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gallivm: don't use control flow when doing indirect constant buffer lookups
[android-x86/external-mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
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27
28 /**
29  * Tiling engine.
30  *
31  * Builds per-tile display lists and executes them on calls to
32  * lp_setup_flush().
33  */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "os/os_time.h"
44 #include "lp_context.h"
45 #include "lp_memory.h"
46 #include "lp_scene.h"
47 #include "lp_texture.h"
48 #include "lp_debug.h"
49 #include "lp_fence.h"
50 #include "lp_query.h"
51 #include "lp_rast.h"
52 #include "lp_setup_context.h"
53 #include "lp_screen.h"
54 #include "lp_state.h"
55 #include "state_tracker/sw_winsys.h"
56
57 #include "draw/draw_context.h"
58 #include "draw/draw_vbuf.h"
59
60
61 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
62                              const char *reason);
63 static boolean try_update_scene_state( struct lp_setup_context *setup );
64
65
66 static void
67 lp_setup_get_empty_scene(struct lp_setup_context *setup)
68 {
69    assert(setup->scene == NULL);
70
71    setup->scene_idx++;
72    setup->scene_idx %= Elements(setup->scenes);
73
74    setup->scene = setup->scenes[setup->scene_idx];
75
76    if (setup->scene->fence) {
77       if (LP_DEBUG & DEBUG_SETUP)
78          debug_printf("%s: wait for scene %d\n",
79                       __FUNCTION__, setup->scene->fence->id);
80
81       lp_fence_wait(setup->scene->fence);
82    }
83
84    lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
85
86 }
87
88
89 static void
90 first_triangle( struct lp_setup_context *setup,
91                 const float (*v0)[4],
92                 const float (*v1)[4],
93                 const float (*v2)[4])
94 {
95    assert(setup->state == SETUP_ACTIVE);
96    lp_setup_choose_triangle( setup );
97    setup->triangle( setup, v0, v1, v2 );
98 }
99
100 static void
101 first_line( struct lp_setup_context *setup,
102             const float (*v0)[4],
103             const float (*v1)[4])
104 {
105    assert(setup->state == SETUP_ACTIVE);
106    lp_setup_choose_line( setup );
107    setup->line( setup, v0, v1 );
108 }
109
110 static void
111 first_point( struct lp_setup_context *setup,
112              const float (*v0)[4])
113 {
114    assert(setup->state == SETUP_ACTIVE);
115    lp_setup_choose_point( setup );
116    setup->point( setup, v0 );
117 }
118
119 void lp_setup_reset( struct lp_setup_context *setup )
120 {
121    unsigned i;
122
123    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
124
125    /* Reset derived state */
126    for (i = 0; i < Elements(setup->constants); ++i) {
127       setup->constants[i].stored_size = 0;
128       setup->constants[i].stored_data = NULL;
129    }
130    setup->fs.stored = NULL;
131    setup->dirty = ~0;
132
133    /* no current bin */
134    setup->scene = NULL;
135
136    /* Reset some state:
137     */
138    memset(&setup->clear, 0, sizeof setup->clear);
139
140    /* Have an explicit "start-binning" call and get rid of this
141     * pointer twiddling?
142     */
143    setup->line = first_line;
144    setup->point = first_point;
145    setup->triangle = first_triangle;
146 }
147
148
149 /** Rasterize all scene's bins */
150 static void
151 lp_setup_rasterize_scene( struct lp_setup_context *setup )
152 {
153    struct lp_scene *scene = setup->scene;
154    struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
155
156    scene->num_active_queries = setup->active_binned_queries;
157    memcpy(scene->active_queries, setup->active_queries,
158           scene->num_active_queries * sizeof(scene->active_queries[0]));
159
160    lp_scene_end_binning(scene);
161
162    lp_fence_reference(&setup->last_fence, scene->fence);
163
164    if (setup->last_fence)
165       setup->last_fence->issued = TRUE;
166
167    pipe_mutex_lock(screen->rast_mutex);
168
169    /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
170     * This means we never actually run any vertex stuff in parallel to
171     * rasterization (not in the same context at least) which is what the
172     * multiple scenes per setup is about - when we get a new empty scene
173     * any old one is already empty again because we waited here for
174     * raster tasks to be finished. Ideally, we shouldn't need to wait here
175     * and rely on fences elsewhere when waiting is necessary.
176     * Certainly, lp_scene_end_rasterization() would need to be deferred too
177     * and there's probably other bits why this doesn't actually work.
