1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
66 * The computation depends on whether the texture is 1D, 2D or 3D.
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
82 LLVMValueRef y_stride,
83 LLVMValueRef z_stride,
84 LLVMValueRef data_ptr,
85 LLVMValueRef texel_out[4])
87 const struct lp_sampler_static_state *static_state = bld->static_state;
88 const unsigned dims = bld->dims;
89 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
90 LLVMBuilderRef builder = bld->gallivm->builder;
93 LLVMValueRef use_border = NULL;
95 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
96 if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
97 static_state->min_img_filter,
98 static_state->mag_img_filter)) {
100 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
101 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
102 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
106 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
107 static_state->min_img_filter,
108 static_state->mag_img_filter)) {
110 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
111 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
113 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
114 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
117 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
122 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
123 static_state->min_img_filter,
124 static_state->mag_img_filter)) {
126 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
127 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
129 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
130 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
133 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
137 /* convert x,y,z coords to linear offset from start of texture, in bytes */
138 lp_build_sample_offset(&bld->int_coord_bld,
140 x, y, z, y_stride, z_stride,
144 /* If we can sample the border color, it means that texcoords may
145 * lie outside the bounds of the texture image. We need to do
146 * something to prevent reading out of bounds and causing a segfault.
148 * Simply AND the texture coords with !use_border. This will cause
149 * coords which are out of bounds to become zero. Zero's guaranteed
150 * to be inside the texture image.
152 offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
155 lp_build_fetch_rgba_soa(bld->gallivm,
163 * Note: if we find an app which frequently samples the texture border
164 * we might want to implement a true conditional here to avoid sampling
165 * the texture whenever possible (since that's quite a bit of code).
168 * texel = border_color;
171 * texel = sample_texture(coord);
173 * As it is now, we always sample the texture, then selectively replace
174 * the texel color results with the border color.
178 /* select texel color or border color depending on use_border */
179 LLVMValueRef border_color_ptr =
180 bld->dynamic_state->border_color(bld->dynamic_state,
183 for (chan = 0; chan < 4; chan++) {
184 LLVMValueRef border_chan =
185 lp_build_array_get(bld->gallivm, border_color_ptr,
186 lp_build_const_int32(bld->gallivm, chan));
187 LLVMValueRef border_chan_vec =
188 lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
189 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
190 border_chan_vec, texel_out[chan]);
197 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
200 lp_build_coord_mirror(struct lp_build_sample_context *bld,
203 struct lp_build_context *coord_bld = &bld->coord_bld;
204 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
205 LLVMValueRef fract, flr, isOdd;
207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
209 /* isOdd = flr & 1 */
210 isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
212 /* make coord positive or negative depending on isOdd */
213 coord = lp_build_set_sign(coord_bld, fract, isOdd);
215 /* convert isOdd to float */
216 isOdd = lp_build_int_to_float(coord_bld, isOdd);
218 /* add isOdd to coord */
219 coord = lp_build_add(coord_bld, coord, isOdd);
226 * Helper to compute the first coord and the weight for
227 * linear wrap repeat npot textures
230 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
231 LLVMValueRef coord_f,
232 LLVMValueRef length_i,
233 LLVMValueRef length_f,
234 LLVMValueRef *coord0_i,
235 LLVMValueRef *weight_f)
237 struct lp_build_context *coord_bld = &bld->coord_bld;
238 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
239 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
240 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
243 /* wrap with normalized floats is just fract */
244 coord_f = lp_build_fract(coord_bld, coord_f);
245 /* mul by size and subtract 0.5 */
246 coord_f = lp_build_mul(coord_bld, coord_f, length_f);
247 coord_f = lp_build_sub(coord_bld, coord_f, half);
249 * we avoided the 0.5/length division before the repeat wrap,
250 * now need to fix up edge cases with selects
252 /* convert to int, compute lerp weight */
253 lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
254 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
255 PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
256 *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
261 * Build LLVM code for texture wrap mode for linear filtering.
