OSDN Git Service

gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
[android-x86/external-mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET   0x00000baf
46 #define CURIE_4497_CHIPSET   0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52    struct nv30_screen *screen = nv30_screen(pscreen);
53    struct nouveau_object *eng3d = screen->eng3d;
54    struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56    switch (param) {
57    /* non-boolean capabilities */
58    case PIPE_CAP_MAX_RENDER_TARGETS:
59       return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61       return 13;
62    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63       return 10;
64    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65       return 13;
66    case PIPE_CAP_GLSL_FEATURE_LEVEL:
67    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
68       return 120;
69    case PIPE_CAP_ENDIANNESS:
70       return PIPE_ENDIAN_LITTLE;
71    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
72       return 16;
73    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
74       return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
75    case PIPE_CAP_MAX_VIEWPORTS:
76       return 1;
77    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
78       return 2048;
79    /* supported capabilities */
80    case PIPE_CAP_ANISOTROPIC_FILTER:
81    case PIPE_CAP_POINT_SPRITE:
82    case PIPE_CAP_OCCLUSION_QUERY:
83    case PIPE_CAP_QUERY_TIME_ELAPSED:
84    case PIPE_CAP_QUERY_TIMESTAMP:
85    case PIPE_CAP_TEXTURE_SWIZZLE:
86    case PIPE_CAP_DEPTH_CLIP_DISABLE:
87    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
88    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
89    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
90    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
91    case PIPE_CAP_TGSI_TEXCOORD:
92    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
94    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
95    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
96    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
97    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
98       return 1;
99    /* nv35 capabilities */
100    case PIPE_CAP_DEPTH_BOUNDS_TEST:
101       return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
102    /* nv4x capabilities */
103    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
104    case PIPE_CAP_NPOT_TEXTURES:
105    case PIPE_CAP_CONDITIONAL_RENDER:
106    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
109    /* unsupported */
110    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
111    case PIPE_CAP_SM3:
112    case PIPE_CAP_INDEP_BLEND_ENABLE:
113    case PIPE_CAP_INDEP_BLEND_FUNC:
114    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
115    case PIPE_CAP_SHADER_STENCIL_EXPORT:
116    case PIPE_CAP_TGSI_INSTANCEID:
117    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
118    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
119    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
120    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
121    case PIPE_CAP_MIN_TEXEL_OFFSET:
122    case PIPE_CAP_MAX_TEXEL_OFFSET:
123    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
128    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
129    case PIPE_CAP_MAX_VERTEX_STREAMS:
130    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
131    case PIPE_CAP_TEXTURE_BARRIER:
132    case PIPE_CAP_SEAMLESS_CUBE_MAP:
133    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
134    case PIPE_CAP_CUBE_MAP_ARRAY:
135    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
136    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
137    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
138    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
139    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
140    case PIPE_CAP_START_INSTANCE:
141    case PIPE_CAP_TEXTURE_MULTISAMPLE:
142    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
143    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
144    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
145    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
146    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
147    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
148    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
149    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
150    case PIPE_CAP_TEXTURE_GATHER_SM5:
151    case PIPE_CAP_FAKE_SW_MSAA:
152    case PIPE_CAP_TEXTURE_QUERY_LOD:
153    case PIPE_CAP_SAMPLE_SHADING:
154    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
155    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
156    case PIPE_CAP_USER_VERTEX_BUFFERS:
157    case PIPE_CAP_COMPUTE:
158    case PIPE_CAP_DRAW_INDIRECT:
159    case PIPE_CAP_MULTI_DRAW_INDIRECT:
160    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
161    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
162    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
163    case PIPE_CAP_SAMPLER_VIEW_TARGET:
164    case PIPE_CAP_CLIP_HALFZ:
165    case PIPE_CAP_VERTEXID_NOBASE:
166    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
167    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
168    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
169    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
170    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
171    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
172    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
173    case PIPE_CAP_TGSI_TXQS:
174    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
175    case PIPE_CAP_SHAREABLE_SHADERS:
176    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
177    case PIPE_CAP_CLEAR_TEXTURE:
178    case PIPE_CAP_DRAW_PARAMETERS:
179    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
180    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
181    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
182    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
