1 /* Purpose: Object flavor code */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
15 * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
16 * We will have to find a cleaner method for "MULTI_HUED" later.
17 * There were only two multi-hued "flavors" (one potion, one food).
18 * Plus five multi-hued "base-objects" (3 dragon scales, one blade
19 * of chaos, and one something else). See the SHIMMER_OBJECTS code
20 * in "dungeon.c" and the object color extractor in "cave.c".
22 #define TERM_MULTI TERM_VIOLET
26 * Max sizes of the following arrays
28 #define MAX_ROCKS 59 /* Used with rings (min 38) */
29 #define MAX_AMULETS 26 /* Used with amulets (min 14) */
30 #define MAX_WOODS 34 /* Used with staffs (min 30) */
31 #define MAX_METALS 40 /* Used with wands/rods (min 29/29) */
32 #define MAX_COLORS 70 /* Used with potions (min 60) */
33 #define MAX_SHROOM 20 /* Used with mushrooms (min 20) */
34 #define MAX_TITLES 55 /* Used with scrolls (min 48) */
35 #define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
39 * Rings (adjectives and colors)
42 static cptr ring_adj[MAX_ROCKS]
45 "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
46 "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
47 "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
48 "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
49 "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
50 "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
51 "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
52 "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
53 "Engagement", "Adamantite",
54 "Wire", "Dilithium", "Bone", "Wooden",
55 "Spikard", "Serpent", "Wedding", "Double",
56 "Plain", "Brass", "Scarab","Shining",
57 "Rusty","Transparent", "Steel", "Tanzanite",
62 "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
63 "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
64 "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
65 "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
66 "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
67 "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
68 "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
69 "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
70 "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
71 "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
72 "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
73 "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
74 "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
79 static byte ring_col[MAX_ROCKS] =
81 TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
82 TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
83 TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
84 TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
85 TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
86 TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
87 TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
88 TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
89 TERM_YELLOW, TERM_VIOLET,
90 TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
91 TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
92 TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
93 TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
99 * Amulets (adjectives and colors)
101 static cptr amulet_adj[MAX_AMULETS]
104 "Amber", "Driftwood", "Coral", "Agate", "Ivory",
105 "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
106 "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
107 "Copper", "Swastika", "Platinum","Runed", "Rusty",
108 "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
113 "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
114 "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
115 "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
116 "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
117 "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
122 static byte amulet_col[MAX_AMULETS] =
124 TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
125 TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
126 TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
127 TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED,
128 TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE,
134 * Staffs (adjectives and colors)
136 static cptr staff_adj[MAX_WOODS]
139 "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
140 "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
141 "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
142 "Maple", "Mulberry", "Oak", "Pine", "Redwood",
143 "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
144 "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
145 "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
149 "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
150 "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
151 "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
152 "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
153 "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
154 "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
155 "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
159 static byte staff_col[MAX_WOODS] =
161 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
162 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
163 TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
164 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
165 TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
166 TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
167 TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
172 * Wands (adjectives and colors)
174 static cptr wand_adj[MAX_METALS]
177 "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
178 "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
179 "Silver", "Steel", "Tin", "Titanium", "Tungsten",
180 "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
181 "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
182 "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
183 "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
184 "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
188 "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
189 "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
190 "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
191 "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥¤Î","Ƽ¥á¥Ã¥¤Î","¶â¥á¥Ã¥¤Î",
192 "ÇòƼ¥á¥Ã¥¤Î","¶ä¥á¥Ã¥¤Î","Å´¥á¥Ã¥¤Î","¥¹¥º¥á¥Ã¥¤Î","°¡±ô¥á¥Ã¥¤Î",
193 "¥ß¥¹¥ê¥ë¥á¥Ã¥¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
194 "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
195 "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
199 static byte wand_col[MAX_METALS] =
201 TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
202 TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
203 TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
204 TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
205 TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
206 TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
207 TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
208 TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
213 * Rods (adjectives and colors).
214 * Efficiency -- copied from wand arrays
217 static cptr rod_adj[MAX_METALS];
219 static byte rod_col[MAX_METALS];
223 * Mushrooms (adjectives and colors)
226 static cptr food_adj[MAX_SHROOM]
229 "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
230 "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
231 "Grey", "Light Blue", "Light Green", "Violet", "Red",
232 "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
236 "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
237 "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
238 "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
239 "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
243 static byte food_col[MAX_SHROOM] =
245 TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
246 TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
247 TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
248 TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
253 * Color adjectives and colors, for potions.
254 * Hack -- The first four entries are hard-coded.
255 * (water, apple juice, slime mold juice, something)
258 static cptr potion_adj[MAX_COLORS]
261 "Clear", "Light Brown", "Icky Green", "xxx",
262 "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
263 "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
264 "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
265 "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
266 "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
267 "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
268 "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
269 "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
270 "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
271 "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
272 "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
273 "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
274 "Gray", "Silver", "Bronze", "Flashing",
278 "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
279 "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
280 "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
281 "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
282 "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
283 "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
284 "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
285 "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
286 "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
287 "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
288 "»É·ã½¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
289 "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
290 "Ã˽¤¤" /*nuke me*/,"°½¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
291 "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
296 static byte potion_col[MAX_COLORS] =
298 TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
299 TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
300 TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
301 TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
302 TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
303 TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
304 TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
305 TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
306 TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
307 TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
308 TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
309 TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
310 TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
311 TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
317 * Syllables for scrolls (must be 1-4 letters each)
320 static cptr syllables[MAX_SYLLABLES]
323 "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
324 "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
325 "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
326 "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
327 "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
328 "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
329 "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
330 "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
331 "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
332 "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
333 "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
334 "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
335 "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
336 "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
337 "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
338 "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
339 "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
340 "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
341 "¼À", "Íð", "Éð", "¾", "·Ú", "Ǧ", "·õ", "ǽ",
342 "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
347 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
348 "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
349 "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
350 "byt", "comp", "con", "cos", "cre", "dalf", "dan",
351 "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
352 "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
353 "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
354 "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
355 "kho", "kli", "klis", "la", "lech", "man", "mar",
356 "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
357 "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
358 "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
359 "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
360 "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
361 "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
362 "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
363 "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
364 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
365 "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
366 "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
373 * Hold the titles of scrolls, 6 to 14 characters each
374 * Also keep an array of scroll colors (always WHITE for now)
376 static char scroll_adj[MAX_TITLES][16];
378 static byte scroll_col[MAX_TITLES];
382 * Certain items, if aware, are known instantly
383 * This function is used only by "flavor_init()"
385 static bool object_easy_know(int i)
387 object_kind *k_ptr = &k_info[i];
389 /* Analyze the "tval" */
394 case TV_SORCERY_BOOK:
400 case TV_ENCHANT_BOOK:
402 case TV_CRUSADE_BOOK:
404 case TV_HISSATSU_BOOK:
420 /* All Food, Potions, Scrolls, Rods */
436 * Certain items have a flavor
437 * This function is used only by "flavor_init()"
439 static bool object_flavor(int k_idx)
441 object_kind *k_ptr = &k_info[k_idx];
443 /* Analyze the item */
448 return (0x80 + amulet_col[k_ptr->sval]);
453 return (0x90 + ring_col[k_ptr->sval]);
458 return (0xA0 + staff_col[k_ptr->sval]);
463 return (0xB0 + wand_col[k_ptr->sval]);
468 return (0xC0 + rod_col[k_ptr->sval]);
473 return (0xD0 + scroll_col[k_ptr->sval]);
478 return (0xE0 + potion_col[k_ptr->sval]);
483 if (k_ptr->sval < SV_FOOD_MIN_FOOD)
485 return (0xF0 + food_col[k_ptr->sval]);
497 void get_table_name(char *out_string)
501 strcpy(out_string, "¡Ø");
502 get_rnd_line("aname_j.txt", 1, Syllable);
503 strcat(out_string, Syllable);
504 get_rnd_line("aname_j.txt", 2, Syllable);
505 strcat(out_string, Syllable);
506 strcat(out_string, "¡Ù");
508 int testcounter = randint1(3) + 1;
510 strcpy(out_string, "'");
512 if (randint1(3) == 2)
514 while (testcounter--)
515 strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
520 testcounter = randint1(2) + 1;
521 while (testcounter--)
523 (void)get_rnd_line("elvish.txt", 0, Syllable);
524 strcat(out_string, Syllable);
528 out_string[1] = toupper(out_string[1]);
530 strcat(out_string, "'");
534 out_string[18] = '\0';
541 * Prepare the "variable" part of the "k_info" array.
