1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
66 * The computation depends on whether the texture is 1D, 2D or 3D.
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
82 LLVMValueRef y_stride,
83 LLVMValueRef z_stride,
84 LLVMValueRef data_ptr,
85 LLVMValueRef mipoffsets,
86 LLVMValueRef texel_out[4])
88 const struct lp_sampler_static_state *static_state = bld->static_state;
89 const unsigned dims = bld->dims;
90 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
91 LLVMBuilderRef builder = bld->gallivm->builder;
94 LLVMValueRef use_border = NULL;
96 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
97 if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
98 static_state->min_img_filter,
99 static_state->mag_img_filter)) {
101 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
102 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
103 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
107 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
108 static_state->min_img_filter,
109 static_state->mag_img_filter)) {
111 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
112 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
114 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
115 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
118 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
123 lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
124 static_state->min_img_filter,
125 static_state->mag_img_filter)) {
127 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
128 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
130 use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
131 use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
134 use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
138 /* convert x,y,z coords to linear offset from start of texture, in bytes */
139 lp_build_sample_offset(&bld->int_coord_bld,
141 x, y, z, y_stride, z_stride,
144 offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
148 /* If we can sample the border color, it means that texcoords may
149 * lie outside the bounds of the texture image. We need to do
150 * something to prevent reading out of bounds and causing a segfault.
152 * Simply AND the texture coords with !use_border. This will cause
153 * coords which are out of bounds to become zero. Zero's guaranteed
154 * to be inside the texture image.
156 offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
159 lp_build_fetch_rgba_soa(bld->gallivm,
167 * Note: if we find an app which frequently samples the texture border
168 * we might want to implement a true conditional here to avoid sampling
169 * the texture whenever possible (since that's quite a bit of code).
172 * texel = border_color;
175 * texel = sample_texture(coord);
177 * As it is now, we always sample the texture, then selectively replace
178 * the texel color results with the border color.
182 /* select texel color or border color depending on use_border */
183 LLVMValueRef border_color_ptr =
184 bld->dynamic_state->border_color(bld->dynamic_state,
187 for (chan = 0; chan < 4; chan++) {
188 LLVMValueRef border_chan =
189 lp_build_array_get(bld->gallivm, border_color_ptr,
190 lp_build_const_int32(bld->gallivm, chan));
191 LLVMValueRef border_chan_vec =
192 lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
194 if (!bld->texel_type.floating) {
195 border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec,
196 bld->texel_bld.vec_type, "");
198 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
199 border_chan_vec, texel_out[chan]);
206 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
209 lp_build_coord_mirror(struct lp_build_sample_context *bld,
212 struct lp_build_context *coord_bld = &bld->coord_bld;
213 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
214 LLVMValueRef fract, flr, isOdd;
216 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
218 /* isOdd = flr & 1 */
219 isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
221 /* make coord positive or negative depending on isOdd */
222 coord = lp_build_set_sign(coord_bld, fract, isOdd);
224 /* convert isOdd to float */
225 isOdd = lp_build_int_to_float(coord_bld, isOdd);
227 /* add isOdd to coord */
228 coord = lp_build_add(coord_bld, coord, isOdd);
235 * Helper to compute the first coord and the weight for
236 * linear wrap repeat npot textures
239 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
240 LLVMValueRef coord_f,
241 LLVMValueRef length_i,
242 LLVMValueRef length_f,
243 LLVMValueRef *coord0_i,
244 LLVMValueRef *weight_f)
246 struct lp_build_context *coord_bld = &bld->coord_bld;
247 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
248 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
249 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
252 /* wrap with normalized floats is just fract */
253 coord_f = lp_build_fract(coord_bld, coord_f);
254 /* mul by size and subtract 0.5 */
255 coord_f = lp_build_mul(coord_bld, coord_f, length_f);
256 coord_f = lp_build_sub(coord_bld, coord_f, half);
258 * we avoided the 0.5/length division before the repeat wrap,
259 * now need to fix up edge cases with selects
261 /* convert to int, compute lerp weight */
262 lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
263 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
264 PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
265 *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
270 * Build LLVM code for texture wrap mode for linear filtering.
