1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
18 #include "nvc0/nvc0_query.h"
20 #include "nv50/nv50_transfer.h"
22 #include "nouveau_context.h"
23 #include "nouveau_debug.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nvc0/nvc0_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28 #include "nvc0/nvc0_m2mf.xml.h"
29 #include "nvc0/nve4_p2mf.xml.h"
30 #include "nvc0/nvc0_macros.h"
32 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
33 #define NVC0_NEW_3D_BLEND (1 << 0)
34 #define NVC0_NEW_3D_RASTERIZER (1 << 1)
35 #define NVC0_NEW_3D_ZSA (1 << 2)
36 #define NVC0_NEW_3D_VERTPROG (1 << 3)
37 #define NVC0_NEW_3D_TCTLPROG (1 << 4)
38 #define NVC0_NEW_3D_TEVLPROG (1 << 5)
39 #define NVC0_NEW_3D_GMTYPROG (1 << 6)
40 #define NVC0_NEW_3D_FRAGPROG (1 << 7)
41 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
42 #define NVC0_NEW_3D_STENCIL_REF (1 << 9)
43 #define NVC0_NEW_3D_CLIP (1 << 10)
44 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
45 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
46 #define NVC0_NEW_3D_STIPPLE (1 << 13)
47 #define NVC0_NEW_3D_SCISSOR (1 << 14)
48 #define NVC0_NEW_3D_VIEWPORT (1 << 15)
49 #define NVC0_NEW_3D_ARRAYS (1 << 16)
50 #define NVC0_NEW_3D_VERTEX (1 << 17)
51 #define NVC0_NEW_3D_CONSTBUF (1 << 18)
52 #define NVC0_NEW_3D_TEXTURES (1 << 19)
53 #define NVC0_NEW_3D_SAMPLERS (1 << 20)
54 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
55 #define NVC0_NEW_3D_IDXBUF (1 << 22)
56 #define NVC0_NEW_3D_SURFACES (1 << 23)
57 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
58 #define NVC0_NEW_3D_TESSFACTOR (1 << 25)
59 #define NVC0_NEW_3D_BUFFERS (1 << 26)
60 #define NVC0_NEW_3D_DRIVERCONST (1 << 27)
62 #define NVC0_NEW_CP_PROGRAM (1 << 0)
63 #define NVC0_NEW_CP_SURFACES (1 << 1)
64 #define NVC0_NEW_CP_TEXTURES (1 << 2)
65 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
66 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
67 #define NVC0_NEW_CP_GLOBALS (1 << 5)
68 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
69 #define NVC0_NEW_CP_BUFFERS (1 << 7)
71 /* 3d bufctx (during draw_vbo, blit_3d) */
72 #define NVC0_BIND_3D_FB 0
73 #define NVC0_BIND_3D_VTX 1
74 #define NVC0_BIND_3D_VTX_TMP 2
75 #define NVC0_BIND_3D_IDX 3
76 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
77 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
78 #define NVC0_BIND_3D_TFB 244
79 #define NVC0_BIND_3D_SUF 245
80 #define NVC0_BIND_3D_BUF 246
81 #define NVC0_BIND_3D_SCREEN 247
82 #define NVC0_BIND_3D_TLS 249
83 #define NVC0_BIND_3D_COUNT 250
85 /* compute bufctx (during launch_grid) */
86 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
87 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
88 #define NVC0_BIND_CP_SUF 48
89 #define NVC0_BIND_CP_GLOBAL 49
90 #define NVC0_BIND_CP_DESC 50
91 #define NVC0_BIND_CP_SCREEN 51
92 #define NVC0_BIND_CP_QUERY 52
93 #define NVC0_BIND_CP_BUF 53
94 #define NVC0_BIND_CP_COUNT 54
96 /* bufctx for other operations */
97 #define NVC0_BIND_2D 0
98 #define NVC0_BIND_M2MF 0
99 #define NVC0_BIND_FENCE 1
101 /* 6 user uniform buffers, at 64K each */
102 #define NVC0_CB_USR_INFO(s) (s << 16)
103 #define NVC0_CB_USR_SIZE (6 << 16)
104 /* 6 driver constbuts, at 2K each */
105 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11)
106 #define NVC0_CB_AUX_SIZE (6 << 11)
107 /* XXX: Figure out what this UNK data is. */
108 #define NVC0_CB_AUX_UNK_INFO 0x000
109 #define NVC0_CB_AUX_UNK_SIZE (8 * 4)
110 /* 32 textures handles, at 1 32-bits integer each */
111 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
112 #define NVC0_CB_AUX_TEX_SIZE (32 * 4)
113 /* 8 sets of 32-bits coordinate offsets */
114 #define NVC0_CB_AUX_MS_INFO 0x0a0 /* CP */
115 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
116 /* block/grid size, at 3 32-bits integers each and gridid */
117 #define NVC0_CB_AUX_GRID_INFO 0x0e0 /* CP */
118 #define NVC0_CB_AUX_GRID_SIZE (7 * 4)
119 /* 8 user clip planes, at 4 32-bits floats each */
120 #define NVC0_CB_AUX_UCP_INFO 0x100
121 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
122 /* 13 ubos, at 4 32-bits integer each */
123 #define NVC0_CB_AUX_UBO_INFO(i) 0x100 + (i) * 4 * 4 /* CP */
124 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
125 /* 8 sets of 32-bits integer pairs sample offsets */
126 #define NVC0_CB_AUX_SAMPLE_INFO 0x180 /* FP */
127 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
