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radeonsi: initial WIP SI code
[android-x86/external-mesa.git] / src / gallium / drivers / radeonsi / r600_blit.c
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_surface.h"
24 #include "util/u_blitter.h"
25 #include "util/u_format.h"
26 #include "radeonsi_pipe.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30         R600_SAVE_TEXTURES      = 1,
31         R600_SAVE_FRAMEBUFFER   = 2,
32         R600_DISABLE_RENDER_COND = 4,
33
34         R600_CLEAR         = 0,
35
36         R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38         R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39                              R600_DISABLE_RENDER_COND,
40
41         R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42 };
43
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45 {
46         struct r600_context *rctx = (struct r600_context *)ctx;
47
48         r600_context_queries_suspend(rctx);
49
50         util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51         util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52         if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53                 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54         }
55         util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56         util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57         util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58         util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59         if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60                 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61         }
62         util_blitter_save_vertex_buffers(rctx->blitter,
63                                          rctx->vbuf_mgr->nr_vertex_buffers,
64                                          rctx->vbuf_mgr->vertex_buffer);
65         util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66                                      (struct pipe_stream_output_target**)rctx->so_targets);
67
68         if (op & R600_SAVE_FRAMEBUFFER)
69                 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71         if (op & R600_SAVE_TEXTURES) {
72                 util_blitter_save_fragment_sampler_states(
73                         rctx->blitter, rctx->ps_samplers.n_samplers,
74                         (void**)rctx->ps_samplers.samplers);
75
76                 util_blitter_save_fragment_sampler_views(
77                         rctx->blitter, rctx->ps_samplers.n_views,
78                         (struct pipe_sampler_view**)rctx->ps_samplers.views);
79         }
80
81         if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82                 rctx->saved_render_cond = rctx->current_render_cond;
83                 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84                 rctx->context.render_condition(&rctx->context, NULL, 0);
85         }
86
87 }
88
89 static void r600_blitter_end(struct pipe_context *ctx)
90 {
91         struct r600_context *rctx = (struct r600_context *)ctx;
92         if (rctx->saved_render_cond) {
93                 rctx->context.render_condition(&rctx->context,
94                                                rctx->saved_render_cond,
95                                                rctx->saved_render_cond_mode);
96                 rctx->saved_render_cond = NULL;
97         }
98         r600_context_queries_resume(rctx);
99 }
100
101 static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
102 {
103         switch (r->target) {
104         case PIPE_TEXTURE_CUBE:
105                 return 6;
106         case PIPE_TEXTURE_3D:
107                 return u_minify(r->depth0, level);
108         case PIPE_TEXTURE_1D_ARRAY:
109                 return r->array_size;
110         case PIPE_TEXTURE_2D_ARRAY:
111                 return r->array_size;
112         default:
113                 return 1;
114         }
115 }
116
117 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
118 {
119         struct r600_context *rctx = (struct r600_context *)ctx;
120         unsigned layer, level;
121         float depth = 1.0f;
122
123         if (!texture->dirty_db)
124                 return;
125
126         for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
127                 unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
128
129                 for (layer = 0; layer < num_layers; layer++) {
130                         struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
131
132                         surf_tmpl.format = texture->real_format;
133                         surf_tmpl.u.tex.level = level;
134                         surf_tmpl.u.tex.first_layer = layer;
135                         surf_tmpl.u.tex.last_layer = layer;
136                         surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
137
138                         zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
139
140                         surf_tmpl.format = texture->flushed_depth_texture->real_format;
141                         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
142                         cbsurf = ctx->create_surface(ctx,
143                                         (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
144
145                         r600_blitter_begin(ctx, R600_DECOMPRESS);
146                         util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
147                         r600_blitter_end(ctx);
148
149                         pipe_surface_reference(&zsurf, NULL);
150                         pipe_surface_reference(&cbsurf, NULL);
151                 }
152         }
153
154         texture->dirty_db = FALSE;
155 }
156
157 void r600_flush_depth_textures(struct r600_context *rctx)
158 {
159         unsigned int i;
160
161         /* FIXME: This handles fragment shader textures only. */
162
163         for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
164                 struct si_pipe_sampler_view *view;
165                 struct r600_resource_texture *tex;
166
167                 view = rctx->ps_samplers.views[i];
168                 if (!view) continue;
169
170                 tex = (struct r600_resource_texture *)view->base.texture;
171                 if (!tex->depth)
172                         continue;
173
174                 if (tex->is_flushing_texture)
175                         continue;
176
177                 r600_blit_uncompress_depth(&rctx->context, tex);
178         }
179
180         /* also check CB here */
181         for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
182                 struct r600_resource_texture *tex;
183                 tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
184
185                 if (!tex->depth)
186                         continue;
187
188                 if (tex->is_flushing_texture)
189                         continue;
190
191                 r600_blit_uncompress_depth(&rctx->context, tex);
192         }
193 }
194
195 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
196                        const union pipe_color_union *color,
197                        double depth, unsigned stencil)
198 {
199         struct r600_context *rctx = (struct r600_context *)ctx;
200         struct pipe_framebuffer_state *fb = &rctx->framebuffer;
201         
202         r600_blitter_begin(ctx, R600_CLEAR);
203         util_blitter_clear(rctx->blitter, fb->width, fb->height,
