4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Mega-Hack -- read external player's history file */
421 /* Process "H:<history>" */
423 add_history_from_pref_line(buf + 2);
426 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
428 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
431 i = (huge)strtol(zz[0], NULL, 0);
432 n1 = strtol(zz[1], NULL, 0);
433 n2 = strtol(zz[2], NULL, 0);
434 if (i >= max_r_idx) return 1;
436 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437 if (n2) r_ptr->x_char = n2;
442 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
444 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447 i = (huge)strtol(zz[0], NULL, 0);
448 n1 = strtol(zz[1], NULL, 0);
449 n2 = strtol(zz[2], NULL, 0);
450 if (i >= max_k_idx) return 1;
452 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453 if (n2) k_ptr->x_char = n2;
458 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459 /* "F:<num>:<a>/<c>" */
460 /* "F:<num>:<a>/<c>:LIT" */
461 /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
465 int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
467 if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
468 else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
470 i = (huge)strtol(zz[0], NULL, 0);
471 if (i >= max_f_idx) return 1;
474 n1 = strtol(zz[1], NULL, 0);
475 n2 = strtol(zz[2], NULL, 0);
476 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
477 if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
479 /* Mega-hack -- feat supports lighting */
482 /* No lighting support */
484 n1 = f_ptr->x_attr[F_LIT_STANDARD];
485 n2 = f_ptr->x_char[F_LIT_STANDARD];
486 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
488 f_ptr->x_attr[j] = n1;
489 f_ptr->x_char[j] = n2;
493 /* Use default lighting */
495 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
498 /* Use desired lighting */
499 case F_LIT_MAX * 2 + 1:
500 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
502 n1 = strtol(zz[j * 2 + 1], NULL, 0);
503 n2 = strtol(zz[j * 2 + 2], NULL, 0);
504 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
505 if (n2) f_ptr->x_char[j] = n2;
512 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
514 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
516 j = (byte)strtol(zz[0], NULL, 0);
517 n1 = strtol(zz[1], NULL, 0);
518 n2 = strtol(zz[2], NULL, 0);
519 misc_to_attr[j] = n1;
520 misc_to_char[j] = n2;
525 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
527 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
529 j = (huge)strtol(zz[0], NULL, 0);
530 n1 = strtol(zz[1], NULL, 0);
531 n2 = strtol(zz[2], NULL, 0);
532 for (i = 1; i < max_k_idx; i++)
534 object_kind *k_ptr = &k_info[i];
535 if (k_ptr->tval == j)
537 if (n1) k_ptr->d_attr = n1;
538 if (n2) k_ptr->d_char = n2;
545 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
547 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
549 j = (byte)strtol(zz[0], NULL, 0) % 128;
550 n1 = strtol(zz[1], NULL, 0);
551 if (n1) tval_to_attr[j] = n1;
556 /* Process "A:<str>" -- save an "action" for later */
558 text_to_ascii(macro__buf, buf+2);
561 /* Process "P:<str>" -- normal macro */
566 text_to_ascii(tmp, buf+2);
567 macro_add(tmp, macro__buf);
571 /* Process "C:<str>" -- create keymap */
577 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
579 mode = strtol(zz[0], NULL, 0);
580 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
582 text_to_ascii(tmp, zz[1]);
583 if (!tmp[0] || tmp[1]) return 1;
586 string_free(keymap_act[mode][i]);
588 keymap_act[mode][i] = string_make(macro__buf);
593 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
595 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
597 i = (byte)strtol(zz[0], NULL, 0);
598 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
599 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
600 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
601 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
606 /* Process "X:<str>" -- turn option off */
607 /* Process "Y:<str>" -- turn option on */
610 for (i = 0; option_info[i].o_desc; i++)
612 if (option_info[i].o_var &&
613 option_info[i].o_text &&
614 streq(option_info[i].o_text, buf + 2))
616 int os = option_info[i].o_set;
617 int ob = option_info[i].o_bit;
619 if ((p_ptr->playing || character_xtra) &&
620 (OPT_PAGE_BIRTH == option_info[i].o_page) && !p_ptr->wizard)
623 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
625 msg_format("Birth options can not changed! '%s'", buf);
634 option_flag[os] &= ~(1L << ob);
635 (*option_info[i].o_var) = FALSE;
640 option_flag[os] |= (1L << ob);
641 (*option_info[i].o_var) = TRUE;
647 /* don't know that option. ignore it.*/
649 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
651 msg_format("Ignored invalid option: %s", buf);
656 /* Process "Z:<type>:<str>" -- set spell color */
660 char *t = my_strchr(buf + 2, ':');
668 for (i = 0; gf_desc[i].name; i++)
670 /* Match this type */
671 if (streq(gf_desc[i].name, buf + 2))
673 /* Remember this color set */
674 gf_color[gf_desc[i].num] = quark_add(t);
684 /* Initialize macro trigger names and a template */
685 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
686 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
689 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
691 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
697 if (macro_template != NULL)
699 num = strlen(macro_modifier_chr);
701 /* Kill the template string */
702 string_free(macro_template);
703 macro_template = NULL;
705 /* Kill flag characters of modifier keys */
706 string_free(macro_modifier_chr);
708 /* Kill corresponding modifier names */
709 for (i = 0; i < num; i++)
711 string_free(macro_modifier_name[i]);
714 /* Kill trigger name strings */
715 for (i = 0; i < max_macrotrigger; i++)
717 string_free(macro_trigger_name[i]);
718 string_free(macro_trigger_keycode[0][i]);
719 string_free(macro_trigger_keycode[1][i]);
722 max_macrotrigger = 0;
725 if (*zz[0] == '\0') return 0; /* clear template */
727 /* Number of modifier flags */
730 /* Limit the number */
731 num = MIN(MAX_MACRO_MOD, num);
733 /* Stop if number of modifier is not correct */
734 if (2 + num != tok) return 1;
736 /* Get a template string */
737 macro_template = string_make(zz[0]);
739 /* Get flag characters of modifier keys */
740 macro_modifier_chr = string_make(zz[1]);
742 /* Get corresponding modifier names */
743 for (i = 0; i < num; i++)
745 macro_modifier_name[i] = string_make(zz[2+i]);
749 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
755 if (max_macrotrigger >= MAX_MACRO_TRIG)
758 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
760 msg_print("Too many macro triggers!");
764 m = max_macrotrigger;
767 /* Take into account the escape character */
777 /* Get a trigger name */
778 macro_trigger_name[m] = string_make(buf);
780 /* Get the corresponding key code */
781 macro_trigger_keycode[0][m] = string_make(zz[1]);
785 /* Key code of a combination of it with the shift key */
786 macro_trigger_keycode[1][m] = string_make(zz[2]);
790 macro_trigger_keycode[1][m] = string_make(zz[1]);
805 * Helper function for "process_pref_file()"
808 * v: output buffer array
814 cptr process_pref_file_expr(char **sp, char *fp)
831 while (isspace(*s)) s++;
849 t = process_pref_file_expr(&s, &f);
858 else if (streq(t, "IOR"))
861 while (*s && (f != b2))
863 t = process_pref_file_expr(&s, &f);
864 if (*t && !streq(t, "0")) v = "1";
869 else if (streq(t, "AND"))
872 while (*s && (f != b2))
874 t = process_pref_file_expr(&s, &f);
875 if (*t && streq(t, "0")) v = "0";
880 else if (streq(t, "NOT"))
883 while (*s && (f != b2))
885 t = process_pref_file_expr(&s, &f);
886 if (*t && streq(t, "1")) v = "0";
891 else if (streq(t, "EQU"))
896 t = process_pref_file_expr(&s, &f);
898 while (*s && (f != b2))
900 p = process_pref_file_expr(&s, &f);
901 if (streq(t, p)) v = "1";
906 else if (streq(t, "LEQ"))
911 t = process_pref_file_expr(&s, &f);
913 while (*s && (f != b2))
916 t = process_pref_file_expr(&s, &f);
917 if (*t && atoi(p) > atoi(t)) v = "0";
922 else if (streq(t, "GEQ"))
927 t = process_pref_file_expr(&s, &f);
929 while (*s && (f != b2))
932 t = process_pref_file_expr(&s, &f);
934 /* Compare two numbers instead of string */
935 if (*t && atoi(p) < atoi(t)) v = "0";
942 while (*s && (f != b2))
944 t = process_pref_file_expr(&s, &f);
949 if (f != b2) v = "?x?x?";
951 /* Extract final and Terminate */
952 if ((f = *s) != '\0') *s++ = '\0';
958 /* Accept all printables except spaces and brackets */
960 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
962 if (iskanji(*s)) s++;
966 while (isprint(*s) && !my_strchr(" []", *s)) ++s;
969 /* Extract final and Terminate */
970 if ((f = *s) != '\0') *s++ = '\0';
976 if (streq(b+1, "SYS"))
981 else if (streq(b+1, "KEYBOARD"))
983 v = ANGBAND_KEYBOARD;
987 else if (streq(b+1, "GRAF"))
992 /* Monochrome mode */
993 else if (streq(b+1, "MONOCHROME"))
1002 else if (streq(b+1, "RACE"))
1005 v = rp_ptr->E_title;
1012 else if (streq(b+1, "CLASS"))
1015 v = cp_ptr->E_title;
1022 else if (streq(b+1, "PLAYER"))
1024 static char tmp_player_name[32];
1026 for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
1036 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
1039 v = tmp_player_name;
1043 else if (streq(b+1, "REALM1"))
1046 v = E_realm_names[p_ptr->realm1];
1048 v = realm_names[p_ptr->realm1];
1053 else if (streq(b+1, "REALM2"))
1056 v = E_realm_names[p_ptr->realm2];
1058 v = realm_names[p_ptr->realm2];
1063 else if (streq(b+1, "LEVEL"))
1065 sprintf(tmp, "%02d", p_ptr->lev);
1069 /* Autopick auto-register is in-use or not? */
1070 else if (streq(b+1, "AUTOREGISTER"))
1072 if (p_ptr->autopick_autoregister)
1079 else if (streq(b+1, "MONEY"))
1081 sprintf(tmp, "%09ld", (long int)p_ptr->au);
1104 #define PREF_TYPE_NORMAL 0
1105 #define PREF_TYPE_AUTOPICK 1
1106 #define PREF_TYPE_HISTPREF 2
1109 * Open the "user pref file" and parse it.
1111 static errr process_pref_file_aux(cptr name, int preftype)
1123 bool bypass = FALSE;
1127 fp = my_fopen(name, "r");
1130 if (!fp) return (-1);
1132 /* Process the file */
1133 while (0 == my_fgets(fp, buf, sizeof(buf)))
1138 /* Skip "empty" lines */
1139 if (!buf[0]) continue;
1141 /* Skip "blank" lines */
1143 if (!iskanji(buf[0]))
1145 if (isspace(buf[0])) continue;
1148 if (buf[0] == '#') continue;
1155 /* Process "?:<expr>" */
1156 if ((buf[0] == '?') && (buf[1] == ':'))
1165 /* Parse the expr */
1166 v = process_pref_file_expr(&s, &f);
1169 bypass = (streq(v, "0") ? TRUE : FALSE);
1175 /* Apply conditionals */
1176 if (bypass) continue;
1179 /* Process "%:<file>" */
1182 static int depth_count = 0;
1184 /* Ignore if deeper than 20 level */
1185 if (depth_count > 20) continue;
1187 /* Count depth level */
1190 /* Process that file if allowed */
1193 case PREF_TYPE_AUTOPICK:
1194 (void)process_autopick_file(buf + 2);
1196 case PREF_TYPE_HISTPREF:
1197 (void)process_histpref_file(buf + 2);
1200 (void)process_pref_file(buf + 2);
1204 /* Set back depth level */
1212 /* Process the line */
1213 err = process_pref_file_command(buf);
1215 /* This is not original pref line... */
1218 if (preftype != PREF_TYPE_AUTOPICK)
1220 err = process_autopick_file_command(buf);
1228 /* Print error message */
1229 /* ToDo: Add better error messages */
1231 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1232 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1234 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1235 msg_format("Parsing '%s'", old);
1240 /* Close the file */
1250 * Process the "user pref file" with the given name
1252 * See the functions above for a list of legal "commands".
1254 * We also accept the special "?" and "%" directives, which
1255 * allow conditional evaluation and filename inclusion.
1257 errr process_pref_file(cptr name)
1263 /* Build the filename */
1264 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1266 /* Process the system pref file */
1267 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1269 /* Stop at parser errors, but not at non-existing file */
1270 if (err1 > 0) return err1;
1273 /* Build the filename */
1274 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1276 /* Process the user pref file */
1277 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1280 /* User file does not exist, but read system pref file */
1281 if (err2 < 0 && !err1)
1284 /* Result of user file processing */
1293 * Operating hours for ANGBAND (defaults to non-work hours)
1295 static char days[7][29] =
1297 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1298 "MON:XXXXXXXX.........XXXXXXX",
1299 "TUE:XXXXXXXX.........XXXXXXX",
1300 "WED:XXXXXXXX.........XXXXXXX",
1301 "THU:XXXXXXXX.........XXXXXXX",
1302 "FRI:XXXXXXXX.........XXXXXXX",
1303 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1307 * Restict usage (defaults to no restrictions)
1309 static bool check_time_flag = FALSE;
1317 errr check_time(void)
1325 /* No restrictions */
1326 if (!check_time_flag) return (0);
1328 /* Check for time violation */
1329 c = time((time_t *)0);
1333 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1344 * Initialize CHECK_TIME
1346 errr check_time_init(void)
1356 /* Build the filename */
1357 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1360 fp = my_fopen(buf, "r");
1362 /* No file, no restrictions */
1363 if (!fp) return (0);
1365 /* Assume restrictions */
1366 check_time_flag = TRUE;
1368 /* Parse the file */
1369 while (0 == my_fgets(fp, buf, sizeof(buf)))
1371 /* Skip comments and blank lines */
1372 if (!buf[0] || (buf[0] == '#')) continue;
1374 /* Chop the buffer */
1377 /* Extract the info */
1378 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1379 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1380 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1381 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1382 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1383 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1384 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1400 #ifndef MAXHOSTNAMELEN
1401 # define MAXHOSTNAMELEN 64
1404 typedef struct statstime statstime;
1410 unsigned int v_pgpgin;
1411 unsigned int v_pgpgout;
1412 unsigned int v_pswpin;
1413 unsigned int v_pswpout;
1414 unsigned int v_intr;
1420 unsigned int v_swtch;
1422 struct timeval boottime;
1423 struct timeval curtime;
1427 * Maximal load (if any).
