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[android-x86/external-mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET   0x00000baf
46 #define CURIE_4497_CHIPSET   0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52    struct nv30_screen *screen = nv30_screen(pscreen);
53    struct nouveau_object *eng3d = screen->eng3d;
54    struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56    switch (param) {
57    /* non-boolean capabilities */
58    case PIPE_CAP_MAX_RENDER_TARGETS:
59       return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61       return 13;
62    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63       return 10;
64    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65       return 13;
66    case PIPE_CAP_GLSL_FEATURE_LEVEL:
67    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
68       return 120;
69    case PIPE_CAP_ENDIANNESS:
70       return PIPE_ENDIAN_LITTLE;
71    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
72       return 16;
73    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
74       return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
75    case PIPE_CAP_MAX_VIEWPORTS:
76       return 1;
77    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
78       return 2048;
79    /* supported capabilities */
80    case PIPE_CAP_ANISOTROPIC_FILTER:
81    case PIPE_CAP_POINT_SPRITE:
82    case PIPE_CAP_OCCLUSION_QUERY:
83    case PIPE_CAP_QUERY_TIME_ELAPSED:
84    case PIPE_CAP_QUERY_TIMESTAMP:
85    case PIPE_CAP_TEXTURE_SWIZZLE:
86    case PIPE_CAP_DEPTH_CLIP_DISABLE:
87    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
88    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
89    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
90    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
91    case PIPE_CAP_TGSI_TEXCOORD:
92    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
94    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
95    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
96    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
97    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
98       return 1;
99    /* nv35 capabilities */
100    case PIPE_CAP_DEPTH_BOUNDS_TEST:
101       return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
102    /* nv4x capabilities */
103    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
104    case PIPE_CAP_NPOT_TEXTURES:
105    case PIPE_CAP_CONDITIONAL_RENDER:
106    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
109    /* unsupported */
110    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
111    case PIPE_CAP_SM3:
112    case PIPE_CAP_INDEP_BLEND_ENABLE:
113    case PIPE_CAP_INDEP_BLEND_FUNC:
114    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115    case PIPE_CAP_SHADER_STENCIL_EXPORT:
116    case PIPE_CAP_TGSI_INSTANCEID:
117    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
118    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
120    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
121    case PIPE_CAP_MIN_TEXEL_OFFSET:
122    case PIPE_CAP_MAX_TEXEL_OFFSET:
123    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
128    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
129    case PIPE_CAP_MAX_VERTEX_STREAMS:
130    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
131    case PIPE_CAP_TEXTURE_BARRIER:
132    case PIPE_CAP_SEAMLESS_CUBE_MAP:
133    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
134    case PIPE_CAP_CUBE_MAP_ARRAY:
135    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
136    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
137    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
138    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
139    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
140    case PIPE_CAP_START_INSTANCE:
141    case PIPE_CAP_TEXTURE_MULTISAMPLE:
142    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
143    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
144    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
145    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
146    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
147    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
149    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
150    case PIPE_CAP_TEXTURE_GATHER_SM5:
151    case PIPE_CAP_FAKE_SW_MSAA:
152    case PIPE_CAP_TEXTURE_QUERY_LOD:
153    case PIPE_CAP_SAMPLE_SHADING:
154    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
155    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
156    case PIPE_CAP_USER_VERTEX_BUFFERS:
157    case PIPE_CAP_COMPUTE:
158    case PIPE_CAP_DRAW_INDIRECT:
159    case PIPE_CAP_MULTI_DRAW_INDIRECT:
160    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
161    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
162    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
163    case PIPE_CAP_SAMPLER_VIEW_TARGET:
164    case PIPE_CAP_CLIP_HALFZ:
165    case PIPE_CAP_VERTEXID_NOBASE:
166    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
167    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
168    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
169    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
170    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
171    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
172    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
173    case PIPE_CAP_TGSI_TXQS:
174    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
175    case PIPE_CAP_SHAREABLE_SHADERS:
176    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
177    case PIPE_CAP_CLEAR_TEXTURE:
178    case PIPE_CAP_DRAW_PARAMETERS:
179    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
180    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
181    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
182    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
183    case PIPE_CAP_INVALIDATE_BUFFER:
184    case PIPE_CAP_GENERATE_MIPMAP:
185    case PIPE_CAP_STRING_MARKER:
186    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
187    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
188    case PIPE_CAP_QUERY_BUFFER_OBJECT:
189    case PIPE_CAP_QUERY_MEMORY_INFO:
190    case PIPE_CAP_PCI_GROUP:
191    case PIPE_CAP_PCI_BUS:
192    case PIPE_CAP_PCI_DEVICE:
193    case PIPE_CAP_PCI_FUNCTION:
194    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
195    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
196    case PIPE_CAP_CULL_DISTANCE:
197    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
198    case PIPE_CAP_TGSI_VOTE:
199    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
200    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
201    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
202    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
204    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
205    case PIPE_CAP_NATIVE_FENCE_FD:
206    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
207    case PIPE_CAP_TGSI_FS_FBFETCH:
208    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
209    case PIPE_CAP_DOUBLES:
210    case PIPE_CAP_INT64:
211    case PIPE_CAP_INT64_DIVMOD:
212    case PIPE_CAP_TGSI_TEX_TXF_LZ:
213    case PIPE_CAP_TGSI_CLOCK:
214    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
215    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
216    case PIPE_CAP_TGSI_BALLOT:
217    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
218    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
219    case PIPE_CAP_POST_DEPTH_COVERAGE:
220    case PIPE_CAP_BINDLESS_TEXTURE:
221    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
222    case PIPE_CAP_QUERY_SO_OVERFLOW:
223    case PIPE_CAP_MEMOBJ:
224    case PIPE_CAP_LOAD_CONSTBUF:
225    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
226    case PIPE_CAP_TILE_RASTER_ORDER:
227    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
228    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
229    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
230    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
231    case PIPE_CAP_FENCE_SIGNAL:
232    case PIPE_CAP_CONSTBUF0_FLAGS:
233    case PIPE_CAP_PACKED_UNIFORMS:
234    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
235    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
236    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
237    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
238    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
239    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
240    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
241       return 0;
242
243    case PIPE_CAP_VENDOR_ID:
244       return 0x10de;
245    case PIPE_CAP_DEVICE_ID: {
246       uint64_t device_id;
247       if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
248          NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
249          return -1;
250       }
251       return device_id;
252    }
253    case PIPE_CAP_ACCELERATED:
254       return 1;
255    case PIPE_CAP_VIDEO_MEMORY:
256       return dev->vram_size >> 20;
257    case PIPE_CAP_UMA:
258       return 0;
259    }
260
261    debug_printf("unknown param %d\n", param);
262    return 0;
263 }
264
265 static float
266 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
267 {
268    struct nv30_screen *screen = nv30_screen(pscreen);
269    struct nouveau_object *eng3d = screen->eng3d;
270
271    switch (param) {
272    case PIPE_CAPF_MAX_LINE_WIDTH:
273    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
274       return 10.0;
275    case PIPE_CAPF_MAX_POINT_WIDTH:
276    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
277       return 64.0;
278    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
279       return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
280    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
281       return 15.0;
282    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
283    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
284    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
285       return 0.0;
286    default:
287       debug_printf("unknown paramf %d\n", param);
288       return 0;
289    }
290 }
291
292 static int
293 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
294                              enum pipe_shader_type shader,
295                              enum pipe_shader_cap param)
296 {
297    struct nv30_screen *screen = nv30_screen(pscreen);
298    struct nouveau_object *eng3d = screen->eng3d;
299
300    switch (shader) {
301    case PIPE_SHADER_VERTEX:
302       switch (param) {
303       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
304       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
305          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
306       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
307       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
308          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
309       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
310          return 0;
311       case PIPE_SHADER_CAP_MAX_INPUTS:
312       case PIPE_SHADER_CAP_MAX_OUTPUTS:
313          return 16;
314       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
315          return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
316       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
317          return 1;
318       case PIPE_SHADER_CAP_MAX_TEMPS:
319          return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
320       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
321          return 32;
322       case PIPE_SHADER_CAP_PREFERRED_IR:
323          return PIPE_SHADER_IR_TGSI;
324       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
325       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
326          return 0;
327       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
328       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
