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virgl: add openarena readpixels workaround.
[android-x86/external-mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Christian König <christian.koenig@amd.com>
25  *      Marek Olšák <maraeo@gmail.com>
26  */
27
28 #include "si_pipe.h"
29 #include "si_shader.h"
30 #include "sid.h"
31 #include "radeon/r600_cs.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/hash_table.h"
36 #include "util/u_hash.h"
37 #include "util/u_memory.h"
38 #include "util/u_prim.h"
39 #include "util/u_simple_shaders.h"
40
41 /* SHADER_CACHE */
42
43 /**
44  * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
45  * integer.
46  */
47 static void *si_get_tgsi_binary(struct si_shader_selector *sel)
48 {
49         unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
50                              sizeof(struct tgsi_token);
51         unsigned size = 4 + tgsi_size + sizeof(sel->so);
52         char *result = (char*)MALLOC(size);
53
54         if (!result)
55                 return NULL;
56
57         *((uint32_t*)result) = size;
58         memcpy(result + 4, sel->tokens, tgsi_size);
59         memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so));
60         return result;
61 }
62
63 /** Copy "data" to "ptr" and return the next dword following copied data. */
64 static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size)
65 {
66         /* data may be NULL if size == 0 */
67         if (size)
68                 memcpy(ptr, data, size);
69         ptr += DIV_ROUND_UP(size, 4);
70         return ptr;
71 }
72
73 /** Read data from "ptr". Return the next dword following the data. */
74 static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
75 {
76         memcpy(data, ptr, size);
77         ptr += DIV_ROUND_UP(size, 4);
78         return ptr;
79 }
80
81 /**
82  * Write the size as uint followed by the data. Return the next dword
83  * following the copied data.
84  */
85 static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size)
86 {
87         *ptr++ = size;
88         return write_data(ptr, data, size);
89 }
90
91 /**
92  * Read the size as uint followed by the data. Return both via parameters.
93  * Return the next dword following the data.
94  */
95 static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
96 {
97         *size = *ptr++;
98         assert(*data == NULL);
99         *data = malloc(*size);
100         return read_data(ptr, *data, *size);
101 }
102
103 /**
104  * Return the shader binary in a buffer. The first 4 bytes contain its size
105  * as integer.
106  */
107 static void *si_get_shader_binary(struct si_shader *shader)
108 {
109         /* There is always a size of data followed by the data itself. */
110         unsigned relocs_size = shader->binary.reloc_count *
111                                sizeof(shader->binary.relocs[0]);
112         unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
113         unsigned size =
114                 4 + /* total size */
115                 4 + /* CRC32 of the data below */
116                 align(sizeof(shader->config), 4) +
117                 align(sizeof(shader->info), 4) +
118                 4 + align(shader->binary.code_size, 4) +
119                 4 + align(shader->binary.rodata_size, 4) +
120                 4 + align(relocs_size, 4) +
121                 4 + align(disasm_size, 4);
122         void *buffer = CALLOC(1, size);
123         uint32_t *ptr = (uint32_t*)buffer;
124
125         if (!buffer)
126                 return NULL;
127
128         *ptr++ = size;
129         ptr++; /* CRC32 is calculated at the end. */
130
131         ptr = write_data(ptr, &shader->config, sizeof(shader->config));
132         ptr = write_data(ptr, &shader->info, sizeof(shader->info));
133         ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
134         ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
135         ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
136         ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
137         assert((char *)ptr - (char *)buffer == size);
138
139         /* Compute CRC32. */
140         ptr = (uint32_t*)buffer;
141         ptr++;
142         *ptr = util_hash_crc32(ptr + 1, size - 8);
143
144         return buffer;
145 }
146
147 static bool si_load_shader_binary(struct si_shader *shader, void *binary)
148 {
149         uint32_t *ptr = (uint32_t*)binary;
150         uint32_t size = *ptr++;
151         uint32_t crc32 = *ptr++;
152         unsigned chunk_size;
153
154         if (util_hash_crc32(ptr, size - 8) != crc32) {
155                 fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
156                 return false;
157         }
158
159         ptr = read_data(ptr, &shader->config, sizeof(shader->config));
160         ptr = read_data(ptr, &shader->info, sizeof(shader->info));
161         ptr = read_chunk(ptr, (void**)&shader->binary.code,
162                          &shader->binary.code_size);
163         ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
164                          &shader->binary.rodata_size);
165         ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
166         shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
167         ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
168
169         return true;
170 }
171
172 /**
173  * Insert a shader into the cache. It's assumed the shader is not in the cache.
174  * Use si_shader_cache_load_shader before calling this.
175  *
176  * Returns false on failure, in which case the tgsi_binary should be freed.
177  */
178 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
179                                           void *tgsi_binary,
180                                           struct si_shader *shader)
181 {
182         void *hw_binary = si_get_shader_binary(shader);
183
184         if (!hw_binary)
185                 return false;
186
187         if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
188                                     hw_binary) == NULL) {
189                 FREE(hw_binary);
190                 return false;
191         }
192
193         return true;
194 }
195
196 static bool si_shader_cache_load_shader(struct si_screen *sscreen,
197                                         void *tgsi_binary,
198                                         struct si_shader *shader)
199 {
200         struct hash_entry *entry =
201                 _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
202         if (!entry)
203                 return false;
204
205         return si_load_shader_binary(shader, entry->data);
206 }
207
208 static uint32_t si_shader_cache_key_hash(const void *key)
209 {
210         /* The first dword is the key size. */
211         return util_hash_crc32(key, *(uint32_t*)key);
212 }
213
214 static bool si_shader_cache_key_equals(const void *a, const void *b)
215 {
216         uint32_t *keya = (uint32_t*)a;
217         uint32_t *keyb = (uint32_t*)b;
218
219         /* The first dword is the key size. */
220         if (*keya != *keyb)
221                 return false;
222
223         return memcmp(keya, keyb, *keya) == 0;
224 }
225
226 static void si_destroy_shader_cache_entry(struct hash_entry *entry)
227 {
228         FREE((void*)entry->key);
229         FREE(entry->data);
230 }
231
232 bool si_init_shader_cache(struct si_screen *sscreen)
233 {
234         pipe_mutex_init(sscreen->shader_cache_mutex);
235         sscreen->shader_cache =
236                 _mesa_hash_table_create(NULL,
237                                         si_shader_cache_key_hash,
238                                         si_shader_cache_key_equals);
239         return sscreen->shader_cache != NULL;
240 }
241
242 void si_destroy_shader_cache(struct si_screen *sscreen)
243 {
244         if (sscreen->shader_cache)
245                 _mesa_hash_table_destroy(sscreen->shader_cache,
246                                          si_destroy_shader_cache_entry);
247         pipe_mutex_destroy(sscreen->shader_cache_mutex);
248 }
249
250 /* SHADER STATES */
251
252 static void si_set_tesseval_regs(struct si_screen *sscreen,
253                                  struct si_shader *shader,
254                                  struct si_pm4_state *pm4)
255 {
256         struct tgsi_shader_info *info = &shader->selector->info;
257         unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
258         unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
259         bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
260         bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
261         unsigned type, partitioning, topology, distribution_mode;
262
263         switch (tes_prim_mode) {
264         case PIPE_PRIM_LINES:
265                 type = V_028B6C_TESS_ISOLINE;
266                 break;
267         case PIPE_PRIM_TRIANGLES:
268                 type = V_028B6C_TESS_TRIANGLE;
269                 break;
270         case PIPE_PRIM_QUADS:
271                 type = V_028B6C_TESS_QUAD;
272                 break;
273         default:
274                 assert(0);
275                 return;
276         }
277
278         switch (tes_spacing) {
279         case PIPE_TESS_SPACING_FRACTIONAL_ODD:
280                 partitioning = V_028B6C_PART_FRAC_ODD;
281                 break;
282         case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
283                 partitioning = V_028B6C_PART_FRAC_EVEN;
284                 break;
285         case PIPE_TESS_SPACING_EQUAL:
286                 partitioning = V_028B6C_PART_INTEGER;
287                 break;
288         default:
289                 assert(0);
290                 return;
291         }
292
293         if (tes_point_mode)
294                 topology = V_028B6C_OUTPUT_POINT;
295         else if (tes_prim_mode == PIPE_PRIM_LINES)
296                 topology = V_028B6C_OUTPUT_LINE;
297         else if (tes_vertex_order_cw)
298                 /* for some reason, this must be the other way around */
299                 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
300         else
301                 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
302
303         if (sscreen->b.chip_class >= VI)
304                 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
305         else
306                 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
307
308         si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
309                        S_028B6C_TYPE(type) |
310                        S_028B6C_PARTITIONING(partitioning) |
311                        S_028B6C_TOPOLOGY(topology) |
312                        S_028B6C_DISTRIBUTION_MODE(distribution_mode));
313 }
314
315 static void si_shader_ls(struct si_shader *shader)
316 {
317         struct si_pm4_state *pm4;
318         unsigned vgpr_comp_cnt;
319         uint64_t va;
320
321         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
322         if (!pm4)
323                 return;
324
325         va = shader->bo->gpu_address;
326         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
327
328         /* We need at least 2 components for LS.