1429 static int check_load_value = 0;
1437 errr check_load(void)
1442 struct statstime st;
1444 /* Success if not checking */
1445 if (!check_load_value) return (0);
1447 /* Check the load */
1448 if (0 == rstat("localhost", &st))
1450 long val1 = (long)(st.avenrun[2]);
1451 long val2 = (long)(check_load_value) * FSCALE;
1453 /* Check for violation */
1454 if (val1 >= val2) return (1);
1465 * Initialize CHECK_LOAD
1467 errr check_load_init(void)
1476 char temphost[MAXHOSTNAMELEN+1];
1477 char thishost[MAXHOSTNAMELEN+1];
1480 /* Build the filename */
1481 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1483 /* Open the "load" file */
1484 fp = my_fopen(buf, "r");
1486 /* No file, no restrictions */
1487 if (!fp) return (0);
1490 check_load_value = 100;
1492 /* Get the host name */
1493 (void)gethostname(thishost, (sizeof thishost) - 1);
1496 while (0 == my_fgets(fp, buf, sizeof(buf)))
1500 /* Skip comments and blank lines */
1501 if (!buf[0] || (buf[0] == '#')) continue;
1503 /* Parse, or ignore */
1504 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1506 /* Skip other hosts */
1507 if (!streq(temphost, thishost) &&
1508 !streq(temphost, "localhost")) continue;
1510 /* Use that value */
1511 check_load_value = value;
1517 /* Close the file */
1527 #define ENTRY_BARE_HAND 0
1528 #define ENTRY_TWO_HANDS 1
1529 #define ENTRY_RIGHT_HAND1 2
1530 #define ENTRY_LEFT_HAND1 3
1531 #define ENTRY_LEFT_HAND2 4
1532 #define ENTRY_RIGHT_HAND2 5
1533 #define ENTRY_POSTURE 6
1534 #define ENTRY_SHOOT_HIT_DAM 7
1535 #define ENTRY_SHOOT_POWER 8
1536 #define ENTRY_SPEED 9
1537 #define ENTRY_BASE_AC 10
1538 #define ENTRY_LEVEL 11
1539 #define ENTRY_CUR_EXP 12
1540 #define ENTRY_MAX_EXP 13
1541 #define ENTRY_EXP_TO_ADV 14
1542 #define ENTRY_GOLD 15
1543 #define ENTRY_DAY 16
1546 #define ENTRY_PLAY_TIME 19
1547 #define ENTRY_SKILL_FIGHT 20
1548 #define ENTRY_SKILL_SHOOT 21
1549 #define ENTRY_SKILL_SAVING 22
1550 #define ENTRY_SKILL_STEALTH 23
1551 #define ENTRY_SKILL_PERCEP 24
1552 #define ENTRY_SKILL_SEARCH 25
1553 #define ENTRY_SKILL_DISARM 26
1554 #define ENTRY_SKILL_DEVICE 27
1555 #define ENTRY_BLOWS 28
1556 #define ENTRY_SHOTS 29
1557 #define ENTRY_AVG_DMG 30
1558 #define ENTRY_INFRA 31
1560 #define ENTRY_NAME 32
1561 #define ENTRY_SEX 33
1562 #define ENTRY_RACE 34
1563 #define ENTRY_CLASS 35
1564 #define ENTRY_REALM 36
1565 #define ENTRY_PATRON 37
1566 #define ENTRY_AGE 38
1567 #define ENTRY_HEIGHT 39
1568 #define ENTRY_WEIGHT 40
1569 #define ENTRY_SOCIAL 41
1570 #define ENTRY_ALIGN 42
1572 #define ENTRY_EXP_ANDR 43
1573 #define ENTRY_EXP_TO_ADV_ANDR 44
1582 } disp_player_line[]
1585 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1586 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1587 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1588 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1589 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1590 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1592 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1593 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1594 { 1, 20, 25, "²Ã®"},
1595 { 1, 19, 25, "£Á£Ã"},
1596 {29, 13, 21, "¥ì¥Ù¥ë"},
1597 {29, 14, 21, "·Ð¸³ÃÍ"},
1598 {29, 15, 21, "ºÇÂç·Ð¸³"},
1599 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1600 {29, 17, 21, "½ê»ý¶â"},
1601 {29, 19, 21, "ÆüÉÕ"},
1602 {29, 10, 21, "£È£Ð"},
1603 {29, 11, 21, "£Í£Ð"},
1604 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1605 {53, 10, -1, "ÂÇ·âÌ¿Ãæ :"},
1606 {53, 11, -1, "¼Í·âÌ¿Ãæ :"},
1607 {53, 12, -1, "ËâË¡Ëɸæ :"},
1608 {53, 13, -1, "±£Ì©¹ÔÆ° :"},
1609 {53, 15, -1, "ÃγР:"},
1610 {53, 16, -1, "õº÷ :"},
1611 {53, 17, -1, "²ò½ü :"},
1612 {53, 18, -1, "ËâË¡Æ»¶ñ :"},
1613 { 1, 12, 25, "ÂÇ·â²ó¿ô"},
1614 { 1, 17, 25, "¼Í·â²ó¿ô"},
1615 { 1, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1616 {53, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1617 {26, 1, -1, "̾Á° : "},
1618 { 1, 3, -1, "ÀÊÌ : "},
1619 { 1, 4, -1, "¼ï² : "},
1620 { 1, 5, -1, "¿¦¶È : "},
1621 { 1, 6, -1, "ËâË¡ : "},
1622 { 1, 7, -1, "¼é¸îËâ¿À : "},
1623 {29, 3, 21, "ǯÎð"},
1624 {29, 4, 21, "¿ÈĹ"},
1625 {29, 5, 21, "ÂνÅ"},
1626 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1627 {29, 7, 21, "°À"},
1628 {29, 14, 21, "¶¯²½ÅÙ"},
1629 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1633 { 1, 10, 25, "Bare hand"},
1634 { 1, 10, 25, "Two hands"},
1635 { 1, 10, 25, "Right hand"},
1636 { 1, 10, 25, "Left hand"},
1637 { 1, 11, 25, "Left hand"},
1638 { 1, 11, 25, "Right hand"},
1639 { 1, 11, 25, "Posture"},
1640 { 1, 15, 25, "Shooting"},
1641 { 1, 16, 25, "Multiplier"},
1642 { 1, 20, 25, "Speed"},
1644 {29, 13, 21, "Level"},
1645 {29, 14, 21, "Experience"},
1646 {29, 15, 21, "Max Exp"},
1647 {29, 16, 21, "Exp to Adv"},
1648 {29, 17, 21, "Gold"},
1649 {29, 19, 21, "Time"},
1650 {29, 10, 21, "Hit point"},
1651 {29, 11, 21, "SP (Mana)"},
1652 {29, 20, 21, "Play time"},
1653 {53, 10, -1, "Fighting : "},
1654 {53, 11, -1, "Bows/Throw : "},
1655 {53, 12, -1, "SavingThrow: "},
1656 {53, 13, -1, "Stealth : "},
1657 {53, 15, -1, "Perception : "},
1658 {53, 16, -1, "Searching : "},
1659 {53, 17, -1, "Disarming : "},
1660 {53, 18, -1, "MagicDevice: "},
1661 { 1, 12, 25, "Blows/Round"},
1662 { 1, 17, 25, "Shots/Round"},
1663 { 1, 13, 25, "AverageDmg/Rnd"},
1664 {53, 20, -1, "Infra-Vision: "},
1665 {26, 1, -1, "Name : "},
1666 { 1, 3, -1, "Sex : "},
1667 { 1, 4, -1, "Race : "},
1668 { 1, 5, -1, "Class : "},
1669 { 1, 6, -1, "Magic : "},
1670 { 1, 7, -1, "Patron : "},
1672 {29, 4, 21, "Height"},
1673 {29, 5, 21, "Weight"},
1674 {29, 6, 21, "Social Class"},
1675 {29, 7, 21, "Align"},
1676 {29, 14, 21, "Construction"},
1677 {29, 16, 21, "Const to Adv"},
1681 static void display_player_one_line(int entry, cptr val, byte attr)
1685 int row = disp_player_line[entry].row;
1686 int col = disp_player_line[entry].col;
1687 int len = disp_player_line[entry].len;
1688 cptr head = disp_player_line[entry].header;
1690 int head_len = strlen(head);
1692 Term_putstr(col, row, -1, TERM_WHITE, head);
1699 int val_len = len - head_len;
1700 sprintf(buf, "%*.*s", val_len, val_len, val);
1701 Term_putstr(col + head_len, row, -1, attr, buf);
1705 Term_putstr(col + head_len, row, -1, attr, val);
1712 static void display_player_melee_bonus(int hand, int hand_entry)
1715 int show_tohit = p_ptr->dis_to_h[hand];
1716 int show_todam = p_ptr->dis_to_d[hand];
1717 object_type *o_ptr = &inventory[INVEN_RARM + hand];
1719 /* Hack -- add in weapon info if known */
1720 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1721 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1723 show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
1726 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1728 /* Dump the bonuses to hit/dam */
1729 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1730 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1731 else if (p_ptr->ryoute)
1732 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1734 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
1739 * Prints the following information on the screen.
1741 static void display_player_middle(void)
1746 int show_tohit = p_ptr->dis_to_h_b;
1750 object_type *o_ptr = &inventory[INVEN_BOW];
1757 display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
1760 if (p_ptr->hidarite)
1762 display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
1764 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
1767 if (p_ptr->special_defense & KAMAE_MASK)
1769 for (i = 0; i < MAX_KAMAE; i++)
1771 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1775 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1777 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1782 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1784 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1788 /* Apply weapon bonuses */
1789 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
1790 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
1792 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1793 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1795 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1797 show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
1800 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1802 if (inventory[INVEN_BOW].k_idx)
1804 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1806 /* Get extra "power" from "extra might" */
1807 if (p_ptr->xtra_might) tmul++;
1809 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1813 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1815 /* Dump the armor class */
1816 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1824 i = p_ptr->pspeed-110;
1826 /* Hack -- Visually "undo" the Search Mode Slowdown */
1827 if (p_ptr->action == ACTION_SEARCH) i += 10;
1832 attr = TERM_L_GREEN;
1846 attr = TERM_L_UMBER;
1853 if (IS_FAST()) tmp_speed += 10;
1854 if (p_ptr->slow) tmp_speed -= 10;
1855 if (p_ptr->lightspeed) tmp_speed = 99;
1859 if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
1860 if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
1866 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1869 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1871 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1882 sprintf(buf, "(%+d)", i);
1885 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1887 sprintf(buf, "Riding (%+d)", i);
1891 display_player_one_line(ENTRY_SPEED, buf, attr);
1894 /* Dump character level */
1895 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1897 /* Dump experience */
1898 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1899 else e = ENTRY_CUR_EXP;
1901 if (p_ptr->exp >= p_ptr->max_exp)
1902 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1904 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1906 /* Dump max experience */
1907 if (p_ptr->prace == RACE_ANDROID)
1910 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1912 /* Dump exp to advance */
1913 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1914 else e = ENTRY_EXP_TO_ADV;
1916 if (p_ptr->lev >= PY_MAX_LEVEL)
1917 display_player_one_line(e, "*****", TERM_L_GREEN);
1918 else if (p_ptr->prace == RACE_ANDROID)
1919 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1921 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1924 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1929 extract_day_hour_min(&day, &hour, &min);
1932 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1933 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1935 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1936 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1939 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1941 /* Dump hit point */
1942 if (p_ptr->chp >= p_ptr->mhp)
1943 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1944 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1945 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1947 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1949 /* Dump mana power */
1950 if (p_ptr->csp >= p_ptr->msp)
1951 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1952 else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
1953 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1955 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1957 /* Dump play time */
1958 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1963 * Hack -- pass color info around this file
1965 static byte likert_color = TERM_WHITE;
1969 * Returns a "rating" of x depending on y
1971 static cptr likert(int x, int y)
1973 static char dummy[20] = "";
1978 /* Negative value */
1981 likert_color = TERM_L_DARK;
1989 /* Analyze the value */
1994 likert_color = TERM_RED;
2002 likert_color = TERM_L_RED;
2011 likert_color = TERM_ORANGE;
2019 likert_color = TERM_YELLOW;
2027 likert_color = TERM_YELLOW;
2036 likert_color = TERM_L_GREEN;
2048 likert_color = TERM_GREEN;
2059 likert_color = TERM_BLUE;
2067 likert_color = TERM_VIOLET;
2069 sprintf(dummy, "ÅÁÀâŪ[%d]", (int)((((x / y) - 17) * 5) / 2));
2071 sprintf(dummy, "Legendary[%d]", (int)((((x / y) - 17) * 5) / 2));
2079 * Prints ratings on certain abilities
2081 * This code is "imitated" elsewhere to "dump" a character sheet.
