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[android-x86/external-mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62
63 /* XXX this should go away */
64 #include "state_tracker/drm_driver.h"
65
66 static const struct debug_named_value debug_options[] = {
67                 {"msgs",      FD_DBG_MSGS,   "Print debug messages"},
68                 {"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
69                 {"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
70                 {"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
71                 {"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
72                 {"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
73                 {"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
74                 {"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
75                 {"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
76                 {"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
77                 {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78                 {"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
79                 {"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
80                 {"deqp",      FD_DBG_DEQP,   "Enable dEQP hacks"},
81                 {"inorder",   FD_DBG_INORDER,"Disable reordering for draws/blits"},
82                 {"bstat",     FD_DBG_BSTAT,  "Print batch stats at context destroy"},
83                 {"nogrow",    FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84                 {"lrz",       FD_DBG_LRZ,    "Enable experimental LRZ support (a5xx+)"},
85                 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86                 {"noblit",    FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87                 {"hiprio",    FD_DBG_HIPRIO, "Force high-priority context"},
88                 {"ttile",     FD_DBG_TTILE,  "Enable texture tiling (a5xx)"},
89                 {"perfcntrs", FD_DBG_PERFC,  "Expose performance counters"},
90                 DEBUG_NAMED_VALUE_END
91 };
92
93 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
94
95 int fd_mesa_debug = 0;
96 bool fd_binning_enabled = true;
97 static bool glsl120 = false;
98
99 static const struct debug_named_value shader_debug_options[] = {
100                 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
101                 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
102                 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
103                 DEBUG_NAMED_VALUE_END
104 };
105
106 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
107
108 enum fd_shader_debug fd_shader_debug = 0;
109
110 static const char *
111 fd_screen_get_name(struct pipe_screen *pscreen)
112 {
113         static char buffer[128];
114         util_snprintf(buffer, sizeof(buffer), "FD%03d",
115                         fd_screen(pscreen)->device_id);
116         return buffer;
117 }
118
119 static const char *
120 fd_screen_get_vendor(struct pipe_screen *pscreen)
121 {
122         return "freedreno";
123 }
124
125 static const char *
126 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
127 {
128         return "Qualcomm";
129 }
130
131
132 static uint64_t
133 fd_screen_get_timestamp(struct pipe_screen *pscreen)
134 {
135         struct fd_screen *screen = fd_screen(pscreen);
136
137         if (screen->has_timestamp) {
138                 uint64_t n;
139                 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
140                 debug_assert(screen->max_freq > 0);
141                 return n * 1000000000 / screen->max_freq;
142         } else {
143                 int64_t cpu_time = os_time_get() * 1000;
144                 return cpu_time + screen->cpu_gpu_time_delta;
145         }
146
147 }
148
149 static void
150 fd_screen_destroy(struct pipe_screen *pscreen)
151 {
152         struct fd_screen *screen = fd_screen(pscreen);
153
154         if (screen->pipe)
155                 fd_pipe_del(screen->pipe);
156
157         if (screen->dev)
158                 fd_device_del(screen->dev);
159
160         fd_bc_fini(&screen->batch_cache);
161
162         slab_destroy_parent(&screen->transfer_pool);
163
164         mtx_destroy(&screen->lock);
165
166         ralloc_free(screen->compiler);
167
168         free(screen->perfcntr_queries);
169         free(screen);
170 }
171
172 /*
173 TODO either move caps to a2xx/a3xx specific code, or maybe have some
174 tables for things that differ if the delta is not too much..
