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virgl: add openarena readpixels workaround.
[android-x86/external-mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23
24 #include "si_pipe.h"
25 #include "si_shader.h"
26 #include "si_public.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
34
35 /*
36  * pipe_context
37  */
38 static void si_destroy_context(struct pipe_context *context)
39 {
40         struct si_context *sctx = (struct si_context *)context;
41         int i;
42
43         si_release_all_descriptors(sctx);
44
45         if (sctx->ce_suballocator)
46                 u_suballocator_destroy(sctx->ce_suballocator);
47
48         pipe_resource_reference(&sctx->esgs_ring, NULL);
49         pipe_resource_reference(&sctx->gsvs_ring, NULL);
50         pipe_resource_reference(&sctx->tf_ring, NULL);
51         pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
52         pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
53         r600_resource_reference(&sctx->border_color_buffer, NULL);
54         free(sctx->border_color_table);
55         r600_resource_reference(&sctx->scratch_buffer, NULL);
56         r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
57         sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
58
59         si_pm4_free_state(sctx, sctx->init_config, ~0);
60         if (sctx->init_config_gs_rings)
61                 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
62         for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
63                 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
64
65         if (sctx->fixed_func_tcs_shader.cso)
66                 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
67         if (sctx->custom_dsa_flush)
68                 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
69         if (sctx->custom_blend_resolve)
70                 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
71         if (sctx->custom_blend_decompress)
72                 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
73         if (sctx->custom_blend_fastclear)
74                 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
75         if (sctx->custom_blend_dcc_decompress)
76                 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
77         util_unreference_framebuffer_state(&sctx->framebuffer.state);
78
79         if (sctx->blitter)
80                 util_blitter_destroy(sctx->blitter);
81
82         r600_common_context_cleanup(&sctx->b);
83
84         LLVMDisposeTargetMachine(sctx->tm);
85
86         r600_resource_reference(&sctx->trace_buf, NULL);
87         r600_resource_reference(&sctx->last_trace_buf, NULL);
88         free(sctx->last_ib);
89         if (sctx->last_bo_list) {
90                 for (i = 0; i < sctx->last_bo_count; i++)
91                         pb_reference(&sctx->last_bo_list[i].buf, NULL);
92                 free(sctx->last_bo_list);
93         }
94         FREE(sctx);
95 }
96
97 static enum pipe_reset_status
98 si_amdgpu_get_reset_status(struct pipe_context *ctx)
99 {
100         struct si_context *sctx = (struct si_context *)ctx;
101
102         return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
103 }
104
105 static struct pipe_context *si_create_context(struct pipe_screen *screen,
106                                               void *priv, unsigned flags)
107 {
108         struct si_context *sctx = CALLOC_STRUCT(si_context);
109         struct si_screen* sscreen = (struct si_screen *)screen;
110         struct radeon_winsys *ws = sscreen->b.ws;
111         LLVMTargetRef r600_target;
112         const char *triple = "amdgcn--";
113         int shader, i;
114
115         if (!sctx)
116                 return NULL;
117
118         if (sscreen->b.debug_flags & DBG_CHECK_VM)
119                 flags |= PIPE_CONTEXT_DEBUG;
120
121         sctx->b.b.screen = screen; /* this must be set first */
122         sctx->b.b.priv = priv;
123         sctx->b.b.destroy = si_destroy_context;
124         sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
125         sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
126         sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
127
128         if (!r600_common_context_init(&sctx->b, &sscreen->b))
129                 goto fail;
130
131         if (sscreen->b.info.drm_major == 3)
132                 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
133
134         si_init_blit_functions(sctx);
135         si_init_compute_functions(sctx);
136         si_init_cp_dma_functions(sctx);
137         si_init_debug_functions(sctx);
138
139         if (sscreen->b.info.has_uvd) {
140                 sctx->b.b.create_video_codec = si_uvd_create_decoder;
141                 sctx->b.b.create_video_buffer = si_video_buffer_create;
142         } else {
143                 sctx->b.b.create_video_codec = vl_create_decoder;
144                 sctx->b.b.create_video_buffer = vl_video_buffer_create;
145         }
146
147         sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
148                                        si_context_gfx_flush, sctx);
149
150         if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
151                 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
152                 if (!sctx->ce_ib)
153                         goto fail;
154
155                 if (ws->cs_add_const_preamble_ib) {
156                         sctx->ce_preamble_ib =
157                                    ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
158
159                         if (!sctx->ce_preamble_ib)
160                                 goto fail;
161                 }
162
163                 sctx->ce_suballocator =
164                                 u_suballocator_create(&sctx->b.b, 1024 * 1024,
165                                                       64, PIPE_BIND_CUSTOM,
166                                                       PIPE_USAGE_DEFAULT, FALSE);
167                 if (!sctx->ce_suballocator)