262 * \param x0_out returns first integer texcoord
263 * \param x1_out returns second integer texcoord
264 * \param weight_out returns linear interpolation weight
267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
270 LLVMValueRef length_f,
273 LLVMValueRef *x0_out,
274 LLVMValueRef *x1_out,
275 LLVMValueRef *weight_out)
277 struct lp_build_context *coord_bld = &bld->coord_bld;
278 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
279 LLVMBuilderRef builder = bld->gallivm->builder;
280 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
281 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
282 LLVMValueRef coord0, coord1, weight;
285 case PIPE_TEX_WRAP_REPEAT:
287 /* mul by size and subtract 0.5 */
288 coord = lp_build_mul(coord_bld, coord, length_f);
289 coord = lp_build_sub(coord_bld, coord, half);
290 /* convert to int, compute lerp weight */
291 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
292 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
294 coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
295 coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
299 lp_build_coord_repeat_npot_linear(bld, coord,
302 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
303 PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
304 coord1 = LLVMBuildAnd(builder,
305 lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
310 case PIPE_TEX_WRAP_CLAMP:
311 if (bld->static_state->normalized_coords) {
312 /* scale coord to length */
313 coord = lp_build_mul(coord_bld, coord, length_f);
316 /* clamp to [0, length] */
317 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
319 coord = lp_build_sub(coord_bld, coord, half);
321 /* convert to int, compute lerp weight */
322 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
323 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
326 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
328 struct lp_build_context abs_coord_bld = bld->coord_bld;
329 abs_coord_bld.type.sign = FALSE;
331 if (bld->static_state->normalized_coords) {
332 /* mul by tex size */
333 coord = lp_build_mul(coord_bld, coord, length_f);
335 /* clamp to length max */
336 coord = lp_build_min(coord_bld, coord, length_f);
338 coord = lp_build_sub(coord_bld, coord, half);
339 /* clamp to [0, length - 0.5] */
340 coord = lp_build_max(coord_bld, coord, coord_bld->zero);
341 /* convert to int, compute lerp weight */
342 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
343 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
344 /* coord1 = min(coord1, length-1) */
345 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
349 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
352 if (bld->static_state->normalized_coords) {
353 /* scale coord to length */
354 coord = lp_build_mul(coord_bld, coord, length_f);
356 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
357 coord = lp_build_sub(coord_bld, coord, half);
358 min = lp_build_const_vec(bld->gallivm, coord_bld->type, -1.0F);
359 coord = lp_build_clamp(coord_bld, coord, min, length_f);
360 /* convert to int, compute lerp weight */
361 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
362 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
366 case PIPE_TEX_WRAP_MIRROR_REPEAT:
367 /* compute mirror function */
368 coord = lp_build_coord_mirror(bld, coord);
370 /* scale coord to length */
371 coord = lp_build_mul(coord_bld, coord, length_f);
372 coord = lp_build_sub(coord_bld, coord, half);
374 /* convert to int, compute lerp weight */
375 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
376 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
378 /* coord0 = max(coord0, 0) */
379 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
380 /* coord1 = min(coord1, length-1) */
381 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
384 case PIPE_TEX_WRAP_MIRROR_CLAMP:
385 coord = lp_build_abs(coord_bld, coord);
387 if (bld->static_state->normalized_coords) {
388 /* scale coord to length */
389 coord = lp_build_mul(coord_bld, coord, length_f);
392 /* clamp to [0, length] */
393 coord = lp_build_min(coord_bld, coord, length_f);
395 coord = lp_build_sub(coord_bld, coord, half);
397 /* convert to int, compute lerp weight */
398 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
399 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
402 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
404 LLVMValueRef min, max;
405 struct lp_build_context abs_coord_bld = bld->coord_bld;
406 abs_coord_bld.type.sign = FALSE;
407 coord = lp_build_abs(coord_bld, coord);
409 if (bld->static_state->normalized_coords) {
410 /* scale coord to length */
411 coord = lp_build_mul(coord_bld, coord, length_f);
414 /* clamp to [0.5, length - 0.5] */
416 max = lp_build_sub(coord_bld, length_f, min);
417 coord = lp_build_clamp(coord_bld, coord, min, max);
419 coord = lp_build_sub(coord_bld, coord, half);
421 /* convert to int, compute lerp weight */
422 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
423 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
427 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
429 coord = lp_build_abs(coord_bld, coord);
431 if (bld->static_state->normalized_coords) {
432 /* scale coord to length */
433 coord = lp_build_mul(coord_bld, coord, length_f);
436 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
437 /* skip -0.5 clamp (always positive), do sub first */
438 coord = lp_build_sub(coord_bld, coord, half);
439 coord = lp_build_min(coord_bld, coord, length_f);
441 /* convert to int, compute lerp weight */
442 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
443 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
456 *weight_out = weight;
461 * Build LLVM code for texture wrap mode for nearest filtering.
