1 #ifndef __NVC0_SCREEN_H__
2 #define __NVC0_SCREEN_H__
4 #include "nouveau_screen.h"
5 #include "nouveau_mm.h"
6 #include "nouveau_fence.h"
7 #include "nouveau_heap.h"
9 #include "nv_object.xml.h"
11 #include "nvc0/nvc0_winsys.h"
12 #include "nvc0/nvc0_stateobj.h"
14 #define NVC0_TIC_MAX_ENTRIES 2048
15 #define NVC0_TSC_MAX_ENTRIES 2048
17 /* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
18 #define NVC0_MAX_PIPE_CONSTBUFS 14
19 #define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE 7
21 #define NVC0_MAX_SURFACE_SLOTS 16
23 #define NVC0_MAX_VIEWPORTS 16
25 #define NVC0_MAX_BUFFERS 32
32 struct nvc0_graph_state {
34 bool rasterizer_discard;
37 uint32_t instance_elts; /* bitmask of per-instance elements */
38 uint32_t instance_base;
39 uint32_t constant_vbos;
40 uint32_t constant_elts;
44 uint8_t patch_vertices;
45 uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
48 uint8_t num_textures[6];
49 uint8_t num_samplers[6];
50 uint8_t tls_required; /* bitmask of shader types using l[] */
51 uint8_t c14_bound; /* whether immediate array constbuf is bound */
54 uint32_t uniform_buffer_bound[6];
55 struct nvc0_transform_feedback_state *tfb;
56 bool seamless_cube_map;
60 struct nouveau_screen base;
62 struct nvc0_context *cur_ctx;
63 struct nvc0_graph_state save_state;
65 int num_occlusion_queries_active;
67 struct nouveau_bo *text;
68 struct nouveau_bo *parm; /* for COMPUTE */
69 struct nouveau_bo *uniform_bo; /* for 3D */
70 struct nouveau_bo *tls;
71 struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
72 struct nouveau_bo *poly_cache;
76 uint16_t mp_count_compute; /* magic reg can make compute use fewer MPs */
78 struct nouveau_heap *text_heap;
79 struct nouveau_heap *lib_code; /* allocated from text_heap */
81 struct nvc0_blitter *blitter;
86 uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
93 uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
97 struct nouveau_bo *bo;
102 struct nvc0_program *prog; /* compute state object to read MP counters */
103 struct nvc0_hw_sm_query *mp_counter[8]; /* counter to query allocation */
104 uint8_t num_hw_sm_active[2];
105 bool mp_counters_enabled;
108 struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */
109 struct nouveau_object *eng2d;
110 struct nouveau_object *m2mf;
111 struct nouveau_object *compute;
112 struct nouveau_object *nvsw;
115 static inline struct nvc0_screen *
116 nvc0_screen(struct pipe_screen *screen)
118 return (struct nvc0_screen *)screen;
121 int nvc0_screen_get_driver_query_info(struct pipe_screen *, unsigned,
122 struct pipe_driver_query_info *);
124 int nvc0_screen_get_driver_query_group_info(struct pipe_screen *, unsigned,
125 struct pipe_driver_query_group_info *);
127 bool nvc0_blitter_create(struct nvc0_screen *);
128 void nvc0_blitter_destroy(struct nvc0_screen *);
130 void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
132 int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
133 int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
135 int nve4_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
136 int nvc0_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
138 bool nvc0_screen_resize_tls_area(struct nvc0_screen *, uint32_t lpos,
139 uint32_t lneg, uint32_t cstack);
142 nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
144 struct nvc0_screen *screen = nvc0_screen(res->base.screen);
147 nouveau_fence_ref(screen->base.fence.current, &res->fence);
148 if (flags & NOUVEAU_BO_WR)
149 nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
154 nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
156 if (likely(res->bo)) {
157 if (flags & NOUVEAU_BO_WR)
158 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
159 NOUVEAU_BUFFER_STATUS_DIRTY;
160 if (flags & NOUVEAU_BO_RD)
161 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
163 nvc0_resource_fence(res, flags);
183 struct nvc0_vertex_format {
188 extern const struct nvc0_format nvc0_format_table[];
189 extern const struct nvc0_vertex_format nvc0_vertex_format[];
192 nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
195 screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
199 nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
202 screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
206 nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
209 screen->tic.entries[tic->id] = NULL;
210 screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
215 nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
218 screen->tsc.entries[tsc->id] = NULL;
219 screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));