128 /* draw parameters (index bais, base instance, drawid) */
129 #define NVC0_CB_AUX_DRAW_INFO 0x180 /* VP */
130 /* 32 user buffers, at 4 32-bits integers each */
131 #define NVC0_CB_AUX_BUF_INFO(i) 0x200 + (i) * 4 * 4
132 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
133 /* 8 surfaces, at 16 32-bits integers each */
134 #define NVC0_CB_AUX_SU_INFO(i) 0x400 + (i) * 16 * 4
135 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
136 /* 1 64-bits address and 1 32-bits sequence */
137 #define NVC0_CB_AUX_MP_INFO 0x600
138 #define NVC0_CB_AUX_MP_SIZE 3 * 4
139 /* 4 32-bits floats for the vertex runout, put at the end */
140 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + NVC0_CB_AUX_SIZE
144 bool nvc0_blitctx_create(struct nvc0_context *);
145 void nvc0_blitctx_destroy(struct nvc0_context *);
147 struct nvc0_context {
148 struct nouveau_context base;
150 struct nouveau_bufctx *bufctx_3d;
151 struct nouveau_bufctx *bufctx;
152 struct nouveau_bufctx *bufctx_cp;
154 struct nvc0_screen *screen;
156 void (*m2mf_copy_rect)(struct nvc0_context *,
157 const struct nv50_m2mf_rect *dst,
158 const struct nv50_m2mf_rect *src,
159 uint32_t nblocksx, uint32_t nblocksy);
161 uint32_t dirty_3d; /* dirty flags for 3d state */
162 uint32_t dirty_cp; /* dirty flags for compute state */
164 struct nvc0_graph_state state;
166 struct nvc0_blend_stateobj *blend;
167 struct nvc0_rasterizer_stateobj *rast;
168 struct nvc0_zsa_stateobj *zsa;
169 struct nvc0_vertex_stateobj *vertex;
171 struct nvc0_program *vertprog;
172 struct nvc0_program *tctlprog;
173 struct nvc0_program *tevlprog;
174 struct nvc0_program *gmtyprog;
175 struct nvc0_program *fragprog;
176 struct nvc0_program *compprog;
178 struct nvc0_program *tcp_empty;
180 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
181 uint16_t constbuf_dirty[6];
182 uint16_t constbuf_valid[6];
183 uint16_t constbuf_coherent[6];
186 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
187 unsigned num_vtxbufs;
188 uint32_t vtxbufs_coherent;
189 struct pipe_index_buffer idxbuf;
190 uint32_t constant_vbos;
191 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
192 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
193 uint32_t vb_elt_limit; /* max - min element (count - 1) */
194 uint32_t instance_off; /* current base vertex for instanced arrays */
195 uint32_t instance_max; /* last instance for current draw call */
197 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
198 unsigned num_textures[6];
199 uint32_t textures_dirty[6];
200 uint32_t textures_coherent[6];
201 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
202 unsigned num_samplers[6];
203 uint32_t samplers_dirty[6];
204 bool seamless_cube_map;
206 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
208 struct pipe_framebuffer_state framebuffer;
209 struct pipe_blend_color blend_colour;
210 struct pipe_stencil_ref stencil_ref;
211 struct pipe_poly_stipple stipple;
212 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
213 unsigned scissors_dirty;
214 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
215 unsigned viewports_dirty;
216 struct pipe_clip_state clip;
218 unsigned sample_mask;
219 unsigned min_samples;
221 float default_tess_outer[4];
222 float default_tess_inner[2];
226 uint8_t tfbbuf_dirty;
227 struct pipe_stream_output_target *tfbbuf[4];
228 unsigned num_tfbbufs;
230 struct pipe_query *cond_query;
231 bool cond_cond; /* inverted rendering condition */
233 uint32_t cond_condmode; /* the calculated condition */
235 struct nvc0_blitctx *blit;
237 /* NOTE: some of these surfaces may reference buffers */
238 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
239 uint16_t surfaces_dirty[2];
240 uint16_t surfaces_valid[2];
242 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
243 uint32_t buffers_dirty[6];
244 uint32_t buffers_valid[6];
246 struct pipe_image_view images[6][NVC0_MAX_IMAGES];
247 uint16_t images_dirty[6];
248 uint16_t images_valid[6];
250 struct util_dynarray global_residents;
253 static inline struct nvc0_context *
254 nvc0_context(struct pipe_context *pipe)
256 return (struct nvc0_context *)pipe;
259 static inline unsigned
260 nvc0_shader_stage(unsigned pipe)
263 case PIPE_SHADER_VERTEX: return 0;
264 case PIPE_SHADER_TESS_CTRL: return 1;
265 case PIPE_SHADER_TESS_EVAL: return 2;
266 case PIPE_SHADER_GEOMETRY: return 3;
267 case PIPE_SHADER_FRAGMENT: return 4;