168                         goto fail;
169         }
170
171         sctx->b.gfx.flush = si_context_gfx_flush;
172
173         /* Border colors. */
174         sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
175                                           sizeof(*sctx->border_color_table));
176         if (!sctx->border_color_table)
177                 goto fail;
178
179         sctx->border_color_buffer = (struct r600_resource*)
180                 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
181                                    SI_MAX_BORDER_COLORS *
182                                    sizeof(*sctx->border_color_table));
183         if (!sctx->border_color_buffer)
184                 goto fail;
185
186         sctx->border_color_map =
187                 ws->buffer_map(sctx->border_color_buffer->buf,
188                                NULL, PIPE_TRANSFER_WRITE);
189         if (!sctx->border_color_map)
190                 goto fail;
191
192         si_init_all_descriptors(sctx);
193         si_init_state_functions(sctx);
194         si_init_shader_functions(sctx);
195
196         if (sctx->b.chip_class >= CIK)
197                 cik_init_sdma_functions(sctx);
198         else
199                 si_init_dma_functions(sctx);
200
201         if (sscreen->b.debug_flags & DBG_FORCE_DMA)
202                 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
203
204         sctx->blitter = util_blitter_create(&sctx->b.b);
205         if (sctx->blitter == NULL)
206                 goto fail;
207         sctx->blitter->draw_rectangle = r600_draw_rectangle;
208
209         sctx->sample_mask.sample_mask = 0xffff;
210
211         /* these must be last */
212         si_begin_new_cs(sctx);
213         r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
214
215         /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
216          * with a NULL buffer). We need to use a dummy buffer instead. */
217         if (sctx->b.chip_class == CIK) {
218                 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
219                                                                  PIPE_USAGE_DEFAULT, 16);
220                 if (!sctx->null_const_buf.buffer)
221                         goto fail;
222                 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
223
224                 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
225                         for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
226                                 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
227                                                               &sctx->null_const_buf);
228                         }
229                 }
230
231                 /* Clear the NULL constant buffer, because loads should return zeros. */
232                 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
233                                      sctx->null_const_buf.buffer->width0, 0,
234                                      R600_COHERENCY_SHADER);
235         }
236
237         /* XXX: This is the maximum value allowed.  I'm not sure how to compute
238          * this for non-cs shaders.  Using the wrong value here can result in
239          * GPU lockups, but the maximum value seems to always work.
240          */
241         sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
242
243         /* Initialize LLVM TargetMachine */
244         r600_target = radeon_llvm_get_r600_target(triple);
245         sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
246                                            r600_get_llvm_processor_name(sscreen->b.family),
247 #if HAVE_LLVM >= 0x0308
248                                            sscreen->b.debug_flags & DBG_SI_SCHED ?
249                                                 "+DumpCode,+vgpr-spilling,+si-scheduler" :
250 #endif
251                                                 "+DumpCode,+vgpr-spilling",
252                                            LLVMCodeGenLevelDefault,
253                                            LLVMRelocDefault,
254                                            LLVMCodeModelDefault);
255
256         return &sctx->b.b;
257 fail:
258         fprintf(stderr, "radeonsi: Failed to create a context.\n");
259         si_destroy_context(&sctx->b.b);
260         return NULL;
261 }
262
263 /*
264  * pipe_screen
265  */
266
267 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
268 {
269         struct si_screen *sscreen = (struct si_screen *)pscreen;
270
271         switch (param) {
272         /* Supported features (boolean caps). */
273         case PIPE_CAP_TWO_SIDED_STENCIL:
274         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
275         case PIPE_CAP_ANISOTROPIC_FILTER:
276         case PIPE_CAP_POINT_SPRITE:
277         case PIPE_CAP_OCCLUSION_QUERY:
278         case PIPE_CAP_TEXTURE_SHADOW_MAP:
279         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
280         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
281         case PIPE_CAP_TEXTURE_SWIZZLE:
282         case PIPE_CAP_DEPTH_CLIP_DISABLE:
283         case PIPE_CAP_SHADER_STENCIL_EXPORT:
284         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
285         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
286         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
287         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
288         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
289         case PIPE_CAP_SM3:
290         case PIPE_CAP_SEAMLESS_CUBE_MAP:
291         case PIPE_CAP_PRIMITIVE_RESTART:
292         case PIPE_CAP_CONDITIONAL_RENDER:
293         case PIPE_CAP_TEXTURE_BARRIER:
294         case PIPE_CAP_INDEP_BLEND_ENABLE:
295         case PIPE_CAP_INDEP_BLEND_FUNC:
296         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
297         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
298         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
299         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
