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gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
[android-x86/external-mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56    { "dma",         DEBUG_DMA, NULL },
57    { "tgsi",        DEBUG_TGSI, NULL },
58    { "pipe",        DEBUG_PIPE, NULL },
59    { "state",       DEBUG_STATE, NULL },
60    { "screen",      DEBUG_SCREEN, NULL },
61    { "tex",         DEBUG_TEX, NULL },
62    { "swtnl",       DEBUG_SWTNL, NULL },
63    { "const",       DEBUG_CONSTS, NULL },
64    { "viewport",    DEBUG_VIEWPORT, NULL },
65    { "views",       DEBUG_VIEWS, NULL },
66    { "perf",        DEBUG_PERF, NULL },
67    { "flush",       DEBUG_FLUSH, NULL },
68    { "sync",        DEBUG_SYNC, NULL },
69    { "cache",       DEBUG_CACHE, NULL },
70    { "streamout",   DEBUG_STREAMOUT, NULL },
71    { "query",       DEBUG_QUERY, NULL },
72    { "samplers",    DEBUG_SAMPLERS, NULL },
73    DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80    return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87    const char *build = "", *llvm = "", *mutex = "";
88    static char name[100];
89 #ifdef DEBUG
90    /* Only return internal details in the DEBUG version:
91     */
92    build = "build: DEBUG;";
93    mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95    build = "build: OPT;";
96 #else
97    build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100    llvm = "LLVM;";
101 #endif
102
103    util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104    return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111               float defaultVal)
112 {
113    SVGA3dDevCapResult result;
114    if (sws->get_cap(sws, cap, &result))
115       return result.f;
116    else
117       return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124              unsigned defaultVal)
125 {
126    SVGA3dDevCapResult result;
127    if (sws->get_cap(sws, cap, &result))
128       return result.u;
129    else
130       return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137              boolean defaultVal)
138 {
139    SVGA3dDevCapResult result;
140    if (sws->get_cap(sws, cap, &result))
141       return result.b;
142    else
143       return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150    struct svga_screen *svgascreen = svga_screen(screen);
151    struct svga_winsys_screen *sws = svgascreen->sws;
152
153    switch (param) {
154    case PIPE_CAPF_MAX_LINE_WIDTH:
155       return svgascreen->maxLineWidth;
156    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157       return svgascreen->maxLineWidthAA;
158
159    case PIPE_CAPF_MAX_POINT_WIDTH:
160       /* fall-through */
161    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162       return svgascreen->maxPointSize;
163
164    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165       return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168       return 15.0;
169
170    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
171       /* fall-through */
172    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
173       /* fall-through */
174    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
175       return 0.0f;
176
177    }
178
179    debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
180    return 0;
181 }
182
183
184 static int
185 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
186 {
187    struct svga_screen *svgascreen = svga_screen(screen);
188    struct svga_winsys_screen *sws = svgascreen->sws;
189    SVGA3dDevCapResult result;
190
191    switch (param) {
192    case PIPE_CAP_NPOT_TEXTURES:
193    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
194    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195       return 1;
196    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
197       /*
198        * "In virtually every OpenGL implementation and hardware,
199        * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
200        * http://www.opengl.org/wiki/Blending
201        */
202       return sws->have_vgpu10 ? 1 : 0;
203    case PIPE_CAP_ANISOTROPIC_FILTER:
204       return 1;
205    case PIPE_CAP_POINT_SPRITE:
206       return 1;
207    case PIPE_CAP_TGSI_TEXCOORD:
208       return 0;
209    case PIPE_CAP_MAX_RENDER_TARGETS:
210       return svgascreen->max_color_buffers;
211    case PIPE_CAP_OCCLUSION_QUERY:
212       return 1;
213    case PIPE_CAP_QUERY_TIME_ELAPSED:
214       return 0;
215    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216       return sws->have_vgpu10;
217    case PIPE_CAP_TEXTURE_SWIZZLE:
218       return 1;
219    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220       return 0;
221    case PIPE_CAP_USER_VERTEX_BUFFERS:
222       return 0;
223    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224       return 256;
225
226    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227       {
228          unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230             levels = MIN2(util_logbase2(result.u) + 1, levels);
231          else
232             levels = 12 /* 2048x2048 */;
233          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234             levels = MIN2(util_logbase2(result.u) + 1, levels);
235          else
236             levels = 12 /* 2048x2048 */;
237          return levels;
238       }
239
240    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241       if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242          return 8;  /* max 128x128x128 */
243       return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246       /*
247        * No mechanism to query the host, and at least limited to 2048x2048 on
248        * certain hardware.
