1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "os/os_time.h"
44 #include "lp_context.h"
45 #include "lp_memory.h"
47 #include "lp_texture.h"
52 #include "lp_setup_context.h"
53 #include "lp_screen.h"
55 #include "state_tracker/sw_winsys.h"
57 #include "draw/draw_context.h"
58 #include "draw/draw_vbuf.h"
61 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
63 static boolean try_update_scene_state( struct lp_setup_context *setup );
67 lp_setup_get_empty_scene(struct lp_setup_context *setup)
69 assert(setup->scene == NULL);
72 setup->scene_idx %= Elements(setup->scenes);
74 setup->scene = setup->scenes[setup->scene_idx];
76 if (setup->scene->fence) {
77 if (LP_DEBUG & DEBUG_SETUP)
78 debug_printf("%s: wait for scene %d\n",
79 __FUNCTION__, setup->scene->fence->id);
81 lp_fence_wait(setup->scene->fence);
84 lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
90 first_triangle( struct lp_setup_context *setup,
95 assert(setup->state == SETUP_ACTIVE);
96 lp_setup_choose_triangle( setup );
97 setup->triangle( setup, v0, v1, v2 );
101 first_line( struct lp_setup_context *setup,
102 const float (*v0)[4],
103 const float (*v1)[4])
105 assert(setup->state == SETUP_ACTIVE);
106 lp_setup_choose_line( setup );
107 setup->line( setup, v0, v1 );
111 first_point( struct lp_setup_context *setup,
112 const float (*v0)[4])
114 assert(setup->state == SETUP_ACTIVE);
115 lp_setup_choose_point( setup );
116 setup->point( setup, v0 );
119 void lp_setup_reset( struct lp_setup_context *setup )
123 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
125 /* Reset derived state */
126 for (i = 0; i < Elements(setup->constants); ++i) {
127 setup->constants[i].stored_size = 0;
128 setup->constants[i].stored_data = NULL;
130 setup->fs.stored = NULL;
138 memset(&setup->clear, 0, sizeof setup->clear);
140 /* Have an explicit "start-binning" call and get rid of this
143 setup->line = first_line;
144 setup->point = first_point;
145 setup->triangle = first_triangle;
149 /** Rasterize all scene's bins */
151 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 struct lp_scene *scene = setup->scene;
154 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156 scene->num_active_queries = setup->active_binned_queries;
157 memcpy(scene->active_queries, setup->active_queries,
158 scene->num_active_queries * sizeof(scene->active_queries[0]));
160 lp_scene_end_binning(scene);
162 lp_fence_reference(&setup->last_fence, scene->fence);
164 if (setup->last_fence)
165 setup->last_fence->issued = TRUE;
167 pipe_mutex_lock(screen->rast_mutex);
169 /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
170 * This means we never actually run any vertex stuff in parallel to
171 * rasterization (not in the same context at least) which is what the
172 * multiple scenes per setup is about - when we get a new empty scene
173 * any old one is already empty again because we waited here for
174 * raster tasks to be finished. Ideally, we shouldn't need to wait here
175 * and rely on fences elsewhere when waiting is necessary.
176 * Certainly, lp_scene_end_rasterization() would need to be deferred too
177 * and there's probably other bits why this doesn't actually work.