543 * The "color"/"metal"/"type" of an item is its "flavor".
544 * For the most part, flavors are assigned randomly each game.
546 * Initialize descriptions for the "colored" objects, including:
547 * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
549 * The first 4 entries for potions are fixed (Water, Apple Juice,
550 * Slime Mold Juice, Unused Potion).
552 * Scroll titles are always between 6 and 14 letters long. This is
553 * ensured because every title is composed of whole words, where every
554 * word is from 1 to 8 letters long (one or two syllables of 1 to 4
555 * letters each), and that no scroll is finished until it attempts to
556 * grow beyond 15 letters. The first time this can happen is when the
557 * current title has 6 letters and the new word has 8 letters, which
558 * would result in a 6 letter scroll title.
560 * Duplicate titles are avoided by requiring that no two scrolls share
561 * the same first four letters (not the most efficient method, and not
562 * the least efficient method, but it will always work).
564 * Hack -- make sure everything stays the same for each saved game
565 * This is accomplished by the use of a saved "random seed", as in
566 * "town_gen()". Since no other functions are called while the special
567 * seed is in effect, so this function is pretty "safe".
569 * Note that the "hacked seed" may provide an RNG with alternating parity!
571 void flavor_init(void)
580 /* Hack -- Use the "simple" RNG */
583 /* Hack -- Induce consistant flavors */
584 Rand_value = seed_flavor;
587 /* Efficiency -- Rods/Wands share initial array */
588 for (i = 0; i < MAX_METALS; i++)
590 rod_adj[i] = wand_adj[i];
591 rod_col[i] = wand_col[i];
595 /* Rings have "ring colors" */
596 for (i = 0; i < MAX_ROCKS; i++)
598 j = randint0(MAX_ROCKS);
599 temp_adj = ring_adj[i];
600 ring_adj[i] = ring_adj[j];
601 ring_adj[j] = temp_adj;
603 temp_col = ring_col[i];
604 ring_col[i] = ring_col[j];
605 ring_col[j] = temp_col;
608 /* Hack -- The One Ring */
610 ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
611 ring_adj[SV_RING_AHO] = "¶â͹¤¤Î";
613 ring_adj[SV_RING_POWER] = "Plain Gold";
614 ring_adj[SV_RING_AHO] = "Plain Goldarn";
619 ring_col[SV_RING_POWER] = TERM_YELLOW;
620 ring_col[SV_RING_AHO] = TERM_YELLOW;
623 /* Amulets have "amulet colors" */
624 for (i = 0; i < MAX_AMULETS; i++)
626 j = randint0(MAX_AMULETS);
627 temp_adj = amulet_adj[i];
628 amulet_adj[i] = amulet_adj[j];
629 amulet_adj[j] = temp_adj;
631 temp_col = amulet_col[i];
632 amulet_col[i] = amulet_col[j];
633 amulet_col[j] = temp_col;
637 for (i = 0; i < MAX_WOODS; i++)
639 j = randint0(MAX_WOODS);
640 temp_adj = staff_adj[i];
641 staff_adj[i] = staff_adj[j];
642 staff_adj[j] = temp_adj;
644 temp_col = staff_col[i];
645 staff_col[i] = staff_col[j];
646 staff_col[j] = temp_col;
650 for (i = 0; i < MAX_METALS; i++)
652 j = randint0(MAX_METALS);
653 temp_adj = wand_adj[i];
654 wand_adj[i] = wand_adj[j];
655 wand_adj[j] = temp_adj;
657 temp_col = wand_col[i];
658 wand_col[i] = wand_col[j];
659 wand_col[j] = temp_col;
663 for (i = 0; i < MAX_METALS; i++)
665 j = randint0(MAX_METALS);
666 temp_adj = rod_adj[i];
667 rod_adj[i] = rod_adj[j];
668 rod_adj[j] = temp_adj;
670 temp_col = rod_col[i];
671 rod_col[i] = rod_col[j];
672 rod_col[j] = temp_col;
675 /* Foods (Mushrooms) */
676 for (i = 0; i < MAX_SHROOM; i++)
678 j = randint0(MAX_SHROOM);
679 temp_adj = food_adj[i];
680 food_adj[i] = food_adj[j];
681 food_adj[j] = temp_adj;
683 temp_col = food_col[i];
684 food_col[i] = food_col[j];
685 food_col[j] = temp_col;
689 for (i = 4; i < MAX_COLORS; i++)
691 j = randint0(MAX_COLORS - 4) + 4;
692 temp_adj = potion_adj[i];
693 potion_adj[i] = potion_adj[j];
694 potion_adj[j] = temp_adj;
696 temp_col = potion_col[i];
697 potion_col[i] = potion_col[j];
698 potion_col[j] = temp_col;
701 /* Scrolls (random titles, always white) */
702 for (i = 0; i < MAX_TITLES; i++)
704 /* Get a new title */
711 /* Start a new title */
714 /* Collect words until done */
721 /* Start a new word */
724 /* Choose one or two syllables */
725 s = ((randint0(100) < 30) ? 1 : 2);
727 /* Add a one or two syllable word */
728 for (q = 0; q < s; q++)
730 /* Add the syllable */
731 strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
734 /* Stop before getting too long */
735 if (strlen(buf) + 1 + strlen(tmp) > 15) break;
745 strcpy(scroll_adj[i], buf+1);
750 /* Check for "duplicate" scroll titles */
751 for (j = 0; j < i; j++)
753 cptr hack1 = scroll_adj[j];
754 cptr hack2 = scroll_adj[i];
756 /* Compare first four characters */
757 if (*hack1++ != *hack2++) continue;
758 if (*hack1++ != *hack2++) continue;
759 if (*hack1++ != *hack2++) continue;
760 if (*hack1++ != *hack2++) continue;
769 /* Break when done */
773 /* All scrolls are white */
774 scroll_col[i] = TERM_WHITE;
778 /* Hack -- Use the "complex" RNG */
781 /* Analyze every object */
782 for (i = 1; i < max_k_idx; i++)
784 object_kind *k_ptr = &k_info[i];
786 /* Skip "empty" objects */
787 if (!k_ptr->name) continue;
789 /* Extract "flavor" (if any) */
790 k_ptr->flavor = object_flavor(i);
792 /* No flavor yields aware */
793 if (!k_ptr->flavor) k_ptr->aware = TRUE;
795 /* Check for "easily known" */
796 k_ptr->easy_know = object_easy_know(i);
802 * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
803 * and return a pointer to the terminator (t + 1).
805 static char *object_desc_chr(char *t, char c)
819 * Print a string "s" into a string "t", as if by strcpy(t, s),
820 * and return a pointer to the terminator.
822 static char *object_desc_str(char *t, cptr s)
824 /* Copy the string */
825 while (*s) *t++ = *s++;
837 * Print an unsigned number "n" into a string "t", as if by
838 * sprintf(t, "%u", n), and return a pointer to the terminator.
840 static char *object_desc_num(char *t, uint n)
844 /* Find "size" of "n" */
845 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
847 /* Dump each digit */
853 /* Remove the digit */
856 /* Process next digit */
872 * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
873 *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
876 char *object_desc_kosuu(char *t, object_type *o_ptr)
878 t = object_desc_num(t, o_ptr->number);
890 t = object_desc_str(t, "ËÜ");
895 t = object_desc_str(t, "´¬");
900 t = object_desc_str(t, "Éþ");
904 case TV_SORCERY_BOOK:
910 case TV_ENCHANT_BOOK:
912 case TV_CRUSADE_BOOK:
914 case TV_HISSATSU_BOOK:
916 t = object_desc_str(t, "ºý");
924 t = object_desc_str(t, "Ãå");
931 t = object_desc_str(t, "¿¶");
936 t = object_desc_str(t, "");
941 t = object_desc_str(t, "Ëç");
944 /* ¿©¤Ù¤â¤Î by ita */
947 if(o_ptr->sval == SV_FOOD_JERKY)
949 t = object_desc_str(t, "ÀÚ¤ì");
955 if (o_ptr->number < 10)
957 t = object_desc_str(t, "¤Ä");
961 t = object_desc_str(t, "¸Ä");
971 * Print an signed number "v" into a string "t", as if by
972 * sprintf(t, "%+d", n), and return a pointer to the terminator.
