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[android-x86/external-mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25
26 #include "util/u_format.h"
27 #include "util/u_memory.h"
28 #include "util/u_inlines.h"
29 #include "util/u_string.h"
30 #include "util/u_math.h"
31
32 #include "svga_winsys.h"
33 #include "svga_public.h"
34 #include "svga_context.h"
35 #include "svga_format.h"
36 #include "svga_screen.h"
37 #include "svga_tgsi.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource.h"
40 #include "svga_debug.h"
41
42 #include "svga3d_shaderdefs.h"
43 #include "VGPU10ShaderTokens.h"
44
45 /* NOTE: this constant may get moved into a svga3d*.h header file */
46 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
47
48 #ifdef DEBUG
49 int SVGA_DEBUG = 0;
50
51 static const struct debug_named_value svga_debug_flags[] = {
52    { "dma",         DEBUG_DMA, NULL },
53    { "tgsi",        DEBUG_TGSI, NULL },
54    { "pipe",        DEBUG_PIPE, NULL },
55    { "state",       DEBUG_STATE, NULL },
56    { "screen",      DEBUG_SCREEN, NULL },
57    { "tex",         DEBUG_TEX, NULL },
58    { "swtnl",       DEBUG_SWTNL, NULL },
59    { "const",       DEBUG_CONSTS, NULL },
60    { "viewport",    DEBUG_VIEWPORT, NULL },
61    { "views",       DEBUG_VIEWS, NULL },
62    { "perf",        DEBUG_PERF, NULL },
63    { "flush",       DEBUG_FLUSH, NULL },
64    { "sync",        DEBUG_SYNC, NULL },
65    { "cache",       DEBUG_CACHE, NULL },
66    { "streamout",   DEBUG_STREAMOUT, NULL },
67    { "query",       DEBUG_QUERY, NULL },
68    DEBUG_NAMED_VALUE_END
69 };
70 #endif
71
72 static const char *
73 svga_get_vendor( struct pipe_screen *pscreen )
74 {
75    return "VMware, Inc.";
76 }
77
78
79 static const char *
80 svga_get_name( struct pipe_screen *pscreen )
81 {
82    const char *build = "", *llvm = "", *mutex = "";
83    static char name[100];
84 #ifdef DEBUG
85    /* Only return internal details in the DEBUG version:
86     */
87    build = "build: DEBUG;";
88    mutex = "mutex: " PIPE_ATOMIC ";";
89 #elif defined(VMX86_STATS)
90    build = "build: OPT;";
91 #else
92    build = "build: RELEASE;";
93 #endif
94 #ifdef HAVE_LLVM
95    llvm = "LLVM;";
96 #endif
97
98    util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
99    return name;
100 }
101
102
103 /** Helper for querying float-valued device cap */
104 static float
105 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
106 {
107    SVGA3dDevCapResult result;
108    if (sws->get_cap(sws, cap, &result))
109       return result.f;
110    else
111       return defaultVal;
112 }
113
114
115 /** Helper for querying uint-valued device cap */
116 static unsigned
117 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
118 {
119    SVGA3dDevCapResult result;
120    if (sws->get_cap(sws, cap, &result))
121       return result.u;
122    else
123       return defaultVal;
124 }
125
126
127 /** Helper for querying boolean-valued device cap */
128 static boolean
129 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
130 {
131    SVGA3dDevCapResult result;
132    if (sws->get_cap(sws, cap, &result))
133       return result.b;
134    else
135       return defaultVal;
136 }
137
138
139 static float
140 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
141 {
142    struct svga_screen *svgascreen = svga_screen(screen);
143    struct svga_winsys_screen *sws = svgascreen->sws;
144
145    switch (param) {
146    case PIPE_CAPF_MAX_LINE_WIDTH:
147       return svgascreen->maxLineWidth;
148    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
149       return svgascreen->maxLineWidthAA;
150
151    case PIPE_CAPF_MAX_POINT_WIDTH:
152       /* fall-through */
153    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
154       return svgascreen->maxPointSize;
155
156    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
157       return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
158
159    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
160       return 15.0;
161
162    case PIPE_CAPF_GUARD_BAND_LEFT:
163    case PIPE_CAPF_GUARD_BAND_TOP:
164    case PIPE_CAPF_GUARD_BAND_RIGHT:
165    case PIPE_CAPF_GUARD_BAND_BOTTOM:
166       return 0.0;
167    }
168
169    debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
170    return 0;
171 }
172
173
174 static int
175 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
176 {
177    struct svga_screen *svgascreen = svga_screen(screen);
178    struct svga_winsys_screen *sws = svgascreen->sws;
179    SVGA3dDevCapResult result;
180
181    switch (param) {
182    case PIPE_CAP_NPOT_TEXTURES:
183    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
185       return 1;
186    case PIPE_CAP_TWO_SIDED_STENCIL:
187       return 1;
188    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
189       /*
190        * "In virtually every OpenGL implementation and hardware,
191        * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
192        * http://www.opengl.org/wiki/Blending
193        */
194       return sws->have_vgpu10 ? 1 : 0;
195    case PIPE_CAP_ANISOTROPIC_FILTER:
196       return 1;
197    case PIPE_CAP_POINT_SPRITE:
198       return 1;
199    case PIPE_CAP_TGSI_TEXCOORD:
200       return 0;
201    case PIPE_CAP_MAX_RENDER_TARGETS:
202       return svgascreen->max_color_buffers;
203    case PIPE_CAP_OCCLUSION_QUERY:
204       return 1;
