1 #include "floor/fixed-map-generator.h"
2 #include "artifact/fixed-art-generator.h"
3 #include "dungeon/quest.h"
4 #include "floor/floor-object.h"
5 #include "floor/floor-town.h"
6 #include "floor/wild.h"
7 #include "grid/feature.h"
9 #include "grid/object-placer.h"
10 #include "grid/trap.h"
11 #include "info-reader/general-parser.h"
12 #include "info-reader/random-grid-effect-types.h"
13 #include "io/tokenizer.h"
14 #include "monster-floor/monster-generator.h"
15 #include "monster-floor/place-monster-types.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-flags1.h"
18 #include "monster-race/race-flags7.h"
19 #include "monster/monster-util.h"
20 #include "monster/smart-learn-types.h"
21 #include "object-enchant/apply-magic.h"
22 #include "object-enchant/item-apply-magic.h"
23 #include "object-enchant/object-ego.h"
24 #include "object-enchant/trg-types.h"
25 #include "object/object-generator.h"
26 #include "object/object-info.h"
27 #include "object/object-kind-hook.h"
28 #include "object/object-kind.h"
29 #include "room/rooms-vault.h"
30 #include "sv-definition/sv-scroll-types.h"
31 #include "system/artifact-type-definition.h"
32 #include "system/floor-type-definition.h"
33 #include "system/system-variables.h"
34 #include "window/main-window-util.h"
35 #include "world/world-object.h"
36 #include "world/world.h"
38 // PARSE_ERROR_MAXが既にあり扱い辛いのでここでconst宣言.
39 static const int PARSE_CONTINUE = 255;
41 qtwg_type *initialize_quest_generator_type(qtwg_type *qtwg_ptr, char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
44 qtwg_ptr->ymin = ymin;
45 qtwg_ptr->xmin = xmin;
46 qtwg_ptr->ymax = ymax;
47 qtwg_ptr->xmax = xmax;
54 * @brief フロアの所定のマスにオブジェクトを配置する
55 * Place the object j_ptr to a grid
56 * @param floor_ptr 現在フロアへの参照ポインタ
57 * @param j_ptr オブジェクト構造体の参照ポインタ
62 static void drop_here(floor_type *floor_ptr, object_type *j_ptr, POSITION y, POSITION x)
64 OBJECT_IDX o_idx = o_pop(floor_ptr);
66 o_ptr = &floor_ptr->o_list[o_idx];
67 object_copy(o_ptr, j_ptr);
70 o_ptr->held_m_idx = 0;
71 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
72 o_ptr->next_o_idx = g_ptr->o_idx;
76 static void generate_artifact(player_type *player_ptr, qtwg_type *qtwg_ptr, const ARTIFACT_IDX artifact_index)
78 if (artifact_index == 0)
81 if ((a_info[artifact_index].cur_num == 0) && create_named_art(player_ptr, artifact_index, *qtwg_ptr->y, *qtwg_ptr->x)) {
82 a_info[artifact_index].cur_num = 1;
86 KIND_OBJECT_IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
88 object_type *q_ptr = &forge;
89 object_prep(player_ptr, q_ptr, k_idx);
90 drop_here(player_ptr->current_floor_ptr, q_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
93 static void parse_qtw_D(player_type *player_ptr, qtwg_type *qtwg_ptr, char *s)
95 *qtwg_ptr->x = qtwg_ptr->xmin;
96 floor_type *floor_ptr = player_ptr->current_floor_ptr;
98 for (int i = 0; ((*qtwg_ptr->x < qtwg_ptr->xmax) && (i < len)); (*qtwg_ptr->x)++, s++, i++) {
99 grid_type *g_ptr = &floor_ptr->grid_array[*qtwg_ptr->y][*qtwg_ptr->x];