178     */
179    lp_rast_queue_scene(screen->rast, scene);
180    lp_rast_finish(screen->rast);
181    pipe_mutex_unlock(screen->rast_mutex);
182
183    lp_scene_end_rasterization(setup->scene);
184    lp_setup_reset( setup );
185
186    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
187 }
188
189
190
191 static boolean
192 begin_binning( struct lp_setup_context *setup )
193 {
194    struct lp_scene *scene = setup->scene;
195    boolean need_zsload = FALSE;
196    boolean ok;
197
198    assert(scene);
199    assert(scene->fence == NULL);
200
201    /* Always create a fence:
202     */
203    scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
204    if (!scene->fence)
205       return FALSE;
206
207    ok = try_update_scene_state(setup);
208    if (!ok)
209       return FALSE;
210
211    if (setup->fb.zsbuf &&
212        ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
213         util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
214       need_zsload = TRUE;
215
216    LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
217           setup->clear.flags >> 2,
218           need_zsload ? "clear": "load");
219
220    if (setup->clear.flags & PIPE_CLEAR_COLOR) {
221       unsigned cbuf;
222       for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
223          assert(PIPE_CLEAR_COLOR0 == 1 << 2);
224          if (setup->clear.flags & (1 << (2 + cbuf))) {
225             union lp_rast_cmd_arg clearrb_arg;
226             struct lp_rast_clear_rb *cc_scene =
227                (struct lp_rast_clear_rb *)
228                   lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
229
230             if (!cc_scene) {
231                return FALSE;
232             }
233
234             cc_scene->cbuf = cbuf;
235             cc_scene->color_val = setup->clear.color_val[cbuf];
236             clearrb_arg.clear_rb = cc_scene;
237
238             if (!lp_scene_bin_everywhere(scene,
239                                          LP_RAST_OP_CLEAR_COLOR,
240                                          clearrb_arg))
241                return FALSE;
242          }
243       }
244    }
245
246    if (setup->fb.zsbuf) {
247       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
248          ok = lp_scene_bin_everywhere( scene,
249                                        LP_RAST_OP_CLEAR_ZSTENCIL,
250                                        lp_rast_arg_clearzs(
251                                           setup->clear.zsvalue,
252                                           setup->clear.zsmask));
253          if (!ok)
254             return FALSE;
255       }
256    }
257
258    setup->clear.flags = 0;
259    setup->clear.zsmask = 0;
260    setup->clear.zsvalue = 0;
261
262    scene->had_queries = !!setup->active_binned_queries;
263
264    LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
265    return TRUE;
266 }
267
268
269 /* This basically bins and then flushes any outstanding full-screen
270  * clears.  
271  *
272  * TODO: fast path for fullscreen clears and no triangles.
273  */
274 static boolean
275 execute_clears( struct lp_setup_context *setup )
276 {
277    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
278
279    return begin_binning( setup );
280 }
281
282 const char *states[] = {
283    "FLUSHED",
284    "CLEARED",
285    "ACTIVE "
286 };
287
288
289 static boolean
290 set_scene_state( struct lp_setup_context *setup,
291                  enum setup_state new_state,
292                  const char *reason)
293 {
294    unsigned old_state = setup->state;
295
296    if (old_state == new_state)
297       return TRUE;
298    
299    if (LP_DEBUG & DEBUG_SCENE) {
300       debug_printf("%s old %s new %s%s%s\n",
301                    __FUNCTION__,
302                    states[old_state],
303                    states[new_state],
304                    (new_state == SETUP_FLUSHED) ? ": " : "",
305                    (new_state == SETUP_FLUSHED) ? reason : "");
306
307       if (new_state == SETUP_FLUSHED && setup->scene)
308          lp_debug_draw_bins_by_cmd_length(setup->scene);
309    }
310
311    /* wait for a free/empty scene
312     */
313    if (old_state == SETUP_FLUSHED) 
314       lp_setup_get_empty_scene(setup);
315
316    switch (new_state) {
317    case SETUP_CLEARED:
318       break;
319
320    case SETUP_ACTIVE:
321       if (!begin_binning( setup ))
322          goto fail;
323       break;
324
325    case SETUP_FLUSHED:
326       if (old_state == SETUP_CLEARED)
327          if (!execute_clears( setup ))
328             goto fail;
329
330       lp_setup_rasterize_scene( setup );
331       assert(setup->scene == NULL);
332       break;
333
334    default:
335       assert(0 && "invalid setup state mode");
336       goto fail;
337    }
338
339    setup->state = new_state;
340    return TRUE;
341
342 fail:
343    if (setup->scene) {
344       lp_scene_end_rasterization(setup->scene);
345       setup->scene = NULL;
346    }
347
348    setup->state = SETUP_FLUSHED;
349    lp_setup_reset( setup );
350    return FALSE;
351 }
352
353
354 void
355 lp_setup_flush( struct lp_setup_context *setup,
356                 struct pipe_fence_handle **fence,
357                 const char *reason)
358 {
359    set_scene_state( setup, SETUP_FLUSHED, reason );
360
361    if (fence) {
362       lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
363    }
364 }
365
366
367 void
368 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
369                            const struct pipe_framebuffer_state *fb )
370 {
371    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
372
373    /* Flush any old scene.
374     */
375    set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
376
377    /*
378     * Ensure the old scene is not reused.
379     */
380    assert(!setup->scene);
381
382    /* Set new state.  This will be picked up later when we next need a
383     * scene.
384     */
385    util_copy_framebuffer_state(&setup->fb, fb);
386    setup->framebuffer.x0 = 0;
387    setup->framebuffer.y0 = 0;
388    setup->framebuffer.x1 = fb->width-1;
389    setup->framebuffer.y1 = fb->height-1;
390    setup->dirty |= LP_SETUP_NEW_SCISSOR;
391 }
392
393
394 /*
395  * Try to clear one color buffer of the attached fb, either by binning a clear
396  * command or queuing up the clear for later (when binning is started).