268 case PIPE_SHADER_COMPUTE: return 5;
270 assert(!"invalid PIPE_SHADER type");
277 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
278 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
280 void nvc0_default_kick_notify(struct nouveau_pushbuf *);
281 const void *nvc0_get_sample_locations(unsigned);
284 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
287 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
288 struct pipe_debug_callback *);
289 bool nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *);
290 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
291 void nvc0_program_library_upload(struct nvc0_context *);
292 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
294 void nvc0_program_init_tcp_empty(struct nvc0_context *);
297 void nvc0_render_condition(struct pipe_context *pipe,
298 struct pipe_query *pq,
299 boolean condition, uint mode);
301 /* nvc0_shader_state.c */
302 void nvc0_vertprog_validate(struct nvc0_context *);
303 void nvc0_tctlprog_validate(struct nvc0_context *);
304 void nvc0_tevlprog_validate(struct nvc0_context *);
305 void nvc0_gmtyprog_validate(struct nvc0_context *);
306 void nvc0_fragprog_validate(struct nvc0_context *);
307 void nvc0_compprog_validate(struct nvc0_context *);
309 void nvc0_tfb_validate(struct nvc0_context *);
312 extern void nvc0_init_state_functions(struct nvc0_context *);
314 /* nvc0_state_validate.c */
315 struct nvc0_state_validate {
316 void (*func)(struct nvc0_context *);
320 bool nvc0_state_validate(struct nvc0_context *, uint32_t,
321 struct nvc0_state_validate *, int, uint32_t *,
322 struct nouveau_bufctx *);
323 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
326 extern void nvc0_clear(struct pipe_context *, unsigned buffers,
327 const union pipe_color_union *color,
328 double depth, unsigned stencil);
329 extern void nvc0_init_surface_functions(struct nvc0_context *);
332 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
333 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
334 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
335 void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
336 void nvc0_validate_textures(struct nvc0_context *);
337 void nvc0_validate_samplers(struct nvc0_context *);
338 void nve4_set_tex_handles(struct nvc0_context *);
339 void nvc0_validate_surfaces(struct nvc0_context *);
340 void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *,
341 struct nvc0_context *);
342 void nvc0_mark_image_range_valid(const struct pipe_image_view *);
343 void nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
344 struct nv04_resource *);
346 struct pipe_sampler_view *
347 nvc0_create_texture_view(struct pipe_context *,
348 struct pipe_resource *,
349 const struct pipe_sampler_view *,
351 enum pipe_texture_target);
352 struct pipe_sampler_view *
353 nvc0_create_sampler_view(struct pipe_context *,
354 struct pipe_resource *,
355 const struct pipe_sampler_view *);
357 /* nvc0_transfer.c */
359 nvc0_init_transfer_functions(struct nvc0_context *);
362 nvc0_m2mf_push_linear(struct nouveau_context *nv,
363 struct nouveau_bo *dst, unsigned offset, unsigned domain,
364 unsigned size, const void *data);
366 nve4_p2mf_push_linear(struct nouveau_context *nv,
367 struct nouveau_bo *dst, unsigned offset, unsigned domain,
368 unsigned size, const void *data);
370 nvc0_cb_bo_push(struct nouveau_context *,
371 struct nouveau_bo *bo, unsigned domain,
372 unsigned base, unsigned size,
373 unsigned offset, unsigned words, const uint32_t *data);
376 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
379 nvc0_vertex_state_create(struct pipe_context *pipe,
380 unsigned num_elements,
381 const struct pipe_vertex_element *elements);
383 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
385 void nvc0_vertex_arrays_validate(struct nvc0_context *);
387 void nvc0_idxbuf_validate(struct nvc0_context *);
390 struct pipe_video_codec *
391 nvc0_create_decoder(struct pipe_context *context,
392 const struct pipe_video_codec *templ);
394 struct pipe_video_buffer *
395 nvc0_video_buffer_create(struct pipe_context *pipe,
396 const struct pipe_video_buffer *templat);
399 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
402 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
405 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
406 void nvc0_compute_validate_globals(struct nvc0_context *);