462 * \param coord the incoming texcoord (nominally in [0,1])
463 * \param length the texture size along one dimension, as int vector
464 * \param is_pot if TRUE, length is a power of two
465 * \param wrap_mode one of PIPE_TEX_WRAP_x
468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
471 LLVMValueRef length_f,
475 struct lp_build_context *coord_bld = &bld->coord_bld;
476 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
477 LLVMBuilderRef builder = bld->gallivm->builder;
478 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
482 case PIPE_TEX_WRAP_REPEAT:
484 coord = lp_build_mul(coord_bld, coord, length_f);
485 icoord = lp_build_ifloor(coord_bld, coord);
486 icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
489 /* take fraction, unnormalize */
490 coord = lp_build_fract_safe(coord_bld, coord);
491 coord = lp_build_mul(coord_bld, coord, length_f);
492 icoord = lp_build_itrunc(coord_bld, coord);
496 case PIPE_TEX_WRAP_CLAMP:
497 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
498 if (bld->static_state->normalized_coords) {
499 /* scale coord to length */
500 coord = lp_build_mul(coord_bld, coord, length_f);
504 /* use itrunc instead since we clamp to 0 anyway */
505 icoord = lp_build_itrunc(coord_bld, coord);
507 /* clamp to [0, length - 1]. */
508 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
512 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
513 /* Note: this is the same as CLAMP_TO_EDGE, except min = -1 */
515 LLVMValueRef min, max;
517 if (bld->static_state->normalized_coords) {
518 /* scale coord to length */
519 coord = lp_build_mul(coord_bld, coord, length_f);
522 icoord = lp_build_ifloor(coord_bld, coord);
524 /* clamp to [-1, length] */
525 min = lp_build_negate(int_coord_bld, int_coord_bld->one);
527 icoord = lp_build_clamp(int_coord_bld, icoord, min, max);
531 case PIPE_TEX_WRAP_MIRROR_REPEAT:
532 /* compute mirror function */
533 coord = lp_build_coord_mirror(bld, coord);
535 /* scale coord to length */
536 assert(bld->static_state->normalized_coords);
537 coord = lp_build_mul(coord_bld, coord, length_f);
539 /* itrunc == ifloor here */
540 icoord = lp_build_itrunc(coord_bld, coord);
542 /* clamp to [0, length - 1] */
543 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
546 case PIPE_TEX_WRAP_MIRROR_CLAMP:
547 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
548 coord = lp_build_abs(coord_bld, coord);
550 if (bld->static_state->normalized_coords) {
551 /* scale coord to length */
552 coord = lp_build_mul(coord_bld, coord, length_f);
555 /* itrunc == ifloor here */
556 icoord = lp_build_itrunc(coord_bld, coord);
558 /* clamp to [0, length - 1] */
559 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
562 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
563 coord = lp_build_abs(coord_bld, coord);
565 if (bld->static_state->normalized_coords) {
566 /* scale coord to length */
567 coord = lp_build_mul(coord_bld, coord, length_f);
570 /* itrunc == ifloor here */
571 icoord = lp_build_itrunc(coord_bld, coord);
573 /* clamp to [0, length] */
574 icoord = lp_build_min(int_coord_bld, icoord, length);
587 * Generate code to sample a mipmap level with nearest filtering.
588 * If sampling a cube texture, r = cube face in [0,5].
591 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
594 LLVMValueRef row_stride_vec,
595 LLVMValueRef img_stride_vec,
596 LLVMValueRef data_ptr,
600 LLVMValueRef colors_out[4])
602 const unsigned dims = bld->dims;
603 LLVMValueRef width_vec;
604 LLVMValueRef height_vec;
605 LLVMValueRef depth_vec;
606 LLVMValueRef flt_size;
607 LLVMValueRef flt_width_vec;
608 LLVMValueRef flt_height_vec;
609 LLVMValueRef flt_depth_vec;
610 LLVMValueRef x, y, z;
612 lp_build_extract_image_sizes(bld,
616 &width_vec, &height_vec, &depth_vec);
618 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
620 lp_build_extract_image_sizes(bld,
621 bld->float_size_type,
624 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
627 * Compute integer texcoords.
629 x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec,
630 bld->static_state->pot_width,
631 bld->static_state->wrap_s);
632 lp_build_name(x, "tex.x.wrapped");
635 y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec,
636 bld->static_state->pot_height,
637 bld->static_state->wrap_t);
638 lp_build_name(y, "tex.y.wrapped");
641 z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec,
642 bld->static_state->pot_depth,
643 bld->static_state->wrap_r);
644 lp_build_name(z, "tex.z.wrapped");
646 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
658 * Get texture colors.
660 lp_build_sample_texel_soa(bld, unit,
661 width_vec, height_vec, depth_vec,
663 row_stride_vec, img_stride_vec,
664 data_ptr, colors_out);
669 * Generate code to sample a mipmap level with linear filtering.
670 * If sampling a cube texture, r = cube face in [0,5].
673 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
676 LLVMValueRef row_stride_vec,
677 LLVMValueRef img_stride_vec,
678 LLVMValueRef data_ptr,
682 LLVMValueRef colors_out[4])
684 const unsigned dims = bld->dims;
685 LLVMValueRef width_vec;
686 LLVMValueRef height_vec;
687 LLVMValueRef depth_vec;
688 LLVMValueRef flt_size;
689 LLVMValueRef flt_width_vec;
690 LLVMValueRef flt_height_vec;
691 LLVMValueRef flt_depth_vec;
692 LLVMValueRef x0, y0, z0, x1, y1, z1;
693 LLVMValueRef s_fpart, t_fpart, r_fpart;
694 LLVMValueRef neighbors[2][2][4];
697 lp_build_extract_image_sizes(bld,
701 &width_vec, &height_vec, &depth_vec);
703 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
705 lp_build_extract_image_sizes(bld,
706 bld->float_size_type,
709 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
712 * Compute integer texcoords.
