3 #include "system/angband.h"
5 typedef struct player_type player_type;
6 typedef struct saved_floor_type saved_floor_type;
7 void init_saved_floors(player_type *creature_ptr, bool force);
8 void clear_saved_floor_files(player_type *creature_ptr);
9 saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
10 void kill_saved_floor(player_type *creature_ptr, saved_floor_type *sf_ptr);
11 FLOOR_IDX get_new_floor_id(player_type *creature_ptr);
12 void precalc_cur_num_of_pet(player_type *creature_ptr);
13 extern FLOOR_IDX max_floor_id;