4610 }
4611
4612
4613 /*
4614  *
4615  */
4616 static void dump_aux_options(FILE *fff)
4617 {
4618 #ifdef JP
4619         fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4620 #else
4621         fprintf(fff, "\n  [Option Settings]\n");
4622 #endif
4623
4624
4625         if (preserve_mode)
4626 #ifdef JP
4627                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4628 #else
4629                 fprintf(fff, "\n Preserve Mode:      ON");
4630 #endif
4631
4632         else
4633 #ifdef JP
4634                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4635 #else
4636                 fprintf(fff, "\n Preserve Mode:      OFF");
4637 #endif
4638
4639
4640         if (ironman_small_levels)
4641 #ifdef JP
4642                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4643 #else
4644                 fprintf(fff, "\n Small Levels:       ALWAYS");
4645 #endif
4646
4647         else if (always_small_levels)
4648 #ifdef JP
4649                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4650 #else
4651                 fprintf(fff, "\n Small Levels:       ON");
4652 #endif
4653
4654         else if (small_levels)
4655 #ifdef JP
4656                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4657 #else
4658                 fprintf(fff, "\n Small Levels:       ENABLED");
4659 #endif
4660
4661         else
4662 #ifdef JP
4663                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4664 #else
4665                 fprintf(fff, "\n Small Levels:       OFF");
4666 #endif
4667
4668
4669         if (vanilla_town)
4670 #ifdef JP
4671                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4672 #else
4673                 fprintf(fff, "\n Vanilla Town:       ON");
4674 #endif
4675
4676         else if (lite_town)
4677 #ifdef JP
4678                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4679 #else
4680                 fprintf(fff, "\n Lite Town:          ON");
4681 #endif
4682
4683
4684         if (ironman_shops)
4685 #ifdef JP
4686                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4687 #else
4688                 fprintf(fff, "\n No Shops:           ON");
4689 #endif
4690
4691
4692         if (ironman_downward)
4693 #ifdef JP
4694                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4695 #else
4696                 fprintf(fff, "\n Diving Only:        ON");
4697 #endif
4698
4699
4700         if (ironman_rooms)
4701 #ifdef JP
4702                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4703 #else
4704                 fprintf(fff, "\n Unusual Rooms:      ON");
4705 #endif
4706
4707
4708         if (ironman_nightmare)
4709 #ifdef JP
4710                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4711 #else
4712                 fprintf(fff, "\n Nightmare Mode:     ON");
4713 #endif
4714
4715
4716         if (ironman_empty_levels)
4717 #ifdef JP
4718                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4719 #else
4720                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4721 #endif
4722
4723         else if (empty_levels)
4724 #ifdef JP
4725                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4726 #else
4727                 fprintf(fff, "\n Arena Levels:       ENABLED");
4728 #endif
4729
4730         else
4731 #ifdef JP
4732                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4733 #else
4734                 fprintf(fff, "\n Arena Levels:       OFF");
4735 #endif
4736
4737
4738         fputc('\n', fff);
4739
4740         if (p_ptr->noscore)
4741 #ifdef JP
4742                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4743 #else
4744                 fprintf(fff, "\n You have done something illegal.\n");
4745 #endif
4746
4747         fputc('\n', fff);
4748 }
4749
4750
4751 /*
4752  *
4753  */
4754 static void dump_aux_arena(FILE *fff)
4755 {
4756         if (lite_town || vanilla_town) return;
4757
4758         if (p_ptr->arena_number < 0)
4759         {
4760                 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4761                 {
4762 #ifdef JP
4763                         fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4764 #else
4765                         fprintf(fff, "\n Arena: Defeated\n");
4766 #endif
4767                 }
4768                 else
4769                 {
4770 #ifdef JP
4771                         fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4772                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4773 #else
4774                         fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4775                                 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4776                                 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4777 #endif
4778                 }
4779         }
4780         else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4781         {
4782 #ifdef JP
4783                 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4784 #else
4785                 fprintf(fff, "\n Arena: True Champion\n");
4786 #endif
4787         }
4788         else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4789         {
4790 #ifdef JP
4791                 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4792 #else
4793                 fprintf(fff, "\n Arena: Champion\n");
4794 #endif
4795         }
4796         else
4797         {
4798 #ifdef JP
4799                 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4800 #else
4801                 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4802 #endif
4803         }
4804
4805         fprintf(fff, "\n");
4806 }
4807
4808
4809 /*
4810  *
4811  */
4812 static void dump_aux_monsters(FILE *fff)
4813 {
4814         /* Monsters slain */
4815
4816         int k;
4817         long uniq_total = 0;
4818         long norm_total = 0;
4819         s16b *who;
4820
4821         /* Sort by monster level */
4822         u16b why = 2;
4823
4824 #ifdef JP
4825         fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4826 #else
4827         fprintf(fff, "\n  [Defeated Monsters]\n\n");
4828 #endif
4829
4830         /* Allocate the "who" array */
4831         C_MAKE(who, max_r_idx, s16b);
4832
4833         /* Count monster kills */
4834         for (k = 1; k < max_r_idx; k++)
4835         {
4836                 monster_race *r_ptr = &r_info[k];
4837
4838                 /* Ignore unused index */
4839                 if (!r_ptr->name) continue;
4840
4841                 /* Unique monsters */
4842                 if (r_ptr->flags1 & RF1_UNIQUE)
4843                 {
4844                         bool dead = (r_ptr->max_num == 0);
4845                         if (dead)
4846                         {
4847                                 norm_total++;
4848
4849                                 /* Add a unique monster to the list */
4850                                 who[uniq_total++] = k;
4851                         }
4852                 }
4853
4854                 /* Normal monsters */
4855                 else
4856                 {
4857                         if (r_ptr->r_pkills > 0)
4858                         {
4859                                 norm_total += r_ptr->r_pkills;
4860                         }
4861                 }
4862         }
4863
4864
4865         /* No monsters is defeated */
4866         if (norm_total < 1)
4867         {
4868 #ifdef JP
4869                 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4870 #else
4871                 fprintf(fff,"You have defeated no enemies yet.\n");
4872 #endif
4873         }
4874
4875         /* Defeated more than one normal monsters */
4876         else if (uniq_total == 0)
4877         {
4878 #ifdef JP
4879                 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4880 #else
4881                 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4882 #endif
4883         }
4884
4885         /* Defeated more than one unique monsters */
4886         else /* if (uniq_total > 0) */
4887         {
4888 #ifdef JP
4889                 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
4890 #else
4891                 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4892 #endif
4893
4894
4895                 /* Select the sort method */
4896                 ang_sort_comp = ang_sort_comp_hook;
4897                 ang_sort_swap = ang_sort_swap_hook;
4898
4899                 /* Sort the array by dungeon depth of monsters */
4900                 ang_sort(who, &why, uniq_total);
4901
4902 #ifdef JP
4903                 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4904 #else
4905                 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4906 #endif
4907
4908                 /* Print top 10 */
4909                 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4910                 {
4911                         monster_race *r_ptr = &r_info[who[k]];
4912
4913 #ifdef JP
4914                         fprintf(fff, "  %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4915 #else
4916                         fprintf(fff, "  %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level); 
4917 #endif
4918                 }
4919
4920         }
4921
4922         /* Free the "who" array */
4923         C_KILL(who, max_r_idx, s16b);
4924 }
4925
4926
4927 /*
4928  *
4929  */
4930 static void dump_aux_race_history(FILE *fff)
4931 {
4932         if (p_ptr->old_race1 || p_ptr->old_race2)
4933         {
4934                 int i;
4935
4936 #ifdef JP
4937                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4938 #else
4939                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4940 #endif
4941                 for (i = 0; i < MAX_RACES; i++)
4942                 {
4943                         if (p_ptr->start_race == i) continue;
4944                         if (i < 32)
4945                         {
4946                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4947                         }
4948                         else
4949                         {
4950                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4951                         }
4952 #ifdef JP
4953                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4954 #else
4955                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4956 #endif
4957                 }
4958
4959                 fputc('\n', fff);
4960         }
4961 }
4962
4963
4964 /*
4965  *
4966  */
4967 static void dump_aux_realm_history(FILE *fff)
4968 {
4969         if (p_ptr->old_realm)
4970         {
4971                 int i;
4972
4973                 fputc('\n', fff);
4974                 for (i = 0; i < MAX_MAGIC; i++)
4975                 {
4976                         if (!(p_ptr->old_realm & 1L << i)) continue;
4977 #ifdef JP
4978                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4979 #else
4980                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4981 #endif
4982                 }
4983                 fputc('\n', fff);
4984         }
4985 }
4986
4987
4988 /*
4989  *
4990  */
4991 static void dump_aux_virtues(FILE *fff)
4992 {
4993 #ifdef JP
4994         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4995 #else
4996         fprintf(fff, "\n\n  [Virtues]\n\n");
4997 #endif
4998
4999 #ifdef JP
5000         fprintf(fff, "°À­ : %s\n", your_alignment());
5001 #else
5002         fprintf(fff, "Your alighnment : %s\n", your_alignment());
5003 #endif
5004
5005         fprintf(fff, "\n");
5006         dump_virtues(fff);
5007 }
5008
5009
5010 /*
5011  *
5012  */
5013 static void dump_aux_mutations(FILE *fff)
5014 {
5015         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5016         {
5017 #ifdef JP
5018                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
5019 #else
5020                 fprintf(fff, "\n\n  [Mutations]\n\n");
5021 #endif
5022
5023                 dump_mutations(fff);
5024         }
5025 }
5026
5027
5028 /*
5029  *
5030  */
5031 static void dump_aux_equipment_inventory(FILE *fff)
5032 {
5033         int i;
5034         char o_name[MAX_NLEN];
5035
5036         /* Dump the equipment */
5037         if (equip_cnt)
5038         {
5039 #ifdef JP
5040                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5041 #else