714 lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec,
715 bld->static_state->pot_width,
716 bld->static_state->wrap_s,
718 lp_build_name(x0, "tex.x0.wrapped");
719 lp_build_name(x1, "tex.x1.wrapped");
722 lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec,
723 bld->static_state->pot_height,
724 bld->static_state->wrap_t,
726 lp_build_name(y0, "tex.y0.wrapped");
727 lp_build_name(y1, "tex.y1.wrapped");
730 lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec,
731 bld->static_state->pot_depth,
732 bld->static_state->wrap_r,
734 lp_build_name(z0, "tex.z0.wrapped");
735 lp_build_name(z1, "tex.z1.wrapped");
737 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
738 z0 = z1 = r; /* cube face */
747 y0 = y1 = t_fpart = NULL;
748 z0 = z1 = r_fpart = NULL;
752 * Get texture colors.
754 /* get x0/x1 texels */
755 lp_build_sample_texel_soa(bld, unit,
756 width_vec, height_vec, depth_vec,
758 row_stride_vec, img_stride_vec,
759 data_ptr, neighbors[0][0]);
760 lp_build_sample_texel_soa(bld, unit,
761 width_vec, height_vec, depth_vec,
763 row_stride_vec, img_stride_vec,
764 data_ptr, neighbors[0][1]);
767 /* Interpolate two samples from 1D image to produce one color */
768 for (chan = 0; chan < 4; chan++) {
769 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
770 neighbors[0][0][chan],
771 neighbors[0][1][chan]);
776 LLVMValueRef colors0[4];
778 /* get x0/x1 texels at y1 */
779 lp_build_sample_texel_soa(bld, unit,
780 width_vec, height_vec, depth_vec,
782 row_stride_vec, img_stride_vec,
783 data_ptr, neighbors[1][0]);
784 lp_build_sample_texel_soa(bld, unit,
785 width_vec, height_vec, depth_vec,
787 row_stride_vec, img_stride_vec,
788 data_ptr, neighbors[1][1]);
790 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
791 for (chan = 0; chan < 4; chan++) {
792 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
794 neighbors[0][0][chan],
795 neighbors[0][1][chan],
796 neighbors[1][0][chan],
797 neighbors[1][1][chan]);
801 LLVMValueRef neighbors1[2][2][4];
802 LLVMValueRef colors1[4];
804 /* get x0/x1/y0/y1 texels at z1 */
805 lp_build_sample_texel_soa(bld, unit,
806 width_vec, height_vec, depth_vec,
808 row_stride_vec, img_stride_vec,
809 data_ptr, neighbors1[0][0]);
810 lp_build_sample_texel_soa(bld, unit,
811 width_vec, height_vec, depth_vec,
813 row_stride_vec, img_stride_vec,
814 data_ptr, neighbors1[0][1]);
815 lp_build_sample_texel_soa(bld, unit,
816 width_vec, height_vec, depth_vec,
818 row_stride_vec, img_stride_vec,
819 data_ptr, neighbors1[1][0]);
820 lp_build_sample_texel_soa(bld, unit,
821 width_vec, height_vec, depth_vec,
823 row_stride_vec, img_stride_vec,
824 data_ptr, neighbors1[1][1]);
826 /* Bilinear interpolate the four samples from the second Z slice */
827 for (chan = 0; chan < 4; chan++) {
828 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
830 neighbors1[0][0][chan],
831 neighbors1[0][1][chan],
832 neighbors1[1][0][chan],
833 neighbors1[1][1][chan]);
836 /* Linearly interpolate the two samples from the two 3D slices */
837 for (chan = 0; chan < 4; chan++) {
838 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
840 colors0[chan], colors1[chan]);
845 for (chan = 0; chan < 4; chan++) {
846 colors_out[chan] = colors0[chan];
854 * Sample the texture/mipmap using given image filter and mip filter.
855 * data0_ptr and data1_ptr point to the two mipmap levels to sample
856 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
857 * If we're using nearest miplevel sampling the '1' values will be null/unused.
