2 * @brief 武器/防具/アクセサリアイテムにおける、耐性やスレイ等の表記
7 #include "flavor/flavor-describer.h"
8 #include "cmd-item/cmd-smith.h"
9 #include "combat/shoot.h"
10 #include "flavor/flag-inscriptions-table.h"
11 #include "flavor/flavor-util.h"
12 #include "flavor/object-flavor-types.h"
13 #include "game-option/text-display-options.h"
14 #include "grid/trap.h"
15 #include "inventory/inventory-slot-types.h"
16 #include "mind/mind-sniper.h"
17 #include "mind/mind-weaponsmith.h"
18 #include "monster-race/monster-race.h"
19 #include "object-enchant/artifact.h"
20 #include "object-enchant/object-ego.h"
21 #include "object-enchant/special-object-flags.h"
22 #include "object-enchant/tr-types.h"
23 #include "object-enchant/trg-types.h"
24 #include "object-hook/hook-checker.h"
25 #include "object-hook/hook-enchant.h"
26 #include "object-hook/hook-quest.h"
27 #include "object/object-flags.h"
28 #include "object/object-kind.h"
29 #include "perception/object-perception.h"
30 #include "sv-definition/sv-lite-types.h"
31 #include "util/bit-flags-calculator.h"
32 #include "util/quarks.h"
33 #include "util/string-processor.h"
36 #include "locale/english.h"
37 #include "monster-race/race-flags1.h"
38 #include "player/player-class.h"
42 * @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
43 * @param player_ptr プレーヤーへの参照ポインタ
44 * @param buf 表記を返すための文字列参照ポインタ
45 * @param o_ptr 特性短縮表記を得たいオブジェクト構造体の参照ポインタ
46 * @param mode 表記に関するオプション指定
47 * @return 現在クエスト達成目的のアイテムならばTRUEを返す
49 void describe_flavor(player_type *player_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode)
51 flavor_type tmp_flavor;
52 flavor_type *flavor_ptr = initialize_flavor_type(&tmp_flavor, buf, o_ptr, mode);
53 object_flags(player_ptr, flavor_ptr->o_ptr, flavor_ptr->flags);
54 if (object_is_aware(flavor_ptr->o_ptr))
55 flavor_ptr->aware = TRUE;
57 if (object_is_known(flavor_ptr->o_ptr))
58 flavor_ptr->known = TRUE;
60 if (flavor_ptr->aware && ((flavor_ptr->mode & OD_NO_FLAVOR) || plain_descriptions))
61 flavor_ptr->flavor = FALSE;
63 if ((flavor_ptr->mode & OD_STORE) || (flavor_ptr->o_ptr->ident & IDENT_STORE)) {
64 flavor_ptr->flavor = FALSE;
65 flavor_ptr->aware = TRUE;
66 flavor_ptr->known = TRUE;
69 if (flavor_ptr->mode & OD_FORCE_FLAVOR) {
70 flavor_ptr->aware = FALSE;
71 flavor_ptr->flavor = TRUE;
72 flavor_ptr->known = FALSE;
73 flavor_ptr->flavor_k_ptr = flavor_ptr->k_ptr;
76 switch (flavor_ptr->o_ptr->tval) {
86 monster_race *r_ptr = &r_info[flavor_ptr->o_ptr->pval];
87 if (flavor_ptr->known) {
88 if (!flavor_ptr->o_ptr->pval) {
89 flavor_ptr->modstr = _(" (空)", " (empty)");
92 sprintf(flavor_ptr->tmp_val2, " (%s)", r_name + r_ptr->name);
93 flavor_ptr->modstr = flavor_ptr->tmp_val2;
95 flavor_ptr->t = r_name + r_ptr->name;
97 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
98 sprintf(flavor_ptr->tmp_val2, " (%s%s)", (is_a_vowel(*flavor_ptr->t) ? "an " : "a "), flavor_ptr->t);
100 flavor_ptr->modstr = flavor_ptr->tmp_val2;
102 sprintf(flavor_ptr->tmp_val2, "(%s)", flavor_ptr->t);
104 flavor_ptr->modstr = flavor_ptr->t;
114 monster_race *r_ptr = &r_info[flavor_ptr->o_ptr->pval];
116 flavor_ptr->modstr = r_name + r_ptr->name;
118 flavor_ptr->t = r_name + r_ptr->name;
120 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
