3 #include "system/angband.h"
5 extern floor_type floor_info;
7 void update_smell(floor_type *floor_ptr, player_type *subject_ptr);
8 void forget_flow(floor_type *floor_ptr);
9 void wipe_o_list(floor_type *floor_ptr);
10 void scatter(player_type *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode);
11 concptr map_name(player_type *creature_ptr);