860 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
867 LLVMValueRef ilevel0,
868 LLVMValueRef ilevel1,
869 LLVMValueRef lod_fpart,
870 LLVMValueRef *colors_out)
872 LLVMBuilderRef builder = bld->gallivm->builder;
873 LLVMValueRef size0 = NULL;
874 LLVMValueRef size1 = NULL;
875 LLVMValueRef row_stride0_vec = NULL;
876 LLVMValueRef row_stride1_vec = NULL;
877 LLVMValueRef img_stride0_vec = NULL;
878 LLVMValueRef img_stride1_vec = NULL;
879 LLVMValueRef data_ptr0 = NULL;
880 LLVMValueRef data_ptr1 = NULL;
881 LLVMValueRef colors0[4], colors1[4];
884 /* sample the first mipmap level */
885 lp_build_mipmap_level_sizes(bld, ilevel0,
887 &row_stride0_vec, &img_stride0_vec);
888 data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
889 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
890 lp_build_sample_image_nearest(bld, unit,
892 row_stride0_vec, img_stride0_vec,
897 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
898 lp_build_sample_image_linear(bld, unit,
900 row_stride0_vec, img_stride0_vec,
905 /* Store the first level's colors in the output variables */
906 for (chan = 0; chan < 4; chan++) {
907 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
910 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
911 struct lp_build_if_state if_ctx;
912 LLVMValueRef need_lerp;
913 unsigned num_quads = bld->coord_bld.type.length / 4;
915 /* need_lerp = lod_fpart > 0 */
916 if (num_quads == 1) {
917 need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
918 lod_fpart, bld->perquadf_bld.zero,
923 * We'll do mip filtering if any of the quads need it.
924 * It might be better to split the vectors here and only fetch/filter
925 * quads which need it.
928 * We unfortunately need to clamp lod_fpart here since we can get
929 * negative values which would screw up filtering if not all
930 * lod_fpart values have same sign.
932 lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
933 bld->perquadf_bld.zero);
934 need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
936 lod_fpart, bld->perquadf_bld.zero);
937 need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
940 lp_build_if(&if_ctx, bld->gallivm, need_lerp);
942 /* sample the second mipmap level */
943 lp_build_mipmap_level_sizes(bld, ilevel1,
945 &row_stride1_vec, &img_stride1_vec);
946 data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
947 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
948 lp_build_sample_image_nearest(bld, unit,
950 row_stride1_vec, img_stride1_vec,
955 lp_build_sample_image_linear(bld, unit,
957 row_stride1_vec, img_stride1_vec,
962 /* interpolate samples from the two mipmap levels */
964 lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
965 bld->perquadf_bld.type,
969 for (chan = 0; chan < 4; chan++) {
970 colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
971 colors0[chan], colors1[chan]);
972 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
975 lp_build_endif(&if_ctx);
980 * Calculate cube face, lod, mip levels.
983 lp_build_sample_common(struct lp_build_sample_context *bld,
988 const struct lp_derivatives *derivs,
989 LLVMValueRef lod_bias, /* optional */
990 LLVMValueRef explicit_lod, /* optional */
991 LLVMValueRef *lod_ipart,
992 LLVMValueRef *lod_fpart,
993 LLVMValueRef *ilevel0,
994 LLVMValueRef *ilevel1)
996 const unsigned mip_filter = bld->static_state->min_mip_filter;
997 const unsigned min_filter = bld->static_state->min_img_filter;
998 const unsigned mag_filter = bld->static_state->mag_img_filter;
999 LLVMValueRef first_level;
1000 struct lp_derivatives face_derivs;
1003 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1004 mip_filter, min_filter, mag_filter);
1008 * Choose cube face, recompute texcoords and derivatives for the chosen face.
1010 if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1011 LLVMValueRef face, face_s, face_t;
1012 lp_build_cube_lookup(bld, *s, *t, *r, &face, &face_s, &face_t);
1013 *s = face_s; /* vec */
1014 *t = face_t; /* vec */
1015 /* use 'r' to indicate cube face */
1016 *r = face; /* vec */
1018 /* recompute ddx, ddy using the new (s,t) face texcoords */
1019 face_derivs.ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, *s, *t);
1020 face_derivs.ddx_ddy[1] = NULL;
1021 derivs = &face_derivs;
1025 * Compute the level of detail (float).
1027 if (min_filter != mag_filter ||
1028 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1029 /* Need to compute lod either to choose mipmap levels or to
1030 * distinguish between minification/magnification with one mipmap level.
1032 lp_build_lod_selector(bld, unit, derivs,
1033 lod_bias, explicit_lod,
1035 lod_ipart, lod_fpart);
1037 *lod_ipart = bld->perquadi_bld.zero;
1041 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1043 switch (mip_filter) {
1045 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1047 case PIPE_TEX_MIPFILTER_NONE:
1048 /* always use mip level 0 */
1049 if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1050 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1051 * We should be able to set ilevel0 = const(0) but that causes
1052 * bad x86 code to be emitted.
1053 * XXX should probably disable that on other llvm versions.
1056 lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1059 first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1060 bld->gallivm, unit);
1061 first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1062 *ilevel0 = first_level;
1065 case PIPE_TEX_MIPFILTER_NEAREST:
1067 lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1069 case PIPE_TEX_MIPFILTER_LINEAR:
1072 lp_build_linear_mip_levels(bld, unit,
1073 *lod_ipart, lod_fpart,
1080 * General texture sampling codegen.
