2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
69 case PIPE_CAP_ENDIANNESS:
70 return PIPE_ENDIAN_LITTLE;
71 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
73 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
74 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
75 case PIPE_CAP_MAX_VIEWPORTS:
77 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
79 /* supported capabilities */
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SWIZZLE:
86 case PIPE_CAP_DEPTH_CLIP_DISABLE:
87 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
91 case PIPE_CAP_TGSI_TEXCOORD:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
94 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
95 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
97 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
99 /* nv35 capabilities */
100 case PIPE_CAP_DEPTH_BOUNDS_TEST:
101 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
102 /* nv4x capabilities */
103 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
104 case PIPE_CAP_NPOT_TEXTURES:
105 case PIPE_CAP_CONDITIONAL_RENDER:
106 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
107 case PIPE_CAP_PRIMITIVE_RESTART:
108 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
110 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
112 case PIPE_CAP_INDEP_BLEND_ENABLE:
113 case PIPE_CAP_INDEP_BLEND_FUNC:
114 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115 case PIPE_CAP_SHADER_STENCIL_EXPORT:
116 case PIPE_CAP_TGSI_INSTANCEID:
117 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
118 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
120 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
121 case PIPE_CAP_MIN_TEXEL_OFFSET:
122 case PIPE_CAP_MAX_TEXEL_OFFSET:
123 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
128 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
129 case PIPE_CAP_MAX_VERTEX_STREAMS:
130 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
131 case PIPE_CAP_TEXTURE_BARRIER:
132 case PIPE_CAP_SEAMLESS_CUBE_MAP:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
134 case PIPE_CAP_CUBE_MAP_ARRAY:
135 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
136 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
137 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
138 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
139 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
140 case PIPE_CAP_START_INSTANCE:
141 case PIPE_CAP_TEXTURE_MULTISAMPLE:
142 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
143 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
144 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
145 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
146 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
147 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
149 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
150 case PIPE_CAP_TEXTURE_GATHER_SM5:
151 case PIPE_CAP_FAKE_SW_MSAA:
152 case PIPE_CAP_TEXTURE_QUERY_LOD:
153 case PIPE_CAP_SAMPLE_SHADING:
154 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
155 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
156 case PIPE_CAP_USER_VERTEX_BUFFERS:
157 case PIPE_CAP_COMPUTE:
158 case PIPE_CAP_DRAW_INDIRECT:
159 case PIPE_CAP_MULTI_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
161 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
162 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
163 case PIPE_CAP_SAMPLER_VIEW_TARGET:
164 case PIPE_CAP_CLIP_HALFZ:
165 case PIPE_CAP_VERTEXID_NOBASE:
166 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
167 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
168 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
169 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
170 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
171 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
172 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
173 case PIPE_CAP_TGSI_TXQS:
174 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
175 case PIPE_CAP_SHAREABLE_SHADERS:
176 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
177 case PIPE_CAP_CLEAR_TEXTURE:
178 case PIPE_CAP_DRAW_PARAMETERS:
179 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
180 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
181 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
182 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
183 case PIPE_CAP_INVALIDATE_BUFFER:
184 case PIPE_CAP_GENERATE_MIPMAP:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
187 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
188 case PIPE_CAP_QUERY_BUFFER_OBJECT:
189 case PIPE_CAP_QUERY_MEMORY_INFO:
190 case PIPE_CAP_PCI_GROUP:
191 case PIPE_CAP_PCI_BUS:
192 case PIPE_CAP_PCI_DEVICE:
193 case PIPE_CAP_PCI_FUNCTION:
194 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
195 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
196 case PIPE_CAP_CULL_DISTANCE:
197 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
198 case PIPE_CAP_TGSI_VOTE:
199 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
200 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
201 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
204 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
205 case PIPE_CAP_NATIVE_FENCE_FD:
206 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
207 case PIPE_CAP_TGSI_FS_FBFETCH:
208 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
209 case PIPE_CAP_DOUBLES:
211 case PIPE_CAP_INT64_DIVMOD:
212 case PIPE_CAP_TGSI_TEX_TXF_LZ:
213 case PIPE_CAP_TGSI_CLOCK:
214 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
215 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
216 case PIPE_CAP_TGSI_BALLOT:
217 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
218 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
219 case PIPE_CAP_POST_DEPTH_COVERAGE:
220 case PIPE_CAP_BINDLESS_TEXTURE:
221 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
222 case PIPE_CAP_QUERY_SO_OVERFLOW:
223 case PIPE_CAP_MEMOBJ:
224 case PIPE_CAP_LOAD_CONSTBUF:
225 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
226 case PIPE_CAP_TILE_RASTER_ORDER:
227 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
228 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
229 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
230 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
231 case PIPE_CAP_FENCE_SIGNAL:
232 case PIPE_CAP_CONSTBUF0_FLAGS:
233 case PIPE_CAP_PACKED_UNIFORMS:
234 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
235 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
236 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
237 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
238 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
239 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
240 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
243 case PIPE_CAP_VENDOR_ID:
245 case PIPE_CAP_DEVICE_ID: {
247 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