5042                 fprintf(fff, "  [Character Equipment]\n\n");
5043 #endif
5044
5045                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5046                 {
5047                         object_desc(o_name, &inventory[i], 0);
5048                         if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5049 #ifdef JP
5050                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5051 #else
5052                                 strcpy(o_name, "(wielding with two-hands)");
5053 #endif
5054
5055                         fprintf(fff, "%c) %s\n",
5056                                 index_to_label(i), o_name);
5057                 }
5058                 fprintf(fff, "\n\n");
5059         }
5060
5061         /* Dump the inventory */
5062 #ifdef JP
5063         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5064 #else
5065         fprintf(fff, "  [Character Inventory]\n\n");
5066 #endif
5067
5068         for (i = 0; i < INVEN_PACK; i++)
5069         {
5070                 /* Don't dump the empty slots */
5071                 if (!inventory[i].k_idx) break;
5072
5073                 /* Dump the inventory slots */
5074                 object_desc(o_name, &inventory[i], 0);
5075                 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5076         }
5077
5078         /* Add an empty line */
5079         fprintf(fff, "\n\n");
5080 }
5081
5082
5083 /*
5084  *
5085  */
5086 static void dump_aux_home_museum(FILE *fff)
5087 {
5088         char o_name[MAX_NLEN];
5089         store_type  *st_ptr;
5090
5091         /* Do we need it?? */
5092         /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5093
5094         /* Print the home */
5095         st_ptr = &town[1].store[STORE_HOME];
5096
5097         /* Home -- if anything there */
5098         if (st_ptr->stock_num)
5099         {
5100                 int i;
5101                 int x = 1;
5102
5103 #ifdef JP
5104                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5105 #else
5106                 fprintf(fff, "  [Home Inventory]\n");
5107 #endif
5108
5109                 /* Dump all available items */
5110                 for (i = 0; i < st_ptr->stock_num; i++)
5111                 {
5112                         if ((i % 12) == 0)
5113 #ifdef JP
5114                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5115 #else
5116                                 fprintf(fff, "\n ( page %d )\n", x++);
5117 #endif
5118                         object_desc(o_name, &st_ptr->stock[i], 0);
5119                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5120                 }
5121
5122                 /* Add an empty line */
5123                 fprintf(fff, "\n\n");
5124         }
5125
5126
5127         /* Print the home */
5128         st_ptr = &town[1].store[STORE_MUSEUM];
5129
5130         /* Home -- if anything there */
5131         if (st_ptr->stock_num)
5132         {
5133                 int i;
5134                 int x = 1;
5135
5136 #ifdef JP
5137                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5138 #else
5139                 fprintf(fff, "  [Museum]\n");
5140 #endif
5141
5142                 /* Dump all available items */
5143                 for (i = 0; i < st_ptr->stock_num; i++)
5144                 {
5145 #ifdef JP
5146                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5147                         object_desc(o_name, &st_ptr->stock[i], 0);
5148                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5149 #else
5150                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5151                         object_desc(o_name, &st_ptr->stock[i], 0);
5152                         fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5153 #endif
5154
5155                 }
5156
5157                 /* Add an empty line */
5158                 fprintf(fff, "\n\n");
5159         }
5160 }
5161
5162
5163 /*
5164  * Output the character dump to a file
5165  */
5166 errr make_character_dump(FILE *fff)
5167 {
5168 #ifdef JP
5169         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5170                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5171 #else
5172         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
5173                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5174 #endif
5175
5176         update_playtime();
5177
5178         dump_aux_display_player(fff);
5179         dump_aux_last_message(fff);
5180         dump_aux_options(fff);
5181         dump_aux_recall(fff);
5182         dump_aux_quest(fff);
5183         dump_aux_arena(fff);
5184         dump_aux_monsters(fff);
5185         dump_aux_virtues(fff);
5186         dump_aux_race_history(fff);
5187         dump_aux_realm_history(fff);
5188         dump_aux_class_special(fff);
5189         dump_aux_mutations(fff);
5190         dump_aux_pet(fff);
5191         fputs("\n\n", fff);
5192         dump_aux_equipment_inventory(fff);
5193         dump_aux_home_museum(fff);
5194
5195 #ifdef JP
5196         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5197 #else
5198         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
5199 #endif
5200
5201         return 0;
5202 }
5203
5204 /*
5205  * Hack -- Dump a character description file
5206  *
5207  * XXX XXX XXX Allow the "full" flag to dump additional info,
5208  * and trigger its usage from various places in the code.
5209  */
5210 errr file_character(cptr name)
5211 {
5212         int             fd = -1;
5213         FILE            *fff = NULL;
5214         char            buf[1024];
5215
5216         /* Build the filename */
5217         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5218
5219         /* File type is "TEXT" */
5220         FILE_TYPE(FILE_TYPE_TEXT);
5221
5222         /* Check for existing file */
5223         fd = fd_open(buf, O_RDONLY);
5224
5225         /* Existing file */
5226         if (fd >= 0)
5227         {
5228                 char out_val[160];
5229
5230                 /* Close the file */
5231                 (void)fd_close(fd);
5232
5233                 /* Build query */
5234 #ifdef JP
5235                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
5236 #else
5237                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5238 #endif
5239
5240
5241                 /* Ask */
5242                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5243         }
5244
5245         /* Open the non-existing file */
5246         if (fd < 0) fff = my_fopen(buf, "w");
5247
5248         /* Invalid file */
5249         if (!fff)
5250         {
5251                 /* Message */
5252 #ifdef JP
5253                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5254 #else
5255                 prt("Character dump failed!", 0, 0);
5256 #endif
5257
5258                 (void)inkey();
5259
5260                 /* Error */
5261                 return (-1);
5262         }
5263
5264         (void)make_character_dump(fff);
5265
5266         /* Close it */
5267         my_fclose(fff);
5268
5269
5270         /* Message */
5271 #ifdef JP
5272 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5273 #else
5274         msg_print("Character dump successful.");
5275 #endif
5276
5277         msg_print(NULL);
5278
5279         /* Success */
5280         return (0);
5281 }
5282
5283
5284 /*
5285  * Display single line of on-line help file
5286  *
5287  * You can insert some special color tag to change text color.
5288  * Such as...
5289  * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5290  *
5291  * A colored segment is between "[[[[y|" and the last "|".
5292  * You can use any single character in place of the "|".
5293  */
5294 static void show_file_aux_line(cptr str, int cy, cptr shower)
5295 {
5296         static const char tag_str[] = "[[[[";
5297         byte color = TERM_WHITE;
5298         char in_tag = '\0';
5299         int cx = 0;
5300         int i;
5301         char lcstr[1024];
5302
5303         if (shower)
5304         {
5305                 /* Make a lower case version of str for searching */
5306                 strcpy(lcstr, str);
5307                 str_tolower(lcstr);
5308         }
5309
5310         /* Initial cursor position */
5311         Term_gotoxy(cx, cy);
5312
5313         for (i = 0; str[i];)
5314         {
5315                 int len = strlen(&str[i]);
5316                 int showercol = len + 1;
5317                 int bracketcol = len + 1;
5318                 int endcol = len;
5319                 cptr ptr;
5320
5321                 /* Search for a shower string in the line */
5322                 if (shower)
5323                 {
5324                         ptr = my_strstr(&lcstr[i], shower);
5325                         if (ptr) showercol = ptr - &lcstr[i];
5326                 }
5327
5328                 /* Search for a color segment tag */
5329                 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5330                 if (ptr) bracketcol = ptr - &str[i];
5331
5332                 /* A color tag is found */
5333                 if (bracketcol < endcol) endcol = bracketcol;
5334
5335                 /* The shower string is found before the color tag */
5336                 if (showercol < endcol) endcol = showercol;
5337
5338                 /* Print a segment of the line */
5339                 Term_addstr(endcol, color, &str[i]);
5340                 cx += endcol;
5341                 i += endcol;
5342
5343                 /* Shower string? */
5344                 if (endcol == showercol)
5345                 {
5346                         int showerlen = strlen(shower);
5347
5348                         /* Print the shower string in yellow */
5349                         Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5350                         cx += showerlen;
5351                         i += showerlen;
5352                 }
5353
5354                 /* Colored segment? */
5355                 else if (endcol == bracketcol)
5356                 {
5357                         if (in_tag)
5358                         {
5359                                 /* Found the end of colored segment */
5360                                 i++;
5361
5362                                 /* Now looking for an another tag_str */
5363                                 in_tag = '\0';
5364
5365                                 /* Set back to the default color */
5366                                 color = TERM_WHITE;
5367                         }
5368                         else
5369                         {
5370                                 /* Found a tag_str, and get a tag color */
5371                                 i += sizeof(tag_str)-1;
5372
5373                                 /* Get tag color */
5374                                 color = color_char_to_attr(str[i]);
5375
5376                                 /* Illegal color tag */
5377                                 if (color == 255 || str[i+1] == '\0')
5378                                 {
5379                                         /* Illegal color tag */
5380                                         color = TERM_WHITE;
5381
5382                                         /* Print the broken tag as a string */
5383                                         Term_addstr(-1, TERM_WHITE, tag_str);
5384                                         cx += sizeof(tag_str)-1;
5385                                 }
5386                                 else
5387                                 {
5388                                         /* Skip the color tag */
5389                                         i++;
5390
5391                                         /* Now looking for a close tag */
5392                                         in_tag = str[i];
5393
5394                                         /* Skip the close-tag-indicator */
5395                                         i++;
5396                                 }
5397                         }
5398                 }
5399
5400         } /* for (i = 0; str[i];) */
5401
5402         /* Clear rest of line */
5403         Term_erase(cx, cy, 255);
5404 }
5405
5406
5407 /*
5408  * Recursive file perusal.
5409  *
5410  * Process various special text in the input file, including
5411  * the "menu" structures used by the "help file" system.
