2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_shader.h"
26 #include "si_public.h"
29 #include "radeon/radeon_llvm_emit.h"
30 #include "radeon/radeon_uvd.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "vl/vl_decoder.h"
38 static void si_destroy_context(struct pipe_context *context)
40 struct si_context *sctx = (struct si_context *)context;
43 si_release_all_descriptors(sctx);
45 if (sctx->ce_suballocator)
46 u_suballocator_destroy(sctx->ce_suballocator);
48 pipe_resource_reference(&sctx->esgs_ring, NULL);
49 pipe_resource_reference(&sctx->gsvs_ring, NULL);
50 pipe_resource_reference(&sctx->tf_ring, NULL);
51 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
52 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
53 r600_resource_reference(&sctx->border_color_buffer, NULL);
54 free(sctx->border_color_table);
55 r600_resource_reference(&sctx->scratch_buffer, NULL);
56 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
57 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
59 si_pm4_free_state(sctx, sctx->init_config, ~0);
60 if (sctx->init_config_gs_rings)
61 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
62 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
63 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
65 if (sctx->fixed_func_tcs_shader.cso)
66 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
67 if (sctx->custom_dsa_flush)
68 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
69 if (sctx->custom_blend_resolve)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
71 if (sctx->custom_blend_decompress)
72 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
73 if (sctx->custom_blend_fastclear)
74 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
75 if (sctx->custom_blend_dcc_decompress)
76 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
77 util_unreference_framebuffer_state(&sctx->framebuffer.state);
80 util_blitter_destroy(sctx->blitter);
82 r600_common_context_cleanup(&sctx->b);
84 LLVMDisposeTargetMachine(sctx->tm);
86 r600_resource_reference(&sctx->trace_buf, NULL);
87 r600_resource_reference(&sctx->last_trace_buf, NULL);
89 if (sctx->last_bo_list) {
90 for (i = 0; i < sctx->last_bo_count; i++)
91 pb_reference(&sctx->last_bo_list[i].buf, NULL);
92 free(sctx->last_bo_list);
97 static enum pipe_reset_status
98 si_amdgpu_get_reset_status(struct pipe_context *ctx)
100 struct si_context *sctx = (struct si_context *)ctx;
102 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
105 static struct pipe_context *si_create_context(struct pipe_screen *screen,
106 void *priv, unsigned flags)
108 struct si_context *sctx = CALLOC_STRUCT(si_context);
109 struct si_screen* sscreen = (struct si_screen *)screen;
110 struct radeon_winsys *ws = sscreen->b.ws;
111 LLVMTargetRef r600_target;
112 const char *triple = "amdgcn--";
118 if (sscreen->b.debug_flags & DBG_CHECK_VM)
119 flags |= PIPE_CONTEXT_DEBUG;
121 sctx->b.b.screen = screen; /* this must be set first */
122 sctx->b.b.priv = priv;
123 sctx->b.b.destroy = si_destroy_context;
124 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
125 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
126 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
128 if (!r600_common_context_init(&sctx->b, &sscreen->b))
131 if (sscreen->b.info.drm_major == 3)
132 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
134 si_init_blit_functions(sctx);
135 si_init_compute_functions(sctx);
136 si_init_cp_dma_functions(sctx);
137 si_init_debug_functions(sctx);
139 if (sscreen->b.info.has_uvd) {
140 sctx->b.b.create_video_codec = si_uvd_create_decoder;
141 sctx->b.b.create_video_buffer = si_video_buffer_create;
143 sctx->b.b.create_video_codec = vl_create_decoder;
144 sctx->b.b.create_video_buffer = vl_video_buffer_create;
147 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
148 si_context_gfx_flush, sctx);
150 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
151 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
155 if (ws->cs_add_const_preamble_ib) {
156 sctx->ce_preamble_ib =
157 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
159 if (!sctx->ce_preamble_ib)
163 sctx->ce_suballocator =
164 u_suballocator_create(&sctx->b.b, 1024 * 1024,
165 64, PIPE_BIND_CUSTOM,
166 PIPE_USAGE_DEFAULT, FALSE);
167 if (!sctx->ce_suballocator)
171 sctx->b.gfx.flush = si_context_gfx_flush;
174 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
175 sizeof(*sctx->border_color_table));
176 if (!sctx->border_color_table)
179 sctx->border_color_buffer = (struct r600_resource*)
180 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
181 SI_MAX_BORDER_COLORS *
182 sizeof(*sctx->border_color_table));
183 if (!sctx->border_color_buffer)
186 sctx->border_color_map =
187 ws->buffer_map(sctx->border_color_buffer->buf,
188 NULL, PIPE_TRANSFER_WRITE);
189 if (!sctx->border_color_map)
192 si_init_all_descriptors(sctx);
193 si_init_state_functions(sctx);
194 si_init_shader_functions(sctx);
196 if (sctx->b.chip_class >= CIK)
197 cik_init_sdma_functions(sctx);
199 si_init_dma_functions(sctx);
201 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
202 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
