1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "pipe/internal/p_winsys_screen.h"
37 #include "pipe/p_inlines.h"
38 #include "util/u_prim.h"
40 #include "sp_context.h"
44 #include "draw/draw_context.h"
49 softpipe_map_constant_buffers(struct softpipe_context *sp)
51 struct pipe_winsys *ws = sp->pipe.winsys;
52 uint i, vssize, gssize;
54 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
55 if (sp->constants[i].buffer && sp->constants[i].buffer->size)
56 sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
57 PIPE_BUFFER_USAGE_CPU_READ);
60 if (sp->constants[PIPE_SHADER_VERTEX].buffer)
61 vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
65 if (sp->constants[PIPE_SHADER_GEOMETRY].buffer)
66 gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size;
70 draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
71 sp->mapped_constants[PIPE_SHADER_VERTEX],
73 draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
74 sp->mapped_constants[PIPE_SHADER_GEOMETRY],
80 softpipe_unmap_constant_buffers(struct softpipe_context *sp)
82 struct pipe_winsys *ws = sp->pipe.winsys;
85 /* really need to flush all prims since the vert/frag shaders const buffers
90 draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
91 draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
93 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
94 if (sp->constants[i].buffer && sp->constants[i].buffer->size)
95 ws->buffer_unmap(ws, sp->constants[i].buffer);
96 sp->mapped_constants[i] = NULL;
102 softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
103 unsigned start, unsigned count)
105 return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
110 * Draw vertex arrays, with optional indexing.
111 * Basically, map the vertex buffers (and drawing surfaces), then hand off
112 * the drawing to the 'draw' module.
115 softpipe_draw_range_elements(struct pipe_context *pipe,
116 struct pipe_buffer *indexBuffer,
120 unsigned mode, unsigned start, unsigned count)
122 struct softpipe_context *sp = softpipe_context(pipe);
123 struct draw_context *draw = sp->draw;
126 if (!softpipe_check_render_cond(sp))
129 sp->reduced_api_prim = u_reduced_prim(mode);
132 softpipe_update_derived( sp );
134 softpipe_map_transfers(sp);
135 softpipe_map_constant_buffers(sp);
140 for (i = 0; i < sp->num_vertex_buffers; i++) {
142 = pipe_buffer_map(pipe->screen,
143 sp->vertex_buffer[i].buffer,
144 PIPE_BUFFER_USAGE_CPU_READ);
145 draw_set_mapped_vertex_buffer(draw, i, buf);
148 /* Map index buffer, if present */
151 = pipe_buffer_map(pipe->screen, indexBuffer,
152 PIPE_BUFFER_USAGE_CPU_READ);
153 draw_set_mapped_element_buffer_range(draw, indexSize,
159 /* no index/element buffer */
160 draw_set_mapped_element_buffer_range(draw, 0, start,
161 start + count - 1, NULL);
165 draw_arrays(draw, mode, start, count);
168 * unmap vertex/index buffers - will cause draw module to flush
170 for (i = 0; i < sp->num_vertex_buffers; i++) {
171 draw_set_mapped_vertex_buffer(draw, i, NULL);
172 pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
175 draw_set_mapped_element_buffer(draw, 0, NULL);
176 pipe_buffer_unmap(pipe->screen, indexBuffer);
180 /* Note: leave drawing surfaces mapped */
181 softpipe_unmap_constant_buffers(sp);
183 sp->dirty_render_cache = TRUE;
190 softpipe_draw_elements(struct pipe_context *pipe,
191 struct pipe_buffer *indexBuffer,
193 unsigned mode, unsigned start, unsigned count)
195 return softpipe_draw_range_elements( pipe, indexBuffer,
198 mode, start, count );