271 * \param x0_out returns first integer texcoord
272 * \param x1_out returns second integer texcoord
273 * \param weight_out returns linear interpolation weight
276 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
279 LLVMValueRef length_f,
282 LLVMValueRef *x0_out,
283 LLVMValueRef *x1_out,
284 LLVMValueRef *weight_out)
286 struct lp_build_context *coord_bld = &bld->coord_bld;
287 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
288 LLVMBuilderRef builder = bld->gallivm->builder;
289 LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
290 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
291 LLVMValueRef coord0, coord1, weight;
294 case PIPE_TEX_WRAP_REPEAT:
296 /* mul by size and subtract 0.5 */
297 coord = lp_build_mul(coord_bld, coord, length_f);
298 coord = lp_build_sub(coord_bld, coord, half);
299 /* convert to int, compute lerp weight */
300 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
301 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
303 coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
304 coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
308 lp_build_coord_repeat_npot_linear(bld, coord,
311 mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
312 PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
313 coord1 = LLVMBuildAnd(builder,
314 lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
319 case PIPE_TEX_WRAP_CLAMP:
320 if (bld->static_state->normalized_coords) {
321 /* scale coord to length */
322 coord = lp_build_mul(coord_bld, coord, length_f);
325 /* clamp to [0, length] */
326 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
328 coord = lp_build_sub(coord_bld, coord, half);
330 /* convert to int, compute lerp weight */
331 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
332 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
335 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
337 struct lp_build_context abs_coord_bld = bld->coord_bld;
338 abs_coord_bld.type.sign = FALSE;
340 if (bld->static_state->normalized_coords) {
341 /* mul by tex size */
342 coord = lp_build_mul(coord_bld, coord, length_f);
344 /* clamp to length max */
345 coord = lp_build_min(coord_bld, coord, length_f);
347 coord = lp_build_sub(coord_bld, coord, half);
348 /* clamp to [0, length - 0.5] */
349 coord = lp_build_max(coord_bld, coord, coord_bld->zero);
350 /* convert to int, compute lerp weight */
351 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
352 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
353 /* coord1 = min(coord1, length-1) */
354 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
358 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
359 if (bld->static_state->normalized_coords) {
360 /* scale coord to length */
361 coord = lp_build_mul(coord_bld, coord, length_f);
363 /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
364 /* can skip clamp (though might not work for very large coord values */
365 coord = lp_build_sub(coord_bld, coord, half);
366 /* convert to int, compute lerp weight */
367 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
368 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
371 case PIPE_TEX_WRAP_MIRROR_REPEAT:
372 /* compute mirror function */
373 coord = lp_build_coord_mirror(bld, coord);
375 /* scale coord to length */
376 coord = lp_build_mul(coord_bld, coord, length_f);
377 coord = lp_build_sub(coord_bld, coord, half);
379 /* convert to int, compute lerp weight */
380 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
381 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
383 /* coord0 = max(coord0, 0) */
384 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
385 /* coord1 = min(coord1, length-1) */
386 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
389 case PIPE_TEX_WRAP_MIRROR_CLAMP:
390 coord = lp_build_abs(coord_bld, coord);
392 if (bld->static_state->normalized_coords) {
393 /* scale coord to length */
394 coord = lp_build_mul(coord_bld, coord, length_f);
397 /* clamp to [0, length] */
398 coord = lp_build_min(coord_bld, coord, length_f);
400 coord = lp_build_sub(coord_bld, coord, half);
402 /* convert to int, compute lerp weight */
403 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
404 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
407 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
409 LLVMValueRef min, max;
410 struct lp_build_context abs_coord_bld = bld->coord_bld;
411 abs_coord_bld.type.sign = FALSE;
412 coord = lp_build_abs(coord_bld, coord);
414 if (bld->static_state->normalized_coords) {
415 /* scale coord to length */
416 coord = lp_build_mul(coord_bld, coord, length_f);
419 /* clamp to [0.5, length - 0.5] */
421 max = lp_build_sub(coord_bld, length_f, min);
422 coord = lp_build_clamp(coord_bld, coord, min, max);
424 coord = lp_build_sub(coord_bld, coord, half);
426 /* convert to int, compute lerp weight */
427 lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
428 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
432 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
434 coord = lp_build_abs(coord_bld, coord);
436 if (bld->static_state->normalized_coords) {
437 /* scale coord to length */
438 coord = lp_build_mul(coord_bld, coord, length_f);
441 /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
442 /* skip clamp - always positive, and other side
443 only potentially matters for very large coords */
444 coord = lp_build_sub(coord_bld, coord, half);
446 /* convert to int, compute lerp weight */
447 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
448 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
461 *weight_out = weight;
466 * Build LLVM code for texture wrap mode for nearest filtering.
467 * \param coord the incoming texcoord (nominally in [0,1])
468 * \param length the texture size along one dimension, as int vector
469 * \param is_pot if TRUE, length is a power of two
470 * \param wrap_mode one of PIPE_TEX_WRAP_x
473 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
476 LLVMValueRef length_f,
480 struct lp_build_context *coord_bld = &bld->coord_bld;
481 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
482 LLVMBuilderRef builder = bld->gallivm->builder;
483 LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
487 case PIPE_TEX_WRAP_REPEAT:
489 coord = lp_build_mul(coord_bld, coord, length_f);
490 icoord = lp_build_ifloor(coord_bld, coord);
491 icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
494 /* take fraction, unnormalize */
495 coord = lp_build_fract_safe(coord_bld, coord);
496 coord = lp_build_mul(coord_bld, coord, length_f);
497 icoord = lp_build_itrunc(coord_bld, coord);
501 case PIPE_TEX_WRAP_CLAMP:
502 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
503 if (bld->static_state->normalized_coords) {
504 /* scale coord to length */
505 coord = lp_build_mul(coord_bld, coord, length_f);
509 /* use itrunc instead since we clamp to 0 anyway */
510 icoord = lp_build_itrunc(coord_bld, coord);
512 /* clamp to [0, length - 1]. */
513 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
517 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
518 if (bld->static_state->normalized_coords) {
519 /* scale coord to length */
520 coord = lp_build_mul(coord_bld, coord, length_f);
522 /* no clamp necessary, border masking will handle this */
523 icoord = lp_build_ifloor(coord_bld, coord);
526 case PIPE_TEX_WRAP_MIRROR_REPEAT:
527 /* compute mirror function */
528 coord = lp_build_coord_mirror(bld, coord);
530 /* scale coord to length */
531 assert(bld->static_state->normalized_coords);
532 coord = lp_build_mul(coord_bld, coord, length_f);
534 /* itrunc == ifloor here */
535 icoord = lp_build_itrunc(coord_bld, coord);
537 /* clamp to [0, length - 1] */
538 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
541 case PIPE_TEX_WRAP_MIRROR_CLAMP:
542 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
543 coord = lp_build_abs(coord_bld, coord);
545 if (bld->static_state->normalized_coords) {
546 /* scale coord to length */
547 coord = lp_build_mul(coord_bld, coord, length_f);
550 /* itrunc == ifloor here */
551 icoord = lp_build_itrunc(coord_bld, coord);
553 /* clamp to [0, length - 1] */
554 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
557 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
558 coord = lp_build_abs(coord_bld, coord);
560 if (bld->static_state->normalized_coords) {
561 /* scale coord to length */
562 coord = lp_build_mul(coord_bld, coord, length_f);
565 /* itrunc == ifloor here */
566 icoord = lp_build_itrunc(coord_bld, coord);
579 * Generate code to sample a mipmap level with nearest filtering.