204 sctx->blitter = util_blitter_create(&sctx->b.b);
205 if (sctx->blitter == NULL)
207 sctx->blitter->draw_rectangle = r600_draw_rectangle;
209 sctx->sample_mask.sample_mask = 0xffff;
211 /* these must be last */
212 si_begin_new_cs(sctx);
213 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
215 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
216 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
217 if (sctx->b.chip_class == CIK) {
218 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
219 PIPE_USAGE_DEFAULT, 16);
220 if (!sctx->null_const_buf.buffer)
222 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
224 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
225 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
226 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
227 &sctx->null_const_buf);
231 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
232 &sctx->null_const_buf);
233 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
234 &sctx->null_const_buf);
235 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
236 &sctx->null_const_buf);
237 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
238 &sctx->null_const_buf);
240 /* Clear the NULL constant buffer, because loads should return zeros. */
241 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
242 sctx->null_const_buf.buffer->width0, 0,
243 R600_COHERENCY_SHADER);
246 /* XXX: This is the maximum value allowed. I'm not sure how to compute
247 * this for non-cs shaders. Using the wrong value here can result in
248 * GPU lockups, but the maximum value seems to always work.
250 sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
252 /* Initialize LLVM TargetMachine */
253 r600_target = radeon_llvm_get_r600_target(triple);
254 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
255 r600_get_llvm_processor_name(sscreen->b.family),
256 #if HAVE_LLVM >= 0x0308
257 sscreen->b.debug_flags & DBG_SI_SCHED ?
258 "+DumpCode,+vgpr-spilling,+si-scheduler" :
260 "+DumpCode,+vgpr-spilling",
261 LLVMCodeGenLevelDefault,
263 LLVMCodeModelDefault);
267 fprintf(stderr, "radeonsi: Failed to create a context.\n");
268 si_destroy_context(&sctx->b.b);
276 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
278 struct si_screen *sscreen = (struct si_screen *)pscreen;
281 /* Supported features (boolean caps). */
282 case PIPE_CAP_TWO_SIDED_STENCIL:
283 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
284 case PIPE_CAP_ANISOTROPIC_FILTER:
285 case PIPE_CAP_POINT_SPRITE:
286 case PIPE_CAP_OCCLUSION_QUERY:
287 case PIPE_CAP_TEXTURE_SHADOW_MAP:
288 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
289 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
290 case PIPE_CAP_TEXTURE_SWIZZLE:
291 case PIPE_CAP_DEPTH_CLIP_DISABLE:
292 case PIPE_CAP_SHADER_STENCIL_EXPORT:
293 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
294 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
295 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
296 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
297 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
299 case PIPE_CAP_SEAMLESS_CUBE_MAP:
300 case PIPE_CAP_PRIMITIVE_RESTART:
301 case PIPE_CAP_CONDITIONAL_RENDER:
302 case PIPE_CAP_TEXTURE_BARRIER:
303 case PIPE_CAP_INDEP_BLEND_ENABLE:
304 case PIPE_CAP_INDEP_BLEND_FUNC:
305 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
306 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
307 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
308 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
309 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
310 case PIPE_CAP_USER_INDEX_BUFFERS:
311 case PIPE_CAP_USER_CONSTANT_BUFFERS:
312 case PIPE_CAP_START_INSTANCE:
313 case PIPE_CAP_NPOT_TEXTURES:
314 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
315 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
316 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
317 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
318 case PIPE_CAP_TGSI_INSTANCEID:
319 case PIPE_CAP_COMPUTE:
320 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
321 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
322 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
323 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
324 case PIPE_CAP_CUBE_MAP_ARRAY:
325 case PIPE_CAP_SAMPLE_SHADING:
326 case PIPE_CAP_DRAW_INDIRECT:
327 case PIPE_CAP_CLIP_HALFZ:
328 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
329 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
330 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
331 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
332 case PIPE_CAP_TGSI_TEXCOORD:
333 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
334 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
335 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
336 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
337 case PIPE_CAP_SHAREABLE_SHADERS:
338 case PIPE_CAP_DEPTH_BOUNDS_TEST:
339 case PIPE_CAP_SAMPLER_VIEW_TARGET:
340 case PIPE_CAP_TEXTURE_QUERY_LOD:
341 case PIPE_CAP_TEXTURE_GATHER_SM5:
342 case PIPE_CAP_TGSI_TXQS:
343 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
