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radeonsi: rename and rearrange RW buffer slots
[android-x86/external-mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Marek Olšák <marek.olsak@amd.com>
25  */
26
27 /* Resource binding slots and sampler states (each described with 8 or
28  * 4 dwords) are stored in lists in memory which is accessed by shaders
29  * using scalar load instructions.
30  *
31  * This file is responsible for managing such lists. It keeps a copy of all
32  * descriptors in CPU memory and re-uploads a whole list if some slots have
33  * been changed.
34  *
35  * This code is also reponsible for updating shader pointers to those lists.
36  *
37  * Note that CP DMA can't be used for updating the lists, because a GPU hang
38  * could leave the list in a mid-IB state and the next IB would get wrong
39  * descriptors and the whole context would be unusable at that point.
40  * (Note: The register shadowing can't be used due to the same reason)
41  *
42  * Also, uploading descriptors to newly allocated memory doesn't require
43  * a KCACHE flush.
44  *
45  *
46  * Possible scenarios for one 16 dword image+sampler slot:
47  *
48  *       | Image        | w/ FMASK   | Buffer       | NULL
49  * [ 0: 3] Image[0:3]   | Image[0:3] | Null[0:3]    | Null[0:3]
50  * [ 4: 7] Image[4:7]   | Image[4:7] | Buffer[0:3]  | 0
51  * [ 8:11] Null[0:3]    | Fmask[0:3] | Null[0:3]    | Null[0:3]
52  * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
53  *
54  * FMASK implies MSAA, therefore no sampler state.
55  * Sampler states are never unbound except when FMASK is bound.
56  */
57
58 #include "radeon/r600_cs.h"
59 #include "si_pipe.h"
60 #include "si_shader.h"
61 #include "sid.h"
62
63 #include "util/u_math.h"
64 #include "util/u_memory.h"
65 #include "util/u_suballoc.h"
66 #include "util/u_upload_mgr.h"
67
68
69 /* NULL image and buffer descriptor for textures (alpha = 1) and images
70  * (alpha = 0).
71  *
72  * For images, all fields must be zero except for the swizzle, which
73  * supports arbitrary combinations of 0s and 1s. The texture type must be
74  * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
75  *
76  * For buffers, all fields must be zero. If they are not, the hw hangs.
77  *
78  * This is the only reason why the buffer descriptor must be in words [4:7].
79  */
80 static uint32_t null_texture_descriptor[8] = {
81         0,
82         0,
83         0,
84         S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
85         S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
86         /* the rest must contain zeros, which is also used by the buffer
87          * descriptor */
88 };
89
90 static uint32_t null_image_descriptor[8] = {
91         0,
92         0,
93         0,
94         S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
95         /* the rest must contain zeros, which is also used by the buffer
96          * descriptor */
97 };
98
99 static void si_init_descriptors(struct si_descriptors *desc,
100                                 unsigned shader_userdata_index,
101                                 unsigned element_dw_size,
102                                 unsigned num_elements,
103                                 const uint32_t *null_descriptor,
104                                 unsigned *ce_offset)
105 {
106         int i;
107
108         assert(num_elements <= sizeof(desc->enabled_mask)*8);
109
110         desc->list = CALLOC(num_elements, element_dw_size * 4);
111         desc->element_dw_size = element_dw_size;
112         desc->num_elements = num_elements;
113         desc->dirty_mask = num_elements == 64 ? ~0llu : (1llu << num_elements) - 1;
114         desc->shader_userdata_offset = shader_userdata_index * 4;
115
116         if (ce_offset) {
117                 desc->ce_offset = *ce_offset;
118
119                 /* make sure that ce_offset stays 32 byte aligned */
120                 *ce_offset += align(element_dw_size * num_elements * 4, 32);
121         }
122
123         /* Initialize the array to NULL descriptors if the element size is 8. */
124         if (null_descriptor) {
125                 assert(element_dw_size % 8 == 0);
126                 for (i = 0; i < num_elements * element_dw_size / 8; i++)
127                         memcpy(desc->list + i * 8, null_descriptor,
128                                8 * 4);
129         }
130 }
131
132 static void si_release_descriptors(struct si_descriptors *desc)
133 {
134         pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
135         FREE(desc->list);
136 }
137
138 static bool si_ce_upload(struct si_context *sctx, unsigned ce_offset, unsigned size,
139                          unsigned *out_offset, struct r600_resource **out_buf) {
140         uint64_t va;
141
142         u_suballocator_alloc(sctx->ce_suballocator, size, out_offset,
143                              (struct pipe_resource**)out_buf);
144         if (!out_buf)
145                         return false;
146
147         va = (*out_buf)->gpu_address + *out_offset;
148
149         radeon_emit(sctx->ce_ib, PKT3(PKT3_DUMP_CONST_RAM, 3, 0));
150         radeon_emit(sctx->ce_ib, ce_offset);
151         radeon_emit(sctx->ce_ib, size / 4);
152         radeon_emit(sctx->ce_ib, va);
153         radeon_emit(sctx->ce_ib, va >> 32);
154
155         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, *out_buf,
156                                RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
157
158         sctx->ce_need_synchronization = true;
159         return true;
160 }
161
162 static void si_reinitialize_ce_ram(struct si_context *sctx,
163                             struct si_descriptors *desc)
164 {
165         if (desc->buffer) {
166                 struct r600_resource *buffer = (struct r600_resource*)desc->buffer;
167                 unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
168                 uint64_t va = buffer->gpu_address + desc->buffer_offset;
169                 struct radeon_winsys_cs *ib = sctx->ce_preamble_ib;
170
171                 if (!ib)
172                         ib = sctx->ce_ib;
173
174                 list_size = align(list_size, 32);
175
176                 radeon_emit(ib, PKT3(PKT3_LOAD_CONST_RAM, 3, 0));
177                 radeon_emit(ib, va);
178                 radeon_emit(ib, va >> 32);
179                 radeon_emit(ib, list_size / 4);
180                 radeon_emit(ib, desc->ce_offset);
181
182                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
183                                     RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
184         }
185         desc->ce_ram_dirty = false;
186 }
187
188 void si_ce_enable_loads(struct radeon_winsys_cs *ib)
189 {
190         radeon_emit(ib, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
191         radeon_emit(ib, CONTEXT_CONTROL_LOAD_ENABLE(1) |
192                         CONTEXT_CONTROL_LOAD_CE_RAM(1));
193         radeon_emit(ib, CONTEXT_CONTROL_SHADOW_ENABLE(1));
194 }
195
196 static bool si_upload_descriptors(struct si_context *sctx,
197                                   struct si_descriptors *desc,
198                                   struct r600_atom * atom)
199 {
200         unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
201
202         if (!desc->dirty_mask)
203                 return true;
204
205         if (sctx->ce_ib) {
206                 uint32_t const* list = (uint32_t const*)desc->list;
207
208                 if (desc->ce_ram_dirty)
209                         si_reinitialize_ce_ram(sctx, desc);
210
211                 while(desc->dirty_mask) {
212                         int begin, count;
213                         u_bit_scan_consecutive_range64(&desc->dirty_mask, &begin,
214                                                        &count);
215
216                         begin *= desc->element_dw_size;
217                         count *= desc->element_dw_size;
218