973 * Note that we always print a sign, either "+" or "-".
975 static char *object_desc_int(char *t, sint v)
982 /* Take the absolute value */
985 /* Use a "minus" sign */
989 /* Positive (or zero) */
992 /* Use the actual number */
995 /* Use a "plus" sign */
999 /* Find "size" of "n" */
1000 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
1002 /* Dump each digit */
1005 /* Dump the digit */
1008 /* Remove the digit */
1011 /* Process next digit */
1024 * Structs and tables for Auto Inscription for flags
1027 typedef struct flag_insc_table
1038 static flag_insc_table flag_insc_plus[] =
1040 { "¹¶", "At", TR_BLOWS, -1 },
1041 { "®", "Sp", TR_SPEED, -1 },
1042 { "ÏÓ", "St", TR_STR, -1 },
1043 { "ÃÎ", "In", TR_INT, -1 },
1044 { "¸", "Wi", TR_WIS, -1 },
1045 { "´ï", "Dx", TR_DEX, -1 },
1046 { "ÂÑ", "Cn", TR_CON, -1 },
1047 { "̥", "Ch", TR_CHR, -1 },
1048 { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
1049 { "±£", "Sl", TR_STEALTH, -1 },
1050 { "õ", "Sr", TR_SEARCH, -1 },
1051 { "ÀÖ", "If", TR_INFRA, -1 },
1052 { "·¡", "Dg", TR_TUNNEL, -1 },
1053 { NULL, NULL, 0, -1 }
1056 static flag_insc_table flag_insc_immune[] =
1058 { "»À", "Ac", TR_IM_ACID, -1 },
1059 { "ÅÅ", "El", TR_IM_ELEC, -1 },
1060 { "²Ð", "Fi", TR_IM_FIRE, -1 },
1061 { "Îä", "Co", TR_IM_COLD, -1 },
1062 { NULL, NULL, 0, -1 }
1065 static flag_insc_table flag_insc_resistance[] =
1067 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1068 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1069 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1070 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1071 { "ÆÇ", "Po", TR_RES_POIS, -1 },
1072 { "Á®", "Li", TR_RES_LITE, -1 },
1073 { "°Å", "Dk", TR_RES_DARK, -1 },
1074 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1075 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1076 { "Íð", "Cf", TR_RES_CONF, -1 },
1077 { "¹ì", "So", TR_RES_SOUND, -1 },
1078 { "¹ö", "Nt", TR_RES_NETHER, -1 },
1079 { "°ø", "Nx", TR_RES_NEXUS, -1 },
1080 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1081 { "Îô", "Di", TR_RES_DISEN, -1 },
1082 { "¶²", "Fe", TR_RES_FEAR, -1 },
1083 { NULL, NULL, 0, -1 }
1086 static flag_insc_table flag_insc_misc[] =
1088 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1089 { "Åê", "Th", TR_THROW, -1 },
1090 { "ȿ", "Rf", TR_REFLECT, -1 },
1091 { "Ëã", "Fa", TR_FREE_ACT, -1 },
1092 { "ȑ", "Si", TR_SEE_INVIS, -1 },
1093 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1094 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1095 { "³è", "Rg", TR_REGEN, -1 },
1096 { "Éâ", "Lv", TR_FEATHER, -1 },
1097 { "ÌÀ", "Lu", TR_LITE, -1 },
1098 { "·Ù", "Wr", TR_WARNING, -1 },
1099 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1100 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1101 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1102 { "½Ë", "Bs", TR_BLESSED, -1 },
1103 { "´÷", "Ty", TR_TY_CURSE, -1 },
1104 { NULL, NULL, 0, -1 }
1107 static flag_insc_table flag_insc_aura[] =
1109 { "±ê", "F", TR_SH_FIRE, -1 },
1110 { "ÅÅ", "E", TR_SH_ELEC, -1 },
1111 { "Îä", "C", TR_SH_COLD, -1 },
1112 { "Ëâ", "M", TR_NO_MAGIC, -1 },
1113 { "½Ö", "T", TR_NO_TELE, -1 },
1114 { NULL, NULL, 0, -1 }
1117 static flag_insc_table flag_insc_brand[] =
1119 { "»À", "A", TR_BRAND_ACID, -1 },
1120 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1121 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1122 { "Åà", "Co", TR_BRAND_COLD, -1 },
1123 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1124 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1125 { "µÛ", "V", TR_VAMPIRIC, -1 },
1126 { "¿Ì", "Q", TR_IMPACT, -1 },
1127 { "ÀÚ", "S", TR_VORPAL, -1 },
1128 { "Íý", "M", TR_FORCE_WEAPON, -1 },
1129 { NULL, NULL, 0, -1 }
1132 static flag_insc_table flag_insc_kill[] =
1134 { "¼Ù", "*", TR_KILL_EVIL, -1 },
1135 { "¿Í", "p", TR_KILL_HUMAN, -1 },
1136 { "ζ", "D", TR_KILL_DRAGON, -1 },
1137 { "¥ª", "o", TR_KILL_ORC, -1 },
1138 { "¥È", "T", TR_KILL_TROLL, -1 },
1139 { "µð", "P", TR_KILL_GIANT, -1 },
1140 { "¥Ç", "U", TR_KILL_DEMON, -1 },
1141 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
1142 { "ư", "Z", TR_KILL_ANIMAL, -1 },
1143 { NULL, NULL, 0, -1 }
1146 static flag_insc_table flag_insc_slay[] =
1148 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1149 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1150 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1151 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1152 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1153 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1154 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1155 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1156 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1157 { NULL, NULL, 0, -1 }
1160 static flag_insc_table flag_insc_esp1[] =
1162 { "´¶", "Tele", TR_TELEPATHY, -1 },
1163 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1164 { "Á±", "Good", TR_ESP_GOOD, -1 },
1165 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1166 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1167 { NULL, NULL, 0, -1 }
1170 static flag_insc_table flag_insc_esp2[] =
1172 { "¿Í", "p", TR_ESP_HUMAN, -1 },
1173 { "ε", "D", TR_ESP_DRAGON, -1 },
1174 { "¥ª", "o", TR_ESP_ORC, -1 },
1175 { "¥È", "T", TR_ESP_TROLL, -1 },
1176 { "µð", "P", TR_ESP_GIANT, -1 },
1177 { "¥Ç", "U", TR_ESP_DEMON, -1 },
1178 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
1179 { "ư", "Z", TR_ESP_ANIMAL, -1 },
1180 { NULL, NULL, 0, -1 }
1183 static flag_insc_table flag_insc_sust[] =
1185 { "ÏÓ", "St", TR_SUST_STR, -1 },
1186 { "ÃÎ", "In", TR_SUST_INT, -1 },
1187 { "¸", "Wi", TR_SUST_WIS, -1 },
1188 { "´ï", "Dx", TR_SUST_DEX, -1 },
1189 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1190 { "̥", "Ch", TR_SUST_CHR, -1 },
1191 { NULL, NULL, 0, -1 }
1195 static flag_insc_table flag_insc_plus[] =
1197 { "At", TR_BLOWS, -1 },
1198 { "Sp", TR_SPEED, -1 },
1199 { "St", TR_STR, -1 },
1200 { "In", TR_INT, -1 },
1201 { "Wi", TR_WIS, -1 },
1202 { "Dx", TR_DEX, -1 },
1203 { "Cn", TR_CON, -1 },
1204 { "Ch", TR_CHR, -1 },
1205 { "Md", TR_MAGIC_MASTERY, -1 },
1206 { "Sl", TR_STEALTH, -1 },
1207 { "Sr", TR_SEARCH, -1 },
1208 { "If", TR_INFRA, -1 },
1209 { "Dg", TR_TUNNEL, -1 },
1213 static flag_insc_table flag_insc_immune[] =
1215 { "Ac", TR_IM_ACID, -1 },
1216 { "El", TR_IM_ELEC, -1 },
1217 { "Fi", TR_IM_FIRE, -1 },
1218 { "Co", TR_IM_COLD, -1 },
1222 static flag_insc_table flag_insc_resistance[] =
1224 { "Ac", TR_RES_ACID, TR_IM_ACID },
1225 { "El", TR_RES_ELEC, TR_IM_ELEC },
1226 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1227 { "Co", TR_RES_COLD, TR_IM_COLD },
1228 { "Po", TR_RES_POIS, -1 },
1229 { "Li", TR_RES_LITE, -1 },
1230 { "Dk", TR_RES_DARK, -1 },
1231 { "Sh", TR_RES_SHARDS, -1 },
