3 #include "system/angband.h"
6 struct saved_floor_type;
7 void init_saved_floors(PlayerType *player_ptr, bool force);
8 void clear_saved_floor_files(PlayerType *player_ptr);
9 saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
10 void kill_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
11 FLOOR_IDX get_new_floor_id(PlayerType *player_ptr);
12 void precalc_cur_num_of_pet(PlayerType *player_ptr);
13 extern FLOOR_IDX max_floor_id;