205    case PIPE_CAP_QUERY_TIME_ELAPSED:
206       return 0;
207    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208       return sws->have_vgpu10;
209    case PIPE_CAP_TEXTURE_SHADOW_MAP:
210       return 1;
211    case PIPE_CAP_TEXTURE_SWIZZLE:
212       return 1;
213    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214       return 0;
215    case PIPE_CAP_USER_VERTEX_BUFFERS:
216       return 0;
217    case PIPE_CAP_USER_CONSTANT_BUFFERS:
218       return 1;
219    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
220       return 256;
221
222    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
223       {
224          unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
225          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
226             levels = MIN2(util_logbase2(result.u) + 1, levels);
227          else
228             levels = 12 /* 2048x2048 */;
229          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
230             levels = MIN2(util_logbase2(result.u) + 1, levels);
231          else
232             levels = 12 /* 2048x2048 */;
233          return levels;
234       }
235
236    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
237       if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
238          return 8;  /* max 128x128x128 */
239       return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
240
241    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
242       /*
243        * No mechanism to query the host, and at least limited to 2048x2048 on
244        * certain hardware.
245        */
246       return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
247                   12 /* 2048x2048 */);
248
249    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
250       return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
251
252    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
253       return 1;
254
255    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
256       return 1;
257    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
258       return sws->have_vgpu10;
259    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
260       return 0;
261    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
262       return !sws->have_vgpu10;
263
264    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
265       return 1; /* The color outputs of vertex shaders are not clamped */
266    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
267       return 0; /* The driver can't clamp vertex colors */
268    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
269       return 0; /* The driver can't clamp fragment colors */
270
271    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
272       return 1; /* expected for GL_ARB_framebuffer_object */
273
274    case PIPE_CAP_GLSL_FEATURE_LEVEL:
275       return sws->have_vgpu10 ? 330 : 120;
276
277    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
278       return 0;
279
280    case PIPE_CAP_SM3:
281       return 1;
282
283    case PIPE_CAP_DEPTH_CLIP_DISABLE:
284    case PIPE_CAP_INDEP_BLEND_ENABLE:
285    case PIPE_CAP_CONDITIONAL_RENDER:
286    case PIPE_CAP_QUERY_TIMESTAMP:
287    case PIPE_CAP_TGSI_INSTANCEID:
288    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
289    case PIPE_CAP_SEAMLESS_CUBE_MAP:
290    case PIPE_CAP_FAKE_SW_MSAA:
291       return sws->have_vgpu10;
292
293    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
294       return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
295    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
296       return sws->have_vgpu10 ? 4 : 0;
297    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
298       return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
299    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
300    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
301       return 0;
302    case PIPE_CAP_TEXTURE_MULTISAMPLE:
303       return svgascreen->ms_samples ? 1 : 0;
304
305    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
306       return SVGA3D_DX_MAX_RESOURCE_SIZE;
307
308    case PIPE_CAP_MIN_TEXEL_OFFSET:
309       return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
310    case PIPE_CAP_MAX_TEXEL_OFFSET:
311       return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
312
313    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
314    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
315       return 0;
316
317    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
318       return sws->have_vgpu10 ? 256 : 0;
319    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
320       return sws->have_vgpu10 ? 1024 : 0;
321
322    case PIPE_CAP_PRIMITIVE_RESTART:
323       return 1; /* may be a sw fallback, depending on restart index */
324
325    case PIPE_CAP_GENERATE_MIPMAP:
326       return sws->have_generate_mipmap_cmd;
327
328    /* Unsupported features */
329    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
330    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
331    case PIPE_CAP_SHADER_STENCIL_EXPORT:
332    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
333    case PIPE_CAP_INDEP_BLEND_FUNC:
334    case PIPE_CAP_TEXTURE_BARRIER:
335    case PIPE_CAP_MAX_VERTEX_STREAMS:
336    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
337    case PIPE_CAP_COMPUTE:
338    case PIPE_CAP_START_INSTANCE:
339    case PIPE_CAP_CUBE_MAP_ARRAY:
340    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
341    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
342    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
343    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
344    case PIPE_CAP_TEXTURE_GATHER_SM5:
345    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
346    case PIPE_CAP_TEXTURE_QUERY_LOD:
347    case PIPE_CAP_SAMPLE_SHADING:
348    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
349    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
350    case PIPE_CAP_DRAW_INDIRECT:
351    case PIPE_CAP_MULTI_DRAW_INDIRECT:
352    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
353    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
354    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
355    case PIPE_CAP_SAMPLER_VIEW_TARGET:
356    case PIPE_CAP_CLIP_HALFZ:
357    case PIPE_CAP_VERTEXID_NOBASE:
358    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
359    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
360    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
361    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
362    case PIPE_CAP_INVALIDATE_BUFFER:
363    case PIPE_CAP_STRING_MARKER:
364    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
365    case PIPE_CAP_QUERY_MEMORY_INFO:
366    case PIPE_CAP_PCI_GROUP:
367    case PIPE_CAP_PCI_BUS:
368    case PIPE_CAP_PCI_DEVICE:
369    case PIPE_CAP_PCI_FUNCTION:
370    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
371    case PIPE_CAP_NATIVE_FENCE_FD:
372       return 0;
373    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
374       return 64;
375    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
376    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
377    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
378       return 1;  /* need 4-byte alignment for all offsets and strides */
379    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
380       return 2048;
381    case PIPE_CAP_MAX_VIEWPORTS:
382       return 1;
383    case PIPE_CAP_ENDIANNESS:
384       return PIPE_ENDIAN_LITTLE;
385
386    case PIPE_CAP_VENDOR_ID:
387       return 0x15ad; /* VMware Inc. */
388    case PIPE_CAP_DEVICE_ID:
389       return 0x0405; /* assume SVGA II */
390    case PIPE_CAP_ACCELERATED:
391       return 0; /* XXX: */
392    case PIPE_CAP_VIDEO_MEMORY:
393       /* XXX: Query the host ? */
394       return 1;
395    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
396       return sws->have_vgpu10;
397    case PIPE_CAP_CLEAR_TEXTURE:
398       return sws->have_vgpu10;
399    case PIPE_CAP_UMA:
400    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
401    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
402    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
403    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
404    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
405    case PIPE_CAP_DEPTH_BOUNDS_TEST:
406    case PIPE_CAP_TGSI_TXQS:
407    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
408    case PIPE_CAP_SHAREABLE_SHADERS:
409    case PIPE_CAP_DRAW_PARAMETERS:
410    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
411    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
412    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
413    case PIPE_CAP_QUERY_BUFFER_OBJECT:
414    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
415    case PIPE_CAP_CULL_DISTANCE:
416    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
417    case PIPE_CAP_TGSI_VOTE:
418    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
419    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
420    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
421    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
422    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
423    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
424    case PIPE_CAP_TGSI_FS_FBFETCH:
425    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
426    case PIPE_CAP_DOUBLES:
427    case PIPE_CAP_INT64:
428    case PIPE_CAP_INT64_DIVMOD:
429    case PIPE_CAP_TGSI_TEX_TXF_LZ:
430    case PIPE_CAP_TGSI_CLOCK:
431    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
432    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
433    case PIPE_CAP_TGSI_BALLOT:
434    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
435       return 0;
436    }
437
438    debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
439    return 0;
440 }
441
442
443 static int
444 vgpu9_get_shader_param(struct pipe_screen *screen,
445                        enum pipe_shader_type shader,
446                        enum pipe_shader_cap param)
447 {
448    struct svga_screen *svgascreen = svga_screen(screen);
449    struct svga_winsys_screen *sws = svgascreen->sws;
450    unsigned val;
451
452    assert(!sws->have_vgpu10);
453
454    switch (shader)
455    {
456    case PIPE_SHADER_FRAGMENT:
457       switch (param)
458       {
459       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
460       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
461          return get_uint_cap(sws,
462                              SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
463                              512);