1232 { "Bl", TR_RES_BLIND, -1 },
1233 { "Cf", TR_RES_CONF, -1 },
1234 { "So", TR_RES_SOUND, -1 },
1235 { "Nt", TR_RES_NETHER, -1 },
1236 { "Nx", TR_RES_NEXUS, -1 },
1237 { "Ca", TR_RES_CHAOS, -1 },
1238 { "Di", TR_RES_DISEN, -1 },
1239 { "Fe", TR_RES_FEAR, -1 },
1243 static flag_insc_table flag_insc_misc[] =
1245 { "Ma", TR_DEC_MANA, -1 },
1246 { "Th", TR_THROW, -1 },
1247 { "Rf", TR_REFLECT, -1 },
1248 { "Fa", TR_FREE_ACT, -1 },
1249 { "Si", TR_SEE_INVIS, -1 },
1250 { "Hl", TR_HOLD_LIFE, -1 },
1251 { "Sd", TR_SLOW_DIGEST, -1 },
1252 { "Rg", TR_REGEN, -1 },
1253 { "Lv", TR_FEATHER, -1 },
1254 { "Lu", TR_LITE, -1 },
1255 { "Wr", TR_WARNING, -1 },
1256 { "Xm", TR_XTRA_MIGHT, -1 },
1257 { "Xs", TR_XTRA_SHOTS, -1 },
1258 { "Ag", TR_AGGRAVATE, -1 },
1259 { "Bs", TR_BLESSED, -1 },
1260 { "Ty", TR_TY_CURSE, -1 },
1264 static flag_insc_table flag_insc_aura[] =
1266 { "F", TR_SH_FIRE, -1 },
1267 { "E", TR_SH_ELEC, -1 },
1268 { "C", TR_SH_COLD, -1 },
1269 { "M", TR_NO_MAGIC, -1 },
1270 { "T", TR_NO_TELE, -1 },
1274 static flag_insc_table flag_insc_brand[] =
1276 { "A", TR_BRAND_ACID, -1 },
1277 { "E", TR_BRAND_ELEC, -1 },
1278 { "F", TR_BRAND_FIRE, -1 },
1279 { "Co", TR_BRAND_COLD, -1 },
1280 { "P", TR_BRAND_POIS, -1 },
1281 { "Ca", TR_CHAOTIC, -1 },
1282 { "V", TR_VAMPIRIC, -1 },
1283 { "Q", TR_IMPACT, -1 },
1284 { "S", TR_VORPAL, -1 },
1285 { "M", TR_FORCE_WEAPON, -1 },
1289 static flag_insc_table flag_insc_kill[] =
1291 { "*", TR_KILL_EVIL, -1 },
1292 { "p", TR_KILL_HUMAN, -1 },
1293 { "D", TR_KILL_DRAGON, -1 },
1294 { "o", TR_KILL_ORC, -1 },
1295 { "T", TR_KILL_TROLL, -1 },
1296 { "P", TR_KILL_GIANT, -1 },
1297 { "U", TR_KILL_DEMON, -1 },
1298 { "L", TR_KILL_UNDEAD, -1 },
1299 { "Z", TR_KILL_ANIMAL, -1 },
1303 static flag_insc_table flag_insc_slay[] =
1305 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1306 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1307 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1308 { "o", TR_SLAY_ORC, TR_KILL_ORC },
1309 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1310 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1311 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1312 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1313 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1317 static flag_insc_table flag_insc_esp1[] =
1319 { "Tele", TR_TELEPATHY, -1 },
1320 { "Evil", TR_ESP_EVIL, -1 },
1321 { "Good", TR_ESP_GOOD, -1 },
1322 { "Nolv", TR_ESP_NONLIVING, -1 },
1323 { "Uniq", TR_ESP_UNIQUE, -1 },
1327 static flag_insc_table flag_insc_esp2[] =
1329 { "p", TR_ESP_HUMAN, -1 },
1330 { "D", TR_ESP_DRAGON, -1 },
1331 { "o", TR_ESP_ORC, -1 },
1332 { "T", TR_ESP_TROLL, -1 },
1333 { "P", TR_ESP_GIANT, -1 },
1334 { "U", TR_ESP_DEMON, -1 },
1335 { "L", TR_ESP_UNDEAD, -1 },
1336 { "Z", TR_ESP_ANIMAL, -1 },
1340 static flag_insc_table flag_insc_sust[] =
1342 { "St", TR_SUST_STR, -1 },
1343 { "In", TR_SUST_INT, -1 },
1344 { "Wi", TR_SUST_WIS, -1 },
1345 { "Dx", TR_SUST_DEX, -1 },
1346 { "Cn", TR_SUST_CON, -1 },
1347 { "Ch", TR_SUST_CHR, -1 },
1352 /* Simple macro for get_inscription() */
1353 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
1356 * Helper function for get_inscription()
1358 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1364 while (fi_ptr->english)
1366 if (have_flag(flgs, fi_ptr->flag) &&
1367 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1369 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1371 ADD_INSC(fi_ptr->english);
1381 * Special variation of have_flag for auto-inscription
1383 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1385 while (fi_ptr->english)
1387 if (have_flag(flgs, fi_ptr->flag) &&
1388 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1398 * Get object inscription with auto inscription of object flags.
1400 static void get_inscription(char *buff, object_type *o_ptr)
1402 cptr insc = quark_str(o_ptr->inscription);
1404 char *prev_ptr = buff;
1406 u32b flgs[TR_FLAG_SIZE];
1408 /* Not fully identified */
1409 if (!(o_ptr->ident & IDENT_MENTAL))
1411 /* Copy until end of line or '#' */
1414 if (*insc == '#') break;
1416 if (iskanji(*insc)) *buff++ = *insc++;
1425 /* Extract the flags */
1426 object_flags(o_ptr, flgs);
1430 for (; *insc; insc++)
1435 /* Ignore fake artifact inscription */
1436 if (*insc == '#') break;
1438 /* {%} will be automatically converted */
1439 else if ('%' == *insc)
1441 cptr start_percent = ptr;
1453 if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1463 /* check for too long inscription */
1464 if (ptr >= buff + MAX_NLEN) continue;
1466 /* Remove obvious flags */
1469 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1473 for (j = 0; j < TR_FLAG_SIZE; j++)
1474 flgs[j] &= ~k_ptr->flags[j];
1478 artifact_type *a_ptr = &a_info[o_ptr->name1];
1480 for (j = 0; j < TR_FLAG_SIZE; j++)
1481 flgs[j] &= ~a_ptr->flags[j];
1486 bool teleport = have_flag(flgs, TR_TELEPORT);
1487 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1489 for (j = 0; j < TR_FLAG_SIZE; j++)
1490 flgs[j] &= ~e_ptr->flags[j];
1492 /* Always inscribe {.} for random teleport */
1493 if (teleport) add_flag(flgs, TR_TELEPORT);
1499 if (have_flag_of(flag_insc_plus, flgs))
1504 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1507 if (have_flag_of(flag_insc_immune, flgs))
1509 if (!kanji && ptr != prev_ptr)
1516 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1519 if (have_flag_of(flag_insc_resistance, flgs))
1523 else if (ptr != prev_ptr)
1529 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1532 if (have_flag_of(flag_insc_misc, flgs))
1534 if (ptr != prev_ptr)
1540 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1543 if (have_flag_of(flag_insc_aura, flgs))
1547 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1550 if (have_flag_of(flag_insc_brand, flgs))
1552 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1555 if (have_flag_of(flag_insc_kill, flgs))
1557 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1560 if (have_flag_of(flag_insc_slay, flgs))
1562 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1567 if (have_flag_of(flag_insc_esp1, flgs) ||
1568 have_flag_of(flag_insc_esp2, flgs))
1570 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1571 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1575 if (have_flag_of(flag_insc_esp1, flgs))
1577 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1578 if (have_flag_of(flag_insc_esp2, flgs))
1580 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1583 /* Random Teleport */
1584 if (have_flag(flgs, TR_TELEPORT))
1590 if (have_flag_of(flag_insc_sust, flgs))
1594 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1596 if (ptr == start_percent)
1610 * Creates a description of the item "o_ptr", and stores it in "out_val".