121 sprintf(flavor_ptr->tmp_val2, "%s%s", (is_a_vowel(*flavor_ptr->t) ? "an " : "a "), flavor_ptr->t);
122 flavor_ptr->modstr = flavor_ptr->tmp_val2;
124 flavor_ptr->modstr = flavor_ptr->t;
130 monster_race *r_ptr = &r_info[flavor_ptr->o_ptr->pval];
131 flavor_ptr->modstr = r_name + r_ptr->name;
133 flavor_ptr->basenm = "#%";
135 if (r_ptr->flags1 & RF1_UNIQUE)
136 flavor_ptr->basenm = "& % of #";
138 flavor_ptr->basenm = "& # %";
151 flavor_ptr->show_weapon = TRUE;
162 case TV_DRAG_ARMOR: {
163 flavor_ptr->show_armour = TRUE;
169 if (flavor_ptr->aware) {
170 if (object_is_fixed_artifact(flavor_ptr->o_ptr))
172 if (flavor_ptr->k_ptr->gen_flags & TRG_INSTA_ART)
176 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
177 if (!flavor_ptr->flavor)
178 flavor_ptr->basenm = _("%のアミュレット", "& Amulet~ of %");
179 else if (flavor_ptr->aware)
180 flavor_ptr->basenm = _("%の#アミュレット", "& # Amulet~ of %");
182 flavor_ptr->basenm = _("#アミュレット", "& # Amulet~");
187 if (flavor_ptr->aware) {
188 if (object_is_fixed_artifact(flavor_ptr->o_ptr))
190 if (flavor_ptr->k_ptr->gen_flags & TRG_INSTA_ART)
194 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
195 if (!flavor_ptr->flavor)
196 flavor_ptr->basenm = _("%の指輪", "& Ring~ of %");
197 else if (flavor_ptr->aware)
198 flavor_ptr->basenm = _("%の#指輪", "& # Ring~ of %");
200 flavor_ptr->basenm = _("#指輪", "& # Ring~");
202 if (!flavor_ptr->k_ptr->to_h && !flavor_ptr->k_ptr->to_d && (flavor_ptr->o_ptr->to_h || flavor_ptr->o_ptr->to_d))
203 flavor_ptr->show_weapon = TRUE;
210 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
211 if (!flavor_ptr->flavor)
212 flavor_ptr->basenm = _("%の杖", "& Staff~ of %");
213 else if (flavor_ptr->aware)
214 flavor_ptr->basenm = _("%の#杖", "& # Staff~ of %");
216 flavor_ptr->basenm = _("#杖", "& # Staff~");
221 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
222 if (!flavor_ptr->flavor)
223 flavor_ptr->basenm = _("%の魔法棒", "& Wand~ of %");
224 else if (flavor_ptr->aware)
225 flavor_ptr->basenm = _("%の#魔法棒", "& # Wand~ of %");
227 flavor_ptr->basenm = _("#魔法棒", "& # Wand~");
232 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
233 if (!flavor_ptr->flavor)
234 flavor_ptr->basenm = _("%のロッド", "& Rod~ of %");
235 else if (flavor_ptr->aware)
236 flavor_ptr->basenm = _("%の#ロッド", "& # Rod~ of %");
238 flavor_ptr->basenm = _("#ロッド", "& # Rod~");
243 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
244 if (!flavor_ptr->flavor)
245 flavor_ptr->basenm = _("%の巻物", "& Scroll~ of %");
246 else if (flavor_ptr->aware)
247 flavor_ptr->basenm = _("「#」と書かれた%の巻物", "& Scroll~ titled \"#\" of %");
249 flavor_ptr->basenm = _("「#」と書かれた巻物", "& Scroll~ titled \"#\"");
254 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
255 if (!flavor_ptr->flavor)
256 flavor_ptr->basenm = _("%の薬", "& Potion~ of %");
257 else if (flavor_ptr->aware)
258 flavor_ptr->basenm = _("%の#薬", "& # Potion~ of %");
260 flavor_ptr->basenm = _("#薬", "& # Potion~");
265 if (!flavor_ptr->k_ptr->flavor_name)
268 flavor_ptr->modstr = k_name + flavor_ptr->flavor_k_ptr->flavor_name;
269 if (!flavor_ptr->flavor)
270 flavor_ptr->basenm = _("%のキノコ", "& Mushroom~ of %");
271 else if (flavor_ptr->aware)
272 flavor_ptr->basenm = _("%の#キノコ", "& # Mushroom~ of %");
274 flavor_ptr->basenm = _("#キノコ", "& # Mushroom~");