5412  *
5413  * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5414  */
5415 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5416 {
5417         int i, n, skey;
5418
5419         /* Number of "real" lines passed by */
5420         int next = 0;
5421
5422         /* Number of "real" lines in the file */
5423         int size = 0;
5424
5425         /* Backup value for "line" */
5426         int back = 0;
5427
5428         /* This screen has sub-screens */
5429         bool menu = FALSE;
5430
5431         /* Current help file */
5432         FILE *fff = NULL;
5433
5434         /* Find this string (if any) */
5435         cptr find = NULL;
5436
5437         /* Jump to this tag */
5438         cptr tag = NULL;
5439
5440         /* Hold strings to find/show */
5441         char finder_str[81];
5442         char shower_str[81];
5443         char back_str[81];
5444
5445         /* String to show */
5446         cptr shower = NULL;
5447
5448         /* Filename */
5449         char filename[1024];
5450
5451         /* Describe this thing */
5452         char caption[128];
5453
5454         /* Path buffer */
5455         char path[1024];
5456
5457         /* General buffer */
5458         char buf[1024];
5459
5460         /* Sub-menu information */
5461         char hook[68][32];
5462
5463         bool reverse = (line < 0);
5464
5465         int wid, hgt, rows;
5466
5467         Term_get_size(&wid, &hgt);
5468         rows = hgt - 4;
5469
5470         /* Wipe finder */
5471         strcpy(finder_str, "");
5472
5473         /* Wipe shower */
5474         strcpy(shower_str, "");
5475
5476         /* Wipe caption */
5477         strcpy(caption, "");
5478
5479         /* Wipe the hooks */
5480         for (i = 0; i < 68; i++)
5481         {
5482                 hook[i][0] = '\0';
5483         }
5484
5485         /* Copy the filename */
5486         strcpy(filename, name);
5487
5488         n = strlen(filename);
5489
5490         /* Extract the tag from the filename */
5491         for (i = 0; i < n; i++)
5492         {
5493                 if (filename[i] == '#')
5494                 {
5495                         filename[i] = '\0';
5496                         tag = filename + i + 1;
5497                         break;
5498                 }
5499         }
5500
5501         /* Redirect the name */
5502         name = filename;
5503
5504         /* Hack XXX XXX XXX */
5505         if (what)
5506         {
5507                 /* Caption */
5508                 strcpy(caption, what);
5509
5510                 /* Access the "file" */
5511                 strcpy(path, name);
5512
5513                 /* Open */
5514                 fff = my_fopen(path, "r");
5515         }
5516
5517         /* Look in "help" */
5518         if (!fff)
5519         {
5520                 /* Caption */
5521 #ifdef JP
5522 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5523 #else
5524                 sprintf(caption, "Help file '%s'", name);
5525 #endif
5526
5527
5528                 /* Build the filename */
5529                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5530
5531                 /* Open the file */
5532                 fff = my_fopen(path, "r");
5533         }
5534
5535         /* Look in "info" */
5536         if (!fff)
5537         {
5538                 /* Caption */
5539 #ifdef JP
5540 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5541 #else
5542                 sprintf(caption, "Info file '%s'", name);
5543 #endif
5544
5545
5546                 /* Build the filename */
5547                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5548
5549                 /* Open the file */
5550                 fff = my_fopen(path, "r");
5551         }
5552
5553         /* Look in "info" */
5554         if (!fff)
5555         {
5556                 /* Build the filename */
5557                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5558
5559                 for (i = 0; path[i]; i++)
5560                         if ('\\' == path[i])
5561                                 path[i] = PATH_SEP[0];
5562
5563                 /* Caption */
5564 #ifdef JP
5565 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5566 #else
5567                 sprintf(caption, "Info file '%s'", name);
5568 #endif
5569
5570                 /* Open the file */
5571                 fff = my_fopen(path, "r");
5572         }
5573
5574         /* Oops */
5575         if (!fff)
5576         {
5577                 /* Message */
5578 #ifdef JP
5579 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5580 #else
5581                 msg_format("Cannot open '%s'.", name);
5582 #endif
5583
5584                 msg_print(NULL);
5585
5586                 /* Oops */
5587                 return (TRUE);
5588         }
5589
5590
5591         /* Pre-Parse the file */
5592         while (TRUE)
5593         {
5594                 char *str = buf;
5595
5596                 /* Read a line or stop */
5597                 if (my_fgets(fff, buf, sizeof(buf))) break;
5598
5599                 /* XXX Parse "menu" items */
5600                 if (prefix(str, "***** "))
5601                 {
5602                         /* Notice "menu" requests */
5603                         if ((str[6] == '[') && isalpha(str[7]))
5604                         {
5605                                 /* Extract the menu item */
5606                                 int k = str[7] - 'A';
5607
5608                                 /* This is a menu file */
5609                                 menu = TRUE;
5610
5611                                 if ((str[8] == ']') && (str[9] == ' '))
5612                                 {
5613                                         /* Extract the menu item */
5614                                         strncpy(hook[k], str + 10, 31);
5615
5616                                         /* Make sure it's null-terminated */
5617                                         hook[k][31] = '\0';
5618                                 }
5619                         }
5620                         /* Notice "tag" requests */
5621                         else if (str[6] == '<')
5622                         {
5623                                 size_t len = strlen(str);
5624
5625                                 if (str[len - 1] == '>')
5626                                 {
5627                                         str[len - 1] = '\0';
5628                                         if (tag && streq(str + 7, tag)) line = next;
5629                                 }
5630                         }
5631
5632                         /* Skip this */
5633                         continue;
5634                 }
5635
5636                 /* Count the "real" lines */
5637                 next++;
5638         }
5639
5640         /* Save the number of "real" lines */
5641         size = next;
5642
5643         /* start from bottom when reverse mode */
5644         if (line == -1) line = ((size-1)/rows)*rows;
5645
5646         /* Clear screen */
5647         Term_clear();
5648
5649         /* Display the file */
5650         while (TRUE)
5651         {
5652                 /* Restart when necessary */
5653                 if (line >= size - rows) line = size - rows;
5654                 if (line < 0) line = 0;
5655
5656                 /* Re-open the file if needed */
5657                 if (next > line)
5658                 {
5659                         /* Close it */
5660                         my_fclose(fff);
5661
5662                         /* Hack -- Re-Open the file */
5663                         fff = my_fopen(path, "r");
5664
5665                         /* Oops */
5666                         if (!fff) return (FALSE);
5667
5668                         /* File has been restarted */
5669                         next = 0;
5670                 }
5671
5672                 /* Goto the selected line */
5673                 while (next < line)
5674                 {
5675                         /* Get a line */
5676                         if (my_fgets(fff, buf, sizeof(buf))) break;
5677
5678                         /* Skip tags/links */
5679                         if (prefix(buf, "***** ")) continue;
5680
5681                         /* Count the lines */
5682                         next++;
5683                 }
5684
5685                 /* Dump the next 20, or rows, lines of the file */
5686                 for (i = 0; i < rows; )
5687                 {
5688                         cptr str = buf;
5689
5690                         /* Hack -- track the "first" line */
5691                         if (!i) line = next;
5692
5693                         /* Get a line of the file or stop */
5694                         if (my_fgets(fff, buf, sizeof(buf))) break;
5695
5696                         /* Hack -- skip "special" lines */
5697                         if (prefix(buf, "***** ")) continue;
5698
5699                         /* Count the "real" lines */
5700                         next++;
5701
5702                         /* Hack -- keep searching */
5703                         if (find && !i)
5704                         {
5705                                 char lc_buf[1024];
5706
5707                                 /* Make a lower case version of str for searching */
5708                                 strcpy(lc_buf, str);
5709                                 str_tolower(lc_buf);
5710
5711                                 if (!my_strstr(lc_buf, find)) continue;
5712                         }
5713
5714                         /* Hack -- stop searching */
5715                         find = NULL;
5716
5717                         /* Dump the line */
5718                         show_file_aux_line(str, i + 2, shower);
5719
5720                         /* Count the printed lines */
5721                         i++;
5722                 }
5723
5724                 while (i < rows)
5725                 {
5726                         /* Clear rest of line */
5727                         Term_erase(0, i + 2, 255);
5728
5729                         i++;
5730                 }
5731
5732                 /* Hack -- failed search */
5733                 if (find)
5734                 {
5735                         bell();
5736                         line = back;
5737                         find = NULL;
5738                         continue;
5739                 }
5740
5741
5742                 /* Show a general "title" */
5743                 if (show_version)
5744                 {
5745                         prt(format(
5746 #ifdef JP
5747                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5748 #else
5749                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5750 #endif
5751
5752                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5753                            caption, line, size), 0, 0);
5754                 }
5755                 else
5756                 {
5757                         prt(format(
5758 #ifdef JP
5759                                 "[%s, %d/%d]",
5760 #else
5761                                 "[%s, Line %d/%d]",
5762 #endif
5763                                 caption, line, size), 0, 0);
5764                 }
5765
5766                 /* Prompt -- small files */
5767                 if (size <= rows)
5768                 {
5769                         /* Wait for it */
5770 #ifdef JP
5771 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5772 #else
5773                         prt("[Press ESC to exit.]", hgt - 1, 0);
5774 #endif
5775
5776                 }
5777
5778                 /* Prompt -- large files */
5779                 else
5780                 {
5781 #ifdef JP
5782                         if(reverse)
5783                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5784                         else
5785                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5786 #else
5787                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5788 #endif
5789                 }
5790
5791                 /* Get a special key code */
5792                 skey = inkey_special(TRUE);
5793
5794                 switch (skey)
5795                 {
5796                 /* Show the help for the help */
5797                 case '?':
5798                         /* Hack - prevent silly recursion */
5799 #ifdef JP
5800                         if (strcmp(name, "jhelpinfo.txt") != 0)
5801                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5802 #else
5803                         if (strcmp(name, "helpinfo.txt") != 0)
5804                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5805 #endif
5806                         break;
5807
5808                 /* Hack -- try showing */
5809                 case '=':
5810                         /* Get "shower" */
5811 #ifdef JP
5812                         prt("¶¯Ä´: ", hgt - 1, 0);
5813 #else
5814                         prt("Show: ", hgt - 1, 0);
5815 #endif
5816
5817                         strcpy(back_str, shower_str);
5818                         if (askfor(shower_str, 80))
5819                         {
5820                                 if (shower_str[0])
5821                                 {
5822                                         /* Make it lowercase */
5823                                         str_tolower(shower_str);
5824
5825                                         /* Show it */
5826                                         shower = shower_str;
5827                                 }
5828                                 else shower = NULL; /* Stop showing */
5829                         }
5830                         else strcpy(shower_str, back_str);