175  */
176 static int
177 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
178 {
179         struct fd_screen *screen = fd_screen(pscreen);
180
181         /* this is probably not totally correct.. but it's a start: */
182         switch (param) {
183         /* Supported features (boolean caps). */
184         case PIPE_CAP_NPOT_TEXTURES:
185         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
186         case PIPE_CAP_ANISOTROPIC_FILTER:
187         case PIPE_CAP_POINT_SPRITE:
188         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
189         case PIPE_CAP_TEXTURE_SWIZZLE:
190         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
191         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
193         case PIPE_CAP_SEAMLESS_CUBE_MAP:
194         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
195         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
196         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
197         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
198         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
199         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200         case PIPE_CAP_STRING_MARKER:
201         case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
202         case PIPE_CAP_TEXTURE_BARRIER:
203         case PIPE_CAP_INVALIDATE_BUFFER:
204                 return 1;
205
206         case PIPE_CAP_VERTEXID_NOBASE:
207                 return is_a3xx(screen) || is_a4xx(screen);
208
209         case PIPE_CAP_COMPUTE:
210                 return has_compute(screen);
211
212         case PIPE_CAP_SHADER_STENCIL_EXPORT:
213         case PIPE_CAP_TGSI_TEXCOORD:
214         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
215         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
216         case PIPE_CAP_QUERY_MEMORY_INFO:
217         case PIPE_CAP_PCI_GROUP:
218         case PIPE_CAP_PCI_BUS:
219         case PIPE_CAP_PCI_DEVICE:
220         case PIPE_CAP_PCI_FUNCTION:
221                 return 0;
222
223         case PIPE_CAP_SM3:
224         case PIPE_CAP_PRIMITIVE_RESTART:
225         case PIPE_CAP_TGSI_INSTANCEID:
226         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
227         case PIPE_CAP_INDEP_BLEND_ENABLE:
228         case PIPE_CAP_INDEP_BLEND_FUNC:
229         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
230         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
231         case PIPE_CAP_CONDITIONAL_RENDER:
232         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
233         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
234         case PIPE_CAP_CLIP_HALFZ:
235                 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
236
237         case PIPE_CAP_FAKE_SW_MSAA:
238                 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
239
240         case PIPE_CAP_TEXTURE_MULTISAMPLE:
241                 return is_a5xx(screen) || is_a6xx(screen);
242
243         case PIPE_CAP_DEPTH_CLIP_DISABLE:
244                 return is_a3xx(screen) || is_a4xx(screen);
245
246         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
247                 return is_a5xx(screen) || is_a6xx(screen);
248
249         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
250                 return 0;
251         case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
252                 if (is_a3xx(screen)) return 16;
253                 if (is_a4xx(screen)) return 32;
254                 if (is_a5xx(screen)) return 32;
255                 if (is_a6xx(screen)) return 32;
256                 return 0;
257         case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
258                 /* We could possibly emulate more by pretending 2d/rect textures and
259                  * splitting high bits of index into 2nd dimension..
260                  */
261                 if (is_a3xx(screen)) return 8192;
262                 if (is_a4xx(screen)) return 16384;
263                 if (is_a5xx(screen)) return 16384;
264                 if (is_a6xx(screen)) return 16384;
265                 return 0;
266
267         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
268         case PIPE_CAP_CUBE_MAP_ARRAY:
269         case PIPE_CAP_SAMPLER_VIEW_TARGET:
270         case PIPE_CAP_TEXTURE_QUERY_LOD:
271                 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
272
273         case PIPE_CAP_START_INSTANCE:
274                 /* Note that a5xx can do this, it just can't (at least with
275                  * current firmware) do draw_indirect with base_instance.