249        */
250       return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251                   12 /* 2048x2048 */);
252
253    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254       return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257       return 1;
258
259    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260       return 1;
261    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262       return sws->have_vgpu10;
263    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264       return 0;
265    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266       return !sws->have_vgpu10;
267
268    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269       return 1; /* The color outputs of vertex shaders are not clamped */
270    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271       return 0; /* The driver can't clamp vertex colors */
272    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273       return 0; /* The driver can't clamp fragment colors */
274
275    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276       return 1; /* expected for GL_ARB_framebuffer_object */
277
278    case PIPE_CAP_GLSL_FEATURE_LEVEL:
279       return sws->have_vgpu10 ? 330 : 120;
280
281    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282       return sws->have_vgpu10 ? 140 : 120;
283
284    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
285       return 0;
286
287    case PIPE_CAP_SM3:
288       return 1;
289
290    case PIPE_CAP_DEPTH_CLIP_DISABLE:
291    case PIPE_CAP_INDEP_BLEND_ENABLE:
292    case PIPE_CAP_CONDITIONAL_RENDER:
293    case PIPE_CAP_QUERY_TIMESTAMP:
294    case PIPE_CAP_TGSI_INSTANCEID:
295    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
296    case PIPE_CAP_SEAMLESS_CUBE_MAP:
297    case PIPE_CAP_FAKE_SW_MSAA:
298       return sws->have_vgpu10;
299
300    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
301       return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
302    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
303       return sws->have_vgpu10 ? 4 : 0;
304    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305       return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
306    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
308       return 0;
309    case PIPE_CAP_TEXTURE_MULTISAMPLE:
310       return svgascreen->ms_samples ? 1 : 0;
311
312    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
313       /* convert bytes to texels for the case of the largest texel
314        * size: float[4].
315        */
316       return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
317
318    case PIPE_CAP_MIN_TEXEL_OFFSET:
319       return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
320    case PIPE_CAP_MAX_TEXEL_OFFSET:
321       return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
322
323    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
324    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
325       return 0;
326
327    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
328       return sws->have_vgpu10 ? 256 : 0;
329    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
330       return sws->have_vgpu10 ? 1024 : 0;
331
332    case PIPE_CAP_PRIMITIVE_RESTART:
333       return 1; /* may be a sw fallback, depending on restart index */
334
335    case PIPE_CAP_GENERATE_MIPMAP:
336       return sws->have_generate_mipmap_cmd;
337
338    case PIPE_CAP_NATIVE_FENCE_FD:
339       return sws->have_fence_fd;
340
341    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
342       return 1;
343
344    /* Unsupported features */
345    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
346    case PIPE_CAP_SHADER_STENCIL_EXPORT:
347    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
348    case PIPE_CAP_INDEP_BLEND_FUNC:
349    case PIPE_CAP_TEXTURE_BARRIER:
350    case PIPE_CAP_MAX_VERTEX_STREAMS:
351    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
352    case PIPE_CAP_COMPUTE:
353    case PIPE_CAP_START_INSTANCE:
354    case PIPE_CAP_CUBE_MAP_ARRAY:
355    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
356    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
358    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
359    case PIPE_CAP_TEXTURE_GATHER_SM5:
360    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
361    case PIPE_CAP_TEXTURE_QUERY_LOD:
362    case PIPE_CAP_SAMPLE_SHADING:
363    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
364    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
365    case PIPE_CAP_DRAW_INDIRECT:
366    case PIPE_CAP_MULTI_DRAW_INDIRECT:
367    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
368    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
369    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
370    case PIPE_CAP_SAMPLER_VIEW_TARGET:
371    case PIPE_CAP_CLIP_HALFZ:
372    case PIPE_CAP_VERTEXID_NOBASE:
373    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
374    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
375    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
376    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
377    case PIPE_CAP_INVALIDATE_BUFFER:
378    case PIPE_CAP_STRING_MARKER:
379    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
380    case PIPE_CAP_QUERY_MEMORY_INFO:
381    case PIPE_CAP_PCI_GROUP:
382    case PIPE_CAP_PCI_BUS:
383    case PIPE_CAP_PCI_DEVICE:
384    case PIPE_CAP_PCI_FUNCTION:
385    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
387    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
388    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
389    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
390    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
391    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
392       return 0;
393    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
394       return 64;
395    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
396    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
397    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
398       return 1;  /* need 4-byte alignment for all offsets and strides */
399    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
400       return 2048;
401    case PIPE_CAP_MAX_VIEWPORTS:
402       return 1;
403    case PIPE_CAP_ENDIANNESS:
404       return PIPE_ENDIAN_LITTLE;
405
406    case PIPE_CAP_VENDOR_ID:
407       return 0x15ad; /* VMware Inc. */
408    case PIPE_CAP_DEVICE_ID:
409       return 0x0405; /* assume SVGA II */
410    case PIPE_CAP_ACCELERATED:
411       return 0; /* XXX: */
412    case PIPE_CAP_VIDEO_MEMORY:
413       /* XXX: Query the host ? */
414       return 1;
415    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
416       return sws->have_vgpu10;
417    case PIPE_CAP_CLEAR_TEXTURE:
418       return sws->have_vgpu10;
419    case PIPE_CAP_UMA:
420    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
421    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
422    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
423    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
424    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
425    case PIPE_CAP_DEPTH_BOUNDS_TEST:
426    case PIPE_CAP_TGSI_TXQS:
427    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
428    case PIPE_CAP_SHAREABLE_SHADERS:
429    case PIPE_CAP_DRAW_PARAMETERS:
430    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
431    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
432    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
433    case PIPE_CAP_QUERY_BUFFER_OBJECT:
434    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
435    case PIPE_CAP_CULL_DISTANCE:
436    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
437    case PIPE_CAP_TGSI_VOTE:
438    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
439    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
440    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
441    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
442    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
443    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
444    case PIPE_CAP_TGSI_FS_FBFETCH:
445    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
446    case PIPE_CAP_DOUBLES:
447    case PIPE_CAP_INT64:
448    case PIPE_CAP_INT64_DIVMOD:
449    case PIPE_CAP_TGSI_TEX_TXF_LZ:
450    case PIPE_CAP_TGSI_CLOCK:
451    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
452    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
453    case PIPE_CAP_TGSI_BALLOT:
454    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
455    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
456    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
457    case PIPE_CAP_POST_DEPTH_COVERAGE:
458    case PIPE_CAP_BINDLESS_TEXTURE:
459    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
460    case PIPE_CAP_QUERY_SO_OVERFLOW:
461    case PIPE_CAP_MEMOBJ:
462    case PIPE_CAP_LOAD_CONSTBUF:
463    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
464    case PIPE_CAP_TILE_RASTER_ORDER:
465    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
466    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
467    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
468    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
469    case PIPE_CAP_FENCE_SIGNAL:
470    case PIPE_CAP_CONSTBUF0_FLAGS:
471    case PIPE_CAP_PACKED_UNIFORMS:
472    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
473       return 0;
474    case PIPE_CAP_MAX_GS_INVOCATIONS:
475       return 32;
476    }
477
478    debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
479    return 0;
480 }
481
482
483 static int
484 vgpu9_get_shader_param(struct pipe_screen *screen,
485                        enum pipe_shader_type shader,
486                        enum pipe_shader_cap param)
487 {
488    struct svga_screen *svgascreen = svga_screen(screen);
489    struct svga_winsys_screen *sws = svgascreen->sws;
490    unsigned val;
491
492    assert(!sws->have_vgpu10);
493
494    switch (shader)
495    {
496    case PIPE_SHADER_FRAGMENT:
497       switch (param)
498       {
499       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
500       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
501          return get_uint_cap(sws,
502                              SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
503                              512);
504       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
505       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
506          return 512;
507       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
508          return SVGA3D_MAX_NESTING_LEVEL;
509       case PIPE_SHADER_CAP_MAX_INPUTS:
510          return 10;
511       case PIPE_SHADER_CAP_MAX_OUTPUTS:
512          return svgascreen->max_color_buffers;
513       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
514          return 224 * sizeof(float[4]);
515       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
516          return 1;
517       case PIPE_SHADER_CAP_MAX_TEMPS:
518          val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
519          return MIN2(val, SVGA3D_TEMPREG_MAX);
520       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
521          /*
522           * Although PS 3.0 has some addressing abilities it can only represent
523           * loops that can be statically determined and unrolled. Given we can
524           * only handle a subset of the cases that the state tracker already
525           * does it is better to defer loop unrolling to the state tracker.
526           */
527          return 0;
528       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
529          return 0;
530       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
531          return 0;
532       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
533       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
534       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
535          return 0;
536       case PIPE_SHADER_CAP_SUBROUTINES:
537          return 0;
538       case PIPE_SHADER_CAP_INT64_ATOMICS:
539       case PIPE_SHADER_CAP_INTEGERS:
540          return 0;
541       case PIPE_SHADER_CAP_FP16:
542          return 0;
543       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
544       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
545          return 16;
546       case PIPE_SHADER_CAP_PREFERRED_IR:
547          return PIPE_SHADER_IR_TGSI;
548       case PIPE_SHADER_CAP_SUPPORTED_IRS:
549          return 0;
550       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
551       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
552       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
553       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
554       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
555       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
556       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
557       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
558       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
559       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
560       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
561          return 0;
562       case PIPE_SHADER_CAP_SCALAR_ISA:
563          return 1;
564       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
565          return 32;
566       }
567       /* If we get here, we failed to handle a cap above */
568       debug_printf("Unexpected fragment shader query %u\n", param);
569       return 0;
570    case PIPE_SHADER_VERTEX:
571       switch (param)
572       {
573       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
574       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
575          return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
576                              512);
577       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
578       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
579          /* XXX: until we have vertex texture support */
580          return 0;
581       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
582          return SVGA3D_MAX_NESTING_LEVEL;
583       case PIPE_SHADER_CAP_MAX_INPUTS:
584          return 16;
585       case PIPE_SHADER_CAP_MAX_OUTPUTS:
586          return 10;
587       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
588          return 256 * sizeof(float[4]);
589       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
590          return 1;
591       case PIPE_SHADER_CAP_MAX_TEMPS:
592          val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
593          return MIN2(val, SVGA3D_TEMPREG_MAX);
594       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
595          return 0;
596       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
597          return 0;
598       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
599       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
600          return 1;
601       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
602          return 0;
603       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
604          return 1;
605       case PIPE_SHADER_CAP_SUBROUTINES:
606          return 0;
607       case PIPE_SHADER_CAP_INT64_ATOMICS:
608       case PIPE_SHADER_CAP_INTEGERS:
609          return 0;
610       case PIPE_SHADER_CAP_FP16:
611          return 0;
612       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
613       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
614          return 0;
615       case PIPE_SHADER_CAP_PREFERRED_IR:
616          return PIPE_SHADER_IR_TGSI;
617       case PIPE_SHADER_CAP_SUPPORTED_IRS:
618          return 0;
619       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
620       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
621       case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
622       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
623       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