279 flavor_ptr->basenm = _("羊皮紙 - %", "& Parchment~ - %");
284 flavor_ptr->basenm = "生命の魔法書%";
286 if (mp_ptr->spell_book == TV_LIFE_BOOK)
287 flavor_ptr->basenm = "& Book~ of Life Magic %";
289 flavor_ptr->basenm = "& Life Spellbook~ %";
294 case TV_SORCERY_BOOK: {
296 flavor_ptr->basenm = "仙術の魔法書%";
298 if (mp_ptr->spell_book == TV_LIFE_BOOK)
299 flavor_ptr->basenm = "& Book~ of Sorcery %";
301 flavor_ptr->basenm = "& Sorcery Spellbook~ %";
306 case TV_NATURE_BOOK: {
308 flavor_ptr->basenm = "自然の魔法書%";
310 if (mp_ptr->spell_book == TV_LIFE_BOOK)
311 flavor_ptr->basenm = "& Book~ of Nature Magic %";
313 flavor_ptr->basenm = "& Nature Spellbook~ %";
318 case TV_CHAOS_BOOK: {
320 flavor_ptr->basenm = "カオスの魔法書%";
322 if (mp_ptr->spell_book == TV_LIFE_BOOK)
323 flavor_ptr->basenm = "& Book~ of Chaos Magic %";
325 flavor_ptr->basenm = "& Chaos Spellbook~ %";
330 case TV_DEATH_BOOK: {
332 flavor_ptr->basenm = "暗黒の魔法書%";
334 if (mp_ptr->spell_book == TV_LIFE_BOOK)
335 flavor_ptr->basenm = "& Book~ of Death Magic %";
337 flavor_ptr->basenm = "& Death Spellbook~ %";
342 case TV_TRUMP_BOOK: {
344 flavor_ptr->basenm = "トランプの魔法書%";
346 if (mp_ptr->spell_book == TV_LIFE_BOOK)
347 flavor_ptr->basenm = "& Book~ of Trump Magic %";
349 flavor_ptr->basenm = "& Trump Spellbook~ %";
354 case TV_ARCANE_BOOK: {
356 flavor_ptr->basenm = "秘術の魔法書%";
358 if (mp_ptr->spell_book == TV_LIFE_BOOK)
359 flavor_ptr->basenm = "& Book~ of Arcane Magic %";
361 flavor_ptr->basenm = "& Arcane Spellbook~ %";
366 case TV_CRAFT_BOOK: {
368 flavor_ptr->basenm = "匠の魔法書%";
370 if (mp_ptr->spell_book == TV_LIFE_BOOK)
371 flavor_ptr->basenm = "& Book~ of Craft Magic %";
373 flavor_ptr->basenm = "& Craft Spellbook~ %";
378 case TV_DAEMON_BOOK: {
380 flavor_ptr->basenm = "悪魔の魔法書%";
382 if (mp_ptr->spell_book == TV_LIFE_BOOK)
383 flavor_ptr->basenm = "& Book~ of Daemon Magic %";
385 flavor_ptr->basenm = "& Daemon Spellbook~ %";
390 case TV_CRUSADE_BOOK: {
392 flavor_ptr->basenm = "破邪の魔法書%";
394 if (mp_ptr->spell_book == TV_LIFE_BOOK)
395 flavor_ptr->basenm = "& Book~ of Crusade Magic %";
397 flavor_ptr->basenm = "& Crusade Spellbook~ %";
402 case TV_MUSIC_BOOK: {
403 flavor_ptr->basenm = _("歌集%", "& Song Book~ %");
406 case TV_HISSATSU_BOOK: {
407 flavor_ptr->basenm = _("& 武芸の書%", "Book~ of Kendo %");
412 flavor_ptr->basenm = "呪術の魔法書%";
414 if (mp_ptr->spell_book == TV_LIFE_BOOK)
415 flavor_ptr->basenm = "& Book~ of Hex Magic %";
417 flavor_ptr->basenm = "& Hex Spellbook~ %";
423 strcpy(flavor_ptr->buf, flavor_ptr->basenm);
427 strcpy(flavor_ptr->buf, _("(なし)", "(nothing)"));
432 if (flavor_ptr->aware && have_flag(flavor_ptr->flags, TR_FULL_NAME)) {
433 if (flavor_ptr->known && flavor_ptr->o_ptr->name1)
434 flavor_ptr->basenm = a_name + a_info[flavor_ptr->o_ptr->name1].name;
436 flavor_ptr->basenm = flavor_ptr->kindname;
439 flavor_ptr->t = flavor_ptr->tmp_val;
441 if (flavor_ptr->basenm[0] == '&')
442 flavor_ptr->s = flavor_ptr->basenm + 2;
444 flavor_ptr->s = flavor_ptr->basenm;
447 if (flavor_ptr->mode & OD_OMIT_PREFIX) {
449 } else if (flavor_ptr->o_ptr->number > 1) {
450 flavor_ptr->t = object_desc_count_japanese(flavor_ptr->t, flavor_ptr->o_ptr);
451 flavor_ptr->t = object_desc_str(flavor_ptr->t, "の ");
454 // 英語の場合アーティファクトは The が付くので分かるが、日本語では分からないのでマークをつける.