464       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
465       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
466          return 512;
467       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
468          return SVGA3D_MAX_NESTING_LEVEL;
469       case PIPE_SHADER_CAP_MAX_INPUTS:
470          return 10;
471       case PIPE_SHADER_CAP_MAX_OUTPUTS:
472          return svgascreen->max_color_buffers;
473       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
474          return 224 * sizeof(float[4]);
475       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
476          return 1;
477       case PIPE_SHADER_CAP_MAX_TEMPS:
478          val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
479          return MIN2(val, SVGA3D_TEMPREG_MAX);
480       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
481          /* 
482           * Although PS 3.0 has some addressing abilities it can only represent
483           * loops that can be statically determined and unrolled. Given we can
484           * only handle a subset of the cases that the state tracker already
485           * does it is better to defer loop unrolling to the state tracker.
486           */
487          return 0;
488       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
489          return 0;
490       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
491          return 0;
492       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
493       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
494       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
495          return 0;
496       case PIPE_SHADER_CAP_SUBROUTINES:
497          return 0;
498       case PIPE_SHADER_CAP_INTEGERS:
499          return 0;
500       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
501       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
502          return 16;
503       case PIPE_SHADER_CAP_PREFERRED_IR:
504          return PIPE_SHADER_IR_TGSI;
505       case PIPE_SHADER_CAP_SUPPORTED_IRS:
506          return 0;
507       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
508       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
509       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
510       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
511       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
512       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
513       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
514          return 0;
515       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
516          return 32;
517       }
518       /* If we get here, we failed to handle a cap above */
519       debug_printf("Unexpected fragment shader query %u\n", param);
520       return 0;
521    case PIPE_SHADER_VERTEX:
522       switch (param)
523       {
524       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
525       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
526          return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
527                              512);
528       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
529       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
530          /* XXX: until we have vertex texture support */
531          return 0;
532       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
533          return SVGA3D_MAX_NESTING_LEVEL;
534       case PIPE_SHADER_CAP_MAX_INPUTS:
535          return 16;
536       case PIPE_SHADER_CAP_MAX_OUTPUTS:
537          return 10;
538       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
539          return 256 * sizeof(float[4]);
540       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
541          return 1;
542       case PIPE_SHADER_CAP_MAX_TEMPS:
543          val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
544          return MIN2(val, SVGA3D_TEMPREG_MAX);
545       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
546          return 0;
547       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
548          return 0;
549       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
550       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
551          return 1;
552       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
553          return 0;
554       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
555          return 1;
556       case PIPE_SHADER_CAP_SUBROUTINES:
557          return 0;
558       case PIPE_SHADER_CAP_INTEGERS:
559          return 0;
560       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
561       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
562          return 0;
563       case PIPE_SHADER_CAP_PREFERRED_IR:
564          return PIPE_SHADER_IR_TGSI;
565       case PIPE_SHADER_CAP_SUPPORTED_IRS:
566          return 0;
567       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
568       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
569       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
570       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
571       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
572       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
573       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
574          return 0;
575       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