397  */
398 static boolean
399 lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
400                                 const union pipe_color_union *color,
401                                 unsigned cbuf)
402 {
403    union lp_rast_cmd_arg clearrb_arg;
404    union util_color uc;
405    enum pipe_format format = setup->fb.cbufs[cbuf]->format;
406
407    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
408
409    if (util_format_is_pure_integer(format)) {
410       /*
411        * We expect int/uint clear values here, though some APIs
412        * might disagree (but in any case util_pack_color()
413        * couldn't handle it)...
414        */
415       if (util_format_is_pure_sint(format)) {
416          util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
417       }
418       else {
419          assert(util_format_is_pure_uint(format));
420          util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
421       }
422    }
423    else {
424       util_pack_color(color->f, format, &uc);
425    }
426
427    if (setup->state == SETUP_ACTIVE) {
428       struct lp_scene *scene = setup->scene;
429
430       /* Add the clear to existing scene.  In the unusual case where
431        * both color and depth-stencil are being cleared when there's
432        * already been some rendering, we could discard the currently
433        * binned scene and start again, but I don't see that as being
434        * a common usage.
435        */
436       struct lp_rast_clear_rb *cc_scene =
437          (struct lp_rast_clear_rb *)
438             lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
439
440       if (!cc_scene) {
441          return FALSE;
442       }
443
444       cc_scene->cbuf = cbuf;
445       cc_scene->color_val = uc;
446       clearrb_arg.clear_rb = cc_scene;
447
448       if (!lp_scene_bin_everywhere(scene,
449                                    LP_RAST_OP_CLEAR_COLOR,
450                                    clearrb_arg))
451          return FALSE;
452    }
453    else {
454       /* Put ourselves into the 'pre-clear' state, specifically to try
455        * and accumulate multiple clears to color and depth_stencil
456        * buffers which the app or state-tracker might issue
457        * separately.
458        */
459       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
460
461       assert(PIPE_CLEAR_COLOR0 == (1 << 2));
462       setup->clear.flags |= 1 << (cbuf + 2);
463       setup->clear.color_val[cbuf] = uc;
464    }
465
466    return TRUE;
467 }
468
469 static boolean
470 lp_setup_try_clear_zs(struct lp_setup_context *setup,
471                       double depth,
472                       unsigned stencil,
473                       unsigned flags)
474 {
475    uint64_t zsmask = 0;
476    uint64_t zsvalue = 0;
477    uint32_t zmask32;
478    uint8_t smask8;
479
480    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
481
482    zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
483    smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
484
485    zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
486                                    depth,
487                                    stencil);
488
489    zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
490                                        zmask32,
491                                        smask8);
492
493    zsvalue &= zsmask;
494
495    if (setup->state == SETUP_ACTIVE) {
496       struct lp_scene *scene = setup->scene;
497
498       /* Add the clear to existing scene.  In the unusual case where
499        * both color and depth-stencil are being cleared when there's
500        * already been some rendering, we could discard the currently
501        * binned scene and start again, but I don't see that as being
502        * a common usage.
503        */
504       if (!lp_scene_bin_everywhere(scene,
505                                    LP_RAST_OP_CLEAR_ZSTENCIL,
506                                    lp_rast_arg_clearzs(zsvalue, zsmask)))
507          return FALSE;
508    }
509    else {
510       /* Put ourselves into the 'pre-clear' state, specifically to try
511        * and accumulate multiple clears to color and depth_stencil
512        * buffers which the app or state-tracker might issue
513        * separately.
514        */
515       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
516
517       setup->clear.flags |= flags;
518
519       setup->clear.zsmask |= zsmask;
520       setup->clear.zsvalue =
521          (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
522    }
523
524    return TRUE;
525 }
526
527 void
528 lp_setup_clear( struct lp_setup_context *setup,
529                 const union pipe_color_union *color,
530                 double depth,
531                 unsigned stencil,
532                 unsigned flags )
533 {
534    unsigned i;
535
536    /*
537     * Note any of these (max 9) clears could fail (but at most there should
538     * be just one failure!). This avoids doing the previous succeeded
539     * clears again (we still clear tiles twice if a clear command succeeded
540     * partially for one buffer).
