1 #include "floor/fixed-map-generator.h"
2 #include "artifact/fixed-art-generator.h"
3 #include "artifact/fixed-art-types.h"
4 #include "dungeon/quest.h"
5 #include "floor/floor-object.h"
6 #include "floor/floor-town.h"
7 #include "floor/wild.h"
8 #include "grid/feature.h"
10 #include "grid/object-placer.h"
11 #include "grid/trap.h"
12 #include "info-reader/general-parser.h"
13 #include "info-reader/parse-error-types.h"
14 #include "info-reader/random-grid-effect-types.h"
15 #include "io/tokenizer.h"
16 #include "monster-floor/monster-generator.h"
17 #include "monster-floor/place-monster-types.h"
18 #include "monster-race/monster-race.h"
19 #include "monster-race/race-flags1.h"
20 #include "monster-race/race-flags7.h"
21 #include "monster/monster-util.h"
22 #include "monster/smart-learn-types.h"
23 #include "object-enchant/item-apply-magic.h"
24 #include "object-enchant/item-magic-applier.h"
25 #include "object-enchant/object-ego.h"
26 #include "object-enchant/trg-types.h"
27 #include "object/object-info.h"
28 #include "object/object-kind-hook.h"
29 #include "room/rooms-vault.h"
30 #include "sv-definition/sv-scroll-types.h"
31 #include "system/artifact-type-definition.h"
32 #include "system/baseitem-info.h"
33 #include "system/floor-type-definition.h"
34 #include "system/grid-type-definition.h"
35 #include "system/item-entity.h"
36 #include "system/monster-entity.h"
37 #include "system/monster-race-info.h"
38 #include "system/player-type-definition.h"
39 #include "window/main-window-util.h"
40 #include "world/world-object.h"
41 #include "world/world.h"
43 // PARSE_ERROR_MAXが既にあり扱い辛いのでここでconst宣言.
44 static const int PARSE_CONTINUE = 255;
46 qtwg_type *initialize_quest_generator_type(qtwg_type *qtwg_ptr, char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
49 qtwg_ptr->ymin = ymin;
50 qtwg_ptr->xmin = xmin;
51 qtwg_ptr->ymax = ymax;
52 qtwg_ptr->xmax = xmax;
59 * @brief フロアの所定のマスにオブジェクトを配置する
60 * Place the object j_ptr to a grid
61 * @param floor_ptr 現在フロアへの参照ポインタ
62 * @param j_ptr オブジェクト構造体の参照ポインタ
67 static void drop_here(FloorType *floor_ptr, ItemEntity *j_ptr, POSITION y, POSITION x)
69 OBJECT_IDX o_idx = o_pop(floor_ptr);
71 o_ptr = &floor_ptr->o_list[o_idx];
72 o_ptr->copy_from(j_ptr);
75 o_ptr->held_m_idx = 0;
76 auto *g_ptr = &floor_ptr->grid_array[y][x];
77 g_ptr->o_idx_list.add(floor_ptr, o_idx);
80 static void generate_artifact(PlayerType *player_ptr, qtwg_type *qtwg_ptr, const FixedArtifactId a_idx)
82 if (a_idx == FixedArtifactId::NONE) {
86 const auto &artifact = ArtifactsInfo::get_instance().get_artifact(a_idx);
87 if (!artifact.is_generated && create_named_art(player_ptr, a_idx, *qtwg_ptr->y, *qtwg_ptr->x)) {
91 const auto bi_id = lookup_baseitem_id({ ItemKindType::SCROLL, SV_SCROLL_ACQUIREMENT });
95 drop_here(player_ptr->current_floor_ptr, q_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
98 static void parse_qtw_D(PlayerType *player_ptr, qtwg_type *qtwg_ptr, char *s)
100 *qtwg_ptr->x = qtwg_ptr->xmin;
101 auto *floor_ptr = player_ptr->current_floor_ptr;
103 for (int i = 0; ((*qtwg_ptr->x < qtwg_ptr->xmax) && (i < len)); (*qtwg_ptr->x)++, s++, i++) {
104 auto *g_ptr = &floor_ptr->grid_array[*qtwg_ptr->y][*qtwg_ptr->x];
106 OBJECT_IDX object_index = letter[idx].object;
107 MONSTER_IDX monster_index = letter[idx].monster;
108 int random = letter[idx].random;
109 g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].feature);
110 if (init_flags & INIT_ONLY_FEATURES) {
114 g_ptr->info = letter[idx].cave_info;
115 if (random & RANDOM_MONSTER) {
116 floor_ptr->monster_level = floor_ptr->base_level + monster_index;
118 place_random_monster(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_NO_QUEST));
120 floor_ptr->monster_level = floor_ptr->base_level;
121 } else if (monster_index) {
122 int old_cur_num, old_max_num;
125 if (monster_index < 0) {
126 monster_index = -monster_index;