219                         radeon_emit(sctx->ce_ib,
220                                     PKT3(PKT3_WRITE_CONST_RAM, count, 0));
221                         radeon_emit(sctx->ce_ib, desc->ce_offset + begin * 4);
222                         radeon_emit_array(sctx->ce_ib, list + begin, count);
223                 }
224
225                 if (!si_ce_upload(sctx, desc->ce_offset, list_size,
226                                            &desc->buffer_offset, &desc->buffer))
227                         return false;
228         } else {
229                 void *ptr;
230
231                 u_upload_alloc(sctx->b.uploader, 0, list_size, 256,
232                         &desc->buffer_offset,
233                         (struct pipe_resource**)&desc->buffer, &ptr);
234                 if (!desc->buffer)
235                         return false; /* skip the draw call */
236
237                 util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
238
239                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
240                                     RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
241         }
242         desc->pointer_dirty = true;
243         desc->dirty_mask = 0;
244
245         if (atom)
246                 si_mark_atom_dirty(sctx, atom);
247
248         return true;
249 }
250
251 /* SAMPLER VIEWS */
252
253 static void si_release_sampler_views(struct si_sampler_views *views)
254 {
255         int i;
256
257         for (i = 0; i < Elements(views->views); i++) {
258                 pipe_sampler_view_reference(&views->views[i], NULL);
259         }
260         si_release_descriptors(&views->desc);
261 }
262
263 static void si_sampler_view_add_buffer(struct si_context *sctx,
264                                        struct pipe_resource *resource)
265 {
266         struct r600_resource *rres = (struct r600_resource*)resource;
267
268         if (!resource)
269                 return;
270
271         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, rres,
272                                   RADEON_USAGE_READ,
273                                   r600_get_sampler_view_priority(rres));
274 }
275
276 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
277                                           struct si_sampler_views *views)
278 {
279         uint64_t mask = views->desc.enabled_mask;
280
281         /* Add buffers to the CS. */
282         while (mask) {
283                 int i = u_bit_scan64(&mask);
284
285                 si_sampler_view_add_buffer(sctx, views->views[i]->texture);
286         }
287
288         views->desc.ce_ram_dirty = true;
289
290         if (!views->desc.buffer)
291                 return;
292         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, views->desc.buffer,
293                               RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
294 }
295
296 static void si_set_sampler_view(struct si_context *sctx,
297                                 struct si_sampler_views *views,
298                                 unsigned slot, struct pipe_sampler_view *view)
299 {
300         struct si_sampler_view *rview = (struct si_sampler_view*)view;
301
302         if (view && view->texture && view->texture->target != PIPE_BUFFER &&
303             G_008F28_COMPRESSION_EN(rview->state[6]) &&
304             ((struct r600_texture*)view->texture)->dcc_offset == 0) {
305                 rview->state[6] &= C_008F28_COMPRESSION_EN &
306                                    C_008F28_ALPHA_IS_ON_MSB;
307         } else if (views->views[slot] == view)
308                 return;
309
310         if (view) {
311                 struct r600_texture *rtex = (struct r600_texture *)view->texture;
312
313                 si_sampler_view_add_buffer(sctx, view->texture);
314
315                 pipe_sampler_view_reference(&views->views[slot], view);
316                 memcpy(views->desc.list + slot * 16, rview->state, 8*4);
317
318                 if (view->texture && view->texture->target != PIPE_BUFFER &&
319                     rtex->fmask.size) {
320                         memcpy(views->desc.list + slot*16 + 8,
321                                rview->fmask_state, 8*4);
322                 } else {
323                         /* Disable FMASK and bind sampler state in [12:15]. */
324                         memcpy(views->desc.list + slot*16 + 8,
325                                null_texture_descriptor, 4*4);
326
327                         if (views->sampler_states[slot])
328                                 memcpy(views->desc.list + slot*16 + 12,
329                                        views->sampler_states[slot], 4*4);
330                 }
331
332                 views->desc.enabled_mask |= 1llu << slot;
333         } else {
334                 pipe_sampler_view_reference(&views->views[slot], NULL);
335                 memcpy(views->desc.list + slot*16, null_texture_descriptor, 8*4);
336                 /* Only clear the lower dwords of FMASK. */
337                 memcpy(views->desc.list + slot*16 + 8, null_texture_descriptor, 4*4);
338                 views->desc.enabled_mask &= ~(1llu << slot);
339         }
340
341         views->desc.dirty_mask |= 1llu << slot;
342 }
343
344 static bool is_compressed_colortex(struct r600_texture *rtex)
345 {
346         return rtex->cmask.size || rtex->fmask.size ||
347                (rtex->dcc_offset && rtex->dirty_level_mask);
348 }
349
350 static void si_set_sampler_views(struct pipe_context *ctx,
351                                  unsigned shader, unsigned start,
352                                  unsigned count,
353                                  struct pipe_sampler_view **views)
354 {
355         struct si_context *sctx = (struct si_context *)ctx;
356         struct si_textures_info *samplers = &sctx->samplers[shader];
357         int i;
358
359         if (!count || shader >= SI_NUM_SHADERS)
360                 return;
361
362         for (i = 0; i < count; i++) {
363                 unsigned slot = start + i;
364
365                 if (!views || !views[i]) {
366                         samplers->depth_texture_mask &= ~(1llu << slot);
367                         samplers->compressed_colortex_mask &= ~(1llu << slot);
368                         si_set_sampler_view(sctx, &samplers->views, slot, NULL);
369                         continue;
370                 }
371
372                 si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
373
374                 if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
375                         struct r600_texture *rtex =
376                                 (struct r600_texture*)views[i]->texture;
377
378                         if (rtex->is_depth && !rtex->is_flushing_texture) {
379                                 samplers->depth_texture_mask |= 1llu << slot;
380                         } else {
381                                 samplers->depth_texture_mask &= ~(1llu << slot);
382                         }
383                         if (is_compressed_colortex(rtex)) {
384                                 samplers->compressed_colortex_mask |= 1llu << slot;
385                         } else {
386                                 samplers->compressed_colortex_mask &= ~(1llu << slot);
387                         }
388                 } else {
389                         samplers->depth_texture_mask &= ~(1llu << slot);
390                         samplers->compressed_colortex_mask &= ~(1llu << slot);
391                 }
392         }
393 }
394
395 static void
396 si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
397 {
398         uint64_t mask = samplers->views.desc.enabled_mask;
399
400         while (mask) {
401                 int i = u_bit_scan64(&mask);
402                 struct pipe_resource *res = samplers->views.views[i]->texture;
403
404                 if (res && res->target != PIPE_BUFFER) {