300         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
301         case PIPE_CAP_USER_INDEX_BUFFERS:
302         case PIPE_CAP_USER_CONSTANT_BUFFERS:
303         case PIPE_CAP_START_INSTANCE:
304         case PIPE_CAP_NPOT_TEXTURES:
305         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
306         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
307         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
308         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
309         case PIPE_CAP_TGSI_INSTANCEID:
310         case PIPE_CAP_COMPUTE:
311         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
312         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
313         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
314         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
315         case PIPE_CAP_CUBE_MAP_ARRAY:
316         case PIPE_CAP_SAMPLE_SHADING:
317         case PIPE_CAP_DRAW_INDIRECT:
318         case PIPE_CAP_CLIP_HALFZ:
319         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
320         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
321         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
322         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
323         case PIPE_CAP_TGSI_TEXCOORD:
324         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
325         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
326         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
327         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
328         case PIPE_CAP_SHAREABLE_SHADERS:
329         case PIPE_CAP_DEPTH_BOUNDS_TEST:
330         case PIPE_CAP_SAMPLER_VIEW_TARGET:
331         case PIPE_CAP_TEXTURE_QUERY_LOD:
332         case PIPE_CAP_TEXTURE_GATHER_SM5:
333         case PIPE_CAP_TGSI_TXQS:
334         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
335         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
336         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
337         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
338         case PIPE_CAP_INVALIDATE_BUFFER:
339         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
340         case PIPE_CAP_QUERY_MEMORY_INFO:
341         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
342         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
343         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
344                 return 1;
345
346         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
347                 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
348
349         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
350                 return (sscreen->b.info.drm_major == 2 &&
351                         sscreen->b.info.drm_minor >= 43) ||
352                        sscreen->b.info.drm_major == 3;
353
354         case PIPE_CAP_TEXTURE_MULTISAMPLE:
355                 /* 2D tiling on CIK is supported since DRM 2.35.0 */
356                 return sscreen->b.chip_class < CIK ||
357                        (sscreen->b.info.drm_major == 2 &&
358                         sscreen->b.info.drm_minor >= 35) ||
359                        sscreen->b.info.drm_major == 3;
360
361         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
362                 return R600_MAP_BUFFER_ALIGNMENT;
363
364         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
365         case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
366         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
367                 return 4;
368         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
369                 return HAVE_LLVM >= 0x0309 ? 4 : 0;
370
371         case PIPE_CAP_GLSL_FEATURE_LEVEL:
372                 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
373                                               PIPE_SHADER_CAP_SUPPORTED_IRS) &
374                     (1 << PIPE_SHADER_IR_TGSI))
375                         return 430;
376                 return HAVE_LLVM >= 0x0309 ? 420 :
377                        HAVE_LLVM >= 0x0307 ? 410 : 330;
378
379         case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
380                 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
381
382         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
383                 return 0;
384
385         /* Unsupported features. */
386         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
387         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
388         case PIPE_CAP_USER_VERTEX_BUFFERS:
389         case PIPE_CAP_FAKE_SW_MSAA:
390         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
391         case PIPE_CAP_VERTEXID_NOBASE:
392         case PIPE_CAP_CLEAR_TEXTURE:
393         case PIPE_CAP_DRAW_PARAMETERS:
394         case PIPE_CAP_MULTI_DRAW_INDIRECT:
395         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
396         case PIPE_CAP_GENERATE_MIPMAP:
397         case PIPE_CAP_STRING_MARKER:
398         case PIPE_CAP_QUERY_BUFFER_OBJECT:
399         case PIPE_CAP_CULL_DISTANCE:
400         case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
401                 return 0;
402
403         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
404                 return 30;
405
406         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
407                 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
408
409         /* Stream output. */
410         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
411                 return sscreen->b.has_streamout ? 4 : 0;
412         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
413                 return sscreen->b.has_streamout ? 1 : 0;
414         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
415         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
416                 return sscreen->b.has_streamout ? 32*4 : 0;
417
418         /* Geometry shader output. */