1081 * This function handles texture sampling for all texture targets (1D,
1082 * 2D, 3D, cube) and all filtering modes.
1085 lp_build_sample_general(struct lp_build_sample_context *bld,
1090 LLVMValueRef lod_ipart,
1091 LLVMValueRef lod_fpart,
1092 LLVMValueRef ilevel0,
1093 LLVMValueRef ilevel1,
1094 LLVMValueRef *colors_out)
1096 struct lp_build_context *int_bld = &bld->int_bld;
1097 LLVMBuilderRef builder = bld->gallivm->builder;
1098 const unsigned mip_filter = bld->static_state->min_mip_filter;
1099 const unsigned min_filter = bld->static_state->min_img_filter;
1100 const unsigned mag_filter = bld->static_state->mag_img_filter;
1101 LLVMValueRef texels[4];
1105 * Get/interpolate texture colors.
1108 for (chan = 0; chan < 4; ++chan) {
1109 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1110 lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
1113 if (min_filter == mag_filter) {
1114 /* no need to distinguish between minification and magnification */
1115 lp_build_sample_mipmap(bld, unit,
1116 min_filter, mip_filter,
1118 ilevel0, ilevel1, lod_fpart,
1122 /* Emit conditional to choose min image filter or mag image filter
1123 * depending on the lod being > 0 or <= 0, respectively.
1125 struct lp_build_if_state if_ctx;
1126 LLVMValueRef minify;
1128 /* minify = lod >= 0.0 */
1129 minify = LLVMBuildICmp(builder, LLVMIntSGE,
1130 lod_ipart, int_bld->zero, "");
1132 lp_build_if(&if_ctx, bld->gallivm, minify);
1134 /* Use the minification filter */
1135 lp_build_sample_mipmap(bld, unit,
1136 min_filter, mip_filter,
1138 ilevel0, ilevel1, lod_fpart,
1141 lp_build_else(&if_ctx);
1143 /* Use the magnification filter */
1144 lp_build_sample_mipmap(bld, unit,
1145 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1147 ilevel0, NULL, NULL,
1150 lp_build_endif(&if_ctx);
1153 for (chan = 0; chan < 4; ++chan) {
1154 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1155 lp_build_name(colors_out[chan], "sampler%u_texel_%c", unit, "xyzw"[chan]);
1161 * Do shadow test/comparison.
1162 * \param p the texcoord Z (aka R, aka P) component
1163 * \param texel the texel to compare against (use the X channel)
1166 lp_build_sample_compare(struct lp_build_sample_context *bld,
1168 LLVMValueRef texel[4])
1170 struct lp_build_context *texel_bld = &bld->texel_bld;
1171 LLVMBuilderRef builder = bld->gallivm->builder;
1173 const unsigned chan = 0;
1175 if (bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1180 LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1181 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1182 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1183 lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1187 /* Clamp p coords to [0,1] */
1188 p = lp_build_clamp(&bld->coord_bld, p,
1189 bld->coord_bld.zero,
1190 bld->coord_bld.one);
1192 /* result = (p FUNC texel) ? 1 : 0 */
1193 res = lp_build_cmp(texel_bld, bld->static_state->compare_func,
1195 res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1197 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1201 texel[3] = texel_bld->one;
1206 * Just set texels to white instead of actually sampling the texture.
1210 lp_build_sample_nop(struct gallivm_state *gallivm,
1211 struct lp_type type,
1212 unsigned num_coords,
1213 const LLVMValueRef *coords,
1214 LLVMValueRef texel_out[4])
1216 LLVMValueRef one = lp_build_one(gallivm, type);
1219 for (chan = 0; chan < 4; chan++) {
1220 texel_out[chan] = one;
1226 * Build texture sampling code.
1227 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1229 * \param type vector float type to use for coords, etc.