2083 static void display_player_various(void)
2085 int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
2086 int xthn, xthb, xfos, xsrh;
2087 int xdis, xdev, xsav, xstl;
2090 u32b flgs[TR_FLAG_SIZE];
2091 int shots, shot_frac;
2096 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2097 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2098 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2099 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2100 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2102 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2104 /* Shooting Skill (with current bow and normal missile) */
2105 o_ptr = &inventory[INVEN_BOW];
2106 tmp = p_ptr->to_h_b + o_ptr->to_h;
2107 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2109 /* If the player is wielding one? */
2112 s16b energy_fire = bow_energy(o_ptr->sval);
2114 /* Calculate shots per round */
2115 shots = p_ptr->num_fire * 100;
2116 shot_frac = (shots * 100 / energy_fire) % 100;
2117 shots = shots / energy_fire;
2118 if (o_ptr->name1 == ART_CRIMSON)
2122 if (p_ptr->pclass == CLASS_ARCHER)
2124 /* Extra shot at level 10 */
2125 if (p_ptr->lev >= 10) shots++;
2127 /* Extra shot at level 30 */
2128 if (p_ptr->lev >= 30) shots++;
2130 /* Extra shot at level 45 */
2131 if (p_ptr->lev >= 45) shots++;
2141 for(i = 0; i < 2; i++)
2143 damage[i] = p_ptr->dis_to_d[i] * 100;
2144 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
2146 int level = p_ptr->lev;
2152 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2153 if (p_ptr->special_defense & KAMAE_BYAKKO)
2154 basedam = monk_ave_damage[level][1];
2155 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2156 basedam = monk_ave_damage[level][2];
2158 basedam = monk_ave_damage[level][0];
2162 o_ptr = &inventory[INVEN_RARM + i];
2164 /* Average damage per round */
2170 if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
2171 if (object_is_known(o_ptr))
2173 damage[i] += o_ptr->to_d * 100;
2174 to_h[i] += o_ptr->to_h;
2176 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2177 object_flags_known(o_ptr, flgs);
2179 basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, p_ptr->dis_to_h[i], dokubari);
2180 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2186 else if (have_flag(flgs, TR_VORPAL))
2188 /* vorpal flag only */
2192 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2193 basedam = basedam * 7 / 2;
2197 damage[i] += basedam;
2198 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2199 if (damage[i] < 0) damage[i] = 0;
2201 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2202 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2204 /* Basic abilities */
2206 xdis = p_ptr->skill_dis;
2207 xdev = p_ptr->skill_dev;
2208 xsav = p_ptr->skill_sav;
2209 xstl = p_ptr->skill_stl;
2210 xsrh = p_ptr->skill_srh;
2211 xfos = p_ptr->skill_fos;
2214 desc = likert(xthn, 12);
2215 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2217 desc = likert(xthb, 12);
2218 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2220 desc = likert(xsav, 7);
2221 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2223 /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
2224 desc = likert((xstl > 0) ? xstl : -1, 1);
2225 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2227 desc = likert(xfos, 6);
2228 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2230 desc = likert(xsrh, 6);
2231 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2233 desc = likert(xdis, 8);
2234 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2236 desc = likert(xdev, 6);
2237 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2240 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2242 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2244 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2247 if ((damage[0]+damage[1]) == 0)
2250 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2252 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2254 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2260 * Obtain the "flags" for the player as if he was an item
2262 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2267 for (i = 0; i < TR_FLAG_SIZE; i++)
2271 switch (p_ptr->pclass)
2274 if (p_ptr->lev > 44)
2275 add_flag(flgs, TR_REGEN);
2277 if (p_ptr->lev > 29)
2278 add_flag(flgs, TR_RES_FEAR);
2281 if (p_ptr->lev > 39)
2282 add_flag(flgs, TR_RES_FEAR);
2284 case CLASS_CHAOS_WARRIOR:
2285 if (p_ptr->lev > 29)
2286 add_flag(flgs, TR_RES_CHAOS);
2287 if (p_ptr->lev > 39)
2288 add_flag(flgs, TR_RES_FEAR);
2291 case CLASS_FORCETRAINER:
2292 if ((p_ptr->lev > 9) && !heavy_armor())
2293 add_flag(flgs, TR_SPEED);
2294 if ((p_ptr->lev>24) && !heavy_armor())
2295 add_flag(flgs, TR_FREE_ACT);
2299 add_flag(flgs, TR_SPEED);
2302 if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
2303 (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
2304 add_flag(flgs, TR_SPEED);
2306 add_flag(flgs, TR_FREE_ACT);
2308 add_flag(flgs, TR_SLOW_DIGEST);
2309 add_flag(flgs, TR_RES_FEAR);
2310 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2311 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2312 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2314 case CLASS_MINDCRAFTER:
2316 add_flag(flgs, TR_RES_FEAR);
2317 if (p_ptr->lev > 19)
2318 add_flag(flgs, TR_SUST_WIS);
2319 if (p_ptr->lev > 29)
2320 add_flag(flgs, TR_RES_CONF);
2321 if (p_ptr->lev > 39)
2322 add_flag(flgs, TR_TELEPATHY);
2325 add_flag(flgs, TR_RES_SOUND);
2327 case CLASS_BERSERKER:
2328 add_flag(flgs, TR_SUST_STR);
2329 add_flag(flgs, TR_SUST_DEX);
2330 add_flag(flgs, TR_SUST_CON);
2331 add_flag(flgs, TR_REGEN);
2332 add_flag(flgs, TR_FREE_ACT);
2333 add_flag(flgs, TR_SPEED);
2334 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2336 case CLASS_MIRROR_MASTER:
2337 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2340 break; /* Do nothing */
2344 if (p_ptr->mimic_form)
2346 switch(p_ptr->mimic_form)
2349 add_flag(flgs, TR_HOLD_LIFE);
2350 add_flag(flgs, TR_RES_CHAOS);
2351 add_flag(flgs, TR_RES_NETHER);
2352 add_flag(flgs, TR_RES_FIRE);
2353 add_flag(flgs, TR_SEE_INVIS);
2354 add_flag(flgs, TR_SPEED);
2356 case MIMIC_DEMON_LORD:
2357 add_flag(flgs, TR_HOLD_LIFE);
2358 add_flag(flgs, TR_RES_CHAOS);
2359 add_flag(flgs, TR_RES_NETHER);
2360 add_flag(flgs, TR_RES_FIRE);
2361 add_flag(flgs, TR_RES_COLD);
2362 add_flag(flgs, TR_RES_ELEC);
2363 add_flag(flgs, TR_RES_ACID);
2364 add_flag(flgs, TR_RES_POIS);
2365 add_flag(flgs, TR_RES_CONF);
2366 add_flag(flgs, TR_RES_DISEN);
2367 add_flag(flgs, TR_RES_NEXUS);
2368 add_flag(flgs, TR_RES_FEAR);
2369 add_flag(flgs, TR_IM_FIRE);
2370 add_flag(flgs, TR_SH_FIRE);
2371 add_flag(flgs, TR_SEE_INVIS);
2372 add_flag(flgs, TR_TELEPATHY);
2373 add_flag(flgs, TR_LEVITATION);
2374 add_flag(flgs, TR_SPEED);
2377 add_flag(flgs, TR_HOLD_LIFE);
2378 add_flag(flgs, TR_RES_DARK);
2379 add_flag(flgs, TR_RES_NETHER);
2380 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2381 add_flag(flgs, TR_RES_POIS);
2382 add_flag(flgs, TR_RES_COLD);
2383 add_flag(flgs, TR_SEE_INVIS);
2384 add_flag(flgs, TR_SPEED);
2390 switch (p_ptr->prace)
2393 add_flag(flgs, TR_RES_LITE);
2396 add_flag(flgs, TR_HOLD_LIFE);
2399 add_flag(flgs, TR_FREE_ACT);
2402 add_flag(flgs, TR_RES_BLIND);
2405 add_flag(flgs, TR_RES_DARK);
2407 case RACE_HALF_TROLL:
2408 add_flag(flgs, TR_SUST_STR);
2409 if (p_ptr->lev > 14)
2411 add_flag(flgs, TR_REGEN);
2412 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2414 add_flag(flgs, TR_SLOW_DIGEST);
2416 * Let's not make Regeneration a disadvantage
2417 * for the poor warriors who can never learn
2418 * a spell that satisfies hunger (actually
2419 * neither can rogues, but half-trolls are not
2420 * supposed to play rogues)
2426 add_flag(flgs, TR_SUST_CON);
2427 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2430 add_flag(flgs, TR_RES_LITE);
2431 add_flag(flgs, TR_SEE_INVIS);
2433 case RACE_BARBARIAN:
2434 add_flag(flgs, TR_RES_FEAR);
2436 case RACE_HALF_OGRE:
2437 add_flag(flgs, TR_SUST_STR);
2438 add_flag(flgs, TR_RES_DARK);
2440 case RACE_HALF_GIANT:
2441 add_flag(flgs, TR_RES_SHARDS);
2442 add_flag(flgs, TR_SUST_STR);
2444 case RACE_HALF_TITAN:
2445 add_flag(flgs, TR_RES_CHAOS);
2448 add_flag(flgs, TR_RES_SOUND);
2451 add_flag(flgs, TR_RES_ACID);
2452 if (p_ptr->lev > 19)
2453 add_flag(flgs, TR_IM_ACID);
2456 add_flag(flgs, TR_RES_CONF);
2457 add_flag(flgs, TR_RES_ACID);
2459 add_flag(flgs, TR_SPEED);
2462 add_flag(flgs, TR_RES_POIS);
2465 add_flag(flgs, TR_RES_DISEN);
2466 add_flag(flgs, TR_RES_DARK);
2469 add_flag(flgs, TR_RES_DARK);
2470 if (p_ptr->lev > 19)
2471 add_flag(flgs, TR_SEE_INVIS);
2473 case RACE_DRACONIAN:
2474 add_flag(flgs, TR_LEVITATION);
2476 add_flag(flgs, TR_RES_FIRE);
2478 add_flag(flgs, TR_RES_COLD);
2479 if (p_ptr->lev > 14)
2480 add_flag(flgs, TR_RES_ACID);
2481 if (p_ptr->lev > 19)
2482 add_flag(flgs, TR_RES_ELEC);
2483 if (p_ptr->lev > 34)
2484 add_flag(flgs, TR_RES_POIS);
2486 case RACE_MIND_FLAYER:
2487 add_flag(flgs, TR_SUST_INT);
2488 add_flag(flgs, TR_SUST_WIS);
2489 if (p_ptr->lev > 14)
2490 add_flag(flgs, TR_SEE_INVIS);
2491 if (p_ptr->lev > 29)
2492 add_flag(flgs, TR_TELEPATHY);
2495 add_flag(flgs, TR_RES_FIRE);
2497 add_flag(flgs, TR_SEE_INVIS);
2500 add_flag(flgs, TR_SEE_INVIS);
2501 add_flag(flgs, TR_FREE_ACT);
2502 add_flag(flgs, TR_RES_POIS);
2503 add_flag(flgs, TR_SLOW_DIGEST);
2504 if (p_ptr->lev > 34)
2505 add_flag(flgs, TR_HOLD_LIFE);
2508 add_flag(flgs, TR_SEE_INVIS);
2509 add_flag(flgs, TR_RES_SHARDS);
2510 add_flag(flgs, TR_HOLD_LIFE);
2511 add_flag(flgs, TR_RES_POIS);
2513 add_flag(flgs, TR_RES_COLD);
2516 add_flag(flgs, TR_SEE_INVIS);
2517 add_flag(flgs, TR_HOLD_LIFE);
2518 add_flag(flgs, TR_RES_NETHER);
2519 add_flag(flgs, TR_RES_POIS);
2520 add_flag(flgs, TR_SLOW_DIGEST);
2522 add_flag(flgs, TR_RES_COLD);
2525 add_flag(flgs, TR_HOLD_LIFE);
2526 add_flag(flgs, TR_RES_DARK);
2527 add_flag(flgs, TR_RES_NETHER);
2528 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2529 add_flag(flgs, TR_RES_POIS);
2530 add_flag(flgs, TR_RES_COLD);
2533 add_flag(flgs, TR_LEVITATION);
2534 add_flag(flgs, TR_FREE_ACT);
2535 add_flag(flgs, TR_RES_COLD);
2536 add_flag(flgs, TR_SEE_INVIS);
2537 add_flag(flgs, TR_HOLD_LIFE);
2538 add_flag(flgs, TR_RES_NETHER);
2539 add_flag(flgs, TR_RES_POIS);
2540 add_flag(flgs, TR_SLOW_DIGEST);
2542 if (p_ptr->lev > 34)
2543 add_flag(flgs, TR_TELEPATHY);
2546 add_flag(flgs, TR_RES_LITE);
2547 add_flag(flgs, TR_LEVITATION);
2549 add_flag(flgs, TR_SPEED);
2552 add_flag(flgs, TR_RES_SOUND);
2553 add_flag(flgs, TR_RES_CONF);
2556 add_flag(flgs, TR_LEVITATION);
2557 add_flag(flgs, TR_SEE_INVIS);
2560 add_flag(flgs, TR_RES_FIRE);
2561 add_flag(flgs, TR_RES_NETHER);
2562 add_flag(flgs, TR_HOLD_LIFE);
2564 add_flag(flgs, TR_SEE_INVIS);
2567 add_flag(flgs, TR_SUST_CON);
2570 add_flag(flgs, TR_LEVITATION);
2573 add_flag(flgs, TR_RES_CONF);
2576 add_flag(flgs, TR_FREE_ACT);
2577 add_flag(flgs, TR_RES_POIS);
2578 add_flag(flgs, TR_SLOW_DIGEST);
2579 add_flag(flgs, TR_HOLD_LIFE);
2589 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2591 remove_flag(flgs, TR_REGEN);
2594 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2595 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2596 (p_ptr->muta3 & MUT3_SHORT_LEG))
2598 add_flag(flgs, TR_SPEED);
2601 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2603 add_flag(flgs, TR_SH_ELEC);
2606 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2608 add_flag(flgs, TR_SH_FIRE);
2609 add_flag(flgs, TR_LITE_1);
2612 if (p_ptr->muta3 & MUT3_WINGS)
2614 add_flag(flgs, TR_LEVITATION);
2617 if (p_ptr->muta3 & MUT3_FEARLESS)
2619 add_flag(flgs, TR_RES_FEAR);
2622 if (p_ptr->muta3 & MUT3_REGEN)
2624 add_flag(flgs, TR_REGEN);
2627 if (p_ptr->muta3 & MUT3_ESP)
2629 add_flag(flgs, TR_TELEPATHY);
2632 if (p_ptr->muta3 & MUT3_MOTION)
2634 add_flag(flgs, TR_FREE_ACT);
2638 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2639 add_flag(flgs, TR_AGGRAVATE);
2640 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2642 add_flag(flgs, TR_RES_BLIND);
2643 add_flag(flgs, TR_RES_CONF);
2644 add_flag(flgs, TR_HOLD_LIFE);
2645 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
2647 add_flag(flgs, TR_SPEED);
2649 if (p_ptr->special_defense & KATA_FUUJIN)
2650 add_flag(flgs, TR_REFLECT);
2651 if (p_ptr->special_defense & KAMAE_GENBU)
2652 add_flag(flgs, TR_REFLECT);
2653 if (p_ptr->special_defense & KAMAE_SUZAKU)
2654 add_flag(flgs, TR_LEVITATION);
2655 if (p_ptr->special_defense & KAMAE_SEIRYU)
2657 add_flag(flgs, TR_RES_FIRE);
2658 add_flag(flgs, TR_RES_COLD);
2659 add_flag(flgs, TR_RES_ACID);
2660 add_flag(flgs, TR_RES_ELEC);
2661 add_flag(flgs, TR_RES_POIS);
2662 add_flag(flgs, TR_LEVITATION);
2663 add_flag(flgs, TR_SH_FIRE);
2664 add_flag(flgs, TR_SH_ELEC);
2665 add_flag(flgs, TR_SH_COLD);
2667 if (p_ptr->special_defense & KATA_MUSOU)
2669 add_flag(flgs, TR_RES_FEAR);
2670 add_flag(flgs, TR_RES_LITE);
2671 add_flag(flgs, TR_RES_DARK);
2672 add_flag(flgs, TR_RES_BLIND);
2673 add_flag(flgs, TR_RES_CONF);
2674 add_flag(flgs, TR_RES_SOUND);
2675 add_flag(flgs, TR_RES_SHARDS);
2676 add_flag(flgs, TR_RES_NETHER);
2677 add_flag(flgs, TR_RES_NEXUS);
2678 add_flag(flgs, TR_RES_CHAOS);
2679 add_flag(flgs, TR_RES_DISEN);
2680 add_flag(flgs, TR_REFLECT);
2681 add_flag(flgs, TR_HOLD_LIFE);
2682 add_flag(flgs, TR_FREE_ACT);
2683 add_flag(flgs, TR_SH_FIRE);
2684 add_flag(flgs, TR_SH_ELEC);
2685 add_flag(flgs, TR_SH_COLD);
2686 add_flag(flgs, TR_LEVITATION);
2687 add_flag(flgs, TR_LITE_1);
2688 add_flag(flgs, TR_SEE_INVIS);
2689 add_flag(flgs, TR_TELEPATHY);
2690 add_flag(flgs, TR_SLOW_DIGEST);
2691 add_flag(flgs, TR_REGEN);
2692 add_flag(flgs, TR_SUST_STR);
2693 add_flag(flgs, TR_SUST_INT);
2694 add_flag(flgs, TR_SUST_WIS);
2695 add_flag(flgs, TR_SUST_DEX);
2696 add_flag(flgs, TR_SUST_CON);
2697 add_flag(flgs, TR_SUST_CHR);
2702 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2707 for (i = 0; i < TR_FLAG_SIZE; i++)
2710 if (IS_HERO() || p_ptr->shero)
2711 add_flag(flgs, TR_RES_FEAR);
2712 if (p_ptr->tim_invis)
2713 add_flag(flgs, TR_SEE_INVIS);
2714 if (p_ptr->tim_regen)
2715 add_flag(flgs, TR_REGEN);
2717 add_flag(flgs, TR_TELEPATHY);
2718 if (IS_FAST() || p_ptr->slow)
2719 add_flag(flgs, TR_SPEED);
2721 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2722 add_flag(flgs, TR_RES_ACID);
2723 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2724 add_flag(flgs, TR_RES_ELEC);
2725 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2726 add_flag(flgs, TR_RES_FIRE);
2727 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2728 add_flag(flgs, TR_RES_COLD);
2729 if (IS_OPPOSE_POIS())
2730 add_flag(flgs, TR_RES_POIS);
2732 if (p_ptr->special_attack & ATTACK_ACID)
2733 add_flag(flgs, TR_BRAND_ACID);
2734 if (p_ptr->special_attack & ATTACK_ELEC)
2735 add_flag(flgs, TR_BRAND_ELEC);
2736 if (p_ptr->special_attack & ATTACK_FIRE)
2737 add_flag(flgs, TR_BRAND_FIRE);
2738 if (p_ptr->special_attack & ATTACK_COLD)
2739 add_flag(flgs, TR_BRAND_COLD);
2740 if (p_ptr->special_attack & ATTACK_POIS)
2741 add_flag(flgs, TR_BRAND_POIS);
2742 if (p_ptr->special_defense & DEFENSE_ACID)
2743 add_flag(flgs, TR_IM_ACID);
2744 if (p_ptr->special_defense & DEFENSE_ELEC)
2745 add_flag(flgs, TR_IM_ELEC);
2746 if (p_ptr->special_defense & DEFENSE_FIRE)
2747 add_flag(flgs, TR_IM_FIRE);
2748 if (p_ptr->special_defense & DEFENSE_COLD)
2749 add_flag(flgs, TR_IM_COLD);
2750 if (p_ptr->wraith_form)
2751 add_flag(flgs, TR_REFLECT);
2753 if (p_ptr->tim_reflect)
2754 add_flag(flgs, TR_REFLECT);
2756 if (p_ptr->magicdef)
2758 add_flag(flgs, TR_RES_BLIND);
2759 add_flag(flgs, TR_RES_CONF);
2760 add_flag(flgs, TR_REFLECT);
2761 add_flag(flgs, TR_FREE_ACT);
2762 add_flag(flgs, TR_LEVITATION);
2764 if (p_ptr->tim_res_nether)
2766 add_flag(flgs, TR_RES_NETHER);
2768 if (p_ptr->tim_sh_fire)
2770 add_flag(flgs, TR_SH_FIRE);
2774 add_flag(flgs, TR_RES_FEAR);
2775 add_flag(flgs, TR_RES_LITE);
2776 add_flag(flgs, TR_RES_DARK);
2777 add_flag(flgs, TR_RES_BLIND);
2778 add_flag(flgs, TR_RES_CONF);
2779 add_flag(flgs, TR_RES_SOUND);
2780 add_flag(flgs, TR_RES_SHARDS);
2781 add_flag(flgs, TR_RES_NETHER);
2782 add_flag(flgs, TR_RES_NEXUS);
2783 add_flag(flgs, TR_RES_CHAOS);
2784 add_flag(flgs, TR_RES_DISEN);
2785 add_flag(flgs, TR_REFLECT);
2786 add_flag(flgs, TR_HOLD_LIFE);
2787 add_flag(flgs, TR_FREE_ACT);
2788 add_flag(flgs, TR_SH_FIRE);
2789 add_flag(flgs, TR_SH_ELEC);
2790 add_flag(flgs, TR_SH_COLD);
2791 add_flag(flgs, TR_LEVITATION);
2792 add_flag(flgs, TR_LITE_1);
2793 add_flag(flgs, TR_SEE_INVIS);
2794 add_flag(flgs, TR_TELEPATHY);
2795 add_flag(flgs, TR_SLOW_DIGEST);
2796 add_flag(flgs, TR_REGEN);
2797 add_flag(flgs, TR_SUST_STR);
2798 add_flag(flgs, TR_SUST_INT);
2799 add_flag(flgs, TR_SUST_WIS);
2800 add_flag(flgs, TR_SUST_DEX);
2801 add_flag(flgs, TR_SUST_CON);
2802 add_flag(flgs, TR_SUST_CHR);
2806 if (p_ptr->realm1 == REALM_HEX)
2808 if (hex_spelling(HEX_DEMON_AURA))
2810 add_flag(flgs, TR_SH_FIRE);
2811 add_flag(flgs, TR_REGEN);
2813 if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
2814 if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
2819 /* Mode flags for displaying player flags */
2820 #define DP_CURSE 0x01
2828 static void display_player_equippy(int y, int x, u16b mode)
2837 /* Weapon flags need only two column */
2838 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2839 else max_i = INVEN_TOTAL;
2841 /* Dump equippy chars */
2842 for (i = INVEN_RARM; i < max_i; i++)
2845 o_ptr = &inventory[i];
2847 a = object_attr(o_ptr);
2848 c = object_char(o_ptr);
2850 /* Clear the part of the screen */
2851 if (!equippy_chars || !o_ptr->k_idx)
2858 Term_putch(x + i - INVEN_RARM, y, a, c);
2863 void print_equippy(void)
2865 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2872 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2877 for (i = 0; i < TR_FLAG_SIZE; i++)
2880 /* Check equipment */
2881 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2883 u32b o_flgs[TR_FLAG_SIZE];
2888 o_ptr = &inventory[i];
2890 if (!o_ptr->k_idx) continue;
2893 object_flags_known(o_ptr, o_flgs);
2895 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2896 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2897 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2898 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2902 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2907 for (i = 0; i < TR_FLAG_SIZE; i++)
2910 if (prace_is_(RACE_SPECTRE))
2911 add_flag(flgs, TR_RES_NETHER);
2912 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2913 add_flag(flgs, TR_RES_DARK);