5831                         break;
5832
5833                 /* Hack -- try finding */
5834                 case '/':
5835                 case KTRL('s'):
5836                         /* Get "finder" */
5837 #ifdef JP
5838                         prt("¸¡º÷: ", hgt - 1, 0);
5839 #else
5840                         prt("Find: ", hgt - 1, 0);
5841 #endif
5842
5843                         strcpy(back_str, finder_str);
5844                         if (askfor(finder_str, 80))
5845                         {
5846                                 if (finder_str[0])
5847                                 {
5848                                         /* Find it */
5849                                         find = finder_str;
5850                                         back = line;
5851                                         line = line + 1;
5852
5853                                         /* Make finder lowercase */
5854                                         str_tolower(finder_str);
5855
5856                                         /* Show it */
5857                                         shower = finder_str;
5858                                 }
5859                                 else shower = NULL; /* Stop showing */
5860                         }
5861                         else strcpy(finder_str, back_str);
5862                         break;
5863
5864                 /* Hack -- go to a specific line */
5865                 case '#':
5866                         {
5867                                 char tmp[81];
5868 #ifdef JP
5869                                 prt("¹Ô: ", hgt - 1, 0);
5870 #else
5871                                 prt("Goto Line: ", hgt - 1, 0);
5872 #endif
5873
5874                                 strcpy(tmp, "0");
5875
5876                                 if (askfor(tmp, 80)) line = atoi(tmp);
5877                         }
5878                         break;
5879
5880                 /* Hack -- go to the top line */
5881                 case SKEY_TOP:
5882                         line = 0;
5883                         break;
5884
5885                 /* Hack -- go to the bottom line */
5886                 case SKEY_BOTTOM:
5887                         line = ((size - 1) / rows) * rows;
5888                         break;
5889
5890                 /* Hack -- go to a specific file */
5891                 case '%':
5892                         {
5893                                 char tmp[81];
5894 #ifdef JP
5895                                 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5896                                 strcpy(tmp, "jhelp.hlp");
5897 #else
5898                                 prt("Goto File: ", hgt - 1, 0);
5899                                 strcpy(tmp, "help.hlp");
5900 #endif
5901
5902                                 if (askfor(tmp, 80))
5903                                 {
5904                                         if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5905                                 }
5906                         }
5907                         break;
5908
5909                 /* Allow backing up */
5910                 case '-':
5911                         line = line + (reverse ? rows : -rows);
5912                         if (line < 0) line = 0;
5913                         break;
5914
5915                 /* One page up */
5916                 case SKEY_PGUP:
5917                         line = line - rows;
5918                         if (line < 0) line = 0;
5919                         break;
5920
5921                 /* Advance a single line */
5922                 case '\n':
5923                 case '\r':
5924                         line = line + (reverse ? -1 : 1);
5925                         if (line < 0) line = 0;
5926                         break;
5927
5928                 /* Move up / down */
5929                 case '8':
5930                 case SKEY_UP:
5931                         line--;
5932                         if (line < 0) line = 0;
5933                         break;
5934
5935                 case '2':
5936                 case SKEY_DOWN:
5937                         line++;
5938                         break;
5939
5940                 /* Advance one page */
5941                 case ' ':
5942                         line = line + (reverse ? -rows : rows);
5943                         if (line < 0) line = 0;
5944                         break;
5945
5946                 /* One page down */
5947                 case SKEY_PGDOWN:
5948                         line = line + rows;
5949                         break;
5950                 }
5951
5952                 /* Recurse on numbers */
5953                 if (menu)
5954                 {
5955                         int key = -1;
5956
5957                         if (!(skey & SKEY_MASK) && isalpha(skey))
5958                                 key = skey - 'A';
5959
5960                         if ((key > -1) && hook[key][0])
5961                         {
5962                                 /* Recurse on that file */
5963                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5964                                         skey = 'q';
5965                         }
5966                 }
5967
5968                 /* Hack, dump to file */
5969                 if (skey == '|')
5970                 {
5971                         FILE *ffp;
5972                         char buff[1024];
5973                         char xtmp[82];
5974
5975                         strcpy (xtmp, "");
5976
5977 #ifdef JP
5978                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5979 #else
5980                         if (!get_string("File name: ", xtmp, 80)) continue;
5981 #endif
5982
5983                         /* Close it */
5984                         my_fclose(fff);
5985
5986                         /* Build the filename */
5987                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5988
5989                         /* Hack -- Re-Open the file */
5990                         fff = my_fopen(path, "r");
5991
5992                         ffp = my_fopen(buff, "w");
5993
5994                         /* Oops */
5995                         if (!(fff && ffp))
5996                         {
5997 #ifdef JP
5998                                 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
5999 #else
6000                                 msg_print("Failed to open file.");
6001 #endif
6002                                 skey = ESCAPE;
6003                                 break;
6004                         }
6005
6006                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6007                         my_fputs(ffp, xtmp, 80);
6008                         my_fputs(ffp, "\n", 80);
6009
6010                         while (!my_fgets(fff, buff, sizeof(buff)))
6011                                 my_fputs(ffp, buff, 80);
6012
6013                         /* Close it */
6014                         my_fclose(fff);
6015                         my_fclose(ffp);
6016
6017                         /* Hack -- Re-Open the file */
6018                         fff = my_fopen(path, "r");
6019                 }
6020
6021                 /* Return to last screen */
6022                 if ((skey == ESCAPE) || (skey == '<')) break;
6023
6024                 /* Exit on the ^q */
6025                 if (skey == KTRL('q')) skey = 'q';
6026
6027                 /* Exit on the q key */
6028                 if (skey == 'q') break;
6029         }
6030
6031         /* Close the file */
6032         my_fclose(fff);
6033
6034         /* Escape */
6035         if (skey == 'q') return (FALSE);
6036
6037         /* Normal return */
6038         return (TRUE);
6039 }
6040
6041
6042 /*
6043  * Peruse the On-Line-Help
6044  */
6045 void do_cmd_help(void)
6046 {
6047         /* Save screen */
6048         screen_save();
6049
6050         /* Peruse the main help file */
6051 #ifdef JP
6052 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6053 #else
6054         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6055 #endif
6056
6057
6058         /* Load screen */
6059         screen_load();
6060 }
6061
6062
6063 /*
6064  * Process the player name.
6065  * Extract a clean "base name".
6066  * Build the savefile name if needed.
6067  */
6068 void process_player_name(bool sf)
6069 {
6070         int i, k = 0;
6071         char old_player_base[32] = "";
6072
6073         if (character_generated) strcpy(old_player_base, player_base);
6074
6075         /* Cannot be too long */
6076 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6077 #ifdef MSDOS
6078         if (strlen(player_name) > 8)
6079 #else
6080         if (strlen(player_name) > 15)
6081 #endif
6082         {
6083                 /* Name too long */
6084 #ifdef JP
6085 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6086 #else
6087                 quit_fmt("The name '%s' is too long!", player_name);
6088 #endif
6089
6090         }
6091 #endif
6092
6093         /* Cannot contain "icky" characters */
6094         for (i = 0; player_name[i]; i++)
6095         {
6096                 /* No control characters */
6097 #ifdef JP
6098                 if (iskanji(player_name[i])){i++;continue;}
6099                 if (iscntrl( (unsigned char)player_name[i]))
6100 #else
6101                 if (iscntrl(player_name[i]))
6102 #endif
6103
6104                 {
6105                         /* Illegal characters */
6106 #ifdef JP
6107 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6108 #else
6109                         quit_fmt("The name '%s' contains control chars!", player_name);
6110 #endif
6111
6112                 }
6113         }
6114
6115
6116 #ifdef MACINTOSH
6117
6118         /* Extract "useful" letters */
6119         for (i = 0; player_name[i]; i++)
6120         {
6121 #ifdef JP
6122                 unsigned char c = player_name[i];
6123 #else
6124                 char c = player_name[i];
6125 #endif
6126
6127
6128                 /* Convert "dot" to "underscore" */
6129                 if (c == '.') c = '_';
6130
6131                 /* Accept all the letters */
6132                 player_base[k++] = c;
6133         }
6134
6135 #else
6136
6137         /* Extract "useful" letters */
6138         for (i = 0; player_name[i]; i++)
6139         {
6140 #ifdef JP
6141                 unsigned char c = player_name[i];
6142 #else
6143                 char c = player_name[i];
6144 #endif
6145
6146                 /* Accept some letters */
6147 #ifdef JP
6148                 if(iskanji(c)){
6149                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6150                   player_base[k++] = c;
6151                   i++;
6152                   player_base[k++] = player_name[i];
6153                 }
6154 #ifdef SJIS
6155                 else if (iskana(c)) player_base[k++] = c;
6156 #endif
6157                 else
6158 #endif
6159                 /* Convert path separator to underscore */
6160                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6161                         player_base[k++] = '_';
6162                         i += strlen(PATH_SEP);
6163                 }
6164                 /* Convert some characters to underscore */
6165 #ifdef MSDOS
6166                 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6167 #elif defined(WINDOWS)
6168                 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6169 #endif
6170                 else if (isprint(c)) player_base[k++] = c;
6171         }
6172
6173 #endif
6174
6175
6176 #if defined(MSDOS)
6177
6178         /* Hack -- max length */
6179         if (k > 8) k = 8;
6180
6181 #endif
6182
6183         /* Terminate */
6184         player_base[k] = '\0';
6185
6186         /* Require a "base" name */
6187         if (!player_base[0]) strcpy(player_base, "PLAYER");
6188
6189
6190 #ifdef SAVEFILE_MUTABLE
6191
6192         /* Accept */
6193         sf = TRUE;
6194
6195 #endif
6196         if (!savefile_base[0] && savefile[0])
6197         {
6198                 cptr s;
6199                 s = savefile;
6200                 while (1)
6201                 {
6202                         cptr t;
6203                         t = my_strstr(s, PATH_SEP);
6204                         if (!t)
6205                                 break;
6206                         s = t+1;
6207                 }
6208                 strcpy(savefile_base, s);
6209         }
6210
6211         if (!savefile_base[0] || !savefile[0])
6212                 sf = TRUE;
6213
6214         /* Change the savefile name */
6215         if (sf)
6216         {
6217                 char temp[128];
6218
6219                 strcpy(savefile_base, player_base);
6220
6221 #ifdef SAVEFILE_USE_UID
6222                 /* Rename the savefile, using the player_uid and player_base */
6223                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6224 #else
6225                 /* Rename the savefile, using the player_base */
6226                 (void)sprintf(temp, "%s", player_base);
6227 #endif
6228
6229 #ifdef VM
6230                 /* Hack -- support "flat directory" usage on VM/ESA */
6231                 (void)sprintf(temp, "%s.sv", player_base);
6232 #endif /* VM */
6233
6234                 /* Build the filename */
6235                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6236         }
6237
6238         /* Load an autopick preference file */
6239         if (character_generated)
6240         {
6241                 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6242         }
6243 }
6244
6245
6246 /*
6247  * Gets a name for the character, reacting to name changes.