248 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
253 case PIPE_CAP_ACCELERATED:
255 case PIPE_CAP_VIDEO_MEMORY:
256 return dev->vram_size >> 20;
261 debug_printf("unknown param %d\n", param);
266 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
268 struct nv30_screen *screen = nv30_screen(pscreen);
269 struct nouveau_object *eng3d = screen->eng3d;
272 case PIPE_CAPF_MAX_LINE_WIDTH:
273 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
275 case PIPE_CAPF_MAX_POINT_WIDTH:
276 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
278 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
279 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
280 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
282 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
283 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
284 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
287 debug_printf("unknown paramf %d\n", param);
293 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
294 enum pipe_shader_type shader,
295 enum pipe_shader_cap param)
297 struct nv30_screen *screen = nv30_screen(pscreen);
298 struct nouveau_object *eng3d = screen->eng3d;
301 case PIPE_SHADER_VERTEX:
303 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
304 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
305 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
306 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
307 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
308 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
309 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
311 case PIPE_SHADER_CAP_MAX_INPUTS:
312 case PIPE_SHADER_CAP_MAX_OUTPUTS:
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
315 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
316 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
318 case PIPE_SHADER_CAP_MAX_TEMPS:
319 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
320 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
322 case PIPE_SHADER_CAP_PREFERRED_IR:
323 return PIPE_SHADER_IR_TGSI;
324 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
325 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
327 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
328 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
329 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
330 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
331 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
332 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
333 case PIPE_SHADER_CAP_SUBROUTINES:
334 case PIPE_SHADER_CAP_INTEGERS:
335 case PIPE_SHADER_CAP_INT64_ATOMICS:
336 case PIPE_SHADER_CAP_FP16:
337 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
338 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
339 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
340 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
341 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
342 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
343 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
344 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
345 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
346 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
347 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
348 case PIPE_SHADER_CAP_SCALAR_ISA:
351 debug_printf("unknown vertex shader param %d\n", param);
355 case PIPE_SHADER_FRAGMENT:
357 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
358 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
359 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
360 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
362 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
364 case PIPE_SHADER_CAP_MAX_INPUTS:
365 return 8; /* should be possible to do 10 with nv4x */
366 case PIPE_SHADER_CAP_MAX_OUTPUTS:
368 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
369 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
370 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
372 case PIPE_SHADER_CAP_MAX_TEMPS:
374 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
375 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
377 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
379 case PIPE_SHADER_CAP_PREFERRED_IR:
380 return PIPE_SHADER_IR_TGSI;
381 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
382 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
383 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
384 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
385 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
386 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
387 case PIPE_SHADER_CAP_SUBROUTINES:
388 case PIPE_SHADER_CAP_INTEGERS:
389 case PIPE_SHADER_CAP_FP16:
390 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
391 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
392 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
393 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
394 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
395 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
396 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
397 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
398 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
399 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
400 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
401 case PIPE_SHADER_CAP_SCALAR_ISA:
404 debug_printf("unknown fragment shader param %d\n", param);
414 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
415 enum pipe_format format,
416 enum pipe_texture_target target,
417 unsigned sample_count,
418 unsigned storage_sample_count,
421 if (sample_count > nv30_screen(pscreen)->max_sample_count)
424 if (!(0x00000017 & (1 << sample_count)))
427 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
430 /* shared is always supported */
431 bindings &= ~PIPE_BIND_SHARED;
433 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
437 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
439 struct nv30_screen *screen = nv30_screen(pscreen);
440 struct nouveau_pushbuf *push = screen->base.pushbuf;
442 *sequence = ++screen->base.fence.sequence;
444 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
445 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
446 (2 /* size */ << 18) | (7 /* subchan */ << 13));
448 PUSH_DATA (push, *sequence);
452 nv30_screen_fence_update(struct pipe_screen *pscreen)
454 struct nv30_screen *screen = nv30_screen(pscreen);
455 struct nv04_notify *fence = screen->fence->data;
456 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
460 nv30_screen_destroy(struct pipe_screen *pscreen)
462 struct nv30_screen *screen = nv30_screen(pscreen);
464 if (!nouveau_drm_screen_unref(&screen->base))
467 if (screen->base.fence.current) {
468 struct nouveau_fence *current = NULL;
470 /* nouveau_fence_wait will create a new current fence, so wait on the
471 * _current_ one, and remove both.
