2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include "util/u_surface.h"
24 #include "util/u_blitter.h"
25 #include "util/u_format.h"
26 #include "radeonsi_pipe.h"
28 enum r600_blitter_op /* bitmask */
30 R600_SAVE_TEXTURES = 1,
31 R600_SAVE_FRAMEBUFFER = 2,
32 R600_DISABLE_RENDER_COND = 4,
36 R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
38 R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39 R600_DISABLE_RENDER_COND,
41 R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
46 struct r600_context *rctx = (struct r600_context *)ctx;
48 r600_context_queries_suspend(rctx);
50 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52 if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
55 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
62 util_blitter_save_vertex_buffers(rctx->blitter,
63 rctx->vbuf_mgr->nr_vertex_buffers,
64 rctx->vbuf_mgr->vertex_buffer);
65 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66 (struct pipe_stream_output_target**)rctx->so_targets);
68 if (op & R600_SAVE_FRAMEBUFFER)
69 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
71 if (op & R600_SAVE_TEXTURES) {
72 util_blitter_save_fragment_sampler_states(
73 rctx->blitter, rctx->ps_samplers.n_samplers,
74 (void**)rctx->ps_samplers.samplers);
76 util_blitter_save_fragment_sampler_views(
77 rctx->blitter, rctx->ps_samplers.n_views,
78 (struct pipe_sampler_view**)rctx->ps_samplers.views);
81 if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82 rctx->saved_render_cond = rctx->current_render_cond;
83 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84 rctx->context.render_condition(&rctx->context, NULL, 0);
89 static void r600_blitter_end(struct pipe_context *ctx)
91 struct r600_context *rctx = (struct r600_context *)ctx;
92 if (rctx->saved_render_cond) {
93 rctx->context.render_condition(&rctx->context,
94 rctx->saved_render_cond,
95 rctx->saved_render_cond_mode);
96 rctx->saved_render_cond = NULL;
98 r600_context_queries_resume(rctx);
101 static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
104 case PIPE_TEXTURE_CUBE:
106 case PIPE_TEXTURE_3D:
107 return u_minify(r->depth0, level);
108 case PIPE_TEXTURE_1D_ARRAY:
109 return r->array_size;
110 case PIPE_TEXTURE_2D_ARRAY:
111 return r->array_size;
117 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
119 struct r600_context *rctx = (struct r600_context *)ctx;
120 unsigned layer, level;
123 if (!texture->dirty_db)
126 for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
127 unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
129 for (layer = 0; layer < num_layers; layer++) {
130 struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
132 surf_tmpl.format = texture->real_format;
133 surf_tmpl.u.tex.level = level;
134 surf_tmpl.u.tex.first_layer = layer;
135 surf_tmpl.u.tex.last_layer = layer;
136 surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
138 zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
140 surf_tmpl.format = texture->flushed_depth_texture->real_format;
141 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
142 cbsurf = ctx->create_surface(ctx,
143 (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
145 r600_blitter_begin(ctx, R600_DECOMPRESS);
146 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
147 r600_blitter_end(ctx);
149 pipe_surface_reference(&zsurf, NULL);
150 pipe_surface_reference(&cbsurf, NULL);
154 texture->dirty_db = FALSE;
157 void r600_flush_depth_textures(struct r600_context *rctx)
161 /* FIXME: This handles fragment shader textures only. */
163 for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
164 struct si_pipe_sampler_view *view;
165 struct r600_resource_texture *tex;
167 view = rctx->ps_samplers.views[i];
170 tex = (struct r600_resource_texture *)view->base.texture;
174 if (tex->is_flushing_texture)
177 r600_blit_uncompress_depth(&rctx->context, tex);
180 /* also check CB here */
181 for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
182 struct r600_resource_texture *tex;
183 tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
188 if (tex->is_flushing_texture)
191 r600_blit_uncompress_depth(&rctx->context, tex);
195 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
196 const union pipe_color_union *color,
197 double depth, unsigned stencil)
199 struct r600_context *rctx = (struct r600_context *)ctx;
200 struct pipe_framebuffer_state *fb = &rctx->framebuffer;
202 r600_blitter_begin(ctx, R600_CLEAR);
203 util_blitter_clear(rctx->blitter, fb->width, fb->height,
204 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
205 color, depth, stencil);
206 r600_blitter_end(ctx);