405                         struct r600_texture *rtex = (struct r600_texture *)res;
406
407                         if (is_compressed_colortex(rtex)) {
408                                 samplers->compressed_colortex_mask |= 1llu << i;
409                         } else {
410                                 samplers->compressed_colortex_mask &= ~(1llu << i);
411                         }
412                 }
413         }
414 }
415
416 /* IMAGE VIEWS */
417
418 static void
419 si_release_image_views(struct si_images_info *images)
420 {
421         unsigned i;
422
423         for (i = 0; i < SI_NUM_IMAGES; ++i) {
424                 struct pipe_image_view *view = &images->views[i];
425
426                 pipe_resource_reference(&view->resource, NULL);
427         }
428
429         si_release_descriptors(&images->desc);
430 }
431
432 static void
433 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
434 {
435         uint mask = images->desc.enabled_mask;
436
437         /* Add buffers to the CS. */
438         while (mask) {
439                 int i = u_bit_scan(&mask);
440                 struct pipe_image_view *view = &images->views[i];
441
442                 assert(view->resource);
443
444                 si_sampler_view_add_buffer(sctx, view->resource);
445         }
446
447         images->desc.ce_ram_dirty = true;
448
449         if (images->desc.buffer) {
450                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
451                                           images->desc.buffer,
452                                           RADEON_USAGE_READ,
453                                           RADEON_PRIO_DESCRIPTORS);
454         }
455 }
456
457 static void
458 si_disable_shader_image(struct si_images_info *images, unsigned slot)
459 {
460         if (images->desc.enabled_mask & (1llu << slot)) {
461                 pipe_resource_reference(&images->views[slot].resource, NULL);
462                 images->compressed_colortex_mask &= ~(1 << slot);
463
464                 memcpy(images->desc.list + slot*8, null_image_descriptor, 8*4);
465                 images->desc.enabled_mask &= ~(1llu << slot);
466                 images->desc.dirty_mask |= 1llu << slot;
467         }
468 }
469
470 static void
471 si_set_shader_images(struct pipe_context *pipe, unsigned shader,
472                      unsigned start_slot, unsigned count,
473                      struct pipe_image_view *views)
474 {
475         struct si_context *ctx = (struct si_context *)pipe;
476         struct si_screen *screen = ctx->screen;
477         struct si_images_info *images = &ctx->images[shader];
478         unsigned i, slot;
479
480         assert(shader < SI_NUM_SHADERS);
481
482         if (!count)
483                 return;
484
485         assert(start_slot + count <= SI_NUM_IMAGES);
486
487         for (i = 0, slot = start_slot; i < count; ++i, ++slot) {
488                 struct r600_resource *res;
489
490                 if (!views || !views[i].resource) {
491                         si_disable_shader_image(images, slot);
492                         continue;
493                 }
494
495                 res = (struct r600_resource *)views[i].resource;
496                 util_copy_image_view(&images->views[slot], &views[i]);
497
498                 si_sampler_view_add_buffer(ctx, &res->b.b);
499
500                 if (res->b.b.target == PIPE_BUFFER) {
501                         si_make_buffer_descriptor(screen, res,
502                                                   views[i].format,
503                                                   views[i].u.buf.first_element,
504                                                   views[i].u.buf.last_element,
505                                                   images->desc.list + slot * 8);
506                         images->compressed_colortex_mask &= ~(1 << slot);
507                 } else {
508                         static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
509                         struct r600_texture *tex = (struct r600_texture *)res;
510                         unsigned level;
511                         unsigned width, height, depth;
512
513                         assert(!tex->is_depth);
514                         assert(tex->fmask.size == 0);
515
516                         if (tex->dcc_offset &&
517                             views[i].access & PIPE_IMAGE_ACCESS_WRITE)
518                                 r600_texture_disable_dcc(&screen->b, tex);
519
520                         if (is_compressed_colortex(tex)) {
521                                 images->compressed_colortex_mask |= 1 << slot;
522                         } else {
523                                 images->compressed_colortex_mask &= ~(1 << slot);
524                         }
525
526                         /* Always force the base level to the selected level.
527                          *
528                          * This is required for 3D textures, where otherwise
529                          * selecting a single slice for non-layered bindings
530                          * fails. It doesn't hurt the other targets.
531                          */
532                         level = views[i].u.tex.level;
533                         width = u_minify(res->b.b.width0, level);
534                         height = u_minify(res->b.b.height0, level);
535                         depth = u_minify(res->b.b.depth0, level);
536
537                         si_make_texture_descriptor(screen, tex, false, res->b.b.target,
538                                                    views[i].format, swizzle,
539                                                    level, 0, 0,
540                                                    views[i].u.tex.first_layer, views[i].u.tex.last_layer,
541                                                    width, height, depth,
542                                                    images->desc.list + slot * 8,
543                                                    NULL);
544                 }
545
546                 images->desc.enabled_mask |= 1llu << slot;
547                 images->desc.dirty_mask |= 1llu << slot;
548         }
549 }
550
551 static void
552 si_images_update_compressed_colortex_mask(struct si_images_info *images)
553 {
554         uint64_t mask = images->desc.enabled_mask;
555
556         while (mask) {
557                 int i = u_bit_scan64(&mask);
558                 struct pipe_resource *res = images->views[i].resource;
559
560                 if (res && res->target != PIPE_BUFFER) {
561                         struct r600_texture *rtex = (struct r600_texture *)res;
562
563                         if (is_compressed_colortex(rtex)) {
564                                 images->compressed_colortex_mask |= 1 << i;
565                         } else {
566                                 images->compressed_colortex_mask &= ~(1 << i);
567                         }
568                 }
569         }
570 }
571
572 /* SAMPLER STATES */
573
574 static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
575                                    unsigned start, unsigned count, void **states)
576 {
577         struct si_context *sctx = (struct si_context *)ctx;
578         struct si_textures_info *samplers = &sctx->samplers[shader];
579         struct si_descriptors *desc = &samplers->views.desc;
580         struct si_sampler_state **sstates = (struct si_sampler_state**)states;
581         int i;
582
583         if (!count || shader >= SI_NUM_SHADERS)
584                 return;
585
586         for (i = 0; i < count; i++) {
587                 unsigned slot = start + i;
588
589                 if (!sstates[i] ||
590                     sstates[i] == samplers->views.sampler_states[slot])
591                         continue;
592
593                 samplers->views.sampler_states[slot] = sstates[i];
594
595                 /* If FMASK is bound, don't overwrite it.