329          * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
330         vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
331
332         si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
333         si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40);
334
335         shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
336                            S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) |
337                            S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
338                            S_00B528_DX10_CLAMP(1) |
339                            S_00B528_FLOAT_MODE(shader->config.float_mode);
340         shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR) |
341                            S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
342 }
343
344 static void si_shader_hs(struct si_shader *shader)
345 {
346         struct si_pm4_state *pm4;
347         uint64_t va;
348
349         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
350         if (!pm4)
351                 return;
352
353         va = shader->bo->gpu_address;
354         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
355
356         si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
357         si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
358         si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
359                        S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
360                        S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) |
361                        S_00B428_DX10_CLAMP(1) |
362                        S_00B428_FLOAT_MODE(shader->config.float_mode));
363         si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
364                        S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
365                        S_00B42C_OC_LDS_EN(1) |
366                        S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
367 }
368
369 static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
370 {
371         struct si_pm4_state *pm4;
372         unsigned num_user_sgprs;
373         unsigned vgpr_comp_cnt;
374         uint64_t va;
375         unsigned oc_lds_en;
376
377         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
378
379         if (!pm4)
380                 return;
381
382         va = shader->bo->gpu_address;
383         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
384
385         if (shader->selector->type == PIPE_SHADER_VERTEX) {
386                 vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
387                 num_user_sgprs = SI_ES_NUM_USER_SGPR;
388         } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
389                 vgpr_comp_cnt = 3; /* all components are needed for TES */
390                 num_user_sgprs = SI_TES_NUM_USER_SGPR;
391         } else
392                 unreachable("invalid shader selector type");
393
394         oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
395
396         si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
397                        shader->selector->esgs_itemsize / 4);
398         si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
399         si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
400         si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
401                        S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) |
402                        S_00B328_SGPRS((shader->config.num_sgprs - 1) / 8) |
403                        S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
404                        S_00B328_DX10_CLAMP(1) |
405                        S_00B328_FLOAT_MODE(shader->config.float_mode));
406         si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
407                        S_00B32C_USER_SGPR(num_user_sgprs) |
408                        S_00B32C_OC_LDS_EN(oc_lds_en) |
409                        S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
410
411         if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
412                 si_set_tesseval_regs(sscreen, shader, pm4);
413 }
414
415 /**
416  * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
417  * geometry shader.
418  */
419 static uint32_t si_vgt_gs_mode(struct si_shader *shader)
420 {
421         unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
422         unsigned cut_mode;
423
424         if (gs_max_vert_out <= 128) {
425                 cut_mode = V_028A40_GS_CUT_128;
426         } else if (gs_max_vert_out <= 256) {
427                 cut_mode = V_028A40_GS_CUT_256;
428         } else if (gs_max_vert_out <= 512) {
429                 cut_mode = V_028A40_GS_CUT_512;
430         } else {
431                 assert(gs_max_vert_out <= 1024);
432                 cut_mode = V_028A40_GS_CUT_1024;
433         }
434
435         return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
436                S_028A40_CUT_MODE(cut_mode)|
437                S_028A40_ES_WRITE_OPTIMIZE(1) |
438                S_028A40_GS_WRITE_OPTIMIZE(1);
439 }
440
441 static void si_shader_gs(struct si_shader *shader)
442 {
443         unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
444         unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
445         unsigned gs_num_invocations = shader->selector->gs_num_invocations;
446         struct si_pm4_state *pm4;
447         uint64_t va;
448         unsigned max_stream = shader->selector->max_gs_stream;
449
450         /* The GSVS_RING_ITEMSIZE register takes 15 bits */
451         assert(gsvs_itemsize < (1 << 15));
452
453         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
454
455         if (!pm4)
456                 return;
457
458         si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader));
459
460         si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
461         si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
462         si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
463
464         si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
465
466         si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, shader->selector->gs_max_out_vertices);
467
468         si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
469         si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
470         si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
471         si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
472
473         si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
474                        S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
475                        S_028B90_ENABLE(gs_num_invocations > 0));
476
477         va = shader->bo->gpu_address;
478         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
479         si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
480         si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
481
482         si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
483                        S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
484                        S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
485                        S_00B228_DX10_CLAMP(1) |
486                        S_00B228_FLOAT_MODE(shader->config.float_mode));
487         si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
488                        S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR) |
489                        S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
490 }
491
492 /**
493  * Compute the state for \p shader, which will run as a vertex shader on the
494  * hardware.
495  *
496  * If \p gs is non-NULL, it points to the geometry shader for which this shader
497  * is the copy shader.
498  */
499 static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
500                          struct si_shader *gs)
501 {
502         struct si_pm4_state *pm4;
503         unsigned num_user_sgprs;
504         unsigned nparams, vgpr_comp_cnt;
505         uint64_t va;
506         unsigned oc_lds_en;
507         unsigned window_space =
508            shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
509         bool enable_prim_id = si_vs_exports_prim_id(shader);
510
511         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
512
513         if (!pm4)
514                 return;
515
516         /* We always write VGT_GS_MODE in the VS state, because every switch
517          * between different shader pipelines involving a different GS or no
518          * GS at all involves a switch of the VS (different GS use different
519          * copy shaders). On the other hand, when the API switches from a GS to
520          * no GS and then back to the same GS used originally, the GS state is
521          * not sent again.
522          */
523         if (!gs) {
524                 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
525                                S_028A40_MODE(enable_prim_id ? V_028A40_GS_SCENARIO_A : 0));
526                 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
527         } else {
528                 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(gs));
529                 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
530         }
531
532         va = shader->bo->gpu_address;
533         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
534
535         if (gs) {
536                 vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
537                 num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
538         } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
539                 vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : (enable_prim_id ? 2 : 0);
540                 num_user_sgprs = SI_VS_NUM_USER_SGPR;
541         } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
542                 vgpr_comp_cnt = 3; /* all components are needed for TES */
543                 num_user_sgprs = SI_TES_NUM_USER_SGPR;
544         } else
545                 unreachable("invalid shader selector type");
546
547         /* VS is required to export at least one param. */
548         nparams = MAX2(shader->info.nr_param_exports, 1);
549         si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
550                        S_0286C4_VS_EXPORT_COUNT(nparams - 1));
551
552         si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
553                        S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
554                        S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
555                                                    V_02870C_SPI_SHADER_4COMP :
556                                                    V_02870C_SPI_SHADER_NONE) |
557                        S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
558                                                    V_02870C_SPI_SHADER_4COMP :
559                                                    V_02870C_SPI_SHADER_NONE) |
560                        S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
561                                                    V_02870C_SPI_SHADER_4COMP :
562                                                    V_02870C_SPI_SHADER_NONE));
563
564         oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
565
566         si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
567         si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
568         si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
569                        S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
570                        S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8) |
571                        S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
572                        S_00B128_DX10_CLAMP(1) |
573                        S_00B128_FLOAT_MODE(shader->config.float_mode));
574         si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
575                        S_00B12C_USER_SGPR(num_user_sgprs) |
576                        S_00B12C_OC_LDS_EN(oc_lds_en) |
577                        S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
578                        S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
579                        S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
580                        S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
581                        S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
582                        S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
583         if (window_space)
584                 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
585                                S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
586         else
587                 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
588                                S_028818_VTX_W0_FMT(1) |
589                                S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
590                                S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
591                                S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
592
593         if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
594                 si_set_tesseval_regs(sscreen, shader, pm4);
595 }
596
597 static unsigned si_get_ps_num_interp(struct si_shader *ps)
598 {
599         struct tgsi_shader_info *info = &ps->selector->info;
600         unsigned num_colors = !!(info->colors_read & 0x0f) +
601                               !!(info->colors_read & 0xf0);
602         unsigned num_interp = ps->selector->info.num_inputs +
603                               (ps->key.ps.prolog.color_two_side ? num_colors : 0);
604
605         assert(num_interp <= 32);
606         return MIN2(num_interp, 32);
607 }
608
609 static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
610 {
611         unsigned value = shader->key.ps.epilog.spi_shader_col_format;
612         unsigned i, num_targets = (util_last_bit(value) + 3) / 4;
613
614         /* If the i-th target format is set, all previous target formats must
615          * be non-zero to avoid hangs.
