3 #include "system/angband.h"
5 typedef enum feature_flag_type feature_flag_type;
6 bool in_bounds(floor_type *floor_ptr, POSITION y, POSITION x);
7 bool in_bounds2(floor_type *floor_ptr, POSITION y, POSITION x);
8 bool in_bounds2u(floor_type *floor_ptr, POSITION y, POSITION x);
9 bool cave_have_flag_bold(floor_type *floor_ptr, POSITION y, POSITION x, feature_flag_type f_idx);
10 bool player_has_los_bold(player_type *player_ptr, POSITION y, POSITION x);