101 OBJECT_IDX object_index = letter[idx].object;
102 MONSTER_IDX monster_index = letter[idx].monster;
103 int random = letter[idx].random;
104 ARTIFACT_IDX artifact_index = letter[idx].artifact;
105 g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].feature);
106 if (init_flags & INIT_ONLY_FEATURES)
109 g_ptr->info = letter[idx].cave_info;
110 if (random & RANDOM_MONSTER) {
111 floor_ptr->monster_level = floor_ptr->base_level + monster_index;
113 place_monster(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
115 floor_ptr->monster_level = floor_ptr->base_level;
116 } else if (monster_index) {
117 int old_cur_num, old_max_num;
120 if (monster_index < 0) {
121 monster_index = -monster_index;
125 old_cur_num = r_info[monster_index].cur_num;
126 old_max_num = r_info[monster_index].max_num;
128 if (r_info[monster_index].flags1 & RF1_UNIQUE) {
129 r_info[monster_index].cur_num = 0;
130 r_info[monster_index].max_num = 1;
131 } else if (r_info[monster_index].flags7 & RF7_NAZGUL) {
132 if (r_info[monster_index].cur_num == r_info[monster_index].max_num) {
133 r_info[monster_index].max_num++;
137 place_monster_aux(player_ptr, 0, *qtwg_ptr->y, *qtwg_ptr->x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
139 floor_ptr->m_list[hack_m_idx_ii].smart |= SM_CLONED;
140 r_info[monster_index].cur_num = old_cur_num;
141 r_info[monster_index].max_num = old_max_num;
145 if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP)) {
146 floor_ptr->object_level = floor_ptr->base_level + object_index;
149 * Random trap and random treasure defined
150 * 25% chance for trap and 75% chance for object
152 if (randint0(100) < 75) {
153 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, 0L);
155 place_trap(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
158 floor_ptr->object_level = floor_ptr->base_level;
159 } else if (random & RANDOM_OBJECT) {
160 floor_ptr->object_level = floor_ptr->base_level + object_index;
161 if (randint0(100) < 75)
162 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, 0L);
163 else if (randint0(100) < 80)
164 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, AM_GOOD);
166 place_object(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x, AM_GOOD | AM_GREAT);
168 floor_ptr->object_level = floor_ptr->base_level;
169 } else if (random & RANDOM_TRAP) {
170 place_trap(player_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
171 } else if (letter[idx].trap) {
172 g_ptr->mimic = g_ptr->feat;
173 g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].trap);
174 } else if (object_index) {
175 object_type tmp_object;
176 object_type *o_ptr = &tmp_object;
177 object_prep(player_ptr, o_ptr, object_index);
178 if (o_ptr->tval == TV_GOLD) {
179 coin_type = object_index - OBJ_GOLD_LIST;
180 make_gold(player_ptr, o_ptr);
184 apply_magic(player_ptr, o_ptr, floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD);
185 drop_here(floor_ptr, o_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
188 generate_artifact(player_ptr, qtwg_ptr, artifact_index);