616          */
617         for (i = 0; i < num_targets; i++)
618                 if (!(value & (0xf << (i * 4))))
619                         value |= V_028714_SPI_SHADER_32_R << (i * 4);
620
621         return value;
622 }
623
624 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format)
625 {
626         unsigned i, cb_shader_mask = 0;
627
628         for (i = 0; i < 8; i++) {
629                 switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
630                 case V_028714_SPI_SHADER_ZERO:
631                         break;
632                 case V_028714_SPI_SHADER_32_R:
633                         cb_shader_mask |= 0x1 << (i * 4);
634                         break;
635                 case V_028714_SPI_SHADER_32_GR:
636                         cb_shader_mask |= 0x3 << (i * 4);
637                         break;
638                 case V_028714_SPI_SHADER_32_AR:
639                         cb_shader_mask |= 0x9 << (i * 4);
640                         break;
641                 case V_028714_SPI_SHADER_FP16_ABGR:
642                 case V_028714_SPI_SHADER_UNORM16_ABGR:
643                 case V_028714_SPI_SHADER_SNORM16_ABGR:
644                 case V_028714_SPI_SHADER_UINT16_ABGR:
645                 case V_028714_SPI_SHADER_SINT16_ABGR:
646                 case V_028714_SPI_SHADER_32_ABGR:
647                         cb_shader_mask |= 0xf << (i * 4);
648                         break;
649                 default:
650                         assert(0);
651                 }
652         }
653         return cb_shader_mask;
654 }
655
656 static void si_shader_ps(struct si_shader *shader)
657 {
658         struct tgsi_shader_info *info = &shader->selector->info;
659         struct si_pm4_state *pm4;
660         unsigned spi_ps_in_control, spi_shader_col_format, cb_shader_mask;
661         unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
662         uint64_t va;
663         bool has_centroid;
664         unsigned input_ena = shader->config.spi_ps_input_ena;
665
666         /* we need to enable at least one of them, otherwise we hang the GPU */
667         assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
668                G_0286CC_PERSP_CENTER_ENA(input_ena) ||
669                G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
670                G_0286CC_PERSP_PULL_MODEL_ENA(input_ena) ||
671                G_0286CC_LINEAR_SAMPLE_ENA(input_ena) ||
672                G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
673                G_0286CC_LINEAR_CENTROID_ENA(input_ena) ||
674                G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
675
676         pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
677
678         if (!pm4)
679                 return;
680
681         /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
682          * Possible vaules:
683          * 0 -> Position = pixel center
684          * 1 -> Position = pixel centroid
685          * 2 -> Position = at sample position
686          *
687          * From GLSL 4.5 specification, section 7.1:
688          *   "The variable gl_FragCoord is available as an input variable from
689          *    within fragment shaders and it holds the window relative coordinates
690          *    (x, y, z, 1/w) values for the fragment. If multi-sampling, this
691          *    value can be for any location within the pixel, or one of the
692          *    fragment samples. The use of centroid does not further restrict
693          *    this value to be inside the current primitive."
694          *
695          * Meaning that centroid has no effect and we can return anything within
696          * the pixel. Thus, return the value at sample position, because that's
697          * the most accurate one shaders can get.
698          */
699         spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
700
701         if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
702             TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
703                 spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
704
705         spi_shader_col_format = si_get_spi_shader_col_format(shader);
706         cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format);
707
708         /* Ensure that some export memory is always allocated, for two reasons:
709          *
710          * 1) Correctness: The hardware ignores the EXEC mask if no export
711          *    memory is allocated, so KILL and alpha test do not work correctly
712          *    without this.
713          * 2) Performance: Every shader needs at least a NULL export, even when
714          *    it writes no color/depth output. The NULL export instruction
715          *    stalls without this setting.
716          *
717          * Don't add this to CB_SHADER_MASK.
718          */
719         if (!spi_shader_col_format &&
720             !info->writes_z && !info->writes_stencil && !info->writes_samplemask)
721                 spi_shader_col_format = V_028714_SPI_SHADER_32_R;
722
723         si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena);
724         si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR,
725                        shader->config.spi_ps_input_addr);
726
727         /* Set interpolation controls. */
728         has_centroid = G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena) ||
729                        G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena);
730
731         spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader)) |
732                             S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid);
733
734         /* Set registers. */
735         si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
736         si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
737
738         si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
739                        info->writes_samplemask ? V_028710_SPI_SHADER_32_ABGR :
740                        info->writes_stencil ? V_028710_SPI_SHADER_32_GR :
741                        info->writes_z ? V_028710_SPI_SHADER_32_R :
742                        V_028710_SPI_SHADER_ZERO);
743
744         si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
745         si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
746
747         va = shader->bo->gpu_address;
748         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
749         si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
750         si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
751
752         si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
753                        S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
754                        S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) |
755                        S_00B028_DX10_CLAMP(1) |
756                        S_00B028_FLOAT_MODE(shader->config.float_mode));
757         si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
758                        S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
759                        S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
760                        S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
761
762         /* Prefer RE_Z if the shader is complex enough. The requirement is either:
763          * - the shader uses at least 2 VMEM instructions, or
764          * - the code size is at least 50 2-dword instructions or 100 1-dword
765          *   instructions.
766          *
767          * Shaders with side effects that must execute independently of the
768          * depth test require LATE_Z.
769          */
770         if (info->writes_memory &&
771             !info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
772                 shader->z_order = V_02880C_LATE_Z;
773         else if (info->num_memory_instructions >= 2 ||
774                  shader->binary.code_size > 100*4)
775                 shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
776         else
777                 shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
778 }
779
780 static void si_shader_init_pm4_state(struct si_screen *sscreen,
781                                      struct si_shader *shader)
782 {
783
784         if (shader->pm4)
785                 si_pm4_free_state_simple(shader->pm4);
786
787         switch (shader->selector->type) {
788         case PIPE_SHADER_VERTEX:
789                 if (shader->key.vs.as_ls)
790                         si_shader_ls(shader);
791                 else if (shader->key.vs.as_es)
792                         si_shader_es(sscreen, shader);
793                 else
794                         si_shader_vs(sscreen, shader, NULL);
795                 break;
796         case PIPE_SHADER_TESS_CTRL:
797                 si_shader_hs(shader);
798                 break;
799         case PIPE_SHADER_TESS_EVAL:
800                 if (shader->key.tes.as_es)
801                         si_shader_es(sscreen, shader);
802                 else
803                         si_shader_vs(sscreen, shader, NULL);
804                 break;
805         case PIPE_SHADER_GEOMETRY:
806                 si_shader_gs(shader);
807                 si_shader_vs(sscreen, shader->gs_copy_shader, shader);
808                 break;
809         case PIPE_SHADER_FRAGMENT:
810                 si_shader_ps(shader);
811                 break;
812         default:
813                 assert(0);
814         }
815 }
816
817 static unsigned si_get_alpha_test_func(struct si_context *sctx)
818 {
819         /* Alpha-test should be disabled if colorbuffer 0 is integer. */
820         if (sctx->queued.named.dsa &&
821             !sctx->framebuffer.cb0_is_integer)
822                 return sctx->queued.named.dsa->alpha_func;
823
824         return PIPE_FUNC_ALWAYS;
825 }
826
827 /* Compute the key for the hw shader variant */
828 static inline void si_shader_selector_key(struct pipe_context *ctx,
829                                           struct si_shader_selector *sel,
830                                           union si_shader_key *key)
831 {
832         struct si_context *sctx = (struct si_context *)ctx;
833         unsigned i;
834
835         memset(key, 0, sizeof(*key));
836
837         switch (sel->type) {
838         case PIPE_SHADER_VERTEX:
839                 if (sctx->vertex_elements) {
840                         unsigned count = MIN2(sel->info.num_inputs,
841                                               sctx->vertex_elements->count);
842                         for (i = 0; i < count; ++i)
843                                 key->vs.prolog.instance_divisors[i] =
844                                         sctx->vertex_elements->elements[i].instance_divisor;
845                 }
846                 if (sctx->tes_shader.cso)
847                         key->vs.as_ls = 1;
848                 else if (sctx->gs_shader.cso)
849                         key->vs.as_es = 1;
850
851                 if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
852                     sctx->ps_shader.cso->info.uses_primid)
853                         key->vs.epilog.export_prim_id = 1;
854                 break;
855         case PIPE_SHADER_TESS_CTRL:
856                 key->tcs.epilog.prim_mode =
857                         sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
858
859                 if (sel == sctx->fixed_func_tcs_shader.cso)
860                         key->tcs.epilog.inputs_to_copy = sctx->vs_shader.cso->outputs_written;
861                 break;
862         case PIPE_SHADER_TESS_EVAL:
863                 if (sctx->gs_shader.cso)
864                         key->tes.as_es = 1;
865                 else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
866                         key->tes.epilog.export_prim_id = 1;
867                 break;
868         case PIPE_SHADER_GEOMETRY:
869                 break;
870         case PIPE_SHADER_FRAGMENT: {
871                 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
872                 struct si_state_blend *blend = sctx->queued.named.blend;
873
874                 if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] &&
875                     sel->info.colors_written == 0x1)
876                         key->ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
877
878                 if (blend) {
879                         /* Select the shader color format based on whether
880                          * blending or alpha are needed.
