2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_math.h"
64 #include "util/u_memory.h"
65 #include "util/u_suballoc.h"
66 #include "util/u_upload_mgr.h"
69 /* NULL image and buffer descriptor for textures (alpha = 1) and images
72 * For images, all fields must be zero except for the swizzle, which
73 * supports arbitrary combinations of 0s and 1s. The texture type must be
74 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
76 * For buffers, all fields must be zero. If they are not, the hw hangs.
78 * This is the only reason why the buffer descriptor must be in words [4:7].
80 static uint32_t null_texture_descriptor[8] = {
84 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
85 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
86 /* the rest must contain zeros, which is also used by the buffer
90 static uint32_t null_image_descriptor[8] = {
94 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
95 /* the rest must contain zeros, which is also used by the buffer
99 static void si_init_descriptors(struct si_descriptors *desc,
100 unsigned shader_userdata_index,
101 unsigned element_dw_size,
102 unsigned num_elements,
103 const uint32_t *null_descriptor,
108 assert(num_elements <= sizeof(desc->enabled_mask)*8);
110 desc->list = CALLOC(num_elements, element_dw_size * 4);
111 desc->element_dw_size = element_dw_size;
112 desc->num_elements = num_elements;
113 desc->dirty_mask = num_elements == 64 ? ~0llu : (1llu << num_elements) - 1;
114 desc->shader_userdata_offset = shader_userdata_index * 4;
117 desc->ce_offset = *ce_offset;
119 /* make sure that ce_offset stays 32 byte aligned */
120 *ce_offset += align(element_dw_size * num_elements * 4, 32);
123 /* Initialize the array to NULL descriptors if the element size is 8. */
124 if (null_descriptor) {
125 assert(element_dw_size % 8 == 0);
126 for (i = 0; i < num_elements * element_dw_size / 8; i++)
127 memcpy(desc->list + i * 8, null_descriptor,
132 static void si_release_descriptors(struct si_descriptors *desc)
134 pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
138 static bool si_ce_upload(struct si_context *sctx, unsigned ce_offset, unsigned size,
139 unsigned *out_offset, struct r600_resource **out_buf) {
142 u_suballocator_alloc(sctx->ce_suballocator, size, out_offset,
143 (struct pipe_resource**)out_buf);
147 va = (*out_buf)->gpu_address + *out_offset;
149 radeon_emit(sctx->ce_ib, PKT3(PKT3_DUMP_CONST_RAM, 3, 0));
150 radeon_emit(sctx->ce_ib, ce_offset);
151 radeon_emit(sctx->ce_ib, size / 4);
152 radeon_emit(sctx->ce_ib, va);
153 radeon_emit(sctx->ce_ib, va >> 32);
155 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, *out_buf,
156 RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
158 sctx->ce_need_synchronization = true;
162 static void si_reinitialize_ce_ram(struct si_context *sctx,
163 struct si_descriptors *desc)
166 struct r600_resource *buffer = (struct r600_resource*)desc->buffer;
167 unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
168 uint64_t va = buffer->gpu_address + desc->buffer_offset;
169 struct radeon_winsys_cs *ib = sctx->ce_preamble_ib;
174 list_size = align(list_size, 32);
176 radeon_emit(ib, PKT3(PKT3_LOAD_CONST_RAM, 3, 0));
178 radeon_emit(ib, va >> 32);
179 radeon_emit(ib, list_size / 4);
180 radeon_emit(ib, desc->ce_offset);
182 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
183 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
185 desc->ce_ram_dirty = false;
188 static bool si_upload_descriptors(struct si_context *sctx,
189 struct si_descriptors *desc)
191 unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
193 if (!desc->dirty_mask)
197 uint32_t const* list = (uint32_t const*)desc->list;
199 if (desc->ce_ram_dirty)
200 si_reinitialize_ce_ram(sctx, desc);
202 while(desc->dirty_mask) {
204 u_bit_scan_consecutive_range64(&desc->dirty_mask, &begin,
207 begin *= desc->element_dw_size;
208 count *= desc->element_dw_size;
210 radeon_emit(sctx->ce_ib,
211 PKT3(PKT3_WRITE_CONST_RAM, count, 0));
212 radeon_emit(sctx->ce_ib, desc->ce_offset + begin * 4);
213 radeon_emit_array(sctx->ce_ib, list + begin, count);
216 if (!si_ce_upload(sctx, desc->ce_offset, list_size,
217 &desc->buffer_offset, &desc->buffer))
222 u_upload_alloc(sctx->b.uploader, 0, list_size, 256,
223 &desc->buffer_offset,
224 (struct pipe_resource**)&desc->buffer, &ptr);
226 return false; /* skip the draw call */
228 util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