344 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
345 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
346 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
347 case PIPE_CAP_INVALIDATE_BUFFER:
348 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
349 case PIPE_CAP_QUERY_MEMORY_INFO:
350 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
351 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
352 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
355 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
356 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
358 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
359 return (sscreen->b.info.drm_major == 2 &&
360 sscreen->b.info.drm_minor >= 43) ||
361 sscreen->b.info.drm_major == 3;
363 case PIPE_CAP_TEXTURE_MULTISAMPLE:
364 /* 2D tiling on CIK is supported since DRM 2.35.0 */
365 return sscreen->b.chip_class < CIK ||
366 (sscreen->b.info.drm_major == 2 &&
367 sscreen->b.info.drm_minor >= 35) ||
368 sscreen->b.info.drm_major == 3;
370 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
371 return R600_MAP_BUFFER_ALIGNMENT;
373 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
374 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
375 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
377 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
378 return HAVE_LLVM >= 0x0309 ? 4 : 0;
380 case PIPE_CAP_GLSL_FEATURE_LEVEL:
381 if (pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE,
382 PIPE_SHADER_CAP_SUPPORTED_IRS) &
383 (1 << PIPE_SHADER_IR_TGSI))
385 return HAVE_LLVM >= 0x0309 ? 420 :
386 HAVE_LLVM >= 0x0307 ? 410 : 330;
388 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
389 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
391 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
394 /* Unsupported features. */
395 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
396 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
397 case PIPE_CAP_USER_VERTEX_BUFFERS:
398 case PIPE_CAP_FAKE_SW_MSAA:
399 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
400 case PIPE_CAP_VERTEXID_NOBASE:
401 case PIPE_CAP_CLEAR_TEXTURE:
402 case PIPE_CAP_DRAW_PARAMETERS:
403 case PIPE_CAP_MULTI_DRAW_INDIRECT:
404 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
405 case PIPE_CAP_GENERATE_MIPMAP:
406 case PIPE_CAP_STRING_MARKER:
407 case PIPE_CAP_QUERY_BUFFER_OBJECT:
408 case PIPE_CAP_CULL_DISTANCE:
409 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
412 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
415 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
416 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
419 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
420 return sscreen->b.has_streamout ? 4 : 0;
421 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
422 return sscreen->b.has_streamout ? 1 : 0;
423 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
424 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
425 return sscreen->b.has_streamout ? 32*4 : 0;
427 /* Geometry shader output. */
428 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
430 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
432 case PIPE_CAP_MAX_VERTEX_STREAMS:
435 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
439 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
440 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
441 return 15; /* 16384 */
442 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
443 /* textures support 8192, but layered rendering supports 2048 */
445 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
446 /* textures support 8192, but layered rendering supports 2048 */
449 /* Render targets. */
450 case PIPE_CAP_MAX_RENDER_TARGETS:
453 case PIPE_CAP_MAX_VIEWPORTS:
454 return R600_MAX_VIEWPORTS;
456 /* Timer queries, present when the clock frequency is non zero. */
457 case PIPE_CAP_QUERY_TIMESTAMP:
458 case PIPE_CAP_QUERY_TIME_ELAPSED:
459 return sscreen->b.info.clock_crystal_freq != 0;
461 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
462 case PIPE_CAP_MIN_TEXEL_OFFSET:
465 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
466 case PIPE_CAP_MAX_TEXEL_OFFSET:
469 case PIPE_CAP_ENDIANNESS:
470 return PIPE_ENDIAN_LITTLE;
472 case PIPE_CAP_VENDOR_ID:
473 return ATI_VENDOR_ID;
474 case PIPE_CAP_DEVICE_ID:
475 return sscreen->b.info.pci_id;
476 case PIPE_CAP_ACCELERATED:
478 case PIPE_CAP_VIDEO_MEMORY:
479 return sscreen->b.info.vram_size >> 20;
482 case PIPE_CAP_PCI_GROUP:
483 return sscreen->b.info.pci_domain;
484 case PIPE_CAP_PCI_BUS:
485 return sscreen->b.info.pci_bus;
486 case PIPE_CAP_PCI_DEVICE:
487 return sscreen->b.info.pci_dev;
488 case PIPE_CAP_PCI_FUNCTION:
489 return sscreen->b.info.pci_func;
494 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
496 struct si_screen *sscreen = (struct si_screen *)pscreen;
500 case PIPE_SHADER_FRAGMENT:
501 case PIPE_SHADER_VERTEX:
502 case PIPE_SHADER_GEOMETRY:
504 case PIPE_SHADER_TESS_CTRL:
505 case PIPE_SHADER_TESS_EVAL:
506 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
507 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
510 case PIPE_SHADER_COMPUTE:
512 case PIPE_SHADER_CAP_PREFERRED_IR:
513 return PIPE_SHADER_IR_NATIVE;
515 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
516 int ir = 1 << PIPE_SHADER_IR_NATIVE;
518 /* Old kernels disallowed some register writes for SI
519 * that are used for indirect dispatches. */
520 if (HAVE_LLVM >= 0x309 && (sscreen->b.chip_class >= CIK ||
521 sscreen->b.info.drm_major == 3 ||
522 (sscreen->b.info.drm_major == 2 &&
523 sscreen->b.info.drm_minor >= 45)))
524 ir |= 1 << PIPE_SHADER_IR_TGSI;
528 case PIPE_SHADER_CAP_DOUBLES:
529 return HAVE_LLVM >= 0x0307;
531 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
532 uint64_t max_const_buffer_size;
533 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
534 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
535 &max_const_buffer_size);
536 return max_const_buffer_size;
539 /* If compute shaders don't require a special value
540 * for this cap, we can return the same value we
541 * do for other shader types. */
550 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
551 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
552 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
553 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
555 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
557 case PIPE_SHADER_CAP_MAX_INPUTS:
558 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
559 case PIPE_SHADER_CAP_MAX_OUTPUTS:
560 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
561 case PIPE_SHADER_CAP_MAX_TEMPS:
562 return 256; /* Max native temporaries. */
563 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
564 return 4096 * sizeof(float[4]); /* actually only memory limits this */
565 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
566 return SI_NUM_CONST_BUFFERS;
567 case PIPE_SHADER_CAP_MAX_PREDS:
568 return 0; /* FIXME */
569 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
571 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
573 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
574 /* Indirection of geometry shader input dimension is not
577 return shader != PIPE_SHADER_GEOMETRY;
578 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
579 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
580 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
582 case PIPE_SHADER_CAP_INTEGERS:
584 case PIPE_SHADER_CAP_SUBROUTINES:
586 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
587 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
588 return SI_NUM_SAMPLERS;
589 case PIPE_SHADER_CAP_PREFERRED_IR:
590 return PIPE_SHADER_IR_TGSI;
591 case PIPE_SHADER_CAP_SUPPORTED_IRS:
593 case PIPE_SHADER_CAP_DOUBLES:
594 return HAVE_LLVM >= 0x0307;
595 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
596 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
598 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
599 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
601 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
603 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
604 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
605 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
606 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
611 static void si_destroy_screen(struct pipe_screen* pscreen)
613 struct si_screen *sscreen = (struct si_screen *)pscreen;
614 struct si_shader_part *parts[] = {
617 sscreen->tcs_epilogs,
626 if (!sscreen->b.ws->unref(sscreen->b.ws))
629 /* Free shader parts. */
630 for (i = 0; i < ARRAY_SIZE(parts); i++) {
632 struct si_shader_part *part = parts[i];
634 parts[i] = part->next;
635 radeon_shader_binary_clean(&part->binary);
639 pipe_mutex_destroy(sscreen->shader_parts_mutex);
640 si_destroy_shader_cache(sscreen);
641 r600_destroy_common_screen(&sscreen->b);
644 static bool si_init_gs_info(struct si_screen *sscreen)
646 switch (sscreen->b.family) {
655 sscreen->gs_table_depth = 16;
666 sscreen->gs_table_depth = 32;
673 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
675 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
681 /* Set functions first. */
682 sscreen->b.b.context_create = si_create_context;
683 sscreen->b.b.destroy = si_destroy_screen;
684 sscreen->b.b.get_param = si_get_param;
685 sscreen->b.b.get_shader_param = si_get_shader_param;
686 sscreen->b.b.is_format_supported = si_is_format_supported;
687 sscreen->b.b.resource_create = r600_resource_create_common;
689 si_init_screen_state_functions(sscreen);
691 if (!r600_common_screen_init(&sscreen->b, ws) ||
692 !si_init_gs_info(sscreen) ||
693 !si_init_shader_cache(sscreen)) {
698 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
699 si_init_perfcounters(sscreen);
701 sscreen->b.has_cp_dma = true;
702 sscreen->b.has_streamout = true;
703 pipe_mutex_init(sscreen->shader_parts_mutex);
704 sscreen->use_monolithic_shaders =
705 HAVE_LLVM < 0x0308 ||
706 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
708 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
709 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
711 /* Create the auxiliary context. This must be done last. */
712 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
714 if (sscreen->b.debug_flags & DBG_TEST_DMA)
715 r600_test_dma(&sscreen->b);
717 return &sscreen->b.b;