455 if (flavor_ptr->known) {
456 if (object_is_fixed_artifact(flavor_ptr->o_ptr))
457 flavor_ptr->t = object_desc_str(flavor_ptr->t, "★");
458 else if (flavor_ptr->o_ptr->art_name)
459 flavor_ptr->t = object_desc_str(flavor_ptr->t, "☆");
463 if (flavor_ptr->basenm[0] == '&') {
464 flavor_ptr->s = flavor_ptr->basenm + 2;
465 if (flavor_ptr->mode & OD_OMIT_PREFIX) {
467 } else if (flavor_ptr->o_ptr->number <= 0)
468 flavor_ptr->t = object_desc_str(flavor_ptr->t, "no more ");
469 else if (flavor_ptr->o_ptr->number > 1) {
470 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->number);
471 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
472 } else if ((flavor_ptr->known && object_is_artifact(flavor_ptr->o_ptr)) || ((flavor_ptr->o_ptr->tval == TV_CORPSE) && (r_info[flavor_ptr->o_ptr->pval].flags1 & RF1_UNIQUE)))
473 flavor_ptr->t = object_desc_str(flavor_ptr->t, "The ");
476 switch (*flavor_ptr->s) {
478 vowel = is_a_vowel(flavor_ptr->modstr[0]);
481 vowel = is_a_vowel(*flavor_ptr->kindname);
484 vowel = is_a_vowel(*flavor_ptr->s);
489 flavor_ptr->t = object_desc_str(flavor_ptr->t, "an ");
491 flavor_ptr->t = object_desc_str(flavor_ptr->t, "a ");
494 flavor_ptr->s = flavor_ptr->basenm;
495 if (flavor_ptr->mode & OD_OMIT_PREFIX) {
497 } else if (flavor_ptr->o_ptr->number <= 0)
498 flavor_ptr->t = object_desc_str(flavor_ptr->t, "no more ");
499 else if (flavor_ptr->o_ptr->number > 1) {
500 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->number);
501 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
502 } else if (flavor_ptr->known && object_is_artifact(flavor_ptr->o_ptr))
503 flavor_ptr->t = object_desc_str(flavor_ptr->t, "The ");
508 if (object_is_smith(player_ptr, flavor_ptr->o_ptr))
509 flavor_ptr->t = object_desc_str(flavor_ptr->t, format("鍛冶師%flavor_ptr->sの", player_ptr->name));
511 /* 伝説のアイテム、名のあるアイテムの名前を付加する */
512 if (flavor_ptr->known) {
514 if (flavor_ptr->o_ptr->art_name) {
515 concptr temp = quark_str(flavor_ptr->o_ptr->art_name);
517 /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
518 /* 英語版のセーブファイルから来た 'of XXX' は,「XXXの」と表示する */
519 if (strncmp(temp, "of ", 3) == 0) {
520 flavor_ptr->t = object_desc_str(flavor_ptr->t, &temp[3]);
521 flavor_ptr->t = object_desc_str(flavor_ptr->t, "の");
522 } else if ((strncmp(temp, "『", 2) != 0) && (strncmp(temp, "《", 2) != 0) && (temp[0] != '\''))
523 flavor_ptr->t = object_desc_str(flavor_ptr->t, temp);
526 else if (flavor_ptr->o_ptr->name1 && !have_flag(flavor_ptr->flags, TR_FULL_NAME)) {
527 artifact_type *a_ptr = &a_info[flavor_ptr->o_ptr->name1];
528 /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
529 if (strncmp(a_name + a_ptr->name, "『", 2) != 0) {
530 flavor_ptr->t = object_desc_str(flavor_ptr->t, a_name + a_ptr->name);
534 else if (object_is_ego(flavor_ptr->o_ptr)) {
535 ego_item_type *e_ptr = &e_info[flavor_ptr->o_ptr->name2];
536 flavor_ptr->t = object_desc_str(flavor_ptr->t, e_name + e_ptr->name);
541 for (flavor_ptr->s0 = NULL; *flavor_ptr->s || flavor_ptr->s0;) {
542 if (!*flavor_ptr->s) {
543 flavor_ptr->s = flavor_ptr->s0 + 1;
544 flavor_ptr->s0 = NULL;
545 } else if ((*flavor_ptr->s == '#') && !flavor_ptr->s0) {
546 flavor_ptr->s0 = flavor_ptr->s;
547 flavor_ptr->s = flavor_ptr->modstr;
548 flavor_ptr->modstr = "";
549 } else if ((*flavor_ptr->s == '%') && !flavor_ptr->s0) {
550 flavor_ptr->s0 = flavor_ptr->s;
551 flavor_ptr->s = flavor_ptr->kindname;
552 flavor_ptr->kindname = "";
557 else if (*flavor_ptr->s == '~') {
558 if (!(flavor_ptr->mode & OD_NO_PLURAL) && (flavor_ptr->o_ptr->number != 1)) {
559 char k = flavor_ptr->t[-1];
560 if ((k == 's') || (k == 'h'))
561 *flavor_ptr->t++ = 'e';
563 *flavor_ptr->t++ = 's';
570 *flavor_ptr->t++ = *flavor_ptr->s++;
573 *flavor_ptr->t = '\0';
576 /* '『'から始まる伝説のアイテムの名前は最後に付加する */
577 if (flavor_ptr->known) {
578 // ランダムアーティファクトの名前はセーブファイルに記録されるので、英語版の名前もそれらしく変換する.