1230 * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
1233 lp_build_sample_soa(struct gallivm_state *gallivm,
1234 const struct lp_sampler_static_state *static_state,
1235 struct lp_sampler_dynamic_state *dynamic_state,
1236 struct lp_type type,
1238 unsigned num_coords,
1239 const LLVMValueRef *coords,
1240 const struct lp_derivatives *derivs,
1241 LLVMValueRef lod_bias, /* optional */
1242 LLVMValueRef explicit_lod, /* optional */
1243 LLVMValueRef texel_out[4])
1245 unsigned dims = texture_dims(static_state->target);
1246 struct lp_build_sample_context bld;
1247 LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1248 LLVMBuilderRef builder = gallivm->builder;
1249 LLVMValueRef tex_width, tex_height, tex_depth;
1255 enum pipe_format fmt = static_state->format;
1256 debug_printf("Sample from %s\n", util_format_name(fmt));
1259 assert(type.floating);
1261 /* Setup our build context */
1262 memset(&bld, 0, sizeof bld);
1263 bld.gallivm = gallivm;
1264 bld.static_state = static_state;
1265 bld.dynamic_state = dynamic_state;
1266 bld.format_desc = util_format_description(static_state->format);
1269 bld.vector_width = lp_type_width(type);
1271 bld.float_type = lp_type_float(32);
1272 bld.int_type = lp_type_int(32);
1273 bld.coord_type = type;
1274 bld.int_coord_type = lp_int_type(type);
1275 bld.float_size_type = lp_type_float(32);
1276 bld.float_size_type.length = dims > 1 ? 4 : 1;
1277 bld.int_size_type = lp_int_type(bld.float_size_type);
1278 bld.texel_type = type;
1279 bld.perquadf_type = type;
1280 /* we want native vector size to be able to use our intrinsics */
1281 bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1282 bld.perquadi_type = lp_int_type(bld.perquadf_type);
1284 lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1285 lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1286 lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1287 lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1288 lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1289 lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1290 lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1291 lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1292 lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1293 lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1295 /* Get the dynamic state */
1296 tex_width = dynamic_state->width(dynamic_state, gallivm, unit);
1297 tex_height = dynamic_state->height(dynamic_state, gallivm, unit);
1298 tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
1299 bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
1300 bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
1301 bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, unit);
1302 bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, unit);
1303 /* Note that mip_offsets is an array[level] of offsets to texture images */
1309 /* width, height, depth as single int vector */
1311 bld.int_size = tex_width;
1314 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_bld.undef,
1315 tex_width, LLVMConstInt(i32t, 0, 0), "");
1317 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1318 tex_height, LLVMConstInt(i32t, 1, 0), "");
1320 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1321 tex_depth, LLVMConstInt(i32t, 2, 0), "");
1327 /* For debug: no-op texture sampling */
1328 lp_build_sample_nop(gallivm,
1335 LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1336 LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1337 unsigned num_quads = type.length / 4;
1338 const unsigned mip_filter = bld.static_state->min_mip_filter;
1339 boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1340 lp_is_simple_wrap_mode(static_state->wrap_s) &&
1341 lp_is_simple_wrap_mode(static_state->wrap_t);
1343 if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1344 !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1345 debug_printf("%s: using floating point linear filtering for %s\n",
1346 __FUNCTION__, bld.format_desc->short_name);
1347 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1348 static_state->min_img_filter,
1349 static_state->mag_img_filter,
1350 static_state->min_mip_filter,
1351 static_state->wrap_s,
1352 static_state->wrap_t);
1355 lp_build_sample_common(&bld, unit,
1357 derivs, lod_bias, explicit_lod,
1358 &lod_ipart, &lod_fpart,
1359 &ilevel0, &ilevel1);
1362 * we only try 8-wide sampling with soa as it appears to
1363 * be a loss with aos with AVX.
1365 if (num_quads == 1 || (mip_filter == PIPE_TEX_MIPFILTER_NONE &&
1368 if (num_quads > 1) {
1369 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1370 /* These parameters are the same for all quads */
1371 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1372 ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1375 /* do sampling/filtering with fixed pt arithmetic */
1376 lp_build_sample_aos(&bld, unit,
1378 lod_ipart, lod_fpart,
1384 lp_build_sample_general(&bld, unit,
1386 lod_ipart, lod_fpart,
1392 struct lp_build_if_state if_ctx;
1393 LLVMValueRef notsame_levels, notsame;
1394 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1395 LLVMValueRef texels[4];
1396 LLVMValueRef texelout[4];
1399 texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr");
1400 texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg");
1401 texels[2] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texb");
1402 texels[3] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texa");
1404 /* only build the if if we MAY split, otherwise always split */
1406 notsame = lp_build_extract_broadcast(gallivm,
1407 bld.perquadi_bld.type,
1408 bld.perquadi_bld.type,
1410 notsame = lp_build_sub(&bld.perquadi_bld, ilevel0, notsame);
1411 notsame_levels = lp_build_any_true_range(&bld.perquadi_bld, num_quads,