189 g_ptr->special = letter[idx].special;
193 static bool parse_qtw_QQ(quest_type *q_ptr, char **zz, int num)
198 if ((init_flags & INIT_ASSIGN) == 0)
202 artifact_type *a_ptr;
207 q_ptr->type = (QUEST_TYPE)atoi(zz[2]);
208 q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
209 q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
210 q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
211 q_ptr->level = (DEPTH)atoi(zz[6]);
212 q_ptr->r_idx = (MONRACE_IDX)atoi(zz[7]);
213 q_ptr->k_idx = (KIND_OBJECT_IDX)atoi(zz[8]);
214 q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
217 q_ptr->flags = atoi(zz[10]);
219 r_ptr = &r_info[q_ptr->r_idx];
220 if (r_ptr->flags1 & RF1_UNIQUE)
221 r_ptr->flags1 |= RF1_QUESTOR;
223 a_ptr = &a_info[q_ptr->k_idx];
224 a_ptr->gen_flags.set(TRG::QUESTITEM);
229 * @todo 処理がどうなっているのかいずれチェックする
231 static bool parse_qtw_QR(quest_type *q_ptr, char **zz, int num)
236 if ((init_flags & INIT_ASSIGN) == 0)
240 ARTIFACT_IDX idx, reward_idx = 0;
241 for (idx = 2; idx < num; idx++) {
242 ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(zz[idx]);
245 if (a_info[a_idx].cur_num > 0)
253 q_ptr->k_idx = (KIND_OBJECT_IDX)reward_idx;
254 a_info[reward_idx].gen_flags.set(TRG::QUESTITEM);
256 q_ptr->type = QUEST_TYPE_KILL_ALL;
263 * @brief t_info、q_info、w_infoにおけるQトークンをパースする
264 * @param qtwg_ptr トークンパース構造体への参照ポインタ
265 * @param zz トークン保管文字列
266 * @return エラーコード、但しPARSE_CONTINUEの時は処理続行
268 static int parse_qtw_Q(qtwg_type *qtwg_ptr, char **zz)
270 if (qtwg_ptr->buf[0] != 'Q')
271 return PARSE_CONTINUE;
274 if (qtwg_ptr->buf[2] == '$')
275 return PARSE_ERROR_NONE;
277 if (qtwg_ptr->buf[2] != '$')
278 return PARSE_ERROR_NONE;
281 int num = tokenize(qtwg_ptr->buf + _(2, 3), 33, zz, 0);
283 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
286 q_ptr = &(quest[atoi(zz[0])]);
287 if (parse_qtw_QQ(q_ptr, zz, num))
288 return PARSE_ERROR_NONE;
290 if (parse_qtw_QR(q_ptr, zz, num))
291 return PARSE_ERROR_NONE;
293 if (zz[1][0] == 'N') {
294 if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY)) {
295 strcpy(q_ptr->name, zz[2]);
298 return PARSE_ERROR_NONE;
301 if (zz[1][0] == 'T') {
302 if (init_flags & INIT_SHOW_TEXT) {
303 strcpy(quest_text[quest_text_line], zz[2]);
307 return PARSE_ERROR_NONE;
310 return PARSE_ERROR_GENERIC;
313 static bool parse_qtw_P(player_type *player_ptr, qtwg_type *qtwg_ptr, char **zz)
315 if (qtwg_ptr->buf[0] != 'P')
318 if ((init_flags & INIT_CREATE_DUNGEON) == 0)
321 if (tokenize(qtwg_ptr->buf + 2, 2, zz, 0) != 2)
324 int panels_y = (*qtwg_ptr->y / SCREEN_HGT);
325 if (*qtwg_ptr->y % SCREEN_HGT)
328 floor_type *floor_ptr = player_ptr->current_floor_ptr;
329 floor_ptr->height = panels_y * SCREEN_HGT;
330 int panels_x = (*qtwg_ptr->x / SCREEN_WID);
331 if (*qtwg_ptr->x % SCREEN_WID)
334 floor_ptr->width = panels_x * SCREEN_WID;
335 panel_row_min = floor_ptr->height;
336 panel_col_min = floor_ptr->width;
337 if (floor_ptr->inside_quest) {
338 POSITION py = atoi(zz[0]);