473 nouveau_fence_ref(screen->base.fence.current, ¤t);
474 nouveau_fence_wait(current, NULL);
475 nouveau_fence_ref(NULL, ¤t);
476 nouveau_fence_ref(NULL, &screen->base.fence.current);
479 nouveau_bo_ref(NULL, &screen->notify);
481 nouveau_heap_destroy(&screen->query_heap);
482 nouveau_heap_destroy(&screen->vp_exec_heap);
483 nouveau_heap_destroy(&screen->vp_data_heap);
485 nouveau_object_del(&screen->query);
486 nouveau_object_del(&screen->fence);
487 nouveau_object_del(&screen->ntfy);
489 nouveau_object_del(&screen->sifm);
490 nouveau_object_del(&screen->swzsurf);
491 nouveau_object_del(&screen->surf2d);
492 nouveau_object_del(&screen->m2mf);
493 nouveau_object_del(&screen->eng3d);
494 nouveau_object_del(&screen->null);
496 nouveau_screen_fini(&screen->base);
500 #define FAIL_SCREEN_INIT(str, err) \
502 NOUVEAU_ERR(str, err); \
503 screen->base.base.context_create = NULL; \
504 return &screen->base; \
507 struct nouveau_screen *
508 nv30_screen_create(struct nouveau_device *dev)
510 struct nv30_screen *screen;
511 struct pipe_screen *pscreen;
512 struct nouveau_pushbuf *push;
513 struct nv04_fifo *fifo;
517 switch (dev->chipset & 0xf0) {
519 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
520 oclass = NV30_3D_CLASS;
522 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
523 oclass = NV34_3D_CLASS;
525 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
526 oclass = NV35_3D_CLASS;
529 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
530 oclass = NV40_3D_CLASS;
532 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
533 oclass = NV44_3D_CLASS;
536 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
537 oclass = NV44_3D_CLASS;
544 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
548 screen = CALLOC_STRUCT(nv30_screen);
552 pscreen = &screen->base.base;
553 pscreen->destroy = nv30_screen_destroy;
556 * Some modern apps try to use msaa without keeping in mind the
557 * restrictions on videomem of older cards. Resulting in dmesg saying:
558 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
559 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
560 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
562 * Because we are running out of video memory, after which the program
563 * using the msaa visual freezes, and eventually the entire system freezes.
565 * To work around this we do not allow msaa visauls by default and allow
566 * the user to override this via NV30_MAX_MSAA.
568 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
569 if (screen->max_sample_count > 4)
570 screen->max_sample_count = 4;
572 pscreen->get_param = nv30_screen_get_param;
573 pscreen->get_paramf = nv30_screen_get_paramf;
574 pscreen->get_shader_param = nv30_screen_get_shader_param;
575 pscreen->context_create = nv30_context_create;
576 pscreen->is_format_supported = nv30_screen_is_format_supported;
577 nv30_resource_screen_init(pscreen);
578 nouveau_screen_init_vdec(&screen->base);
580 screen->base.fence.emit = nv30_screen_fence_emit;
581 screen->base.fence.update = nv30_screen_fence_update;
583 ret = nouveau_screen_init(&screen->base, dev);
585 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
587 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
588 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
589 if (oclass == NV40_3D_CLASS) {
590 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
591 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
594 fifo = screen->base.channel->data;
595 push = screen->base.pushbuf;
596 push->rsvd_kick = 16;
598 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
599 NULL, 0, &screen->null);
601 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
603 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
604 * this means that the address pointed at by the DMA object must
605 * be 4KiB aligned, which means this object needs to be the first
606 * one allocated on the channel.