1413 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1414 notsame = lp_build_extract_broadcast(gallivm,
1415 bld.perquadi_bld.type,
1416 bld.perquadi_bld.type,
1418 notsame = lp_build_sub(&bld.perquadi_bld, ilevel1, notsame);
1419 notsame = lp_build_any_true_range(&bld.perquadi_bld, num_quads, notsame);
1420 notsame_levels = LLVMBuildOr(builder, notsame_levels, notsame, "");
1422 lp_build_if(&if_ctx, gallivm, notsame_levels);
1426 struct lp_build_sample_context bld4;
1427 struct lp_type type4 = type;
1429 LLVMValueRef texelout4[4];
1430 LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1434 /* Setup our build context */
1435 memset(&bld4, 0, sizeof bld4);
1436 bld4.gallivm = bld.gallivm;
1437 bld4.static_state = bld.static_state;
1438 bld4.dynamic_state = bld.dynamic_state;
1439 bld4.format_desc = bld.format_desc;
1440 bld4.dims = bld.dims;
1441 bld4.row_stride_array = bld.row_stride_array;
1442 bld4.img_stride_array = bld.img_stride_array;
1443 bld4.base_ptr = bld.base_ptr;
1444 bld4.mip_offsets = bld.mip_offsets;
1445 bld4.int_size = bld.int_size;
1447 bld4.vector_width = lp_type_width(type4);
1449 bld4.float_type = lp_type_float(32);
1450 bld4.int_type = lp_type_int(32);
1451 bld4.coord_type = type4;
1452 bld4.int_coord_type = lp_int_type(type4);
1453 bld4.float_size_type = lp_type_float(32);
1454 bld4.float_size_type.length = dims > 1 ? 4 : 1;
1455 bld4.int_size_type = lp_int_type(bld4.float_size_type);
1456 bld4.texel_type = type4;
1457 bld4.perquadf_type = type4;
1458 /* we want native vector size to be able to use our intrinsics */
1459 bld4.perquadf_type.length = 1;
1460 bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1462 lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1463 lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1464 lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1465 lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1466 lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1467 lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1468 lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1469 lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1470 lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1471 lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1473 for (i = 0; i < num_quads; i++) {
1474 LLVMValueRef s4, t4, r4;
1475 LLVMValueRef lod_iparts, lod_fparts = NULL;
1476 LLVMValueRef ilevel0s, ilevel1s = NULL;
1477 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1479 s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1480 t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1481 r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1482 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1483 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1484 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1485 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1486 lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1490 /* do sampling/filtering with fixed pt arithmetic */
1491 lp_build_sample_aos(&bld4, unit,
1493 lod_iparts, lod_fparts,
1499 lp_build_sample_general(&bld4, unit,
1501 lod_iparts, lod_fparts,
1505 for (j = 0; j < 4; j++) {
1506 texelouttmp[j][i] = texelout4[j];
1509 for (j = 0; j < 4; j++) {
1510 texelout[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1511 LLVMBuildStore(builder, texelout[j], texels[j]);
1515 LLVMValueRef ilevel0s, lod_iparts, ilevel1s = NULL;
1517 lp_build_else(&if_ctx);
1519 /* These parameters are the same for all quads */
1520 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1521 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1522 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1523 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, index0, "");
1527 /* do sampling/filtering with fixed pt arithmetic */
1528 lp_build_sample_aos(&bld, unit,
1530 lod_iparts, lod_fpart,
1536 lp_build_sample_general(&bld, unit,
1538 lod_iparts, lod_fpart,
1542 for (j = 0; j < 4; j++) {
1543 LLVMBuildStore(builder, texelout[j], texels[j]);
1546 lp_build_endif(&if_ctx);
1549 for (j = 0; j < 4; j++) {
1550 texel_out[j] = LLVMBuildLoad(builder, texels[j], "");
1555 lp_build_sample_compare(&bld, r, texel_out);
1557 apply_sampler_swizzle(&bld, texel_out);
1561 lp_build_size_query_soa(struct gallivm_state *gallivm,
1562 const struct lp_sampler_static_state *static_state,
1563 struct lp_sampler_dynamic_state *dynamic_state,
1564 struct lp_type int_type,
1566 LLVMValueRef explicit_lod,
1567 LLVMValueRef *sizes_out)
1572 struct lp_build_context bld_int_vec;
1574 switch (static_state->target) {
1575 case PIPE_TEXTURE_1D:
1579 case PIPE_TEXTURE_2D:
1580 case PIPE_TEXTURE_CUBE:
1581 case PIPE_TEXTURE_RECT:
1584 case PIPE_TEXTURE_3D:
1593 assert(!int_type.floating);
1595 lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1598 LLVMValueRef first_level;
1599 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1600 first_level = dynamic_state->first_level(dynamic_state, gallivm, unit);
1601 lod = lp_build_broadcast_scalar(&bld_int_vec,
1602 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1605 lod = bld_int_vec.zero;
1608 size = bld_int_vec.undef;
1610 size = LLVMBuildInsertElement(gallivm->builder, size,
1611 dynamic_state->width(dynamic_state, gallivm, unit),
1612 lp_build_const_int32(gallivm, 0), "");
1615 size = LLVMBuildInsertElement(gallivm->builder, size,
1616 dynamic_state->height(dynamic_state, gallivm, unit),
1617 lp_build_const_int32(gallivm, 1), "");
1621 size = LLVMBuildInsertElement(gallivm->builder, size,
1622 dynamic_state->depth(dynamic_state, gallivm, unit),
1623 lp_build_const_int32(gallivm, 2), "");
1626 size = lp_build_minify(&bld_int_vec, size, lod);
1628 for (i=0; i < dims; i++) {
1629 sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1631 lp_build_const_int32(gallivm, i));