276                  * Since draw_indirect is needed sooner (gles31 and gl40 vs
277                  * gl42), hide base_instance on a5xx.  :-/
278                  */
279                 return is_a4xx(screen);
280
281         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
282                 return 64;
283
284         case PIPE_CAP_GLSL_FEATURE_LEVEL:
285         case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
286                 if (glsl120)
287                         return 120;
288                 return is_ir3(screen) ? 140 : 120;
289
290         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
291                 if (is_a5xx(screen) || is_a6xx(screen))
292                         return 4;
293                 return 0;
294
295         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
296                 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
297                         return 4;
298                 return 0;
299
300         /* Unsupported features. */
301         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
302         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
303         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
304         case PIPE_CAP_USER_VERTEX_BUFFERS:
305         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
306         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
307         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
308         case PIPE_CAP_TEXTURE_GATHER_SM5:
309         case PIPE_CAP_SAMPLE_SHADING:
310         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
311         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
312         case PIPE_CAP_MULTI_DRAW_INDIRECT:
313         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
314         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
315         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
316         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
317         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
318         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
319         case PIPE_CAP_DEPTH_BOUNDS_TEST:
320         case PIPE_CAP_TGSI_TXQS:
321         /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
322         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
323         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
324         case PIPE_CAP_CLEAR_TEXTURE:
325         case PIPE_CAP_DRAW_PARAMETERS:
326         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
327         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
328         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
329         case PIPE_CAP_GENERATE_MIPMAP:
330         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
331         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
332         case PIPE_CAP_CULL_DISTANCE:
333         case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
334         case PIPE_CAP_TGSI_VOTE:
335         case PIPE_CAP_MAX_WINDOW_RECTANGLES:
336         case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
337         case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
338         case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
339         case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
340         case PIPE_CAP_TGSI_FS_FBFETCH:
341         case PIPE_CAP_TGSI_MUL_ZERO_WINS:
342         case PIPE_CAP_DOUBLES:
343         case PIPE_CAP_INT64:
344         case PIPE_CAP_INT64_DIVMOD:
345         case PIPE_CAP_TGSI_TEX_TXF_LZ:
346         case PIPE_CAP_TGSI_CLOCK:
347         case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
348         case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
349         case PIPE_CAP_TGSI_BALLOT:
350         case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
351         case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
352         case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
353         case PIPE_CAP_POST_DEPTH_COVERAGE:
354         case PIPE_CAP_BINDLESS_TEXTURE:
355         case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
356         case PIPE_CAP_QUERY_SO_OVERFLOW:
357         case PIPE_CAP_MEMOBJ:
358         case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
359         case PIPE_CAP_TILE_RASTER_ORDER:
360         case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
361         case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
362         case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
363         case PIPE_CAP_FENCE_SIGNAL:
364         case PIPE_CAP_CONSTBUF0_FLAGS:
365         case PIPE_CAP_PACKED_UNIFORMS:
366         case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
367         case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
368         case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
369         case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
370         case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
371         case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
372         case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
373                 return 0;
374
375         case PIPE_CAP_CONTEXT_PRIORITY_MASK:
376                 return screen->priority_mask;
377
378         case PIPE_CAP_DRAW_INDIRECT:
379                 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
380                         return 1;
381                 return 0;
382
383         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
384                 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
385                         return 1;
386                 return 0;
387
388         case PIPE_CAP_LOAD_CONSTBUF:
389                 /* name is confusing, but this turns on std430 packing */
390                 if (is_ir3(screen))
391                         return 1;
392                 return 0;
393
394         case PIPE_CAP_MAX_VIEWPORTS:
395                 return 1;
396
397         case PIPE_CAP_SHAREABLE_SHADERS:
398         case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
399         /* manage the variants for these ourself, to avoid breaking precompile: */
400         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
401         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
402                 if (is_ir3(screen))
403                         return 1;
404                 return 0;
405
406         /* Stream output. */
407         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
408                 if (is_ir3(screen))
409                         return PIPE_MAX_SO_BUFFERS;
410                 return 0;
411         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
412         case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
413                 if (is_ir3(screen))
414                         return 1;
415                 return 0;