6248  *
6249  * Assumes that "display_player(0)" has just been called
6250  *
6251  * Perhaps we should NOT ask for a name (at "birth()") on
6252  * Unix machines?  XXX XXX
6253  *
6254  * What a horrible name for a global function.  XXX XXX XXX
6255  */
6256 void get_name(void)
6257 {
6258         char tmp[64];
6259
6260         /* Save the player name */
6261         strcpy(tmp, player_name);
6262
6263         /* Prompt for a new name */
6264 #ifdef JP
6265         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6266 #else
6267         if (get_string("Enter a name for your character: ", tmp, 15))
6268 #endif
6269         {
6270                 /* Use the name */
6271                 strcpy(player_name, tmp);
6272         }
6273
6274         if (0 == strlen(player_name))
6275         {
6276                 /* Use default name */
6277                 strcpy(player_name, "PLAYER");
6278         }
6279
6280         strcpy(tmp,ap_ptr->title);
6281 #ifdef JP
6282         if(ap_ptr->no == 1)
6283                 strcat(tmp,"¤Î");
6284 #else
6285         strcat(tmp, " ");
6286 #endif
6287         strcat(tmp,player_name);
6288
6289         /* Re-Draw the name (in light blue) */
6290         Term_erase(34, 1, 255);
6291         c_put_str(TERM_L_BLUE, tmp, 1, 34);
6292
6293         /* Erase the prompt, etc */
6294         clear_from(22);
6295 }
6296
6297
6298
6299 /*
6300  * Hack -- commit suicide
6301  */
6302 void do_cmd_suicide(void)
6303 {
6304         int i;
6305
6306         /* Flush input */
6307         flush();
6308
6309         /* Verify Retirement */
6310         if (p_ptr->total_winner)
6311         {
6312                 /* Verify */
6313 #ifdef JP
6314 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6315 #else
6316                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6317 #endif
6318
6319         }
6320
6321         /* Verify Suicide */
6322         else
6323         {
6324                 /* Verify */
6325 #ifdef JP
6326 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6327 #else
6328                 if (!get_check("Do you really want to commit suicide? ")) return;
6329 #endif
6330         }
6331
6332
6333         if (!p_ptr->noscore)
6334         {
6335                 /* Special Verification for suicide */
6336 #ifdef JP
6337 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6338 #else
6339                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6340 #endif
6341
6342                 flush();
6343                 i = inkey();
6344                 prt("", 0, 0);
6345                 if (i != '@') return;
6346         }
6347
6348         /* Initialize "last message" buffer */
6349         if (p_ptr->last_message) string_free(p_ptr->last_message);
6350         p_ptr->last_message = NULL;
6351
6352         /* Hack -- Note *winning* message */
6353         if (p_ptr->total_winner && last_words)
6354         {
6355                 char buf[1024] = "";
6356
6357                 do
6358                 {
6359 #ifdef JP
6360                         while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6361 #else
6362                         while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6363 #endif
6364                 }
6365 #ifdef JP
6366                 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6367 #else
6368                 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6369 #endif
6370
6371                 if (buf[0])
6372                 {
6373                         p_ptr->last_message = string_make(buf);
6374                         msg_print(p_ptr->last_message);
6375                 }
6376         }
6377
6378         /* Stop playing */
6379         p_ptr->playing = FALSE;
6380
6381         /* Kill the player */
6382         p_ptr->is_dead = TRUE;
6383
6384         /* Leaving */
6385         p_ptr->leaving = TRUE;
6386
6387         if (!p_ptr->total_winner)
6388         {
6389 #ifdef JP
6390                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6391                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6392 #else
6393                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6394                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
6395 #endif
6396                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6397         }
6398
6399         /* Cause of death */
6400 #ifdef JP
6401 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6402 #else
6403         (void)strcpy(p_ptr->died_from, "Quitting");
6404 #endif
6405
6406 }
6407
6408
6409
6410 /*
6411  * Save the game
6412  */
6413 void do_cmd_save_game(int is_autosave)
6414 {
6415         /* Autosaves do not disturb */
6416         if (is_autosave)
6417         {
6418 #ifdef JP
6419 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6420 #else
6421                 msg_print("Autosaving the game...");
6422 #endif
6423
6424         }
6425         else
6426         {
6427                 /* Disturb the player */
6428                 disturb(1, 1);
6429         }
6430
6431         /* Clear messages */
6432         msg_print(NULL);
6433
6434         /* Handle stuff */
6435         handle_stuff();
6436
6437         /* Message */
6438 #ifdef JP
6439 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6440 #else
6441         prt("Saving game...", 0, 0);
6442 #endif
6443
6444
6445         /* Refresh */
6446         Term_fresh();
6447
6448         /* The player is not dead */
6449 #ifdef JP
6450 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6451 #else
6452         (void)strcpy(p_ptr->died_from, "(saved)");
6453 #endif
6454
6455
6456         /* Forbid suspend */
6457         signals_ignore_tstp();
6458
6459         /* Save the player */
6460         if (save_player())
6461         {
6462 #ifdef JP
6463 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6464 #else
6465                 prt("Saving game... done.", 0, 0);
6466 #endif
6467
6468         }
6469
6470         /* Save failed (oops) */
6471         else
6472         {
6473 #ifdef JP
6474 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6475 #else
6476                 prt("Saving game... failed!", 0, 0);
6477 #endif
6478
6479         }
6480
6481         /* Allow suspend again */
6482         signals_handle_tstp();
6483
6484         /* Refresh */
6485         Term_fresh();
6486
6487         /* Note that the player is not dead */
6488 #ifdef JP
6489 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
6490 #else
6491         (void)strcpy(p_ptr->died_from, "(alive and well)");
6492 #endif
6493
6494         /* HACK -- don't get sanity blast on updating view */
6495         hack_mind = FALSE;
6496
6497         /* Update stuff */
6498         update_stuff();
6499
6500         /* Initialize monster process */
6501         mproc_init();
6502
6503         /* HACK -- reset the hackish flag */
6504         hack_mind = TRUE;
6505 }
6506
6507
6508 /*
6509  * Save the game and exit
6510  */
6511 void do_cmd_save_and_exit(void)
6512 {
6513         p_ptr->playing = FALSE;
6514
6515         /* Leaving */
6516         p_ptr->leaving = TRUE;
6517 #ifdef JP
6518         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6519 #else
6520         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6521 #endif
6522 }
6523
6524
6525 /*
6526  * Hack -- Calculates the total number of points earned         -JWT-
6527  */
6528 long total_points(void)
6529 {
6530         int i, mult = 100;
6531         s16b max_dl = 0;
6532         u32b point, point_h, point_l;
6533         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6534
6535         if (!preserve_mode) mult += 10;
6536         if (!autoroller) mult += 10;
6537         if (!smart_learn) mult -= 20;
6538         if (smart_cheat) mult += 30;
6539         if (ironman_shops) mult += 50;
6540         if (ironman_small_levels) mult += 10;
6541         if (ironman_empty_levels) mult += 20;
6542         if (!powerup_home) mult += 50;
6543         if (ironman_rooms) mult += 100;
6544         if (ironman_nightmare) mult += 100;
6545
6546         if (mult < 5) mult = 5;
6547
6548         for (i = 0; i < max_d_idx; i++)
6549                 if(max_dlv[i] > max_dl)
6550                         max_dl = max_dlv[i];
6551
6552         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6553         point_h = point_l / 0x10000L;
6554         point_l = point_l % 0x10000L;
6555         point_h *= mult;
6556         point_l *= mult;
6557         point_h += point_l / 0x10000L;
6558         point_l %= 0x10000L;
6559
6560         point_l += ((point_h % 100) << 16);
6561         point_h /= 100;
6562         point_l /= 100;
6563
6564         point = (point_h << 16) + (point_l);
6565         if (p_ptr->arena_number >= 0)
6566                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6567
6568         if (ironman_downward) point *= 2;
6569         if (p_ptr->pclass == CLASS_BERSERKER)
6570         {
6571                 if ( p_ptr->prace == RACE_SPECTRE )
6572                         point = point / 5;
6573         }
6574
6575         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6576         {
6577                 point = 1;
6578                 if (p_ptr->total_winner) point = 2;
6579         }
6580         if (easy_band) point = (0 - point);
6581
6582         return point;
6583 }
6584
6585
6586 #define GRAVE_LINE_WIDTH 31
6587
6588 /*
6589  * Centers a string within a GRAVE_LINE_WIDTH character string          -JWT-
6590  */
6591 static void center_string(char *buf, cptr str)
6592 {
6593         int i, j;
6594
6595         /* Total length */
6596         i = strlen(str);
6597
6598         /* Necessary border */
6599         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6600
6601         /* Mega-Hack */
6602         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6603 }
6604
6605
6606 #if 0
6607 /*
6608  * Save a "bones" file for a dead character
6609  *
6610  * Note that we will not use these files until Angband 2.8.0, and
6611  * then we will only use the name and level on which death occured.
6612  *
6613  * Should probably attempt some form of locking...
6614  */
6615 static void make_bones(void)
6616 {
6617         FILE                *fp;
6618
6619         char                str[1024];
6620
6621
6622         /* Ignore wizards and borgs */
6623         if (!(p_ptr->noscore & 0x00FF))
6624         {
6625                 /* Ignore people who die in town */
6626                 if (dun_level)
6627                 {
6628                         char tmp[128];
6629
6630                         /* XXX XXX XXX "Bones" name */
6631                         sprintf(tmp, "bone.%03d", dun_level);
6632
6633                         /* Build the filename */
6634                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6635
6636                         /* Attempt to open the bones file */
6637                         fp = my_fopen(str, "r");
6638
6639                         /* Close it right away */
6640                         if (fp) my_fclose(fp);
6641
6642                         /* Do not over-write a previous ghost */
6643                         if (fp) return;
6644
6645                         /* File type is "TEXT" */
6646                         FILE_TYPE(FILE_TYPE_TEXT);
6647
6648                         /* Grab permissions */
6649                         safe_setuid_grab();
6650
6651                         /* Try to write a new "Bones File" */
6652                         fp = my_fopen(str, "w");
6653
6654                         /* Drop permissions */
6655                         safe_setuid_drop();
6656
6657                         /* Not allowed to write it?  Weird. */
6658                         if (!fp) return;
6659
6660                         /* Save the info */
6661                         fprintf(fp, "%s\n", player_name);
6662                         fprintf(fp, "%d\n", p_ptr->mhp);
6663                         fprintf(fp, "%d\n", p_ptr->prace);
6664                         fprintf(fp, "%d\n", p_ptr->pclass);
6665
6666                         /* Close and save the Bones file */
6667                         my_fclose(fp);
6668                 }
6669         }
6670 }
6671 #endif
6672
6673
6674 /*
6675  * Redefinable "print_tombstone" action
6676  */
6677 bool (*tombstone_aux)(void) = NULL;
6678
6679
6680 /*
6681  * Display a "tomb-stone"
6682  */
6683 static void print_tomb(void)
6684 {
6685         bool done = FALSE;
6686
6687         /* Do we use a special tombstone ? */
6688         if (tombstone_aux)
6689         {
6690                 /* Use tombstone hook */
6691                 done = (*tombstone_aux)();
6692         }
6693
6694         /* Print the text-tombstone */
6695         if (!done)
6696         {
6697                 cptr   p;
6698                 char   tmp[160];
6699                 char   buf[1024];
6700                 char   dummy[80];
6701                 char   *t;
6702                 FILE   *fp;
6703                 time_t ct = time((time_t)0);
6704 #ifdef JP
6705                 int    extra_line = 0;
6706 #endif
6707
6708                 /* Clear screen */
6709                 Term_clear();
6710
6711                 /* Build the filename */
6712 #ifdef JP
6713                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6714 #else
6715                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6716 #endif
6717
6718                 /* Open the News file */
6719                 fp = my_fopen(buf, "r");
6720
6721                 /* Dump */
6722                 if (fp)
6723                 {
6724                         int i = 0;
6725
6726                         /* Dump the file to the screen */
6727                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6728                         {
6729                                 /* Display and advance */
6730                                 put_str(buf, i++, 0);
6731                         }
6732
6733                         /* Close */
6734                         my_fclose(fp);
6735                 }
6736
6737                 /* King or Queen */
6738                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6739                 {
6740 #ifdef JP
6741                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6742                         p= "°ÎÂç¤Ê¤ë¼Ô";
6743 #else
6744                         p = "Magnificent";
6745 #endif
6746                 }
6747
6748                 /* Normal */
6749                 else
6750                 {
6751                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6752                 }
6753
6754                 center_string(buf, player_name);
6755                 put_str(buf, 6, 11);
6756
6757 #ifndef JP
6758                 center_string(buf, "the");
6759                 put_str(buf, 7, 11);
6760 #endif
6761
6762                 center_string(buf, p);
6763                 put_str(buf, 8, 11);
6764
6765                 center_string(buf, cp_ptr->title);
6766                 put_str(buf, 10, 11);
6767
6768 #ifdef JP
6769                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6770 #else
6771                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6772 #endif