580 * If sampling a cube texture, r = cube face in [0,5].
583 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
586 LLVMValueRef row_stride_vec,
587 LLVMValueRef img_stride_vec,
588 LLVMValueRef data_ptr,
589 LLVMValueRef mipoffsets,
593 LLVMValueRef colors_out[4])
595 const unsigned dims = bld->dims;
596 LLVMValueRef width_vec;
597 LLVMValueRef height_vec;
598 LLVMValueRef depth_vec;
599 LLVMValueRef flt_size;
600 LLVMValueRef flt_width_vec;
601 LLVMValueRef flt_height_vec;
602 LLVMValueRef flt_depth_vec;
603 LLVMValueRef x, y = NULL, z = NULL;
605 lp_build_extract_image_sizes(bld,
609 &width_vec, &height_vec, &depth_vec);
611 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
613 lp_build_extract_image_sizes(bld,
614 &bld->float_size_bld,
617 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
620 * Compute integer texcoords.
622 x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec,
623 bld->static_state->pot_width,
624 bld->static_state->wrap_s);
625 lp_build_name(x, "tex.x.wrapped");
628 y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec,
629 bld->static_state->pot_height,
630 bld->static_state->wrap_t);
631 lp_build_name(y, "tex.y.wrapped");
634 z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec,
635 bld->static_state->pot_depth,
636 bld->static_state->wrap_r);
637 lp_build_name(z, "tex.z.wrapped");
640 if (bld->static_state->target == PIPE_TEXTURE_CUBE ||
641 bld->static_state->target == PIPE_TEXTURE_1D_ARRAY ||
642 bld->static_state->target == PIPE_TEXTURE_2D_ARRAY) {
644 lp_build_name(z, "tex.z.layer");
648 * Get texture colors.
650 lp_build_sample_texel_soa(bld, unit,
651 width_vec, height_vec, depth_vec,
653 row_stride_vec, img_stride_vec,
654 data_ptr, mipoffsets, colors_out);
659 * Generate code to sample a mipmap level with linear filtering.
660 * If sampling a cube texture, r = cube face in [0,5].
663 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
666 LLVMValueRef row_stride_vec,
667 LLVMValueRef img_stride_vec,
668 LLVMValueRef data_ptr,
669 LLVMValueRef mipoffsets,
673 LLVMValueRef colors_out[4])
675 const unsigned dims = bld->dims;
676 LLVMValueRef width_vec;
677 LLVMValueRef height_vec;
678 LLVMValueRef depth_vec;
679 LLVMValueRef flt_size;
680 LLVMValueRef flt_width_vec;
681 LLVMValueRef flt_height_vec;
682 LLVMValueRef flt_depth_vec;
683 LLVMValueRef x0, y0 = NULL, z0 = NULL, x1, y1 = NULL, z1 = NULL;
684 LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
685 LLVMValueRef neighbors[2][2][4];
688 lp_build_extract_image_sizes(bld,
692 &width_vec, &height_vec, &depth_vec);
694 flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
696 lp_build_extract_image_sizes(bld,
697 &bld->float_size_bld,
700 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
703 * Compute integer texcoords.
705 lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec,
706 bld->static_state->pot_width,
707 bld->static_state->wrap_s,
709 lp_build_name(x0, "tex.x0.wrapped");
710 lp_build_name(x1, "tex.x1.wrapped");
713 lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec,
714 bld->static_state->pot_height,
715 bld->static_state->wrap_t,
717 lp_build_name(y0, "tex.y0.wrapped");
718 lp_build_name(y1, "tex.y1.wrapped");
721 lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec,
722 bld->static_state->pot_depth,
723 bld->static_state->wrap_r,
725 lp_build_name(z0, "tex.z0.wrapped");
726 lp_build_name(z1, "tex.z1.wrapped");
729 if (bld->static_state->target == PIPE_TEXTURE_CUBE ||
730 bld->static_state->target == PIPE_TEXTURE_1D_ARRAY ||
731 bld->static_state->target == PIPE_TEXTURE_2D_ARRAY) {
732 z0 = z1 = r; /* cube face or array layer */
733 lp_build_name(z0, "tex.z0.layer");
734 lp_build_name(z1, "tex.z1.layer");
739 * Get texture colors.