541     */
542    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
543       unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
544       if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
545          lp_setup_flush(setup, NULL, __FUNCTION__);
546
547          if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
548             assert(0);
549       }
550    }
551
552    if (flags & PIPE_CLEAR_COLOR) {
553       assert(PIPE_CLEAR_COLOR0 == (1 << 2));
554       for (i = 0; i < setup->fb.nr_cbufs; i++) {
555          if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
556             if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
557                lp_setup_flush(setup, NULL, __FUNCTION__);
558
559                if (!lp_setup_try_clear_color_buffer(setup, color, i))
560                   assert(0);
561             }
562          }
563       }
564    }
565 }
566
567
568
569 void 
570 lp_setup_set_triangle_state( struct lp_setup_context *setup,
571                              unsigned cull_mode,
572                              boolean ccw_is_frontface,
573                              boolean scissor,
574                              boolean half_pixel_center,
575                              boolean bottom_edge_rule)
576 {
577    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
578
579    setup->ccw_is_frontface = ccw_is_frontface;
580    setup->cullmode = cull_mode;
581    setup->triangle = first_triangle;
582    setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
583    setup->bottom_edge_rule = bottom_edge_rule;
584
585    if (setup->scissor_test != scissor) {
586       setup->dirty |= LP_SETUP_NEW_SCISSOR;
587       setup->scissor_test = scissor;
588    }
589 }
590
591 void 
592 lp_setup_set_line_state( struct lp_setup_context *setup,
593                          float line_width)
594 {
595    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
596
597    setup->line_width = line_width;
598 }
599
600 void 
601 lp_setup_set_point_state( struct lp_setup_context *setup,
602                           float point_size,
603                           boolean point_size_per_vertex,
604                           uint sprite_coord_enable,
605                           uint sprite_coord_origin)
606 {
607    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
608
609    setup->point_size = point_size;
610    setup->sprite_coord_enable = sprite_coord_enable;
611    setup->sprite_coord_origin = sprite_coord_origin;
612    setup->point_size_per_vertex = point_size_per_vertex;
613 }
614
615 void
616 lp_setup_set_setup_variant( struct lp_setup_context *setup,
617                             const struct lp_setup_variant *variant)
618 {
619    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
620    
621    setup->setup.variant = variant;
622 }
623
624 void
625 lp_setup_set_fs_variant( struct lp_setup_context *setup,
626                          struct lp_fragment_shader_variant *variant)
627 {
628    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
629           variant);
630    /* FIXME: reference count */
631
632    setup->fs.current.variant = variant;
633    setup->dirty |= LP_SETUP_NEW_FS;
634 }
635
636 void
637 lp_setup_set_fs_constants(struct lp_setup_context *setup,
638                           unsigned num,
639                           struct pipe_constant_buffer *buffers)
640 {
641    unsigned i;
642
643    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
644
645    assert(num <= Elements(setup->constants));
646
647    for (i = 0; i < num; ++i) {
648       util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
649    }
650    for (; i < Elements(setup->constants); i++) {
651       util_copy_constant_buffer(&setup->constants[i].current, NULL);
652    }
653    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
654 }
655
656
657 void
658 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
659                               float alpha_ref_value )
660 {
661    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
662
663    if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
664       setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
665       setup->dirty |= LP_SETUP_NEW_FS;
666    }
667 }
668
669 void
670 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
671                                  const ubyte refs[2] )
672 {
673    LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
674
675    if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
676        setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
677       setup->fs.current.jit_context.stencil_ref_front = refs[0];
678       setup->fs.current.jit_context.stencil_ref_back = refs[1];
679       setup->dirty |= LP_SETUP_NEW_FS;
680    }
681 }
682
683 void
684 lp_setup_set_blend_color( struct lp_setup_context *setup,
685                           const struct pipe_blend_color *blend_color )
686 {
687    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
688
689    assert(blend_color);
690
691    if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
692       memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
693       setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
694    }
695 }
696
697
698 void
699 lp_setup_set_scissors( struct lp_setup_context *setup,
700                        const struct pipe_scissor_state *scissors )
701 {
702    unsigned i;
703    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
704
705    assert(scissors);
706
707    for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
708       setup->scissors[i].x0 = scissors[i].minx;
709       setup->scissors[i].x1 = scissors[i].maxx-1;
710       setup->scissors[i].y0 = scissors[i].miny;
711       setup->scissors[i].y1 = scissors[i].maxy-1;
712    }
713    setup->dirty |= LP_SETUP_NEW_SCISSOR;
714 }
715
716
717 void 
718 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
719                               boolean flatshade_first )
720 {
721    setup->flatshade_first = flatshade_first;
722 }
723
724 void
725 lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
726                                  boolean rasterizer_discard )
727 {
728    if (setup->rasterizer_discard != rasterizer_discard) {
729       setup->rasterizer_discard = rasterizer_discard;
730       set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
731    }
732 }
733
734 void 
735 lp_setup_set_vertex_info( struct lp_setup_context *setup,
736                           struct vertex_info *vertex_info )
737 {
738    /* XXX: just silently holding onto the pointer:
739     */
740    setup->vertex_info = vertex_info;
741 }
742
743
744 /**
745  * Called during state validation when LP_NEW_VIEWPORT is set.
746  */
747 void
748 lp_setup_set_viewports(struct lp_setup_context *setup,
749                        unsigned num_viewports,
750                        const struct pipe_viewport_state *viewports)
751 {
752    struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
753    unsigned i;
754
755    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
756
757    assert(num_viewports <= PIPE_MAX_VIEWPORTS);
758    assert(viewports);
759
760    /*
761     * For use in lp_state_fs.c, propagate the viewport values for all viewports.
762     */
763    for (i = 0; i < num_viewports; i++) {
764       float min_depth;
765       float max_depth;
766
767       if (lp->rasterizer->clip_halfz == 0) {
768          float half_depth = viewports[i].scale[2];
769          min_depth = viewports[i].translate[2] - half_depth;
770          max_depth = min_depth + half_depth * 2.0f;
771       } else {
772          min_depth = viewports[i].translate[2];
773          max_depth = min_depth + viewports[i].scale[2];
774       }
775
776       if (setup->viewports[i].min_depth != min_depth ||
777           setup->viewports[i].max_depth != max_depth) {
778           setup->viewports[i].min_depth = min_depth;
779           setup->viewports[i].max_depth = max_depth;
780           setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
781       }
782    }
783 }
784
785
786 /**
787  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
788  */
789 void
790 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
791                                     unsigned num,
792                                     struct pipe_sampler_view **views)
793 {
794    unsigned i;
795
796    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
797
798    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
799
800    for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
801       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
802
803       if (view) {
804          struct pipe_resource *res = view->texture;
805          struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
806          struct lp_jit_texture *jit_tex;
807          jit_tex = &setup->fs.current.jit_context.textures[i];
808
809          /* We're referencing the texture's internal data, so save a
810           * reference to it.