6773                 center_string(buf, tmp);
6774                 put_str(buf, 11, 11);
6775
6776 #ifdef JP
6777                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6778 #else
6779                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6780 #endif
6781                 center_string(buf, tmp);
6782                 put_str(buf, 12, 11);
6783
6784 #ifdef JP
6785                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6786 #else
6787                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6788 #endif
6789                 center_string(buf, tmp);
6790                 put_str(buf, 13, 11);
6791
6792 #ifdef JP
6793                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6794                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6795                 {
6796                         strcpy(tmp, "<¼«»¦>");
6797                 }
6798                 else if (streq(p_ptr->died_from, "ripe"))
6799                 {
6800                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6801                 }
6802                 else if (streq(p_ptr->died_from, "Seppuku"))
6803                 {
6804                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6805                 }
6806                 else
6807                 {
6808                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6809                         t = tmp + strlen(tmp) + 1;
6810                         if (*t)
6811                         {
6812                                 strcpy(dummy, t); /* 2nd line */
6813                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6814                                 {
6815                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6816                                         strcpy(t, "¡Ä");
6817                                 }
6818                                 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6819                                 {
6820                                         char dummy2[80];
6821                                         char *name_head = my_strstr(tmp, "¡Ø");
6822                                         sprintf(dummy2, "%s%s", name_head, dummy);
6823                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6824                                         {
6825                                                 strcpy(dummy, dummy2);
6826                                                 *name_head = '\0';
6827                                         }
6828                                 }
6829                                 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6830                                 {
6831                                         char dummy2[80];
6832                                         char *name_head = my_strstr(tmp, "¡Ö");
6833                                         sprintf(dummy2, "%s%s", name_head, dummy);
6834                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6835                                         {
6836                                                 strcpy(dummy, dummy2);
6837                                                 *name_head = '\0';
6838                                         }
6839                                 }
6840                                 center_string(buf, dummy);
6841                                 put_str(buf, 15, 11);
6842                                 extra_line = 1;
6843                         }
6844                 }
6845                 center_string(buf, tmp);
6846                 put_str(buf, 14, 11);
6847
6848                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6849                 {
6850                         if (dun_level == 0)
6851                         {
6852                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6853                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6854                                 {
6855                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6856                                 }
6857                                 else
6858                                 {
6859                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6860                                 }
6861                         }
6862                         else
6863                         {
6864                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6865                                 {
6866                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6867                                 }
6868                                 else
6869                                 {
6870                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6871                                 }
6872                         }
6873                         center_string(buf, tmp);
6874                         put_str(buf, 15 + extra_line, 11);
6875                 }
6876 #else
6877                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6878                 center_string(buf, tmp);
6879                 put_str(buf, 14, 11);
6880
6881                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6882                 center_string(buf, tmp);
6883                 put_str(buf, 15, 11);
6884                 t = tmp + strlen(tmp) + 1;
6885                 if (*t)
6886                 {
6887                         strcpy(dummy, t); /* 2nd line */
6888                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6889                         {
6890                                 int dummy_len = strlen(dummy);
6891                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6892                         }
6893                         center_string(buf, dummy);
6894                         put_str(buf, 16, 11);
6895                 }
6896 #endif
6897
6898                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6899                 center_string(buf, tmp);
6900                 put_str(buf, 17, 11);
6901
6902 #ifdef JP
6903                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6904 #else
6905                 msg_format("Goodbye, %s!", player_name);
6906 #endif
6907         }
6908 }
6909
6910
6911 /*
6912  * Display some character info
6913  */
6914 static void show_info(void)
6915 {
6916         int             i, j, k, l;
6917         object_type             *o_ptr;
6918         store_type              *st_ptr;
6919
6920         /* Hack -- Know everything in the inven/equip */
6921         for (i = 0; i < INVEN_TOTAL; i++)
6922         {
6923                 o_ptr = &inventory[i];
6924
6925                 /* Skip non-objects */
6926                 if (!o_ptr->k_idx) continue;
6927
6928                 /* Aware and Known */
6929                 object_aware(o_ptr);
6930                 object_known(o_ptr);
6931         }
6932
6933         for (i = 1; i < max_towns; i++)
6934         {
6935                 st_ptr = &town[i].store[STORE_HOME];
6936
6937                 /* Hack -- Know everything in the home */
6938                 for (j = 0; j < st_ptr->stock_num; j++)
6939                 {
6940                         o_ptr = &st_ptr->stock[j];
6941
6942                         /* Skip non-objects */
6943                         if (!o_ptr->k_idx) continue;
6944
6945                         /* Aware and Known */
6946                         object_aware(o_ptr);
6947                         object_known(o_ptr);
6948                 }
6949         }
6950
6951         /* Hack -- Recalculate bonuses */
6952         p_ptr->update |= (PU_BONUS);
6953
6954         /* Handle stuff */
6955         handle_stuff();
6956
6957         /* Flush all input keys */
6958         flush();
6959
6960         /* Flush messages */
6961         msg_print(NULL);
6962
6963
6964         /* Describe options */
6965 #ifdef JP
6966 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6967 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6968 #else
6969         prt("You may now dump a character record to one or more files.", 21, 0);
6970         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6971 #endif
6972
6973
6974         /* Dump character records as requested */
6975         while (TRUE)
6976         {
6977                 char out_val[160];
6978
6979                 /* Prompt */
6980 #ifdef JP
6981 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6982 #else
6983                 put_str("Filename: ", 23, 0);
6984 #endif
6985
6986
6987                 /* Default */
6988                 strcpy(out_val, "");
6989
6990                 /* Ask for filename (or abort) */
6991                 if (!askfor(out_val, 60)) return;
6992
6993                 /* Return means "show on screen" */
6994                 if (!out_val[0]) break;
6995
6996                 /* Save screen */
6997                 screen_save();
6998
6999                 /* Dump a character file */
7000                 (void)file_character(out_val);
7001
7002                 /* Load screen */
7003                 screen_load();
7004         }
7005
7006         update_playtime();
7007
7008         /* Display player */
7009         display_player(0);
7010
7011         /* Prompt for inventory */
7012 #ifdef JP
7013 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7014 #else
7015         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7016 #endif
7017
7018
7019         /* Allow abort at this point */
7020         if (inkey() == ESCAPE) return;
7021
7022
7023         /* Show equipment and inventory */
7024
7025         /* Equipment -- if any */
7026         if (equip_cnt)
7027         {
7028                 Term_clear();
7029                 item_tester_full = TRUE;
7030                 (void)show_equip(0);
7031 #ifdef JP
7032 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7033 #else
7034                 prt("You are using: -more-", 0, 0);
7035 #endif
7036
7037                 if (inkey() == ESCAPE) return;
7038         }
7039
7040         /* Inventory -- if any */
7041         if (inven_cnt)
7042         {
7043                 Term_clear();
7044                 item_tester_full = TRUE;
7045                 (void)show_inven(0);
7046 #ifdef JP
7047 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7048 #else
7049                 prt("You are carrying: -more-", 0, 0);
7050 #endif
7051
7052                 if (inkey() == ESCAPE) return;
7053         }
7054
7055         /* Homes in the different towns */
7056         for (l = 1; l < max_towns; l++)
7057         {
7058                 st_ptr = &town[l].store[STORE_HOME];
7059
7060                 /* Home -- if anything there */
7061                 if (st_ptr->stock_num)
7062                 {
7063                         /* Display contents of the home */
7064                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7065                         {
7066                                 /* Clear screen */
7067                                 Term_clear();
7068
7069                                 /* Show 12 items */
7070                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7071                                 {
7072                                         char o_name[MAX_NLEN];
7073                                         char tmp_val[80];
7074
7075                                         /* Acquire item */
7076                                         o_ptr = &st_ptr->stock[i];
7077
7078                                         /* Print header, clear line */
7079                                         sprintf(tmp_val, "%c) ", I2A(j));
7080                                         prt(tmp_val, j+2, 4);
7081
7082                                         /* Display object description */
7083                                         object_desc(o_name, o_ptr, 0);
7084                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7085                                 }
7086
7087                                 /* Caption */
7088 #ifdef JP
7089 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7090 #else
7091                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7092 #endif
7093
7094
7095                                 /* Wait for it */
7096                                 if (inkey() == ESCAPE) return;
7097                         }
7098                 }
7099         }
7100 }
7101
7102
7103 static bool check_score(void)
7104 {
7105         /* Clear screen */
7106         Term_clear();
7107
7108         /* No score file */
7109         if (highscore_fd < 0)
7110         {
7111 #ifdef JP
7112 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
7113 #else
7114                 msg_print("Score file unavailable.");
7115 #endif
7116
7117                 msg_print(NULL);
7118                 return FALSE;
7119         }
7120
7121 #ifndef SCORE_WIZARDS
7122         /* Wizard-mode pre-empts scoring */
7123         if (p_ptr->noscore & 0x000F)
7124         {
7125 #ifdef JP
7126 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7127 #else
7128                 msg_print("Score not registered for wizards.");
7129 #endif
7130
7131                 msg_print(NULL);
7132                 return FALSE;
7133         }
7134 #endif
7135
7136 #ifndef SCORE_BORGS
7137         /* Borg-mode pre-empts scoring */
7138         if (p_ptr->noscore & 0x00F0)
7139         {
7140 #ifdef JP
7141 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7142 #else
7143                 msg_print("Score not registered for borgs.");
7144 #endif
7145
7146                 msg_print(NULL);
7147                 return FALSE;
7148         }
7149 #endif
7150
7151 #ifndef SCORE_CHEATERS
7152         /* Cheaters are not scored */
7153         if (p_ptr->noscore & 0xFF00)
7154         {
7155 #ifdef JP
7156 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7157 #else
7158                 msg_print("Score not registered for cheaters.");
7159 #endif
7160
7161                 msg_print(NULL);
7162                 return FALSE;
7163         }
7164 #endif
7165
7166         /* Interupted */
7167 #ifdef JP
7168 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7169 #else
7170         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7171 #endif
7172
7173         {
7174 #ifdef JP
7175 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7176 #else
7177                 msg_print("Score not registered due to interruption.");
7178 #endif
7179
7180                 msg_print(NULL);
7181                 return FALSE;
7182         }
7183
7184         /* Quitter */
7185 #ifdef JP
7186 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7187 #else
7188         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7189 #endif
7190
7191         {
7192 #ifdef JP
7193 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
7194 #else
7195                 msg_print("Score not registered due to quitting.");
7196 #endif
7197
7198                 msg_print(NULL);
7199                 return FALSE;
7200         }
7201         return TRUE;
7202 }
7203
7204 /*
7205  * Close up the current game (player may or may not be dead)
7206  *
7207  * This function is called only from "main.c" and "signals.c".