230 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
231 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
233 desc->pointer_dirty = true;
234 desc->dirty_mask = 0;
235 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
241 static void si_release_sampler_views(struct si_sampler_views *views)
245 for (i = 0; i < Elements(views->views); i++) {
246 pipe_sampler_view_reference(&views->views[i], NULL);
248 si_release_descriptors(&views->desc);
251 static void si_sampler_view_add_buffer(struct si_context *sctx,
252 struct pipe_resource *resource)
254 struct r600_resource *rres = (struct r600_resource*)resource;
259 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, rres,
261 r600_get_sampler_view_priority(rres));
264 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
265 struct si_sampler_views *views)
267 uint64_t mask = views->desc.enabled_mask;
269 /* Add buffers to the CS. */
271 int i = u_bit_scan64(&mask);
273 si_sampler_view_add_buffer(sctx, views->views[i]->texture);
276 views->desc.ce_ram_dirty = true;
278 if (!views->desc.buffer)
280 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, views->desc.buffer,
281 RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
284 static void si_set_sampler_view(struct si_context *sctx,
285 struct si_sampler_views *views,
286 unsigned slot, struct pipe_sampler_view *view)
288 struct si_sampler_view *rview = (struct si_sampler_view*)view;
290 if (view && view->texture && view->texture->target != PIPE_BUFFER &&
291 G_008F28_COMPRESSION_EN(rview->state[6]) &&
292 ((struct r600_texture*)view->texture)->dcc_offset == 0) {
293 rview->state[6] &= C_008F28_COMPRESSION_EN &
294 C_008F28_ALPHA_IS_ON_MSB;
295 } else if (views->views[slot] == view)
299 struct r600_texture *rtex = (struct r600_texture *)view->texture;
301 si_sampler_view_add_buffer(sctx, view->texture);
303 pipe_sampler_view_reference(&views->views[slot], view);
304 memcpy(views->desc.list + slot * 16, rview->state, 8*4);
306 if (view->texture && view->texture->target != PIPE_BUFFER &&
308 memcpy(views->desc.list + slot*16 + 8,
309 rview->fmask_state, 8*4);
311 /* Disable FMASK and bind sampler state in [12:15]. */
312 memcpy(views->desc.list + slot*16 + 8,
313 null_texture_descriptor, 4*4);
315 if (views->sampler_states[slot])
316 memcpy(views->desc.list + slot*16 + 12,
317 views->sampler_states[slot], 4*4);
320 views->desc.enabled_mask |= 1llu << slot;
322 pipe_sampler_view_reference(&views->views[slot], NULL);
323 memcpy(views->desc.list + slot*16, null_texture_descriptor, 8*4);
324 /* Only clear the lower dwords of FMASK. */
325 memcpy(views->desc.list + slot*16 + 8, null_texture_descriptor, 4*4);
326 views->desc.enabled_mask &= ~(1llu << slot);
329 views->desc.dirty_mask |= 1llu << slot;
332 static bool is_compressed_colortex(struct r600_texture *rtex)
334 return rtex->cmask.size || rtex->fmask.size ||
335 (rtex->dcc_offset && rtex->dirty_level_mask);
338 static void si_set_sampler_views(struct pipe_context *ctx,
339 unsigned shader, unsigned start,
341 struct pipe_sampler_view **views)
343 struct si_context *sctx = (struct si_context *)ctx;
344 struct si_textures_info *samplers = &sctx->samplers[shader];
347 if (!count || shader >= SI_NUM_SHADERS)
350 for (i = 0; i < count; i++) {
351 unsigned slot = start + i;
353 if (!views || !views[i]) {
354 samplers->depth_texture_mask &= ~(1llu << slot);
355 samplers->compressed_colortex_mask &= ~(1llu << slot);
356 si_set_sampler_view(sctx, &samplers->views, slot, NULL);
360 si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
362 if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
363 struct r600_texture *rtex =
364 (struct r600_texture*)views[i]->texture;
366 if (rtex->is_depth && !rtex->is_flushing_texture) {
367 samplers->depth_texture_mask |= 1llu << slot;
369 samplers->depth_texture_mask &= ~(1llu << slot);
371 if (is_compressed_colortex(rtex)) {
372 samplers->compressed_colortex_mask |= 1llu << slot;
374 samplers->compressed_colortex_mask &= ~(1llu << slot);
377 samplers->depth_texture_mask &= ~(1llu << slot);
378 samplers->compressed_colortex_mask &= ~(1llu << slot);
384 si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
386 uint64_t mask = samplers->views.desc.enabled_mask;
389 int i = u_bit_scan64(&mask);
390 struct pipe_resource *res = samplers->views.views[i]->texture;
392 if (res && res->target != PIPE_BUFFER) {
393 struct r600_texture *rtex = (struct r600_texture *)res;
395 if (is_compressed_colortex(rtex)) {