881                          */
882                         key->ps.epilog.spi_shader_col_format =
883                                 (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
884                                  sctx->framebuffer.spi_shader_col_format_blend_alpha) |
885                                 (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
886                                  sctx->framebuffer.spi_shader_col_format_blend) |
887                                 (~blend->blend_enable_4bit & blend->need_src_alpha_4bit &
888                                  sctx->framebuffer.spi_shader_col_format_alpha) |
889                                 (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
890                                  sctx->framebuffer.spi_shader_col_format);
891                 } else
892                         key->ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format;
893
894                 /* If alpha-to-coverage is enabled, we have to export alpha
895                  * even if there is no color buffer.
896                  */
897                 if (!(key->ps.epilog.spi_shader_col_format & 0xf) &&
898                     blend && blend->alpha_to_coverage)
899                         key->ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
900
901                 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
902                  * to the range supported by the type if a channel has less
903                  * than 16 bits and the export format is 16_ABGR.
904                  */
905                 if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII)
906                         key->ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
907
908                 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
909                 if (!key->ps.epilog.last_cbuf) {
910                         key->ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
911                         key->ps.epilog.color_is_int8 &= sel->info.colors_written;
912                 }
913
914                 if (rs) {
915                         bool is_poly = (sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES &&
916                                         sctx->current_rast_prim <= PIPE_PRIM_POLYGON) ||
917                                        sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY;
918                         bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS;
919
920                         key->ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
921
922                         if (sctx->queued.named.blend) {
923                                 key->ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
924                                                               rs->multisample_enable &&
925                                                               !sctx->framebuffer.cb0_is_integer;
926                         }
927
928                         key->ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
929                         key->ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
930                                                               (is_line && rs->line_smooth)) &&
931                                                              sctx->framebuffer.nr_samples <= 1;
932                         key->ps.epilog.clamp_color = rs->clamp_fragment_color;
933
934                         key->ps.prolog.force_persample_interp =
935                                 rs->force_persample_interp &&
936                                 rs->multisample_enable &&
937                                 sctx->framebuffer.nr_samples > 1 &&
938                                 sctx->ps_iter_samples > 1 &&
939                                 (sel->info.uses_persp_center ||
940                                  sel->info.uses_persp_centroid ||
941                                  sel->info.uses_linear_center ||
942                                  sel->info.uses_linear_centroid);
943                 }
944
945                 key->ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
946                 break;
947         }
948         default:
949                 assert(0);
950         }
951 }
952
953 /* Select the hw shader variant depending on the current state. */
954 static int si_shader_select_with_key(struct pipe_context *ctx,
955                                      struct si_shader_ctx_state *state,
956                                      union si_shader_key *key)
957 {
958         struct si_context *sctx = (struct si_context *)ctx;
959         struct si_shader_selector *sel = state->cso;
960         struct si_shader *current = state->current;
961         struct si_shader *iter, *shader = NULL;
962         int r;
963
964         /* Check if we don't need to change anything.
965          * This path is also used for most shaders that don't need multiple
966          * variants, it will cost just a computation of the key and this
967          * test. */
968         if (likely(current && memcmp(&current->key, key, sizeof(*key)) == 0))
969                 return 0;
970
971         pipe_mutex_lock(sel->mutex);
972
973         /* Find the shader variant. */
974         for (iter = sel->first_variant; iter; iter = iter->next_variant) {
975                 /* Don't check the "current" shader. We checked it above. */
976                 if (current != iter &&
977                     memcmp(&iter->key, key, sizeof(*key)) == 0) {
978                         state->current = iter;
979                         pipe_mutex_unlock(sel->mutex);
980                         return 0;
981                 }
982         }
983
984         /* Build a new shader. */
985         shader = CALLOC_STRUCT(si_shader);
986         if (!shader) {
987                 pipe_mutex_unlock(sel->mutex);
988                 return -ENOMEM;
989         }
990         shader->selector = sel;
991         shader->key = *key;
992
993         r = si_shader_create(sctx->screen, sctx->tm, shader, &sctx->b.debug);
994         if (unlikely(r)) {
995                 R600_ERR("Failed to build shader variant (type=%u) %d\n",
996                          sel->type, r);
997                 FREE(shader);
998                 pipe_mutex_unlock(sel->mutex);
999                 return r;
1000         }
1001         si_shader_init_pm4_state(sctx->screen, shader);
1002
1003         if (!sel->last_variant) {
1004                 sel->first_variant = shader;
1005                 sel->last_variant = shader;
1006         } else {
1007                 sel->last_variant->next_variant = shader;
1008                 sel->last_variant = shader;
1009         }
1010         state->current = shader;
1011         pipe_mutex_unlock(sel->mutex);
1012         return 0;
1013 }
1014
1015 static int si_shader_select(struct pipe_context *ctx,
1016                             struct si_shader_ctx_state *state)
1017 {
1018         union si_shader_key key;
1019
1020         si_shader_selector_key(ctx, state->cso, &key);
1021         return si_shader_select_with_key(ctx, state, &key);
1022 }
1023
1024 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
1025                                           union si_shader_key *key)
1026 {
1027         unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
1028
1029         switch (info->processor) {
1030         case PIPE_SHADER_VERTEX:
1031                 switch (next_shader) {
1032                 case PIPE_SHADER_GEOMETRY:
1033                         key->vs.as_es = 1;
1034                         break;
1035                 case PIPE_SHADER_TESS_CTRL:
1036                 case PIPE_SHADER_TESS_EVAL:
1037                         key->vs.as_ls = 1;
1038                         break;
1039                 }
1040                 break;
1041
1042         case PIPE_SHADER_TESS_EVAL:
1043                 if (next_shader == PIPE_SHADER_GEOMETRY)
1044                         key->tes.as_es = 1;
1045                 break;
1046         }
1047 }
1048
1049 static void *si_create_shader_selector(struct pipe_context *ctx,
1050                                        const struct pipe_shader_state *state)
1051 {
1052         struct si_screen *sscreen = (struct si_screen *)ctx->screen;
1053         struct si_context *sctx = (struct si_context*)ctx;
1054         struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
1055         int i;
1056
1057         if (!sel)
1058                 return NULL;
1059
1060         sel->tokens = tgsi_dup_tokens(state->tokens);
1061         if (!sel->tokens) {
1062                 FREE(sel);
1063                 return NULL;
1064         }
1065
1066         sel->so = state->stream_output;
1067         tgsi_scan_shader(state->tokens, &sel->info);
1068         sel->type = sel->info.processor;
1069         p_atomic_inc(&sscreen->b.num_shaders_created);
1070
1071         /* Set which opcode uses which (i,j) pair. */
1072         if (sel->info.uses_persp_opcode_interp_centroid)
1073                 sel->info.uses_persp_centroid = true;
1074
1075         if (sel->info.uses_linear_opcode_interp_centroid)
1076                 sel->info.uses_linear_centroid = true;
1077
1078         if (sel->info.uses_persp_opcode_interp_offset ||
1079             sel->info.uses_persp_opcode_interp_sample)
1080                 sel->info.uses_persp_center = true;
1081
1082         if (sel->info.uses_linear_opcode_interp_offset ||
1083             sel->info.uses_linear_opcode_interp_sample)
1084                 sel->info.uses_linear_center = true;
1085
1086         switch (sel->type) {
1087         case PIPE_SHADER_GEOMETRY:
1088                 sel->gs_output_prim =
1089                         sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
1090                 sel->gs_max_out_vertices =
1091                         sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
1092                 sel->gs_num_invocations =
1093                         sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
1094                 sel->gsvs_vertex_size = sel->info.num_outputs * 16;
1095                 sel->max_gsvs_emit_size = sel->gsvs_vertex_size *
1096                                           sel->gs_max_out_vertices;
1097
1098                 sel->max_gs_stream = 0;
1099                 for (i = 0; i < sel->so.num_outputs; i++)
1100                         sel->max_gs_stream = MAX2(sel->max_gs_stream,
1101                                                   sel->so.output[i].stream);
1102
1103                 sel->gs_input_verts_per_prim =
1104                         u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
1105                 break;
1106
1107         case PIPE_SHADER_TESS_CTRL:
1108                 /* Always reserve space for these. */
1109                 sel->patch_outputs_written |=
1110                         (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER, 0)) |
1111                         (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER, 0));
1112                 /* fall through */
1113         case PIPE_SHADER_VERTEX:
1114         case PIPE_SHADER_TESS_EVAL:
1115                 for (i = 0; i < sel->info.num_outputs; i++) {
1116                         unsigned name = sel->info.output_semantic_name[i];
1117                         unsigned index = sel->info.output_semantic_index[i];
1118
1119                         switch (name) {
1120                         case TGSI_SEMANTIC_TESSINNER:
1121                         case TGSI_SEMANTIC_TESSOUTER:
1122                         case TGSI_SEMANTIC_PATCH:
1123                                 sel->patch_outputs_written |=
1124                                         1llu << si_shader_io_get_unique_index(name, index);
1125                                 break;
1126                         default:
1127                                 sel->outputs_written |=
1128                                         1llu << si_shader_io_get_unique_index(name, index);
1129                         }
1130                 }
1131                 sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16;
1132                 break;
1133
1134         case PIPE_SHADER_FRAGMENT:
1135                 for (i = 0; i < 8; i++)
1136                         if (sel->info.colors_written & (1 << i))
1137                                 sel->colors_written_4bit |= 0xf << (4 * i);
1138
1139                 for (i = 0; i < sel->info.num_inputs; i++) {
1140                         if (sel->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
1141                                 int index = sel->info.input_semantic_index[i];
