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[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
[hengband/hengband.git]
/
src
/
floor-town.h
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#pragma once
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/*
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* A structure describing a town with
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* stores and buildings
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*/
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typedef struct town_type town_type;
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struct town_type
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{
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GAME_TEXT name[32];
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u32b seed; /* Seed for RNG */
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store_type *store; /* The stores [MAX_STORES] */
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byte numstores;
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};
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extern TOWN_IDX max_towns;
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extern town_type *town_info;