7208  */
7209 void close_game(void)
7210 {
7211         char buf[1024];
7212         bool do_send = TRUE;
7213
7214 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7215
7216         /* Handle stuff */
7217         handle_stuff();
7218
7219         /* Flush the messages */
7220         msg_print(NULL);
7221
7222         /* Flush the input */
7223         flush();
7224
7225
7226         /* No suspending now */
7227         signals_ignore_tstp();
7228
7229
7230         /* Hack -- Character is now "icky" */
7231         character_icky = TRUE;
7232
7233
7234         /* Build the filename */
7235         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7236
7237         /* Grab permissions */
7238         safe_setuid_grab();
7239
7240         /* Open the high score file, for reading/writing */
7241         highscore_fd = fd_open(buf, O_RDWR);
7242
7243         /* Drop permissions */
7244         safe_setuid_drop();
7245
7246         /* Handle death */
7247         if (p_ptr->is_dead)
7248         {
7249                 /* Handle retirement */
7250                 if (p_ptr->total_winner) kingly();
7251
7252                 /* Save memories */
7253 #ifdef JP
7254                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7255 #else
7256                 if (!cheat_save || get_check("Save death? "))
7257 #endif
7258                 {
7259
7260 #ifdef JP
7261 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7262 #else
7263                         if (!save_player()) msg_print("death save failed!");
7264 #endif
7265                 }
7266                 else do_send = FALSE;
7267
7268                 /* You are dead */
7269                 print_tomb();
7270
7271                 flush();
7272
7273                 /* Show more info */
7274                 show_info();
7275
7276                 /* Clear screen */
7277                 Term_clear();
7278
7279                 if (check_score())
7280                 {
7281                         if ((!send_world_score(do_send)))
7282                         {
7283 #ifdef JP
7284                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7285 #else
7286                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7287 #endif
7288                                 {
7289                                         p_ptr->wait_report_score = TRUE;
7290                                         p_ptr->is_dead = FALSE;
7291 #ifdef JP
7292                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7293 #else
7294                                         if (!save_player()) msg_print("death save failed!");
7295 #endif
7296                                 }
7297                         }
7298                         if (!p_ptr->wait_report_score)
7299                                 (void)top_twenty();
7300                 }
7301                 else if (highscore_fd >= 0)
7302                 {
7303                         display_scores_aux(0, 10, -1, NULL);
7304                 }
7305 #if 0
7306                 /* Dump bones file */
7307                 make_bones();
7308 #endif
7309         }
7310
7311         /* Still alive */
7312         else
7313         {
7314                 /* Save the game */
7315                 do_cmd_save_game(FALSE);
7316
7317                 /* Prompt for scores XXX XXX XXX */
7318 #ifdef JP
7319 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7320 #else
7321                 prt("Press Return (or Escape).", 0, 40);
7322 #endif
7323
7324
7325                 /* Predict score (or ESCAPE) */
7326                 if (inkey() != ESCAPE) predict_score();
7327         }
7328
7329
7330         /* Shut the high score file */
7331         (void)fd_close(highscore_fd);
7332
7333         /* Forget the high score fd */
7334         highscore_fd = -1;
7335
7336         /* Kill all temporal files */
7337         clear_saved_floor_files();
7338
7339         /* Allow suspending now */
7340         signals_handle_tstp();
7341 }
7342
7343
7344 /*
7345  * Handle abrupt death of the visual system
7346  *
7347  * This routine is called only in very rare situations, and only
7348  * by certain visual systems, when they experience fatal errors.
7349  *
7350  * XXX XXX Hack -- clear the death flag when creating a HANGUP
7351  * save file so that player can see tombstone when restart.
7352  */
7353 void exit_game_panic(void)
7354 {
7355         /* If nothing important has happened, just quit */
7356 #ifdef JP
7357         if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7358 #else
7359         if (!character_generated || character_saved) quit("panic");
7360 #endif
7361
7362         /* Mega-Hack -- see "msg_print()" */
7363         msg_flag = FALSE;
7364
7365         /* Clear the top line */
7366         prt("", 0, 0);
7367
7368         /* Hack -- turn off some things */
7369         disturb(1, 1);
7370
7371         /* Mega-Hack -- Delay death */
7372         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7373
7374         /* Hardcode panic save */
7375         p_ptr->panic_save = 1;
7376
7377         /* Forbid suspend */
7378         signals_ignore_tstp();
7379
7380         /* Indicate panic save */
7381 #ifdef JP
7382         (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7383 #else
7384         (void)strcpy(p_ptr->died_from, "(panic save)");
7385 #endif
7386
7387
7388         /* Panic save, or get worried */
7389 #ifdef JP
7390         if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7391 #else
7392         if (!save_player()) quit("panic save failed!");
7393 #endif
7394
7395
7396         /* Successful panic save */
7397 #ifdef JP
7398         quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7399 #else
7400         quit("panic save succeeded!");
7401 #endif
7402 }
7403
7404
7405 /*
7406  * Get a random line from a file
7407  * Based on the monster speech patch by Matt Graham,
7408  */
7409 errr get_rnd_line(cptr file_name, int entry, char *output)
7410 {
7411         FILE    *fp;
7412         char    buf[1024];
7413         int     counter, test;
7414         int     line_num = 0;
7415
7416
7417         /* Build the filename */
7418         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7419
7420         /* Open the file */
7421         fp = my_fopen(buf, "r");
7422
7423         /* Failed */
7424         if (!fp) return -1;
7425
7426         /* Find the entry of the monster */
7427         while (TRUE)
7428         {
7429                 /* Get a line from the file */
7430                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7431                 {
7432                         /* Count the lines */
7433                         line_num++;
7434
7435                         /* Look for lines starting with 'N:' */
7436                         if ((buf[0] == 'N') && (buf[1] == ':'))
7437                         {
7438                                 /* Allow default lines */
7439                                 if (buf[2] == '*')
7440                                 {
7441                                         /* Default lines */
7442                                         break;
7443                                 }
7444                                 else if (buf[2] == 'M')
7445                                 {
7446                                         if (r_info[entry].flags1 & RF1_MALE) break;
7447                                 }
7448                                 else if (buf[2] == 'F')
7449                                 {
7450                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
7451                                 }
7452                                 /* Get the monster number */
7453                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7454                                 {
7455                                         /* Is it the right number? */
7456                                         if (test == entry) break;
7457                                 }
7458                                 else
7459                                 {
7460                                         /* Error while converting the number */
7461                                         msg_format("Error in line %d of %s!", line_num, file_name);
7462                                         my_fclose(fp);
7463                                         return -1;
7464                                 }
7465                         }
7466                 }
7467                 else
7468                 {
7469                         /* Reached end of file */
7470                         my_fclose(fp);
7471                         return -1;
7472                 }
7473         }
7474
7475         /* Get the random line */
7476         for (counter = 0; ; counter++)
7477         {
7478                 while (TRUE)
7479                 {
7480                         test = my_fgets(fp, buf, sizeof(buf));
7481
7482                         /* Count the lines */
7483                         /* line_num++; No more needed */
7484
7485                         if (!test)
7486                         {
7487                                 /* Ignore lines starting with 'N:' */
7488                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7489
7490                                 if (buf[0] != '#') break;
7491                         }
7492                         else break;
7493                 }
7494
7495                 /* Abort */
7496                 if (!buf[0]) break;
7497
7498                 /* Copy the line */
7499                 if (one_in_(counter + 1)) strcpy(output, buf);
7500         }
7501
7502         /* Close the file */
7503         my_fclose(fp);
7504
7505         /* Success */
7506         return counter ? 0 : -1;
7507 }
7508
7509
7510 #ifdef JP
7511 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7512 {
7513         int  i, j, kanji;
7514         errr result = 1;
7515
7516         for (i = 0; i < count; i++)
7517         {
7518                 result = get_rnd_line(file_name, entry, output);
7519                 if (result) break;
7520                 kanji = 0;
7521                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7522                 if (kanji) break;
7523         }
7524         return result;
7525 }
7526 #endif
7527
7528 /*
7529  * Process file for auto picker/destroyer.
7530  */
7531 errr process_autopick_file(cptr name)
7532 {
7533         char buf[1024];
7534
7535         errr err = 0;
7536
7537         /* Build the filename */
7538         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7539
7540         err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7541
7542         /* Result */
7543         return (err);
7544 }
7545
7546
7547 /*
7548  * Process file for player's history editor.
7549  */
7550 errr process_histpref_file(cptr name)
7551 {
7552         char buf[1024];
7553         errr err = 0;
7554         bool old_character_xtra = character_xtra;
7555
7556         /* Build the filename */
7557         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7558
7559         /* Hack -- prevent modification birth options in this file */
7560         character_xtra = TRUE;
7561
7562         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7563
7564         character_xtra = old_character_xtra;
7565
7566         /* Result */
7567         return (err);
7568 }
7569
7570
7571 static errr counts_seek(int fd, u32b where, bool flag)
7572 {
7573         huge seekpoint;
7574         char temp1[128], temp2[128];
7575         u32b zero_header[3] = {0L, 0L, 0L};
7576         int i;
7577
7578 #ifdef SAVEFILE_USE_UID
7579         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7580 #else
7581         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7582 #endif
7583         for (i = 0; temp1[i]; i++)
7584                 temp1[i] ^= (i+1) * 63;
7585
7586         seekpoint = 0;
7587         while (1)
7588         {
7589                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7590                         return 1;
7591                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7592                 {
7593                         if (!flag)
7594                                 return 1;
7595                         /* add new name */
7596                         fd_seek(fd, seekpoint);
7597                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7598                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7599                         break;
7600                 }
7601
7602                 if (strcmp(temp1, temp2) == 0)
7603                         break;
7604
7605                 seekpoint += 128 + 3 * sizeof(u32b);
7606         }
7607
7608         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7609 }
7610
7611 u32b counts_read(int where)
7612 {
7613         int fd;
7614         u32b count = 0;
7615         char buf[1024];
7616
7617 #ifdef JP
7618         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7619 #else
7620         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7621 #endif
7622         fd = fd_open(buf, O_RDONLY);
7623
7624         if (counts_seek(fd, where, FALSE) ||
7625             fd_read(fd, (char*)(&count), sizeof(u32b)))
7626                 count = 0;
7627
7628         (void)fd_close(fd);
7629
7630         return count;
7631 }
7632
7633 errr counts_write(int where, u32b count)
7634 {
7635         int fd;
7636         char buf[1024];
7637         errr err;
7638
7639 #ifdef JP
7640         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7641 #else
7642         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7643 #endif
7644
7645         /* Grab permissions */
7646         safe_setuid_grab();
7647
7648         fd = fd_open(buf, O_RDWR);
7649
7650         /* Drop permissions */
7651         safe_setuid_drop();
7652
7653         if (fd < 0)
7654         {
7655                 /* File type is "DATA" */
7656                 FILE_TYPE(FILE_TYPE_DATA);
7657
7658                 /* Grab permissions */
7659                 safe_setuid_grab();
7660
7661                 /* Create a new high score file */
7662                 fd = fd_make(buf, 0644);
7663
7664                 /* Drop permissions */
7665                 safe_setuid_drop();
7666         }
7667
7668         /* Grab permissions */
7669         safe_setuid_grab();
7670
7671         err = fd_lock(fd, F_WRLCK);
7672
7673         /* Drop permissions */
7674         safe_setuid_drop();
7675
7676         if (err) return 1;
7677
7678         counts_seek(fd, where, TRUE);
7679         fd_write(fd, (char*)(&count), sizeof(u32b));
7680
7681         /* Grab permissions */
7682         safe_setuid_grab();
7683
7684         err = fd_lock(fd, F_UNLCK);
7685
7686         /* Drop permissions */
7687         safe_setuid_drop();
7688
7689         if (err) return 1;
7690
7691         (void)fd_close(fd);
7692
7693         return 0;
7694 }
7695
7696
7697 #ifdef HANDLE_SIGNALS
7698
7699
7700 #include <signal.h>
7701
7702
7703 /*
7704  * Handle signals -- suspend
7705  *
7706  * Actually suspend the game, and then resume cleanly
7707  */
7708 static void handle_signal_suspend(int sig)
7709 {
7710         /* Disable handler */
7711         (void)signal(sig, SIG_IGN);
7712
7713 #ifdef SIGSTOP
7714
7715         /* Flush output */
7716         Term_fresh();
7717
7718         /* Suspend the "Term" */
7719         Term_xtra(TERM_XTRA_ALIVE, 0);
7720
7721         /* Suspend ourself */
7722         (void)kill(0, SIGSTOP);
7723
7724         /* Resume the "Term" */
7725         Term_xtra(TERM_XTRA_ALIVE, 1);
7726
7727         /* Redraw the term */
7728         Term_redraw();
7729
7730         /* Flush the term */
7731         Term_fresh();
7732
7733 #endif
7734
7735         /* Restore handler */
7736         (void)signal(sig, handle_signal_suspend);
7737 }
7738
7739
7740 /*
7741  * Handle signals -- simple (interrupt and quit)
7742  *
7743  * This function was causing a *huge* number of problems, so it has
7744  * been simplified greatly.  We keep a global variable which counts
7745  * the number of times the user attempts to kill the process, and
7746  * we commit suicide if the user does this a certain number of times.