579 if (flavor_ptr->o_ptr->art_name) {
582 strcpy(temp, quark_str(flavor_ptr->o_ptr->art_name));
583 if (strncmp(temp, "『", 2) == 0 || strncmp(temp, "《", 2) == 0)
584 flavor_ptr->t = object_desc_str(flavor_ptr->t, temp);
585 else if (temp[0] == '\'') {
586 itemp = strlen(temp);
588 flavor_ptr->t = object_desc_str(flavor_ptr->t, "『");
589 flavor_ptr->t = object_desc_str(flavor_ptr->t, &temp[1]);
590 flavor_ptr->t = object_desc_str(flavor_ptr->t, "』");
592 } else if (object_is_fixed_artifact(flavor_ptr->o_ptr)) {
593 artifact_type *a_ptr = &a_info[flavor_ptr->o_ptr->name1];
594 if (strncmp(a_name + a_ptr->name, "『", 2) == 0)
595 flavor_ptr->t = object_desc_str(flavor_ptr->t, a_name + a_ptr->name);
596 } else if (flavor_ptr->o_ptr->inscription) {
597 concptr str = quark_str(flavor_ptr->o_ptr->inscription);
611 concptr str_aux = angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '#');
612 flavor_ptr->t = object_desc_str(flavor_ptr->t, "『");
613 flavor_ptr->t = object_desc_str(flavor_ptr->t, &str_aux[1]);
614 flavor_ptr->t = object_desc_str(flavor_ptr->t, "』");
619 if (object_is_smith(player_ptr, flavor_ptr->o_ptr))
620 flavor_ptr->t = object_desc_str(flavor_ptr->t, format(" of %s the Smith", player_ptr->name));
622 if (flavor_ptr->known && !have_flag(flavor_ptr->flags, TR_FULL_NAME)) {
623 if (flavor_ptr->o_ptr->art_name) {
624 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
625 flavor_ptr->t = object_desc_str(flavor_ptr->t, quark_str(flavor_ptr->o_ptr->art_name));
626 } else if (object_is_fixed_artifact(flavor_ptr->o_ptr)) {
627 artifact_type *a_ptr = &a_info[flavor_ptr->o_ptr->name1];
629 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
630 flavor_ptr->t = object_desc_str(flavor_ptr->t, a_name + a_ptr->name);
632 if (object_is_ego(flavor_ptr->o_ptr)) {
633 ego_item_type *e_ptr = &e_info[flavor_ptr->o_ptr->name2];
634 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
635 flavor_ptr->t = object_desc_str(flavor_ptr->t, e_name + e_ptr->name);
638 if (flavor_ptr->o_ptr->inscription && angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '#')) {
639 concptr str = angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '#');
640 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
641 flavor_ptr->t = object_desc_str(flavor_ptr->t, &str[1]);
647 if (flavor_ptr->mode & OD_NAME_ONLY) {
648 angband_strcpy(flavor_ptr->buf, flavor_ptr->tmp_val, MAX_NLEN);
652 if (flavor_ptr->o_ptr->tval == TV_CHEST) {
653 if (!flavor_ptr->known) {
655 } else if (!flavor_ptr->o_ptr->pval)
656 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(空)", " (empty)"));
657 else if (flavor_ptr->o_ptr->pval < 0)
658 if (chest_traps[0 - flavor_ptr->o_ptr->pval])
659 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(解除済)", " (disarmed)"));
661 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(非施錠)", " (unlocked)"));
663 switch (chest_traps[flavor_ptr->o_ptr->pval]) {
665 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(施錠)", " (Locked)"));
668 case CHEST_LOSE_STR: {
669 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(毒針)", " (Poison Needle)"));
672 case CHEST_LOSE_CON: {
673 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(毒針)", " (Poison Needle)"));
677 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(ガス・トラップ)", " (Gas Trap)"));
680 case CHEST_PARALYZE: {
681 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(ガス・トラップ)", " (Gas Trap)"));
684 case CHEST_EXPLODE: {
685 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(爆発装置)", " (Explosion Device)"));
689 case CHEST_BIRD_STORM:
691 case CHEST_H_SUMMON: {
692 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(召喚のルーン)", " (Summoning Runes)"));
695 case CHEST_RUNES_OF_EVIL: {
696 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(邪悪なルーン)", " (Gleaming Black Runes)"));
700 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(警報装置)", " (Alarm)"));
704 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(マルチ・トラップ)", " (Multiple Traps)"));
711 if (have_flag(flavor_ptr->flags, TR_SHOW_MODS))
712 flavor_ptr->show_weapon = TRUE;
714 if (object_is_smith(player_ptr, flavor_ptr->o_ptr) && (flavor_ptr->o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
715 flavor_ptr->show_weapon = TRUE;
717 if (flavor_ptr->o_ptr->to_h && flavor_ptr->o_ptr->to_d)
718 flavor_ptr->show_weapon = TRUE;