596                  * The sampler state will be set after FMASK is unbound.
597                  */
598                 if (samplers->views.views[i] &&
599                     samplers->views.views[i]->texture &&
600                     samplers->views.views[i]->texture->target != PIPE_BUFFER &&
601                     ((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
602                         continue;
603
604                 memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
605                 desc->dirty_mask |= 1llu << slot;
606         }
607 }
608
609 /* BUFFER RESOURCES */
610
611 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
612                                      unsigned num_buffers,
613                                      unsigned shader_userdata_index,
614                                      enum radeon_bo_usage shader_usage,
615                                      enum radeon_bo_priority priority,
616                                      unsigned *ce_offset)
617 {
618         buffers->shader_usage = shader_usage;
619         buffers->priority = priority;
620         buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
621
622         si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
623                             num_buffers, NULL, ce_offset);
624 }
625
626 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
627 {
628         int i;
629
630         for (i = 0; i < buffers->desc.num_elements; i++) {
631                 pipe_resource_reference(&buffers->buffers[i], NULL);
632         }
633
634         FREE(buffers->buffers);
635         si_release_descriptors(&buffers->desc);
636 }
637
638 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
639                                              struct si_buffer_resources *buffers)
640 {
641         uint64_t mask = buffers->desc.enabled_mask;
642
643         /* Add buffers to the CS. */
644         while (mask) {
645                 int i = u_bit_scan64(&mask);
646
647                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
648                                       (struct r600_resource*)buffers->buffers[i],
649                                       buffers->shader_usage, buffers->priority);
650         }
651
652         buffers->desc.ce_ram_dirty = true;
653
654         if (!buffers->desc.buffer)
655                 return;
656         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
657                               buffers->desc.buffer, RADEON_USAGE_READWRITE,
658                               RADEON_PRIO_DESCRIPTORS);
659 }
660
661 /* VERTEX BUFFERS */
662
663 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
664 {
665         struct si_descriptors *desc = &sctx->vertex_buffers;
666         int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
667         int i;
668
669         for (i = 0; i < count; i++) {
670                 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
671
672                 if (vb >= Elements(sctx->vertex_buffer))
673                         continue;
674                 if (!sctx->vertex_buffer[vb].buffer)
675                         continue;
676
677                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
678                                       (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
679                                       RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
680         }
681
682         if (!desc->buffer)
683                 return;
684         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
685                               desc->buffer, RADEON_USAGE_READ,
686                               RADEON_PRIO_DESCRIPTORS);
687 }
688
689 static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
690 {
691         struct si_descriptors *desc = &sctx->vertex_buffers;
692         bool bound[SI_NUM_VERTEX_BUFFERS] = {};
693         unsigned i, count = sctx->vertex_elements->count;
694         uint64_t va;
695         uint32_t *ptr;
696
697         if (!sctx->vertex_buffers_dirty)
698                 return true;
699         if (!count || !sctx->vertex_elements)
700                 return true;
701
702         /* Vertex buffer descriptors are the only ones which are uploaded
703          * directly through a staging buffer and don't go through
704          * the fine-grained upload path.
705          */
706         u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
707                        (struct pipe_resource**)&desc->buffer, (void**)&ptr);
708         if (!desc->buffer)
709                 return false;
710
711         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
712                               desc->buffer, RADEON_USAGE_READ,
713                               RADEON_PRIO_DESCRIPTORS);
714
715         assert(count <= SI_NUM_VERTEX_BUFFERS);
716
717         for (i = 0; i < count; i++) {
718                 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
719                 struct pipe_vertex_buffer *vb;
720                 struct r600_resource *rbuffer;
721                 unsigned offset;
722                 uint32_t *desc = &ptr[i*4];
723
724                 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
725                         memset(desc, 0, 16);
726                         continue;
727                 }
728
729                 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
730                 rbuffer = (struct r600_resource*)vb->buffer;
731                 if (!rbuffer) {
732                         memset(desc, 0, 16);
733                         continue;
734                 }
735
736                 offset = vb->buffer_offset + ve->src_offset;
737                 va = rbuffer->gpu_address + offset;
738
739                 /* Fill in T# buffer resource description */
740                 desc[0] = va;
741                 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
742                           S_008F04_STRIDE(vb->stride);
743
744                 if (sctx->b.chip_class <= CIK && vb->stride)
745                         /* Round up by rounding down and adding 1 */
746                         desc[2] = (vb->buffer->width0 - offset -
747                                    sctx->vertex_elements->format_size[i]) /
748                                   vb->stride + 1;
749                 else
750                         desc[2] = vb->buffer->width0 - offset;
751
752                 desc[3] = sctx->vertex_elements->rsrc_word3[i];
753
754                 if (!bound[ve->vertex_buffer_index]) {
755                         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
756                                               (struct r600_resource*)vb->buffer,
757                                               RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
758                         bound[ve->vertex_buffer_index] = true;
759                 }
760         }
761
762         /* Don't flush the const cache. It would have a very negative effect
763          * on performance (confirmed by testing). New descriptors are always
764          * uploaded to a fresh new buffer, so I don't think flushing the const
765          * cache is needed. */
766         desc->pointer_dirty = true;
767         si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
768         sctx->vertex_buffers_dirty = false;
769         return true;
770 }
771
772
773 /* CONSTANT BUFFERS */
774
775 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
776                             const uint8_t *ptr, unsigned size, uint32_t *const_offset)
777 {
778         void *tmp;
779
780         u_upload_alloc(sctx->b.uploader, 0, size, 256, const_offset,
781                        (struct pipe_resource**)rbuffer, &tmp);
782         if (rbuffer)
783                 util_memcpy_cpu_to_le32(tmp, ptr, size);
784 }
785
786 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
787                                    struct pipe_constant_buffer *input)
788 {
789         struct si_context *sctx = (struct si_context *)ctx;
790         struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
791
792         if (shader >= SI_NUM_SHADERS)
793                 return;
794
795         assert(slot < buffers->desc.num_elements);
796         pipe_resource_reference(&buffers->buffers[slot], NULL);
797
798         /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
799          * with a NULL buffer). We need to use a dummy buffer instead. */
800         if (sctx->b.chip_class == CIK &&
801             (!input || (!input->buffer && !input->user_buffer)))
802                 input = &sctx->null_const_buf;
803
804         if (input && (input->buffer || input->user_buffer)) {
805                 struct pipe_resource *buffer = NULL;
806                 uint64_t va;
807
808                 /* Upload the user buffer if needed. */
809                 if (input->user_buffer) {
810                         unsigned buffer_offset;
811
812                         si_upload_const_buffer(sctx,
813                                                (struct r600_resource**)&buffer, input->user_buffer,
814                                                input->buffer_size, &buffer_offset);
815                         if (!buffer) {
816                                 /* Just unbind on failure. */
817                                 si_set_constant_buffer(ctx, shader, slot, NULL);
818                                 return;
819                         }