396 samplers->compressed_colortex_mask |= 1llu << i;
398 samplers->compressed_colortex_mask &= ~(1llu << i);
407 si_release_image_views(struct si_images_info *images)
411 for (i = 0; i < SI_NUM_IMAGES; ++i) {
412 struct pipe_image_view *view = &images->views[i];
414 pipe_resource_reference(&view->resource, NULL);
417 si_release_descriptors(&images->desc);
421 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
423 uint mask = images->desc.enabled_mask;
425 /* Add buffers to the CS. */
427 int i = u_bit_scan(&mask);
428 struct pipe_image_view *view = &images->views[i];
430 assert(view->resource);
432 si_sampler_view_add_buffer(sctx, view->resource);
435 images->desc.ce_ram_dirty = true;
437 if (images->desc.buffer) {
438 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
441 RADEON_PRIO_DESCRIPTORS);
446 si_disable_shader_image(struct si_images_info *images, unsigned slot)
448 if (images->desc.enabled_mask & (1llu << slot)) {
449 pipe_resource_reference(&images->views[slot].resource, NULL);
450 images->compressed_colortex_mask &= ~(1 << slot);
452 memcpy(images->desc.list + slot*8, null_image_descriptor, 8*4);
453 images->desc.enabled_mask &= ~(1llu << slot);
454 images->desc.dirty_mask |= 1llu << slot;
459 si_set_shader_images(struct pipe_context *pipe, unsigned shader,
460 unsigned start_slot, unsigned count,
461 struct pipe_image_view *views)
463 struct si_context *ctx = (struct si_context *)pipe;
464 struct si_screen *screen = ctx->screen;
465 struct si_images_info *images = &ctx->images[shader];
468 assert(shader < SI_NUM_SHADERS);
473 assert(start_slot + count <= SI_NUM_IMAGES);
475 for (i = 0, slot = start_slot; i < count; ++i, ++slot) {
476 struct r600_resource *res;
478 if (!views || !views[i].resource) {
479 si_disable_shader_image(images, slot);
483 res = (struct r600_resource *)views[i].resource;
484 util_copy_image_view(&images->views[slot], &views[i]);
486 si_sampler_view_add_buffer(ctx, &res->b.b);
488 if (res->b.b.target == PIPE_BUFFER) {
489 si_make_buffer_descriptor(screen, res,
491 views[i].u.buf.first_element,
492 views[i].u.buf.last_element,
493 images->desc.list + slot * 8);
494 images->compressed_colortex_mask &= ~(1 << slot);
496 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
497 struct r600_texture *tex = (struct r600_texture *)res;
499 unsigned width, height, depth;
501 assert(!tex->is_depth);
502 assert(tex->fmask.size == 0);
504 if (tex->dcc_offset &&
505 views[i].access & PIPE_IMAGE_ACCESS_WRITE)
506 r600_texture_disable_dcc(&screen->b, tex);
508 if (is_compressed_colortex(tex)) {
509 images->compressed_colortex_mask |= 1 << slot;
511 images->compressed_colortex_mask &= ~(1 << slot);
514 /* Always force the base level to the selected level.
516 * This is required for 3D textures, where otherwise
517 * selecting a single slice for non-layered bindings
518 * fails. It doesn't hurt the other targets.
520 level = views[i].u.tex.level;
521 width = u_minify(res->b.b.width0, level);
522 height = u_minify(res->b.b.height0, level);
523 depth = u_minify(res->b.b.depth0, level);
525 si_make_texture_descriptor(screen, tex, false, res->b.b.target,
526 views[i].format, swizzle,
528 views[i].u.tex.first_layer, views[i].u.tex.last_layer,
529 width, height, depth,
530 images->desc.list + slot * 8,
534 images->desc.enabled_mask |= 1llu << slot;
535 images->desc.dirty_mask |= 1llu << slot;
540 si_images_update_compressed_colortex_mask(struct si_images_info *images)
542 uint64_t mask = images->desc.enabled_mask;
545 int i = u_bit_scan64(&mask);
546 struct pipe_resource *res = images->views[i].resource;
548 if (res && res->target != PIPE_BUFFER) {
549 struct r600_texture *rtex = (struct r600_texture *)res;
551 if (is_compressed_colortex(rtex)) {
552 images->compressed_colortex_mask |= 1 << i;
554 images->compressed_colortex_mask &= ~(1 << i);
562 static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
563 unsigned start, unsigned count, void **states)
565 struct si_context *sctx = (struct si_context *)ctx;
566 struct si_textures_info *samplers = &sctx->samplers[shader];
567 struct si_descriptors *desc = &samplers->views.desc;
568 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
571 if (!count || shader >= SI_NUM_SHADERS)
574 for (i = 0; i < count; i++) {
575 unsigned slot = start + i;
578 sstates[i] == samplers->views.sampler_states[slot])
581 samplers->views.sampler_states[slot] = sstates[i];
583 /* If FMASK is bound, don't overwrite it.
