2 * @brief 保存された階の管理 / management of the saved floor
5 * Copyright (c) 2002 Mogami \n
6 * This software may be copied and distributed for educational, research, and \n
7 * not for profit purposes provided that this copyright and statement are \n
8 * included in all such copies. \n
9 * 2014 Deskull rearranged comment for Doxygen. \n
12 #include "floor/floor-save.h"
13 #include "core/asking-player.h"
14 #include "floor/floor-save-util.h"
15 #include "io/files-util.h"
16 #include "io/uid-checker.h"
17 #include "monster-race/monster-race.h"
18 #include "monster/monster-info.h"
19 #include "monster/monster-status.h"
20 #include "system/floor-type-definition.h"
21 #include "system/monster-entity.h"
22 #include "system/monster-race-info.h"
23 #include "system/player-type-definition.h"
24 #include "term/z-form.h"
25 #include "util/angband-files.h"
26 #include "view/display-messages.h"
28 static std::string get_saved_floor_name(int level)
31 strnfmt(ext, sizeof(ext), ".F%02d", level);
32 return savefile.string().append(ext);
35 static void check_saved_tmp_files(const int fd, bool *force)
46 msg_print(_("エラー:古いテンポラリ・ファイルが残っています。", "Error: There are old temporary files."));
47 msg_print(_("変愚蛮怒を二重に起動していないか確認してください。", "Make sure you are not running two game processes simultaneously."));
48 msg_print(_("過去に変愚蛮怒がクラッシュした場合は一時ファイルを", "If the temporary files are garbage from an old crashed process, "));
49 msg_print(_("強制的に削除して実行を続けられます。", "you can delete them safely."));
50 if (!input_check(_("強制的に削除してもよろしいですか?", "Do you delete the old temporary files? "))) {
51 quit(_("実行中止", "Aborted."));
58 * @brief 保存フロア配列を初期化する / Initialize saved_floors array.
59 * @param player_ptr プレイヤーへの参照ポインタ
60 * @param force テンポラリファイルが残っていた場合も警告なしで強制的に削除するフラグ
61 * @details Make sure that old temporary files are not remaining as gurbages.
63 void init_saved_floors(PlayerType *player_ptr, bool force)
66 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
67 saved_floor_type *sf_ptr = &saved_floors[i];
68 auto floor_savefile = get_saved_floor_name(i);
70 fd = fd_make(floor_savefile);
72 check_saved_tmp_files(fd, &force);
74 (void)fd_kill(floor_savefile);
80 latest_visit_mark = 1;
81 saved_floor_file_sign = (uint32_t)time(nullptr);
83 player_ptr->change_floor_mode = 0;
87 * @brief 保存フロア用テンポラリファイルを削除する / Kill temporary files
88 * @details Should be called just before the game quit.
89 * @param player_ptr プレイヤーへの参照ポインタ
91 void clear_saved_floor_files(PlayerType *player_ptr)
93 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
94 saved_floor_type *sf_ptr = &saved_floors[i];
95 if ((sf_ptr->floor_id == 0) || (sf_ptr->floor_id == player_ptr->floor_id)) {
100 (void)fd_kill(get_saved_floor_name(i));
106 * @brief 保存フロアIDから参照ポインタを得る / Get a pointer for an item of the saved_floors array.
107 * @param floor_id 保存フロアID
108 * @return IDに対応する保存フロアのポインタ、ない場合はnullptrを返す。
110 saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id)
116 for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
117 saved_floor_type *sf_ptr = &saved_floors[i];
118 if (sf_ptr->floor_id == floor_id) {
127 * @brief 参照ポインタ先の保存フロアを抹消する / kill a saved floor and get an empty space
128 * @param player_ptr プレイヤーへの参照ポインタ
129 * @param sf_ptr 保存フロアの参照ポインタ
131 void kill_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr)
133 if (!sf_ptr || (sf_ptr->floor_id == 0)) {
137 if (sf_ptr->floor_id == player_ptr->floor_id) {
138 player_ptr->floor_id = 0;
139 sf_ptr->floor_id = 0;
144 (void)fd_kill(get_saved_floor_name((int)sf_ptr->savefile_id));
146 sf_ptr->floor_id = 0;
149 static FLOOR_IDX find_oldest_floor_idx(PlayerType *player_ptr)
151 FLOOR_IDX oldest_floor_idx = 0;
152 uint32_t oldest_visit = 0xffffffffL;
154 for (FLOOR_IDX fl_idx = 0; fl_idx < MAX_SAVED_FLOORS; fl_idx++) {
155 const saved_floor_type *sf_ptr = &saved_floors[fl_idx];
156 if ((sf_ptr->floor_id == player_ptr->floor_id) || (sf_ptr->visit_mark > oldest_visit)) {
160 oldest_floor_idx = fl_idx;
161 oldest_visit = sf_ptr->visit_mark;
164 return oldest_floor_idx;
168 * @brief 新規に利用可能な保存フロアを返す / Initialize new saved floor and get its floor id.
169 * @param player_ptr プレイヤーへの参照ポインタ
170 * @return 利用可能な保存フロアID
172 * If number of saved floors are already MAX_SAVED_FLOORS, kill the oldest one.
174 FLOOR_IDX get_new_floor_id(PlayerType *player_ptr)
176 saved_floor_type *sf_ptr = nullptr;
178 for (fl_idx = 0; fl_idx < MAX_SAVED_FLOORS; fl_idx++) {
179 sf_ptr = &saved_floors[fl_idx];
180 if (!sf_ptr->floor_id) {
185 if (fl_idx == MAX_SAVED_FLOORS) {
186 fl_idx = find_oldest_floor_idx(player_ptr);
187 sf_ptr = &saved_floors[fl_idx];
188 kill_saved_floor(player_ptr, sf_ptr);
191 sf_ptr->savefile_id = fl_idx;
192 sf_ptr->floor_id = max_floor_id;
193 sf_ptr->last_visit = 0;
194 sf_ptr->upper_floor_id = 0;
195 sf_ptr->lower_floor_id = 0;
196 sf_ptr->visit_mark = latest_visit_mark++;
197 sf_ptr->dun_level = player_ptr->current_floor_ptr->dun_level;
198 if (max_floor_id < MAX_SHORT) {
202 } // 32767 floor_ids are all used up! Re-use ancient IDs.
204 return sf_ptr->floor_id;
208 * @brief フロア移動時にペットを伴った場合の準備処理 / Pre-calculate the racial counters of preserved pets
209 * @param player_ptr プレイヤーへの参照ポインタ
211 * To prevent multiple generation of unique monster who is the minion of player
213 void precalc_cur_num_of_pet(PlayerType *player_ptr)
215 MonsterEntity *m_ptr;
216 int max_num = player_ptr->wild_mode ? 1 : MAX_PARTY_MON;
217 for (int i = 0; i < max_num; i++) {
218 m_ptr = &party_mon[i];
219 if (!m_ptr->is_valid()) {
223 m_ptr->get_real_monrace().cur_num++;