179 lp_rast_queue_scene(screen->rast, scene);
180 lp_rast_finish(screen->rast);
181 pipe_mutex_unlock(screen->rast_mutex);
183 lp_scene_end_rasterization(setup->scene);
184 lp_setup_reset( setup );
186 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
192 begin_binning( struct lp_setup_context *setup )
194 struct lp_scene *scene = setup->scene;
195 boolean need_zsload = FALSE;
199 assert(scene->fence == NULL);
201 /* Always create a fence:
203 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
207 ok = try_update_scene_state(setup);
211 if (setup->fb.zsbuf &&
212 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
213 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
216 LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
217 setup->clear.flags >> 2,
218 need_zsload ? "clear": "load");
220 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
222 for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
223 assert(PIPE_CLEAR_COLOR0 == 1 << 2);
224 if (setup->clear.flags & (1 << (2 + cbuf))) {
225 union lp_rast_cmd_arg clearrb_arg;
226 struct lp_rast_clear_rb *cc_scene =
227 (struct lp_rast_clear_rb *)
228 lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
234 cc_scene->cbuf = cbuf;
235 cc_scene->color_val = setup->clear.color_val[cbuf];
236 clearrb_arg.clear_rb = cc_scene;
238 if (!lp_scene_bin_everywhere(scene,
239 LP_RAST_OP_CLEAR_COLOR,
246 if (setup->fb.zsbuf) {
247 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
248 ok = lp_scene_bin_everywhere( scene,
249 LP_RAST_OP_CLEAR_ZSTENCIL,
251 setup->clear.zsvalue,
252 setup->clear.zsmask));
258 setup->clear.flags = 0;
259 setup->clear.zsmask = 0;
260 setup->clear.zsvalue = 0;
262 scene->had_queries = !!setup->active_binned_queries;
264 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
269 /* This basically bins and then flushes any outstanding full-screen
272 * TODO: fast path for fullscreen clears and no triangles.
275 execute_clears( struct lp_setup_context *setup )
277 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
279 return begin_binning( setup );
282 const char *states[] = {
290 set_scene_state( struct lp_setup_context *setup,
291 enum setup_state new_state,
294 unsigned old_state = setup->state;
296 if (old_state == new_state)
299 if (LP_DEBUG & DEBUG_SCENE) {
300 debug_printf("%s old %s new %s%s%s\n",
304 (new_state == SETUP_FLUSHED) ? ": " : "",
305 (new_state == SETUP_FLUSHED) ? reason : "");
307 if (new_state == SETUP_FLUSHED && setup->scene)
308 lp_debug_draw_bins_by_cmd_length(setup->scene);
311 /* wait for a free/empty scene
313 if (old_state == SETUP_FLUSHED)
314 lp_setup_get_empty_scene(setup);
321 if (!begin_binning( setup ))
326 if (old_state == SETUP_CLEARED)
327 if (!execute_clears( setup ))
330 lp_setup_rasterize_scene( setup );
331 assert(setup->scene == NULL);
335 assert(0 && "invalid setup state mode");
339 setup->state = new_state;
344 lp_scene_end_rasterization(setup->scene);
348 setup->state = SETUP_FLUSHED;
349 lp_setup_reset( setup );
355 lp_setup_flush( struct lp_setup_context *setup,
356 struct pipe_fence_handle **fence,
359 set_scene_state( setup, SETUP_FLUSHED, reason );
362 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
368 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
369 const struct pipe_framebuffer_state *fb )
371 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
373 /* Flush any old scene.
375 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
378 * Ensure the old scene is not reused.
380 assert(!setup->scene);
382 /* Set new state. This will be picked up later when we next need a
385 util_copy_framebuffer_state(&setup->fb, fb);
386 setup->framebuffer.x0 = 0;
387 setup->framebuffer.y0 = 0;
388 setup->framebuffer.x1 = fb->width-1;
389 setup->framebuffer.y1 = fb->height-1;
390 setup->dirty |= LP_SETUP_NEW_SCISSOR;
395 * Try to clear one color buffer of the attached fb, either by binning a clear
396 * command or queuing up the clear for later (when binning is started).
399 lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
400 const union pipe_color_union *color,
403 union lp_rast_cmd_arg clearrb_arg;
405 enum pipe_format format = setup->fb.cbufs[cbuf]->format;
407 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
409 if (util_format_is_pure_integer(format)) {
411 * We expect int/uint clear values here, though some APIs
412 * might disagree (but in any case util_pack_color()
413 * couldn't handle it)...