584 * The sampler state will be set after FMASK is unbound.
586 if (samplers->views.views[i] &&
587 samplers->views.views[i]->texture &&
588 samplers->views.views[i]->texture->target != PIPE_BUFFER &&
589 ((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
592 memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
593 desc->dirty_mask |= 1llu << slot;
597 /* BUFFER RESOURCES */
599 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
600 unsigned num_buffers,
601 unsigned shader_userdata_index,
602 enum radeon_bo_usage shader_usage,
603 enum radeon_bo_priority priority,
606 buffers->shader_usage = shader_usage;
607 buffers->priority = priority;
608 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
610 si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
611 num_buffers, NULL, ce_offset);
614 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
618 for (i = 0; i < buffers->desc.num_elements; i++) {
619 pipe_resource_reference(&buffers->buffers[i], NULL);
622 FREE(buffers->buffers);
623 si_release_descriptors(&buffers->desc);
626 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
627 struct si_buffer_resources *buffers)
629 uint64_t mask = buffers->desc.enabled_mask;
631 /* Add buffers to the CS. */
633 int i = u_bit_scan64(&mask);
635 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
636 (struct r600_resource*)buffers->buffers[i],
637 buffers->shader_usage, buffers->priority);
640 buffers->desc.ce_ram_dirty = true;
642 if (!buffers->desc.buffer)
644 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
645 buffers->desc.buffer, RADEON_USAGE_READWRITE,
646 RADEON_PRIO_DESCRIPTORS);
651 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
653 struct si_descriptors *desc = &sctx->vertex_buffers;
654 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
657 for (i = 0; i < count; i++) {
658 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
660 if (vb >= Elements(sctx->vertex_buffer))
662 if (!sctx->vertex_buffer[vb].buffer)
665 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
666 (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
667 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
672 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
673 desc->buffer, RADEON_USAGE_READ,
674 RADEON_PRIO_DESCRIPTORS);
677 static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
679 struct si_descriptors *desc = &sctx->vertex_buffers;
680 bool bound[SI_NUM_VERTEX_BUFFERS] = {};
681 unsigned i, count = sctx->vertex_elements->count;
685 if (!sctx->vertex_buffers_dirty)
687 if (!count || !sctx->vertex_elements)
690 /* Vertex buffer descriptors are the only ones which are uploaded
691 * directly through a staging buffer and don't go through
692 * the fine-grained upload path.
694 u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
695 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
699 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
700 desc->buffer, RADEON_USAGE_READ,
701 RADEON_PRIO_DESCRIPTORS);
703 assert(count <= SI_NUM_VERTEX_BUFFERS);
705 for (i = 0; i < count; i++) {
706 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
707 struct pipe_vertex_buffer *vb;
708 struct r600_resource *rbuffer;
710 uint32_t *desc = &ptr[i*4];
712 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
717 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
718 rbuffer = (struct r600_resource*)vb->buffer;
724 offset = vb->buffer_offset + ve->src_offset;
725 va = rbuffer->gpu_address + offset;
727 /* Fill in T# buffer resource description */
729 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
730 S_008F04_STRIDE(vb->stride);
732 if (sctx->b.chip_class <= CIK && vb->stride)
733 /* Round up by rounding down and adding 1 */
734 desc[2] = (vb->buffer->width0 - offset -
735 sctx->vertex_elements->format_size[i]) /
738 desc[2] = vb->buffer->width0 - offset;
740 desc[3] = sctx->vertex_elements->rsrc_word3[i];
742 if (!bound[ve->vertex_buffer_index]) {
743 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
744 (struct r600_resource*)vb->buffer,
745 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
746 bound[ve->vertex_buffer_index] = true;
750 /* Don't flush the const cache. It would have a very negative effect
751 * on performance (confirmed by testing). New descriptors are always
752 * uploaded to a fresh new buffer, so I don't think flushing the const
753 * cache is needed. */
754 desc->pointer_dirty = true;
755 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
756 sctx->vertex_buffers_dirty = false;
761 /* CONSTANT BUFFERS */
763 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
764 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
768 u_upload_alloc(sctx->b.uploader, 0, size, 256, const_offset,
769 (struct pipe_resource**)rbuffer, &tmp);
771 util_memcpy_cpu_to_le32(tmp, ptr, size);
774 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
775 struct pipe_constant_buffer *input)
777 struct si_context *sctx = (struct si_context *)ctx;
778 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
780 if (shader >= SI_NUM_SHADERS)
783 assert(slot < buffers->desc.num_elements);
784 pipe_resource_reference(&buffers->buffers[slot], NULL);
786 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
787 * with a NULL buffer). We need to use a dummy buffer instead. */
788 if (sctx->b.chip_class == CIK &&
789 (!input || (!input->buffer && !input->user_buffer)))
790 input = &sctx->null_const_buf;
792 if (input && (input->buffer || input->user_buffer)) {
793 struct pipe_resource *buffer = NULL;
796 /* Upload the user buffer if needed. */
797 if (input->user_buffer) {
798 unsigned buffer_offset;
800 si_upload_const_buffer(sctx,
801 (struct r600_resource**)&buffer, input->user_buffer,
802 input->buffer_size, &buffer_offset);
804 /* Just unbind on failure. */