720 if (flavor_ptr->o_ptr->ac)
721 flavor_ptr->show_armour = TRUE;
723 switch (flavor_ptr->o_ptr->tval) {
731 if (object_is_quest_target(player_ptr, flavor_ptr->o_ptr) && !flavor_ptr->known)
734 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
735 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
736 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->dd);
737 flavor_ptr->t = object_desc_chr(flavor_ptr->t, 'd');
738 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->ds);
739 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
743 flavor_ptr->power = bow_tmul(flavor_ptr->o_ptr->sval);
744 if (have_flag(flavor_ptr->flags, TR_XTRA_MIGHT))
747 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
748 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
749 flavor_ptr->t = object_desc_chr(flavor_ptr->t, 'x');
750 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->power);
751 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
752 flavor_ptr->fire_rate = calc_num_fire(player_ptr, flavor_ptr->o_ptr);
753 if (flavor_ptr->fire_rate != 0 && flavor_ptr->power > 0 && flavor_ptr->known) {
754 flavor_ptr->fire_rate = bow_energy(flavor_ptr->o_ptr->sval) / flavor_ptr->fire_rate;
755 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
756 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
757 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->fire_rate / 100);
758 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '.');
759 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->fire_rate % 100);
760 flavor_ptr->t = object_desc_str(flavor_ptr->t, "turn");
761 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
768 if (flavor_ptr->known) {
769 if (flavor_ptr->show_weapon) {
770 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
771 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
772 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_h);
773 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ',');
774 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_d);
775 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
776 } else if (flavor_ptr->o_ptr->to_h) {
777 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
778 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
779 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_h);
780 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
781 } else if (flavor_ptr->o_ptr->to_d) {
782 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
783 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
784 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_d);
785 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
789 flavor_ptr->bow_ptr = &player_ptr->inventory_list[INVEN_BOW];
790 if (flavor_ptr->bow_ptr->k_idx && (flavor_ptr->o_ptr->tval == player_ptr->tval_ammo)) {
791 int avgdam = flavor_ptr->o_ptr->dd * (flavor_ptr->o_ptr->ds + 1) * 10 / 2;
792 int tmul = bow_tmul(flavor_ptr->bow_ptr->sval);
793 ENERGY energy_fire = bow_energy(flavor_ptr->bow_ptr->sval);
794 if (object_is_known(flavor_ptr->bow_ptr))
795 avgdam += (flavor_ptr->bow_ptr->to_d * 10);
797 if (flavor_ptr->known)
798 avgdam += (flavor_ptr->o_ptr->to_d * 10);
800 if (player_ptr->xtra_might)
803 tmul = tmul * (100 + (int)(adj_str_td[player_ptr->stat_ind[A_STR]]) - 128);
805 avgdam /= (100 * 10);
806 if (player_ptr->concent)
807 avgdam = boost_concentration_damage(player_ptr, avgdam);
812 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
813 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
814 if (show_ammo_no_crit) {
815 flavor_ptr->t = object_desc_num(flavor_ptr->t, avgdam);
816 flavor_ptr->t = object_desc_str(flavor_ptr->t, show_ammo_detail ? "/shot " : "/");
819 avgdam = calc_expect_crit_shot(player_ptr, flavor_ptr->o_ptr->weight, flavor_ptr->o_ptr->to_h, flavor_ptr->bow_ptr->to_h, avgdam);
820 flavor_ptr->t = object_desc_num(flavor_ptr->t, avgdam);
821 flavor_ptr->t = show_ammo_no_crit ? object_desc_str(flavor_ptr->t, show_ammo_detail ? "/crit " : "/") : object_desc_str(flavor_ptr->t, show_ammo_detail ? "/shot " : "/");
822 if (player_ptr->num_fire == 0)
823 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '0');
825 avgdam *= (player_ptr->num_fire * 100);
826 avgdam /= energy_fire;
827 flavor_ptr->t = object_desc_num(flavor_ptr->t, avgdam);