416         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
417         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
418                 if (is_ir3(screen))
419                         return 16 * 4;   /* should only be shader out limit? */
420                 return 0;
421
422         /* Geometry shader output, unsupported. */
423         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
424         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
425         case PIPE_CAP_MAX_VERTEX_STREAMS:
426                 return 0;
427
428         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
429                 return 2048;
430
431         /* Texturing. */
432         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
433         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
434                 return MAX_MIP_LEVELS;
435         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
436                 return 11;
437
438         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
439                 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
440
441         /* Render targets. */
442         case PIPE_CAP_MAX_RENDER_TARGETS:
443                 return screen->max_rts;
444         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
445                 return is_a3xx(screen) ? 1 : 0;
446
447         /* Queries. */
448         case PIPE_CAP_QUERY_BUFFER_OBJECT:
449                 return 0;
450         case PIPE_CAP_OCCLUSION_QUERY:
451                 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
452         case PIPE_CAP_QUERY_TIMESTAMP:
453         case PIPE_CAP_QUERY_TIME_ELAPSED:
454                 /* only a4xx, requires new enough kernel so we know max_freq: */
455                 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
456
457         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
458         case PIPE_CAP_MIN_TEXEL_OFFSET:
459                 return -8;
460
461         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
462         case PIPE_CAP_MAX_TEXEL_OFFSET:
463                 return 7;
464
465         case PIPE_CAP_ENDIANNESS:
466                 return PIPE_ENDIAN_LITTLE;
467
468         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
469                 return 64;
470
471         case PIPE_CAP_VENDOR_ID:
472                 return 0x5143;
473         case PIPE_CAP_DEVICE_ID:
474                 return 0xFFFFFFFF;
475         case PIPE_CAP_ACCELERATED:
476                 return 1;
477         case PIPE_CAP_VIDEO_MEMORY:
478                 DBG("FINISHME: The value returned is incorrect\n");
479                 return 10;
480         case PIPE_CAP_UMA:
481                 return 1;
482         case PIPE_CAP_NATIVE_FENCE_FD:
483                 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
484         }
485         debug_printf("unknown param %d\n", param);
486         return 0;
487 }
488
489 static float
490 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
491 {
492         switch (param) {
493         case PIPE_CAPF_MAX_LINE_WIDTH:
494         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
495                 /* NOTE: actual value is 127.0f, but this is working around a deqp
496                  * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
497                  * uses too small of a render target size, and gets confused when
498                  * the lines start going offscreen.
499                  *
500                  * See: https://code.google.com/p/android/issues/detail?id=206513
501                  */
502                 if (fd_mesa_debug & FD_DBG_DEQP)
503                         return 48.0f;
504                 return 127.0f;
505         case PIPE_CAPF_MAX_POINT_WIDTH:
506         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
507                 return 4092.0f;
508         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
509                 return 16.0f;
510         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
511                 return 15.0f;
512         case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
513         case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
514         case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
515                 return 0.0f;
516         }
517         debug_printf("unknown paramf %d\n", param);
518         return 0;
519 }
520
521 static int
522 fd_screen_get_shader_param(struct pipe_screen *pscreen,
523                 enum pipe_shader_type shader,
524                 enum pipe_shader_cap param)
525 {
526         struct fd_screen *screen = fd_screen(pscreen);
527
528         switch(shader)
529         {
530         case PIPE_SHADER_FRAGMENT:
531         case PIPE_SHADER_VERTEX:
532                 break;
533         case PIPE_SHADER_COMPUTE:
534                 if (has_compute(screen))
535                         break;
536                 return 0;
537         case PIPE_SHADER_GEOMETRY:
538                 /* maye we could emulate.. */
539                 return 0;
540         default:
541                 DBG("unknown shader type %d", shader);
542                 return 0;
543         }
544
545         /* this is probably not totally correct.. but it's a start: */
546         switch (param) {
547         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
548         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
549         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
550         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
551                 return 16384;
552         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
553                 return 8; /* XXX */
554         case PIPE_SHADER_CAP_MAX_INPUTS:
555         case PIPE_SHADER_CAP_MAX_OUTPUTS:
556                 return 16;
557         case PIPE_SHADER_CAP_MAX_TEMPS:
558                 return 64; /* Max native temporaries. */
559         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
560                 /* NOTE: seems to be limit for a3xx is actually 512 but
561                  * split between VS and FS.  Use lower limit of 256 to
562                  * avoid getting into impossible situations:
563                  */
564                 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
565         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
566                 return is_ir3(screen) ? 16 : 1;
567         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
568                 return 1;
569         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
570         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
571                 /* Technically this should be the same as for TEMP/CONST, since
572                  * everything is just normal registers.  This is just temporary
573                  * hack until load_input/store_output handle arrays in a similar
574                  * way as load_var/store_var..