805 si_set_constant_buffer(ctx, shader, slot, NULL);
808 va = r600_resource(buffer)->gpu_address + buffer_offset;
810 pipe_resource_reference(&buffer, input->buffer);
811 va = r600_resource(buffer)->gpu_address + input->buffer_offset;
814 /* Set the descriptor. */
815 uint32_t *desc = buffers->desc.list + slot*4;
817 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
819 desc[2] = input->buffer_size;
820 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
821 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
822 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
823 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
824 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
825 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
827 buffers->buffers[slot] = buffer;
828 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
829 (struct r600_resource*)buffer,
830 buffers->shader_usage, buffers->priority);
831 buffers->desc.enabled_mask |= 1llu << slot;
833 /* Clear the descriptor. */
834 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
835 buffers->desc.enabled_mask &= ~(1llu << slot);
838 buffers->desc.dirty_mask |= 1llu << slot;
843 static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
844 unsigned start_slot, unsigned count,
845 struct pipe_shader_buffer *sbuffers)
847 struct si_context *sctx = (struct si_context *)ctx;
848 struct si_buffer_resources *buffers = &sctx->shader_buffers[shader];
851 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
853 for (i = 0; i < count; ++i) {
854 struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
855 struct r600_resource *buf;
856 unsigned slot = start_slot + i;
857 uint32_t *desc = buffers->desc.list + slot * 4;
860 if (!sbuffer || !sbuffer->buffer) {
861 pipe_resource_reference(&buffers->buffers[slot], NULL);
862 memset(desc, 0, sizeof(uint32_t) * 4);
863 buffers->desc.enabled_mask &= ~(1llu << slot);
867 buf = (struct r600_resource *)sbuffer->buffer;
868 va = buf->gpu_address + sbuffer->buffer_offset;
871 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
873 desc[2] = sbuffer->buffer_size;
874 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
875 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
876 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
877 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
878 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
879 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
881 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
882 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buf,
883 buffers->shader_usage, buffers->priority);
884 buffers->desc.enabled_mask |= 1llu << slot;
885 buffers->desc.dirty_mask |= 1llu << slot;
892 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
893 struct pipe_resource *buffer,
894 unsigned stride, unsigned num_records,
895 bool add_tid, bool swizzle,
896 unsigned element_size, unsigned index_stride, uint64_t offset)
898 struct si_context *sctx = (struct si_context *)ctx;
899 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
901 if (shader >= SI_NUM_SHADERS)
904 /* The stride field in the resource descriptor has 14 bits */
905 assert(stride < (1 << 14));
907 assert(slot < buffers->desc.num_elements);
908 pipe_resource_reference(&buffers->buffers[slot], NULL);
913 va = r600_resource(buffer)->gpu_address + offset;
915 switch (element_size) {
917 assert(!"Unsupported ring buffer element size");
933 switch (index_stride) {
935 assert(!"Unsupported ring buffer index stride");
951 if (sctx->b.chip_class >= VI && stride)
952 num_records *= stride;
954 /* Set the descriptor. */
955 uint32_t *desc = buffers->desc.list + slot*4;
957 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
958 S_008F04_STRIDE(stride) |
959 S_008F04_SWIZZLE_ENABLE(swizzle);
960 desc[2] = num_records;
961 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
962 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
963 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
964 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
965 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
966 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
967 S_008F0C_ELEMENT_SIZE(element_size) |
968 S_008F0C_INDEX_STRIDE(index_stride) |
969 S_008F0C_ADD_TID_ENABLE(add_tid);
971 pipe_resource_reference(&buffers->buffers[slot], buffer);
972 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
973 (struct r600_resource*)buffer,
974 buffers->shader_usage, buffers->priority);
975 buffers->desc.enabled_mask |= 1llu << slot;
977 /* Clear the descriptor. */
978 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
979 buffers->desc.enabled_mask &= ~(1llu << slot);
982 buffers->desc.dirty_mask |= 1llu << slot;
985 /* STREAMOUT BUFFERS */
987 static void si_set_streamout_targets(struct pipe_context *ctx,
988 unsigned num_targets,
989 struct pipe_stream_output_target **targets,
990 const unsigned *offsets)
992 struct si_context *sctx = (struct si_context *)ctx;
993 struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
994 unsigned old_num_targets = sctx->b.streamout.num_targets;
997 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
998 if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
999 /* Since streamout uses vector writes which go through TC L2
1000 * and most other clients can use TC L2 as well, we don't need
1003 * The only case which requires flushing it is VGT DMA index
1004 * fetching, which is a rare case. Thus, flag the TC L2
1005 * dirtiness in the resource and handle it when index fetching
1008 for (i = 0; i < sctx->b.streamout.num_targets; i++)
1009 if (sctx->b.streamout.targets[i])
1010 r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
1012 /* Invalidate the scalar cache in case a streamout buffer is
1013 * going to be used as a constant buffer.