828 flavor_ptr->t = object_desc_str(flavor_ptr->t, show_ammo_detail ? "/turn" : "");
829 if (show_ammo_crit_ratio) {
830 int percent = calc_crit_ratio_shot(player_ptr, flavor_ptr->known ? flavor_ptr->o_ptr->to_h : 0, flavor_ptr->known ? flavor_ptr->bow_ptr->to_h : 0);
831 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '/');
832 flavor_ptr->t = object_desc_num(flavor_ptr->t, percent / 100);
833 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '.');
834 if (percent % 100 < 10)
835 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '0');
837 flavor_ptr->t = object_desc_num(flavor_ptr->t, percent % 100);
838 flavor_ptr->t = object_desc_str(flavor_ptr->t, show_ammo_detail ? "% crit" : "%");
842 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
843 } else if ((player_ptr->pclass == CLASS_NINJA) && (flavor_ptr->o_ptr->tval == TV_SPIKE)) {
844 int avgdam = player_ptr->mighty_throw ? (1 + 3) : 1;
845 s16b energy_fire = 100 - player_ptr->lev;
846 avgdam += ((player_ptr->lev + 30) * (player_ptr->lev + 30) - 900) / 55;
847 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
848 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
849 flavor_ptr->t = object_desc_num(flavor_ptr->t, avgdam);
850 flavor_ptr->t = object_desc_chr(flavor_ptr->t, '/');
851 avgdam = 100 * avgdam / energy_fire;
852 flavor_ptr->t = object_desc_num(flavor_ptr->t, avgdam);
853 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
856 if (flavor_ptr->known) {
857 if (flavor_ptr->show_armour) {
858 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
859 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b1);
860 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->ac);
861 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ',');
862 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_a);
863 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b2);
864 } else if (flavor_ptr->o_ptr->to_a) {
865 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
866 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b1);
867 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->to_a);
868 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b2);
870 } else if (flavor_ptr->show_armour) {
871 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
872 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b1);
873 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->ac);
874 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->b2);
877 if (flavor_ptr->mode & OD_NAME_AND_ENCHANT) {
878 angband_strcpy(flavor_ptr->buf, flavor_ptr->tmp_val, MAX_NLEN);
882 if (flavor_ptr->known) {
883 if (((flavor_ptr->o_ptr->tval == TV_STAFF) || (flavor_ptr->o_ptr->tval == TV_WAND))) {
884 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
885 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
886 if ((flavor_ptr->o_ptr->tval == TV_STAFF) && (flavor_ptr->o_ptr->number > 1)) {
887 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->number);
888 flavor_ptr->t = object_desc_str(flavor_ptr->t, "x ");
891 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->pval);
892 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("回分", " charge"));
895 if (flavor_ptr->o_ptr->pval != 1)
896 flavor_ptr->t = object_desc_chr(flavor_ptr->t, 's');
899 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
900 } else if (flavor_ptr->o_ptr->tval == TV_ROD) {
901 if (flavor_ptr->o_ptr->timeout) {
902 if (flavor_ptr->o_ptr->number > 1) {
903 if (flavor_ptr->k_ptr->pval == 0)
904 flavor_ptr->k_ptr->pval = 1;
906 flavor_ptr->power = (flavor_ptr->o_ptr->timeout + (flavor_ptr->k_ptr->pval - 1)) / flavor_ptr->k_ptr->pval;
907 if (flavor_ptr->power > flavor_ptr->o_ptr->number)
908 flavor_ptr->power = flavor_ptr->o_ptr->number;
910 flavor_ptr->t = object_desc_str(flavor_ptr->t, " (");
911 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->power);
912 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("本 充填中)", " charging)"));
914 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(充填中)", " (charging)"));
918 if (have_pval_flags(flavor_ptr->flags)) {
919 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
920 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
921 flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->pval);
922 if (have_flag(flavor_ptr->flags, TR_HIDE_TYPE)) {
924 } else if (have_flag(flavor_ptr->flags, TR_SPEED))