1142                                 sel->color_attr_index[index] = i;
1143                         }
1144                 }
1145                 break;
1146         }
1147
1148         /* DB_SHADER_CONTROL */
1149         sel->db_shader_control =
1150                 S_02880C_Z_EXPORT_ENABLE(sel->info.writes_z) |
1151                 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel->info.writes_stencil) |
1152                 S_02880C_MASK_EXPORT_ENABLE(sel->info.writes_samplemask) |
1153                 S_02880C_KILL_ENABLE(sel->info.uses_kill);
1154
1155         switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT]) {
1156         case TGSI_FS_DEPTH_LAYOUT_GREATER:
1157                 sel->db_shader_control |=
1158                         S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
1159                 break;
1160         case TGSI_FS_DEPTH_LAYOUT_LESS:
1161                 sel->db_shader_control |=
1162                         S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
1163                 break;
1164         }
1165
1166         if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
1167                 sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
1168
1169         if (sel->info.writes_memory)
1170                 sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
1171                                           S_02880C_EXEC_ON_NOOP(1);
1172
1173         /* Compile the main shader part for use with a prolog and/or epilog. */
1174         if (sel->type != PIPE_SHADER_GEOMETRY &&
1175             !sscreen->use_monolithic_shaders) {
1176                 struct si_shader *shader = CALLOC_STRUCT(si_shader);
1177                 void *tgsi_binary;
1178
1179                 if (!shader)
1180                         goto error;
1181
1182                 shader->selector = sel;
1183                 si_parse_next_shader_property(&sel->info, &shader->key);
1184
1185                 tgsi_binary = si_get_tgsi_binary(sel);
1186
1187                 /* Try to load the shader from the shader cache. */
1188                 pipe_mutex_lock(sscreen->shader_cache_mutex);
1189
1190                 if (tgsi_binary &&
1191                     si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
1192                         FREE(tgsi_binary);
1193                 } else {
1194                         /* Compile the shader if it hasn't been loaded from the cache. */
1195                         if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
1196                                                    &sctx->b.debug) != 0) {
1197                                 FREE(shader);
1198                                 FREE(tgsi_binary);
1199                                 pipe_mutex_unlock(sscreen->shader_cache_mutex);
1200                                 goto error;
1201                         }
1202
1203                         if (tgsi_binary &&
1204                             !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
1205                                 FREE(tgsi_binary);
1206                 }
1207                 pipe_mutex_unlock(sscreen->shader_cache_mutex);
1208
1209                 sel->main_shader_part = shader;
1210         }
1211
1212         /* Pre-compilation. */
1213         if (sel->type == PIPE_SHADER_GEOMETRY ||
1214             sscreen->b.debug_flags & DBG_PRECOMPILE) {
1215                 struct si_shader_ctx_state state = {sel};
1216                 union si_shader_key key;
1217
1218                 memset(&key, 0, sizeof(key));
1219                 si_parse_next_shader_property(&sel->info, &key);
1220
1221                 /* Set reasonable defaults, so that the shader key doesn't
1222                  * cause any code to be eliminated.
1223                  */
1224                 switch (sel->type) {
1225                 case PIPE_SHADER_TESS_CTRL:
1226                         key.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
1227                         break;
1228                 case PIPE_SHADER_FRAGMENT:
1229                         key.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
1230                         for (i = 0; i < 8; i++)
1231                                 if (sel->info.colors_written & (1 << i))
1232                                         key.ps.epilog.spi_shader_col_format |=
1233                                                 V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
1234                         break;
1235                 }
1236
1237                 if (si_shader_select_with_key(ctx, &state, &key))
1238                         goto error;
1239         }
1240
1241         pipe_mutex_init(sel->mutex);
1242         return sel;
1243
1244 error:
1245         fprintf(stderr, "radeonsi: can't create a shader\n");
1246         tgsi_free_tokens(sel->tokens);
1247         FREE(sel);
1248         return NULL;
1249 }
1250
1251 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
1252 {
1253         struct si_context *sctx = (struct si_context *)ctx;
1254         struct si_shader_selector *sel = state;
1255
1256         if (sctx->vs_shader.cso == sel)
1257                 return;
1258
1259         sctx->vs_shader.cso = sel;
1260         sctx->vs_shader.current = sel ? sel->first_variant : NULL;
1261         si_mark_atom_dirty(sctx, &sctx->clip_regs);
1262         r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1263 }
1264
1265 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
1266 {
1267         struct si_context *sctx = (struct si_context *)ctx;
1268         struct si_shader_selector *sel = state;
1269         bool enable_changed = !!sctx->gs_shader.cso != !!sel;
1270
1271         if (sctx->gs_shader.cso == sel)
1272                 return;
1273
1274         sctx->gs_shader.cso = sel;
1275         sctx->gs_shader.current = sel ? sel->first_variant : NULL;
1276         si_mark_atom_dirty(sctx, &sctx->clip_regs);
1277         sctx->last_rast_prim = -1; /* reset this so that it gets updated */
1278
1279         if (enable_changed)
1280                 si_shader_change_notify(sctx);
1281         r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1282 }
1283
1284 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
1285 {
1286         struct si_context *sctx = (struct si_context *)ctx;
1287         struct si_shader_selector *sel = state;
1288         bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
1289
1290         if (sctx->tcs_shader.cso == sel)
1291                 return;
1292
1293         sctx->tcs_shader.cso = sel;
1294         sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
1295
1296         if (enable_changed)
1297                 sctx->last_tcs = NULL; /* invalidate derived tess state */
1298 }
1299
1300 static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
1301 {
1302         struct si_context *sctx = (struct si_context *)ctx;
1303         struct si_shader_selector *sel = state;
1304         bool enable_changed = !!sctx->tes_shader.cso != !!sel;
1305
1306         if (sctx->tes_shader.cso == sel)
1307                 return;
1308
1309         sctx->tes_shader.cso = sel;
1310         sctx->tes_shader.current = sel ? sel->first_variant : NULL;
1311         si_mark_atom_dirty(sctx, &sctx->clip_regs);
1312         sctx->last_rast_prim = -1; /* reset this so that it gets updated */
1313
1314         if (enable_changed) {
1315                 si_shader_change_notify(sctx);
1316                 sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
1317         }
1318         r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1319 }
1320
1321 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
1322 {
1323         struct si_context *sctx = (struct si_context *)ctx;
1324         struct si_shader_selector *sel = state;
1325
1326         /* skip if supplied shader is one already in use */
1327         if (sctx->ps_shader.cso == sel)
1328                 return;
1329
1330         sctx->ps_shader.cso = sel;
1331         sctx->ps_shader.current = sel ? sel->first_variant : NULL;
1332         si_mark_atom_dirty(sctx, &sctx->cb_render_state);
1333 }
1334
1335 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
1336 {
1337         if (shader->pm4) {
1338                 switch (shader->selector->type) {
1339                 case PIPE_SHADER_VERTEX:
1340                         if (shader->key.vs.as_ls)
1341                                 si_pm4_delete_state(sctx, ls, shader->pm4);
1342                         else if (shader->key.vs.as_es)
1343                                 si_pm4_delete_state(sctx, es, shader->pm4);
1344                         else
1345                                 si_pm4_delete_state(sctx, vs, shader->pm4);
1346                         break;
1347                 case PIPE_SHADER_TESS_CTRL:
1348                         si_pm4_delete_state(sctx, hs, shader->pm4);
1349                         break;
1350                 case PIPE_SHADER_TESS_EVAL:
1351                         if (shader->key.tes.as_es)
1352                                 si_pm4_delete_state(sctx, es, shader->pm4);
1353                         else
1354                                 si_pm4_delete_state(sctx, vs, shader->pm4);
1355                         break;
1356                 case PIPE_SHADER_GEOMETRY:
1357                         si_pm4_delete_state(sctx, gs, shader->pm4);
1358                         si_pm4_delete_state(sctx, vs, shader->gs_copy_shader->pm4);
1359                         break;
1360                 case PIPE_SHADER_FRAGMENT:
1361                         si_pm4_delete_state(sctx, ps, shader->pm4);
1362                         break;
1363                 }
1364         }
1365
1366         si_shader_destroy(shader);
1367         free(shader);
1368 }
1369
1370 static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
1371 {
1372         struct si_context *sctx = (struct si_context *)ctx;
1373         struct si_shader_selector *sel = (struct si_shader_selector *)state;
1374         struct si_shader *p = sel->first_variant, *c;
1375         struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
1376                 [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
1377                 [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
1378                 [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
1379                 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
1380                 [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
1381         };
1382
1383         if (current_shader[sel->type]->cso == sel) {
1384                 current_shader[sel->type]->cso = NULL;
1385                 current_shader[sel->type]->current = NULL;
1386         }
1387
1388         while (p) {
1389                 c = p->next_variant;
1390                 si_delete_shader(sctx, p);
1391                 p = c;
1392         }
1393
1394         if (sel->main_shader_part)
1395                 si_delete_shader(sctx, sel->main_shader_part);
1396
1397         pipe_mutex_destroy(sel->mutex);
1398         free(sel->tokens);
1399         free(sel);
1400 }
1401
1402 static unsigned si_get_ps_input_cntl(struct si_context *sctx,
1403                                      struct si_shader *vs, unsigned name,
1404                                      unsigned index, unsigned interpolate)
1405 {
1406         struct tgsi_shader_info *vsinfo = &vs->selector->info;
1407         unsigned j, ps_input_cntl = 0;
1408
1409         if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
1410             (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
1411                 ps_input_cntl |= S_028644_FLAT_SHADE(1);
1412
1413         if (name == TGSI_SEMANTIC_PCOORD ||
1414             (name == TGSI_SEMANTIC_TEXCOORD &&
1415              sctx->sprite_coord_enable & (1 << index))) {
1416                 ps_input_cntl |= S_028644_PT_SPRITE_TEX(1);
1417         }
1418
1419         for (j = 0; j < vsinfo->num_outputs; j++) {
1420                 if (name == vsinfo->output_semantic_name[j] &&
1421                     index == vsinfo->output_semantic_index[j]) {
1422                         ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[j]);
1423                         break;
1424                 }
1425         }
1426
1427         if (name == TGSI_SEMANTIC_PRIMID)
1428                 /* PrimID is written after the last output. */
1429                 ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]);
1430         else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
1431                 /* No corresponding output found, load defaults into input.