419         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
420                 return 1024;
421         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
422                 return 4095;
423         case PIPE_CAP_MAX_VERTEX_STREAMS:
424                 return 4;
425
426         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
427                 return 2048;
428
429         /* Texturing. */
430         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
431         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
432                 return 15; /* 16384 */
433         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
434                 /* textures support 8192, but layered rendering supports 2048 */
435                 return 12;
436         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
437                 /* textures support 8192, but layered rendering supports 2048 */
438                 return 2048;
439
440         /* Render targets. */
441         case PIPE_CAP_MAX_RENDER_TARGETS:
442                 return 8;
443
444         case PIPE_CAP_MAX_VIEWPORTS:
445                 return R600_MAX_VIEWPORTS;
446
447         /* Timer queries, present when the clock frequency is non zero. */
448         case PIPE_CAP_QUERY_TIMESTAMP:
449         case PIPE_CAP_QUERY_TIME_ELAPSED:
450                 return sscreen->b.info.clock_crystal_freq != 0;
451
452         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
453         case PIPE_CAP_MIN_TEXEL_OFFSET:
454                 return -32;
455
456         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
457         case PIPE_CAP_MAX_TEXEL_OFFSET:
458                 return 31;
459
460         case PIPE_CAP_ENDIANNESS:
461                 return PIPE_ENDIAN_LITTLE;
462
463         case PIPE_CAP_VENDOR_ID:
464                 return ATI_VENDOR_ID;
465         case PIPE_CAP_DEVICE_ID:
466                 return sscreen->b.info.pci_id;
467         case PIPE_CAP_ACCELERATED:
468                 return 1;
469         case PIPE_CAP_VIDEO_MEMORY:
470                 return sscreen->b.info.vram_size >> 20;
471         case PIPE_CAP_UMA:
472                 return 0;
473         case PIPE_CAP_PCI_GROUP:
474                 return sscreen->b.info.pci_domain;
475         case PIPE_CAP_PCI_BUS:
476                 return sscreen->b.info.pci_bus;
477         case PIPE_CAP_PCI_DEVICE:
478                 return sscreen->b.info.pci_dev;
479         case PIPE_CAP_PCI_FUNCTION:
480                 return sscreen->b.info.pci_func;
481         }
482         return 0;
483 }
484
485 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
486 {
487         struct si_screen *sscreen = (struct si_screen *)pscreen;
488
489         switch(shader)
490         {
491         case PIPE_SHADER_FRAGMENT:
492         case PIPE_SHADER_VERTEX:
493         case PIPE_SHADER_GEOMETRY:
494                 break;
495         case PIPE_SHADER_TESS_CTRL:
496         case PIPE_SHADER_TESS_EVAL:
497                 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
498                 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
499                         return 0;
500                 break;
501         case PIPE_SHADER_COMPUTE:
502                 switch (param) {
503                 case PIPE_SHADER_CAP_PREFERRED_IR:
504                         return PIPE_SHADER_IR_NATIVE;
505
506                 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
507                         int ir = 1 << PIPE_SHADER_IR_NATIVE;
508
509                         /* Old kernels disallowed some register writes for SI
510                          * that are used for indirect dispatches. */
511                         if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
512                                                    sscreen->b.info.drm_major == 3 ||
513                                                    (sscreen->b.info.drm_major == 2 &&
514                                                     sscreen->b.info.drm_minor >= 45)))
515                                 ir |= 1 << PIPE_SHADER_IR_TGSI;
516
517                         return ir;
518                 }
519                 case PIPE_SHADER_CAP_DOUBLES:
520                         return HAVE_LLVM >= 0x0307;
521
522                 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
523                         uint64_t max_const_buffer_size;
524                         pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
525                                 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
526                                 &max_const_buffer_size);
527                         return max_const_buffer_size;
528                 }
529                 default:
530                         /* If compute shaders don't require a special value
531                          * for this cap, we can return the same value we
532                          * do for other shader types. */
533                         break;
534                 }
535                 break;
536         default:
537                 return 0;
538         }
539
540         switch (param) {
541         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
542         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
543         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
544         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
545                 return 16384;
546         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
547                 return 32;
548         case PIPE_SHADER_CAP_MAX_INPUTS:
549                 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
550         case PIPE_SHADER_CAP_MAX_OUTPUTS:
551                 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
552         case PIPE_SHADER_CAP_MAX_TEMPS:
553                 return 256; /* Max native temporaries. */
554         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
555                 return 4096 * sizeof(float[4]); /* actually only memory limits this */