339 POSITION px = atoi(zz[1]);
342 delete_monster(player_ptr, player_ptr->y, player_ptr->x);
346 if (!player_ptr->oldpx && !player_ptr->oldpy) {
347 player_ptr->oldpy = atoi(zz[0]);
348 player_ptr->oldpx = atoi(zz[1]);
354 static bool parse_qtw_M(qtwg_type *qtwg_ptr, char **zz)
356 if (qtwg_ptr->buf[0] != 'M')
359 if ((tokenize(qtwg_ptr->buf + 2, 2, zz, 0) == 2) == 0)
362 if (zz[0][0] == 'T') {
363 max_towns = (TOWN_IDX)atoi(zz[1]);
364 } else if (zz[0][0] == 'Q') {
365 max_q_idx = (QUEST_IDX)atoi(zz[1]);
366 } else if (zz[0][0] == 'R') {
367 max_r_idx = (player_race_type)atoi(zz[1]);
368 } else if (zz[0][0] == 'K') {
369 max_k_idx = (KIND_OBJECT_IDX)atoi(zz[1]);
370 } else if (zz[0][0] == 'V') {
371 max_v_idx = (VAULT_IDX)atoi(zz[1]);
372 } else if (zz[0][0] == 'F') {
373 max_f_idx = (FEAT_IDX)atoi(zz[1]);
374 } else if (zz[0][0] == 'A') {
375 max_a_idx = (ARTIFACT_IDX)atoi(zz[1]);
376 } else if (zz[0][0] == 'E') {
377 max_e_idx = (EGO_IDX)atoi(zz[1]);
378 } else if (zz[0][0] == 'D') {
379 current_world_ptr->max_d_idx = (DUNGEON_IDX)atoi(zz[1]);
380 } else if (zz[0][0] == 'O') {
381 current_world_ptr->max_o_idx = (OBJECT_IDX)atoi(zz[1]);
382 } else if (zz[0][0] == 'M') {
383 current_world_ptr->max_m_idx = (MONSTER_IDX)atoi(zz[1]);
384 } else if (zz[0][0] == 'W') {
386 current_world_ptr->max_wild_x = (POSITION)atoi(zz[1]);
389 current_world_ptr->max_wild_y = (POSITION)atoi(zz[1]);
396 * @brief 固定マップ (クエスト&街&広域マップ)をフロアに生成する
397 * Parse a sub-file of the "extra info"
398 * @param player_ptr プレーヤーへの参照ポインタ
408 parse_error_type generate_fixed_map_floor(player_type *player_ptr, qtwg_type *qtwg_ptr, process_dungeon_file_pf parse_fixed_map)
411 if (!qtwg_ptr->buf[0])
412 return PARSE_ERROR_NONE;
414 if (iswspace(qtwg_ptr->buf[0]))
415 return PARSE_ERROR_NONE;
417 if (qtwg_ptr->buf[0] == '#')
418 return PARSE_ERROR_NONE;
420 if (qtwg_ptr->buf[1] != ':')
421 return PARSE_ERROR_GENERIC;
423 if (qtwg_ptr->buf[0] == '%')
424 return (*parse_fixed_map)(player_ptr, qtwg_ptr->buf + 2, qtwg_ptr->ymin, qtwg_ptr->xmin, qtwg_ptr->ymax, qtwg_ptr->xmax);
426 /* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
427 if (qtwg_ptr->buf[0] == 'F')
428 return parse_line_feature(player_ptr->current_floor_ptr, qtwg_ptr->buf);
430 if (qtwg_ptr->buf[0] == 'D') {
431 char *s = qtwg_ptr->buf + 2;
432 if (init_flags & INIT_ONLY_BUILDINGS)
433 return PARSE_ERROR_NONE;
435 parse_qtw_D(player_ptr, qtwg_ptr, s);
437 return PARSE_ERROR_NONE;
440 parse_error_type parse_result_Q = static_cast<parse_error_type>(parse_qtw_Q(qtwg_ptr, zz));
441 if (parse_result_Q != PARSE_CONTINUE)
442 return parse_result_Q;
444 if (qtwg_ptr->buf[0] == 'W')
445 return parse_line_wilderness(player_ptr, qtwg_ptr->buf, qtwg_ptr->xmin, qtwg_ptr->xmax, qtwg_ptr->y, qtwg_ptr->x);
447 if (parse_qtw_P(player_ptr, qtwg_ptr, zz))
448 return PARSE_ERROR_NONE;
450 if (qtwg_ptr->buf[0] == 'B')
451 return parse_line_building(qtwg_ptr->buf);
453 if (parse_qtw_M(qtwg_ptr, zz))
454 return PARSE_ERROR_NONE;
456 return PARSE_ERROR_GENERIC;