3 #include "system/angband.h"
8 void add_river(FloorType *floor_ptr, dun_data_type *dd_ptr);
9 void build_streamer(PlayerType *player_ptr, FEAT_IDX feat, int chance);
10 void place_trees(PlayerType *player_ptr, POSITION x, POSITION y);
11 void destroy_level(PlayerType *player_ptr);