2914 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2915 add_flag(flgs, TR_RES_FIRE);
2916 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2917 add_flag(flgs, TR_RES_ACID);
2920 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2925 for (i = 0; i < TR_FLAG_SIZE; i++)
2928 if (p_ptr->special_defense & DEFENSE_ACID)
2929 add_flag(flgs, TR_RES_ACID);
2930 if (p_ptr->special_defense & DEFENSE_ELEC)
2931 add_flag(flgs, TR_RES_ELEC);
2932 if (p_ptr->special_defense & DEFENSE_FIRE)
2933 add_flag(flgs, TR_RES_FIRE);
2934 if (p_ptr->special_defense & DEFENSE_COLD)
2935 add_flag(flgs, TR_RES_COLD);
2936 if (p_ptr->wraith_form)
2937 add_flag(flgs, TR_RES_DARK);
2940 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2945 for (i = 0; i < TR_FLAG_SIZE; i++)
2948 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2950 add_flag(flgs, TR_RES_ACID);
2951 add_flag(flgs, TR_RES_ELEC);
2952 add_flag(flgs, TR_RES_FIRE);
2953 add_flag(flgs, TR_RES_COLD);
2955 if (prace_is_(RACE_ANDROID))
2956 add_flag(flgs, TR_RES_ELEC);
2957 if (prace_is_(RACE_ENT))
2958 add_flag(flgs, TR_RES_FIRE);
2959 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2960 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2961 add_flag(flgs, TR_RES_LITE);
2966 * A struct for storing misc. flags
2969 u32b player_flags[TR_FLAG_SIZE];
2970 u32b tim_player_flags[TR_FLAG_SIZE];
2971 u32b player_imm[TR_FLAG_SIZE];
2972 u32b tim_player_imm[TR_FLAG_SIZE];
2973 u32b player_vuln[TR_FLAG_SIZE];
2974 u32b known_obj_imm[TR_FLAG_SIZE];
2979 * Helper function, see below
2981 static void display_flag_aux(int row, int col, cptr header,
2982 int flag1, all_player_flags *f, u16b mode)
2987 byte header_color = TERM_L_DARK;
2988 int header_col = col;
2990 if (have_flag(f->player_vuln, flag1) &&
2991 !(have_flag(f->known_obj_imm, flag1) ||
2992 have_flag(f->player_imm, flag1) ||
2993 have_flag(f->tim_player_imm, flag1)))
2997 col += strlen(header) + 1;
2999 /* Weapon flags need only two column */
3000 if (mode & DP_WP) max_i = INVEN_LARM + 1;
3001 else max_i = INVEN_TOTAL;
3003 /* Check equipment */
3004 for (i = INVEN_RARM; i < max_i; i++)
3006 u32b flgs[TR_FLAG_SIZE];
3010 o_ptr = &inventory[i];
3013 object_flags_known(o_ptr, flgs);
3016 if (!(mode & DP_IMM))
3017 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3020 if (mode & DP_CURSE)
3022 if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
3024 c_put_str(TERM_L_DARK, "+", row, col);
3025 header_color = TERM_WHITE;
3027 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
3029 c_put_str(TERM_WHITE, "+", row, col);
3030 header_color = TERM_WHITE;
3032 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
3034 c_put_str(TERM_WHITE, "*", row, col);
3035 header_color = TERM_WHITE;
3038 else if (flag1 == TR_LITE_1)
3040 if (have_flag(flgs, TR_LITE_M1) || have_flag(flgs, TR_LITE_M2) || have_flag(flgs, TR_LITE_M3))
3042 c_put_str(TERM_L_DARK, "+", row, col);
3043 header_color = TERM_WHITE;
3045 else if (have_flag(flgs, TR_LITE_1) || have_flag(flgs, TR_LITE_2) || have_flag(flgs, TR_LITE_3))
3047 c_put_str(TERM_WHITE, "+", row, col);
3048 header_color = TERM_WHITE;
3053 if (have_flag(flgs, flag1))
3055 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
3056 (mode & DP_IMM) ? "*" : "+", row, col);
3057 header_color = TERM_WHITE;
3065 /* Assume that player flag is already written */
3068 if (header_color != TERM_L_DARK)
3070 /* Overwrite Header Color */
3071 c_put_str(header_color, header, row, header_col);
3077 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
3080 if (have_flag(f->player_flags, flag1))
3082 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
3083 header_color = TERM_WHITE;
3086 /* Timed player flags */
3087 if (have_flag(f->tim_player_flags, flag1))
3089 c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
3090 header_color = TERM_WHITE;
3094 if (have_flag(f->tim_player_imm, flag1))
3096 c_put_str(TERM_YELLOW, "*", row, col);
3097 header_color = TERM_WHITE;
3099 if (have_flag(f->player_imm, flag1))
3101 c_put_str(TERM_WHITE, "*", row, col);
3102 header_color = TERM_WHITE;
3106 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
3109 c_put_str(header_color, header, row, header_col);
3114 * Special display, part 1
3116 static void display_player_flag_info(void)
3123 /* Extract flags and store */
3124 player_flags(f.player_flags);
3125 tim_player_flags(f.tim_player_flags);
3126 player_immunity(f.player_imm);
3127 tim_player_immunity(f.tim_player_imm);
3128 known_obj_immunity(f.known_obj_imm);
3129 player_vuln_flags(f.player_vuln);
3136 display_player_equippy(row-2, col+8, 0);
3137 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3140 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3141 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3142 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3143 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3144 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3145 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3146 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3147 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3148 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3149 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3150 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3151 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3152 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3153 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3155 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3156 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3157 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3158 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3159 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3160 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3161 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3162 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3163 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3164 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3165 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3166 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3167 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3168 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3177 display_player_equippy(row-2, col+8, 0);
3179 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3182 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3183 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3184 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3185 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3186 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3187 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3188 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3189 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3190 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3191 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3193 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3194 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3195 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3196 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3197 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3198 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3199 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3200 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3201 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3202 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3211 display_player_equippy(row-2, col+12, 0);
3213 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3216 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3217 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3218 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3219 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3220 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3221 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3222 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3223 display_flag_aux(row+7, col, "ÉâÍ· :", TR_LEVITATION, &f, 0);
3224 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE_1, &f, 0);
3225 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3227 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3228 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3229 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3230 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3231 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3232 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3233 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3234 display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
3235 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
3236 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3243 * Special display, part 2
3245 static void display_player_other_flag_info(void)
3252 /* Extract flags and store */
3253 player_flags(f.player_flags);
3254 tim_player_flags(f.tim_player_flags);
3255 player_immunity(f.player_imm);
3256 tim_player_immunity(f.tim_player_imm);
3257 known_obj_immunity(f.known_obj_imm);
3258 player_vuln_flags(f.player_vuln);
3265 display_player_equippy(row-2, col+12, DP_WP);
3267 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3270 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3271 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3272 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3273 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3274 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3275 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3276 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3277 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3278 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3279 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3280 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3281 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3282 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3283 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3284 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3285 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3286 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3287 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3288 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3289 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3290 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3291 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3292 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3293 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3294 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3295 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3296 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3297 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3299 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3300 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3301 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3302 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3303 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3304 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3305 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3306 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3307 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3308 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3309 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3310 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3311 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3312 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3313 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3314 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3315 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3316 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3317 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3318 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3319 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3320 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3321 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3322 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3323 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3324 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3325 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3326 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3335 display_player_equippy(row-2, col+13, 0);
3336 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
3339 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
3340 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3341 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3342 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3343 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3344 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3345 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3346 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3347 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3348 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3349 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3350 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3351 display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
3352 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3353 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3354 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3355 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3356 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3357 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3359 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3360 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3361 display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
3362 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3363 display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
3364 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3365 display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
3366 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3367 display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
3368 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3369 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3370 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3371 display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
3372 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3373 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3374 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3375 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3376 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3377 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3384 col = col + 12 + 17;
3386 display_player_equippy(row-2, col+14, 0);
3388 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3391 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3392 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3393 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3394 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3395 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3396 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3398 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3399 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3400 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3401 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3402 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3403 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3405 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3406 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3407 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3408 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3410 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3411 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3412 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3413 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3414 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3415 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3417 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3418 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3419 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3420 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3421 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3422 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3424 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3425 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3426 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3427 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3434 * Special display, part 2a
3436 static void display_player_misc_info(void)
3441 /* Display basics */
3443 put_str("̾Á° :", 1, 26);
3444 put_str("ÀÊÌ :", 3, 1);
3445 put_str("¼ï² :", 4, 1);
3446 put_str("¿¦¶È :", 5, 1);
3448 put_str("Name :", 1, 26);
3449 put_str("Sex :", 3, 1);
3450 put_str("Race :", 4, 1);
3451 put_str("Class :", 5, 1);
3454 strcpy(tmp,ap_ptr->title);
3461 strcat(tmp,player_name);
3463 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3464 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3465 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3466 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3468 /* Display extras */
3470 put_str("¥ì¥Ù¥ë:", 6, 1);
3471 put_str("£È£Ð :", 7, 1);
3472 put_str("£Í£Ð :", 8, 1);
3474 put_str("Level :", 6, 1);
3475 put_str("Hits :", 7, 1);
3476 put_str("Mana :", 8, 1);
3480 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3481 c_put_str(TERM_L_BLUE, buf, 6, 9);
3482 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3483 c_put_str(TERM_L_BLUE, buf, 7, 9);
3484 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3485 c_put_str(TERM_L_BLUE, buf, 8, 9);
3490 * Special display, part 2b
3492 * How to print out the modifications and sustains.
3493 * Positive mods with no sustain will be light green.
3494 * Positive mods with a sustain will be dark green.
3495 * Sustains (with no modification) will be a dark green 's'.
3496 * Negative mods (from a curse) will be red.
3497 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3498 * No mod, no sustain, will be a slate '.'