329       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
330       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
331       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
332       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
333       case PIPE_SHADER_CAP_SUBROUTINES:
334       case PIPE_SHADER_CAP_INTEGERS:
335       case PIPE_SHADER_CAP_INT64_ATOMICS:
336       case PIPE_SHADER_CAP_FP16:
337       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
338       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
339       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
340       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
341       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
342       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
343       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
344       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
345       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
346       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
347       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
348       case PIPE_SHADER_CAP_SCALAR_ISA:
349          return 0;
350       default:
351          debug_printf("unknown vertex shader param %d\n", param);
352          return 0;
353       }
354       break;
355    case PIPE_SHADER_FRAGMENT:
356       switch (param) {
357       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
358       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
359       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
360       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
361          return 4096;
362       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
363          return 0;
364       case PIPE_SHADER_CAP_MAX_INPUTS:
365          return 8; /* should be possible to do 10 with nv4x */
366       case PIPE_SHADER_CAP_MAX_OUTPUTS:
367          return 4;
368       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
369          return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
370       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
371          return 1;
372       case PIPE_SHADER_CAP_MAX_TEMPS:
373          return 32;
374       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
375       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
376          return 16;
377       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
378          return 32;
379       case PIPE_SHADER_CAP_PREFERRED_IR:
380          return PIPE_SHADER_IR_TGSI;
381       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
382       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
383       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
384       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
385       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
386       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
387       case PIPE_SHADER_CAP_SUBROUTINES:
388       case PIPE_SHADER_CAP_INTEGERS:
389       case PIPE_SHADER_CAP_FP16:
390       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
391       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
392       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
393       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
394       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
395       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
396       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
397       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
398       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
399       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
400       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
401       case PIPE_SHADER_CAP_SCALAR_ISA:
402          return 0;
403       default:
404          debug_printf("unknown fragment shader param %d\n", param);
405          return 0;
406       }
407       break;
408    default:
409       return 0;
410    }
411 }
412
413 static boolean
414 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
415                                 enum pipe_format format,
416                                 enum pipe_texture_target target,
417                                 unsigned sample_count,
418                                 unsigned storage_sample_count,
419                                 unsigned bindings)
420 {
421    if (sample_count > nv30_screen(pscreen)->max_sample_count)
422       return false;
423
424    if (!(0x00000017 & (1 << sample_count)))
425       return false;
426
427    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
428       return false;
429
430    /* shared is always supported */
431    bindings &= ~PIPE_BIND_SHARED;
432
433    return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
434 }
435
436 static void
437 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
438 {
439    struct nv30_screen *screen = nv30_screen(pscreen);
440    struct nouveau_pushbuf *push = screen->base.pushbuf;
441
442    *sequence = ++screen->base.fence.sequence;
443
444    assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
445    PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
446               (2 /* size */ << 18) | (7 /* subchan */ << 13));
447    PUSH_DATA (push, 0);
448    PUSH_DATA (push, *sequence);
449 }
450
451 static uint32_t
452 nv30_screen_fence_update(struct pipe_screen *pscreen)
453 {
454    struct nv30_screen *screen = nv30_screen(pscreen);
455    struct nv04_notify *fence = screen->fence->data;
456    return *(uint32_t *)((char *)screen->notify->map + fence->offset);
457 }
458
459 static void
460 nv30_screen_destroy(struct pipe_screen *pscreen)
461 {
462    struct nv30_screen *screen = nv30_screen(pscreen);
463
464    if (!nouveau_drm_screen_unref(&screen->base))
465       return;
466
467    if (screen->base.fence.current) {
468       struct nouveau_fence *current = NULL;
469
470       /* nouveau_fence_wait will create a new current fence, so wait on the
471        * _current_ one, and remove both.