811           */
812          pipe_resource_reference(&setup->fs.current_tex[i], res);
813
814          if (!lp_tex->dt) {
815             /* regular texture - setup array of mipmap level offsets */
816             int j;
817             unsigned first_level = 0;
818             unsigned last_level = 0;
819
820             if (llvmpipe_resource_is_texture(res)) {
821                first_level = view->u.tex.first_level;
822                last_level = view->u.tex.last_level;
823                assert(first_level <= last_level);
824                assert(last_level <= res->last_level);
825                jit_tex->base = lp_tex->tex_data;
826             }
827             else {
828               jit_tex->base = lp_tex->data;
829             }
830
831             if (LP_PERF & PERF_TEX_MEM) {
832                /* use dummy tile memory */
833                jit_tex->base = lp_dummy_tile;
834                jit_tex->width = TILE_SIZE/8;
835                jit_tex->height = TILE_SIZE/8;
836                jit_tex->depth = 1;
837                jit_tex->first_level = 0;
838                jit_tex->last_level = 0;
839                jit_tex->mip_offsets[0] = 0;
840                jit_tex->row_stride[0] = 0;
841                jit_tex->img_stride[0] = 0;
842             }
843             else {
844                jit_tex->width = res->width0;
845                jit_tex->height = res->height0;
846                jit_tex->depth = res->depth0;
847                jit_tex->first_level = first_level;
848                jit_tex->last_level = last_level;
849
850                if (llvmpipe_resource_is_texture(res)) {
851                   for (j = first_level; j <= last_level; j++) {
852                      jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
853                      jit_tex->row_stride[j] = lp_tex->row_stride[j];
854                      jit_tex->img_stride[j] = lp_tex->img_stride[j];
855                   }
856
857                   if (res->target == PIPE_TEXTURE_1D_ARRAY ||
858                       res->target == PIPE_TEXTURE_2D_ARRAY ||
859                       res->target == PIPE_TEXTURE_CUBE_ARRAY) {
860                      /*
861                       * For array textures, we don't have first_layer, instead
862                       * adjust last_layer (stored as depth) plus the mip level offsets
863                       * (as we have mip-first layout can't just adjust base ptr).
864                       * XXX For mip levels, could do something similar.
865                       */
866                      jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
867                      for (j = first_level; j <= last_level; j++) {
868                         jit_tex->mip_offsets[j] += view->u.tex.first_layer *
869                                                    lp_tex->img_stride[j];
870                      }
871                      if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
872                         assert(jit_tex->depth % 6 == 0);
873                      }
874                      assert(view->u.tex.first_layer <= view->u.tex.last_layer);
875                      assert(view->u.tex.last_layer < res->array_size);
876                   }
877                }
878                else {
879                   /*
880                    * For buffers, we don't have first_element, instead adjust
881                    * last_element (stored as width) plus the base pointer.
882                    */
883                   unsigned view_blocksize = util_format_get_blocksize(view->format);
884                   /* probably don't really need to fill that out */
885                   jit_tex->mip_offsets[0] = 0;
886                   jit_tex->row_stride[0] = 0;
887                   jit_tex->img_stride[0] = 0;
888
889                   /* everything specified in number of elements here. */
890                   jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
891                   jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
892                                   view_blocksize;
893                   /* XXX Unsure if we need to sanitize parameters? */
894                   assert(view->u.buf.first_element <= view->u.buf.last_element);
895                   assert(view->u.buf.last_element * view_blocksize < res->width0);
896                }
897             }
898          }
899          else {
900             /* display target texture/surface */
901             /*
902              * XXX: Where should this be unmapped?
903              */
904             struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
905             struct sw_winsys *winsys = screen->winsys;
906             jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
907                                                          PIPE_TRANSFER_READ);
908             jit_tex->row_stride[0] = lp_tex->row_stride[0];
909             jit_tex->img_stride[0] = lp_tex->img_stride[0];
910             jit_tex->mip_offsets[0] = 0;
911             jit_tex->width = res->width0;
912             jit_tex->height = res->height0;
913             jit_tex->depth = res->depth0;
914             jit_tex->first_level = jit_tex->last_level = 0;
915             assert(jit_tex->base);
916          }
917       }
918    }
919
920    setup->dirty |= LP_SETUP_NEW_FS;
921 }
922
923
924 /**
925  * Called during state validation when LP_NEW_SAMPLER is set.
926  */
927 void
928 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
929                                     unsigned num,
930                                     struct pipe_sampler_state **samplers)
931 {
932    unsigned i;
933
934    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
935
936    assert(num <= PIPE_MAX_SAMPLERS);
937
938    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
939       const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
940
941       if (sampler) {
942          struct lp_jit_sampler *jit_sam;
943          jit_sam = &setup->fs.current.jit_context.samplers[i];
944
945          jit_sam->min_lod = sampler->min_lod;
946          jit_sam->max_lod = sampler->max_lod;
947          jit_sam->lod_bias = sampler->lod_bias;
948          COPY_4V(jit_sam->border_color, sampler->border_color.f);
949       }
950    }
951
952    setup->dirty |= LP_SETUP_NEW_FS;
953 }
954
955
956 /**
957  * Is the given texture referenced by any scene?