3500 static void display_player_stat_info(void)
3507 u32b flgs[TR_FLAG_SIZE];
3521 /* Print out the labels for the columns */
3523 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3524 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3525 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3526 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3527 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3529 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3530 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3531 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3532 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3533 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3537 /* Display the stats */
3538 for (i = 0; i < 6; i++)
3542 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3543 else r_adj = rp_ptr->r_adj[i];
3545 /* Calculate equipment adjustment */
3548 /* Icky formula to deal with the 18 barrier */
3549 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3550 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3551 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3552 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3553 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3554 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3556 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3557 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3559 if (prace_is_(RACE_ENT))
3565 if (p_ptr->lev > 25) r_adj++;
3566 if (p_ptr->lev > 40) r_adj++;
3567 if (p_ptr->lev > 45) r_adj++;
3570 if (p_ptr->lev > 25) r_adj--;
3571 if (p_ptr->lev > 40) r_adj--;
3572 if (p_ptr->lev > 45) r_adj--;
3578 e_adj -= cp_ptr->c_adj[i];
3579 e_adj -= ap_ptr->a_adj[i];
3581 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3582 /* Reduced name of stat */
3583 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3585 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3588 /* Internal "natural" max value. Maxes at 18/100 */
3589 /* This is useful to see if you are maxed out */
3590 cnv_stat(p_ptr->stat_max[i], buf);
3591 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3594 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3596 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3599 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3601 /* Race, class, and equipment modifiers */
3602 (void)sprintf(buf, "%3d", r_adj);
3603 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3604 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3605 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3606 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3607 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3608 (void)sprintf(buf, "%3d", (int)e_adj);
3609 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3611 /* Actual maximal modified value */
3612 cnv_stat(p_ptr->stat_top[i], buf);
3613 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3615 /* Only display stat_use if not maximal */
3616 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3618 cnv_stat(p_ptr->stat_use[i], buf);
3619 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3624 col = stat_col + 41;
3626 /* Header and Footer */
3627 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3629 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3631 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3635 /* Process equipment */
3636 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3639 o_ptr = &inventory[i];
3641 /* Acquire "known" flags */
3642 object_flags_known(o_ptr, flgs);
3644 /* Initialize color based of sign of pval. */
3645 for (stat = 0; stat < 6; stat++)
3652 if (have_flag(flgs, stat))
3658 if (o_ptr->pval > 0)
3664 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3667 if (have_flag(flgs, stat + TR_SUST_STR))
3669 /* Dark green for sustained stats */
3674 if (o_ptr->pval < 0)
3680 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3685 else if (have_flag(flgs, stat + TR_SUST_STR))
3687 /* Dark green "s" */
3692 /* Dump proper character */
3693 Term_putch(col, row + stat+1, a, c);
3704 for (stat = 0; stat < 6; stat++)
3711 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3717 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3718 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3719 if (p_ptr->tsuyoshi) dummy += 4;
3721 else if (stat == A_WIS || stat == A_INT)
3723 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3724 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3726 else if (stat == A_DEX)
3728 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3729 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3730 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3732 else if (stat == A_CON)
3734 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3735 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3736 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3737 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3738 if (p_ptr->tsuyoshi) dummy += 4;
3740 else if (stat == A_CHR)
3742 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3743 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3744 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3745 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3746 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3747 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3763 if (dummy < 10) c = '0' + dummy;
3773 if (dummy > -10) c = '0' - dummy;
3780 if (have_flag(flgs, stat + TR_SUST_STR))
3782 /* Dark green "s" */
3789 Term_putch(col, row + stat+1, a, c);
3795 * Display the character on the screen (various modes)
3797 * The top one and bottom two lines are left blank.
3799 * Mode 0 = standard display with skills
3800 * Mode 1 = standard display with history
3801 * Mode 2 = summary of various things
3802 * Mode 3 = summary of various things (part 2)
3803 * Mode 4 = mutations
3805 void display_player(int mode)
3814 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3823 if ((mode == 0) || (mode == 1))
3825 /* Name, Sex, Race, Class */
3827 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3829 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3832 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3833 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3834 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3835 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3840 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3842 strcpy(tmp, realm_names[p_ptr->realm1]);
3843 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3846 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3847 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3849 /* Age, Height, Weight, Social */
3850 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3852 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3853 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3854 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3855 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3857 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3858 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3859 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3860 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3862 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3865 /* Display the stats */
3866 for (i = 0; i < 6; i++)
3868 /* Special treatment of "injured" stats */
3869 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3873 /* Use lowercase stat name */
3874 put_str(stat_names_reduced[i], 3 + i, 53);
3876 /* Get the current stat */
3877 value = p_ptr->stat_use[i];
3879 /* Obtain the current stat (modified) */
3880 cnv_stat(value, buf);
3882 /* Display the current stat (modified) */
3883 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
3885 /* Acquire the max stat */
3886 value = p_ptr->stat_top[i];
3888 /* Obtain the maximum stat (modified) */
3889 cnv_stat(value, buf);
3891 /* Display the maximum stat (modified) */
3892 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
3895 /* Normal treatment of "normal" stats */
3898 /* Assume uppercase stat name */
3899 put_str(stat_names[i], 3 + i, 53);
3901 /* Obtain the current stat (modified) */
3902 cnv_stat(p_ptr->stat_use[i], buf);
3904 /* Display the current stat (modified) */
3905 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
3908 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3911 c_put_str(TERM_WHITE, "!", 3 + i, 58);
3913 c_put_str(TERM_WHITE, "!", 3 + i, 58-2);
3918 /* Display "history" info */
3924 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3926 put_str("(Character Background)", 11, 25);
3929 for (i = 0; i < 4; i++)
3931 put_str(p_ptr->history[i], i + 12, 10);
3938 if (p_ptr->total_winner)
3941 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3943 sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3946 else if (!dun_level)
3949 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3951 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3954 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3956 /* Get the quest text */
3957 /* Bewere that INIT_ASSIGN resets the cur_num. */
3958 init_flags = INIT_NAME_ONLY;
3960 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3963 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3965 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3971 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3973 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3977 else if (character_dungeon)
3982 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3984 sprintf(statmsg, "...Now, you are in %s.", map_name());
3987 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3989 /* Clear the text */
3990 /* Must be done before doing INIT_SHOW_TEXT */
3991 for (i = 0; i < 10; i++)
3993 quest_text[i][0] = '\0';
3995 quest_text_line = 0;
3997 /* Get the quest text */
3998 init_flags = INIT_NAME_ONLY;
4000 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
4003 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
4005 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
4011 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
4013 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
4020 char temp[64*2], *t;
4021 roff_to_buf(statmsg, 60, temp, sizeof(temp));
4023 for(i=0 ; i<2 ; i++)
4029 put_str(t, i + 5 + 12, 10);
4037 /* Display "various" info */
4040 display_player_middle();
4041 display_player_various();
4048 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
4051 display_player_misc_info();
4052 display_player_stat_info();
4053 display_player_flag_info();
4059 display_player_other_flag_info();
4064 do_cmd_knowledge_mutations();
4072 static void dump_aux_display_player(FILE *fff)
4079 /* Display player */
4082 /* Dump part of the screen */
4083 for (y = 1; y < 22; y++)
4086 for (x = 0; x < 79; x++)
4088 /* Get the attr/char */
4089 (void)(Term_what(x, y, &a, &c));
4095 /* End the string */
4098 /* Kill trailing spaces */
4099 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4103 fprintf(fff, "%s\n", buf);
4105 fprintf(fff, "%s\n", buf);
4110 /* Display history */
4113 /* Dump part of the screen */
4114 for (y = 10; y < 19; y++)
4117 for (x = 0; x < 79; x++)
4119 /* Get the attr/char */
4120 (void)(Term_what(x, y, &a, &c));
4126 /* End the string */
4129 /* Kill trailing spaces */
4130 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4133 fprintf(fff, "%s\n", buf);
4138 /* Display flags (part 1) */
4141 /* Dump part of the screen */
4142 for (y = 2; y < 22; y++)
4145 for (x = 0; x < 79; x++)
4147 /* Get the attr/char */
4148 (void)(Term_what(x, y, &a, &c));
4150 /* Dump it (Ignore equippy tile graphic) */
4157 /* End the string */
4160 /* Kill trailing spaces */
4161 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4164 fprintf(fff, "%s\n", buf);
4169 /* Display flags (part 2) */
4172 /* Dump part of the screen */
4173 for (y = 1; y < 22; y++)
4176 for (x = 0; x < 79; x++)
4178 /* Get the attr/char */
4179 (void)(Term_what(x, y, &a, &c));
4181 /* Dump it (Ignore equippy tile graphic) */
4188 /* End the string */
4191 /* Kill trailing spaces */
4192 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4195 fprintf(fff, "%s\n", buf);
4205 static void dump_aux_pet(FILE *fff)
4209 bool pet_settings = FALSE;
4212 for (i = m_max - 1; i >= 1; i--)
4214 monster_type *m_ptr = &m_list[i];
4216 if (!m_ptr->r_idx) continue;
4217 if (!is_pet(m_ptr)) continue;
4218 pet_settings = TRUE;
4219 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4223 fprintf(fff, "\n\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4225 fprintf(fff, "\n\n [Leading Pets]\n\n");
4229 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4230 fprintf(fff, "%s\n", pet_name);
4236 fprintf(fff, "\n\n [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
4238 fprintf(fff, "\n\n [Command for Pets]\n");
4242 fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4244 fprintf(fff, "\n Pets open doors: %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
4248 fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4250 fprintf(fff, "\n Pets pick up items: %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
4254 fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4256 fprintf(fff, "\n Allow teleport: %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
4260 fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4262 fprintf(fff, "\n Allow cast attack spell: %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
4266 fprintf(fff, "\n ¾¤´ËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4268 fprintf(fff, "\n Allow cast summon spell: %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
4272 fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4274 fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
4285 static void dump_aux_class_special(FILE *fff)
4287 if (p_ptr->pclass == CLASS_BLUE_MAGE)
4294 int spellnum[MAX_MONSPELLS];
4295 s32b f4 = 0, f5 = 0, f6 = 0;
4300 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4303 strcat(p[col], "\n\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4305 strcat(p[col], "\n\n [Learned Blue Magic]\n");
4312 set_rf_masks(&f4, &f5, &f6, j);
4315 case MONSPELL_TYPE_BOLT:
4317 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4319 strcat(p[col], "\n [Bolt Type]\n");
4323 case MONSPELL_TYPE_BALL:
4325 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4327 strcat(p[col], "\n [Ball Type]\n");
4331 case MONSPELL_TYPE_BREATH:
4333 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4335 strcat(p[col], "\n [ Breath ]\n");
4339 case MONSPELL_TYPE_SUMMON:
4341 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4343 strcat(p[col], "\n [Summonning]\n");
4347 case MONSPELL_TYPE_OTHER:
4349 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4351 strcat(p[col], "\n [Other Type]\n");
4356 for (i = 0, num = 0; i < 32; i++)
4358 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4362 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4366 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4371 strcat(p[col], " ");
4373 for (i = 0; i < num; i++)
4375 if (p_ptr->magic_num2[spellnum[i]])
4378 /* Dump blue magic */
4379 l1 = strlen(p[col]);
4380 l2 = strlen(monster_powers_short[spellnum[i]]);
4381 if ((l1 + l2) >= 75)
4383 strcat(p[col], "\n");
4385 strcat(p[col], " ");
4387 strcat(p[col], monster_powers_short[spellnum[i]]);
4388 strcat(p[col], ", ");
4395 strcat(p[col], "¤Ê¤·");
4397 strcat(p[col], "None");
4402 if (p[col][strlen(p[col])-2] == ',')
4404 p[col][strlen(p[col])-2] = '\0';
4408 p[col][strlen(p[col])-10] = '\0';
4412 strcat(p[col], "\n");
4415 for (i=0;i<=col;i++)
4420 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4422 char s[EATER_EXT][MAX_NLEN];
4423 int tval, ext, k_idx;
4427 fprintf(fff, "\n\n [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
4429 fprintf(fff, "\n\n [Magic devices eaten]\n");
4432 for (ext = 0; ext < 3; ext++)
4436 /* Dump an extent name */
4442 fprintf(fff, "\n[¾ó]\n");
4444 fprintf(fff, "\n[Staffs]\n");
4450 fprintf(fff, "\n[ËâË¡ËÀ]\n");
4452 fprintf(fff, "\n[Wands]\n");
4458 fprintf(fff, "\n[¥í¥Ã¥É]\n");
4460 fprintf(fff, "\n[Rods]\n");
4465 /* Get magic device names that were eaten */
4466 for (i = 0; i < EATER_EXT; i++)
4468 int idx = EATER_EXT * ext + i;
4470 magic_num = p_ptr->magic_num2[idx];
4471 if (!magic_num) continue;
4473 k_idx = lookup_kind(tval, i);
4474 if (!k_idx) continue;
4475 sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
4479 /* Dump magic devices in this extent */
4482 for (i = 0; i < eat_num; i++)
4485 if (i % 3 < 2) fputs(" ", fff);
4486 else fputs("\n", fff);
4489 if (i % 3 > 0) fputs("\n", fff);
4491 else /* Not found */
4494 fputs(" (¤Ê¤·)\n", fff);
4496 fputs(" (none)\n", fff);
4507 static void dump_aux_quest(FILE *fff)
4515 fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4517 fprintf(fff, "\n\n [Quest Information]\n");
4520 /* Allocate Memory */
4521 C_MAKE(quest_num, max_quests, int);
4523 /* Sort by compete level */
4524 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4525 ang_sort_comp = ang_sort_comp_quest_num;
4526 ang_sort_swap = ang_sort_swap_quest_num;
4527 ang_sort(quest_num, &dummy, max_quests);
4529 /* Dump Quest Information */
4531 do_cmd_knowledge_quests_completed(fff, quest_num);
4533 do_cmd_knowledge_quests_failed(fff, quest_num);
4537 C_KILL(quest_num, max_quests, int);
4544 static void dump_aux_last_message(FILE *fff)
4548 if (!p_ptr->total_winner)
4553 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4555 fprintf(fff, "\n [Last Messages]\n\n");
4557 for (i = MIN(message_num(), 30); i >= 0; i--)
4559 fprintf(fff,"> %s\n",message_str((s16b)i));
4564 /* Hack -- *Winning* message */
4565 else if (p_ptr->last_message)
4568 fprintf(fff, "\n [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
4570 fprintf(fff, "\n [*Winning* Message]\n\n");
4572 fprintf(fff," %s\n", p_ptr->last_message);
4582 static void dump_aux_recall(FILE *fff)
4587 fprintf(fff, "\n [µ¢´Ô¾ì½ê]\n\n");
4589 fprintf(fff, "\n [Recall Depth]\n\n");
4592 for (y = 1; y < max_d_idx; y++)
4596 if (!d_info[y].maxdepth) continue;
4597 if (!max_dlv[y]) continue;
4598 if (d_info[y].final_guardian)
4600 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4602 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4605 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4607 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4616 static void dump_aux_options(FILE *fff)
4619 fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
4621 fprintf(fff, "\n [Option Settings]\n");
4627 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4629 fprintf(fff, "\n Preserve Mode: ON");
4634 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4636 fprintf(fff, "\n Preserve Mode: OFF");
4640 if (ironman_small_levels)
4642 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4644 fprintf(fff, "\n Small Levels: ALWAYS");
4647 else if (always_small_levels)
4649 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4651 fprintf(fff, "\n Small Levels: ON");
4654 else if (small_levels)
4656 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4658 fprintf(fff, "\n Small Levels: ENABLED");
4663 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4665 fprintf(fff, "\n Small Levels: OFF");
4671 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4673 fprintf(fff, "\n Vanilla Town: ON");
4678 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4680 fprintf(fff, "\n Lite Town: ON");
4686 fprintf(fff, "\n Ź¤Ê¤·: ON");
4688 fprintf(fff, "\n No Shops: ON");
4692 if (ironman_downward)
4694 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4696 fprintf(fff, "\n Diving Only: ON");
4702 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4704 fprintf(fff, "\n Unusual Rooms: ON");