741 /* get x0/x1 texels */
742 lp_build_sample_texel_soa(bld, unit,
743 width_vec, height_vec, depth_vec,
745 row_stride_vec, img_stride_vec,
746 data_ptr, mipoffsets, neighbors[0][0]);
747 lp_build_sample_texel_soa(bld, unit,
748 width_vec, height_vec, depth_vec,
750 row_stride_vec, img_stride_vec,
751 data_ptr, mipoffsets, neighbors[0][1]);
754 /* Interpolate two samples from 1D image to produce one color */
755 for (chan = 0; chan < 4; chan++) {
756 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
757 neighbors[0][0][chan],
758 neighbors[0][1][chan]);
763 LLVMValueRef colors0[4];
765 /* get x0/x1 texels at y1 */
766 lp_build_sample_texel_soa(bld, unit,
767 width_vec, height_vec, depth_vec,
769 row_stride_vec, img_stride_vec,
770 data_ptr, mipoffsets, neighbors[1][0]);
771 lp_build_sample_texel_soa(bld, unit,
772 width_vec, height_vec, depth_vec,
774 row_stride_vec, img_stride_vec,
775 data_ptr, mipoffsets, neighbors[1][1]);
777 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
778 for (chan = 0; chan < 4; chan++) {
779 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
781 neighbors[0][0][chan],
782 neighbors[0][1][chan],
783 neighbors[1][0][chan],
784 neighbors[1][1][chan]);
788 LLVMValueRef neighbors1[2][2][4];
789 LLVMValueRef colors1[4];
791 /* get x0/x1/y0/y1 texels at z1 */
792 lp_build_sample_texel_soa(bld, unit,
793 width_vec, height_vec, depth_vec,
795 row_stride_vec, img_stride_vec,
796 data_ptr, mipoffsets, neighbors1[0][0]);
797 lp_build_sample_texel_soa(bld, unit,
798 width_vec, height_vec, depth_vec,
800 row_stride_vec, img_stride_vec,
801 data_ptr, mipoffsets, neighbors1[0][1]);
802 lp_build_sample_texel_soa(bld, unit,
803 width_vec, height_vec, depth_vec,
805 row_stride_vec, img_stride_vec,
806 data_ptr, mipoffsets, neighbors1[1][0]);
807 lp_build_sample_texel_soa(bld, unit,
808 width_vec, height_vec, depth_vec,
810 row_stride_vec, img_stride_vec,
811 data_ptr, mipoffsets, neighbors1[1][1]);
813 /* Bilinear interpolate the four samples from the second Z slice */
814 for (chan = 0; chan < 4; chan++) {
815 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
817 neighbors1[0][0][chan],
818 neighbors1[0][1][chan],
819 neighbors1[1][0][chan],
820 neighbors1[1][1][chan]);
823 /* Linearly interpolate the two samples from the two 3D slices */
824 for (chan = 0; chan < 4; chan++) {
825 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
827 colors0[chan], colors1[chan]);
832 for (chan = 0; chan < 4; chan++) {
833 colors_out[chan] = colors0[chan];
841 * Sample the texture/mipmap using given image filter and mip filter.
842 * data0_ptr and data1_ptr point to the two mipmap levels to sample
843 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
844 * If we're using nearest miplevel sampling the '1' values will be null/unused.
847 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
854 LLVMValueRef ilevel0,
855 LLVMValueRef ilevel1,
856 LLVMValueRef lod_fpart,
857 LLVMValueRef *colors_out)
859 LLVMBuilderRef builder = bld->gallivm->builder;
860 LLVMValueRef size0 = NULL;
861 LLVMValueRef size1 = NULL;
862 LLVMValueRef row_stride0_vec = NULL;
863 LLVMValueRef row_stride1_vec = NULL;
864 LLVMValueRef img_stride0_vec = NULL;
865 LLVMValueRef img_stride1_vec = NULL;
866 LLVMValueRef data_ptr0 = NULL;
867 LLVMValueRef data_ptr1 = NULL;
868 LLVMValueRef mipoff0 = NULL;
869 LLVMValueRef mipoff1 = NULL;
870 LLVMValueRef colors0[4], colors1[4];
873 /* sample the first mipmap level */
874 lp_build_mipmap_level_sizes(bld, ilevel0,
876 &row_stride0_vec, &img_stride0_vec);
877 if (bld->num_lods == 1) {
878 data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
881 /* This path should work for num_lods 1 too but slightly less efficient */
882 data_ptr0 = bld->base_ptr;
883 mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
885 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
886 lp_build_sample_image_nearest(bld, unit,
888 row_stride0_vec, img_stride0_vec,
889 data_ptr0, mipoff0, s, t, r,
893 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
894 lp_build_sample_image_linear(bld, unit,
896 row_stride0_vec, img_stride0_vec,
897 data_ptr0, mipoff0, s, t, r,
901 /* Store the first level's colors in the output variables */
902 for (chan = 0; chan < 4; chan++) {
903 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
906 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
907 struct lp_build_if_state if_ctx;
908 LLVMValueRef need_lerp;
909 unsigned num_quads = bld->coord_bld.type.length / 4;
911 /* need_lerp = lod_fpart > 0 */
912 if (num_quads == 1) {
913 need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
914 lod_fpart, bld->perquadf_bld.zero,
919 * We'll do mip filtering if any of the quads need it.
920 * It might be better to split the vectors here and only fetch/filter
921 * quads which need it.
924 * We unfortunately need to clamp lod_fpart here since we can get
925 * negative values which would screw up filtering if not all
926 * lod_fpart values have same sign.
928 lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
929 bld->perquadf_bld.zero);
930 need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
932 lod_fpart, bld->perquadf_bld.zero);
933 need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
936 lp_build_if(&if_ctx, bld->gallivm, need_lerp);
938 /* sample the second mipmap level */
939 lp_build_mipmap_level_sizes(bld, ilevel1,
941 &row_stride1_vec, &img_stride1_vec);
942 if (bld->num_lods == 1) {
943 data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
946 data_ptr1 = bld->base_ptr;
947 mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
949 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
950 lp_build_sample_image_nearest(bld, unit,
952 row_stride1_vec, img_stride1_vec,
953 data_ptr1, mipoff1, s, t, r,
957 lp_build_sample_image_linear(bld, unit,
959 row_stride1_vec, img_stride1_vec,
960 data_ptr1, mipoff1, s, t, r,
964 /* interpolate samples from the two mipmap levels */
966 lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
967 bld->perquadf_bld.type,
971 for (chan = 0; chan < 4; chan++) {
972 colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
973 colors0[chan], colors1[chan]);
974 LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
977 lp_build_endif(&if_ctx);
983 * Clamp layer coord to valid values.