1432                  * Don't set any other bits.
1433                  * (FLAT_SHADE=1 completely changes behavior) */
1434                 ps_input_cntl = S_028644_OFFSET(0x20);
1435                 /* D3D 9 behaviour. GL is undefined */
1436                 if (name == TGSI_SEMANTIC_COLOR && index == 0)
1437                         ps_input_cntl |= S_028644_DEFAULT_VAL(3);
1438         }
1439         return ps_input_cntl;
1440 }
1441
1442 static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
1443 {
1444         struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1445         struct si_shader *ps = sctx->ps_shader.current;
1446         struct si_shader *vs = si_get_vs_state(sctx);
1447         struct tgsi_shader_info *psinfo = ps ? &ps->selector->info : NULL;
1448         unsigned i, num_interp, num_written = 0, bcol_interp[2];
1449
1450         if (!ps || !ps->selector->info.num_inputs)
1451                 return;
1452
1453         num_interp = si_get_ps_num_interp(ps);
1454         assert(num_interp > 0);
1455         radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, num_interp);
1456
1457         for (i = 0; i < psinfo->num_inputs; i++) {
1458                 unsigned name = psinfo->input_semantic_name[i];
1459                 unsigned index = psinfo->input_semantic_index[i];
1460                 unsigned interpolate = psinfo->input_interpolate[i];
1461
1462                 radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, name, index,
1463                                                      interpolate));
1464                 num_written++;
1465
1466                 if (name == TGSI_SEMANTIC_COLOR) {
1467                         assert(index < ARRAY_SIZE(bcol_interp));
1468                         bcol_interp[index] = interpolate;
1469                 }
1470         }
1471
1472         if (ps->key.ps.prolog.color_two_side) {
1473                 unsigned bcol = TGSI_SEMANTIC_BCOLOR;
1474
1475                 for (i = 0; i < 2; i++) {
1476                         if (!(psinfo->colors_read & (0xf << (i * 4))))
1477                                 continue;
1478
1479                         radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, bcol,
1480                                                              i, bcol_interp[i]));
1481                         num_written++;
1482                 }
1483         }
1484         assert(num_interp == num_written);
1485 }
1486
1487 /**
1488  * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1489  */
1490 static void si_init_config_add_vgt_flush(struct si_context *sctx)
1491 {
1492         if (sctx->init_config_has_vgt_flush)
1493                 return;
1494
1495         /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1496         si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
1497         si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
1498         si_pm4_cmd_end(sctx->init_config, false);
1499         sctx->init_config_has_vgt_flush = true;
1500 }
1501
1502 /* Initialize state related to ESGS / GSVS ring buffers */
1503 static bool si_update_gs_ring_buffers(struct si_context *sctx)
1504 {
1505         struct si_shader_selector *es =
1506                 sctx->tes_shader.cso ? sctx->tes_shader.cso : sctx->vs_shader.cso;
1507         struct si_shader_selector *gs = sctx->gs_shader.cso;
1508         struct si_pm4_state *pm4;
1509
1510         /* Chip constants. */
1511         unsigned num_se = sctx->screen->b.info.max_se;
1512         unsigned wave_size = 64;
1513         unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1514         unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1515         unsigned alignment = 256 * num_se;
1516         /* The maximum size is 63.999 MB per SE. */
1517         unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1518
1519         /* Calculate the minimum size. */
1520         unsigned min_esgs_ring_size = align(es->esgs_itemsize * gs_vertex_reuse *
1521                                             wave_size, alignment);
1522
1523         /* These are recommended sizes, not minimum sizes. */
1524         unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1525                                   es->esgs_itemsize * gs->gs_input_verts_per_prim;
1526         unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1527                                   gs->max_gsvs_emit_size * (gs->max_gs_stream + 1);
1528
1529         min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1530         esgs_ring_size = align(esgs_ring_size, alignment);
1531         gsvs_ring_size = align(gsvs_ring_size, alignment);
1532
1533         esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1534         gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1535
1536         /* Some rings don't have to be allocated if shaders don't use them.
1537          * (e.g. no varyings between ES and GS or GS and VS)
1538          */
1539         bool update_esgs = esgs_ring_size &&
1540                            (!sctx->esgs_ring ||
1541                             sctx->esgs_ring->width0 < esgs_ring_size);
1542         bool update_gsvs = gsvs_ring_size &&
1543                            (!sctx->gsvs_ring ||
1544                             sctx->gsvs_ring->width0 < gsvs_ring_size);
1545
1546         if (!update_esgs && !update_gsvs)
1547                 return true;
1548
1549         if (update_esgs) {
1550                 pipe_resource_reference(&sctx->esgs_ring, NULL);
1551                 sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1552                                                      PIPE_USAGE_DEFAULT,
1553                                                      esgs_ring_size);
1554                 if (!sctx->esgs_ring)
1555                         return false;
1556         }
1557
1558         if (update_gsvs) {
1559                 pipe_resource_reference(&sctx->gsvs_ring, NULL);
1560                 sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1561                                                      PIPE_USAGE_DEFAULT,
1562                                                      gsvs_ring_size);
1563                 if (!sctx->gsvs_ring)
1564                         return false;
1565         }
1566
1567         /* Create the "init_config_gs_rings" state. */
1568         pm4 = CALLOC_STRUCT(si_pm4_state);
1569         if (!pm4)
1570                 return false;
1571
1572         if (sctx->b.chip_class >= CIK) {
1573                 if (sctx->esgs_ring)
1574                         si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
1575                                        sctx->esgs_ring->width0 / 256);
1576                 if (sctx->gsvs_ring)
1577                         si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE,
1578                                        sctx->gsvs_ring->width0 / 256);
1579         } else {
1580                 if (sctx->esgs_ring)
1581                         si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE,
1582                                        sctx->esgs_ring->width0 / 256);
1583                 if (sctx->gsvs_ring)
1584                         si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE,
1585                                        sctx->gsvs_ring->width0 / 256);
1586         }
1587
1588         /* Set the state. */
1589         if (sctx->init_config_gs_rings)
1590                 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
1591         sctx->init_config_gs_rings = pm4;
1592
1593         if (!sctx->init_config_has_vgt_flush) {
1594                 si_init_config_add_vgt_flush(sctx);
1595                 si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
1596         }
1597
1598         /* Flush the context to re-emit both init_config states. */
1599         sctx->b.initial_gfx_cs_size = 0; /* force flush */
1600         si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
1601
1602         /* Set ring bindings. */
1603         if (sctx->esgs_ring) {
1604                 si_set_ring_buffer(&sctx->b.b, SI_ES_RING_ESGS,
1605                                    sctx->esgs_ring, 0, sctx->esgs_ring->width0,
1606                                    true, true, 4, 64, 0);
1607                 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_ESGS,
1608                                    sctx->esgs_ring, 0, sctx->esgs_ring->width0,
1609                                    false, false, 0, 0, 0);
1610         }
1611         if (sctx->gsvs_ring)
1612                 si_set_ring_buffer(&sctx->b.b, SI_VS_RING_GSVS,
1613                                    sctx->gsvs_ring, 0, sctx->gsvs_ring->width0,
1614                                    false, false, 0, 0, 0);
1615         return true;
1616 }
1617
1618 static void si_update_gsvs_ring_bindings(struct si_context *sctx)
1619 {
1620         unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size;
1621         uint64_t offset;
1622
1623         if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize)
1624                 return;
1625
1626         sctx->last_gsvs_itemsize = gsvs_itemsize;
1627
1628         si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS0,
1629                            sctx->gsvs_ring, gsvs_itemsize,
1630                            64, true, true, 4, 16, 0);
1631
1632         offset = gsvs_itemsize * 64;
1633         si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS1,
1634                            sctx->gsvs_ring, gsvs_itemsize,
1635                            64, true, true, 4, 16, offset);
1636
1637         offset = (gsvs_itemsize * 2) * 64;
1638         si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS2,
1639                            sctx->gsvs_ring, gsvs_itemsize,
1640                            64, true, true, 4, 16, offset);
1641
1642         offset = (gsvs_itemsize * 3) * 64;
1643         si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS3,
1644                            sctx->gsvs_ring, gsvs_itemsize,