4708 if (ironman_nightmare)
4710 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4712 fprintf(fff, "\n Nightmare Mode: ON");
4716 if (ironman_empty_levels)
4718 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4720 fprintf(fff, "\n Arena Levels: ALWAYS");
4723 else if (empty_levels)
4725 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4727 fprintf(fff, "\n Arena Levels: ENABLED");
4732 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4734 fprintf(fff, "\n Arena Levels: OFF");
4742 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
4744 fprintf(fff, "\n You have done something illegal.\n");
4754 static void dump_aux_arena(FILE *fff)
4756 if (lite_town || vanilla_town) return;
4758 if (p_ptr->arena_number < 0)
4760 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4763 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4765 fprintf(fff, "\n Arena: Defeated\n");
4771 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4772 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4774 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4775 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4776 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4780 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4783 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4785 fprintf(fff, "\n Arena: True Champion\n");
4788 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4791 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4793 fprintf(fff, "\n Arena: Champion\n");
4799 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4801 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4812 static void dump_aux_monsters(FILE *fff)
4814 /* Monsters slain */
4817 long uniq_total = 0;
4818 long norm_total = 0;
4821 /* Sort by monster level */
4825 fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
4827 fprintf(fff, "\n [Defeated Monsters]\n\n");
4830 /* Allocate the "who" array */
4831 C_MAKE(who, max_r_idx, s16b);
4833 /* Count monster kills */
4834 for (k = 1; k < max_r_idx; k++)
4836 monster_race *r_ptr = &r_info[k];
4838 /* Ignore unused index */
4839 if (!r_ptr->name) continue;
4841 /* Unique monsters */
4842 if (r_ptr->flags1 & RF1_UNIQUE)
4844 bool dead = (r_ptr->max_num == 0);
4849 /* Add a unique monster to the list */
4850 who[uniq_total++] = k;
4854 /* Normal monsters */
4857 if (r_ptr->r_pkills > 0)
4859 norm_total += r_ptr->r_pkills;
4865 /* No monsters is defeated */
4869 fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4871 fprintf(fff,"You have defeated no enemies yet.\n");
4875 /* Defeated more than one normal monsters */
4876 else if (uniq_total == 0)
4879 fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
4881 fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
4885 /* Defeated more than one unique monsters */
4886 else /* if (uniq_total > 0) */
4889 fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
4891 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
4895 /* Select the sort method */
4896 ang_sort_comp = ang_sort_comp_hook;
4897 ang_sort_swap = ang_sort_swap_hook;
4899 /* Sort the array by dungeon depth of monsters */
4900 ang_sort(who, &why, uniq_total);
4903 fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
4905 fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
4909 for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
4911 monster_race *r_ptr = &r_info[who[k]];
4914 fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
4916 fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
4922 /* Free the "who" array */
4923 C_KILL(who, max_r_idx, s16b);
4930 static void dump_aux_race_history(FILE *fff)
4932 if (p_ptr->old_race1 || p_ptr->old_race2)
4937 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4939 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4941 for (i = 0; i < MAX_RACES; i++)
4943 if (p_ptr->start_race == i) continue;
4946 if (!(p_ptr->old_race1 & 1L << i)) continue;
4950 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4953 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4955 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4967 static void dump_aux_realm_history(FILE *fff)
4969 if (p_ptr->old_realm)
4974 for (i = 0; i < MAX_MAGIC; i++)
4976 if (!(p_ptr->old_realm & 1L << i)) continue;
4978 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4980 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4991 static void dump_aux_virtues(FILE *fff)
4994 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4996 fprintf(fff, "\n\n [Virtues]\n\n");
5000 fprintf(fff, "°À : %s\n", your_alignment());
5002 fprintf(fff, "Your alighnment : %s\n", your_alignment());
5013 static void dump_aux_mutations(FILE *fff)
5015 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
5018 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
5020 fprintf(fff, "\n\n [Mutations]\n\n");
5023 dump_mutations(fff);
5031 static void dump_aux_equipment_inventory(FILE *fff)
5034 char o_name[MAX_NLEN];
5036 /* Dump the equipment */
5040 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
5042 fprintf(fff, " [Character Equipment]\n\n");
5045 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5047 object_desc(o_name, &inventory[i], 0);
5048 if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
5050 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
5052 strcpy(o_name, "(wielding with two-hands)");
5055 fprintf(fff, "%c) %s\n",
5056 index_to_label(i), o_name);
5058 fprintf(fff, "\n\n");
5061 /* Dump the inventory */
5063 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
5065 fprintf(fff, " [Character Inventory]\n\n");
5068 for (i = 0; i < INVEN_PACK; i++)
5070 /* Don't dump the empty slots */
5071 if (!inventory[i].k_idx) break;
5073 /* Dump the inventory slots */
5074 object_desc(o_name, &inventory[i], 0);
5075 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
5078 /* Add an empty line */
5079 fprintf(fff, "\n\n");
5086 static void dump_aux_home_museum(FILE *fff)
5088 char o_name[MAX_NLEN];
5091 /* Do we need it?? */
5092 /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
5094 /* Print the home */
5095 st_ptr = &town[1].store[STORE_HOME];
5097 /* Home -- if anything there */
5098 if (st_ptr->stock_num)
5104 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
5106 fprintf(fff, " [Home Inventory]\n");
5109 /* Dump all available items */
5110 for (i = 0; i < st_ptr->stock_num; i++)
5114 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5116 fprintf(fff, "\n ( page %d )\n", x++);
5118 object_desc(o_name, &st_ptr->stock[i], 0);
5119 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5122 /* Add an empty line */
5123 fprintf(fff, "\n\n");
5127 /* Print the home */
5128 st_ptr = &town[1].store[STORE_MUSEUM];
5130 /* Home -- if anything there */
5131 if (st_ptr->stock_num)
5137 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
5139 fprintf(fff, " [Museum]\n");
5142 /* Dump all available items */
5143 for (i = 0; i < st_ptr->stock_num; i++)
5146 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
5147 object_desc(o_name, &st_ptr->stock[i], 0);
5148 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5150 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
5151 object_desc(o_name, &st_ptr->stock[i], 0);
5152 fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
5157 /* Add an empty line */
5158 fprintf(fff, "\n\n");
5164 * Output the character dump to a file
5166 errr make_character_dump(FILE *fff)
5169 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
5170 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5172 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
5173 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
5178 dump_aux_display_player(fff);
5179 dump_aux_last_message(fff);
5180 dump_aux_options(fff);
5181 dump_aux_recall(fff);
5182 dump_aux_quest(fff);
5183 dump_aux_arena(fff);
5184 dump_aux_monsters(fff);
5185 dump_aux_virtues(fff);
5186 dump_aux_race_history(fff);
5187 dump_aux_realm_history(fff);
5188 dump_aux_class_special(fff);
5189 dump_aux_mutations(fff);
5192 dump_aux_equipment_inventory(fff);
5193 dump_aux_home_museum(fff);
5196 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
5198 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
5205 * Hack -- Dump a character description file
5207 * XXX XXX XXX Allow the "full" flag to dump additional info,
5208 * and trigger its usage from various places in the code.
5210 errr file_character(cptr name)
5216 /* Build the filename */
5217 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
5219 /* File type is "TEXT" */
5220 FILE_TYPE(FILE_TYPE_TEXT);
5222 /* Check for existing file */
5223 fd = fd_open(buf, O_RDONLY);
5230 /* Close the file */
5235 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
5237 (void)sprintf(out_val, "Replace existing file %s? ", buf);
5242 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
5245 /* Open the non-existing file */
5246 if (fd < 0) fff = my_fopen(buf, "w");
5253 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
5255 prt("Character dump failed!", 0, 0);
5264 (void)make_character_dump(fff);
5272 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
5274 msg_print("Character dump successful.");
5285 * Display single line of on-line help file
5287 * You can insert some special color tag to change text color.
5289 * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
5291 * A colored segment is between "[[[[y|" and the last "|".
5292 * You can use any single character in place of the "|".
5294 static void show_file_aux_line(cptr str, int cy, cptr shower)
5296 static const char tag_str[] = "[[[[";
5297 byte color = TERM_WHITE;
5305 /* Make a lower case version of str for searching */
5310 /* Initial cursor position */
5311 Term_gotoxy(cx, cy);
5313 for (i = 0; str[i];)
5315 int len = strlen(&str[i]);
5316 int showercol = len + 1;
5317 int bracketcol = len + 1;
5321 /* Search for a shower string in the line */
5324 ptr = my_strstr(&lcstr[i], shower);
5325 if (ptr) showercol = ptr - &lcstr[i];
5328 /* Search for a color segment tag */
5329 ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
5330 if (ptr) bracketcol = ptr - &str[i];
5332 /* A color tag is found */
5333 if (bracketcol < endcol) endcol = bracketcol;
5335 /* The shower string is found before the color tag */
5336 if (showercol < endcol) endcol = showercol;
5338 /* Print a segment of the line */
5339 Term_addstr(endcol, color, &str[i]);
5343 /* Shower string? */
5344 if (endcol == showercol)
5346 int showerlen = strlen(shower);
5348 /* Print the shower string in yellow */
5349 Term_addstr(showerlen, TERM_YELLOW, &str[i]);
5354 /* Colored segment? */
5355 else if (endcol == bracketcol)
5359 /* Found the end of colored segment */
5362 /* Now looking for an another tag_str */
5365 /* Set back to the default color */
5370 /* Found a tag_str, and get a tag color */
5371 i += sizeof(tag_str)-1;
5374 color = color_char_to_attr(str[i]);
5376 /* Illegal color tag */
5377 if (color == 255 || str[i+1] == '\0')
5379 /* Illegal color tag */
5382 /* Print the broken tag as a string */
5383 Term_addstr(-1, TERM_WHITE, tag_str);
5384 cx += sizeof(tag_str)-1;
5388 /* Skip the color tag */
5391 /* Now looking for a close tag */
5394 /* Skip the close-tag-indicator */
5400 } /* for (i = 0; str[i];) */
5402 /* Clear rest of line */
5403 Term_erase(cx, cy, 255);
5408 * Recursive file perusal.
5410 * Process various special text in the input file, including
5411 * the "menu" structures used by the "help file" system.
5413 * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
5415 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
5419 /* Number of "real" lines passed by */
5422 /* Number of "real" lines in the file */
5425 /* Backup value for "line" */
5428 /* This screen has sub-screens */
5431 /* Current help file */
5434 /* Find this string (if any) */
5437 /* Jump to this tag */
5440 /* Hold strings to find/show */
5441 char finder_str[81];
5442 char shower_str[81];
5445 /* String to show */
5449 char filename[1024];
5451 /* Describe this thing */
5457 /* General buffer */
5460 /* Sub-menu information */
5463 bool reverse = (line < 0);
5467 Term_get_size(&wid, &hgt);
5471 strcpy(finder_str, "");
5474 strcpy(shower_str, "");
5477 strcpy(caption, "");
5479 /* Wipe the hooks */
5480 for (i = 0; i < 68; i++)
5485 /* Copy the filename */
5486 strcpy(filename, name);
5488 n = strlen(filename);
5490 /* Extract the tag from the filename */
5491 for (i = 0; i < n; i++)
5493 if (filename[i] == '#')
5496 tag = filename + i + 1;
5501 /* Redirect the name */
5504 /* Hack XXX XXX XXX */
5508 strcpy(caption, what);
5510 /* Access the "file" */
5514 fff = my_fopen(path, "r");
5517 /* Look in "help" */
5522 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5524 sprintf(caption, "Help file '%s'", name);
5528 /* Build the filename */
5529 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5532 fff = my_fopen(path, "r");
5535 /* Look in "info" */
5540 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5542 sprintf(caption, "Info file '%s'", name);
5546 /* Build the filename */
5547 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5550 fff = my_fopen(path, "r");
5553 /* Look in "info" */
5556 /* Build the filename */
5557 path_build(path, sizeof(path), ANGBAND_DIR, name);
5559 for (i = 0; path[i]; i++)
5560 if ('\\' == path[i])
5561 path[i] = PATH_SEP[0];
5565 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5567 sprintf(caption, "Info file '%s'", name);
5571 fff = my_fopen(path, "r");
5579 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5581 msg_format("Cannot open '%s'.", name);
5591 /* Pre-Parse the file */
5596 /* Read a line or stop */
5597 if (my_fgets(fff, buf, sizeof(buf))) break;
5599 /* XXX Parse "menu" items */
5600 if (prefix(str, "***** "))
5602 /* Notice "menu" requests */
5603 if ((str[6] == '[') && isalpha(str[7]))
5605 /* Extract the menu item */
5606 int k = str[7] - 'A';
5608 /* This is a menu file */
5611 if ((str[8] == ']') && (str[9] == ' '))
5613 /* Extract the menu item */
5614 strncpy(hook[k], str + 10, 31);
5616 /* Make sure it's null-terminated */
5620 /* Notice "tag" requests */
5621 else if (str[6] == '<')
5623 size_t len = strlen(str);
5625 if (str[len - 1] == '>')
5627 str[len - 1] = '\0';
5628 if (tag && streq(str + 7, tag)) line = next;
5636 /* Count the "real" lines */
5640 /* Save the number of "real" lines */
5643 /* start from bottom when reverse mode */
5644 if (line == -1) line = ((size-1)/rows)*rows;
5649 /* Display the file */
5652 /* Restart when necessary */
5653 if (line >= size - rows) line = size - rows;
5654 if (line < 0) line = 0;
5656 /* Re-open the file if needed */
5662 /* Hack -- Re-Open the file */
5663 fff = my_fopen(path, "r");
5666 if (!fff) return (FALSE);
5668 /* File has been restarted */
5672 /* Goto the selected line */
5676 if (my_fgets(fff, buf, sizeof(buf))) break;
5678 /* Skip tags/links */
5679 if (prefix(buf, "***** ")) continue;
5681 /* Count the lines */
5685 /* Dump the next 20, or rows, lines of the file */
5686 for (i = 0; i < rows; )
5690 /* Hack -- track the "first" line */
5691 if (!i) line = next;
5693 /* Get a line of the file or stop */
5694 if (my_fgets(fff, buf, sizeof(buf))) break;
5696 /* Hack -- skip "special" lines */
5697 if (prefix(buf, "***** ")) continue;
5699 /* Count the "real" lines */
5702 /* Hack -- keep searching */
5707 /* Make a lower case version of str for searching */
5708 strcpy(lc_buf, str);
5709 str_tolower(lc_buf);
5711 if (!my_strstr(lc_buf, find)) continue;
5714 /* Hack -- stop searching */
5718 show_file_aux_line(str, i + 2, shower);
5720 /* Count the printed lines */
5726 /* Clear rest of line */
5727 Term_erase(0, i + 2, 255);
5732 /* Hack -- failed search */
5742 /* Show a general "title" */
5747 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5749 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5752 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5753 caption, line, size), 0, 0);
5763 caption, line, size), 0, 0);
5766 /* Prompt -- small files */
5771 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5773 prt("[Press ESC to exit.]", hgt - 1, 0);
5778 /* Prompt -- large files */
5783 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5785 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5787 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5791 /* Get a special key code */
5792 skey = inkey_special(TRUE);
5796 /* Show the help for the help */
5798 /* Hack - prevent silly recursion */
5800 if (strcmp(name, "jhelpinfo.txt") != 0)
5801 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5803 if (strcmp(name, "helpinfo.txt") != 0)
5804 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5808 /* Hack -- try showing */
5812 prt("¶¯Ä´: ", hgt - 1, 0);
5814 prt("Show: ", hgt - 1, 0);
5817 strcpy(back_str, shower_str);
5818 if (askfor(shower_str, 80))
5822 /* Make it lowercase */
5823 str_tolower(shower_str);
5826 shower = shower_str;
5828 else shower = NULL; /* Stop showing */
5830 else strcpy(shower_str, back_str);
5833 /* Hack -- try finding */
5838 prt("¸¡º÷: ", hgt - 1, 0);
5840 prt("Find: ", hgt - 1, 0);
5843 strcpy(back_str, finder_str);
5844 if (askfor(finder_str, 80))
5853 /* Make finder lowercase */
5854 str_tolower(finder_str);
5857 shower = finder_str;
5859 else shower = NULL; /* Stop showing */
5861 else strcpy(finder_str, back_str);
5864 /* Hack -- go to a specific line */
5869 prt("¹Ô: ", hgt - 1, 0);
5871 prt("Goto Line: ", hgt - 1, 0);
5876 if (askfor(tmp, 80)) line = atoi(tmp);
5880 /* Hack -- go to the top line */
5885 /* Hack -- go to the bottom line */
5887 line = ((size - 1) / rows) * rows;
5890 /* Hack -- go to a specific file */
5895 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5896 strcpy(tmp, "jhelp.hlp");
5898 prt("Goto File: ", hgt - 1, 0);
5899 strcpy(tmp, "help.hlp");
5902 if (askfor(tmp, 80))
5904 if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
5909 /* Allow backing up */
5911 line = line + (reverse ? rows : -rows);
5912 if (line < 0) line = 0;
5918 if (line < 0) line = 0;
5921 /* Advance a single line */
5924 line = line + (reverse ? -1 : 1);
5925 if (line < 0) line = 0;
5928 /* Move up / down */
5932 if (line < 0) line = 0;
5940 /* Advance one page */
5942 line = line + (reverse ? -rows : rows);
5943 if (line < 0) line = 0;
5952 /* Recurse on numbers */
5957 if (!(skey & SKEY_MASK) && isalpha(skey))
5960 if ((key > -1) && hook[key][0])
5962 /* Recurse on that file */
5963 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5968 /* Hack, dump to file */
5978 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
5980 if (!get_string("File name: ", xtmp, 80)) continue;
5986 /* Build the filename */
5987 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5989 /* Hack -- Re-Open the file */
5990 fff = my_fopen(path, "r");
5992 ffp = my_fopen(buff, "w");
5998 msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
6000 msg_print("Failed to open file.");
6006 sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
6007 my_fputs(ffp, xtmp, 80);
6008 my_fputs(ffp, "\n", 80);
6010 while (!my_fgets(fff, buff, sizeof(buff)))
6011 my_fputs(ffp, buff, 80);
6017 /* Hack -- Re-Open the file */
6018 fff = my_fopen(path, "r");
6021 /* Return to last screen */
6022 if ((skey == ESCAPE) || (skey == '<')) break;
6024 /* Exit on the ^q */
6025 if (skey == KTRL('q')) skey = 'q';
6027 /* Exit on the q key */
6028 if (skey == 'q') break;
6031 /* Close the file */
6035 if (skey == 'q') return (FALSE);
6043 * Peruse the On-Line-Help
6045 void do_cmd_help(void)
6050 /* Peruse the main help file */
6052 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
6054 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
6064 * Process the player name.