820                         va = r600_resource(buffer)->gpu_address + buffer_offset;
821                 } else {
822                         pipe_resource_reference(&buffer, input->buffer);
823                         va = r600_resource(buffer)->gpu_address + input->buffer_offset;
824                 }
825
826                 /* Set the descriptor. */
827                 uint32_t *desc = buffers->desc.list + slot*4;
828                 desc[0] = va;
829                 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
830                           S_008F04_STRIDE(0);
831                 desc[2] = input->buffer_size;
832                 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
833                           S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
834                           S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
835                           S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
836                           S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
837                           S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
838
839                 buffers->buffers[slot] = buffer;
840                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
841                                       (struct r600_resource*)buffer,
842                                       buffers->shader_usage, buffers->priority);
843                 buffers->desc.enabled_mask |= 1llu << slot;
844         } else {
845                 /* Clear the descriptor. */
846                 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
847                 buffers->desc.enabled_mask &= ~(1llu << slot);
848         }
849
850         buffers->desc.dirty_mask |= 1llu << slot;
851 }
852
853 /* SHADER BUFFERS */
854
855 static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
856                                   unsigned start_slot, unsigned count,
857                                   struct pipe_shader_buffer *sbuffers)
858 {
859         struct si_context *sctx = (struct si_context *)ctx;
860         struct si_buffer_resources *buffers = &sctx->shader_buffers[shader];
861         unsigned i;
862
863         assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
864
865         for (i = 0; i < count; ++i) {
866                 struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
867                 struct r600_resource *buf;
868                 unsigned slot = start_slot + i;
869                 uint32_t *desc = buffers->desc.list + slot * 4;
870                 uint64_t va;
871
872                 if (!sbuffer || !sbuffer->buffer) {
873                         pipe_resource_reference(&buffers->buffers[slot], NULL);
874                         memset(desc, 0, sizeof(uint32_t) * 4);
875                         buffers->desc.enabled_mask &= ~(1llu << slot);
876                         continue;
877                 }
878
879                 buf = (struct r600_resource *)sbuffer->buffer;
880                 va = buf->gpu_address + sbuffer->buffer_offset;
881
882                 desc[0] = va;
883                 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
884                           S_008F04_STRIDE(0);
885                 desc[2] = sbuffer->buffer_size;
886                 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
887                           S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
888                           S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
889                           S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
890                           S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
891                           S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
892
893                 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
894                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buf,
895                                       buffers->shader_usage, buffers->priority);
896                 buffers->desc.enabled_mask |= 1llu << slot;
897                 buffers->desc.dirty_mask |= 1llu << slot;
898         }
899
900 }
901
902 /* RING BUFFERS */
903
904 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
905                         struct pipe_resource *buffer,
906                         unsigned stride, unsigned num_records,
907                         bool add_tid, bool swizzle,
908                         unsigned element_size, unsigned index_stride, uint64_t offset)
909 {
910         struct si_context *sctx = (struct si_context *)ctx;
911         struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
912
913         if (shader >= SI_NUM_SHADERS)
914                 return;
915
916         /* The stride field in the resource descriptor has 14 bits */
917         assert(stride < (1 << 14));
918
919         assert(slot < buffers->desc.num_elements);
920         pipe_resource_reference(&buffers->buffers[slot], NULL);
921
922         if (buffer) {
923                 uint64_t va;
924
925                 va = r600_resource(buffer)->gpu_address + offset;
926
927                 switch (element_size) {
928                 default:
929                         assert(!"Unsupported ring buffer element size");
930                 case 0:
931                 case 2:
932                         element_size = 0;
933                         break;
934                 case 4:
935                         element_size = 1;
936                         break;
937                 case 8:
938                         element_size = 2;
939                         break;
940                 case 16:
941                         element_size = 3;
942                         break;
943                 }
944
945                 switch (index_stride) {
946                 default:
947                         assert(!"Unsupported ring buffer index stride");
948                 case 0:
949                 case 8:
950                         index_stride = 0;
951                         break;
952                 case 16:
953                         index_stride = 1;
954                         break;
955                 case 32:
956                         index_stride = 2;
957                         break;
958                 case 64:
959                         index_stride = 3;
960                         break;
961                 }
962
963                 if (sctx->b.chip_class >= VI && stride)
964                         num_records *= stride;
965
966                 /* Set the descriptor. */
967                 uint32_t *desc = buffers->desc.list + slot*4;
968                 desc[0] = va;
969                 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
970                           S_008F04_STRIDE(stride) |
971                           S_008F04_SWIZZLE_ENABLE(swizzle);
972                 desc[2] = num_records;
973                 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
974                           S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
975                           S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
976                           S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
977                           S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
978                           S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
979                           S_008F0C_ELEMENT_SIZE(element_size) |
980                           S_008F0C_INDEX_STRIDE(index_stride) |
981                           S_008F0C_ADD_TID_ENABLE(add_tid);
982
983                 pipe_resource_reference(&buffers->buffers[slot], buffer);
984                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
985                                       (struct r600_resource*)buffer,
986                                       buffers->shader_usage, buffers->priority);
987                 buffers->desc.enabled_mask |= 1llu << slot;
988         } else {
989                 /* Clear the descriptor. */
990                 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
991                 buffers->desc.enabled_mask &= ~(1llu << slot);
992         }
993
994         buffers->desc.dirty_mask |= 1llu << slot;
995 }
996
997 /* STREAMOUT BUFFERS */
998
999 static void si_set_streamout_targets(struct pipe_context *ctx,
1000                                      unsigned num_targets,
1001                                      struct pipe_stream_output_target **targets,
1002                                      const unsigned *offsets)
1003 {
1004         struct si_context *sctx = (struct si_context *)ctx;
1005         struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
1006         unsigned old_num_targets = sctx->b.streamout.num_targets;
1007         unsigned i, bufidx;
1008
1009         /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1010         if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
1011                 /* Since streamout uses vector writes which go through TC L2
1012                  * and most other clients can use TC L2 as well, we don't need
1013                  * to flush it.
1014                  *
1015                  * The only case which requires flushing it is VGT DMA index
1016                  * fetching, which is a rare case. Thus, flag the TC L2
1017                  * dirtiness in the resource and handle it when index fetching
1018                  * is used.