1015 * Invalidate TC L1, because streamout bypasses it (done by
1016 * setting GLC=1 in the store instruction), but it can contain
1017 * outdated data of streamout buffers.
1019 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1020 * used as an input immediately.
1022 sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
1023 SI_CONTEXT_INV_VMEM_L1 |
1024 SI_CONTEXT_VS_PARTIAL_FLUSH;
1027 /* All readers of the streamout targets need to be finished before we can
1028 * start writing to the targets.
1031 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
1033 /* Streamout buffers must be bound in 2 places:
1034 * 1) in VGT by setting the VGT_STRMOUT registers
1035 * 2) as shader resources
1038 /* Set the VGT regs. */
1039 r600_set_streamout_targets(ctx, num_targets, targets, offsets);
1041 /* Set the shader resources.*/
1042 for (i = 0; i < num_targets; i++) {
1043 bufidx = SI_SO_BUF_OFFSET + i;
1046 struct pipe_resource *buffer = targets[i]->buffer;
1047 uint64_t va = r600_resource(buffer)->gpu_address;
1049 /* Set the descriptor.
1051 * On VI, the format must be non-INVALID, otherwise
1052 * the buffer will be considered not bound and store
1053 * instructions will be no-ops.
1055 uint32_t *desc = buffers->desc.list + bufidx*4;
1057 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
1058 desc[2] = 0xffffffff;
1059 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1060 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1061 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1062 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1063 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1065 /* Set the resource. */
1066 pipe_resource_reference(&buffers->buffers[bufidx],
1068 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1069 (struct r600_resource*)buffer,
1070 buffers->shader_usage, buffers->priority);
1071 buffers->desc.enabled_mask |= 1llu << bufidx;
1073 /* Clear the descriptor and unset the resource. */
1074 memset(buffers->desc.list + bufidx*4, 0,
1075 sizeof(uint32_t) * 4);
1076 pipe_resource_reference(&buffers->buffers[bufidx],
1078 buffers->desc.enabled_mask &= ~(1llu << bufidx);
1080 buffers->desc.dirty_mask |= 1llu << bufidx;
1082 for (; i < old_num_targets; i++) {
1083 bufidx = SI_SO_BUF_OFFSET + i;
1084 /* Clear the descriptor and unset the resource. */
1085 memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
1086 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
1087 buffers->desc.enabled_mask &= ~(1llu << bufidx);
1088 buffers->desc.dirty_mask |= 1llu << bufidx;
1093 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
1094 uint32_t *desc, uint64_t old_buf_va,
1095 struct pipe_resource *new_buf)
1097 /* Retrieve the buffer offset from the descriptor. */
1098 uint64_t old_desc_va =
1099 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
1101 assert(old_buf_va <= old_desc_va);
1102 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1104 /* Update the descriptor. */
1105 uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
1108 desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
1109 S_008F04_BASE_ADDRESS_HI(va >> 32);
1112 /* TEXTURE METADATA ENABLE/DISABLE */
1114 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1115 * while the texture is bound, possibly by a different context. In that case,
1116 * call this function to update compressed_colortex_masks.
1118 void si_update_compressed_colortex_masks(struct si_context *sctx)
1120 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1121 si_samplers_update_compressed_colortex_mask(&sctx->samplers[i]);
1122 si_images_update_compressed_colortex_mask(&sctx->images[i]);
1126 /* BUFFER DISCARD/INVALIDATION */
1128 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1129 static void si_reset_buffer_resources(struct si_context *sctx,
1130 struct si_buffer_resources *buffers,
1131 struct pipe_resource *buf,
1134 uint64_t mask = buffers->desc.enabled_mask;
1137 unsigned i = u_bit_scan64(&mask);
1138 if (buffers->buffers[i] == buf) {
1139 si_desc_reset_buffer_offset(&sctx->b.b,
1140 buffers->desc.list + i*4,
1142 buffers->desc.dirty_mask |= 1llu << i;
1144 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1145 (struct r600_resource *)buf,
1146 buffers->shader_usage,
1152 /* Reallocate a buffer a update all resource bindings where the buffer is
1155 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1156 * idle by discarding its contents. Apps usually tell us when to do this using
1157 * map_buffer flags, for example.