6065 * Extract a clean "base name".
6066 * Build the savefile name if needed.
6068 void process_player_name(bool sf)
6071 char old_player_base[32] = "";
6073 if (character_generated) strcpy(old_player_base, player_base);
6075 /* Cannot be too long */
6076 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
6078 if (strlen(player_name) > 8)
6080 if (strlen(player_name) > 15)
6085 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
6087 quit_fmt("The name '%s' is too long!", player_name);
6093 /* Cannot contain "icky" characters */
6094 for (i = 0; player_name[i]; i++)
6096 /* No control characters */
6098 if (iskanji(player_name[i])){i++;continue;}
6099 if (iscntrl( (unsigned char)player_name[i]))
6101 if (iscntrl(player_name[i]))
6105 /* Illegal characters */
6107 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
6109 quit_fmt("The name '%s' contains control chars!", player_name);
6118 /* Extract "useful" letters */
6119 for (i = 0; player_name[i]; i++)
6122 unsigned char c = player_name[i];
6124 char c = player_name[i];
6128 /* Convert "dot" to "underscore" */
6129 if (c == '.') c = '_';
6131 /* Accept all the letters */
6132 player_base[k++] = c;
6137 /* Extract "useful" letters */
6138 for (i = 0; player_name[i]; i++)
6141 unsigned char c = player_name[i];
6143 char c = player_name[i];
6146 /* Accept some letters */
6149 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
6150 player_base[k++] = c;
6152 player_base[k++] = player_name[i];
6155 else if (iskana(c)) player_base[k++] = c;
6159 /* Convert path separator to underscore */
6160 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
6161 player_base[k++] = '_';
6162 i += strlen(PATH_SEP);
6164 /* Convert some characters to underscore */
6166 else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
6167 #elif defined(WINDOWS)
6168 else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
6170 else if (isprint(c)) player_base[k++] = c;
6178 /* Hack -- max length */
6184 player_base[k] = '\0';
6186 /* Require a "base" name */
6187 if (!player_base[0]) strcpy(player_base, "PLAYER");
6190 #ifdef SAVEFILE_MUTABLE
6196 if (!savefile_base[0] && savefile[0])
6203 t = my_strstr(s, PATH_SEP);
6208 strcpy(savefile_base, s);
6211 if (!savefile_base[0] || !savefile[0])
6214 /* Change the savefile name */
6219 strcpy(savefile_base, player_base);
6221 #ifdef SAVEFILE_USE_UID
6222 /* Rename the savefile, using the player_uid and player_base */
6223 (void)sprintf(temp, "%d.%s", player_uid, player_base);
6225 /* Rename the savefile, using the player_base */
6226 (void)sprintf(temp, "%s", player_base);
6230 /* Hack -- support "flat directory" usage on VM/ESA */
6231 (void)sprintf(temp, "%s.sv", player_base);
6234 /* Build the filename */
6235 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
6238 /* Load an autopick preference file */
6239 if (character_generated)
6241 if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
6247 * Gets a name for the character, reacting to name changes.
6249 * Assumes that "display_player(0)" has just been called
6251 * Perhaps we should NOT ask for a name (at "birth()") on
6252 * Unix machines? XXX XXX
6254 * What a horrible name for a global function. XXX XXX XXX
6260 /* Save the player name */
6261 strcpy(tmp, player_name);
6263 /* Prompt for a new name */
6265 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
6267 if (get_string("Enter a name for your character: ", tmp, 15))
6271 strcpy(player_name, tmp);
6274 if (0 == strlen(player_name))
6276 /* Use default name */
6277 strcpy(player_name, "PLAYER");
6280 strcpy(tmp,ap_ptr->title);
6287 strcat(tmp,player_name);
6289 /* Re-Draw the name (in light blue) */
6290 Term_erase(34, 1, 255);
6291 c_put_str(TERM_L_BLUE, tmp, 1, 34);
6293 /* Erase the prompt, etc */
6300 * Hack -- commit suicide
6302 void do_cmd_suicide(void)
6309 /* Verify Retirement */
6310 if (p_ptr->total_winner)
6314 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
6316 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
6321 /* Verify Suicide */
6326 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
6328 if (!get_check("Do you really want to commit suicide? ")) return;
6333 if (!p_ptr->noscore)
6335 /* Special Verification for suicide */
6337 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
6339 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
6345 if (i != '@') return;
6348 /* Initialize "last message" buffer */
6349 if (p_ptr->last_message) string_free(p_ptr->last_message);
6350 p_ptr->last_message = NULL;
6352 /* Hack -- Note *winning* message */
6353 if (p_ptr->total_winner && last_words)
6355 char buf[1024] = "";
6360 while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
6362 while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
6366 while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
6368 while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
6373 p_ptr->last_message = string_make(buf);
6374 msg_print(p_ptr->last_message);
6379 p_ptr->playing = FALSE;
6381 /* Kill the player */
6382 p_ptr->is_dead = TRUE;
6385 p_ptr->leaving = TRUE;
6387 if (!p_ptr->total_winner)
6390 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
6391 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
6393 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
6394 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
6396 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
6399 /* Cause of death */
6401 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
6403 (void)strcpy(p_ptr->died_from, "Quitting");
6413 void do_cmd_save_game(int is_autosave)
6415 /* Autosaves do not disturb */
6419 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
6421 msg_print("Autosaving the game...");
6427 /* Disturb the player */
6431 /* Clear messages */
6439 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
6441 prt("Saving game...", 0, 0);
6448 /* The player is not dead */
6450 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
6452 (void)strcpy(p_ptr->died_from, "(saved)");
6456 /* Forbid suspend */
6457 signals_ignore_tstp();
6459 /* Save the player */
6463 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
6465 prt("Saving game... done.", 0, 0);
6470 /* Save failed (oops) */
6474 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
6476 prt("Saving game... failed!", 0, 0);
6481 /* Allow suspend again */
6482 signals_handle_tstp();
6487 /* Note that the player is not dead */
6489 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
6491 (void)strcpy(p_ptr->died_from, "(alive and well)");
6494 /* HACK -- don't get sanity blast on updating view */
6500 /* Initialize monster process */
6503 /* HACK -- reset the hackish flag */
6509 * Save the game and exit
6511 void do_cmd_save_and_exit(void)
6513 p_ptr->playing = FALSE;
6516 p_ptr->leaving = TRUE;
6518 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
6520 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
6526 * Hack -- Calculates the total number of points earned -JWT-
6528 long total_points(void)
6532 u32b point, point_h, point_l;
6533 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
6535 if (!preserve_mode) mult += 10;
6536 if (!autoroller) mult += 10;
6537 if (!smart_learn) mult -= 20;
6538 if (smart_cheat) mult += 30;
6539 if (ironman_shops) mult += 50;
6540 if (ironman_small_levels) mult += 10;
6541 if (ironman_empty_levels) mult += 20;
6542 if (!powerup_home) mult += 50;
6543 if (ironman_rooms) mult += 100;
6544 if (ironman_nightmare) mult += 100;
6546 if (mult < 5) mult = 5;
6548 for (i = 0; i < max_d_idx; i++)
6549 if(max_dlv[i] > max_dl)
6550 max_dl = max_dlv[i];
6552 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6553 point_h = point_l / 0x10000L;
6554 point_l = point_l % 0x10000L;
6557 point_h += point_l / 0x10000L;
6558 point_l %= 0x10000L;
6560 point_l += ((point_h % 100) << 16);
6564 point = (point_h << 16) + (point_l);
6565 if (p_ptr->arena_number >= 0)
6566 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6568 if (ironman_downward) point *= 2;
6569 if (p_ptr->pclass == CLASS_BERSERKER)
6571 if ( p_ptr->prace == RACE_SPECTRE )
6575 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6578 if (p_ptr->total_winner) point = 2;
6580 if (easy_band) point = (0 - point);
6586 #define GRAVE_LINE_WIDTH 31
6589 * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
6591 static void center_string(char *buf, cptr str)
6598 /* Necessary border */
6599 j = GRAVE_LINE_WIDTH / 2 - i / 2;
6602 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6608 * Save a "bones" file for a dead character
6610 * Note that we will not use these files until Angband 2.8.0, and
6611 * then we will only use the name and level on which death occured.
6613 * Should probably attempt some form of locking...
6615 static void make_bones(void)
6622 /* Ignore wizards and borgs */
6623 if (!(p_ptr->noscore & 0x00FF))
6625 /* Ignore people who die in town */
6630 /* XXX XXX XXX "Bones" name */
6631 sprintf(tmp, "bone.%03d", dun_level);
6633 /* Build the filename */
6634 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6636 /* Attempt to open the bones file */
6637 fp = my_fopen(str, "r");
6639 /* Close it right away */
6640 if (fp) my_fclose(fp);
6642 /* Do not over-write a previous ghost */
6645 /* File type is "TEXT" */
6646 FILE_TYPE(FILE_TYPE_TEXT);
6648 /* Grab permissions */
6651 /* Try to write a new "Bones File" */
6652 fp = my_fopen(str, "w");
6654 /* Drop permissions */
6657 /* Not allowed to write it? Weird. */
6661 fprintf(fp, "%s\n", player_name);
6662 fprintf(fp, "%d\n", p_ptr->mhp);
6663 fprintf(fp, "%d\n", p_ptr->prace);
6664 fprintf(fp, "%d\n", p_ptr->pclass);
6666 /* Close and save the Bones file */
6675 * Redefinable "print_tombstone" action
6677 bool (*tombstone_aux)(void) = NULL;
6681 * Display a "tomb-stone"
6683 static void print_tomb(void)
6687 /* Do we use a special tombstone ? */
6690 /* Use tombstone hook */
6691 done = (*tombstone_aux)();
6694 /* Print the text-tombstone */
6703 time_t ct = time((time_t)0);
6711 /* Build the filename */
6713 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6715 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6718 /* Open the News file */
6719 fp = my_fopen(buf, "r");
6726 /* Dump the file to the screen */
6727 while (0 == my_fgets(fp, buf, sizeof(buf)))
6729 /* Display and advance */
6730 put_str(buf, i++, 0);
6738 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6751 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6754 center_string(buf, player_name);
6755 put_str(buf, 6, 11);
6758 center_string(buf, "the");
6759 put_str(buf, 7, 11);
6762 center_string(buf, p);
6763 put_str(buf, 8, 11);
6765 center_string(buf, cp_ptr->title);
6766 put_str(buf, 10, 11);
6769 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6771 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6773 center_string(buf, tmp);
6774 put_str(buf, 11, 11);
6777 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6779 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6781 center_string(buf, tmp);
6782 put_str(buf, 12, 11);
6785 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6787 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6789 center_string(buf, tmp);
6790 put_str(buf, 13, 11);
6793 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6794 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6796 strcpy(tmp, "<¼«»¦>");
6798 else if (streq(p_ptr->died_from, "ripe"))
6800 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6802 else if (streq(p_ptr->died_from, "Seppuku"))
6804 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6808 roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6809 t = tmp + strlen(tmp) + 1;
6812 strcpy(dummy, t); /* 2nd line */
6813 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6815 for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6818 else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6821 char *name_head = my_strstr(tmp, "¡Ø");
6822 sprintf(dummy2, "%s%s", name_head, dummy);
6823 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6825 strcpy(dummy, dummy2);
6829 else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
6832 char *name_head = my_strstr(tmp, "¡Ö");
6833 sprintf(dummy2, "%s%s", name_head, dummy);
6834 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6836 strcpy(dummy, dummy2);
6840 center_string(buf, dummy);
6841 put_str(buf, 15, 11);
6845 center_string(buf, tmp);
6846 put_str(buf, 14, 11);
6848 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6852 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6853 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6855 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6859 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6864 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6866 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6870 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6873 center_string(buf, tmp);
6874 put_str(buf, 15 + extra_line, 11);
6877 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6878 center_string(buf, tmp);
6879 put_str(buf, 14, 11);
6881 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6882 center_string(buf, tmp);
6883 put_str(buf, 15, 11);
6884 t = tmp + strlen(tmp) + 1;
6887 strcpy(dummy, t); /* 2nd line */
6888 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6890 int dummy_len = strlen(dummy);
6891 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6893 center_string(buf, dummy);
6894 put_str(buf, 16, 11);
6898 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6899 center_string(buf, tmp);
6900 put_str(buf, 17, 11);
6903 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6905 msg_format("Goodbye, %s!", player_name);
6912 * Display some character info
6914 static void show_info(void)
6920 /* Hack -- Know everything in the inven/equip */
6921 for (i = 0; i < INVEN_TOTAL; i++)
6923 o_ptr = &inventory[i];
6925 /* Skip non-objects */
6926 if (!o_ptr->k_idx) continue;
6928 /* Aware and Known */
6929 object_aware(o_ptr);
6930 object_known(o_ptr);
6933 for (i = 1; i < max_towns; i++)
6935 st_ptr = &town[i].store[STORE_HOME];
6937 /* Hack -- Know everything in the home */
6938 for (j = 0; j < st_ptr->stock_num; j++)
6940 o_ptr = &st_ptr->stock[j];
6942 /* Skip non-objects */
6943 if (!o_ptr->k_idx) continue;
6945 /* Aware and Known */
6946 object_aware(o_ptr);
6947 object_known(o_ptr);
6951 /* Hack -- Recalculate bonuses */
6952 p_ptr->update |= (PU_BONUS);
6957 /* Flush all input keys */
6960 /* Flush messages */
6964 /* Describe options */
6966 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6967 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6969 prt("You may now dump a character record to one or more files.", 21, 0);
6970 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6974 /* Dump character records as requested */
6981 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6983 put_str("Filename: ", 23, 0);
6988 strcpy(out_val, "");
6990 /* Ask for filename (or abort) */
6991 if (!askfor(out_val, 60)) return;
6993 /* Return means "show on screen" */
6994 if (!out_val[0]) break;
6999 /* Dump a character file */
7000 (void)file_character(out_val);
7008 /* Display player */
7011 /* Prompt for inventory */
7013 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
7015 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
7019 /* Allow abort at this point */
7020 if (inkey() == ESCAPE) return;
7023 /* Show equipment and inventory */
7025 /* Equipment -- if any */
7029 item_tester_full = TRUE;
7030 (void)show_equip(0);
7032 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7034 prt("You are using: -more-", 0, 0);
7037 if (inkey() == ESCAPE) return;
7040 /* Inventory -- if any */
7044 item_tester_full = TRUE;
7045 (void)show_inven(0);
7047 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
7049 prt("You are carrying: -more-", 0, 0);
7052 if (inkey() == ESCAPE) return;
7055 /* Homes in the different towns */
7056 for (l = 1; l < max_towns; l++)
7058 st_ptr = &town[l].store[STORE_HOME];
7060 /* Home -- if anything there */
7061 if (st_ptr->stock_num)
7063 /* Display contents of the home */
7064 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
7070 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
7072 char o_name[MAX_NLEN];
7076 o_ptr = &st_ptr->stock[i];
7078 /* Print header, clear line */
7079 sprintf(tmp_val, "%c) ", I2A(j));
7080 prt(tmp_val, j+2, 4);
7082 /* Display object description */
7083 object_desc(o_name, o_ptr, 0);
7084 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
7089 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
7091 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
7096 if (inkey() == ESCAPE) return;
7103 static bool check_score(void)
7109 if (highscore_fd < 0)
7112 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
7114 msg_print("Score file unavailable.");
7121 #ifndef SCORE_WIZARDS
7122 /* Wizard-mode pre-empts scoring */
7123 if (p_ptr->noscore & 0x000F)
7126 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7128 msg_print("Score not registered for wizards.");
7137 /* Borg-mode pre-empts scoring */
7138 if (p_ptr->noscore & 0x00F0)
7141 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7143 msg_print("Score not registered for borgs.");
7151 #ifndef SCORE_CHEATERS
7152 /* Cheaters are not scored */
7153 if (p_ptr->noscore & 0xFF00)
7156 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7158 msg_print("Score not registered for cheaters.");
7168 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
7170 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
7175 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7177 msg_print("Score not registered due to interruption.");
7186 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
7188 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
7193 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
7195 msg_print("Score not registered due to quitting.");
7205 * Close up the current game (player may or may not be dead)
7207 * This function is called only from "main.c" and "signals.c".