986 lp_build_layer_coord(struct lp_build_sample_context *bld,
990 LLVMValueRef maxlayer;
992 maxlayer = bld->dynamic_state->depth(bld->dynamic_state,
994 maxlayer = lp_build_sub(&bld->int_bld, maxlayer, bld->int_bld.one);
995 maxlayer = lp_build_broadcast_scalar(&bld->int_coord_bld, maxlayer);
996 return lp_build_clamp(&bld->int_coord_bld, layer,
997 bld->int_coord_bld.zero, maxlayer);
1003 * Calculate cube face, lod, mip levels.
1006 lp_build_sample_common(struct lp_build_sample_context *bld,
1011 const struct lp_derivatives *derivs,
1012 LLVMValueRef lod_bias, /* optional */
1013 LLVMValueRef explicit_lod, /* optional */
1014 LLVMValueRef *lod_ipart,
1015 LLVMValueRef *lod_fpart,
1016 LLVMValueRef *ilevel0,
1017 LLVMValueRef *ilevel1)
1019 const unsigned mip_filter = bld->static_state->min_mip_filter;
1020 const unsigned min_filter = bld->static_state->min_img_filter;
1021 const unsigned mag_filter = bld->static_state->mag_img_filter;
1022 const unsigned target = bld->static_state->target;
1023 LLVMValueRef first_level;
1024 struct lp_derivatives face_derivs;
1027 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1028 mip_filter, min_filter, mag_filter);
1032 * Choose cube face, recompute texcoords and derivatives for the chosen face.
1034 if (target == PIPE_TEXTURE_CUBE) {
1035 LLVMValueRef face, face_s, face_t;
1036 lp_build_cube_lookup(bld, *s, *t, *r, &face, &face_s, &face_t);
1037 *s = face_s; /* vec */
1038 *t = face_t; /* vec */
1039 /* use 'r' to indicate cube face */
1040 *r = face; /* vec */
1042 /* recompute ddx, ddy using the new (s,t) face texcoords */
1043 face_derivs.ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, *s, *t);
1044 face_derivs.ddx_ddy[1] = NULL;
1045 derivs = &face_derivs;
1047 else if (target == PIPE_TEXTURE_1D_ARRAY) {
1048 *r = lp_build_iround(&bld->coord_bld, *t);
1049 *r = lp_build_layer_coord(bld, unit, *r);
1051 else if (target == PIPE_TEXTURE_2D_ARRAY) {
1052 *r = lp_build_iround(&bld->coord_bld, *r);
1053 *r = lp_build_layer_coord(bld, unit, *r);
1057 * Compute the level of detail (float).
1059 if (min_filter != mag_filter ||
1060 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1061 /* Need to compute lod either to choose mipmap levels or to
1062 * distinguish between minification/magnification with one mipmap level.
1064 lp_build_lod_selector(bld, unit, derivs,
1065 lod_bias, explicit_lod,
1067 lod_ipart, lod_fpart);
1069 *lod_ipart = bld->perquadi_bld.zero;
1073 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1075 switch (mip_filter) {
1077 assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1079 case PIPE_TEX_MIPFILTER_NONE:
1080 /* always use mip level 0 */
1081 if (target == PIPE_TEXTURE_CUBE) {
1082 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1083 * We should be able to set ilevel0 = const(0) but that causes
1084 * bad x86 code to be emitted.
1085 * XXX should probably disable that on other llvm versions.
1088 lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1091 first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1092 bld->gallivm, unit);
1093 first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1094 *ilevel0 = first_level;
1097 case PIPE_TEX_MIPFILTER_NEAREST:
1099 lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1101 case PIPE_TEX_MIPFILTER_LINEAR:
1104 lp_build_linear_mip_levels(bld, unit,
1105 *lod_ipart, lod_fpart,
1112 * General texture sampling codegen.
1113 * This function handles texture sampling for all texture targets (1D,
1114 * 2D, 3D, cube) and all filtering modes.
1117 lp_build_sample_general(struct lp_build_sample_context *bld,
1122 LLVMValueRef lod_ipart,
1123 LLVMValueRef lod_fpart,
1124 LLVMValueRef ilevel0,
1125 LLVMValueRef ilevel1,
1126 LLVMValueRef *colors_out)
1128 struct lp_build_context *int_bld = &bld->int_bld;
1129 LLVMBuilderRef builder = bld->gallivm->builder;
1130 const unsigned mip_filter = bld->static_state->min_mip_filter;
1131 const unsigned min_filter = bld->static_state->min_img_filter;
1132 const unsigned mag_filter = bld->static_state->mag_img_filter;
1133 LLVMValueRef texels[4];
1137 * Get/interpolate texture colors.
1140 for (chan = 0; chan < 4; ++chan) {
1141 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1142 lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
1145 if (min_filter == mag_filter) {
1146 /* no need to distinguish between minification and magnification */
1147 lp_build_sample_mipmap(bld, unit,
1148 min_filter, mip_filter,
1150 ilevel0, ilevel1, lod_fpart,
1154 /* Emit conditional to choose min image filter or mag image filter
1155 * depending on the lod being > 0 or <= 0, respectively.
1157 struct lp_build_if_state if_ctx;
1158 LLVMValueRef minify;
1161 * XXX this should to all lods into account, if some are min
1162 * some max probably could hack up the coords/weights in the linear
1163 * path with selects to work for nearest.