1645                            64, true, true, 4, 16, offset);
1646 }
1647
1648 /**
1649  * @returns 1 if \p sel has been updated to use a new scratch buffer
1650  *          0 if not
1651  *          < 0 if there was a failure
1652  */
1653 static int si_update_scratch_buffer(struct si_context *sctx,
1654                                     struct si_shader *shader)
1655 {
1656         uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
1657         int r;
1658
1659         if (!shader)
1660                 return 0;
1661
1662         /* This shader doesn't need a scratch buffer */
1663         if (shader->config.scratch_bytes_per_wave == 0)
1664                 return 0;
1665
1666         /* This shader is already configured to use the current
1667          * scratch buffer. */
1668         if (shader->scratch_bo == sctx->scratch_buffer)
1669                 return 0;
1670
1671         assert(sctx->scratch_buffer);
1672
1673         si_shader_apply_scratch_relocs(sctx, shader, &shader->config, scratch_va);
1674
1675         /* Replace the shader bo with a new bo that has the relocs applied. */
1676         r = si_shader_binary_upload(sctx->screen, shader);
1677         if (r)
1678                 return r;
1679
1680         /* Update the shader state to use the new shader bo. */
1681         si_shader_init_pm4_state(sctx->screen, shader);
1682
1683         r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
1684
1685         return 1;
1686 }
1687
1688 static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
1689 {
1690         return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
1691 }
1692
1693 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
1694 {
1695         return shader ? shader->config.scratch_bytes_per_wave : 0;
1696 }
1697
1698 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
1699 {
1700         unsigned bytes = 0;
1701
1702         bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
1703         bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
1704         bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
1705         bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
1706         bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
1707         return bytes;
1708 }
1709
1710 static bool si_update_spi_tmpring_size(struct si_context *sctx)
1711 {
1712         unsigned current_scratch_buffer_size =
1713                 si_get_current_scratch_buffer_size(sctx);
1714         unsigned scratch_bytes_per_wave =
1715                 si_get_max_scratch_bytes_per_wave(sctx);
1716         unsigned scratch_needed_size = scratch_bytes_per_wave *
1717                 sctx->scratch_waves;
1718         unsigned spi_tmpring_size;
1719         int r;
1720
1721         if (scratch_needed_size > 0) {
1722                 if (scratch_needed_size > current_scratch_buffer_size) {
1723                         /* Create a bigger scratch buffer */
1724                         pipe_resource_reference(
1725                                         (struct pipe_resource**)&sctx->scratch_buffer,
1726                                         NULL);
1727
1728                         sctx->scratch_buffer =
1729                                         si_resource_create_custom(&sctx->screen->b.b,
1730                                         PIPE_USAGE_DEFAULT, scratch_needed_size);
1731                         if (!sctx->scratch_buffer)
1732                                 return false;
1733                         sctx->emit_scratch_reloc = true;
1734                 }
1735
1736                 /* Update the shaders, so they are using the latest scratch.  The
1737                  * scratch buffer may have been changed since these shaders were
1738                  * last used, so we still need to try to update them, even if
1739                  * they require scratch buffers smaller than the current size.
1740                  */
1741                 r = si_update_scratch_buffer(sctx, sctx->ps_shader.current);
1742                 if (r < 0)
1743                         return false;
1744                 if (r == 1)
1745                         si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
1746
1747                 r = si_update_scratch_buffer(sctx, sctx->gs_shader.current);
1748                 if (r < 0)
1749                         return false;
1750                 if (r == 1)
1751                         si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
1752
1753                 r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
1754                 if (r < 0)
1755                         return false;
1756                 if (r == 1)
1757                         si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
1758
1759                 /* VS can be bound as LS, ES, or VS. */
1760                 r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);
1761                 if (r < 0)
1762                         return false;
1763                 if (r == 1) {
1764                         if (sctx->tes_shader.current)
1765                                 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
1766                         else if (sctx->gs_shader.current)
1767                                 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
1768                         else
1769                                 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
1770                 }
1771
1772                 /* TES can be bound as ES or VS. */
1773                 r = si_update_scratch_buffer(sctx, sctx->tes_shader.current);
1774                 if (r < 0)
1775                         return false;
1776                 if (r == 1) {
1777                         if (sctx->gs_shader.current)
1778                                 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
1779                         else
1780                                 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
1781                 }
1782         }
1783
1784         /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1785         assert((scratch_needed_size & ~0x3FF) == scratch_needed_size &&
1786                 "scratch size should already be aligned correctly.");
1787
1788         spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
1789                            S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
1790         if (spi_tmpring_size != sctx->spi_tmpring_size) {
1791                 sctx->spi_tmpring_size = spi_tmpring_size;
1792                 sctx->emit_scratch_reloc = true;
1793         }
1794         return true;
1795 }
1796
1797 static void si_init_tess_factor_ring(struct si_context *sctx)
1798 {
1799         unsigned offchip_blocks = sctx->b.chip_class >= CIK ? 256 : 64;
1800         assert(!sctx->tf_ring);
1801
1802         sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1803                                            PIPE_USAGE_DEFAULT,
1804                                            32768 * sctx->screen->b.info.max_se);
1805         if (!sctx->tf_ring)
1806                 return;
1807
1808         assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
1809
1810         sctx->tess_offchip_ring = pipe_buffer_create(sctx->b.b.screen,
1811                                                      PIPE_BIND_CUSTOM,
1812                                                      PIPE_USAGE_DEFAULT,
1813                                                      offchip_blocks *
1814                                                      SI_TESS_OFFCHIP_BLOCK_SIZE);
1815         if (!sctx->tess_offchip_ring)
1816                 return;
1817
1818         si_init_config_add_vgt_flush(sctx);
1819
1820         /* Append these registers to the init config state. */
1821         if (sctx->b.chip_class >= CIK) {
1822                 unsigned offchip_buffering = offchip_blocks;
1823                 if(sctx->b.chip_class >= VI)
1824                         --offchip_buffering;
1825
1826                 si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
1827                                S_030938_SIZE(sctx->tf_ring->width0 / 4));
1828                 si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
1829                                r600_resource(sctx->tf_ring)->gpu_address >> 8);
1830                 si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
1831                              S_03093C_OFFCHIP_BUFFERING(offchip_buffering) |
1832                              S_03093C_OFFCHIP_GRANULARITY(V_03093C_X_8K_DWORDS));
1833         } else {
1834                 si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE,
1835                                S_008988_SIZE(sctx->tf_ring->width0 / 4));
1836                 si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE,
1837                                r600_resource(sctx->tf_ring)->gpu_address >> 8);
1838                 si_pm4_set_reg(sctx->init_config, R_0089B0_VGT_HS_OFFCHIP_PARAM,
1839                                S_0089B0_OFFCHIP_BUFFERING(offchip_blocks));
1840         }
1841
1842         /* Flush the context to re-emit the init_config state.
1843          * This is done only once in a lifetime of a context.
1844          */
1845         si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
1846         sctx->b.initial_gfx_cs_size = 0; /* force flush */
1847         si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
1848
1849         si_set_ring_buffer(&sctx->b.b, SI_HS_RING_TESS_FACTOR, sctx->tf_ring,
1850                            0, sctx->tf_ring->width0, false, false, 0, 0, 0);
1851
1852         si_set_ring_buffer(&sctx->b.b, SI_HS_RING_TESS_OFFCHIP,
1853                            sctx->tess_offchip_ring, 0,
1854                            sctx->tess_offchip_ring->width0, false, false, 0, 0, 0);
1855 }
1856
1857 /**
1858  * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1859  * VS passes its outputs to TES directly, so the fixed-function shader only
1860  * has to write TESSOUTER and TESSINNER.