7209 void close_game(void)
7212 bool do_send = TRUE;
7214 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
7219 /* Flush the messages */
7222 /* Flush the input */
7226 /* No suspending now */
7227 signals_ignore_tstp();
7230 /* Hack -- Character is now "icky" */
7231 character_icky = TRUE;
7234 /* Build the filename */
7235 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
7237 /* Grab permissions */
7240 /* Open the high score file, for reading/writing */
7241 highscore_fd = fd_open(buf, O_RDWR);
7243 /* Drop permissions */
7249 /* Handle retirement */
7250 if (p_ptr->total_winner) kingly();
7254 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
7256 if (!cheat_save || get_check("Save death? "))
7261 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7263 if (!save_player()) msg_print("death save failed!");
7266 else do_send = FALSE;
7273 /* Show more info */
7281 if ((!send_world_score(do_send)))
7284 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7286 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
7289 p_ptr->wait_report_score = TRUE;
7290 p_ptr->is_dead = FALSE;
7292 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
7294 if (!save_player()) msg_print("death save failed!");
7298 if (!p_ptr->wait_report_score)
7301 else if (highscore_fd >= 0)
7303 display_scores_aux(0, 10, -1, NULL);
7306 /* Dump bones file */
7315 do_cmd_save_game(FALSE);
7317 /* Prompt for scores XXX XXX XXX */
7319 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
7321 prt("Press Return (or Escape).", 0, 40);
7325 /* Predict score (or ESCAPE) */
7326 if (inkey() != ESCAPE) predict_score();
7330 /* Shut the high score file */
7331 (void)fd_close(highscore_fd);
7333 /* Forget the high score fd */
7336 /* Kill all temporal files */
7337 clear_saved_floor_files();
7339 /* Allow suspending now */
7340 signals_handle_tstp();
7345 * Handle abrupt death of the visual system
7347 * This routine is called only in very rare situations, and only
7348 * by certain visual systems, when they experience fatal errors.
7350 * XXX XXX Hack -- clear the death flag when creating a HANGUP
7351 * save file so that player can see tombstone when restart.
7353 void exit_game_panic(void)
7355 /* If nothing important has happened, just quit */
7357 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
7359 if (!character_generated || character_saved) quit("panic");
7362 /* Mega-Hack -- see "msg_print()" */
7365 /* Clear the top line */
7368 /* Hack -- turn off some things */
7371 /* Mega-Hack -- Delay death */
7372 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
7374 /* Hardcode panic save */
7375 p_ptr->panic_save = 1;
7377 /* Forbid suspend */
7378 signals_ignore_tstp();
7380 /* Indicate panic save */
7382 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7384 (void)strcpy(p_ptr->died_from, "(panic save)");
7388 /* Panic save, or get worried */
7390 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7392 if (!save_player()) quit("panic save failed!");
7396 /* Successful panic save */
7398 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7400 quit("panic save succeeded!");
7406 * Get a random line from a file
7407 * Based on the monster speech patch by Matt Graham,
7409 errr get_rnd_line(cptr file_name, int entry, char *output)
7417 /* Build the filename */
7418 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
7421 fp = my_fopen(buf, "r");
7426 /* Find the entry of the monster */
7429 /* Get a line from the file */
7430 if (my_fgets(fp, buf, sizeof(buf)) == 0)
7432 /* Count the lines */
7435 /* Look for lines starting with 'N:' */
7436 if ((buf[0] == 'N') && (buf[1] == ':'))
7438 /* Allow default lines */
7444 else if (buf[2] == 'M')
7446 if (r_info[entry].flags1 & RF1_MALE) break;
7448 else if (buf[2] == 'F')
7450 if (r_info[entry].flags1 & RF1_FEMALE) break;
7452 /* Get the monster number */
7453 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
7455 /* Is it the right number? */
7456 if (test == entry) break;
7460 /* Error while converting the number */
7461 msg_format("Error in line %d of %s!", line_num, file_name);
7469 /* Reached end of file */
7475 /* Get the random line */
7476 for (counter = 0; ; counter++)
7480 test = my_fgets(fp, buf, sizeof(buf));
7482 /* Count the lines */
7483 /* line_num++; No more needed */
7487 /* Ignore lines starting with 'N:' */
7488 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
7490 if (buf[0] != '#') break;
7499 if (one_in_(counter + 1)) strcpy(output, buf);
7502 /* Close the file */
7506 return counter ? 0 : -1;
7511 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
7516 for (i = 0; i < count; i++)
7518 result = get_rnd_line(file_name, entry, output);
7521 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
7529 * Process file for auto picker/destroyer.
7531 errr process_autopick_file(cptr name)
7537 /* Build the filename */
7538 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7540 err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
7548 * Process file for player's history editor.
7550 errr process_histpref_file(cptr name)
7554 bool old_character_xtra = character_xtra;
7556 /* Build the filename */
7557 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7559 /* Hack -- prevent modification birth options in this file */
7560 character_xtra = TRUE;
7562 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7564 character_xtra = old_character_xtra;
7571 static errr counts_seek(int fd, u32b where, bool flag)
7574 char temp1[128], temp2[128];
7575 u32b zero_header[3] = {0L, 0L, 0L};
7578 #ifdef SAVEFILE_USE_UID
7579 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7581 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7583 for (i = 0; temp1[i]; i++)
7584 temp1[i] ^= (i+1) * 63;
7589 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7591 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7596 fd_seek(fd, seekpoint);
7597 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7598 fd_write(fd, (char*)(temp1), sizeof(temp1));
7602 if (strcmp(temp1, temp2) == 0)
7605 seekpoint += 128 + 3 * sizeof(u32b);
7608 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7611 u32b counts_read(int where)
7618 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7620 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7622 fd = fd_open(buf, O_RDONLY);
7624 if (counts_seek(fd, where, FALSE) ||
7625 fd_read(fd, (char*)(&count), sizeof(u32b)))
7633 errr counts_write(int where, u32b count)
7640 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7642 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7645 /* Grab permissions */
7648 fd = fd_open(buf, O_RDWR);
7650 /* Drop permissions */
7655 /* File type is "DATA" */
7656 FILE_TYPE(FILE_TYPE_DATA);
7658 /* Grab permissions */
7661 /* Create a new high score file */
7662 fd = fd_make(buf, 0644);
7664 /* Drop permissions */
7668 /* Grab permissions */
7671 err = fd_lock(fd, F_WRLCK);
7673 /* Drop permissions */
7678 counts_seek(fd, where, TRUE);
7679 fd_write(fd, (char*)(&count), sizeof(u32b));
7681 /* Grab permissions */
7684 err = fd_lock(fd, F_UNLCK);
7686 /* Drop permissions */
7697 #ifdef HANDLE_SIGNALS
7704 * Handle signals -- suspend
7706 * Actually suspend the game, and then resume cleanly
7708 static void handle_signal_suspend(int sig)
7710 /* Disable handler */
7711 (void)signal(sig, SIG_IGN);
7718 /* Suspend the "Term" */
7719 Term_xtra(TERM_XTRA_ALIVE, 0);
7721 /* Suspend ourself */
7722 (void)kill(0, SIGSTOP);
7724 /* Resume the "Term" */
7725 Term_xtra(TERM_XTRA_ALIVE, 1);
7727 /* Redraw the term */
7730 /* Flush the term */
7735 /* Restore handler */
7736 (void)signal(sig, handle_signal_suspend);
7741 * Handle signals -- simple (interrupt and quit)
7743 * This function was causing a *huge* number of problems, so it has
7744 * been simplified greatly. We keep a global variable which counts
7745 * the number of times the user attempts to kill the process, and
7746 * we commit suicide if the user does this a certain number of times.
7748 * We attempt to give "feedback" to the user as he approaches the
7749 * suicide thresh-hold, but without penalizing accidental keypresses.
7751 * To prevent messy accidents, we should reset this global variable
7752 * whenever the user enters a keypress, or something like that.
7754 static void handle_signal_simple(int sig)
7756 /* Disable handler */
7757 (void)signal(sig, SIG_IGN);
7760 /* Nothing to save, just quit */
7761 if (!character_generated || character_saved) quit(NULL);
7764 /* Count the signals */
7768 /* Terminate dead characters */
7771 /* Mark the savefile */
7773 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7775 (void)strcpy(p_ptr->died_from, "Abortion");
7794 /* Allow suicide (after 5) */
7795 else if (signal_count >= 5)
7797 /* Cause of "death" */
7799 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7801 (void)strcpy(p_ptr->died_from, "Interrupting");
7810 p_ptr->playing = FALSE;
7813 p_ptr->is_dead = TRUE;
7816 p_ptr->leaving = TRUE;
7830 /* Give warning (after 4) */
7831 else if (signal_count >= 4)
7834 Term_xtra(TERM_XTRA_NOISE, 0);
7836 /* Clear the top line */
7837 Term_erase(0, 0, 255);
7839 /* Display the cause */
7841 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7843 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7851 /* Give warning (after 2) */
7852 else if (signal_count >= 2)
7855 Term_xtra(TERM_XTRA_NOISE, 0);
7858 /* Restore handler */
7859 (void)signal(sig, handle_signal_simple);
7864 * Handle signal -- abort, kill, etc
7866 static void handle_signal_abort(int sig)
7870 Term_get_size(&wid, &hgt);
7872 /* Disable handler */
7873 (void)signal(sig, SIG_IGN);
7876 /* Nothing to save, just quit */
7877 if (!character_generated || character_saved) quit(NULL);
7884 /* Clear the bottom line */
7885 Term_erase(0, hgt - 1, 255);
7887 /* Give a warning */
7888 Term_putstr(0, hgt - 1, -1, TERM_RED,
7890 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7892 "A gruesome software bug LEAPS out at you!");
7898 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7900 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7905 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7907 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7914 p_ptr->panic_save = 1;
7918 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7920 (void)strcpy(p_ptr->died_from, "(panic save)");
7924 /* Forbid suspend */
7925 signals_ignore_tstp();
7927 /* Attempt to save */
7931 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7933 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7942 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7944 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7954 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7956 quit("software bug");
7965 * Ignore SIGTSTP signals (keyboard suspend)
7967 void signals_ignore_tstp(void)
7971 (void)signal(SIGTSTP, SIG_IGN);
7977 * Handle SIGTSTP signals (keyboard suspend)
7979 void signals_handle_tstp(void)
7983 (void)signal(SIGTSTP, handle_signal_suspend);
7990 * Prepare to handle the relevant signals
7992 void signals_init(void)
7996 (void)signal(SIGHUP, SIG_IGN);
8001 (void)signal(SIGTSTP, handle_signal_suspend);
8006 (void)signal(SIGINT, handle_signal_simple);
8010 (void)signal(SIGQUIT, handle_signal_simple);
8015 (void)signal(SIGFPE, handle_signal_abort);
8019 (void)signal(SIGILL, handle_signal_abort);
8023 (void)signal(SIGTRAP, handle_signal_abort);
8027 (void)signal(SIGIOT, handle_signal_abort);
8031 (void)signal(SIGKILL, handle_signal_abort);
8035 (void)signal(SIGBUS, handle_signal_abort);
8039 (void)signal(SIGSEGV, handle_signal_abort);
8043 (void)signal(SIGTERM, handle_signal_abort);
8047 (void)signal(SIGPIPE, handle_signal_abort);
8051 (void)signal(SIGEMT, handle_signal_abort);
8055 (void)signal(SIGDANGER, handle_signal_abort);
8059 (void)signal(SIGSYS, handle_signal_abort);
8063 (void)signal(SIGXCPU, handle_signal_abort);
8067 (void)signal(SIGPWR, handle_signal_abort);
8073 #else /* HANDLE_SIGNALS */
8079 void signals_ignore_tstp(void)
8086 void signals_handle_tstp(void)
8093 void signals_init(void)
8096 #endif /* HANDLE_SIGNALS */