415 if (util_format_is_pure_sint(format)) {
416 util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
419 assert(util_format_is_pure_uint(format));
420 util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
424 util_pack_color(color->f, format, &uc);
427 if (setup->state == SETUP_ACTIVE) {
428 struct lp_scene *scene = setup->scene;
430 /* Add the clear to existing scene. In the unusual case where
431 * both color and depth-stencil are being cleared when there's
432 * already been some rendering, we could discard the currently
433 * binned scene and start again, but I don't see that as being
436 struct lp_rast_clear_rb *cc_scene =
437 (struct lp_rast_clear_rb *)
438 lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
444 cc_scene->cbuf = cbuf;
445 cc_scene->color_val = uc;
446 clearrb_arg.clear_rb = cc_scene;
448 if (!lp_scene_bin_everywhere(scene,
449 LP_RAST_OP_CLEAR_COLOR,
454 /* Put ourselves into the 'pre-clear' state, specifically to try
455 * and accumulate multiple clears to color and depth_stencil
456 * buffers which the app or state-tracker might issue
459 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
461 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
462 setup->clear.flags |= 1 << (cbuf + 2);
463 setup->clear.color_val[cbuf] = uc;
470 lp_setup_try_clear_zs(struct lp_setup_context *setup,
476 uint64_t zsvalue = 0;
480 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
482 zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
483 smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
485 zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
489 zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
495 if (setup->state == SETUP_ACTIVE) {
496 struct lp_scene *scene = setup->scene;
498 /* Add the clear to existing scene. In the unusual case where
499 * both color and depth-stencil are being cleared when there's
500 * already been some rendering, we could discard the currently
501 * binned scene and start again, but I don't see that as being
504 if (!lp_scene_bin_everywhere(scene,
505 LP_RAST_OP_CLEAR_ZSTENCIL,
506 lp_rast_arg_clearzs(zsvalue, zsmask)))
510 /* Put ourselves into the 'pre-clear' state, specifically to try
511 * and accumulate multiple clears to color and depth_stencil
512 * buffers which the app or state-tracker might issue
515 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
517 setup->clear.flags |= flags;
519 setup->clear.zsmask |= zsmask;
520 setup->clear.zsvalue =
521 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
528 lp_setup_clear( struct lp_setup_context *setup,
529 const union pipe_color_union *color,
537 * Note any of these (max 9) clears could fail (but at most there should
538 * be just one failure!). This avoids doing the previous succeeded
539 * clears again (we still clear tiles twice if a clear command succeeded
540 * partially for one buffer).
542 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
543 unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
544 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
545 lp_setup_flush(setup, NULL, __FUNCTION__);
547 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
552 if (flags & PIPE_CLEAR_COLOR) {
553 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
554 for (i = 0; i < setup->fb.nr_cbufs; i++) {
555 if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
556 if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
557 lp_setup_flush(setup, NULL, __FUNCTION__);
559 if (!lp_setup_try_clear_color_buffer(setup, color, i))
570 lp_setup_set_triangle_state( struct lp_setup_context *setup,
572 boolean ccw_is_frontface,
574 boolean half_pixel_center,
575 boolean bottom_edge_rule)
577 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
579 setup->ccw_is_frontface = ccw_is_frontface;
580 setup->cullmode = cull_mode;
581 setup->triangle = first_triangle;
582 setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
583 setup->bottom_edge_rule = bottom_edge_rule;
585 if (setup->scissor_test != scissor) {
586 setup->dirty |= LP_SETUP_NEW_SCISSOR;
587 setup->scissor_test = scissor;