472        */
473       nouveau_fence_ref(screen->base.fence.current, &current);
474       nouveau_fence_wait(current, NULL);
475       nouveau_fence_ref(NULL, &current);
476       nouveau_fence_ref(NULL, &screen->base.fence.current);
477    }
478
479    nouveau_bo_ref(NULL, &screen->notify);
480
481    nouveau_heap_destroy(&screen->query_heap);
482    nouveau_heap_destroy(&screen->vp_exec_heap);
483    nouveau_heap_destroy(&screen->vp_data_heap);
484
485    nouveau_object_del(&screen->query);
486    nouveau_object_del(&screen->fence);
487    nouveau_object_del(&screen->ntfy);
488
489    nouveau_object_del(&screen->sifm);
490    nouveau_object_del(&screen->swzsurf);
491    nouveau_object_del(&screen->surf2d);
492    nouveau_object_del(&screen->m2mf);
493    nouveau_object_del(&screen->eng3d);
494    nouveau_object_del(&screen->null);
495
496    nouveau_screen_fini(&screen->base);
497    FREE(screen);
498 }
499
500 #define FAIL_SCREEN_INIT(str, err)                    \
501    do {                                               \
502       NOUVEAU_ERR(str, err);                          \
503       screen->base.base.context_create = NULL;        \
504       return &screen->base;                           \
505    } while(0)
506
507 struct nouveau_screen *
508 nv30_screen_create(struct nouveau_device *dev)
509 {
510    struct nv30_screen *screen;
511    struct pipe_screen *pscreen;
512    struct nouveau_pushbuf *push;
513    struct nv04_fifo *fifo;
514    unsigned oclass = 0;
515    int ret, i;
516
517    switch (dev->chipset & 0xf0) {
518    case 0x30:
519       if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
520          oclass = NV30_3D_CLASS;
521       else
522       if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
523          oclass = NV34_3D_CLASS;
524       else
525       if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
526          oclass = NV35_3D_CLASS;
527       break;
528    case 0x40:
529       if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
530          oclass = NV40_3D_CLASS;
531       else
532       if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
533          oclass = NV44_3D_CLASS;
534       break;
535    case 0x60:
536       if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
537          oclass = NV44_3D_CLASS;
538       break;
539    default:
540       break;
541    }
542
543    if (!oclass) {
544       NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
545       return NULL;
546    }
547
548    screen = CALLOC_STRUCT(nv30_screen);
549    if (!screen)
550       return NULL;
551
552    pscreen = &screen->base.base;
553    pscreen->destroy = nv30_screen_destroy;
554
555    /*
556     * Some modern apps try to use msaa without keeping in mind the
557     * restrictions on videomem of older cards. Resulting in dmesg saying:
558     * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
559     * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
560     * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
561     *
562     * Because we are running out of video memory, after which the program
563     * using the msaa visual freezes, and eventually the entire system freezes.
564     *
565     * To work around this we do not allow msaa visauls by default and allow
566     * the user to override this via NV30_MAX_MSAA.
567     */
568    screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
569    if (screen->max_sample_count > 4)
570       screen->max_sample_count = 4;
571
572    pscreen->get_param = nv30_screen_get_param;
573    pscreen->get_paramf = nv30_screen_get_paramf;
574    pscreen->get_shader_param = nv30_screen_get_shader_param;
575    pscreen->context_create = nv30_context_create;
576    pscreen->is_format_supported = nv30_screen_is_format_supported;
577    nv30_resource_screen_init(pscreen);
578    nouveau_screen_init_vdec(&screen->base);
579
580    screen->base.fence.emit = nv30_screen_fence_emit;
581    screen->base.fence.update = nv30_screen_fence_update;
582
583    ret = nouveau_screen_init(&screen->base, dev);
584    if (ret)
585       FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
586
587    screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
588    screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
589    if (oclass == NV40_3D_CLASS) {
590       screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
591       screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
592    }
593
594    fifo = screen->base.channel->data;
595    push = screen->base.pushbuf;
596    push->rsvd_kick = 16;
597
598    ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
599                             NULL, 0, &screen->null);
600    if (ret)
601       FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
602
603    /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
604     * this means that the address pointed at by the DMA object must
605     * be 4KiB aligned, which means this object needs to be the first
606     * one allocated on the channel.