575                  */
576                 return 0;
577         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
578         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
579                 /* a2xx compiler doesn't handle indirect: */
580                 return is_ir3(screen) ? 1 : 0;
581         case PIPE_SHADER_CAP_SUBROUTINES:
582         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
583         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
584         case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
585         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
586         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
587         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
588         case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
589         case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
590         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
591                 return 0;
592         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
593                 return 1;
594         case PIPE_SHADER_CAP_INTEGERS:
595                 if (glsl120)
596                         return 0;
597                 return is_ir3(screen) ? 1 : 0;
598         case PIPE_SHADER_CAP_INT64_ATOMICS:
599                 return 0;
600         case PIPE_SHADER_CAP_FP16:
601                 return 0;
602         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
603         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
604                 return 16;
605         case PIPE_SHADER_CAP_PREFERRED_IR:
606                 if (is_ir3(screen))
607                         return PIPE_SHADER_IR_NIR;
608                 return PIPE_SHADER_IR_TGSI;
609         case PIPE_SHADER_CAP_SUPPORTED_IRS:
610                 if (is_ir3(screen)) {
611                         return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
612                 } else {
613                         return (1 << PIPE_SHADER_IR_TGSI);
614                 }
615                 return 0;
616         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
617                 return 32;
618         case PIPE_SHADER_CAP_SCALAR_ISA:
619                 return is_ir3(screen) ? 1 : 0;
620         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
621         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
622                 if (is_a5xx(screen) || is_a6xx(screen)) {
623                         /* a5xx (and a4xx for that matter) has one state-block
624                          * for compute-shader SSBO's and another that is shared
625                          * by VS/HS/DS/GS/FS..  so to simplify things for now
626                          * just advertise SSBOs for FS and CS.  We could possibly
627                          * do what blob does, and partition the space for
628                          * VS/HS/DS/GS/FS.  The blob advertises:
629                          *
630                          *   GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
631                          *   GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
632                          *   GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
633                          *   GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
634                          *   GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
635                          *   GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
636                          *   GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
637                          *
638                          * I think that way we could avoid having to patch shaders
639                          * for actual SSBO indexes by using a static partitioning.
640                          *
641                          * Note same state block is used for images and buffers,
642                          * but images also need texture state for read access
643                          * (isam/isam.3d)
644                          */
645                         switch(shader)
646                         {
647                         case PIPE_SHADER_FRAGMENT:
648                         case PIPE_SHADER_COMPUTE:
649                                 return 24;
650                         default:
651                                 return 0;
652                         }
653                 }
654                 return 0;
655         }
656         debug_printf("unknown shader param %d\n", param);
657         return 0;
658 }
659
660 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
661  * into per-generation backend?
662  */
663 static int
664 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
665                 enum pipe_compute_cap param, void *ret)
666 {
667         struct fd_screen *screen = fd_screen(pscreen);
668         const char * const ir = "ir3";
669
670         if (!has_compute(screen))
671                 return 0;
672
673 #define RET(x) do {                  \
674    if (ret)                          \
675       memcpy(ret, x, sizeof(x));     \
676    return sizeof(x);                 \
677 } while (0)
678
679         switch (param) {