1159 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
1161 struct si_context *sctx = (struct si_context*)ctx;
1162 struct r600_resource *rbuffer = r600_resource(buf);
1163 unsigned i, shader, alignment = rbuffer->buf->alignment;
1164 uint64_t old_va = rbuffer->gpu_address;
1165 unsigned num_elems = sctx->vertex_elements ?
1166 sctx->vertex_elements->count : 0;
1167 struct si_sampler_view *view;
1169 /* Reallocate the buffer in the same pipe_resource. */
1170 r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
1173 /* We changed the buffer, now we need to bind it where the old one
1174 * was bound. This consists of 2 things:
1175 * 1) Updating the resource descriptor and dirtying it.
1176 * 2) Adding a relocation to the CS, so that it's usable.
1179 /* Vertex buffers. */
1180 for (i = 0; i < num_elems; i++) {
1181 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
1183 if (vb >= Elements(sctx->vertex_buffer))
1185 if (!sctx->vertex_buffer[vb].buffer)
1188 if (sctx->vertex_buffer[vb].buffer == buf) {
1189 sctx->vertex_buffers_dirty = true;
1194 /* Read/Write buffers. */
1195 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1196 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
1197 uint64_t mask = buffers->desc.enabled_mask;
1200 i = u_bit_scan64(&mask);
1201 if (buffers->buffers[i] == buf) {
1202 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
1204 buffers->desc.dirty_mask |= 1llu << i;
1206 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1207 rbuffer, buffers->shader_usage,
1210 if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
1211 /* Update the streamout state. */
1212 if (sctx->b.streamout.begin_emitted) {
1213 r600_emit_streamout_end(&sctx->b);
1215 sctx->b.streamout.append_bitmask =
1216 sctx->b.streamout.enabled_mask;
1217 r600_streamout_buffers_dirty(&sctx->b);
1223 /* Constant and shader buffers. */
1224 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1225 si_reset_buffer_resources(sctx, &sctx->const_buffers[shader],
1227 si_reset_buffer_resources(sctx, &sctx->shader_buffers[shader],
1231 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1232 LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
1233 if (view->base.texture == buf) {
1234 si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
1237 /* Texture buffers - update bindings. */
1238 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1239 struct si_sampler_views *views = &sctx->samplers[shader].views;
1240 uint64_t mask = views->desc.enabled_mask;
1243 unsigned i = u_bit_scan64(&mask);
1244 if (views->views[i]->texture == buf) {
1245 si_desc_reset_buffer_offset(ctx,
1249 views->desc.dirty_mask |= 1llu << i;
1251 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1252 rbuffer, RADEON_USAGE_READ,
1253 RADEON_PRIO_SAMPLER_BUFFER);
1259 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1260 struct si_images_info *images = &sctx->images[shader];
1261 unsigned mask = images->desc.enabled_mask;
1264 unsigned i = u_bit_scan(&mask);
1266 if (images->views[i].resource == buf) {
1267 si_desc_reset_buffer_offset(
1268 ctx, images->desc.list + i * 8 + 4,
1270 images->desc.dirty_mask |= 1llu << i;
1272 radeon_add_to_buffer_list(
1273 &sctx->b, &sctx->b.gfx, rbuffer,
1274 RADEON_USAGE_READWRITE,
1275 RADEON_PRIO_SAMPLER_BUFFER);
1281 /* SHADER USER DATA */
1283 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1286 sctx->const_buffers[shader].desc.pointer_dirty = true;
1287 sctx->rw_buffers[shader].desc.pointer_dirty = true;
1288 sctx->shader_buffers[shader].desc.pointer_dirty = true;
1289 sctx->samplers[shader].views.desc.pointer_dirty = true;
1290 sctx->images[shader].desc.pointer_dirty = true;
1292 if (shader == PIPE_SHADER_VERTEX)
1293 sctx->vertex_buffers.pointer_dirty = true;
1295 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
1298 static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
1302 for (i = 0; i < SI_NUM_SHADERS; i++) {
1303 si_mark_shader_pointers_dirty(sctx, i);
1307 /* Set a base register address for user data constants in the given shader.