1612 * One can choose the "verbosity" of the description, including whether
1613 * or not the "number" of items should be described, and how much detail
1614 * should be used when describing the item.
1616 * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1617 * description, which can get pretty long, including incriptions, such as:
1618 * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1619 * Note that the inscription will be clipped to keep the total description
1620 * under MAX_NLEN-1 chars (plus a terminator).
1622 * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1623 * portable, versions of some common "sprintf()" commands.
1625 * Note that all ego-items (when known) append an "Ego-Item Name", unless
1626 * the item is also an artifact, which should NEVER happen.
1628 * Note that all artifacts (when known) append an "Artifact Name", so we
1629 * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1630 * The "Specials" never use "modifiers" if they are "known", since they
1631 * have special "descriptions", such as "The Necklace of the Dwarves".
1633 * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1634 * plus the artifact name, just like any other artifact, if known.
1636 * Special Ring's and Amulet's, if not "aware", use the same code as normal
1637 * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1638 * Amulet or Necklace). They will NEVER "append" the "k_info" name. But,
1639 * they will append the artifact name, just like any artifact, if known.
1641 * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1643 * If "pref" then a "numeric" prefix will be pre-pended.
1646 * 0 -- The Cloak of Death
1647 * 1 -- The Cloak of Death [1,+3]
1648 * 2 -- The Cloak of Death [1,+3] (+2 to Stealth)
1649 * 3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1651 void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
1653 cptr basenm, modstr;
1654 int power, indexx, i;
1660 bool append_name = FALSE;
1663 bool show_weapon = FALSE;
1664 bool show_armour = FALSE;
1669 char p1 = '(', p2 = ')';
1670 char b1 = '[', b2 = ']';
1671 char c1 = '{', c2 = '}';
1673 char tmp_val[MAX_NLEN+160];
1674 char tmp_val2[MAX_NLEN+10];
1676 u32b flgs[TR_FLAG_SIZE];
1678 object_type *bow_ptr;
1681 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1683 /* Extract some flags */
1684 object_flags(o_ptr, flgs);
1686 /* See if the object is "aware" */
1687 if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
1689 /* See if the object is "known" */
1690 if (object_known_p(o_ptr)) known = TRUE;
1692 /* Hack -- Extract the sub-type "indexx" */
1693 indexx = o_ptr->sval;
1695 /* Extract default "base" string */
1696 basenm = get_object_name(o_ptr);
1698 /* Assume no "modifier" string */
1702 /* Analyze the object */
1703 switch (o_ptr->tval)
1705 /* Some objects are easy to describe */
1719 monster_race *r_ptr = &r_info[o_ptr->pval];
1728 modstr = " (empty)";
1734 sprintf(tmp_val2, "¡Ê%s¡Ë",r_name + r_ptr->name);
1737 cptr t = r_name + r_ptr->name;
1739 if (!(r_ptr->flags1 & RF1_UNIQUE))
1741 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1747 sprintf(tmp_val2, "(%s)", t);
1757 /* Figurines/Statues */
1761 monster_race *r_ptr = &r_info[o_ptr->pval];
1764 modstr = r_name + r_ptr->name;
1766 cptr t = r_name + r_ptr->name;
1768 if (!(r_ptr->flags1 & RF1_UNIQUE))
1770 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1787 monster_race *r_ptr = &r_info[o_ptr->pval];
1789 modstr = r_name + r_ptr->name;
1793 sprintf(tmp_val2, "#%s", basenm);
1795 if (r_ptr->flags1 & RF1_UNIQUE)
1797 sprintf(tmp_val2, "& %s %s", basenm, "of #");
1801 sprintf(tmp_val2, "& # %s", basenm);
1810 /* Missiles/ Bows/ Weapons */
1841 /* Lites (including a few "Specials") */
1847 /* Amulets (including a few "Specials") */
1850 /* Known artifacts */
1851 if (artifact_p(o_ptr) && aware) break;
1853 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1855 /* Color the object */
1856 modstr = amulet_adj[indexx];
1858 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1860 basenm = aware ? "%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "¥¢¥ß¥å¥ì¥Ã¥È";
1862 basenm = aware ? "#%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "#¥¢¥ß¥å¥ì¥Ã¥È";
1864 basenm = "& Amulet~";
1866 basenm = aware ? "& # Amulet~" : "& # Amulet~";
1868 if (aware) append_name = TRUE;
1874 /* Rings (including a few "Specials") */
1877 /* Known artifacts */
1878 if (artifact_p(o_ptr) && aware) break;
1880 if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1882 /* Color the object */
1883 modstr = ring_adj[indexx];
1885 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1887 basenm = aware ? "%¤Î»ØÎØ" : "»ØÎØ";
1889 basenm = aware ? "#%¤Î»ØÎØ" : "#»ØÎØ";
1893 basenm = aware ? "& # Ring~" : "& # Ring~";
1895 if (aware) append_name = TRUE;
1898 if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1910 /* Color the object */
1911 modstr = staff_adj[indexx];
1913 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1915 basenm = aware ? "%¤Î¾ó" : "¾ó";
1917 basenm = aware ? "#%¤Î¾ó" : "#¾ó";
1919 basenm = "& Staff~";
1921 basenm = aware ? "& # Staff~" : "& # Staff~";
1923 if (aware) append_name = TRUE;
1931 /* Color the object */
1932 modstr = wand_adj[indexx];
1934 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1936 basenm = aware? "%¤ÎËâË¡ËÀ":"ËâË¡ËÀ";
1938 basenm = aware ? "#%¤ÎËâË¡ËÀ" : "#ËâË¡ËÀ";
1942 basenm = aware ? "& # Wand~" : "& # Wand~";
1944 if (aware) append_name = TRUE;
1952 /* Color the object */
1953 modstr = rod_adj[indexx];
1955 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1957 basenm = aware? "%¤Î¥í¥Ã¥É":"¥í¥Ã¥É";
1959 basenm = aware ? "#%¤Î¥í¥Ã¥É" : "#¥í¥Ã¥É";
1963 basenm = aware ? "& # Rod~" : "& # Rod~";
1965 if (aware) append_name = TRUE;
1973 /* Color the object */
1974 modstr = scroll_adj[indexx];
1976 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1978 basenm = aware ? "%¤Î´¬Êª" : "´¬Êª";
1980 basenm = aware ? "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1982 basenm = "& Scroll~";
1984 basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
1986 if (aware) append_name = TRUE;
1994 /* Color the object */
1995 modstr = potion_adj[indexx];
1997 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1999 basenm = aware ? "%¤ÎÌô" : "Ìô";
2001 basenm = aware ? "#%¤ÎÌô" : "#Ìô";
2003 basenm = "& Potion~";
2005 basenm = aware ? "& # Potion~" : "& # Potion~";
2007 if (aware) append_name = TRUE;
2015 /* Ordinary food is "boring" */
2016 if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
2018 /* Color the object */
2019 modstr = food_adj[indexx];
2021 if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
2023 basenm = aware ? "%¤Î¥¥Î¥³" : "¥¥Î¥³";
2025 basenm = aware ? "#%¤Î¥¥Î¥³" : "#¥¥Î¥³";
2027 basenm = "& Mushroom~";
2029 basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
2031 if (aware) append_name = TRUE;
2041 basenm = "ÍÓÈé»æ - #";
2043 basenm = "& Parchement~ - #";