680         case PIPE_COMPUTE_CAP_ADDRESS_BITS:
681 // don't expose 64b pointer support yet, until ir3 supports 64b
682 // math, otherwise spir64 target is used and we get 64b pointer
683 // calculations that we can't do yet
684 //              if (is_a5xx(screen))
685 //                      RET((uint32_t []){ 64 });
686                 RET((uint32_t []){ 32 });
687
688         case PIPE_COMPUTE_CAP_IR_TARGET:
689                 if (ret)
690                         sprintf(ret, ir);
691                 return strlen(ir) * sizeof(char);
692
693         case PIPE_COMPUTE_CAP_GRID_DIMENSION:
694                 RET((uint64_t []) { 3 });
695
696         case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
697                 RET(((uint64_t []) { 65535, 65535, 65535 }));
698
699         case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
700                 RET(((uint64_t []) { 1024, 1024, 64 }));
701
702         case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
703                 RET((uint64_t []) { 1024 });
704
705         case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
706                 RET((uint64_t []) { screen->ram_size });
707
708         case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
709                 RET((uint64_t []) { 32768 });
710
711         case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
712         case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
713                 RET((uint64_t []) { 4096 });
714
715         case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
716                 RET((uint64_t []) { screen->ram_size });
717
718         case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
719                 RET((uint32_t []) { screen->max_freq / 1000000 });
720
721         case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
722                 RET((uint32_t []) { 9999 });  // TODO
723
724         case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
725                 RET((uint32_t []) { 1 });
726
727         case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
728                 RET((uint32_t []) { 32 });  // TODO
729
730         case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
731                 RET((uint64_t []) { 1024 }); // TODO
732         }
733
734         return 0;
735 }
736
737 static const void *
738 fd_get_compiler_options(struct pipe_screen *pscreen,
739                 enum pipe_shader_ir ir, unsigned shader)
740 {
741         struct fd_screen *screen = fd_screen(pscreen);
742
743         if (is_ir3(screen))
744                 return ir3_get_compiler_options(screen->compiler);
745
746         return NULL;
747 }
748
749 boolean
750 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
751                 struct fd_bo *bo,
752                 unsigned stride,
753                 struct winsys_handle *whandle)
754 {
755         whandle->stride = stride;
756
757         if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
758                 return fd_bo_get_name(bo, &whandle->handle) == 0;
759         } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
760                 whandle->handle = fd_bo_handle(bo);
761                 return TRUE;
762         } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
763                 whandle->handle = fd_bo_dmabuf(bo);
764                 return TRUE;
765         } else {
766                 return FALSE;
767         }
768 }
769
770 struct fd_bo *
771 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
772                 struct winsys_handle *whandle)
773 {
774         struct fd_screen *screen = fd_screen(pscreen);
775         struct fd_bo *bo;
776
777         if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
778                 bo = fd_bo_from_name(screen->dev, whandle->handle);
779         } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
780                 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
781         } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
782                 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
783         } else {
784                 DBG("Attempt to import unsupported handle type %d", whandle->type);
785                 return NULL;
786         }
787
788         if (!bo) {
789                 DBG("ref name 0x%08x failed", whandle->handle);
790                 return NULL;
791         }
792
793         return bo;
794 }
795
796 struct pipe_screen *
797 fd_screen_create(struct fd_device *dev)
798 {
799         struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
800         struct pipe_screen *pscreen;
801         uint64_t val;
802
803         fd_mesa_debug = debug_get_option_fd_mesa_debug();
804         fd_shader_debug = debug_get_option_fd_shader_debug();
805
806         if (fd_mesa_debug & FD_DBG_NOBIN)
807                 fd_binning_enabled = false;
808
809         glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
810
811         if (!screen)
812                 return NULL;
813
814         pscreen = &screen->base;
815
816         screen->dev = dev;
817         screen->refcnt = 1;
818
819         // maybe this should be in context?