556         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
557                 return SI_NUM_CONST_BUFFERS;
558         case PIPE_SHADER_CAP_MAX_PREDS:
559                 return 0; /* FIXME */
560         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
561                 return 1;
562         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
563                 return 1;
564         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
565                 /* Indirection of geometry shader input dimension is not
566                  * handled yet
567                  */
568                 return shader != PIPE_SHADER_GEOMETRY;
569         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
570         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
571         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
572                 return 1;
573         case PIPE_SHADER_CAP_INTEGERS:
574                 return 1;
575         case PIPE_SHADER_CAP_SUBROUTINES:
576                 return 0;
577         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
578         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
579                 return SI_NUM_SAMPLERS;
580         case PIPE_SHADER_CAP_PREFERRED_IR:
581                 return PIPE_SHADER_IR_TGSI;
582         case PIPE_SHADER_CAP_SUPPORTED_IRS:
583                 return 0;
584         case PIPE_SHADER_CAP_DOUBLES:
585                 return HAVE_LLVM >= 0x0307;
586         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
587         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
588                 return 0;
589         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
590         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
591                 return 1;
592         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
593                 return 32;
594         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
595                 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
596         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
597                 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
598         }
599         return 0;
600 }
601
602 static void si_destroy_screen(struct pipe_screen* pscreen)
603 {
604         struct si_screen *sscreen = (struct si_screen *)pscreen;
605         struct si_shader_part *parts[] = {
606                 sscreen->vs_prologs,
607                 sscreen->vs_epilogs,
608                 sscreen->tcs_epilogs,
609                 sscreen->ps_prologs,
610                 sscreen->ps_epilogs
611         };
612         unsigned i;
613
614         if (!sscreen)
615                 return;
616
617         if (!sscreen->b.ws->unref(sscreen->b.ws))
618                 return;
619
620         /* Free shader parts. */
621         for (i = 0; i < ARRAY_SIZE(parts); i++) {
622                 while (parts[i]) {
623                         struct si_shader_part *part = parts[i];
624
625                         parts[i] = part->next;
626                         radeon_shader_binary_clean(&part->binary);
627                         FREE(part);
628                 }
629         }
630         pipe_mutex_destroy(sscreen->shader_parts_mutex);
631         si_destroy_shader_cache(sscreen);
632         r600_destroy_common_screen(&sscreen->b);
633 }
634
635 static bool si_init_gs_info(struct si_screen *sscreen)
636 {
637         switch (sscreen->b.family) {
638         case CHIP_OLAND:
639         case CHIP_HAINAN:
640         case CHIP_KAVERI:
641         case CHIP_KABINI:
642         case CHIP_MULLINS:
643         case CHIP_ICELAND:
644         case CHIP_CARRIZO:
645         case CHIP_STONEY:
646                 sscreen->gs_table_depth = 16;
647                 return true;
648         case CHIP_TAHITI:
649         case CHIP_PITCAIRN:
650         case CHIP_VERDE:
651         case CHIP_BONAIRE:
652         case CHIP_HAWAII:
653         case CHIP_TONGA:
654         case CHIP_FIJI:
655         case CHIP_POLARIS10:
656         case CHIP_POLARIS11:
657                 sscreen->gs_table_depth = 32;
658                 return true;
659         default:
660                 return false;
661         }
662 }
663
664 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
665 {
666         struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
667
668         if (!sscreen) {
669                 return NULL;
670         }
671
672         /* Set functions first. */
673         sscreen->b.b.context_create = si_create_context;
674         sscreen->b.b.destroy = si_destroy_screen;
675         sscreen->b.b.get_param = si_get_param;
676         sscreen->b.b.get_shader_param = si_get_shader_param;
677         sscreen->b.b.is_format_supported = si_is_format_supported;
678         sscreen->b.b.resource_create = r600_resource_create_common;
679
680         si_init_screen_state_functions(sscreen);
681
682         if (!r600_common_screen_init(&sscreen->b, ws) ||
683             !si_init_gs_info(sscreen) ||
684             !si_init_shader_cache(sscreen)) {
685                 FREE(sscreen);
686                 return NULL;
687         }
688
689         if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
690                 si_init_perfcounters(sscreen);
691
692         sscreen->b.has_cp_dma = true;
693         sscreen->b.has_streamout = true;
694         pipe_mutex_init(sscreen->shader_parts_mutex);
695         sscreen->use_monolithic_shaders =
696                 HAVE_LLVM < 0x0308 ||
697                 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
698
699         if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
700                 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
701
702         /* Create the auxiliary context. This must be done last. */
703         sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
704
705         if (sscreen->b.debug_flags & DBG_TEST_DMA)
706                 r600_test_dma(&sscreen->b);
707
708         return &sscreen->b.b;
709 }