183    case PIPE_CAP_INVALIDATE_BUFFER:
184    case PIPE_CAP_GENERATE_MIPMAP:
185    case PIPE_CAP_STRING_MARKER:
186    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
187    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
188    case PIPE_CAP_QUERY_BUFFER_OBJECT:
189    case PIPE_CAP_QUERY_MEMORY_INFO:
190    case PIPE_CAP_PCI_GROUP:
191    case PIPE_CAP_PCI_BUS:
192    case PIPE_CAP_PCI_DEVICE:
193    case PIPE_CAP_PCI_FUNCTION:
194    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
195    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
196    case PIPE_CAP_CULL_DISTANCE:
197    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
198    case PIPE_CAP_TGSI_VOTE:
199    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
200    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
201    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
202    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
204    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
205    case PIPE_CAP_NATIVE_FENCE_FD:
206    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
207    case PIPE_CAP_TGSI_FS_FBFETCH:
208    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
209    case PIPE_CAP_DOUBLES:
210    case PIPE_CAP_INT64:
211    case PIPE_CAP_INT64_DIVMOD:
212    case PIPE_CAP_TGSI_TEX_TXF_LZ:
213    case PIPE_CAP_TGSI_CLOCK:
214    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
215    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
216    case PIPE_CAP_TGSI_BALLOT:
217    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
218    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
219    case PIPE_CAP_POST_DEPTH_COVERAGE:
220    case PIPE_CAP_BINDLESS_TEXTURE:
221    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
222    case PIPE_CAP_QUERY_SO_OVERFLOW:
223    case PIPE_CAP_MEMOBJ:
224    case PIPE_CAP_LOAD_CONSTBUF:
225    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
226    case PIPE_CAP_TILE_RASTER_ORDER:
227    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
228    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
229    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
230    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
231    case PIPE_CAP_FENCE_SIGNAL:
232    case PIPE_CAP_CONSTBUF0_FLAGS:
233    case PIPE_CAP_PACKED_UNIFORMS:
234    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
235    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
236    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
237    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
238    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
239    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
240    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
241       return 0;
242
243    case PIPE_CAP_MAX_GS_INVOCATIONS:
244       return 32;
245    case PIPE_CAP_VENDOR_ID:
246       return 0x10de;
247    case PIPE_CAP_DEVICE_ID: {
248       uint64_t device_id;
249       if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
250          NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
251          return -1;
252       }
253       return device_id;
254    }
255    case PIPE_CAP_ACCELERATED:
256       return 1;
257    case PIPE_CAP_VIDEO_MEMORY:
258       return dev->vram_size >> 20;
259    case PIPE_CAP_UMA:
260       return 0;
261    }
262
263    debug_printf("unknown param %d\n", param);
264    return 0;
265 }
266
267 static float
268 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
269 {
270    struct nv30_screen *screen = nv30_screen(pscreen);
271    struct nouveau_object *eng3d = screen->eng3d;
272
273    switch (param) {
274    case PIPE_CAPF_MAX_LINE_WIDTH:
275    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
276       return 10.0;
277    case PIPE_CAPF_MAX_POINT_WIDTH:
278    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
279       return 64.0;
280    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
281       return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
282    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
283       return 15.0;
284    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
285    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
286    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
287       return 0.0;
288    default:
289       debug_printf("unknown paramf %d\n", param);
290       return 0;
291    }
292 }
293
294 static int
295 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
296                              enum pipe_shader_type shader,
297                              enum pipe_shader_cap param)
298 {
299    struct nv30_screen *screen = nv30_screen(pscreen);
300    struct nouveau_object *eng3d = screen->eng3d;
301
302    switch (shader) {
303    case PIPE_SHADER_VERTEX:
304       switch (param) {
305       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
306       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
307          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
308       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
309       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
310          return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
311       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
312          return 0;
313       case PIPE_SHADER_CAP_MAX_INPUTS:
314       case PIPE_SHADER_CAP_MAX_OUTPUTS:
315          return 16;
316       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
317          return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
318       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
319          return 1;
320       case PIPE_SHADER_CAP_MAX_TEMPS:
321          return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
322       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
323          return 32;
324       case PIPE_SHADER_CAP_PREFERRED_IR:
325          return PIPE_SHADER_IR_TGSI;
326       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
327       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
328          return 0;
329       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