1164 * If that's just two quads sitting next to each other it seems
1165 * quite ok to do the same filtering method on both though, at
1166 * least unless we have explicit lod (and who uses different
1167 * min/mag filter with that?)
1169 if (bld->num_lods > 1)
1170 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart,
1171 lp_build_const_int32(bld->gallivm, 0), "");
1173 /* minify = lod >= 0.0 */
1174 minify = LLVMBuildICmp(builder, LLVMIntSGE,
1175 lod_ipart, int_bld->zero, "");
1177 lp_build_if(&if_ctx, bld->gallivm, minify);
1179 /* Use the minification filter */
1180 lp_build_sample_mipmap(bld, unit,
1181 min_filter, mip_filter,
1183 ilevel0, ilevel1, lod_fpart,
1186 lp_build_else(&if_ctx);
1188 /* Use the magnification filter */
1189 lp_build_sample_mipmap(bld, unit,
1190 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1192 ilevel0, NULL, NULL,
1195 lp_build_endif(&if_ctx);
1198 for (chan = 0; chan < 4; ++chan) {
1199 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1200 lp_build_name(colors_out[chan], "sampler%u_texel_%c", unit, "xyzw"[chan]);
1206 * Texel fetch function.
1207 * In contrast to general sampling there is no filtering, no coord minification,
1208 * lod (if any) is always explicit uint, coords are uints (in terms of texel units)
1209 * directly to be applied to the selected mip level (after adding texel offsets).
1210 * This function handles texel fetch for all targets where texel fetch is supported
1211 * (no cube maps, but 1d, 2d, 3d are supported, arrays and buffers should be too).
1214 lp_build_fetch_texel(struct lp_build_sample_context *bld,
1216 const LLVMValueRef *coords,
1217 LLVMValueRef explicit_lod,
1218 const LLVMValueRef *offsets,
1219 LLVMValueRef *colors_out)
1221 struct lp_build_context *perquadi_bld = &bld->perquadi_bld;
1222 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
1223 unsigned dims = bld->dims, chan;
1224 unsigned target = bld->static_state->target;
1225 LLVMValueRef size, ilevel;
1226 LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
1227 LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
1228 LLVMValueRef width, height, depth, i, j;
1229 LLVMValueRef offset, out_of_bounds, out1;
1231 /* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
1232 if (explicit_lod && bld->static_state->target != PIPE_BUFFER) {
1233 ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
1234 perquadi_bld->type, explicit_lod, 0);
1235 lp_build_nearest_mip_level(bld, unit, ilevel, &ilevel);
1239 ilevel = lp_build_const_int32(bld->gallivm, 0);
1241 lp_build_mipmap_level_sizes(bld, ilevel,
1243 &row_stride_vec, &img_stride_vec);
1244 lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
1245 size, &width, &height, &depth);
1247 if (target == PIPE_TEXTURE_1D_ARRAY ||
1248 target == PIPE_TEXTURE_2D_ARRAY) {
1249 if (target == PIPE_TEXTURE_1D_ARRAY) {
1250 z = lp_build_layer_coord(bld, unit, y);
1253 z = lp_build_layer_coord(bld, unit, z);
1257 /* This is a lot like border sampling */
1259 /* XXX coords are really unsigned, offsets are signed */
1260 x = lp_build_add(int_coord_bld, x, offsets[0]);
1262 out_of_bounds = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
1263 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
1264 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1268 y = lp_build_add(int_coord_bld, y, offsets[1]);
1270 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
1271 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1272 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
1273 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1277 z = lp_build_add(int_coord_bld, z, offsets[2]);
1279 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
1280 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1281 out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
1282 out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
1286 lp_build_sample_offset(int_coord_bld,
1288 x, y, z, row_stride_vec, img_stride_vec,
1291 if (bld->static_state->target != PIPE_BUFFER) {
1292 offset = lp_build_add(int_coord_bld, offset,
1293 lp_build_get_mip_offsets(bld, ilevel));
1296 offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
1298 lp_build_fetch_rgba_soa(bld->gallivm,
1301 bld->base_ptr, offset,
1307 * Not needed except for ARB_robust_buffer_access_behavior.
1308 * Could use min/max above instead of out-of-bounds comparisons
1309 * (in fact cast to unsigned and min only is sufficient)
1310 * if we don't care about the result returned for out-of-bounds.
1312 for (chan = 0; chan < 4; chan++) {
1313 colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
1314 bld->texel_bld.zero, colors_out[chan]);
1321 * Do shadow test/comparison.
1322 * \param coords incoming texcoords
1323 * \param texel the texel to compare against (use the X channel)
1324 * Ideally this should really be done per-sample.
1327 lp_build_sample_compare(struct lp_build_sample_context *bld,
1328 const LLVMValueRef *coords,
1329 LLVMValueRef texel[4])
1331 struct lp_build_context *texel_bld = &bld->texel_bld;
1332 LLVMBuilderRef builder = bld->gallivm->builder;
1333 LLVMValueRef res, p;
1334 const unsigned chan = 0;
1336 if (bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1339 if (bld->static_state->target == PIPE_TEXTURE_2D_ARRAY ||
1340 bld->static_state->target == PIPE_TEXTURE_CUBE) {
1349 LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1350 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1351 LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1352 lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1356 /* Clamp p coords to [0,1] */
1357 p = lp_build_clamp(&bld->coord_bld, p,
1358 bld->coord_bld.zero,
1359 bld->coord_bld.one);
1361 /* result = (p FUNC texel) ? 1 : 0 */
1362 res = lp_build_cmp(texel_bld, bld->static_state->compare_func,
1364 res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1366 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1370 texel[3] = texel_bld->one;
1375 * Just set texels to white instead of actually sampling the texture.
