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[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を...
[hengband/hengband.git] / src / floor.c
1 #include "angband.h"
2 #include "floor.h"
3 #include "floor-save.h"
4
5 /*
6  * The array of floor [MAX_WID][MAX_HGT].
7  * Not completely allocated, that would be inefficient
8  * Not completely hardcoded, that would overflow memory
9  */
10 floor_type floor_info;
11
12 /*
13  * The array of saved floors
14  */
15 saved_floor_type saved_floors[MAX_SAVED_FLOORS];
16