592 lp_setup_set_line_state( struct lp_setup_context *setup,
595 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
597 setup->line_width = line_width;
601 lp_setup_set_point_state( struct lp_setup_context *setup,
603 boolean point_size_per_vertex,
604 uint sprite_coord_enable,
605 uint sprite_coord_origin)
607 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
609 setup->point_size = point_size;
610 setup->sprite_coord_enable = sprite_coord_enable;
611 setup->sprite_coord_origin = sprite_coord_origin;
612 setup->point_size_per_vertex = point_size_per_vertex;
616 lp_setup_set_setup_variant( struct lp_setup_context *setup,
617 const struct lp_setup_variant *variant)
619 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
621 setup->setup.variant = variant;
625 lp_setup_set_fs_variant( struct lp_setup_context *setup,
626 struct lp_fragment_shader_variant *variant)
628 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
630 /* FIXME: reference count */
632 setup->fs.current.variant = variant;
633 setup->dirty |= LP_SETUP_NEW_FS;
637 lp_setup_set_fs_constants(struct lp_setup_context *setup,
639 struct pipe_constant_buffer *buffers)
643 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
645 assert(num <= Elements(setup->constants));
647 for (i = 0; i < num; ++i) {
648 util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
650 for (; i < Elements(setup->constants); i++) {
651 util_copy_constant_buffer(&setup->constants[i].current, NULL);
653 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
658 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
659 float alpha_ref_value )
661 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
663 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
664 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
665 setup->dirty |= LP_SETUP_NEW_FS;
670 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
671 const ubyte refs[2] )
673 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
675 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
676 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
677 setup->fs.current.jit_context.stencil_ref_front = refs[0];
678 setup->fs.current.jit_context.stencil_ref_back = refs[1];
679 setup->dirty |= LP_SETUP_NEW_FS;
684 lp_setup_set_blend_color( struct lp_setup_context *setup,
685 const struct pipe_blend_color *blend_color )
687 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
691 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
692 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
693 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
699 lp_setup_set_scissors( struct lp_setup_context *setup,
700 const struct pipe_scissor_state *scissors )
703 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
707 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
708 setup->scissors[i].x0 = scissors[i].minx;
709 setup->scissors[i].x1 = scissors[i].maxx-1;
710 setup->scissors[i].y0 = scissors[i].miny;
711 setup->scissors[i].y1 = scissors[i].maxy-1;
713 setup->dirty |= LP_SETUP_NEW_SCISSOR;
718 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
719 boolean flatshade_first )
721 setup->flatshade_first = flatshade_first;
725 lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
726 boolean rasterizer_discard )
728 if (setup->rasterizer_discard != rasterizer_discard) {
729 setup->rasterizer_discard = rasterizer_discard;
730 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
735 lp_setup_set_vertex_info( struct lp_setup_context *setup,
736 struct vertex_info *vertex_info )
738 /* XXX: just silently holding onto the pointer:
740 setup->vertex_info = vertex_info;
745 * Called during state validation when LP_NEW_VIEWPORT is set.
748 lp_setup_set_viewports(struct lp_setup_context *setup,
749 unsigned num_viewports,
750 const struct pipe_viewport_state *viewports)
752 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
755 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
757 assert(num_viewports <= PIPE_MAX_VIEWPORTS);
761 * For use in lp_state_fs.c, propagate the viewport values for all viewports.