330       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
331       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
332       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
333       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
334       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
335       case PIPE_SHADER_CAP_SUBROUTINES:
336       case PIPE_SHADER_CAP_INTEGERS:
337       case PIPE_SHADER_CAP_INT64_ATOMICS:
338       case PIPE_SHADER_CAP_FP16:
339       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
340       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
341       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
342       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
343       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
344       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
345       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
346       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
347       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
348       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
349       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
350       case PIPE_SHADER_CAP_SCALAR_ISA:
351          return 0;
352       default:
353          debug_printf("unknown vertex shader param %d\n", param);
354          return 0;
355       }
356       break;
357    case PIPE_SHADER_FRAGMENT:
358       switch (param) {
359       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
360       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
361       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
362       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
363          return 4096;
364       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
365          return 0;
366       case PIPE_SHADER_CAP_MAX_INPUTS:
367          return 8; /* should be possible to do 10 with nv4x */
368       case PIPE_SHADER_CAP_MAX_OUTPUTS:
369          return 4;
370       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
371          return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
372       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
373          return 1;
374       case PIPE_SHADER_CAP_MAX_TEMPS:
375          return 32;
376       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
377       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
378          return 16;
379       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
380          return 32;
381       case PIPE_SHADER_CAP_PREFERRED_IR:
382          return PIPE_SHADER_IR_TGSI;
383       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
384       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
385       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
386       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
387       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
388       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
389       case PIPE_SHADER_CAP_SUBROUTINES:
390       case PIPE_SHADER_CAP_INTEGERS:
391       case PIPE_SHADER_CAP_FP16:
392       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
393       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
394       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
395       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
396       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
397       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
398       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
399       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
400       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
401       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
402       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
403       case PIPE_SHADER_CAP_SCALAR_ISA:
404          return 0;
405       default:
406          debug_printf("unknown fragment shader param %d\n", param);
407          return 0;
408       }
409       break;
410    default:
411       return 0;
412    }
413 }
414
415 static boolean
416 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
417                                 enum pipe_format format,
418                                 enum pipe_texture_target target,
419                                 unsigned sample_count,
420                                 unsigned storage_sample_count,
421                                 unsigned bindings)
422 {
423    if (sample_count > nv30_screen(pscreen)->max_sample_count)
424       return false;
425
426    if (!(0x00000017 & (1 << sample_count)))
427       return false;
428
429    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
430       return false;
431
432    /* shared is always supported */
433    bindings &= ~PIPE_BIND_SHARED;
434
435    return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
436 }
437
438 static void
439 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
440 {
441    struct nv30_screen *screen = nv30_screen(pscreen);
442    struct nouveau_pushbuf *push = screen->base.pushbuf;
443
444    *sequence = ++screen->base.fence.sequence;
445
446    assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
447    PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
448               (2 /* size */ << 18) | (7 /* subchan */ << 13));
449    PUSH_DATA (push, 0);
450    PUSH_DATA (push, *sequence);
451 }
452
453 static uint32_t
454 nv30_screen_fence_update(struct pipe_screen *pscreen)
455 {
456    struct nv30_screen *screen = nv30_screen(pscreen);
457    struct nv04_notify *fence = screen->fence->data;
458    return *(uint32_t *)((char *)screen->notify->map + fence->offset);
459 }
460
461 static void
462 nv30_screen_destroy(struct pipe_screen *pscreen)
463 {
464    struct nv30_screen *screen = nv30_screen(pscreen);
465
466    if (!nouveau_drm_screen_unref(&screen->base))
467       return;
468
469    if (screen->base.fence.current) {
470       struct nouveau_fence *current = NULL;
471
472       /* nouveau_fence_wait will create a new current fence, so wait on the
473        * _current_ one, and remove both.