820         screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
821         if (!screen->pipe) {
822                 DBG("could not create 3d pipe");
823                 goto fail;
824         }
825
826         if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
827                 DBG("could not get GMEM size");
828                 goto fail;
829         }
830         screen->gmemsize_bytes = val;
831
832         if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
833                 DBG("could not get device-id");
834                 goto fail;
835         }
836         screen->device_id = val;
837
838         if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
839                 DBG("could not get gpu freq");
840                 /* this limits what performance related queries are
841                  * supported but is not fatal
842                  */
843                 screen->max_freq = 0;
844         } else {
845                 screen->max_freq = val;
846                 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
847                         screen->has_timestamp = true;
848         }
849
850         if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
851                 DBG("could not get gpu-id");
852                 goto fail;
853         }
854         screen->gpu_id = val;
855
856         if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
857                 DBG("could not get chip-id");
858                 /* older kernels may not have this property: */
859                 unsigned core  = screen->gpu_id / 100;
860                 unsigned major = (screen->gpu_id % 100) / 10;
861                 unsigned minor = screen->gpu_id % 10;
862                 unsigned patch = 0;  /* assume the worst */
863                 val = (patch & 0xff) | ((minor & 0xff) << 8) |
864                         ((major & 0xff) << 16) | ((core & 0xff) << 24);
865         }
866         screen->chip_id = val;
867
868         if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
869                 DBG("could not get # of rings");
870                 screen->priority_mask = 0;
871         } else {
872                 /* # of rings equates to number of unique priority values: */
873                 screen->priority_mask = (1 << val) - 1;
874         }
875
876         struct sysinfo si;
877         sysinfo(&si);
878         screen->ram_size = si.totalram;
879
880         DBG("Pipe Info:");
881         DBG(" GPU-id:          %d", screen->gpu_id);
882         DBG(" Chip-id:         0x%08x", screen->chip_id);
883         DBG(" GMEM size:       0x%08x", screen->gmemsize_bytes);
884
885         /* explicitly checking for GPU revisions that are known to work.  This
886          * may be overly conservative for a3xx, where spoofing the gpu_id with
887          * the blob driver seems to generate identical cmdstream dumps.  But
888          * on a2xx, there seem to be small differences between the GPU revs
889          * so it is probably better to actually test first on real hardware
890          * before enabling:
891          *
892          * If you have a different adreno version, feel free to add it to one
893          * of the cases below and see what happens.  And if it works, please
894          * send a patch ;-)
895          */
896         switch (screen->gpu_id) {
897         case 205:
898         case 220:
899                 fd2_screen_init(pscreen);
900                 break;
901         case 305:
902         case 307:
903         case 320:
904         case 330:
905                 fd3_screen_init(pscreen);
906                 break;
907         case 420:
908         case 430:
909                 fd4_screen_init(pscreen);
910                 break;
911         case 530:
912                 fd5_screen_init(pscreen);
913                 break;
914         case 630:
915                 fd6_screen_init(pscreen);
916                 break;
917         default:
918                 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
919                 goto fail;
920         }
921
922         if (screen->gpu_id >= 500) {
923                 screen->gmem_alignw = 64;
924                 screen->gmem_alignh = 32;
925                 screen->num_vsc_pipes = 16;
926         } else {
927                 screen->gmem_alignw = 32;
928                 screen->gmem_alignh = 32;
929                 screen->num_vsc_pipes = 8;
930         }
931
932         /* NOTE: don't enable reordering on a2xx, since completely untested.
933          * Also, don't enable if we have too old of a kernel to support
934          * growable cmdstream buffers, since memory requirement for cmdstream
935          * buffers would be too much otherwise.
936          */
937         if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
938                 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
939
940         fd_bc_init(&screen->batch_cache);
941
942         (void) mtx_init(&screen->lock, mtx_plain);
943
944         pscreen->destroy = fd_screen_destroy;
945         pscreen->get_param = fd_screen_get_param;
946         pscreen->get_paramf = fd_screen_get_paramf;
947         pscreen->get_shader_param = fd_screen_get_shader_param;
948         pscreen->get_compute_param = fd_get_compute_param;
949         pscreen->get_compiler_options = fd_get_compiler_options;
950
951         fd_resource_screen_init(pscreen);
952         fd_query_screen_init(pscreen);
953
954         pscreen->get_name = fd_screen_get_name;
955         pscreen->get_vendor = fd_screen_get_vendor;
956         pscreen->get_device_vendor = fd_screen_get_device_vendor;
957
958         pscreen->get_timestamp = fd_screen_get_timestamp;
959
960         pscreen->fence_reference = fd_fence_ref;
961         pscreen->fence_finish = fd_fence_finish;
962         pscreen->fence_get_fd = fd_fence_get_fd;
963
964         slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
965
966         return pscreen;
967
968 fail:
969         fd_screen_destroy(pscreen);
970         return NULL;
971 }