763 for (i = 0; i < num_viewports; i++) {
767 if (lp->rasterizer->clip_halfz == 0) {
768 float half_depth = viewports[i].scale[2];
769 min_depth = viewports[i].translate[2] - half_depth;
770 max_depth = min_depth + half_depth * 2.0f;
772 min_depth = viewports[i].translate[2];
773 max_depth = min_depth + viewports[i].scale[2];
776 if (setup->viewports[i].min_depth != min_depth ||
777 setup->viewports[i].max_depth != max_depth) {
778 setup->viewports[i].min_depth = min_depth;
779 setup->viewports[i].max_depth = max_depth;
780 setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
787 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
790 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
792 struct pipe_sampler_view **views)
796 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
798 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
800 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
801 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
804 struct pipe_resource *res = view->texture;
805 struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
806 struct lp_jit_texture *jit_tex;
807 jit_tex = &setup->fs.current.jit_context.textures[i];
809 /* We're referencing the texture's internal data, so save a
812 pipe_resource_reference(&setup->fs.current_tex[i], res);
815 /* regular texture - setup array of mipmap level offsets */
817 unsigned first_level = 0;
818 unsigned last_level = 0;
820 if (llvmpipe_resource_is_texture(res)) {
821 first_level = view->u.tex.first_level;
822 last_level = view->u.tex.last_level;
823 assert(first_level <= last_level);
824 assert(last_level <= res->last_level);
825 jit_tex->base = lp_tex->tex_data;
828 jit_tex->base = lp_tex->data;
831 if (LP_PERF & PERF_TEX_MEM) {
832 /* use dummy tile memory */
833 jit_tex->base = lp_dummy_tile;
834 jit_tex->width = TILE_SIZE/8;
835 jit_tex->height = TILE_SIZE/8;
837 jit_tex->first_level = 0;
838 jit_tex->last_level = 0;
839 jit_tex->mip_offsets[0] = 0;
840 jit_tex->row_stride[0] = 0;
841 jit_tex->img_stride[0] = 0;
844 jit_tex->width = res->width0;
845 jit_tex->height = res->height0;
846 jit_tex->depth = res->depth0;
847 jit_tex->first_level = first_level;
848 jit_tex->last_level = last_level;
850 if (llvmpipe_resource_is_texture(res)) {
851 for (j = first_level; j <= last_level; j++) {
852 jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
853 jit_tex->row_stride[j] = lp_tex->row_stride[j];
854 jit_tex->img_stride[j] = lp_tex->img_stride[j];
857 if (res->target == PIPE_TEXTURE_1D_ARRAY ||
858 res->target == PIPE_TEXTURE_2D_ARRAY ||
859 res->target == PIPE_TEXTURE_CUBE_ARRAY) {
861 * For array textures, we don't have first_layer, instead
862 * adjust last_layer (stored as depth) plus the mip level offsets
863 * (as we have mip-first layout can't just adjust base ptr).
864 * XXX For mip levels, could do something similar.
866 jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
867 for (j = first_level; j <= last_level; j++) {
868 jit_tex->mip_offsets[j] += view->u.tex.first_layer *
869 lp_tex->img_stride[j];
871 if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
872 assert(jit_tex->depth % 6 == 0);
874 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
875 assert(view->u.tex.last_layer < res->array_size);
880 * For buffers, we don't have first_element, instead adjust
881 * last_element (stored as width) plus the base pointer.
883 unsigned view_blocksize = util_format_get_blocksize(view->format);
884 /* probably don't really need to fill that out */
885 jit_tex->mip_offsets[0] = 0;
886 jit_tex->row_stride[0] = 0;
887 jit_tex->img_stride[0] = 0;
889 /* everything specified in number of elements here. */
890 jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
891 jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
893 /* XXX Unsure if we need to sanitize parameters? */
894 assert(view->u.buf.first_element <= view->u.buf.last_element);
895 assert(view->u.buf.last_element * view_blocksize < res->width0);
900 /* display target texture/surface */
902 * XXX: Where should this be unmapped?
904 struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
905 struct sw_winsys *winsys = screen->winsys;
906 jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
908 jit_tex->row_stride[0] = lp_tex->row_stride[0];
909 jit_tex->img_stride[0] = lp_tex->img_stride[0];
910 jit_tex->mip_offsets[0] = 0;
911 jit_tex->width = res->width0;
912 jit_tex->height = res->height0;
913 jit_tex->depth = res->depth0;
914 jit_tex->first_level = jit_tex->last_level = 0;
915 assert(jit_tex->base);
920 setup->dirty |= LP_SETUP_NEW_FS;
925 * Called during state validation when LP_NEW_SAMPLER is set.
928 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
930 struct pipe_sampler_state **samplers)
934 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
936 assert(num <= PIPE_MAX_SAMPLERS);
938 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
939 const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
942 struct lp_jit_sampler *jit_sam;
943 jit_sam = &setup->fs.current.jit_context.samplers[i];
945 jit_sam->min_lod = sampler->min_lod;
946 jit_sam->max_lod = sampler->max_lod;
947 jit_sam->lod_bias = sampler->lod_bias;
948 COPY_4V(jit_sam->border_color, sampler->border_color.f);
952 setup->dirty |= LP_SETUP_NEW_FS;
957 * Is the given texture referenced by any scene?