130 const auto r_idx = i2enum<MonsterRaceId>(monster_index);
131 auto &r_ref = monraces_info[r_idx];
133 old_cur_num = r_ref.cur_num;
134 old_max_num = r_ref.max_num;
136 if (r_ref.kind_flags.has(MonsterKindType::UNIQUE)) {
138 r_ref.max_num = MAX_UNIQUE_NUM;
139 } else if (r_ref.population_flags.has(MonsterPopulationType::NAZGUL)) {
140 if (r_ref.cur_num == r_ref.max_num) {
145 place_specific_monster(player_ptr, 0, *qtwg_ptr->y, *qtwg_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_NO_KAGE));
147 floor_ptr->m_list[hack_m_idx_ii].mflag2.set(MonsterConstantFlagType::CLONED);
148 r_ref.cur_num = old_cur_num;
149 r_ref.max_num = old_max_num;
153 if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP)) {
154 floor_ptr->object_level = floor_ptr->base_level + object_index;
157 * Random trap and random treasure defined
158 * 25% chance for trap and 75% chance for object
160 if (randint0(100) < 75) {
161 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, 0L);
163 place_trap(floor_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
166 floor_ptr->object_level = floor_ptr->base_level;
167 } else if (random & RANDOM_OBJECT) {
168 floor_ptr->object_level = floor_ptr->base_level + object_index;
169 if (randint0(100) < 75) {
170 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, 0L);
171 } else if (randint0(100) < 80) {
172 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, AM_GOOD);
174 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, AM_GOOD | AM_GREAT);
177 floor_ptr->object_level = floor_ptr->base_level;
178 } else if (random & RANDOM_TRAP) {
179 place_trap(floor_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
180 } else if (letter[idx].trap) {
181 g_ptr->mimic = g_ptr->feat;
182 g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].trap);
183 } else if (object_index) {
184 ItemEntity tmp_object;
185 auto *o_ptr = &tmp_object;
186 o_ptr->prep(object_index);
187 if (o_ptr->bi_key.tval() == ItemKindType::GOLD) {
188 coin_type = object_index - OBJ_GOLD_LIST;
189 make_gold(player_ptr, o_ptr);
193 ItemMagicApplier(player_ptr, o_ptr, floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD).execute();
194 drop_here(floor_ptr, o_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
197 generate_artifact(player_ptr, qtwg_ptr, letter[idx].artifact);
198 g_ptr->special = letter[idx].special;
202 static bool parse_qtw_QQ(QuestType *q_ptr, char **zz, int num)
204 if (zz[1][0] != 'Q') {
208 if ((init_flags & INIT_ASSIGN) == 0) {
216 q_ptr->type = i2enum<QuestKindType>(atoi(zz[2]));
217 q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
218 q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
219 q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
220 q_ptr->level = (DEPTH)atoi(zz[6]);
221 q_ptr->r_idx = i2enum<MonsterRaceId>(atoi(zz[7]));
222 const auto a_idx = i2enum<FixedArtifactId>(atoi(zz[8]));
223 q_ptr->reward_artifact_idx = a_idx;
224 q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
227 q_ptr->flags = atoi(zz[10]);
230 auto &r_ref = monraces_info[q_ptr->r_idx];
231 if (r_ref.kind_flags.has(MonsterKindType::UNIQUE)) {
232 r_ref.misc_flags.set(MonsterMiscType::QUESTOR);
235 if (a_idx == FixedArtifactId::NONE) {
239 auto &artifact = q_ptr->get_reward();
240 artifact.gen_flags.set(ItemGenerationTraitType::QUESTITEM);
245 * @todo 処理がどうなっているのかいずれチェックする
247 static bool parse_qtw_QR(QuestType *q_ptr, char **zz, int num)
249 if (zz[1][0] != 'R') {
253 if ((init_flags & INIT_ASSIGN) == 0) {
258 FixedArtifactId reward_idx = FixedArtifactId::NONE;
259 const auto &artifacts = ArtifactsInfo::get_instance();
260 for (auto idx = 2; idx < num; idx++) {
261 const auto a_idx = i2enum<FixedArtifactId>(atoi(zz[idx]));
262 if (a_idx == FixedArtifactId::NONE) {
266 if (artifacts.get_artifact(a_idx).is_generated) {
271 if (one_in_(count)) {
276 if (reward_idx != FixedArtifactId::NONE) {