2053 basenm = "À¸Ì¿¤ÎËâË¡½ñ#";
2055 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2056 basenm = "& Book~ of Life Magic #";
2058 basenm = "& Life Spellbook~ #";
2064 case TV_SORCERY_BOOK:
2068 basenm = "Àç½Ñ¤ÎËâË¡½ñ#";
2070 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2071 basenm = "& Book~ of Sorcery #";
2073 basenm = "& Sorcery Spellbook~ #";
2079 case TV_NATURE_BOOK:
2083 basenm = "¼«Á³¤ÎËâË¡½ñ#";
2085 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2086 basenm = "& Book~ of Nature Magic #";
2088 basenm = "& Nature Spellbook~ #";
2098 basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ#";
2100 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2101 basenm = "& Book~ of Chaos Magic #";
2103 basenm = "& Chaos Spellbook~ #";
2113 basenm = "°Å¹õ¤ÎËâË¡½ñ#";
2115 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2116 basenm = "& Book~ of Death Magic #";
2118 basenm = "& Death Spellbook~ #";
2128 basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
2130 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2131 basenm = "& Book~ of Trump Magic #";
2133 basenm = "& Trump Spellbook~ #";
2139 case TV_ARCANE_BOOK:
2143 basenm = "Èë½Ñ¤ÎËâË¡½ñ#";
2145 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2146 basenm = "& Book~ of Arcane Magic #";
2148 basenm = "& Arcane Spellbook~ #";
2153 case TV_ENCHANT_BOOK:
2157 basenm = "¾¢¤ÎËâË¡½ñ#";
2159 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2160 basenm = "& Book~ of Craft Magic #";
2162 basenm = "& Craft Spellbook~ #";
2167 case TV_DAEMON_BOOK:
2171 basenm = "°Ëâ¤ÎËâË¡½ñ#";
2173 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2174 basenm = "& Book~ of Daemon Magic #";
2176 basenm = "& Daemon Spellbook~ #";
2181 case TV_CRUSADE_BOOK:
2185 basenm = "Ç˼٤ÎËâË¡½ñ#";
2187 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2188 basenm = "& Book~ of Crusade Magic #";
2190 basenm = "& Crusade Spellbook~ #";
2201 basenm = "& Song Book~ #";
2206 case TV_HISSATSU_BOOK:
2210 basenm = "& Éð·Ý¤Î½ñ#";
2212 basenm = "Book~ of Kendo #";
2220 /* Hack -- Gold/Gems */
2223 strcpy(buf, basenm);
2227 /* Used in the "inventory" routine */
2231 strcpy(buf, "(¤Ê¤·)");
2233 strcpy(buf, "(nothing)");
2240 /* Use full name from k_info or a_info */
2241 if (aware && have_flag(flgs, TR_FULL_NAME))
2243 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
2244 else basenm = get_object_name(o_ptr);
2246 append_name = FALSE;
2250 /* Start dumping the result */
2254 if (basenm[0] == '&')
2264 else if (o_ptr->number > 1)
2266 if ( change_numeral == FALSE ){
2267 t = object_desc_num(t, o_ptr->number);
2268 if (o_ptr->number > 9)
2269 t = object_desc_str(t, "¸Ä¤Î ");
2271 t = object_desc_str(t, "¤Ä¤Î ");
2275 t = object_desc_kosuu(t,o_ptr);
2276 t = object_desc_str(t, "¤Î ");
2280 /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
2281 * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
2283 if (known && artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
2284 else if (known && o_ptr->art_name) t = object_desc_str(t, "¡ù");
2288 /* The object "expects" a "number" */
2289 if (basenm[0] == '&')
2291 /* Skip the ampersand (and space) */
2300 /* Hack -- None left */
2301 else if (o_ptr->number <= 0)
2303 t = object_desc_str(t, "no more ");
2306 /* Extract the number */
2307 else if (o_ptr->number > 1)
2309 t = object_desc_num(t, o_ptr->number);
2310 t = object_desc_chr(t, ' ');
2313 /* Hack -- The only one of its kind */
2314 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2316 t = object_desc_str(t, "The ");
2319 /* Unique corpses are unique */
2320 else if (o_ptr->tval == TV_CORPSE)
2322 monster_race *r_ptr = &r_info[o_ptr->pval];
2324 if (r_ptr->flags1 & RF1_UNIQUE)
2326 t = object_desc_str(t, "The ");
2330 /* A single one, with a vowel in the modifier */
2331 else if ((*s == '#') && (is_a_vowel(modstr[0])))
2333 t = object_desc_str(t, "an ");
2336 /* A single one, with a vowel */
2337 else if (is_a_vowel(*s))
2339 t = object_desc_str(t, "an ");
2342 /* A single one, without a vowel */
2345 t = object_desc_str(t, "a ");
2349 /* Hack -- objects that "never" take an article */
2361 /* Hack -- all gone */
2362 else if (o_ptr->number <= 0)
2364 t = object_desc_str(t, "no more ");
2367 /* Prefix a number if required */
2368 else if (o_ptr->number > 1)
2370 t = object_desc_num(t, o_ptr->number);
2371 t = object_desc_chr(t, ' ');
2374 /* Hack -- The only one of its kind */
2375 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2377 t = object_desc_str(t, "The ");
2380 /* Hack -- single items get no prefix */
2388 /* Paranoia -- skip illegal tildes */
2389 /* while (*s == '~') s++; */
2392 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2394 t = object_desc_str(t,format("ÃÃÌê»Õ%s¤Î",player_name));
2397 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
2399 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
2400 if (o_ptr->art_name)
2402 strcpy(temp, quark_str(o_ptr->art_name));
2403 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2404 /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
2405 if ( strncmp( temp , "of ",3)==0 ) {t=object_desc_str(t,&temp[3]);t=object_desc_str(t,"¤Î");}
2407 if ( strncmp( temp , "¡Ø" , 2 ) != 0 && temp[0]!='\'')
2408 t=object_desc_str(t, temp);
2410 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
2411 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME)) {
2412 artifact_type *a_ptr = &a_info[o_ptr->name1];
2413 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2414 if ( strncmp( (a_name + a_ptr->name), "¡Ø" , 2) != 0){
2415 t=object_desc_str(t, (a_name + a_ptr->name));
2418 /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
2419 else if (o_ptr->name2) {
2420 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2421 t=object_desc_str(t, (e_name + e_ptr->name));
2425 /* Copy the string */
2434 /* Add a plural if needed */
2435 if (pref && o_ptr->number != 1)
2439 /* XXX XXX XXX Mega-Hack */
2441 /* Hack -- "Cutlass-es" and "Torch-es" */
2442 if ((k == 's') || (k == 'h')) *t++ = 'e';
2454 /* Insert the modifier */
2455 for (u = modstr; *u; u++) *t++ = *u;
2460 /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉÕ²½¤¹¤ë by ita*/
2462 modstr=get_object_name(o_ptr);
2463 for (u = modstr; *u; u++) *t++ = *u;
2478 /* Append the "kind name" to the "base name" */
2482 t = object_desc_str(t, " of ");
2483 t = object_desc_str(t, get_object_name(o_ptr));
2489 /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
2491 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
2492 ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
2493 if (o_ptr->art_name)
2494 { char temp[256];int itemp;
2495 strcpy(temp, quark_str(o_ptr->art_name));
2496 /* MEGA HACK by ita*/
2497 if ( strncmp( temp , "¡Ø" , 2 ) == 0 ) t=object_desc_str(t, temp);else
2498 if( temp[0]=='\'' ) { itemp=strlen(temp);temp[itemp-1]=0;
2499 t=object_desc_str(t,"¡Ø");
2500 t=object_desc_str(t,&temp[1]);