1019                  */
1020                 for (i = 0; i < sctx->b.streamout.num_targets; i++)
1021                         if (sctx->b.streamout.targets[i])
1022                                 r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
1023
1024                 /* Invalidate the scalar cache in case a streamout buffer is
1025                  * going to be used as a constant buffer.
1026                  *
1027                  * Invalidate TC L1, because streamout bypasses it (done by
1028                  * setting GLC=1 in the store instruction), but it can contain
1029                  * outdated data of streamout buffers.
1030                  *
1031                  * VS_PARTIAL_FLUSH is required if the buffers are going to be
1032                  * used as an input immediately.
1033                  */
1034                 sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
1035                                  SI_CONTEXT_INV_VMEM_L1 |
1036                                  SI_CONTEXT_VS_PARTIAL_FLUSH;
1037         }
1038
1039         /* All readers of the streamout targets need to be finished before we can
1040          * start writing to the targets.
1041          */
1042         if (num_targets)
1043                 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1044                                  SI_CONTEXT_CS_PARTIAL_FLUSH;
1045
1046         /* Streamout buffers must be bound in 2 places:
1047          * 1) in VGT by setting the VGT_STRMOUT registers
1048          * 2) as shader resources
1049          */
1050
1051         /* Set the VGT regs. */
1052         r600_set_streamout_targets(ctx, num_targets, targets, offsets);
1053
1054         /* Set the shader resources.*/
1055         for (i = 0; i < num_targets; i++) {
1056                 bufidx = SI_VS_STREAMOUT_BUF0 + i;
1057
1058                 if (targets[i]) {
1059                         struct pipe_resource *buffer = targets[i]->buffer;
1060                         uint64_t va = r600_resource(buffer)->gpu_address;
1061
1062                         /* Set the descriptor.
1063                          *
1064                          * On VI, the format must be non-INVALID, otherwise
1065                          * the buffer will be considered not bound and store
1066                          * instructions will be no-ops.
1067                          */
1068                         uint32_t *desc = buffers->desc.list + bufidx*4;
1069                         desc[0] = va;
1070                         desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
1071                         desc[2] = 0xffffffff;
1072                         desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1073                                   S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1074                                   S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1075                                   S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1076                                   S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1077
1078                         /* Set the resource. */
1079                         pipe_resource_reference(&buffers->buffers[bufidx],
1080                                                 buffer);
1081                         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1082                                               (struct r600_resource*)buffer,
1083                                               buffers->shader_usage, buffers->priority);
1084                         buffers->desc.enabled_mask |= 1llu << bufidx;
1085                 } else {
1086                         /* Clear the descriptor and unset the resource. */
1087                         memset(buffers->desc.list + bufidx*4, 0,
1088                                sizeof(uint32_t) * 4);
1089                         pipe_resource_reference(&buffers->buffers[bufidx],
1090                                                 NULL);
1091                         buffers->desc.enabled_mask &= ~(1llu << bufidx);
1092                 }
1093                 buffers->desc.dirty_mask |= 1llu << bufidx;
1094         }
1095         for (; i < old_num_targets; i++) {
1096                 bufidx = SI_VS_STREAMOUT_BUF0 + i;
1097                 /* Clear the descriptor and unset the resource. */
1098                 memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
1099                 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
1100                 buffers->desc.enabled_mask &= ~(1llu << bufidx);
1101                 buffers->desc.dirty_mask |= 1llu << bufidx;
1102         }
1103
1104 }
1105
1106 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
1107                                         uint32_t *desc, uint64_t old_buf_va,
1108                                         struct pipe_resource *new_buf)
1109 {
1110         /* Retrieve the buffer offset from the descriptor. */
1111         uint64_t old_desc_va =
1112                 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
1113
1114         assert(old_buf_va <= old_desc_va);
1115         uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1116
1117         /* Update the descriptor. */
1118         uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
1119
1120         desc[0] = va;
1121         desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
1122                   S_008F04_BASE_ADDRESS_HI(va >> 32);
1123 }
1124
1125 /* TEXTURE METADATA ENABLE/DISABLE */
1126
1127 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1128  * while the texture is bound, possibly by a different context. In that case,
1129  * call this function to update compressed_colortex_masks.
1130  */
1131 void si_update_compressed_colortex_masks(struct si_context *sctx)
1132 {
1133         for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1134                 si_samplers_update_compressed_colortex_mask(&sctx->samplers[i]);
1135                 si_images_update_compressed_colortex_mask(&sctx->images[i]);
1136         }
1137 }
1138
1139 /* BUFFER DISCARD/INVALIDATION */
1140
1141 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1142 static void si_reset_buffer_resources(struct si_context *sctx,
1143                                       struct si_buffer_resources *buffers,
1144                                       struct pipe_resource *buf,
1145                                       uint64_t old_va)
1146 {
1147         uint64_t mask = buffers->desc.enabled_mask;
1148
1149         while (mask) {
1150                 unsigned i = u_bit_scan64(&mask);
1151                 if (buffers->buffers[i] == buf) {
1152                         si_desc_reset_buffer_offset(&sctx->b.b,
1153                                                     buffers->desc.list + i*4,
1154                                                     old_va, buf);
1155                         buffers->desc.dirty_mask |= 1llu << i;
1156
1157                         radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1158                                                 (struct r600_resource *)buf,
1159                                                 buffers->shader_usage,
1160                                                 buffers->priority);
1161                 }
1162         }
1163 }
1164
1165 /* Reallocate a buffer a update all resource bindings where the buffer is
1166  * bound.
1167  *
1168  * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1169  * idle by discarding its contents. Apps usually tell us when to do this using
1170  * map_buffer flags, for example.
1171  */
1172 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
1173 {
1174         struct si_context *sctx = (struct si_context*)ctx;
1175         struct r600_resource *rbuffer = r600_resource(buf);
1176         unsigned i, shader, alignment = rbuffer->buf->alignment;
1177         uint64_t old_va = rbuffer->gpu_address;
1178         unsigned num_elems = sctx->vertex_elements ?
1179                                        sctx->vertex_elements->count : 0;
1180         struct si_sampler_view *view;
1181
1182         /* Reallocate the buffer in the same pipe_resource. */
1183         r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
1184                            alignment, TRUE);
1185
1186         /* We changed the buffer, now we need to bind it where the old one
1187          * was bound. This consists of 2 things:
1188          *   1) Updating the resource descriptor and dirtying it.
1189          *   2) Adding a relocation to the CS, so that it's usable.