576          return 32;
577       }
578       /* If we get here, we failed to handle a cap above */
579       debug_printf("Unexpected vertex shader query %u\n", param);
580       return 0;
581    case PIPE_SHADER_GEOMETRY:
582    case PIPE_SHADER_COMPUTE:
583    case PIPE_SHADER_TESS_CTRL:
584    case PIPE_SHADER_TESS_EVAL:
585       /* no support for geometry, tess or compute shaders at this time */
586       return 0;
587    default:
588       debug_printf("Unexpected shader type (%u) query\n", shader);
589       return 0;
590    }
591    return 0;
592 }
593
594
595 static int
596 vgpu10_get_shader_param(struct pipe_screen *screen,
597                         enum pipe_shader_type shader,
598                         enum pipe_shader_cap param)
599 {
600    struct svga_screen *svgascreen = svga_screen(screen);
601    struct svga_winsys_screen *sws = svgascreen->sws;
602
603    assert(sws->have_vgpu10);
604    (void) sws;  /* silence unused var warnings in non-debug builds */
605
606    /* Only VS, GS, FS supported */
607    if (shader != PIPE_SHADER_VERTEX &&
608        shader != PIPE_SHADER_GEOMETRY &&
609        shader != PIPE_SHADER_FRAGMENT) {
610       return 0;
611    }
612
613    /* NOTE: we do not query the device for any caps/limits at this time */
614
615    /* Generally the same limits for vertex, geometry and fragment shaders */
616    switch (param) {
617    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
618    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
619    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
620    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
621       return 64 * 1024;
622    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
623       return 64;
624    case PIPE_SHADER_CAP_MAX_INPUTS:
625       if (shader == PIPE_SHADER_FRAGMENT)
626          return VGPU10_MAX_FS_INPUTS;
627       else if (shader == PIPE_SHADER_GEOMETRY)
628          return VGPU10_MAX_GS_INPUTS;
629       else
630          return VGPU10_MAX_VS_INPUTS;
631    case PIPE_SHADER_CAP_MAX_OUTPUTS:
632       if (shader == PIPE_SHADER_FRAGMENT)
633          return VGPU10_MAX_FS_OUTPUTS;
634       else if (shader == PIPE_SHADER_GEOMETRY)
635          return VGPU10_MAX_GS_OUTPUTS;
636       else
637          return VGPU10_MAX_VS_OUTPUTS;
638    case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
639       return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
640    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
641       return svgascreen->max_const_buffers;
642    case PIPE_SHADER_CAP_MAX_TEMPS:
643       return VGPU10_MAX_TEMPS;
644    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
645    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
646    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
647    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
648       return TRUE; /* XXX verify */
649    case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
650    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
651    case PIPE_SHADER_CAP_SUBROUTINES:
652    case PIPE_SHADER_CAP_INTEGERS:
653       return TRUE;
654    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
655    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
656       return SVGA3D_DX_MAX_SAMPLERS;
657    case PIPE_SHADER_CAP_PREFERRED_IR:
658       return PIPE_SHADER_IR_TGSI;
659    case PIPE_SHADER_CAP_SUPPORTED_IRS:
660          return 0;
661    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
662    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
663    case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
664    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
665    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
666    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
667    case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
668       return 0;
669    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
670       return 32;
671    default:
672       debug_printf("Unexpected vgpu10 shader query %u\n", param);
673       return 0;
674    }
675    return 0;
676 }
677
678
679 static int
680 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
681                       enum pipe_shader_cap param)
682 {
683    struct svga_screen *svgascreen = svga_screen(screen);
684    struct svga_winsys_screen *sws = svgascreen->sws;
685    if (sws->have_vgpu10) {
686       return vgpu10_get_shader_param(screen, shader, param);
687    }
688    else {
689       return vgpu9_get_shader_param(screen, shader, param);
690    }
691 }
692
693
694 /**
695  * Implement pipe_screen::is_format_supported().
696  * \param bindings  bitmask of PIPE_BIND_x flags
697  */
698 static boolean
699 svga_is_format_supported( struct pipe_screen *screen,
700                           enum pipe_format format,
701                           enum pipe_texture_target target,
702                           unsigned sample_count,
703                           unsigned bindings)
704 {
705    struct svga_screen *ss = svga_screen(screen);
706    SVGA3dSurfaceFormat svga_format;
707    SVGA3dSurfaceFormatCaps caps;
708    SVGA3dSurfaceFormatCaps mask;
709
710    assert(bindings);
711
712    if (sample_count > 1) {
713       /* In ms_samples, if bit N is set it means that we support
714        * multisample with N+1 samples per pixel.