958  * Note: we have to check all scenes including any scenes currently
959  * being rendered and the current scene being built.
960  */
961 unsigned
962 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
963                                 const struct pipe_resource *texture )
964 {
965    unsigned i;
966
967    /* check the render targets */
968    for (i = 0; i < setup->fb.nr_cbufs; i++) {
969       if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
970          return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
971    }
972    if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
973       return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
974    }
975
976    /* check textures referenced by the scene */
977    for (i = 0; i < Elements(setup->scenes); i++) {
978       if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
979          return LP_REFERENCED_FOR_READ;
980       }
981    }
982
983    return LP_UNREFERENCED;
984 }
985
986
987 /**
988  * Called by vbuf code when we're about to draw something.
989  *
990  * This function stores all dirty state in the current scene's display list
991  * memory, via lp_scene_alloc().  We can not pass pointers of mutable state to
992  * the JIT functions, as the JIT functions will be called later on, most likely
993  * on a different thread.
994  *
995  * When processing dirty state it is imperative that we don't refer to any
996  * pointers previously allocated with lp_scene_alloc() in this function (or any
997  * function) as they may belong to a scene freed since then.
998  */
999 static boolean
1000 try_update_scene_state( struct lp_setup_context *setup )
1001 {
1002    static const float fake_const_buf[4];
1003    boolean new_scene = (setup->fs.stored == NULL);
1004    struct lp_scene *scene = setup->scene;
1005    unsigned i;
1006
1007    assert(scene);
1008
1009    if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
1010       /*
1011        * Record new depth range state for changes due to viewport updates.
1012        *
1013        * TODO: Collapse the existing viewport and depth range information
1014        *       into one structure, for access by JIT.
1015        */
1016       struct lp_jit_viewport *stored;
1017
1018       stored = (struct lp_jit_viewport *)
1019          lp_scene_alloc(scene, sizeof setup->viewports);
1020
1021       if (!stored) {
1022          assert(!new_scene);
1023          return FALSE;
1024       }
1025
1026       memcpy(stored, setup->viewports, sizeof setup->viewports);
1027
1028       setup->fs.current.jit_context.viewports = stored;
1029       setup->dirty |= LP_SETUP_NEW_FS;
1030    }
1031
1032    if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
1033       uint8_t *stored;
1034       float* fstored;
1035       unsigned i, j;
1036       unsigned size;
1037
1038       /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
1039       size  = 4 * 16 * sizeof(uint8_t);
1040       size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
1041       stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
1042
1043       if (!stored) {
1044          assert(!new_scene);
1045          return FALSE;
1046       }
1047
1048       /* Store floating point colour */
1049       fstored = (float*)(stored + 4*16);
1050       for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
1051          fstored[i] = setup->blend_color.current.color[i % 4];
1052       }
1053
1054       /* smear each blend color component across 16 ubyte elements */
1055       for (i = 0; i < 4; ++i) {
1056          uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
1057          for (j = 0; j < 16; ++j)
1058             stored[i*16 + j] = c;
1059       }
1060
1061       setup->blend_color.stored = stored;
1062       setup->fs.current.jit_context.u8_blend_color = stored;
1063       setup->fs.current.jit_context.f_blend_color = fstored;
1064       setup->dirty |= LP_SETUP_NEW_FS;
1065    }
1066
1067    if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
1068       for (i = 0; i < Elements(setup->constants); ++i) {
1069          struct pipe_resource *buffer = setup->constants[i].current.buffer;
1070          const unsigned current_size = setup->constants[i].current.buffer_size;
1071          const ubyte *current_data = NULL;
1072          int num_constants;
1073
1074          if (buffer) {
1075             /* resource buffer */
1076             current_data = (ubyte *) llvmpipe_resource_data(buffer);
1077          }
1078          else if (setup->constants[i].current.user_buffer) {
1079             /* user-space buffer */
1080             current_data = (ubyte *) setup->constants[i].current.user_buffer;
1081          }
1082
1083          if (current_data) {
1084             current_data += setup->constants[i].current.buffer_offset;
1085
1086             /* TODO: copy only the actually used constants? */
1087
1088             if (setup->constants[i].stored_size != current_size ||
1089                !setup->constants[i].stored_data ||
1090                memcmp(setup->constants[i].stored_data,
1091                       current_data,
1092                       current_size) != 0) {
1093                void *stored;
1094
1095                stored = lp_scene_alloc(scene, current_size);
1096                if (!stored) {
1097                   assert(!new_scene);
1098                   return FALSE;
1099                }
1100
1101                memcpy(stored,
1102                       current_data,
1103                       current_size);
1104                setup->constants[i].stored_size = current_size;
1105                setup->constants[i].stored_data = stored;
1106             }
1107             setup->fs.current.jit_context.constants[i] =
1108                setup->constants[i].stored_data;
1109          }
1110          else {
1111             setup->constants[i].stored_size = 0;
1112             setup->constants[i].stored_data = NULL;
1113             setup->fs.current.jit_context.constants[i] = fake_const_buf;
1114          }
1115
1116          num_constants =
1117             setup->constants[i].stored_size / (sizeof(float) * 4);
1118          setup->fs.current.jit_context.num_constants[i] = num_constants;
1119          setup->dirty |= LP_SETUP_NEW_FS;
1120       }
1121    }
1122
1123
1124    if (setup->dirty & LP_SETUP_NEW_FS) {
1125       if (!setup->fs.stored ||
1126           memcmp(setup->fs.stored,
1127                  &setup->fs.current,
1128                  sizeof setup->fs.current) != 0)
1129       {
1130          struct lp_rast_state *stored;
1131          
1132          /* The fs state that's been stored in the scene is different from
1133           * the new, current state.  So allocate a new lp_rast_state object
1134           * and append it to the bin's setup data buffer.