608 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
609 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
610 .length = 32 }, sizeof(struct nv04_notify),
613 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
615 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
616 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
617 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
618 .length = 32 }, sizeof(struct nv04_notify),
621 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
623 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
624 * the remainder of the "notifier block" assigned by the kernel for
625 * use as query objects
627 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
628 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
629 .length = 4096 - 128 }, sizeof(struct nv04_notify),
632 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
634 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
636 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
638 LIST_INITHEAD(&screen->queries);
640 /* Vertex program resources (code/data), currently 6 of the constant
641 * slots are reserved to implement user clipping planes
643 if (oclass < NV40_3D_CLASS) {
644 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
645 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
647 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
648 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
651 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
653 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
655 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
657 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
658 NULL, 0, &screen->eng3d);
660 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
662 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
663 PUSH_DATA (push, screen->eng3d->handle);
664 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
665 PUSH_DATA (push, screen->ntfy->handle);
666 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
667 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
668 PUSH_DATA (push, fifo->vram); /* COLOR1 */
669 PUSH_DATA (push, screen->null->handle); /* UNK190 */
670 PUSH_DATA (push, fifo->vram); /* COLOR0 */
671 PUSH_DATA (push, fifo->vram); /* ZETA */
672 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
673 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
674 PUSH_DATA (push, screen->fence->handle); /* FENCE */
675 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
676 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
677 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
678 if (screen->eng3d->oclass < NV40_3D_CLASS) {
679 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
680 PUSH_DATA (push, 0x00100000);
681 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
684 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
686 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
687 PUSH_DATA (push, fui(0.0));
688 PUSH_DATA (push, fui(0.0));
689 PUSH_DATA (push, fui(1.0));
690 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
691 for (i = 0; i < 16; i++)
692 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
694 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
697 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
698 PUSH_DATA (push, fifo->vram);
699 PUSH_DATA (push, fifo->vram); /* COLOR3 */
701 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
702 PUSH_DATA (push, 0x00000004);
704 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
705 PUSH_DATA (push, 0x00000010);
706 PUSH_DATA (push, 0x01000100);
707 PUSH_DATA (push, 0xff800006);
709 /* vtxprog output routing */
710 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
711 PUSH_DATA (push, 0x06144321);
712 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
713 PUSH_DATA (push, 0xedcba987);
714 PUSH_DATA (push, 0x0000006f);
715 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
716 PUSH_DATA (push, 0x00171615);
717 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
718 PUSH_DATA (push, 0x001b1a19);
720 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
721 PUSH_DATA (push, 0x0020ffff);
722 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
723 PUSH_DATA (push, 0x01d300d4);
725 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
726 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
729 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
730 NULL, 0, &screen->m2mf);
732 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
734 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
735 PUSH_DATA (push, screen->m2mf->handle);
736 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
737 PUSH_DATA (push, screen->ntfy->handle);
739 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
740 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
742 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
744 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
745 PUSH_DATA (push, screen->surf2d->handle);
746 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
747 PUSH_DATA (push, screen->ntfy->handle);
749 if (dev->chipset < 0x40)
750 oclass = NV30_SURFACE_SWZ_CLASS;
752 oclass = NV40_SURFACE_SWZ_CLASS;
754 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
755 NULL, 0, &screen->swzsurf);
757 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
759 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
760 PUSH_DATA (push, screen->swzsurf->handle);
761 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
762 PUSH_DATA (push, screen->ntfy->handle);
764 if (dev->chipset < 0x40)
765 oclass = NV30_SIFM_CLASS;
767 oclass = NV40_SIFM_CLASS;
769 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
770 NULL, 0, &screen->sifm);
772 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
774 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
775 PUSH_DATA (push, screen->sifm->handle);
776 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
777 PUSH_DATA (push, screen->ntfy->handle);
778 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
779 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
781 nouveau_pushbuf_kick(push, push->channel);
783 nouveau_fence_new(&screen->base, &screen->base.fence.current);
784 return &screen->base;