607     */
608    ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
609                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
610                             .length = 32 }, sizeof(struct nv04_notify),
611                             &screen->fence);
612    if (ret)
613       FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
614
615    /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
616    ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
617                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
618                             .length = 32 }, sizeof(struct nv04_notify),
619                             &screen->ntfy);
620    if (ret)
621       FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
622
623    /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
624     * the remainder of the "notifier block" assigned by the kernel for
625     * use as query objects
626     */
627    ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
628                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
629                             .length = 4096 - 128 }, sizeof(struct nv04_notify),
630                             &screen->query);
631    if (ret)
632       FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
633
634    ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
635    if (ret)
636       FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
637
638    LIST_INITHEAD(&screen->queries);
639
640    /* Vertex program resources (code/data), currently 6 of the constant
641     * slots are reserved to implement user clipping planes
642     */
643    if (oclass < NV40_3D_CLASS) {
644       nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
645       nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
646    } else {
647       nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
648       nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
649    }
650
651    ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
652    if (ret == 0)
653       ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
654    if (ret)
655       FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
656
657    ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
658                             NULL, 0, &screen->eng3d);
659    if (ret)
660       FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
661
662    BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
663    PUSH_DATA (push, screen->eng3d->handle);
664    BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
665    PUSH_DATA (push, screen->ntfy->handle);
666    PUSH_DATA (push, fifo->vram);     /* TEXTURE0 */
667    PUSH_DATA (push, fifo->gart);     /* TEXTURE1 */
668    PUSH_DATA (push, fifo->vram);     /* COLOR1 */
669    PUSH_DATA (push, screen->null->handle);  /* UNK190 */
670    PUSH_DATA (push, fifo->vram);     /* COLOR0 */
671    PUSH_DATA (push, fifo->vram);     /* ZETA */
672    PUSH_DATA (push, fifo->vram);     /* VTXBUF0 */
673    PUSH_DATA (push, fifo->gart);     /* VTXBUF1 */
674    PUSH_DATA (push, screen->fence->handle);  /* FENCE */
675    PUSH_DATA (push, screen->query->handle);  /* QUERY - intr 0x80 if nullobj */
676    PUSH_DATA (push, screen->null->handle);  /* UNK1AC */
677    PUSH_DATA (push, screen->null->handle);  /* UNK1B0 */
678    if (screen->eng3d->oclass < NV40_3D_CLASS) {
679       BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
680       PUSH_DATA (push, 0x00100000);
681       BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
682       PUSH_DATA (push, 3);
683
684       BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
685       PUSH_DATA (push, 0);
686       BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
687       PUSH_DATA (push, fui(0.0));
688       PUSH_DATA (push, fui(0.0));
689       PUSH_DATA (push, fui(1.0));
690       BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
691       for (i = 0; i < 16; i++)
692          PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
693
694       BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
695       PUSH_DATA (push, 0);
696    } else {
697       BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
698       PUSH_DATA (push, fifo->vram);
699       PUSH_DATA (push, fifo->vram);  /* COLOR3 */
700
701       BEGIN_NV04(push, SUBC_3D(0x1450), 1);
702       PUSH_DATA (push, 0x00000004);
703
704       BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
705       PUSH_DATA (push, 0x00000010);
706       PUSH_DATA (push, 0x01000100);
707       PUSH_DATA (push, 0xff800006);
708
709       /* vtxprog output routing */
710       BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
711       PUSH_DATA (push, 0x06144321);
712       BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
713       PUSH_DATA (push, 0xedcba987);
714       PUSH_DATA (push, 0x0000006f);
715       BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
716       PUSH_DATA (push, 0x00171615);
717       BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
718       PUSH_DATA (push, 0x001b1a19);
719
720       BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
721       PUSH_DATA (push, 0x0020ffff);
722       BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
723       PUSH_DATA (push, 0x01d300d4);
724
725       BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
726       PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
727    }
728
729    ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
730                             NULL, 0, &screen->m2mf);
731    if (ret)
732       FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
733
734    BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
735    PUSH_DATA (push, screen->m2mf->handle);
736    BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
737    PUSH_DATA (push, screen->ntfy->handle);
738
739    ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
740                             NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
741    if (ret)
742       FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
743
744    BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
745    PUSH_DATA (push, screen->surf2d->handle);
746    BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
747    PUSH_DATA (push, screen->ntfy->handle);
748
749    if (dev->chipset < 0x40)
750       oclass = NV30_SURFACE_SWZ_CLASS;
751    else
752       oclass = NV40_SURFACE_SWZ_CLASS;
753
754    ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
755                             NULL, 0, &screen->swzsurf);
756    if (ret)
757       FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
758
759    BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
760    PUSH_DATA (push, screen->swzsurf->handle);
761    BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
762    PUSH_DATA (push, screen->ntfy->handle);
763
764    if (dev->chipset < 0x40)
765       oclass = NV30_SIFM_CLASS;
766    else
767       oclass = NV40_SIFM_CLASS;
768
769    ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
770                             NULL, 0, &screen->sifm);
771    if (ret)
772       FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
773
774    BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
775    PUSH_DATA (push, screen->sifm->handle);
776    BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
777    PUSH_DATA (push, screen->ntfy->handle);
778    BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
779    PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
780
781    nouveau_pushbuf_kick(push, push->channel);
782
783    nouveau_fence_new(&screen->base, &screen->base.fence.current);
784    return &screen->base;
785 }