624       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
625       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
626       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
627       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
628       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
629       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
630          return 0;
631       case PIPE_SHADER_CAP_SCALAR_ISA:
632          return 1;
633       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
634          return 32;
635       }
636       /* If we get here, we failed to handle a cap above */
637       debug_printf("Unexpected vertex shader query %u\n", param);
638       return 0;
639    case PIPE_SHADER_GEOMETRY:
640    case PIPE_SHADER_COMPUTE:
641    case PIPE_SHADER_TESS_CTRL:
642    case PIPE_SHADER_TESS_EVAL:
643       /* no support for geometry, tess or compute shaders at this time */
644       return 0;
645    default:
646       debug_printf("Unexpected shader type (%u) query\n", shader);
647       return 0;
648    }
649    return 0;
650 }
651
652
653 static int
654 vgpu10_get_shader_param(struct pipe_screen *screen,
655                         enum pipe_shader_type shader,
656                         enum pipe_shader_cap param)
657 {
658    struct svga_screen *svgascreen = svga_screen(screen);
659    struct svga_winsys_screen *sws = svgascreen->sws;
660
661    assert(sws->have_vgpu10);
662    (void) sws;  /* silence unused var warnings in non-debug builds */
663
664    /* Only VS, GS, FS supported */
665    if (shader != PIPE_SHADER_VERTEX &&
666        shader != PIPE_SHADER_GEOMETRY &&
667        shader != PIPE_SHADER_FRAGMENT) {
668       return 0;
669    }
670
671    /* NOTE: we do not query the device for any caps/limits at this time */
672
673    /* Generally the same limits for vertex, geometry and fragment shaders */
674    switch (param) {
675    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
676    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
677    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
678    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
679       return 64 * 1024;
680    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
681       return 64;
682    case PIPE_SHADER_CAP_MAX_INPUTS:
683       if (shader == PIPE_SHADER_FRAGMENT)
684          return VGPU10_MAX_FS_INPUTS;
685       else if (shader == PIPE_SHADER_GEOMETRY)
686          return VGPU10_MAX_GS_INPUTS;
687       else
688          return VGPU10_MAX_VS_INPUTS;
689    case PIPE_SHADER_CAP_MAX_OUTPUTS:
690       if (shader == PIPE_SHADER_FRAGMENT)
691          return VGPU10_MAX_FS_OUTPUTS;
692       else if (shader == PIPE_SHADER_GEOMETRY)
693          return VGPU10_MAX_GS_OUTPUTS;
694       else
695          return VGPU10_MAX_VS_OUTPUTS;
696    case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
697       return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
698    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
699       return svgascreen->max_const_buffers;
700    case PIPE_SHADER_CAP_MAX_TEMPS:
701       return VGPU10_MAX_TEMPS;
702    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
703    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
704    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
705    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
706       return TRUE; /* XXX verify */
707    case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
708    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
709    case PIPE_SHADER_CAP_SUBROUTINES:
710    case PIPE_SHADER_CAP_INTEGERS:
711       return TRUE;
712    case PIPE_SHADER_CAP_FP16:
713       return FALSE;
714    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
715    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
716       return SVGA3D_DX_MAX_SAMPLERS;
717    case PIPE_SHADER_CAP_PREFERRED_IR:
718       return PIPE_SHADER_IR_TGSI;
719    case PIPE_SHADER_CAP_SUPPORTED_IRS:
720       return 0;
721    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
722    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
723    case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
724    case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
725    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
726    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
727    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
728    case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
729    case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
730    case PIPE_SHADER_CAP_INT64_ATOMICS:
731    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
732    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
733       return 0;
734    case PIPE_SHADER_CAP_SCALAR_ISA:
735       return 1;
736    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
737       return 32;
738    default:
739       debug_printf("Unexpected vgpu10 shader query %u\n", param);
740       return 0;
741    }
742    return 0;
743 }
744
745
746 static int
747 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
748                       enum pipe_shader_cap param)
749 {
750    struct svga_screen *svgascreen = svga_screen(screen);
751    struct svga_winsys_screen *sws = svgascreen->sws;
752    if (sws->have_vgpu10) {
753       return vgpu10_get_shader_param(screen, shader, param);
754    }
755    else {