1135           */
1136          stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
1137          if (!stored) {
1138             assert(!new_scene);
1139             return FALSE;
1140          }
1141
1142          memcpy(stored,
1143                 &setup->fs.current,
1144                 sizeof setup->fs.current);
1145          setup->fs.stored = stored;
1146          
1147          /* The scene now references the textures in the rasterization
1148           * state record.  Note that now.
1149           */
1150          for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1151             if (setup->fs.current_tex[i]) {
1152                if (!lp_scene_add_resource_reference(scene,
1153                                                     setup->fs.current_tex[i],
1154                                                     new_scene)) {
1155                   assert(!new_scene);
1156                   return FALSE;
1157                }
1158             }
1159          }
1160       }
1161    }
1162
1163    if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1164       unsigned i;
1165       for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1166          setup->draw_regions[i] = setup->framebuffer;
1167          if (setup->scissor_test) {
1168             u_rect_possible_intersection(&setup->scissors[i],
1169                                          &setup->draw_regions[i]);
1170          }
1171       }
1172    }
1173
1174    setup->dirty = 0;
1175
1176    assert(setup->fs.stored);
1177    return TRUE;
1178 }
1179
1180 boolean
1181 lp_setup_update_state( struct lp_setup_context *setup,
1182                        boolean update_scene )
1183 {
1184    /* Some of the 'draw' pipeline stages may have changed some driver state.
1185     * Make sure we've processed those state changes before anything else.
1186     *
1187     * XXX this is the only place where llvmpipe_context is used in the
1188     * setup code.  This may get refactored/changed...
1189     */
1190    {
1191       struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1192       if (lp->dirty) {
1193          llvmpipe_update_derived(lp);
1194       }
1195
1196       if (lp->setup->dirty) {
1197          llvmpipe_update_setup(lp);
1198       }
1199
1200       assert(setup->setup.variant);
1201
1202       /* Will probably need to move this somewhere else, just need  
1203        * to know about vertex shader point size attribute.
1204        */
1205       setup->psize = lp->psize_slot;
1206       setup->viewport_index_slot = lp->viewport_index_slot;
1207       setup->layer_slot = lp->layer_slot;
1208       setup->face_slot = lp->face_slot;
1209
1210       assert(lp->dirty == 0);
1211
1212       assert(lp->setup_variant.key.size == 
1213              setup->setup.variant->key.size);
1214
1215       assert(memcmp(&lp->setup_variant.key,
1216                     &setup->setup.variant->key,
1217                     setup->setup.variant->key.size) == 0);
1218    }
1219
1220    if (update_scene && setup->state != SETUP_ACTIVE) {
1221       if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1222          return FALSE;
1223    }
1224
1225    /* Only call into update_scene_state() if we already have a
1226     * scene:
1227     */
1228    if (update_scene && setup->scene) {
1229       assert(setup->state == SETUP_ACTIVE);
1230
1231       if (try_update_scene_state(setup))
1232          return TRUE;
1233
1234       /* Update failed, try to restart the scene.
1235        *
1236        * Cannot call lp_setup_flush_and_restart() directly here
1237        * because of potential recursion.
1238        */
1239       if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1240          return FALSE;
1241
1242       if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1243          return FALSE;
1244
1245       if (!setup->scene)
1246          return FALSE;
1247
1248       return try_update_scene_state(setup);
1249    }
1250
1251    return TRUE;
1252 }
1253
1254
1255
1256 /* Only caller is lp_setup_vbuf_destroy()
1257  */
1258 void 
1259 lp_setup_destroy( struct lp_setup_context *setup )
1260 {
1261    uint i;
1262
1263    lp_setup_reset( setup );
1264
1265    util_unreference_framebuffer_state(&setup->fb);
1266
1267    for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1268       pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1269    }
1270
1271    for (i = 0; i < Elements(setup->constants); i++) {
1272       pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1273    }
1274
1275    /* free the scenes in the 'empty' queue */
1276    for (i = 0; i < Elements(setup->scenes); i++) {
1277       struct lp_scene *scene = setup->scenes[i];
1278
1279       if (scene->fence)
1280          lp_fence_wait(scene->fence);
1281
1282       lp_scene_destroy(scene);
1283    }
1284
1285    lp_fence_reference(&setup->last_fence, NULL);
1286
1287    FREE( setup );
1288 }
1289
1290
1291 /**
1292  * Create a new primitive tiling engine.  Plug it into the backend of
1293  * the draw module.  Currently also creates a rasterizer to use with
1294  * it.
