5 void day_break(PlayerType *player_ptr);
6 void night_falls(PlayerType *player_ptr);
7 void update_dungeon_feeling(PlayerType *player_ptr);
8 void glow_deep_lava_and_bldg(PlayerType *player_ptr);
9 void forget_lite(FloorType *floor_ptr);
10 void forget_view(FloorType *floor_ptr);