958 * Note: we have to check all scenes including any scenes currently
959 * being rendered and the current scene being built.
962 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
963 const struct pipe_resource *texture )
967 /* check the render targets */
968 for (i = 0; i < setup->fb.nr_cbufs; i++) {
969 if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
970 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
972 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
973 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
976 /* check textures referenced by the scene */
977 for (i = 0; i < Elements(setup->scenes); i++) {
978 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
979 return LP_REFERENCED_FOR_READ;
983 return LP_UNREFERENCED;
988 * Called by vbuf code when we're about to draw something.
990 * This function stores all dirty state in the current scene's display list
991 * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
992 * the JIT functions, as the JIT functions will be called later on, most likely
993 * on a different thread.
995 * When processing dirty state it is imperative that we don't refer to any
996 * pointers previously allocated with lp_scene_alloc() in this function (or any
997 * function) as they may belong to a scene freed since then.
1000 try_update_scene_state( struct lp_setup_context *setup )
1002 static const float fake_const_buf[4];
1003 boolean new_scene = (setup->fs.stored == NULL);
1004 struct lp_scene *scene = setup->scene;
1009 if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
1011 * Record new depth range state for changes due to viewport updates.
1013 * TODO: Collapse the existing viewport and depth range information
1014 * into one structure, for access by JIT.
1016 struct lp_jit_viewport *stored;
1018 stored = (struct lp_jit_viewport *)
1019 lp_scene_alloc(scene, sizeof setup->viewports);
1026 memcpy(stored, setup->viewports, sizeof setup->viewports);
1028 setup->fs.current.jit_context.viewports = stored;
1029 setup->dirty |= LP_SETUP_NEW_FS;
1032 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
1038 /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
1039 size = 4 * 16 * sizeof(uint8_t);
1040 size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
1041 stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
1048 /* Store floating point colour */
1049 fstored = (float*)(stored + 4*16);
1050 for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
1051 fstored[i] = setup->blend_color.current.color[i % 4];
1054 /* smear each blend color component across 16 ubyte elements */
1055 for (i = 0; i < 4; ++i) {
1056 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
1057 for (j = 0; j < 16; ++j)
1058 stored[i*16 + j] = c;
1061 setup->blend_color.stored = stored;
1062 setup->fs.current.jit_context.u8_blend_color = stored;
1063 setup->fs.current.jit_context.f_blend_color = fstored;
1064 setup->dirty |= LP_SETUP_NEW_FS;
1067 if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
1068 for (i = 0; i < Elements(setup->constants); ++i) {
1069 struct pipe_resource *buffer = setup->constants[i].current.buffer;
1070 const unsigned current_size = setup->constants[i].current.buffer_size;
1071 const ubyte *current_data = NULL;
1075 /* resource buffer */
1076 current_data = (ubyte *) llvmpipe_resource_data(buffer);
1078 else if (setup->constants[i].current.user_buffer) {
1079 /* user-space buffer */
1080 current_data = (ubyte *) setup->constants[i].current.user_buffer;
1084 current_data += setup->constants[i].current.buffer_offset;
1086 /* TODO: copy only the actually used constants? */
1088 if (setup->constants[i].stored_size != current_size ||
1089 !setup->constants[i].stored_data ||
1090 memcmp(setup->constants[i].stored_data,
1092 current_size) != 0) {
1095 stored = lp_scene_alloc(scene, current_size);
1104 setup->constants[i].stored_size = current_size;
1105 setup->constants[i].stored_data = stored;
1107 setup->fs.current.jit_context.constants[i] =
1108 setup->constants[i].stored_data;
1111 setup->constants[i].stored_size = 0;
1112 setup->constants[i].stored_data = NULL;
1113 setup->fs.current.jit_context.constants[i] = fake_const_buf;
1117 setup->constants[i].stored_size / (sizeof(float) * 4);
1118 setup->fs.current.jit_context.num_constants[i] = num_constants;
1119 setup->dirty |= LP_SETUP_NEW_FS;
1124 if (setup->dirty & LP_SETUP_NEW_FS) {
1125 if (!setup->fs.stored ||
1126 memcmp(setup->fs.stored,
1128 sizeof setup->fs.current) != 0)
1130 struct lp_rast_state *stored;
1132 /* The fs state that's been stored in the scene is different from
1133 * the new, current state. So allocate a new lp_rast_state object
1134 * and append it to the bin's setup data buffer.