1308 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1310 static void si_set_user_data_base(struct si_context *sctx,
1311 unsigned shader, uint32_t new_base)
1313 uint32_t *base = &sctx->shader_userdata.sh_base[shader];
1315 if (*base != new_base) {
1319 si_mark_shader_pointers_dirty(sctx, shader);
1323 /* This must be called when these shaders are changed from non-NULL to NULL
1326 * - tessellation control shader
1327 * - tessellation evaluation shader
1329 void si_shader_change_notify(struct si_context *sctx)
1331 /* VS can be bound as VS, ES, or LS. */
1332 if (sctx->tes_shader.cso)
1333 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1334 R_00B530_SPI_SHADER_USER_DATA_LS_0);
1335 else if (sctx->gs_shader.cso)
1336 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1337 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1339 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1340 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1342 /* TES can be bound as ES, VS, or not bound. */
1343 if (sctx->tes_shader.cso) {
1344 if (sctx->gs_shader.cso)
1345 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1346 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1348 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1349 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1351 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1355 static void si_emit_shader_pointer(struct si_context *sctx,
1356 struct si_descriptors *desc,
1357 unsigned sh_base, bool keep_dirty)
1359 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1362 if (!desc->pointer_dirty || !desc->buffer)
1365 va = desc->buffer->gpu_address +
1366 desc->buffer_offset;
1368 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
1369 radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
1370 radeon_emit(cs, va);
1371 radeon_emit(cs, va >> 32);
1373 desc->pointer_dirty = keep_dirty;
1376 void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
1379 uint32_t *sh_base = sctx->shader_userdata.sh_base;
1381 if (sctx->gs_shader.cso) {
1382 /* The VS copy shader needs these for clipping, streamout, and rings. */
1383 unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
1384 unsigned i = PIPE_SHADER_VERTEX;
1386 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
1387 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
1389 if (sctx->tes_shader.cso) {
1390 /* The TESSEVAL shader needs this for the ESGS ring buffer. */
1391 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
1392 R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
1394 } else if (sctx->tes_shader.cso) {
1395 /* The TESSEVAL shader needs this for streamout. */
1396 si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
1397 R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
1400 for (i = 0; i < SI_NUM_SHADERS; i++) {
1401 unsigned base = sh_base[i];
1406 if (i != PIPE_SHADER_TESS_EVAL)
1407 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
1409 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
1410 si_emit_shader_pointer(sctx, &sctx->shader_buffers[i].desc, base, false);
1411 si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
1412 si_emit_shader_pointer(sctx, &sctx->images[i].desc, base, false);
1414 si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
1417 /* INIT/DEINIT/UPLOAD */
1419 void si_init_all_descriptors(struct si_context *sctx)
1422 unsigned ce_offset = 0;
1424 for (i = 0; i < SI_NUM_SHADERS; i++) {
1425 si_init_buffer_resources(&sctx->const_buffers[i],
1426 SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
1427 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER,
1429 si_init_buffer_resources(&sctx->rw_buffers[i],
1430 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
1431 RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT,
1433 si_init_buffer_resources(&sctx->shader_buffers[i],
1434 SI_NUM_SHADER_BUFFERS, SI_SGPR_SHADER_BUFFERS,
1435 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER,
1438 si_init_descriptors(&sctx->samplers[i].views.desc,
1439 SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
1440 null_texture_descriptor, &ce_offset);
1442 si_init_descriptors(&sctx->images[i].desc,
1443 SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
1444 null_image_descriptor, &ce_offset);
1447 si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
1448 4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
1450 assert(ce_offset <= 32768);
1452 /* Set pipe_context functions. */
1453 sctx->b.b.bind_sampler_states = si_bind_sampler_states;
1454 sctx->b.b.set_shader_images = si_set_shader_images;
1455 sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1456 sctx->b.b.set_shader_buffers = si_set_shader_buffers;
1457 sctx->b.b.set_sampler_views = si_set_sampler_views;
1458 sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1459 sctx->b.invalidate_buffer = si_invalidate_buffer;
1461 /* Shader user data. */
1462 si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
1463 si_emit_shader_userdata);
1465 /* Set default and immutable mappings. */
1466 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1467 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1468 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1469 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
1472 bool si_upload_shader_descriptors(struct si_context *sctx)
1476 for (i = 0; i < SI_NUM_SHADERS; i++) {
1477 if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
1478 !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
1479 !si_upload_descriptors(sctx, &sctx->shader_buffers[i].desc) ||
1480 !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
1481 !si_upload_descriptors(sctx, &sctx->images[i].desc))
1484 return si_upload_vertex_buffer_descriptors(sctx);
1487 void si_release_all_descriptors(struct si_context *sctx)
1491 for (i = 0; i < SI_NUM_SHADERS; i++) {
1492 si_release_buffer_resources(&sctx->const_buffers[i]);
1493 si_release_buffer_resources(&sctx->rw_buffers[i]);
1494 si_release_buffer_resources(&sctx->shader_buffers[i]);
1495 si_release_sampler_views(&sctx->samplers[i].views);
1496 si_release_image_views(&sctx->images[i]);
1498 si_release_descriptors(&sctx->vertex_buffers);
1501 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1505 for (i = 0; i < SI_NUM_SHADERS; i++) {
1506 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1507 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1508 si_buffer_resources_begin_new_cs(sctx, &sctx->shader_buffers[i]);
1509 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1510 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
1512 si_vertex_buffers_begin_new_cs(sctx);
1513 si_shader_userdata_begin_new_cs(sctx);