1295  */
1296 struct lp_setup_context *
1297 lp_setup_create( struct pipe_context *pipe,
1298                  struct draw_context *draw )
1299 {
1300    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1301    struct lp_setup_context *setup;
1302    unsigned i;
1303
1304    setup = CALLOC_STRUCT(lp_setup_context);
1305    if (!setup) {
1306       goto no_setup;
1307    }
1308
1309    lp_setup_init_vbuf(setup);
1310    
1311    /* Used only in update_state():
1312     */
1313    setup->pipe = pipe;
1314
1315
1316    setup->num_threads = screen->num_threads;
1317    setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1318    if (!setup->vbuf) {
1319       goto no_vbuf;
1320    }
1321
1322    draw_set_rasterize_stage(draw, setup->vbuf);
1323    draw_set_render(draw, &setup->base);
1324
1325    /* create some empty scenes */
1326    for (i = 0; i < MAX_SCENES; i++) {
1327       setup->scenes[i] = lp_scene_create( pipe );
1328       if (!setup->scenes[i]) {
1329          goto no_scenes;
1330       }
1331    }
1332
1333    setup->triangle = first_triangle;
1334    setup->line     = first_line;
1335    setup->point    = first_point;
1336    
1337    setup->dirty = ~0;
1338
1339    return setup;
1340
1341 no_scenes:
1342    for (i = 0; i < MAX_SCENES; i++) {
1343       if (setup->scenes[i]) {
1344          lp_scene_destroy(setup->scenes[i]);
1345       }
1346    }
1347
1348    setup->vbuf->destroy(setup->vbuf);
1349 no_vbuf:
1350    FREE(setup);
1351 no_setup:
1352    return NULL;
1353 }
1354
1355
1356 /**
1357  * Put a BeginQuery command into all bins.
1358  */
1359 void
1360 lp_setup_begin_query(struct lp_setup_context *setup,
1361                      struct llvmpipe_query *pq)
1362 {
1363
1364    set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1365
1366    if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1367          pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1368          pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1369       return;
1370
1371    /* init the query to its beginning state */
1372    assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1373    /* exceeding list size so just ignore the query */
1374    if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1375       return;
1376    }
1377    assert(setup->active_queries[setup->active_binned_queries] == NULL);
1378    setup->active_queries[setup->active_binned_queries] = pq;
1379    setup->active_binned_queries++;
1380
1381    assert(setup->scene);
1382    if (setup->scene) {
1383       if (!lp_scene_bin_everywhere(setup->scene,
1384                                    LP_RAST_OP_BEGIN_QUERY,
1385                                    lp_rast_arg_query(pq))) {
1386
1387          if (!lp_setup_flush_and_restart(setup))
1388             return;
1389
1390          if (!lp_scene_bin_everywhere(setup->scene,
1391                                       LP_RAST_OP_BEGIN_QUERY,
1392                                       lp_rast_arg_query(pq))) {
1393             return;
1394          }
1395       }
1396       setup->scene->had_queries |= TRUE;
1397    }
1398 }
1399
1400
1401 /**
1402  * Put an EndQuery command into all bins.
1403  */
1404 void
1405 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1406 {
1407    set_scene_state(setup, SETUP_ACTIVE, "end_query");
1408
1409    assert(setup->scene);
1410    if (setup->scene) {
1411       /* pq->fence should be the fence of the *last* scene which
1412        * contributed to the query result.
1413        */
1414       lp_fence_reference(&pq->fence, setup->scene->fence);
1415
1416       if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1417           pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1418           pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1419           pq->type == PIPE_QUERY_TIMESTAMP) {
1420          if (pq->type == PIPE_QUERY_TIMESTAMP &&
1421                !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1422             /*
1423              * If there's a zero width/height framebuffer, there's no bins and
1424              * hence no rast task is ever run. So fill in something here instead.
1425              */
1426             pq->end[0] = os_time_get_nano();
1427          }
1428
1429          if (!lp_scene_bin_everywhere(setup->scene,
1430                                       LP_RAST_OP_END_QUERY,
1431                                       lp_rast_arg_query(pq))) {
1432             if (!lp_setup_flush_and_restart(setup))
1433                goto fail;
1434
1435             if (!lp_scene_bin_everywhere(setup->scene,
1436                                          LP_RAST_OP_END_QUERY,
1437                                          lp_rast_arg_query(pq))) {
1438                goto fail;
1439             }
1440          }
1441          setup->scene->had_queries |= TRUE;
1442       }
1443    }
1444    else {
1445       lp_fence_reference(&pq->fence, setup->last_fence);
1446    }
1447
1448 fail:
1449    /* Need to do this now not earlier since it still needs to be marked as
1450     * active when binning it would cause a flush.
1451     */
1452    if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1453       pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1454       pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1455       unsigned i;
1456
1457       /* remove from active binned query list */
1458       for (i = 0; i < setup->active_binned_queries; i++) {
1459          if (setup->active_queries[i] == pq)
1460             break;
1461       }
1462       assert(i < setup->active_binned_queries);
1463       if (i == setup->active_binned_queries)
1464          return;
1465       setup->active_binned_queries--;
1466       setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1467       setup->active_queries[setup->active_binned_queries] = NULL;
1468    }
1469 }
1470
1471
1472 boolean
1473 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1474 {
1475    if (0) debug_printf("%s\n", __FUNCTION__);
1476
1477    assert(setup->state == SETUP_ACTIVE);
1478
1479    if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1480       return FALSE;
1481    
1482    if (!lp_setup_update_state(setup, TRUE))
1483       return FALSE;
1484
1485    return TRUE;
1486 }
1487
1488