1136 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
1144 sizeof setup->fs.current);
1145 setup->fs.stored = stored;
1147 /* The scene now references the textures in the rasterization
1148 * state record. Note that now.
1150 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1151 if (setup->fs.current_tex[i]) {
1152 if (!lp_scene_add_resource_reference(scene,
1153 setup->fs.current_tex[i],
1163 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1165 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1166 setup->draw_regions[i] = setup->framebuffer;
1167 if (setup->scissor_test) {
1168 u_rect_possible_intersection(&setup->scissors[i],
1169 &setup->draw_regions[i]);
1176 assert(setup->fs.stored);
1181 lp_setup_update_state( struct lp_setup_context *setup,
1182 boolean update_scene )
1184 /* Some of the 'draw' pipeline stages may have changed some driver state.
1185 * Make sure we've processed those state changes before anything else.
1187 * XXX this is the only place where llvmpipe_context is used in the
1188 * setup code. This may get refactored/changed...
1191 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1193 llvmpipe_update_derived(lp);
1196 if (lp->setup->dirty) {
1197 llvmpipe_update_setup(lp);
1200 assert(setup->setup.variant);
1202 /* Will probably need to move this somewhere else, just need
1203 * to know about vertex shader point size attribute.
1205 setup->psize = lp->psize_slot;
1206 setup->viewport_index_slot = lp->viewport_index_slot;
1207 setup->layer_slot = lp->layer_slot;
1208 setup->face_slot = lp->face_slot;
1210 assert(lp->dirty == 0);
1212 assert(lp->setup_variant.key.size ==
1213 setup->setup.variant->key.size);
1215 assert(memcmp(&lp->setup_variant.key,
1216 &setup->setup.variant->key,
1217 setup->setup.variant->key.size) == 0);
1220 if (update_scene && setup->state != SETUP_ACTIVE) {
1221 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1225 /* Only call into update_scene_state() if we already have a
1228 if (update_scene && setup->scene) {
1229 assert(setup->state == SETUP_ACTIVE);
1231 if (try_update_scene_state(setup))
1234 /* Update failed, try to restart the scene.
1236 * Cannot call lp_setup_flush_and_restart() directly here
1237 * because of potential recursion.