756       return vgpu9_get_shader_param(screen, shader, param);
757    }
758 }
759
760
761 static void
762 svga_fence_reference(struct pipe_screen *screen,
763                      struct pipe_fence_handle **ptr,
764                      struct pipe_fence_handle *fence)
765 {
766    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
767    sws->fence_reference(sws, ptr, fence);
768 }
769
770
771 static boolean
772 svga_fence_finish(struct pipe_screen *screen,
773                   struct pipe_context *ctx,
774                   struct pipe_fence_handle *fence,
775                   uint64_t timeout)
776 {
777    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
778    boolean retVal;
779
780    SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
781
782    if (!timeout) {
783       retVal = sws->fence_signalled(sws, fence, 0) == 0;
784    }
785    else {
786       SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
787                __FUNCTION__, fence);
788
789       retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
790    }
791
792    SVGA_STATS_TIME_POP(sws);
793
794    return retVal;
795 }
796
797
798 static int
799 svga_fence_get_fd(struct pipe_screen *screen,
800                   struct pipe_fence_handle *fence)
801 {
802    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
803
804    return sws->fence_get_fd(sws, fence, TRUE);
805 }
806
807
808 static int
809 svga_get_driver_query_info(struct pipe_screen *screen,
810                            unsigned index,
811                            struct pipe_driver_query_info *info)
812 {
813 #define QUERY(NAME, ENUM, UNITS) \
814    {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
815
816    static const struct pipe_driver_query_info queries[] = {
817       /* per-frame counters */
818       QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
819             PIPE_DRIVER_QUERY_TYPE_UINT64),
820       QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
821             PIPE_DRIVER_QUERY_TYPE_UINT64),
822       QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
823             PIPE_DRIVER_QUERY_TYPE_UINT64),
824       QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
825             PIPE_DRIVER_QUERY_TYPE_UINT64),
826       QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
827             PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
828       QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
829             PIPE_DRIVER_QUERY_TYPE_UINT64),
830       QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
831             PIPE_DRIVER_QUERY_TYPE_UINT64),
832       QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
833             PIPE_DRIVER_QUERY_TYPE_BYTES),
834       QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
835             PIPE_DRIVER_QUERY_TYPE_BYTES),
836       QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
837             PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
838       QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
839             PIPE_DRIVER_QUERY_TYPE_UINT64),
840       QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
841             PIPE_DRIVER_QUERY_TYPE_UINT64),
842       QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
843             PIPE_DRIVER_QUERY_TYPE_UINT64),
844       QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
845             PIPE_DRIVER_QUERY_TYPE_UINT64),
846       QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
847             PIPE_DRIVER_QUERY_TYPE_UINT64),
848       QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
849             PIPE_DRIVER_QUERY_TYPE_UINT64),
850
851       /* running total counters */
852       QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
853             PIPE_DRIVER_QUERY_TYPE_BYTES),
854       QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
855             PIPE_DRIVER_QUERY_TYPE_UINT64),
856       QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
857             PIPE_DRIVER_QUERY_TYPE_UINT64),
858       QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
859             PIPE_DRIVER_QUERY_TYPE_UINT64),
860       QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
861             PIPE_DRIVER_QUERY_TYPE_UINT64),
862       QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
863             PIPE_DRIVER_QUERY_TYPE_UINT64),
864       QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
865             PIPE_DRIVER_QUERY_TYPE_UINT64),
866       QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
867             PIPE_DRIVER_QUERY_TYPE_FLOAT),
868    };
869 #undef QUERY
870
871    if (!info)
872       return ARRAY_SIZE(queries);
873
874    if (index >= ARRAY_SIZE(queries))
875       return 0;
876
877    *info = queries[index];
878    return 1;
879 }
880
881
882 static void
883 init_logging(struct pipe_screen *screen)
884 {
885    static const char *log_prefix = "Mesa: ";
886    char host_log[1000];
887
888    /* Log Version to Host */
889    util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
890                  "%s%s", log_prefix, svga_get_name(screen));
891    svga_host_log(host_log);
892
893    util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
894                  "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
895    svga_host_log(host_log);
896
897    /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
898     * line (program name and arguments).