715        */
716       if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
717          return FALSE;
718       }
719    }
720
721    svga_format = svga_translate_format(ss, format, bindings);
722    if (svga_format == SVGA3D_FORMAT_INVALID) {
723       return FALSE;
724    }
725
726    /* we don't support sRGB rendering into display targets */
727    if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
728       return FALSE;
729    }
730
731    /*
732     * For VGPU10 vertex formats, skip querying host capabilities
733     */
734
735    if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
736       SVGA3dSurfaceFormat svga_format;
737       unsigned flags;
738       svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
739       return svga_format != SVGA3D_FORMAT_INVALID;
740    }
741
742    /*
743     * Override host capabilities, so that we end up with the same
744     * visuals for all virtual hardware implementations.
745     */
746
747    if (bindings & PIPE_BIND_DISPLAY_TARGET) {
748       switch (svga_format) {
749       case SVGA3D_A8R8G8B8:
750       case SVGA3D_X8R8G8B8:
751       case SVGA3D_R5G6B5:
752          break;
753
754       /* VGPU10 formats */
755       case SVGA3D_B8G8R8A8_UNORM:
756       case SVGA3D_B8G8R8X8_UNORM:
757       case SVGA3D_B5G6R5_UNORM:
758          break;
759
760       /* Often unsupported/problematic. This means we end up with the same
761        * visuals for all virtual hardware implementations.
762        */
763       case SVGA3D_A4R4G4B4:
764       case SVGA3D_A1R5G5B5:
765          return FALSE;
766          
767       default:
768          return FALSE;
769       }
770    }
771    
772    /*
773     * Query the host capabilities.
774     */
775
776    svga_get_format_cap(ss, svga_format, &caps);
777
778    if (bindings & PIPE_BIND_RENDER_TARGET) {
779       /* Check that the color surface is blendable, unless it's an
780        * integer format.
781        */
782       if (!svga_format_is_integer(svga_format) &&
783           (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
784          return FALSE;
785       }
786    }
787
788    mask.value = 0;
789    if (bindings & PIPE_BIND_RENDER_TARGET) {
790       mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
791    }
792    if (bindings & PIPE_BIND_DEPTH_STENCIL) {
793       mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
794    }
795    if (bindings & PIPE_BIND_SAMPLER_VIEW) {
796       mask.value |= SVGA3DFORMAT_OP_TEXTURE;
797    }
798
799    if (target == PIPE_TEXTURE_CUBE) {
800       mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
801    }
802    else if (target == PIPE_TEXTURE_3D) {
803       mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
804    }
805
806    return (caps.value & mask.value) == mask.value;
807 }
808
809
810 static void
811 svga_fence_reference(struct pipe_screen *screen,
812                      struct pipe_fence_handle **ptr,
813                      struct pipe_fence_handle *fence)
814 {
815    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
816    sws->fence_reference(sws, ptr, fence);
817 }
818
819
820 static boolean
821 svga_fence_finish(struct pipe_screen *screen,
822                   struct pipe_context *ctx,
823                   struct pipe_fence_handle *fence,
824                   uint64_t timeout)
825 {
826    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
827    boolean retVal;
828
829    SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
830
831    if (!timeout) {
832       retVal = sws->fence_signalled(sws, fence, 0) == 0;
833    }
834    else {
835       SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
836                __FUNCTION__, fence);
837
838       retVal = sws->fence_finish(sws, fence, 0) == 0;
839    }
840
841    SVGA_STATS_TIME_POP(sws);
842
843    return retVal;
844 }
845
846
847 static int
848 svga_get_driver_query_info(struct pipe_screen *screen,
849                            unsigned index,
850                            struct pipe_driver_query_info *info)
851 {
852 #define QUERY(NAME, ENUM, UNITS) \
853    {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
854
855    static const struct pipe_driver_query_info queries[] = {
856       /* per-frame counters */
857       QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
858             PIPE_DRIVER_QUERY_TYPE_UINT64),
859       QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
860             PIPE_DRIVER_QUERY_TYPE_UINT64),
861       QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
862             PIPE_DRIVER_QUERY_TYPE_UINT64),
863       QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
864             PIPE_DRIVER_QUERY_TYPE_UINT64),
865       QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
866             PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