1379 lp_build_sample_nop(struct gallivm_state *gallivm,
1380 struct lp_type type,
1381 const LLVMValueRef *coords,
1382 LLVMValueRef texel_out[4])
1384 LLVMValueRef one = lp_build_one(gallivm, type);
1387 for (chan = 0; chan < 4; chan++) {
1388 texel_out[chan] = one;
1394 * Build texture sampling code.
1395 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1397 * \param type vector float type to use for coords, etc.
1398 * \param is_fetch if this is a texel fetch instruction.
1399 * \param derivs partial derivatives of (s,t,r,q) with respect to x and y
1402 lp_build_sample_soa(struct gallivm_state *gallivm,
1403 const struct lp_sampler_static_state *static_state,
1404 struct lp_sampler_dynamic_state *dynamic_state,
1405 struct lp_type type,
1408 const LLVMValueRef *coords,
1409 const LLVMValueRef *offsets,
1410 const struct lp_derivatives *derivs,
1411 LLVMValueRef lod_bias, /* optional */
1412 LLVMValueRef explicit_lod, /* optional */
1413 LLVMValueRef texel_out[4])
1415 unsigned dims = texture_dims(static_state->target);
1416 unsigned num_quads = type.length / 4;
1417 unsigned mip_filter = static_state->min_mip_filter;
1418 struct lp_build_sample_context bld;
1419 LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1420 LLVMBuilderRef builder = gallivm->builder;
1421 LLVMValueRef tex_width, tex_height, tex_depth;
1427 enum pipe_format fmt = static_state->format;
1428 debug_printf("Sample from %s\n", util_format_name(fmt));
1431 assert(type.floating);
1433 /* Setup our build context */
1434 memset(&bld, 0, sizeof bld);
1435 bld.gallivm = gallivm;
1436 bld.static_state = static_state;
1437 bld.dynamic_state = dynamic_state;
1438 bld.format_desc = util_format_description(static_state->format);
1441 bld.vector_width = lp_type_width(type);
1443 bld.float_type = lp_type_float(32);
1444 bld.int_type = lp_type_int(32);
1445 bld.coord_type = type;
1446 bld.int_coord_type = lp_int_type(type);
1447 bld.float_size_in_type = lp_type_float(32);
1448 bld.float_size_in_type.length = dims > 1 ? 4 : 1;
1449 bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
1450 bld.texel_type = type;
1451 bld.perquadf_type = type;
1452 /* we want native vector size to be able to use our intrinsics */
1453 bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1454 bld.perquadi_type = lp_int_type(bld.perquadf_type);
1456 /* always using the first channel hopefully should be safe,
1457 * if not things WILL break in other places anyway.
1459 if (bld.format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
1460 bld.format_desc->channel[0].pure_integer) {
1461 if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
1462 bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
1464 else if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
1465 bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
1470 * There are other situations where at least the multiple int lods could be
1471 * avoided like min and max lod being equal.
1473 if ((is_fetch && explicit_lod && bld.static_state->target != PIPE_BUFFER) ||
1474 (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
1475 bld.num_lods = num_quads;
1481 bld.float_size_type = bld.float_size_in_type;
1482 bld.float_size_type.length = bld.num_lods > 1 ? type.length :
1483 bld.float_size_in_type.length;
1484 bld.int_size_type = lp_int_type(bld.float_size_type);
1486 lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1487 lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1488 lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1489 lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1490 lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1491 lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
1492 lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
1493 lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1494 lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1495 lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1496 lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1497 lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1499 /* Get the dynamic state */
1500 tex_width = dynamic_state->width(dynamic_state, gallivm, unit);
1501 tex_height = dynamic_state->height(dynamic_state, gallivm, unit);
1502 tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
1503 bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
1504 bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
1505 bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, unit);
1506 bld.mip_offsets = dynamic_state->mip_offsets(dynamic_state, gallivm, unit);
1507 /* Note that mip_offsets is an array[level] of offsets to texture images */
1513 /* width, height, depth as single int vector */
1515 bld.int_size = tex_width;
1518 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
1519 tex_width, LLVMConstInt(i32t, 0, 0), "");
1521 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1522 tex_height, LLVMConstInt(i32t, 1, 0), "");
1524 bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1525 tex_depth, LLVMConstInt(i32t, 2, 0), "");
1531 /* For debug: no-op texture sampling */
1532 lp_build_sample_nop(gallivm,
1538 else if (is_fetch) {
1539 lp_build_fetch_texel(&bld, unit, coords,
1540 explicit_lod, offsets,
1545 LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1546 LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1547 boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1548 lp_is_simple_wrap_mode(static_state->wrap_s) &&
1549 lp_is_simple_wrap_mode(static_state->wrap_t);
1551 if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1552 !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1553 debug_printf("%s: using floating point linear filtering for %s\n",
1554 __FUNCTION__, bld.format_desc->short_name);
1555 debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
1556 static_state->min_img_filter,
1557 static_state->mag_img_filter,
1558 static_state->min_mip_filter,
1559 static_state->wrap_s,
1560 static_state->wrap_t);
1563 lp_build_sample_common(&bld, unit,
1565 derivs, lod_bias, explicit_lod,
1566 &lod_ipart, &lod_fpart,
1567 &ilevel0, &ilevel1);
1570 * we only try 8-wide sampling with soa as it appears to
1571 * be a loss with aos with AVX (but it should work).