2501 t=object_desc_str(t,"¡Ù");}
2504 else if (o_ptr->name1) {
2505 artifact_type *a_ptr = &a_info[o_ptr->name1];
2506 if ( strncmp( (a_name + a_ptr->name) , "¡Ø" , 2 ) == 0 ){
2507 t=object_desc_str(t, (a_name + a_ptr->name));
2510 else if (o_ptr->inscription)
2512 cptr str = quark_str(o_ptr->inscription);
2521 if (*str == '#') break;
2527 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2529 /* Add the false name */
2530 t=object_desc_str(t,"¡Ø");
2531 t = object_desc_str(t, &str[1]);
2532 t=object_desc_str(t,"¡Ù");
2537 if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2539 t = object_desc_str(t,format(" of %s the Smith",player_name));
2542 /* Hack -- Append "Artifact" or "Special" names */
2543 if (known && !have_flag(flgs, TR_FULL_NAME))
2545 /* Is it a new random artifact ? */
2546 if (o_ptr->art_name)
2548 t = object_desc_chr(t, ' ');
2550 t = object_desc_str(t, quark_str(o_ptr->art_name));
2553 /* Grab any artifact name */
2554 else if (o_ptr->name1)
2556 artifact_type *a_ptr = &a_info[o_ptr->name1];
2558 t = object_desc_chr(t, ' ');
2559 t = object_desc_str(t, (a_name + a_ptr->name));
2562 /* Grab any ego-item name */
2567 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2569 t = object_desc_chr(t, ' ');
2570 t = object_desc_str(t, (e_name + e_ptr->name));
2573 if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
2576 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2578 /* Add the false name */
2579 t = object_desc_chr(t, ' ');
2580 t = object_desc_str(t, &str[1]);
2588 /* No more details wanted */
2589 if (mode < 1) goto copyback;
2591 /* Hack -- Chests must be described in detail */
2592 if (o_ptr->tval == TV_CHEST)
2594 /* Not searched yet */
2600 /* May be "empty" */
2601 else if (!o_ptr->pval)
2604 t = object_desc_str(t, "(¶õ)");
2606 t = object_desc_str(t, " (empty)");
2611 /* May be "disarmed" */
2612 else if (o_ptr->pval < 0)
2614 if (chest_traps[0 - o_ptr->pval])
2617 t = object_desc_str(t, "(²ò½üºÑ)");
2619 t = object_desc_str(t, " (disarmed)");
2626 t = object_desc_str(t, "(Èó»Ü¾û)");
2628 t = object_desc_str(t, " (unlocked)");
2634 /* Describe the traps, if any */
2637 /* Describe the traps */
2638 switch (chest_traps[o_ptr->pval])
2643 t = object_desc_str(t, "(»Ü¾û)");
2645 t = object_desc_str(t, " (Locked)");
2650 case CHEST_LOSE_STR:
2653 t = object_desc_str(t, "(ÆÇ¿Ë)");
2655 t = object_desc_str(t, " (Poison Needle)");
2660 case CHEST_LOSE_CON:
2663 t = object_desc_str(t, "(ÆÇ¿Ë)");
2665 t = object_desc_str(t, " (Poison Needle)");
2673 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2675 t = object_desc_str(t, " (Gas Trap)");
2680 case CHEST_PARALYZE:
2683 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2685 t = object_desc_str(t, " (Gas Trap)");
2693 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2695 t = object_desc_str(t, " (Explosion Device)");
2701 case CHEST_BIRD_STORM:
2702 case CHEST_E_SUMMON:
2703 case CHEST_H_SUMMON:
2706 t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
2708 t = object_desc_str(t, " (Summoning Runes)");
2713 case CHEST_RUNES_OF_EVIL:
2716 t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
2718 t = object_desc_str(t, " (Gleaming Black Runes)");
2726 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2728 t = object_desc_str(t, " (Alarm)");
2736 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2738 t = object_desc_str(t, " (Multiple Traps)");
2748 /* Display the item like a weapon */
2749 if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2751 /* Display the item like a weapon */
2752 if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
2755 /* Display the item like a weapon */
2756 if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2758 /* Display the item like armour */
2759 if (o_ptr->ac) show_armour = TRUE;
2762 /* Dump base weapon info */
2763 switch (o_ptr->tval)
2765 /* Missiles and Weapons */
2774 /* Append a "damage" string */
2775 t = object_desc_chr(t, ' ');
2776 t = object_desc_chr(t, p1);
2777 t = object_desc_num(t, o_ptr->dd);
2778 t = object_desc_chr(t, 'd');
2779 t = object_desc_num(t, o_ptr->ds);
2780 t = object_desc_chr(t, p2);
2786 /* Bows get a special "damage string" */
2789 /* Mega-Hack -- Extract the "base power" */
2790 power = bow_tmul(o_ptr->sval);
2792 /* Apply the "Extra Might" flag */
2793 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2795 /* Append a special "damage" string */
2796 t = object_desc_chr(t, ' ');
2797 t = object_desc_chr(t, p1);
2798 t = object_desc_chr(t, 'x');
2799 t = object_desc_num(t, power);
2800 t = object_desc_chr(t, p2);
2807 /* Add the weapon bonuses */
2810 /* Show the tohit/todam on request */
2813 t = object_desc_chr(t, ' ');
2814 t = object_desc_chr(t, p1);
2815 t = object_desc_int(t, o_ptr->to_h);
2816 t = object_desc_chr(t, ',');
2817 t = object_desc_int(t, o_ptr->to_d);
2818 t = object_desc_chr(t, p2);
2821 /* Show the tohit if needed */
2822 else if (o_ptr->to_h)
2824 t = object_desc_chr(t, ' ');
2825 t = object_desc_chr(t, p1);
2826 t = object_desc_int(t, o_ptr->to_h);
2827 t = object_desc_chr(t, p2);
2830 /* Show the todam if needed */
2831 else if (o_ptr->to_d)
2833 t = object_desc_chr(t, ' ');
2834 t = object_desc_chr(t, p1);
2835 t = object_desc_int(t, o_ptr->to_d);
2836 t = object_desc_chr(t, p2);
2840 bow_ptr = &inventory[INVEN_BOW];
2842 /* if have a firing weapon + ammo matches bow*/
2843 if (bow_ptr->k_idx &&
2844 (((bow_ptr->sval == SV_SLING) && (o_ptr->tval == TV_SHOT)) ||
2845 (((bow_ptr->sval == SV_SHORT_BOW) ||
2846 (bow_ptr->sval == SV_LONG_BOW) ||
2847 (bow_ptr->sval == SV_NAMAKE_BOW)) && (o_ptr->tval == TV_ARROW)) ||
2848 (((bow_ptr->sval == SV_LIGHT_XBOW) ||
2849 (bow_ptr->sval == SV_HEAVY_XBOW)) && (o_ptr->tval == TV_BOLT))))
2855 avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2857 /* See if the bow is "known" - then set damage bonus*/
2858 if (object_known_p(bow_ptr))
2860 avgdam += (bow_ptr->to_d * 10);
2863 /* effect of ammo */
2864 if (known) avgdam += (o_ptr->to_d * 10);
2866 energy_fire = bow_energy(bow_ptr->sval);
2867 tmul = bow_tmul(bow_ptr->sval);
2869 /* Get extra "power" from "extra might" */
2870 if (p_ptr->xtra_might) tmul++;
2872 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2874 /* launcher multiplier */
2876 avgdam /= (100 * 10);
2877 if (avgdam < 0) avgdam = 0;
2879 /* display (shot damage/ avg damage) */
2880 t = object_desc_chr(t, ' ');
2881 t = object_desc_chr(t, p1);
2882 t = object_desc_num(t, avgdam);
2883 t = object_desc_chr(t, '/');
2885 if (p_ptr->num_fire == 0)
2887 t = object_desc_chr(t, '0');
2891 /* calc effects of energy */
2892 avgdam *= (p_ptr->num_fire * 100);
2894 avgdam /= energy_fire;
2896 t = object_desc_num(t, avgdam);
2899 t = object_desc_chr(t, p2);
2901 else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2906 if (p_ptr->mighty_throw)
2910 avgdam += ((p_ptr->lev+30)*(p_ptr->lev+30)-900)/55;
2912 energy_fire = 100 - p_ptr->lev;