925 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("加速", " to speed"));
926 else if (have_flag(flavor_ptr->flags, TR_BLOWS)) {
927 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("攻撃", " attack"));
930 if (ABS(flavor_ptr->o_ptr->pval) != 1)
931 flavor_ptr->t = object_desc_chr(flavor_ptr->t, 's');
933 } else if (have_flag(flavor_ptr->flags, TR_STEALTH))
934 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("隠密", " to stealth"));
935 else if (have_flag(flavor_ptr->flags, TR_SEARCH))
936 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("探索", " to searching"));
937 else if (have_flag(flavor_ptr->flags, TR_INFRA))
938 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("赤外線視力", " to infravision"));
940 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
943 if ((flavor_ptr->o_ptr->tval == TV_LITE) && (!(object_is_fixed_artifact(flavor_ptr->o_ptr) || (flavor_ptr->o_ptr->sval == SV_LITE_FEANOR)))) {
944 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(", " (with "));
945 if (flavor_ptr->o_ptr->name2 == EGO_LITE_LONG)
946 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->xtra4 * 2);
948 flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->o_ptr->xtra4);
950 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("ターンの寿命)", " turns of light)"));
953 if (flavor_ptr->o_ptr->timeout && (flavor_ptr->o_ptr->tval != TV_ROD))
954 flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(充填中)", " (charging)"));
957 if (flavor_ptr->mode & OD_OMIT_INSCRIPTION) {
958 angband_strcpy(flavor_ptr->buf, flavor_ptr->tmp_val, MAX_NLEN);
962 flavor_ptr->tmp_val2[0] = '\0';
963 if ((abbrev_extra || abbrev_all) && object_is_fully_known(flavor_ptr->o_ptr)) {
964 if (!flavor_ptr->o_ptr->inscription || !angband_strchr(quark_str(flavor_ptr->o_ptr->inscription), '%')) {
966 kanji = _(TRUE, FALSE);
968 get_ability_abbreviation(player_ptr, flavor_ptr->tmp_val2, flavor_ptr->o_ptr, kanji, all);
972 if (flavor_ptr->o_ptr->inscription) {
974 if (flavor_ptr->tmp_val2[0])
975 strcat(flavor_ptr->tmp_val2, ", ");
977 get_inscription(player_ptr, buff, flavor_ptr->o_ptr);
978 angband_strcat(flavor_ptr->tmp_val2, buff, sizeof(flavor_ptr->tmp_val2));
981 flavor_ptr->fake_insc_buf[0] = '\0';
982 if (flavor_ptr->o_ptr->feeling)
983 strcpy(flavor_ptr->fake_insc_buf, game_inscriptions[flavor_ptr->o_ptr->feeling]);
984 else if (object_is_cursed(flavor_ptr->o_ptr) && (flavor_ptr->known || (flavor_ptr->o_ptr->ident & IDENT_SENSE)))
985 strcpy(flavor_ptr->fake_insc_buf, _("呪われている", "cursed"));
986 else if (((flavor_ptr->o_ptr->tval == TV_RING) || (flavor_ptr->o_ptr->tval == TV_AMULET) || (flavor_ptr->o_ptr->tval == TV_LITE) || (flavor_ptr->o_ptr->tval == TV_FIGURINE)) && flavor_ptr->aware && !flavor_ptr->known
987 && !(flavor_ptr->o_ptr->ident & IDENT_SENSE))
988 strcpy(flavor_ptr->fake_insc_buf, _("未鑑定", "unidentified"));
989 else if (!flavor_ptr->known && (flavor_ptr->o_ptr->ident & IDENT_EMPTY))
990 strcpy(flavor_ptr->fake_insc_buf, _("空", "empty"));
991 else if (!flavor_ptr->aware && object_is_tried(flavor_ptr->o_ptr))
992 strcpy(flavor_ptr->fake_insc_buf, _("未判明", "tried"));
994 if (flavor_ptr->o_ptr->discount) {
995 if (!flavor_ptr->tmp_val2[0] || (flavor_ptr->o_ptr->ident & IDENT_STORE)) {
996 char discount_num_buf[4];
997 if (flavor_ptr->fake_insc_buf[0])
998 strcat(flavor_ptr->fake_insc_buf, ", ");
1000 (void)object_desc_num(discount_num_buf, flavor_ptr->o_ptr->discount);
1001 strcat(flavor_ptr->fake_insc_buf, discount_num_buf);
1002 strcat(flavor_ptr->fake_insc_buf, _("%引き", "% off"));
1006 if (flavor_ptr->fake_insc_buf[0] || flavor_ptr->tmp_val2[0]) {
1007 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
1008 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c1);
1009 if (flavor_ptr->fake_insc_buf[0])
1010 flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->fake_insc_buf);
1012 if (flavor_ptr->fake_insc_buf[0] && flavor_ptr->tmp_val2[0]) {
1013 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ',');
1014 flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
1017 if (flavor_ptr->tmp_val2[0])
1018 flavor_ptr->t = object_desc_str(flavor_ptr->t, flavor_ptr->tmp_val2);
1020 flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->c2);
1023 angband_strcpy(flavor_ptr->buf, flavor_ptr->tmp_val, MAX_NLEN);