3 #include "system/angband.h"
7 extern FloorType floor_info;
10 void update_smell(FloorType *floor_ptr, PlayerType *player_ptr);
11 void forget_flow(FloorType *floor_ptr);
12 void wipe_o_list(FloorType *floor_ptr);
13 void scatter(PlayerType *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode);
14 std::string map_name(PlayerType *player_ptr);