2914 /* display (shot damage/ avg damage) */
2915 t = object_desc_chr(t, ' ');
2916 t = object_desc_chr(t, p1);
2917 t = object_desc_num(t, avgdam);
2918 t = object_desc_chr(t, '/');
2920 /* calc effects of energy */
2921 avgdam = 100 * avgdam / energy_fire;
2923 t = object_desc_num(t, avgdam);
2925 t = object_desc_chr(t, p2);
2929 /* Add the armor bonuses */
2932 /* Show the armor class info */
2935 t = object_desc_chr(t, ' ');
2936 t = object_desc_chr(t, b1);
2937 t = object_desc_num(t, o_ptr->ac);
2938 t = object_desc_chr(t, ',');
2939 t = object_desc_int(t, o_ptr->to_a);
2940 t = object_desc_chr(t, b2);
2943 /* No base armor, but does increase armor */
2944 else if (o_ptr->to_a)
2946 t = object_desc_chr(t, ' ');
2947 t = object_desc_chr(t, b1);
2948 t = object_desc_int(t, o_ptr->to_a);
2949 t = object_desc_chr(t, b2);
2953 /* Hack -- always show base armor */
2954 else if (show_armour)
2956 t = object_desc_chr(t, ' ');
2957 t = object_desc_chr(t, b1);
2958 t = object_desc_num(t, o_ptr->ac);
2959 t = object_desc_chr(t, b2);
2963 /* No more details wanted */
2964 if (mode < 2) goto copyback;
2968 * Hack -- Wands and Staffs have charges. Make certain how many charges
2969 * a stack of staffs really has is clear. -LM-
2972 ((o_ptr->tval == TV_STAFF) ||
2973 (o_ptr->tval == TV_WAND)))
2975 /* Dump " (N charges)" */
2976 t = object_desc_chr(t, ' ');
2977 t = object_desc_chr(t, p1);
2979 /* Clear explaination for staffs. */
2980 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2982 t = object_desc_num(t, o_ptr->number);
2983 t = object_desc_str(t, "x ");
2985 t = object_desc_num(t, o_ptr->pval);
2987 t = object_desc_str(t, "²óʬ");
2989 t = object_desc_str(t, " charge");
2991 if (o_ptr->pval != 1)
2993 t = object_desc_chr(t, 's');
2998 t = object_desc_chr(t, p2);
3000 /* Hack -- Rods have a "charging" indicator. Now that stacks of rods may
3001 * be in any state of charge or discharge, this now includes a number. -LM-
3003 else if (known && (o_ptr->tval == TV_ROD))
3005 /* Hack -- Dump " (# charging)" if relevant */
3008 /* Stacks of rods display an exact count of charging rods. */
3009 if (o_ptr->number > 1)
3012 if (k_ptr->pval == 0) k_ptr->pval = 1;
3014 /* Find out how many rods are charging, by dividing
3015 * current timeout by each rod's maximum timeout.
3016 * Ensure that any remainder is rounded up. Display
3017 * very discharged stacks as merely fully discharged.
3019 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3020 if (power > o_ptr->number) power = o_ptr->number;
3022 /* Display prettily. */
3023 t = object_desc_str(t, " (");
3024 t = object_desc_num(t, power);
3026 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
3028 t = object_desc_str(t, " charging)");
3033 /* "one Rod of Perception (1 charging)" would look tacky. */
3037 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3039 t = object_desc_str(t, " (charging)");
3046 /* Dump "pval" flags for wearable items */
3047 if (known && (have_pval_flags(flgs)))
3049 /* Start the display */
3050 t = object_desc_chr(t, ' ');
3051 t = object_desc_chr(t, p1);
3053 /* Dump the "pval" itself */
3054 t = object_desc_int(t, o_ptr->pval);
3056 /* Do not display the "pval" flags */
3057 if (have_flag(flgs, TR_HIDE_TYPE))
3063 else if (have_flag(flgs, TR_SPEED))
3065 /* Dump " to speed" */
3067 t = object_desc_str(t, "²Ã®");
3069 t = object_desc_str(t, " to speed");
3075 else if (have_flag(flgs, TR_BLOWS))
3079 t = object_desc_str(t, "¹¶·â");
3081 t = object_desc_str(t, " attack");
3084 if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
3090 else if (have_flag(flgs, TR_STEALTH))
3092 /* Dump " to stealth" */
3094 t = object_desc_str(t, "±£Ì©");
3096 t = object_desc_str(t, " to stealth");
3102 else if (have_flag(flgs, TR_SEARCH))
3104 /* Dump " to searching" */
3106 t = object_desc_str(t, "õº÷");
3108 t = object_desc_str(t, " to searching");
3114 else if (have_flag(flgs, TR_INFRA))
3116 /* Dump " to infravision" */
3118 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
3120 t = object_desc_str(t, " to infravision");
3126 else if (have_flag(flgs, TR_TUNNEL))
3131 /* Finish the display */
3132 t = object_desc_chr(t, p2);
3135 /* Hack -- Process Lanterns/Torches */
3136 if (known && (o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
3138 /* Hack -- Turns of light for normal lites */
3140 t = object_desc_str(t, "(");
3142 t = object_desc_str(t, " (with ");
3145 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4*2);
3146 else t = object_desc_num(t, o_ptr->xtra4);
3148 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
3150 t = object_desc_str(t, " turns of light)");
3156 /* Indicate charging objects, but not rods. */
3157 if (known && o_ptr->timeout && o_ptr->tval != TV_ROD)
3159 /* Hack -- Dump " (charging)" if relevant */
3161 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3163 t = object_desc_str(t, " (charging)");
3169 /* No more details wanted */
3170 if (mode < 3) goto copyback;
3173 /* No inscription yet */
3176 /* Use the game-generated "feeling" otherwise, if available */
3179 strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
3182 /* Note "cursed" if the item is known to be cursed */
3183 else if (cursed_p(o_ptr) && (known || (o_ptr->ident & (IDENT_SENSE))))
3186 strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
3188 strcpy(tmp_val2, "cursed");
3193 /* Note "unidentified" if the item is unidentified */
3194 else if ((o_ptr->tval == TV_RING || o_ptr->tval == TV_AMULET
3195 || o_ptr->tval == TV_LITE || o_ptr->tval == TV_FIGURINE)
3196 && object_aware_p(o_ptr) && !object_known_p(o_ptr)
3197 && !((o_ptr->ident)&IDENT_SENSE))
3200 strcpy(tmp_val2, "̤´ÕÄê");
3202 strcpy(tmp_val2, "unidentified");
3206 /* Mega-Hack -- note empty wands/staffs */
3207 else if (!known && (o_ptr->ident & (IDENT_EMPTY)))
3210 strcpy(tmp_val2, "¶õ");
3212 strcpy(tmp_val2, "empty");
3217 /* Note "tried" if the object has been tested unsuccessfully */
3218 else if (!aware && object_tried_p(o_ptr))
3221 strcpy(tmp_val2, "̤ȽÌÀ");
3223 strcpy(tmp_val2, "tried");
3228 /* Use the standard inscription if available */
3229 if (o_ptr->inscription)
3233 if (tmp_val2[0]) strcat(tmp_val2, ", ");
3235 /* Get inscription and convert {%} */
3236 get_inscription(buff, o_ptr);
3238 /* strcat with correct treating of kanji */
3239 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
3242 /* Note the discount, if any */
3243 else if (o_ptr->discount && !(tmp_val2[0]))
3245 (void)object_desc_num(tmp_val2, o_ptr->discount);
3247 strcat(tmp_val2, "%°ú¤");
3249 strcat(tmp_val2, "% off");
3254 /* Append the inscription, if any */
3257 /* Append the inscription */
3258 t = object_desc_chr(t, ' ');
3259 t = object_desc_chr(t, c1);
3260 t = object_desc_str(t, tmp_val2);
3261 t = object_desc_chr(t, c2);
3266 for (i = 0; i < MAX_NLEN-2; i++)
3269 if (iskanji(*(t+i)))
3277 if (i == MAX_NLEN-2)
3280 if (iskanji(*(t+i)))
3286 *(buf+MAX_NLEN-1) = '\0';