1239 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1242 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1248 return try_update_scene_state(setup);
1256 /* Only caller is lp_setup_vbuf_destroy()
1259 lp_setup_destroy( struct lp_setup_context *setup )
1263 lp_setup_reset( setup );
1265 util_unreference_framebuffer_state(&setup->fb);
1267 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1268 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1271 for (i = 0; i < Elements(setup->constants); i++) {
1272 pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1275 /* free the scenes in the 'empty' queue */
1276 for (i = 0; i < Elements(setup->scenes); i++) {
1277 struct lp_scene *scene = setup->scenes[i];
1280 lp_fence_wait(scene->fence);
1282 lp_scene_destroy(scene);
1285 lp_fence_reference(&setup->last_fence, NULL);
1292 * Create a new primitive tiling engine. Plug it into the backend of
1293 * the draw module. Currently also creates a rasterizer to use with
1296 struct lp_setup_context *
1297 lp_setup_create( struct pipe_context *pipe,
1298 struct draw_context *draw )
1300 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1301 struct lp_setup_context *setup;
1304 setup = CALLOC_STRUCT(lp_setup_context);
1309 lp_setup_init_vbuf(setup);
1311 /* Used only in update_state():
1316 setup->num_threads = screen->num_threads;
1317 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1322 draw_set_rasterize_stage(draw, setup->vbuf);
1323 draw_set_render(draw, &setup->base);
1325 /* create some empty scenes */
1326 for (i = 0; i < MAX_SCENES; i++) {
1327 setup->scenes[i] = lp_scene_create( pipe );
1328 if (!setup->scenes[i]) {
1333 setup->triangle = first_triangle;
1334 setup->line = first_line;
1335 setup->point = first_point;
1342 for (i = 0; i < MAX_SCENES; i++) {
1343 if (setup->scenes[i]) {
1344 lp_scene_destroy(setup->scenes[i]);
1348 setup->vbuf->destroy(setup->vbuf);
1357 * Put a BeginQuery command into all bins.
1360 lp_setup_begin_query(struct lp_setup_context *setup,
1361 struct llvmpipe_query *pq)
1364 set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1366 if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1367 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1368 pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1371 /* init the query to its beginning state */
1372 assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1373 /* exceeding list size so just ignore the query */
1374 if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1377 assert(setup->active_queries[setup->active_binned_queries] == NULL);
1378 setup->active_queries[setup->active_binned_queries] = pq;
1379 setup->active_binned_queries++;
1381 assert(setup->scene);
1383 if (!lp_scene_bin_everywhere(setup->scene,
1384 LP_RAST_OP_BEGIN_QUERY,
1385 lp_rast_arg_query(pq))) {
1387 if (!lp_setup_flush_and_restart(setup))
1390 if (!lp_scene_bin_everywhere(setup->scene,
1391 LP_RAST_OP_BEGIN_QUERY,
1392 lp_rast_arg_query(pq))) {
1396 setup->scene->had_queries |= TRUE;
1402 * Put an EndQuery command into all bins.
1405 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1407 set_scene_state(setup, SETUP_ACTIVE, "end_query");
1409 assert(setup->scene);
1411 /* pq->fence should be the fence of the *last* scene which
1412 * contributed to the query result.
1414 lp_fence_reference(&pq->fence, setup->scene->fence);
1416 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1417 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1418 pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1419 pq->type == PIPE_QUERY_TIMESTAMP) {
1420 if (pq->type == PIPE_QUERY_TIMESTAMP &&
1421 !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1423 * If there's a zero width/height framebuffer, there's no bins and
1424 * hence no rast task is ever run. So fill in something here instead.
1426 pq->end[0] = os_time_get_nano();
1429 if (!lp_scene_bin_everywhere(setup->scene,
1430 LP_RAST_OP_END_QUERY,
1431 lp_rast_arg_query(pq))) {
1432 if (!lp_setup_flush_and_restart(setup))
1435 if (!lp_scene_bin_everywhere(setup->scene,
1436 LP_RAST_OP_END_QUERY,
1437 lp_rast_arg_query(pq))) {
1441 setup->scene->had_queries |= TRUE;
1445 lp_fence_reference(&pq->fence, setup->last_fence);
1449 /* Need to do this now not earlier since it still needs to be marked as
1450 * active when binning it would cause a flush.
1452 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1453 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1454 pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1457 /* remove from active binned query list */
1458 for (i = 0; i < setup->active_binned_queries; i++) {
1459 if (setup->active_queries[i] == pq)
1462 assert(i < setup->active_binned_queries);
1463 if (i == setup->active_binned_queries)
1465 setup->active_binned_queries--;
1466 setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1467 setup->active_queries[setup->active_binned_queries] = NULL;
1473 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1475 if (0) debug_printf("%s\n", __FUNCTION__);
1477 assert(setup->state == SETUP_ACTIVE);
1479 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1482 if (!lp_setup_update_state(setup, TRUE))