867       QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
868             PIPE_DRIVER_QUERY_TYPE_UINT64),
869       QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
870             PIPE_DRIVER_QUERY_TYPE_UINT64),
871       QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
872             PIPE_DRIVER_QUERY_TYPE_BYTES),
873       QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
874             PIPE_DRIVER_QUERY_TYPE_BYTES),
875       QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
876             PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
877       QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
878             PIPE_DRIVER_QUERY_TYPE_UINT64),
879       QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
880             PIPE_DRIVER_QUERY_TYPE_UINT64),
881       QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
882             PIPE_DRIVER_QUERY_TYPE_UINT64),
883       QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
884             PIPE_DRIVER_QUERY_TYPE_UINT64),
885       QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
886             PIPE_DRIVER_QUERY_TYPE_UINT64),
887       QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
888             PIPE_DRIVER_QUERY_TYPE_UINT64),
889
890       /* running total counters */
891       QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
892             PIPE_DRIVER_QUERY_TYPE_BYTES),
893       QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
894             PIPE_DRIVER_QUERY_TYPE_UINT64),
895       QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
896             PIPE_DRIVER_QUERY_TYPE_UINT64),
897       QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
898             PIPE_DRIVER_QUERY_TYPE_UINT64),
899       QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
900             PIPE_DRIVER_QUERY_TYPE_UINT64),
901       QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
902             PIPE_DRIVER_QUERY_TYPE_UINT64),
903    };
904 #undef QUERY
905
906    if (!info)
907       return ARRAY_SIZE(queries);
908
909    if (index >= ARRAY_SIZE(queries))
910       return 0;
911
912    *info = queries[index];
913    return 1;
914 }
915
916
917 static void
918 svga_destroy_screen( struct pipe_screen *screen )
919 {
920    struct svga_screen *svgascreen = svga_screen(screen);
921    
922    svga_screen_cache_cleanup(svgascreen);
923
924    mtx_destroy(&svgascreen->swc_mutex);
925    mtx_destroy(&svgascreen->tex_mutex);
926
927    svgascreen->sws->destroy(svgascreen->sws);
928    
929    FREE(svgascreen);
930 }
931
932
933 /**
934  * Create a new svga_screen object
935  */
936 struct pipe_screen *
937 svga_screen_create(struct svga_winsys_screen *sws)
938 {
939    struct svga_screen *svgascreen;
940    struct pipe_screen *screen;
941
942 #ifdef DEBUG
943    SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
944 #endif
945
946    svgascreen = CALLOC_STRUCT(svga_screen);
947    if (!svgascreen)
948       goto error1;
949
950    svgascreen->debug.force_level_surface_view =
951       debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
952    svgascreen->debug.force_surface_view =
953       debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
954    svgascreen->debug.force_sampler_view =
955       debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
956    svgascreen->debug.no_surface_view =
957       debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
958    svgascreen->debug.no_sampler_view =
959       debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
960    svgascreen->debug.no_cache_index_buffers =
961       debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
962
963    screen = &svgascreen->screen;
964
965    screen->destroy = svga_destroy_screen;
966    screen->get_name = svga_get_name;
967    screen->get_vendor = svga_get_vendor;
968    screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
969    screen->get_param = svga_get_param;
970    screen->get_shader_param = svga_get_shader_param;
971    screen->get_paramf = svga_get_paramf;
972    screen->get_timestamp = NULL;
973    screen->is_format_supported = svga_is_format_supported;
974    screen->context_create = svga_context_create;
975    screen->fence_reference = svga_fence_reference;
976    screen->fence_finish = svga_fence_finish;
977    screen->get_driver_query_info = svga_get_driver_query_info;
978    svgascreen->sws = sws;
979
980    svga_init_screen_resource_functions(svgascreen);
981
982    if (sws->get_hw_version) {
983       svgascreen->hw_version = sws->get_hw_version(sws);
984    } else {
985       svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
986    }
987
988    /*
989     * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
990     * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
991     * we prefer the later when available.
