2 * @brief 保存された階の管理 / management of the saved floor
5 * Copyright (c) 2002 Mogami \n
6 * This software may be copied and distributed for educational, research, and \n
7 * not for profit purposes provided that this copyright and statement are \n
8 * included in all such copies. \n
9 * 2014 Deskull rearranged comment for Doxygen. \n
12 #include "floor/floor-save.h"
13 #include "core/asking-player.h"
14 #include "floor/floor-save-util.h"
15 #include "io/files-util.h"
16 #include "io/uid-checker.h"
17 #include "monster-race/monster-race.h"
18 #include "monster/monster-info.h"
19 #include "monster/monster-status.h"
20 #include "system/floor-type-definition.h"
21 #include "system/monster-type-definition.h"
22 #include "util/angband-files.h"
23 #include "view/display-messages.h"
25 static void check_saved_tmp_files(const int fd, bool *force)
35 msg_print(_("エラー:古いテンポラリ・ファイルが残っています。", "Error: There are old temporary files."));
36 msg_print(_("変愚蛮怒を二重に起動していないか確認してください。", "Make sure you are not running two game processes simultaneously."));
37 msg_print(_("過去に変愚蛮怒がクラッシュした場合は一時ファイルを", "If the temporary files are garbage from an old crashed process, "));
38 msg_print(_("強制的に削除して実行を続けられます。", "you can delete them safely."));
39 if (!get_check(_("強制的に削除してもよろしいですか?", "Do you delete the old temporary files? ")))
40 quit(_("実行中止", "Aborted."));
46 * @brief 保存フロア配列を初期化する / Initialize saved_floors array.
47 * @param creature_ptr プレーヤーへの参照ポインタ
48 * @param force テンポラリファイルが残っていた場合も警告なしで強制的に削除するフラグ
49 * @details Make sure that old temporary files are not remaining as gurbages.
52 void init_saved_floors(player_type *creature_ptr, bool force)
54 char floor_savefile[1024];
56 BIT_FLAGS mode = 0644;
57 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
58 saved_floor_type *sf_ptr = &saved_floors[i];
59 sprintf(floor_savefile, "%s.F%02d", savefile, i);
60 safe_setuid_grab(creature_ptr);
61 fd = fd_make(floor_savefile, mode);
63 check_saved_tmp_files(fd, &force);
64 safe_setuid_grab(creature_ptr);
65 (void)fd_kill(floor_savefile);
71 latest_visit_mark = 1;
72 saved_floor_file_sign = (u32b)time(NULL);
74 creature_ptr->change_floor_mode = 0;
78 * @brief 保存フロア用テンポラリファイルを削除する / Kill temporary files
79 * @details Should be called just before the game quit.
80 * @param creature_ptr プレーヤーへの参照ポインタ
83 void clear_saved_floor_files(player_type *creature_ptr)
85 char floor_savefile[1024];
86 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
87 saved_floor_type *sf_ptr = &saved_floors[i];
88 if ((sf_ptr->floor_id == 0) || (sf_ptr->floor_id == creature_ptr->floor_id))
91 sprintf(floor_savefile, "%s.F%02d", savefile, i);
92 safe_setuid_grab(creature_ptr);
93 (void)fd_kill(floor_savefile);
99 * @brief 保存フロアIDから参照ポインタを得る / Get a pointer for an item of the saved_floors array.
100 * @param floor_id 保存フロアID
101 * @return IDに対応する保存フロアのポインタ、ない場合はNULLを返す。
103 saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id)
108 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
109 saved_floor_type *sf_ptr = &saved_floors[i];
110 if (sf_ptr->floor_id == floor_id)
118 * @brief 参照ポインタ先の保存フロアを抹消する / kill a saved floor and get an empty space
119 * @param creature_ptr プレーヤーへの参照ポインタ
120 * @param sf_ptr 保存フロアの参照ポインタ
123 void kill_saved_floor(player_type *creature_ptr, saved_floor_type *sf_ptr)
125 char floor_savefile[1024];
126 if (!sf_ptr || (sf_ptr->floor_id == 0))
129 if (sf_ptr->floor_id == creature_ptr->floor_id) {
130 creature_ptr->floor_id = 0;
131 sf_ptr->floor_id = 0;
135 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
136 safe_setuid_grab(creature_ptr);
137 (void)fd_kill(floor_savefile);
139 sf_ptr->floor_id = 0;
142 static void find_oldest_floor_id(player_type *creature_ptr, saved_floor_type *sf_ptr, FLOOR_IDX *fl_idx)
144 if (*fl_idx != MAX_SAVED_FLOORS)
148 u32b oldest_visit = 0xffffffffL;
149 for (*fl_idx = 0; *fl_idx < MAX_SAVED_FLOORS; (*fl_idx)++) {
150 sf_ptr = &saved_floors[*fl_idx];
151 if ((sf_ptr->floor_id == creature_ptr->floor_id) || (sf_ptr->visit_mark > oldest_visit))
155 oldest_visit = sf_ptr->visit_mark;
158 sf_ptr = &saved_floors[oldest];
159 kill_saved_floor(creature_ptr, sf_ptr);
164 * @brief 新規に利用可能な保存フロアを返す / Initialize new saved floor and get its floor id.
165 * @param creature_ptr プレーヤーへの参照ポインタ
166 * @return 利用可能な保存フロアID
168 * If number of saved floors are already MAX_SAVED_FLOORS, kill the oldest one.
170 FLOOR_IDX get_new_floor_id(player_type *creature_ptr)
172 saved_floor_type *sf_ptr = NULL;
174 for (fl_idx = 0; fl_idx < MAX_SAVED_FLOORS; fl_idx++) {
175 sf_ptr = &saved_floors[fl_idx];
176 if (!sf_ptr->floor_id)
180 find_oldest_floor_id(creature_ptr, sf_ptr, &fl_idx);
181 sf_ptr->savefile_id = fl_idx;
182 sf_ptr->floor_id = max_floor_id;
183 sf_ptr->last_visit = 0;
184 sf_ptr->upper_floor_id = 0;
185 sf_ptr->lower_floor_id = 0;
186 sf_ptr->visit_mark = latest_visit_mark++;
187 sf_ptr->dun_level = creature_ptr->current_floor_ptr->dun_level;
188 if (max_floor_id < MAX_SHORT)
191 max_floor_id = 1; // 32767 floor_ids are all used up! Re-use ancient IDs.
193 return sf_ptr->floor_id;
197 * @brief フロア移動時にペットを伴った場合の準備処理 / Pre-calculate the racial counters of preserved pets
198 * @param master_ptr プレーヤーへの参照ポインタ
201 * To prevent multiple generation of unique monster who is the minion of player
203 void precalc_cur_num_of_pet(player_type *player_ptr)
206 int max_num = player_ptr->wild_mode ? 1 : MAX_PARTY_MON;
207 for (int i = 0; i < max_num; i++) {
208 m_ptr = &party_mon[i];
209 if (!monster_is_valid(m_ptr))
212 real_r_ptr(m_ptr)->cur_num++;