3 #include "system/angband.h"
4 #include "floor/floor-base-definitions.h"
12 #define TERRAIN_EDGE 0 /* Edge of the World */
13 #define TERRAIN_TOWN 1 /* Town */
14 #define TERRAIN_DEEP_WATER 2 /* Deep water */
15 #define TERRAIN_SHALLOW_WATER 3 /* Shallow water */
16 #define TERRAIN_SWAMP 4 /* Swamp */
17 #define TERRAIN_DIRT 5 /* Dirt */
18 #define TERRAIN_GRASS 6 /* Grass */
19 #define TERRAIN_TREES 7 /* Trees */
20 #define TERRAIN_DESERT 8 /* Desert */
21 #define TERRAIN_SHALLOW_LAVA 9 /* Shallow lava */
22 #define TERRAIN_DEEP_LAVA 10 /* Deep lava */
23 #define TERRAIN_MOUNTAIN 11 /* Mountain */
25 #define MAX_WILDERNESS 12 /* Maximum wilderness index */
27 extern void set_floor_and_wall(DUNGEON_IDX type);
28 extern void wilderness_gen(player_type *creature_ptr);
29 extern void wilderness_gen_small(player_type *creature_ptr);
30 extern errr init_wilderness(void);
31 extern void init_wilderness_terrains(void);
32 extern void seed_wilderness(void);
33 extern errr parse_line_wilderness(player_type *creature_ptr, char *buf, int xmin, int xmax, int *y, int *x);
34 extern bool change_wild_mode(player_type *creature_ptr, bool encount);
37 * A structure describing a wilderness area
38 * with a terrain or a town
40 typedef struct wilderness_type {
49 extern wilderness_type **wilderness;