1190          */
1191
1192         /* Vertex buffers. */
1193         for (i = 0; i < num_elems; i++) {
1194                 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
1195
1196                 if (vb >= Elements(sctx->vertex_buffer))
1197                         continue;
1198                 if (!sctx->vertex_buffer[vb].buffer)
1199                         continue;
1200
1201                 if (sctx->vertex_buffer[vb].buffer == buf) {
1202                         sctx->vertex_buffers_dirty = true;
1203                         break;
1204                 }
1205         }
1206
1207         /* Read/Write buffers. */
1208         for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1209                 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
1210                 uint64_t mask = buffers->desc.enabled_mask;
1211
1212                 while (mask) {
1213                         i = u_bit_scan64(&mask);
1214                         if (buffers->buffers[i] == buf) {
1215                                 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
1216                                                             old_va, buf);
1217                                 buffers->desc.dirty_mask |= 1llu << i;
1218
1219                                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1220                                                       rbuffer, buffers->shader_usage,
1221                                                       buffers->priority);
1222
1223                                 if (i >= SI_VS_STREAMOUT_BUF0 && shader == PIPE_SHADER_VERTEX) {
1224                                         /* Update the streamout state. */
1225                                         if (sctx->b.streamout.begin_emitted) {
1226                                                 r600_emit_streamout_end(&sctx->b);
1227                                         }
1228                                         sctx->b.streamout.append_bitmask =
1229                                                 sctx->b.streamout.enabled_mask;
1230                                         r600_streamout_buffers_dirty(&sctx->b);
1231                                 }
1232                         }
1233                 }
1234         }
1235
1236         /* Constant and shader buffers. */
1237         for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1238                 si_reset_buffer_resources(sctx, &sctx->const_buffers[shader],
1239                                           buf, old_va);
1240                 si_reset_buffer_resources(sctx, &sctx->shader_buffers[shader],
1241                                           buf, old_va);
1242         }
1243
1244         /* Texture buffers - update virtual addresses in sampler view descriptors. */
1245         LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
1246                 if (view->base.texture == buf) {
1247                         si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
1248                 }
1249         }
1250         /* Texture buffers - update bindings. */
1251         for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1252                 struct si_sampler_views *views = &sctx->samplers[shader].views;
1253                 uint64_t mask = views->desc.enabled_mask;
1254
1255                 while (mask) {
1256                         unsigned i = u_bit_scan64(&mask);
1257                         if (views->views[i]->texture == buf) {
1258                                 si_desc_reset_buffer_offset(ctx,
1259                                                             views->desc.list +
1260                                                             i * 16 + 4,
1261                                                             old_va, buf);
1262                                 views->desc.dirty_mask |= 1llu << i;
1263
1264                                 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1265                                                       rbuffer, RADEON_USAGE_READ,
1266                                                       RADEON_PRIO_SAMPLER_BUFFER);
1267                         }
1268                 }
1269         }
1270
1271         /* Shader images */
1272         for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1273                 struct si_images_info *images = &sctx->images[shader];
1274                 unsigned mask = images->desc.enabled_mask;
1275
1276                 while (mask) {
1277                         unsigned i = u_bit_scan(&mask);
1278
1279                         if (images->views[i].resource == buf) {
1280                                 si_desc_reset_buffer_offset(
1281                                         ctx, images->desc.list + i * 8 + 4,
1282                                         old_va, buf);
1283                                 images->desc.dirty_mask |= 1llu << i;
1284
1285                                 radeon_add_to_buffer_list(
1286                                         &sctx->b, &sctx->b.gfx, rbuffer,
1287                                         RADEON_USAGE_READWRITE,
1288                                         RADEON_PRIO_SAMPLER_BUFFER);
1289                         }
1290                 }
1291         }
1292 }
1293
1294 /* SHADER USER DATA */
1295
1296 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1297                                           unsigned shader)
1298 {
1299         sctx->const_buffers[shader].desc.pointer_dirty = true;
1300         sctx->rw_buffers[shader].desc.pointer_dirty = true;
1301         sctx->shader_buffers[shader].desc.pointer_dirty = true;
1302         sctx->samplers[shader].views.desc.pointer_dirty = true;
1303         sctx->images[shader].desc.pointer_dirty = true;
1304
1305         if (shader == PIPE_SHADER_VERTEX)
1306                 sctx->vertex_buffers.pointer_dirty = true;
1307
1308         si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
1309 }
1310
1311 static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
1312 {
1313         int i;
1314
1315         for (i = 0; i < SI_NUM_SHADERS; i++) {
1316                 si_mark_shader_pointers_dirty(sctx, i);
1317         }
1318 }
1319
1320 /* Set a base register address for user data constants in the given shader.
1321  * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1322  */
1323 static void si_set_user_data_base(struct si_context *sctx,
1324                                   unsigned shader, uint32_t new_base)
1325 {
1326         uint32_t *base = &sctx->shader_userdata.sh_base[shader];
1327
1328         if (*base != new_base) {
1329                 *base = new_base;
1330
1331                 if (new_base)
1332                         si_mark_shader_pointers_dirty(sctx, shader);
1333         }
1334 }
1335
1336 /* This must be called when these shaders are changed from non-NULL to NULL
1337  * and vice versa:
1338  * - geometry shader
1339  * - tessellation control shader
1340  * - tessellation evaluation shader
1341  */
1342 void si_shader_change_notify(struct si_context *sctx)
1343 {
1344         /* VS can be bound as VS, ES, or LS. */
1345         if (sctx->tes_shader.cso)
1346                 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1347                                       R_00B530_SPI_SHADER_USER_DATA_LS_0);
1348         else if (sctx->gs_shader.cso)
1349                 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1350                                       R_00B330_SPI_SHADER_USER_DATA_ES_0);
1351         else
1352                 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1353                                       R_00B130_SPI_SHADER_USER_DATA_VS_0);
1354
1355         /* TES can be bound as ES, VS, or not bound. */
1356         if (sctx->tes_shader.cso) {
1357                 if (sctx->gs_shader.cso)
1358                         si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1359                                               R_00B330_SPI_SHADER_USER_DATA_ES_0);
1360                 else
1361                         si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1362                                               R_00B130_SPI_SHADER_USER_DATA_VS_0);
1363         } else {
1364                 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1365         }
1366 }
1367
1368 static void si_emit_shader_pointer(struct si_context *sctx,
1369                                    struct si_descriptors *desc,
1370                                    unsigned sh_base, bool keep_dirty)
1371 {
1372         struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1373         uint64_t va;
1374
1375         if (!desc->pointer_dirty || !desc->buffer)
1376                 return;
1377
1378         va = desc->buffer->gpu_address +
1379              desc->buffer_offset;
1380
1381         radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
1382         radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