474        */
475       nouveau_fence_ref(screen->base.fence.current, &current);
476       nouveau_fence_wait(current, NULL);
477       nouveau_fence_ref(NULL, &current);
478       nouveau_fence_ref(NULL, &screen->base.fence.current);
479    }
480
481    nouveau_bo_ref(NULL, &screen->notify);
482
483    nouveau_heap_destroy(&screen->query_heap);
484    nouveau_heap_destroy(&screen->vp_exec_heap);
485    nouveau_heap_destroy(&screen->vp_data_heap);
486
487    nouveau_object_del(&screen->query);
488    nouveau_object_del(&screen->fence);
489    nouveau_object_del(&screen->ntfy);
490
491    nouveau_object_del(&screen->sifm);
492    nouveau_object_del(&screen->swzsurf);
493    nouveau_object_del(&screen->surf2d);
494    nouveau_object_del(&screen->m2mf);
495    nouveau_object_del(&screen->eng3d);
496    nouveau_object_del(&screen->null);
497
498    nouveau_screen_fini(&screen->base);
499    FREE(screen);
500 }
501
502 #define FAIL_SCREEN_INIT(str, err)                    \
503    do {                                               \
504       NOUVEAU_ERR(str, err);                          \
505       screen->base.base.context_create = NULL;        \
506       return &screen->base;                           \
507    } while(0)
508
509 struct nouveau_screen *
510 nv30_screen_create(struct nouveau_device *dev)
511 {
512    struct nv30_screen *screen;
513    struct pipe_screen *pscreen;
514    struct nouveau_pushbuf *push;
515    struct nv04_fifo *fifo;
516    unsigned oclass = 0;
517    int ret, i;
518
519    switch (dev->chipset & 0xf0) {
520    case 0x30:
521       if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
522          oclass = NV30_3D_CLASS;
523       else
524       if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
525          oclass = NV34_3D_CLASS;
526       else
527       if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
528          oclass = NV35_3D_CLASS;
529       break;
530    case 0x40:
531       if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
532          oclass = NV40_3D_CLASS;
533       else
534       if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
535          oclass = NV44_3D_CLASS;
536       break;
537    case 0x60:
538       if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
539          oclass = NV44_3D_CLASS;
540       break;
541    default:
542       break;
543    }
544
545    if (!oclass) {
546       NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
547       return NULL;
548    }
549
550    screen = CALLOC_STRUCT(nv30_screen);
551    if (!screen)
552       return NULL;
553
554    pscreen = &screen->base.base;
555    pscreen->destroy = nv30_screen_destroy;
556
557    /*
558     * Some modern apps try to use msaa without keeping in mind the
559     * restrictions on videomem of older cards. Resulting in dmesg saying:
560     * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
561     * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
562     * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
563     *
564     * Because we are running out of video memory, after which the program
565     * using the msaa visual freezes, and eventually the entire system freezes.
566     *
567     * To work around this we do not allow msaa visauls by default and allow
568     * the user to override this via NV30_MAX_MSAA.
569     */
570    screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
571    if (screen->max_sample_count > 4)
572       screen->max_sample_count = 4;
573
574    pscreen->get_param = nv30_screen_get_param;
575    pscreen->get_paramf = nv30_screen_get_paramf;
576    pscreen->get_shader_param = nv30_screen_get_shader_param;
577    pscreen->context_create = nv30_context_create;
578    pscreen->is_format_supported = nv30_screen_is_format_supported;
579    nv30_resource_screen_init(pscreen);
580    nouveau_screen_init_vdec(&screen->base);
581
582    screen->base.fence.emit = nv30_screen_fence_emit;
583    screen->base.fence.update = nv30_screen_fence_update;
584
585    ret = nouveau_screen_init(&screen->base, dev);
586    if (ret)
587       FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
588
589    screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
590    screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
591    if (oclass == NV40_3D_CLASS) {
592       screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
593       screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
594    }
595
596    fifo = screen->base.channel->data;
597    push = screen->base.pushbuf;
598    push->rsvd_kick = 16;
599
600    ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
601                             NULL, 0, &screen->null);
602    if (ret)
603       FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
604
605    /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
606     * this means that the address pointed at by the DMA object must
607     * be 4KiB aligned, which means this object needs to be the first
608     * one allocated on the channel.