1861  */
1862 static void si_generate_fixed_func_tcs(struct si_context *sctx)
1863 {
1864         struct ureg_src outer, inner;
1865         struct ureg_dst tessouter, tessinner;
1866         struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
1867
1868         if (!ureg)
1869                 return; /* if we get here, we're screwed */
1870
1871         assert(!sctx->fixed_func_tcs_shader.cso);
1872
1873         outer = ureg_DECL_system_value(ureg,
1874                                        TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI, 0);
1875         inner = ureg_DECL_system_value(ureg,
1876                                        TGSI_SEMANTIC_DEFAULT_TESSINNER_SI, 0);
1877
1878         tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
1879         tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
1880
1881         ureg_MOV(ureg, tessouter, outer);
1882         ureg_MOV(ureg, tessinner, inner);
1883         ureg_END(ureg);
1884
1885         sctx->fixed_func_tcs_shader.cso =
1886                 ureg_create_shader_and_destroy(ureg, &sctx->b.b);
1887 }
1888
1889 static void si_update_vgt_shader_config(struct si_context *sctx)
1890 {
1891         /* Calculate the index of the config.
1892          * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1893         unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
1894         struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
1895
1896         if (!*pm4) {
1897                 uint32_t stages = 0;
1898
1899                 *pm4 = CALLOC_STRUCT(si_pm4_state);
1900
1901                 if (sctx->tes_shader.cso) {
1902                         stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
1903                                   S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
1904
1905                         if (sctx->gs_shader.cso)
1906                                 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
1907                                           S_028B54_GS_EN(1) |
1908                                           S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
1909                         else
1910                                 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
1911                 } else if (sctx->gs_shader.cso) {
1912                         stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
1913                                   S_028B54_GS_EN(1) |
1914                                   S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
1915                 }
1916
1917                 si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
1918         }
1919         si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
1920 }
1921
1922 static void si_update_so(struct si_context *sctx, struct si_shader_selector *shader)
1923 {
1924         struct pipe_stream_output_info *so = &shader->so;
1925         uint32_t enabled_stream_buffers_mask = 0;
1926         int i;
1927
1928         for (i = 0; i < so->num_outputs; i++)
1929                 enabled_stream_buffers_mask |= (1 << so->output[i].output_buffer) << (so->output[i].stream * 4);
1930         sctx->b.streamout.enabled_stream_buffers_mask = enabled_stream_buffers_mask;
1931         sctx->b.streamout.stride_in_dw = shader->so.stride;
1932 }
1933
1934 bool si_update_shaders(struct si_context *sctx)
1935 {
1936         struct pipe_context *ctx = (struct pipe_context*)sctx;
1937         struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1938         int r;
1939
1940         /* Update stages before GS. */
1941         if (sctx->tes_shader.cso) {
1942                 if (!sctx->tf_ring) {
1943                         si_init_tess_factor_ring(sctx);
1944                         if (!sctx->tf_ring)
1945                                 return false;
1946                 }
1947
1948                 /* VS as LS */
1949                 r = si_shader_select(ctx, &sctx->vs_shader);
1950                 if (r)
1951                         return false;
1952                 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
1953
1954                 if (sctx->tcs_shader.cso) {
1955                         r = si_shader_select(ctx, &sctx->tcs_shader);
1956                         if (r)
1957                                 return false;
1958                         si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
1959                 } else {
1960                         if (!sctx->fixed_func_tcs_shader.cso) {
1961                                 si_generate_fixed_func_tcs(sctx);
1962                                 if (!sctx->fixed_func_tcs_shader.cso)
1963                                         return false;
1964                         }
1965
1966                         r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
1967                         if (r)
1968                                 return false;
1969                         si_pm4_bind_state(sctx, hs,
1970                                           sctx->fixed_func_tcs_shader.current->pm4);
1971                 }
1972
1973                 r = si_shader_select(ctx, &sctx->tes_shader);
1974                 if (r)
1975                         return false;
1976
1977                 if (sctx->gs_shader.cso) {
1978                         /* TES as ES */
1979                         si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
1980                 } else {
1981                         /* TES as VS */
1982                         si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
1983                         si_update_so(sctx, sctx->tes_shader.cso);
1984                 }
1985         } else if (sctx->gs_shader.cso) {
1986                 /* VS as ES */
1987                 r = si_shader_select(ctx, &sctx->vs_shader);
1988                 if (r)
1989                         return false;
1990                 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
1991         } else {
1992                 /* VS as VS */
1993                 r = si_shader_select(ctx, &sctx->vs_shader);
1994                 if (r)
1995                         return false;
1996                 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
1997                 si_update_so(sctx, sctx->vs_shader.cso);
1998         }
1999
2000         /* Update GS. */
2001         if (sctx->gs_shader.cso) {
2002                 r = si_shader_select(ctx, &sctx->gs_shader);
2003                 if (r)
2004                         return false;
2005                 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
2006                 si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4);
2007                 si_update_so(sctx, sctx->gs_shader.cso);
2008
2009                 if (!si_update_gs_ring_buffers(sctx))
2010                         return false;
2011
2012                 si_update_gsvs_ring_bindings(sctx);
2013         } else {
2014                 si_pm4_bind_state(sctx, gs, NULL);
2015                 si_pm4_bind_state(sctx, es, NULL);
2016         }
2017
2018         si_update_vgt_shader_config(sctx);
2019
2020         if (sctx->ps_shader.cso) {
2021                 unsigned db_shader_control;
2022
2023                 r = si_shader_select(ctx, &sctx->ps_shader);
2024                 if (r)
2025                         return false;
2026                 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
2027
2028                 db_shader_control =
2029                         sctx->ps_shader.cso->db_shader_control |
2030                         S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS) |
2031                         S_02880C_Z_ORDER(sctx->ps_shader.current->z_order);
2032
2033                 if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
2034                     sctx->sprite_coord_enable != rs->sprite_coord_enable ||
2035                     sctx->flatshade != rs->flatshade) {
2036                         sctx->sprite_coord_enable = rs->sprite_coord_enable;
2037                         sctx->flatshade = rs->flatshade;
2038                         si_mark_atom_dirty(sctx, &sctx->spi_map);
2039                 }
2040
2041                 if (sctx->b.family == CHIP_STONEY && si_pm4_state_changed(sctx, ps))
2042                         si_mark_atom_dirty(sctx, &sctx->cb_render_state);
2043
2044                 if (sctx->ps_db_shader_control != db_shader_control) {
2045                         sctx->ps_db_shader_control = db_shader_control;
2046                         si_mark_atom_dirty(sctx, &sctx->db_render_state);
2047                 }
2048
2049                 if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing) {
2050                         sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing;
2051                         si_mark_atom_dirty(sctx, &sctx->msaa_config);
2052
2053                         if (sctx->b.chip_class == SI)
2054                                 si_mark_atom_dirty(sctx, &sctx->db_render_state);
2055                 }
2056         }
2057
2058         if (si_pm4_state_changed(sctx, ls) ||
2059             si_pm4_state_changed(sctx, hs) ||
2060             si_pm4_state_changed(sctx, es) ||
2061             si_pm4_state_changed(sctx, gs) ||
2062             si_pm4_state_changed(sctx, vs) ||
2063             si_pm4_state_changed(sctx, ps)) {
2064                 if (!si_update_spi_tmpring_size(sctx))
2065                         return false;
2066         }
2067         return true;
2068 }
2069
2070 void si_init_shader_functions(struct si_context *sctx)
2071 {
2072         si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
2073
2074         sctx->b.b.create_vs_state = si_create_shader_selector;
2075         sctx->b.b.create_tcs_state = si_create_shader_selector;
2076         sctx->b.b.create_tes_state = si_create_shader_selector;
2077         sctx->b.b.create_gs_state = si_create_shader_selector;
2078         sctx->b.b.create_fs_state = si_create_shader_selector;
2079
2080         sctx->b.b.bind_vs_state = si_bind_vs_shader;
2081         sctx->b.b.bind_tcs_state = si_bind_tcs_shader;
2082         sctx->b.b.bind_tes_state = si_bind_tes_shader;
2083         sctx->b.b.bind_gs_state = si_bind_gs_shader;
2084         sctx->b.b.bind_fs_state = si_bind_ps_shader;
2085
2086         sctx->b.b.delete_vs_state = si_delete_shader_selector;
2087         sctx->b.b.delete_tcs_state = si_delete_shader_selector;
2088         sctx->b.b.delete_tes_state = si_delete_shader_selector;
2089         sctx->b.b.delete_gs_state = si_delete_shader_selector;
2090         sctx->b.b.delete_fs_state = si_delete_shader_selector;
2091 }