992     *
993     * This mimics hardware vendors extensions for D3D depth sampling. See also
994     * http://aras-p.info/texts/D3D9GPUHacks.html
995     */
996
997    {
998       boolean has_df16, has_df24, has_d24s8_int;
999       SVGA3dSurfaceFormatCaps caps;
1000       SVGA3dSurfaceFormatCaps mask;
1001       mask.value = 0;
1002       mask.zStencil = 1;
1003       mask.texture = 1;
1004
1005       svgascreen->depth.z16 = SVGA3D_Z_D16;
1006       svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1007       svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1008
1009       svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1010       has_df16 = (caps.value & mask.value) == mask.value;
1011
1012       svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1013       has_df24 = (caps.value & mask.value) == mask.value;
1014
1015       svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1016       has_d24s8_int = (caps.value & mask.value) == mask.value;
1017
1018       /* XXX: We might want some other logic here.
1019        * Like if we only have d24s8_int we should
1020        * emulate the other formats with that.
1021        */
1022       if (has_df16) {
1023          svgascreen->depth.z16 = SVGA3D_Z_DF16;
1024       }
1025       if (has_df24) {
1026          svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1027       }
1028       if (has_d24s8_int) {
1029          svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1030       }
1031    }
1032
1033    /* Query device caps
1034     */
1035    if (sws->have_vgpu10) {
1036       svgascreen->haveProvokingVertex
1037          = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1038       svgascreen->haveLineSmooth = TRUE;
1039       svgascreen->maxPointSize = 80.0F;
1040       svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1041
1042       /* Multisample samples per pixel */
1043       if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1044          svgascreen->ms_samples =
1045             get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1046       }
1047
1048       /* Maximum number of constant buffers */
1049       svgascreen->max_const_buffers =
1050          get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1051       assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1052    }
1053    else {
1054       /* VGPU9 */
1055       unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1056                                      SVGA3DVSVERSION_NONE);
1057       unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1058                                      SVGA3DPSVERSION_NONE);
1059
1060       /* we require Shader model 3.0 or later */
1061       if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1062          goto error2;
1063       }
1064
1065       svgascreen->haveProvokingVertex = FALSE;
1066
1067       svgascreen->haveLineSmooth =
1068          get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1069
1070       svgascreen->maxPointSize =
1071          get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1072       /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1073       svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1074
1075       /* The SVGA3D device always supports 4 targets at this time, regardless
1076        * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1077        */
1078       svgascreen->max_color_buffers = 4;
1079
1080       /* Only support one constant buffer
1081        */
1082       svgascreen->max_const_buffers = 1;
1083
1084       /* No multisampling */
1085       svgascreen->ms_samples = 0;
1086    }
1087
1088    /* common VGPU9 / VGPU10 caps */
1089    svgascreen->haveLineStipple =
1090       get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1091
1092    svgascreen->maxLineWidth =
1093       get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1094
1095    svgascreen->maxLineWidthAA =
1096       get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1097
1098    if (0) {
1099       debug_printf("svga: haveProvokingVertex %u\n",
1100                    svgascreen->haveProvokingVertex);
1101       debug_printf("svga: haveLineStip %u  "
1102                    "haveLineSmooth %u  maxLineWidth %f\n",
1103                    svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1104                    svgascreen->maxLineWidth);
1105       debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1106       debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1107    }
1108
1109    (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1110    (void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
1111
1112    svga_screen_cache_init(svgascreen);
1113
1114    return screen;
1115 error2:
1116    FREE(svgascreen);
1117 error1:
1118    return NULL;
1119 }
1120
1121 struct svga_winsys_screen *
1122 svga_winsys_screen(struct pipe_screen *screen)
1123 {
1124    return svga_screen(screen)->sws;
1125 }
1126
1127 #ifdef DEBUG
1128 struct svga_screen *
1129 svga_screen(struct pipe_screen *screen)
1130 {
1131    assert(screen);
1132    assert(screen->destroy == svga_destroy_screen);
1133    return (struct svga_screen *)screen;
1134 }
1135 #endif