899     */
900    if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
901       char cmdline[1000];
902       if (os_get_command_line(cmdline, sizeof(cmdline))) {
903          util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
904                        "%s%s", log_prefix, cmdline);
905          svga_host_log(host_log);
906       }
907    }
908 }
909
910
911 static void
912 svga_destroy_screen( struct pipe_screen *screen )
913 {
914    struct svga_screen *svgascreen = svga_screen(screen);
915
916    svga_screen_cache_cleanup(svgascreen);
917
918    mtx_destroy(&svgascreen->swc_mutex);
919    mtx_destroy(&svgascreen->tex_mutex);
920
921    svgascreen->sws->destroy(svgascreen->sws);
922
923    FREE(svgascreen);
924 }
925
926
927 /**
928  * Create a new svga_screen object
929  */
930 struct pipe_screen *
931 svga_screen_create(struct svga_winsys_screen *sws)
932 {
933    struct svga_screen *svgascreen;
934    struct pipe_screen *screen;
935
936 #ifdef DEBUG
937    SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
938 #endif
939
940    svgascreen = CALLOC_STRUCT(svga_screen);
941    if (!svgascreen)
942       goto error1;
943
944    svgascreen->debug.force_level_surface_view =
945       debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
946    svgascreen->debug.force_surface_view =
947       debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
948    svgascreen->debug.force_sampler_view =
949       debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
950    svgascreen->debug.no_surface_view =
951       debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
952    svgascreen->debug.no_sampler_view =
953       debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
954    svgascreen->debug.no_cache_index_buffers =
955       debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
956
957    screen = &svgascreen->screen;
958
959    screen->destroy = svga_destroy_screen;
960    screen->get_name = svga_get_name;
961    screen->get_vendor = svga_get_vendor;
962    screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
963    screen->get_param = svga_get_param;
964    screen->get_shader_param = svga_get_shader_param;
965    screen->get_paramf = svga_get_paramf;
966    screen->get_timestamp = NULL;
967    screen->is_format_supported = svga_is_format_supported;
968    screen->context_create = svga_context_create;
969    screen->fence_reference = svga_fence_reference;
970    screen->fence_finish = svga_fence_finish;
971    screen->fence_get_fd = svga_fence_get_fd;
972
973    screen->get_driver_query_info = svga_get_driver_query_info;
974    svgascreen->sws = sws;
975
976    svga_init_screen_resource_functions(svgascreen);
977
978    if (sws->get_hw_version) {
979       svgascreen->hw_version = sws->get_hw_version(sws);
980    } else {
981       svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
982    }
983
984    if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
985       /* too old for 3D acceleration */
986       debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
987                    svgascreen->hw_version);
988       goto error2;
989    }
990
991    /*
992     * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
993     * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
994     * we prefer the later when available.