209 static void r600_clear_render_target(struct pipe_context *ctx,
210 struct pipe_surface *dst,
211 const union pipe_color_union *color,
212 unsigned dstx, unsigned dsty,
213 unsigned width, unsigned height)
215 struct r600_context *rctx = (struct r600_context *)ctx;
217 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
218 util_blitter_clear_render_target(rctx->blitter, dst, color,
219 dstx, dsty, width, height);
220 r600_blitter_end(ctx);
223 static void r600_clear_depth_stencil(struct pipe_context *ctx,
224 struct pipe_surface *dst,
225 unsigned clear_flags,
228 unsigned dstx, unsigned dsty,
229 unsigned width, unsigned height)
231 struct r600_context *rctx = (struct r600_context *)ctx;
233 r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
234 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
235 dstx, dsty, width, height);
236 r600_blitter_end(ctx);
241 /* Copy a block of pixels from one surface to another using HW. */
242 static void r600_hw_copy_region(struct pipe_context *ctx,
243 struct pipe_resource *dst,
245 unsigned dstx, unsigned dsty, unsigned dstz,
246 struct pipe_resource *src,
248 const struct pipe_box *src_box)
250 struct r600_context *rctx = (struct r600_context *)ctx;
252 r600_blitter_begin(ctx, R600_COPY);
253 util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
254 src, src_level, src_box, TRUE);
255 r600_blitter_end(ctx);
258 struct texture_orig_info {
264 static void r600_compressed_to_blittable(struct pipe_resource *tex,
266 struct texture_orig_info *orig)
268 struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
269 unsigned pixsize = util_format_get_blocksize(rtex->real_format);
271 int new_height, new_width;
273 orig->format = tex->format;
274 orig->width0 = tex->width0;
275 orig->height0 = tex->height0;
278 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
280 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
282 new_width = util_format_get_nblocksx(tex->format, orig->width0);
283 new_height = util_format_get_nblocksy(tex->format, orig->height0);
285 tex->width0 = new_width;
286 tex->height0 = new_height;
287 tex->format = new_format;
290 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
291 struct texture_orig_info *orig)
293 tex->format = orig->format;
294 tex->width0 = orig->width0;
295 tex->height0 = orig->height0;
298 static void r600_resource_copy_region(struct pipe_context *ctx,
299 struct pipe_resource *dst,
301 unsigned dstx, unsigned dsty, unsigned dstz,
302 struct pipe_resource *src,
304 const struct pipe_box *src_box)
306 struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
307 struct texture_orig_info orig_info[2];
308 struct pipe_box sbox;
309 const struct pipe_box *psbox;
310 boolean restore_orig[2];
312 memset(orig_info, 0, sizeof(orig_info));
314 /* Fallback for buffers. */
315 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
316 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
317 src, src_level, src_box);
321 if (rsrc->depth && !rsrc->is_flushing_texture)
322 r600_texture_depth_flush(ctx, src, FALSE);
324 restore_orig[0] = restore_orig[1] = FALSE;
326 if (util_format_is_compressed(src->format)) {
327 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
328 restore_orig[0] = TRUE;
329 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
330 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
332 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
333 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
334 sbox.depth = src_box->depth;
339 if (util_format_is_compressed(dst->format)) {
340 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
341 restore_orig[1] = TRUE;
342 /* translate the dst box as well */
343 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
344 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
347 r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
348 src, src_level, psbox);
351 r600_reset_blittable_to_compressed(src, &orig_info[0]);
354 r600_reset_blittable_to_compressed(dst, &orig_info[1]);
357 void r600_init_blit_functions(struct r600_context *rctx)
359 rctx->context.clear = r600_clear;
360 rctx->context.clear_render_target = r600_clear_render_target;
361 rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
362 rctx->context.resource_copy_region = r600_resource_copy_region;
365 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
367 struct pipe_box sbox;
369 sbox.x = sbox.y = sbox.z = 0;
370 sbox.width = texture->resource.b.b.b.width0;
371 sbox.height = texture->resource.b.b.b.height0;
372 /* XXX that might be wrong */
375 r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
377 (struct pipe_resource *)texture->flushed_depth_texture, 0,