1572 * (It should be faster if we'd support avx2)
1574 if (num_quads == 1 || !use_aos) {
1576 if (num_quads > 1) {
1577 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1578 LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1580 * These parameters are the same for all quads,
1581 * could probably simplify.
1583 lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1584 ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1588 /* do sampling/filtering with fixed pt arithmetic */
1589 lp_build_sample_aos(&bld, unit,
1591 lod_ipart, lod_fpart,
1597 lp_build_sample_general(&bld, unit,
1599 lod_ipart, lod_fpart,
1606 struct lp_build_sample_context bld4;
1607 struct lp_type type4 = type;
1609 LLVMValueRef texelout4[4];
1610 LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1614 /* Setup our build context */
1615 memset(&bld4, 0, sizeof bld4);
1616 bld4.gallivm = bld.gallivm;
1617 bld4.static_state = bld.static_state;
1618 bld4.dynamic_state = bld.dynamic_state;
1619 bld4.format_desc = bld.format_desc;
1620 bld4.dims = bld.dims;
1621 bld4.row_stride_array = bld.row_stride_array;
1622 bld4.img_stride_array = bld.img_stride_array;
1623 bld4.base_ptr = bld.base_ptr;
1624 bld4.mip_offsets = bld.mip_offsets;
1625 bld4.int_size = bld.int_size;
1627 bld4.vector_width = lp_type_width(type4);
1629 bld4.float_type = lp_type_float(32);
1630 bld4.int_type = lp_type_int(32);
1631 bld4.coord_type = type4;
1632 bld4.int_coord_type = lp_int_type(type4);
1633 bld4.float_size_in_type = lp_type_float(32);
1634 bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
1635 bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
1636 bld4.texel_type = bld.texel_type;
1637 bld4.texel_type.length = 4;
1638 bld4.perquadf_type = type4;
1639 /* we want native vector size to be able to use our intrinsics */
1640 bld4.perquadf_type.length = 1;
1641 bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1644 bld4.int_size_type = bld4.int_size_in_type;
1645 bld4.float_size_type = bld4.float_size_in_type;
1647 lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1648 lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1649 lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1650 lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1651 lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1652 lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
1653 lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
1654 lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1655 lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1656 lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1657 lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1658 lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1660 for (i = 0; i < num_quads; i++) {
1661 LLVMValueRef s4, t4, r4;
1662 LLVMValueRef lod_iparts, lod_fparts = NULL;
1663 LLVMValueRef ilevel0s, ilevel1s = NULL;
1664 LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1666 s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1667 t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1668 r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1669 lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1670 ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1671 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1672 ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1673 lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1677 /* do sampling/filtering with fixed pt arithmetic */
1678 lp_build_sample_aos(&bld4, unit,
1680 lod_iparts, lod_fparts,
1686 lp_build_sample_general(&bld4, unit,
1688 lod_iparts, lod_fparts,
1692 for (j = 0; j < 4; j++) {
1693 texelouttmp[j][i] = texelout4[j];
1697 for (j = 0; j < 4; j++) {
1698 texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1702 lp_build_sample_compare(&bld, coords, texel_out);
1705 if (static_state->target != PIPE_BUFFER) {
1706 apply_sampler_swizzle(&bld, texel_out);
1710 * texel type can be a (32bit) int/uint (for pure int formats only),
1711 * however we are expected to always return floats (storage is untyped).
1713 if (!bld.texel_type.floating) {
1715 for (chan = 0; chan < 4; chan++) {
1716 texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
1717 lp_build_vec_type(gallivm, type), "");
1723 lp_build_size_query_soa(struct gallivm_state *gallivm,
1724 const struct lp_sampler_static_state *static_state,
1725 struct lp_sampler_dynamic_state *dynamic_state,
1726 struct lp_type int_type,
1728 LLVMValueRef explicit_lod,
1729 LLVMValueRef *sizes_out)
1734 boolean has_array = FALSE;
1735 struct lp_build_context bld_int_vec;
1737 switch (static_state->target) {
1738 case PIPE_TEXTURE_1D:
1742 case PIPE_TEXTURE_1D_ARRAY:
1746 case PIPE_TEXTURE_2D:
1747 case PIPE_TEXTURE_CUBE:
1748 case PIPE_TEXTURE_RECT:
1751 case PIPE_TEXTURE_3D:
1754 case PIPE_TEXTURE_2D_ARRAY:
1763 assert(!int_type.floating);
1765 lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1768 LLVMValueRef first_level;
1769 lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1770 first_level = dynamic_state->first_level(dynamic_state, gallivm, unit);
1771 lod = lp_build_broadcast_scalar(&bld_int_vec,
1772 LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1775 lod = bld_int_vec.zero;
1778 size = bld_int_vec.undef;
1780 size = LLVMBuildInsertElement(gallivm->builder, size,
1781 dynamic_state->width(dynamic_state, gallivm, unit),
1782 lp_build_const_int32(gallivm, 0), "");
1785 size = LLVMBuildInsertElement(gallivm->builder, size,
1786 dynamic_state->height(dynamic_state, gallivm, unit),
1787 lp_build_const_int32(gallivm, 1), "");
1791 size = LLVMBuildInsertElement(gallivm->builder, size,
1792 dynamic_state->depth(dynamic_state, gallivm, unit),
1793 lp_build_const_int32(gallivm, 2), "");
1796 size = lp_build_minify(&bld_int_vec, size, lod);
1799 size = LLVMBuildInsertElement(gallivm->builder, size,
1800 dynamic_state->depth(dynamic_state, gallivm, unit),
1801 lp_build_const_int32(gallivm, dims), "");
1803 for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
1804 sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1806 lp_build_const_int32(gallivm, i));