609     */
610    ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
611                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
612                             .length = 32 }, sizeof(struct nv04_notify),
613                             &screen->fence);
614    if (ret)
615       FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
616
617    /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
618    ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
619                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
620                             .length = 32 }, sizeof(struct nv04_notify),
621                             &screen->ntfy);
622    if (ret)
623       FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
624
625    /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
626     * the remainder of the "notifier block" assigned by the kernel for
627     * use as query objects
628     */
629    ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
630                             NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
631                             .length = 4096 - 128 }, sizeof(struct nv04_notify),
632                             &screen->query);
633    if (ret)
634       FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
635
636    ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
637    if (ret)
638       FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
639
640    LIST_INITHEAD(&screen->queries);
641
642    /* Vertex program resources (code/data), currently 6 of the constant
643     * slots are reserved to implement user clipping planes
644     */
645    if (oclass < NV40_3D_CLASS) {
646       nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
647       nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
648    } else {
649       nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
650       nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
651    }
652
653    ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
654    if (ret == 0)
655       ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
656    if (ret)
657       FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
658
659    ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
660                             NULL, 0, &screen->eng3d);
661    if (ret)
662       FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
663
664    BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
665    PUSH_DATA (push, screen->eng3d->handle);
666    BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
667    PUSH_DATA (push, screen->ntfy->handle);
668    PUSH_DATA (push, fifo->vram);     /* TEXTURE0 */
669    PUSH_DATA (push, fifo->gart);     /* TEXTURE1 */
670    PUSH_DATA (push, fifo->vram);     /* COLOR1 */
671    PUSH_DATA (push, screen->null->handle);  /* UNK190 */
672    PUSH_DATA (push, fifo->vram);     /* COLOR0 */
673    PUSH_DATA (push, fifo->vram);     /* ZETA */
674    PUSH_DATA (push, fifo->vram);     /* VTXBUF0 */
675    PUSH_DATA (push, fifo->gart);     /* VTXBUF1 */
676    PUSH_DATA (push, screen->fence->handle);  /* FENCE */
677    PUSH_DATA (push, screen->query->handle);  /* QUERY - intr 0x80 if nullobj */
678    PUSH_DATA (push, screen->null->handle);  /* UNK1AC */
679    PUSH_DATA (push, screen->null->handle);  /* UNK1B0 */
680    if (screen->eng3d->oclass < NV40_3D_CLASS) {
681       BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
682       PUSH_DATA (push, 0x00100000);
683       BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
684       PUSH_DATA (push, 3);
685
686       BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
687       PUSH_DATA (push, 0);
688       BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
689       PUSH_DATA (push, fui(0.0));
690       PUSH_DATA (push, fui(0.0));
691       PUSH_DATA (push, fui(1.0));
692       BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
693       for (i = 0; i < 16; i++)
694          PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
695
696       BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
697       PUSH_DATA (push, 0);
698    } else {
699       BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
700       PUSH_DATA (push, fifo->vram);
701       PUSH_DATA (push, fifo->vram);  /* COLOR3 */
702
703       BEGIN_NV04(push, SUBC_3D(0x1450), 1);
704       PUSH_DATA (push, 0x00000004);
705
706       BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
707       PUSH_DATA (push, 0x00000010);
708       PUSH_DATA (push, 0x01000100);
709       PUSH_DATA (push, 0xff800006);
710
711       /* vtxprog output routing */
712       BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
713       PUSH_DATA (push, 0x06144321);
714       BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
715       PUSH_DATA (push, 0xedcba987);
716       PUSH_DATA (push, 0x0000006f);
717       BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
718       PUSH_DATA (push, 0x00171615);
719       BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
720       PUSH_DATA (push, 0x001b1a19);
721
722       BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
723       PUSH_DATA (push, 0x0020ffff);
724       BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
725       PUSH_DATA (push, 0x01d300d4);
726
727       BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
728       PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
729    }
730
731    ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
732                             NULL, 0, &screen->m2mf);
733    if (ret)
734       FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
735
736    BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
737    PUSH_DATA (push, screen->m2mf->handle);
738    BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
739    PUSH_DATA (push, screen->ntfy->handle);
740
741    ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
742                             NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
743    if (ret)
744       FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
745
746    BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
747    PUSH_DATA (push, screen->surf2d->handle);
748    BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
749    PUSH_DATA (push, screen->ntfy->handle);
750
751    if (dev->chipset < 0x40)
752       oclass = NV30_SURFACE_SWZ_CLASS;
753    else
754       oclass = NV40_SURFACE_SWZ_CLASS;
755
756    ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
757                             NULL, 0, &screen->swzsurf);
758    if (ret)
759       FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
760
761    BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
762    PUSH_DATA (push, screen->swzsurf->handle);
763    BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
764    PUSH_DATA (push, screen->ntfy->handle);
765
766    if (dev->chipset < 0x40)
767       oclass = NV30_SIFM_CLASS;
768    else
769       oclass = NV40_SIFM_CLASS;
770
771    ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
772                             NULL, 0, &screen->sifm);
773    if (ret)
774       FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
775
776    BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
777    PUSH_DATA (push, screen->sifm->handle);
778    BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
779    PUSH_DATA (push, screen->ntfy->handle);
780    BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
781    PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
782
783    nouveau_pushbuf_kick(push, push->channel);
784
785    nouveau_fence_new(&screen->base, &screen->base.fence.current);
786    return &screen->base;
787 }