995     *
996     * This mimics hardware vendors extensions for D3D depth sampling. See also
997     * http://aras-p.info/texts/D3D9GPUHacks.html
998     */
999
1000    {
1001       boolean has_df16, has_df24, has_d24s8_int;
1002       SVGA3dSurfaceFormatCaps caps;
1003       SVGA3dSurfaceFormatCaps mask;
1004       mask.value = 0;
1005       mask.zStencil = 1;
1006       mask.texture = 1;
1007
1008       svgascreen->depth.z16 = SVGA3D_Z_D16;
1009       svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1010       svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1011
1012       svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1013       has_df16 = (caps.value & mask.value) == mask.value;
1014
1015       svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1016       has_df24 = (caps.value & mask.value) == mask.value;
1017
1018       svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1019       has_d24s8_int = (caps.value & mask.value) == mask.value;
1020
1021       /* XXX: We might want some other logic here.
1022        * Like if we only have d24s8_int we should
1023        * emulate the other formats with that.
1024        */
1025       if (has_df16) {
1026          svgascreen->depth.z16 = SVGA3D_Z_DF16;
1027       }
1028       if (has_df24) {
1029          svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1030       }
1031       if (has_d24s8_int) {
1032          svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1033       }
1034    }
1035
1036    /* Query device caps
1037     */
1038    if (sws->have_vgpu10) {
1039       svgascreen->haveProvokingVertex
1040          = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1041       svgascreen->haveLineSmooth = TRUE;
1042       svgascreen->maxPointSize = 80.0F;
1043       svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1044
1045       /* Multisample samples per pixel */
1046       if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1047          svgascreen->ms_samples =
1048             get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1049       }
1050
1051       /* We only support 4x, 8x, 16x MSAA */
1052       svgascreen->ms_samples &= ((1 << (4-1)) |
1053                                  (1 << (8-1)) |
1054                                  (1 << (16-1)));
1055
1056       /* Maximum number of constant buffers */
1057       svgascreen->max_const_buffers =
1058          get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1059       assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1060    }
1061    else {
1062       /* VGPU9 */
1063       unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1064                                      SVGA3DVSVERSION_NONE);
1065       unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1066                                      SVGA3DPSVERSION_NONE);
1067
1068       /* we require Shader model 3.0 or later */
1069       if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1070          goto error2;
1071       }
1072
1073       svgascreen->haveProvokingVertex = FALSE;
1074
1075       svgascreen->haveLineSmooth =
1076          get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1077
1078       svgascreen->maxPointSize =
1079          get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1080       /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1081       svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1082
1083       /* The SVGA3D device always supports 4 targets at this time, regardless
1084        * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1085        */
1086       svgascreen->max_color_buffers = 4;
1087
1088       /* Only support one constant buffer
1089        */
1090       svgascreen->max_const_buffers = 1;
1091
1092       /* No multisampling */
1093       svgascreen->ms_samples = 0;
1094    }
1095
1096    /* common VGPU9 / VGPU10 caps */
1097    svgascreen->haveLineStipple =
1098       get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1099
1100    svgascreen->maxLineWidth =
1101       MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1102
1103    svgascreen->maxLineWidthAA =
1104       MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1105
1106    if (0) {
1107       debug_printf("svga: haveProvokingVertex %u\n",
1108                    svgascreen->haveProvokingVertex);
1109       debug_printf("svga: haveLineStip %u  "
1110                    "haveLineSmooth %u  maxLineWidth %.2f  maxLineWidthAA %.2f\n",
1111                    svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1112                    svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1113       debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1114       debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1115    }
1116
1117    (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1118    (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1119
1120    svga_screen_cache_init(svgascreen);
1121
1122    init_logging(screen);
1123
1124    return screen;
1125 error2:
1126    FREE(svgascreen);
1127 error1:
1128    return NULL;
1129 }
1130
1131
1132 struct svga_winsys_screen *
1133 svga_winsys_screen(struct pipe_screen *screen)
1134 {
1135    return svga_screen(screen)->sws;
1136 }
1137
1138
1139 #ifdef DEBUG
1140 struct svga_screen *
1141 svga_screen(struct pipe_screen *screen)
1142 {
1143    assert(screen);
1144    assert(screen->destroy == svga_destroy_screen);
1145    return (struct svga_screen *)screen;
1146 }
1147 #endif