7747  *
7748  * We attempt to give "feedback" to the user as he approaches the
7749  * suicide thresh-hold, but without penalizing accidental keypresses.
7750  *
7751  * To prevent messy accidents, we should reset this global variable
7752  * whenever the user enters a keypress, or something like that.
7753  */
7754 static void handle_signal_simple(int sig)
7755 {
7756         /* Disable handler */
7757         (void)signal(sig, SIG_IGN);
7758
7759
7760         /* Nothing to save, just quit */
7761         if (!character_generated || character_saved) quit(NULL);
7762
7763
7764         /* Count the signals */
7765         signal_count++;
7766
7767
7768         /* Terminate dead characters */
7769         if (p_ptr->is_dead)
7770         {
7771                 /* Mark the savefile */
7772 #ifdef JP
7773 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7774 #else
7775                 (void)strcpy(p_ptr->died_from, "Abortion");
7776 #endif
7777
7778                 forget_lite();
7779                 forget_view();
7780                 clear_mon_lite();
7781
7782                 /* Close stuff */
7783                 close_game();
7784
7785                 /* Quit */
7786 #ifdef JP
7787 quit("¶¯À©½ªÎ»");
7788 #else
7789                 quit("interrupt");
7790 #endif
7791
7792         }
7793
7794         /* Allow suicide (after 5) */
7795         else if (signal_count >= 5)
7796         {
7797                 /* Cause of "death" */
7798 #ifdef JP
7799 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7800 #else
7801                 (void)strcpy(p_ptr->died_from, "Interrupting");
7802 #endif
7803
7804
7805                 forget_lite();
7806                 forget_view();
7807                 clear_mon_lite();
7808
7809                 /* Stop playing */
7810                 p_ptr->playing = FALSE;
7811
7812                 /* Suicide */
7813                 p_ptr->is_dead = TRUE;
7814
7815                 /* Leaving */
7816                 p_ptr->leaving = TRUE;
7817
7818                 /* Close stuff */
7819                 close_game();
7820
7821                 /* Quit */
7822 #ifdef JP
7823 quit("¶¯À©½ªÎ»");
7824 #else
7825                 quit("interrupt");
7826 #endif
7827
7828         }
7829
7830         /* Give warning (after 4) */
7831         else if (signal_count >= 4)
7832         {
7833                 /* Make a noise */
7834                 Term_xtra(TERM_XTRA_NOISE, 0);
7835
7836                 /* Clear the top line */
7837                 Term_erase(0, 0, 255);
7838
7839                 /* Display the cause */
7840 #ifdef JP
7841 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7842 #else
7843                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7844 #endif
7845
7846
7847                 /* Flush */
7848                 Term_fresh();
7849         }
7850
7851         /* Give warning (after 2) */
7852         else if (signal_count >= 2)
7853         {
7854                 /* Make a noise */
7855                 Term_xtra(TERM_XTRA_NOISE, 0);
7856         }
7857
7858         /* Restore handler */
7859         (void)signal(sig, handle_signal_simple);
7860 }
7861
7862
7863 /*
7864  * Handle signal -- abort, kill, etc
7865  */
7866 static void handle_signal_abort(int sig)
7867 {
7868         int wid, hgt;
7869
7870         Term_get_size(&wid, &hgt);
7871
7872         /* Disable handler */
7873         (void)signal(sig, SIG_IGN);
7874
7875
7876         /* Nothing to save, just quit */
7877         if (!character_generated || character_saved) quit(NULL);
7878
7879
7880         forget_lite();
7881         forget_view();
7882         clear_mon_lite();
7883
7884         /* Clear the bottom line */
7885         Term_erase(0, hgt - 1, 255);
7886
7887         /* Give a warning */
7888         Term_putstr(0, hgt - 1, -1, TERM_RED,
7889 #ifdef JP
7890 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7891 #else
7892                     "A gruesome software bug LEAPS out at you!");
7893 #endif
7894
7895
7896         /* Message */
7897 #ifdef JP
7898 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7899 #else
7900         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7901 #endif
7902
7903
7904 #ifdef JP
7905         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7906 #else
7907         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7908 #endif
7909
7910         /* Flush output */
7911         Term_fresh();
7912
7913         /* Panic Save */
7914         p_ptr->panic_save = 1;
7915
7916         /* Panic save */
7917 #ifdef JP
7918 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7919 #else
7920         (void)strcpy(p_ptr->died_from, "(panic save)");
7921 #endif
7922
7923
7924         /* Forbid suspend */
7925         signals_ignore_tstp();
7926
7927         /* Attempt to save */
7928         if (save_player())
7929         {
7930 #ifdef JP
7931 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7932 #else
7933                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7934 #endif
7935
7936         }
7937
7938         /* Save failed */
7939         else
7940         {
7941 #ifdef JP
7942 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7943 #else
7944                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7945 #endif
7946
7947         }
7948
7949         /* Flush output */
7950         Term_fresh();
7951
7952         /* Quit */
7953 #ifdef JP
7954 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7955 #else
7956         quit("software bug");
7957 #endif
7958
7959 }
7960
7961
7962
7963
7964 /*
7965  * Ignore SIGTSTP signals (keyboard suspend)
7966  */
7967 void signals_ignore_tstp(void)
7968 {
7969
7970 #ifdef SIGTSTP
7971         (void)signal(SIGTSTP, SIG_IGN);
7972 #endif
7973
7974 }
7975
7976 /*
7977  * Handle SIGTSTP signals (keyboard suspend)
7978  */
7979 void signals_handle_tstp(void)
7980 {
7981
7982 #ifdef SIGTSTP
7983         (void)signal(SIGTSTP, handle_signal_suspend);
7984 #endif
7985
7986 }
7987
7988
7989 /*
7990  * Prepare to handle the relevant signals
7991  */
7992 void signals_init(void)
7993 {
7994
7995 #ifdef SIGHUP
7996         (void)signal(SIGHUP, SIG_IGN);
7997 #endif
7998
7999
8000 #ifdef SIGTSTP
8001         (void)signal(SIGTSTP, handle_signal_suspend);
8002 #endif
8003
8004
8005 #ifdef SIGINT
8006         (void)signal(SIGINT, handle_signal_simple);
8007 #endif
8008
8009 #ifdef SIGQUIT
8010         (void)signal(SIGQUIT, handle_signal_simple);
8011 #endif
8012
8013
8014 #ifdef SIGFPE
8015         (void)signal(SIGFPE, handle_signal_abort);
8016 #endif
8017
8018 #ifdef SIGILL
8019         (void)signal(SIGILL, handle_signal_abort);
8020 #endif
8021
8022 #ifdef SIGTRAP
8023         (void)signal(SIGTRAP, handle_signal_abort);
8024 #endif
8025
8026 #ifdef SIGIOT
8027         (void)signal(SIGIOT, handle_signal_abort);
8028 #endif
8029
8030 #ifdef SIGKILL
8031         (void)signal(SIGKILL, handle_signal_abort);
8032 #endif
8033
8034 #ifdef SIGBUS
8035         (void)signal(SIGBUS, handle_signal_abort);
8036 #endif
8037
8038 #ifdef SIGSEGV
8039         (void)signal(SIGSEGV, handle_signal_abort);
8040 #endif
8041
8042 #ifdef SIGTERM
8043         (void)signal(SIGTERM, handle_signal_abort);
8044 #endif
8045
8046 #ifdef SIGPIPE
8047         (void)signal(SIGPIPE, handle_signal_abort);
8048 #endif
8049
8050 #ifdef SIGEMT
8051         (void)signal(SIGEMT, handle_signal_abort);
8052 #endif
8053
8054 #ifdef SIGDANGER
8055         (void)signal(SIGDANGER, handle_signal_abort);
8056 #endif
8057
8058 #ifdef SIGSYS
8059         (void)signal(SIGSYS, handle_signal_abort);
8060 #endif
8061
8062 #ifdef SIGXCPU
8063         (void)signal(SIGXCPU, handle_signal_abort);
8064 #endif
8065
8066 #ifdef SIGPWR
8067         (void)signal(SIGPWR, handle_signal_abort);
8068 #endif
8069
8070 }
8071
8072
8073 #else   /* HANDLE_SIGNALS */
8074
8075
8076 /*
8077  * Do nothing
8078  */
8079 void signals_ignore_tstp(void)
8080 {
8081 }
8082
8083 /*
8084  * Do nothing
8085  */
8086 void signals_handle_tstp(void)
8087 {
8088 }
8089
8090 /*
8091  * Do nothing
8092  */
8093 void signals_init(void)
8094 {
8095 }
8096 #endif  /* HANDLE_SIGNALS */