277 q_ptr->reward_artifact_idx = reward_idx;
278 artifacts.get_artifact(reward_idx).gen_flags.set(ItemGenerationTraitType::QUESTITEM);
280 q_ptr->type = QuestKindType::KILL_ALL;
287 * @brief t_info、q_info、w_infoにおけるQトークンをパースする
288 * @param qtwg_ptr トークンパース構造体への参照ポインタ
289 * @param zz トークン保管文字列
290 * @return エラーコード、但しPARSE_CONTINUEの時は処理続行
292 static int parse_qtw_Q(qtwg_type *qtwg_ptr, char **zz)
294 if (qtwg_ptr->buf[0] != 'Q') {
295 return PARSE_CONTINUE;
299 if (qtwg_ptr->buf[2] == '$') {
300 return PARSE_ERROR_NONE;
303 if (qtwg_ptr->buf[2] != '$') {
304 return PARSE_ERROR_NONE;
308 int num = tokenize(qtwg_ptr->buf + _(2, 3), 33, zz, 0);
310 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
313 auto &quest_list = QuestList::get_instance();
314 auto *q_ptr = &(quest_list[i2enum<QuestId>(atoi(zz[0]))]);
315 if (parse_qtw_QQ(q_ptr, zz, num)) {
316 return PARSE_ERROR_NONE;
319 if (parse_qtw_QR(q_ptr, zz, num)) {
320 return PARSE_ERROR_NONE;
323 if (zz[1][0] == 'N') {
324 if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY)) {
328 return PARSE_ERROR_NONE;
331 if (zz[1][0] == 'T') {
332 if (init_flags & INIT_SHOW_TEXT) {
333 strcpy(quest_text[quest_text_line], zz[2]);
337 return PARSE_ERROR_NONE;
340 return PARSE_ERROR_GENERIC;
343 static bool parse_qtw_P(PlayerType *player_ptr, qtwg_type *qtwg_ptr, char **zz)
345 if (qtwg_ptr->buf[0] != 'P') {
349 if ((init_flags & INIT_CREATE_DUNGEON) == 0) {
353 if (tokenize(qtwg_ptr->buf + 2, 2, zz, 0) != 2) {
357 int panels_y = (*qtwg_ptr->y / SCREEN_HGT);
358 if (*qtwg_ptr->y % SCREEN_HGT) {
362 auto *floor_ptr = player_ptr->current_floor_ptr;
363 floor_ptr->height = panels_y * SCREEN_HGT;
364 int panels_x = (*qtwg_ptr->x / SCREEN_WID);
365 if (*qtwg_ptr->x % SCREEN_WID) {
369 floor_ptr->width = panels_x * SCREEN_WID;
370 panel_row_min = floor_ptr->height;
371 panel_col_min = floor_ptr->width;
372 if (floor_ptr->is_in_quest()) {
373 POSITION py = atoi(zz[0]);
374 POSITION px = atoi(zz[1]);
377 delete_monster(player_ptr, player_ptr->y, player_ptr->x);
381 if (!player_ptr->oldpx && !player_ptr->oldpy) {
382 player_ptr->oldpy = atoi(zz[0]);
383 player_ptr->oldpx = atoi(zz[1]);
390 * @brief 固定マップ (クエスト&街&広域マップ)をフロアに生成する
391 * Parse a sub-file of the "extra info"
392 * @param player_ptr プレイヤーへの参照ポインタ
401 * @todo クエスト情報のみを読み込む手段と実際にフロアデータまで読み込む処理は分離したい
403 parse_error_type generate_fixed_map_floor(PlayerType *player_ptr, qtwg_type *qtwg_ptr, process_dungeon_file_pf parse_fixed_map)
406 if (!qtwg_ptr->buf[0]) {
407 return PARSE_ERROR_NONE;
410 if (iswspace(qtwg_ptr->buf[0])) {
411 return PARSE_ERROR_NONE;
414 if (qtwg_ptr->buf[0] == '#') {
415 return PARSE_ERROR_NONE;
418 if (qtwg_ptr->buf[1] != ':') {
419 return PARSE_ERROR_GENERIC;
422 if (qtwg_ptr->buf[0] == '%') {
423 return (*parse_fixed_map)(player_ptr, qtwg_ptr->buf + 2, qtwg_ptr->ymin, qtwg_ptr->xmin, qtwg_ptr->ymax, qtwg_ptr->xmax);
426 /* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
427 if (qtwg_ptr->buf[0] == 'F') {
428 return parse_line_feature(player_ptr->current_floor_ptr, qtwg_ptr->buf);
431 if (qtwg_ptr->buf[0] == 'D') {
432 char *s = qtwg_ptr->buf + 2;
433 if (init_flags & INIT_ONLY_BUILDINGS) {
434 return PARSE_ERROR_NONE;
437 parse_qtw_D(player_ptr, qtwg_ptr, s);
439 return PARSE_ERROR_NONE;
442 parse_error_type parse_result_Q = i2enum<parse_error_type>(parse_qtw_Q(qtwg_ptr, zz));
443 if (parse_result_Q != PARSE_CONTINUE) {
444 return parse_result_Q;
447 if (qtwg_ptr->buf[0] == 'W') {
448 return parse_line_wilderness(player_ptr, qtwg_ptr->buf, qtwg_ptr->xmin, qtwg_ptr->xmax, qtwg_ptr->y, qtwg_ptr->x);
451 if (parse_qtw_P(player_ptr, qtwg_ptr, zz)) {
452 return PARSE_ERROR_NONE;
455 if (qtwg_ptr->buf[0] == 'B') {
456 return parse_line_building(qtwg_ptr->buf);
459 // 荒野の広さを表すタグ。初期化時に読み込むのでそれ以降は無視する.
460 if (qtwg_ptr->buf[0] == 'M') {
461 return PARSE_ERROR_NONE;
464 return PARSE_ERROR_GENERIC;