1383         radeon_emit(cs, va);
1384         radeon_emit(cs, va >> 32);
1385
1386         desc->pointer_dirty = keep_dirty;
1387 }
1388
1389 void si_emit_graphics_shader_userdata(struct si_context *sctx,
1390                                       struct r600_atom *atom)
1391 {
1392         unsigned i;
1393         uint32_t *sh_base = sctx->shader_userdata.sh_base;
1394
1395         if (sctx->gs_shader.cso) {
1396                 /* The VS copy shader needs these for clipping, streamout, and rings. */
1397                 unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
1398                 unsigned i = PIPE_SHADER_VERTEX;
1399
1400                 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
1401                 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
1402
1403                 if (sctx->tes_shader.cso) {
1404                         /* The TESSEVAL shader needs this for the ESGS ring buffer. */
1405                         si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
1406                                                R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
1407                 }
1408         } else if (sctx->tes_shader.cso) {
1409                 /* The TESSEVAL shader needs this for streamout. */
1410                 si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
1411                                        R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
1412         }
1413
1414         for (i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
1415                 unsigned base = sh_base[i];
1416
1417                 if (!base)
1418                         continue;
1419
1420                 if (i != PIPE_SHADER_TESS_EVAL)
1421                         si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
1422
1423                 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
1424                 si_emit_shader_pointer(sctx, &sctx->shader_buffers[i].desc, base, false);
1425                 si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
1426                 si_emit_shader_pointer(sctx, &sctx->images[i].desc, base, false);
1427         }
1428         si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
1429 }
1430
1431 void si_emit_compute_shader_userdata(struct si_context *sctx)
1432 {
1433         unsigned base = R_00B900_COMPUTE_USER_DATA_0;
1434
1435         si_emit_shader_pointer(sctx, &sctx->const_buffers[PIPE_SHADER_COMPUTE].desc,
1436                                base, false);
1437         si_emit_shader_pointer(sctx, &sctx->shader_buffers[PIPE_SHADER_COMPUTE].desc,
1438                                base, false);
1439         si_emit_shader_pointer(sctx, &sctx->samplers[PIPE_SHADER_COMPUTE].views.desc,
1440                                base, false);
1441         si_emit_shader_pointer(sctx, &sctx->images[PIPE_SHADER_COMPUTE].desc,
1442                                base, false);
1443 }
1444
1445 /* INIT/DEINIT/UPLOAD */
1446
1447 void si_init_all_descriptors(struct si_context *sctx)
1448 {
1449         int i;
1450         unsigned ce_offset = 0;
1451
1452         for (i = 0; i < SI_NUM_SHADERS; i++) {
1453                 si_init_buffer_resources(&sctx->const_buffers[i],
1454                                          SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
1455                                          RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER,
1456                                          &ce_offset);
1457                 si_init_buffer_resources(&sctx->rw_buffers[i],
1458                                          SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
1459                                          RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT,
1460                                          &ce_offset);
1461                 si_init_buffer_resources(&sctx->shader_buffers[i],
1462                                          SI_NUM_SHADER_BUFFERS, SI_SGPR_SHADER_BUFFERS,
1463                                          RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER,
1464                                          &ce_offset);
1465
1466                 si_init_descriptors(&sctx->samplers[i].views.desc,
1467                                     SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
1468                                     null_texture_descriptor, &ce_offset);
1469
1470                 si_init_descriptors(&sctx->images[i].desc,
1471                                     SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
1472                                     null_image_descriptor, &ce_offset);
1473         }
1474
1475         si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
1476                             4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
1477
1478         assert(ce_offset <= 32768);
1479
1480         /* Set pipe_context functions. */
1481         sctx->b.b.bind_sampler_states = si_bind_sampler_states;
1482         sctx->b.b.set_shader_images = si_set_shader_images;
1483         sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1484         sctx->b.b.set_shader_buffers = si_set_shader_buffers;
1485         sctx->b.b.set_sampler_views = si_set_sampler_views;
1486         sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1487         sctx->b.invalidate_buffer = si_invalidate_buffer;
1488
1489         /* Shader user data. */
1490         si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
1491                      si_emit_graphics_shader_userdata);
1492
1493         /* Set default and immutable mappings. */
1494         si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1495         si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1496         si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1497         si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
1498 }
1499
1500 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
1501 {
1502         int i;
1503
1504         for (i = 0; i < SI_NUM_SHADERS; i++) {
1505                 if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc,
1506                                            &sctx->shader_userdata.atom) ||
1507                     !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc,
1508                                            &sctx->shader_userdata.atom) ||
1509                     !si_upload_descriptors(sctx, &sctx->shader_buffers[i].desc,
1510                                            &sctx->shader_userdata.atom) ||
1511                     !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc,
1512                                            &sctx->shader_userdata.atom) ||
1513                     !si_upload_descriptors(sctx, &sctx->images[i].desc,
1514                                            &sctx->shader_userdata.atom))
1515                         return false;
1516         }
1517         return si_upload_vertex_buffer_descriptors(sctx);
1518 }
1519
1520 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
1521 {
1522         /* Does not update rw_buffers as that is not needed for compute shaders
1523          * and the input buffer is using the same SGPR's anyway.
1524          */
1525         return si_upload_descriptors(sctx,
1526                         &sctx->const_buffers[PIPE_SHADER_COMPUTE].desc, NULL) &&
1527                si_upload_descriptors(sctx,
1528                        &sctx->shader_buffers[PIPE_SHADER_COMPUTE].desc, NULL) &&
1529                si_upload_descriptors(sctx,
1530                        &sctx->samplers[PIPE_SHADER_COMPUTE].views.desc, NULL) &&
1531                si_upload_descriptors(sctx,
1532                        &sctx->images[PIPE_SHADER_COMPUTE].desc,  NULL);
1533 }
1534
1535 void si_release_all_descriptors(struct si_context *sctx)
1536 {
1537         int i;
1538
1539         for (i = 0; i < SI_NUM_SHADERS; i++) {
1540                 si_release_buffer_resources(&sctx->const_buffers[i]);
1541                 si_release_buffer_resources(&sctx->rw_buffers[i]);
1542                 si_release_buffer_resources(&sctx->shader_buffers[i]);
1543                 si_release_sampler_views(&sctx->samplers[i].views);
1544                 si_release_image_views(&sctx->images[i]);
1545         }
1546         si_release_descriptors(&sctx->vertex_buffers);
1547 }
1548
1549 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1550 {
1551         int i;
1552
1553         for (i = 0; i < SI_NUM_SHADERS; i++) {
1554                 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1555                 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1556                 si_buffer_resources_begin_new_cs(sctx, &sctx->shader_buffers[i]);
1557                 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1558                 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
1559         }
1560         si_vertex_buffers_begin_new_cs(sctx);
1561         si_shader_userdata_begin_new_cs(sctx);
1562 }