204                            fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
205                            color, depth, stencil);
206         r600_blitter_end(ctx);
207 }
208
209 static void r600_clear_render_target(struct pipe_context *ctx,
210                                      struct pipe_surface *dst,
211                                      const union pipe_color_union *color,
212                                      unsigned dstx, unsigned dsty,
213                                      unsigned width, unsigned height)
214 {
215         struct r600_context *rctx = (struct r600_context *)ctx;
216
217         r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
218         util_blitter_clear_render_target(rctx->blitter, dst, color,
219                                          dstx, dsty, width, height);
220         r600_blitter_end(ctx);
221 }
222
223 static void r600_clear_depth_stencil(struct pipe_context *ctx,
224                                      struct pipe_surface *dst,
225                                      unsigned clear_flags,
226                                      double depth,
227                                      unsigned stencil,
228                                      unsigned dstx, unsigned dsty,
229                                      unsigned width, unsigned height)
230 {
231         struct r600_context *rctx = (struct r600_context *)ctx;
232
233         r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
234         util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
235                                          dstx, dsty, width, height);
236         r600_blitter_end(ctx);
237 }
238
239
240
241 /* Copy a block of pixels from one surface to another using HW. */
242 static void r600_hw_copy_region(struct pipe_context *ctx,
243                                 struct pipe_resource *dst,
244                                 unsigned dst_level,
245                                 unsigned dstx, unsigned dsty, unsigned dstz,
246                                 struct pipe_resource *src,
247                                 unsigned src_level,
248                                 const struct pipe_box *src_box)
249 {
250         struct r600_context *rctx = (struct r600_context *)ctx;
251
252         r600_blitter_begin(ctx, R600_COPY);
253         util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
254                                   src, src_level, src_box, TRUE);
255         r600_blitter_end(ctx);
256 }
257
258 struct texture_orig_info {
259         unsigned format;
260         unsigned width0;
261         unsigned height0;
262 };
263
264 static void r600_compressed_to_blittable(struct pipe_resource *tex,
265                                    unsigned level,
266                                    struct texture_orig_info *orig)
267 {
268         struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
269         unsigned pixsize = util_format_get_blocksize(rtex->real_format);
270         int new_format;
271         int new_height, new_width;
272
273         orig->format = tex->format;
274         orig->width0 = tex->width0;
275         orig->height0 = tex->height0;
276
277         if (pixsize == 8)
278                 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
279         else
280                 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
281
282         new_width = util_format_get_nblocksx(tex->format, orig->width0);
283         new_height = util_format_get_nblocksy(tex->format, orig->height0);
284
285         tex->width0 = new_width;
286         tex->height0 = new_height;
287         tex->format = new_format;
288 }
289
290 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
291                                                struct texture_orig_info *orig)
292 {
293         tex->format = orig->format;
294         tex->width0 = orig->width0;
295         tex->height0 = orig->height0;
296 }
297
298 static void r600_resource_copy_region(struct pipe_context *ctx,
299                                       struct pipe_resource *dst,
300                                       unsigned dst_level,
301                                       unsigned dstx, unsigned dsty, unsigned dstz,
302                                       struct pipe_resource *src,
303                                       unsigned src_level,
304                                       const struct pipe_box *src_box)
305 {
306         struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
307         struct texture_orig_info orig_info[2];
308         struct pipe_box sbox;
309         const struct pipe_box *psbox;
310         boolean restore_orig[2];
311
312         memset(orig_info, 0, sizeof(orig_info));
313
314         /* Fallback for buffers. */
315         if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
316                 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
317                                           src, src_level, src_box);
318                 return;
319         }
320
321         if (rsrc->depth && !rsrc->is_flushing_texture)
322                 r600_texture_depth_flush(ctx, src, FALSE);
323
324         restore_orig[0] = restore_orig[1] = FALSE;
325
326         if (util_format_is_compressed(src->format)) {
327                 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
328                 restore_orig[0] = TRUE;
329                 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
330                 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
331                 sbox.z = src_box->z;
332                 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
333                 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
334                 sbox.depth = src_box->depth;
335                 psbox=&sbox;
336         } else
337                 psbox=src_box;
338
339         if (util_format_is_compressed(dst->format)) {
340                 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
341                 restore_orig[1] = TRUE;
342                 /* translate the dst box as well */
343                 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
344                 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
345         }
346
347         r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
348                             src, src_level, psbox);
349
350         if (restore_orig[0])
351                 r600_reset_blittable_to_compressed(src, &orig_info[0]);
352
353         if (restore_orig[1])
354                 r600_reset_blittable_to_compressed(dst, &orig_info[1]);
355 }
356
357 void r600_init_blit_functions(struct r600_context *rctx)
358 {
359         rctx->context.clear = r600_clear;
360         rctx->context.clear_render_target = r600_clear_render_target;
361         rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
362         rctx->context.resource_copy_region = r600_resource_copy_region;
363 }
364
365 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
366 {
367         struct pipe_box sbox;
368
369         sbox.x = sbox.y = sbox.z = 0;
370         sbox.width = texture->resource.b.b.b.width0;
371         sbox.height = texture->resource.b.b.b.height0;
372         /* XXX that might be wrong */
373         sbox.depth = 1;
374
375         r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
376                             0, 0, 0,
377                             (struct pipe_resource *)texture->flushed_depth_texture, 0,
378                             &sbox);
379 }