3 /* Dungeon allocation "places" */
4 typedef enum dap_type {
5 ALLOC_SET_CORR = 1, /* Hallway */
6 ALLOC_SET_ROOM = 2, /* Room */
7 ALLOC_SET_BOTH = 3, /* Anywhere */
10 /* Dungeon allocation "types" */
11 typedef enum dungeon_allocation_type {
12 ALLOC_TYP_RUBBLE = 1, /* Rubble */
13 ALLOC_TYP_TRAP = 3, /* Trap */
14 ALLOC_TYP_GOLD = 4, /* Gold */
15 ALLOC_TYP_OBJECT = 5, /* Object */
16 ALLOC_TYP_INVIS = 6, /* Invisible wall */
17 } dungeon_allocation_type;