3 * Flags for change floor mode
5 #define CFM_UP 0x0001 /* Move up */
6 #define CFM_DOWN 0x0002 /* Move down */
7 #define CFM_LONG_STAIRS 0x0004 /* Randomly occurred long stairs/shaft */
8 #define CFM_XXX 0x0008 /* XXX */
9 #define CFM_SHAFT 0x0010 /* Shaft */
10 #define CFM_RAND_PLACE 0x0020 /* Arrive at random grid */
11 #define CFM_RAND_CONNECT 0x0040 /* Connect with random stairs */
12 #define CFM_SAVE_FLOORS 0x0080 /* Save floors */
13 #define CFM_NO_RETURN 0x0100 /* Flee from random quest etc... */
14 #define CFM_FIRST_FLOOR 0x0200 /* Create exit from the dungeon */
17 * Determines if a map location is fully inside the outer walls
19 #define in_bounds(Y,X) \
20 (((Y) > 0) && ((X) > 0) && ((Y) < current_floor_ptr->height-1) && ((X) < current_floor_ptr->width-1))
23 * Determines if a map location is on or inside the outer walls
25 #define in_bounds2(Y,X) \
26 (((Y) >= 0) && ((X) >= 0) && ((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))
29 * Determines if a map location is on or inside the outer walls
32 #define in_bounds2u(Y,X) \
33 (((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))