1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "pipe/p_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "util/u_bitmask.h"
30 #include "translate/translate.h"
32 #include "svga_context.h"
33 #include "svga_state.h"
35 #include "svga_tgsi.h"
37 #include "svga_hw_reg.h"
39 /***********************************************************************
43 static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
44 const struct svga_vs_compile_key *b )
46 unsigned keysize = svga_vs_key_size( a );
47 return memcmp( a, b, keysize );
51 static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
52 const struct svga_vs_compile_key *key )
54 struct svga_shader_result *result = vs->base.results;
58 for ( ; result; result = result->next) {
59 if (compare_vs_keys( key, &result->key.vkey ) == 0)
67 static enum pipe_error compile_vs( struct svga_context *svga,
68 struct svga_vertex_shader *vs,
69 const struct svga_vs_compile_key *key,
70 struct svga_shader_result **out_result )
72 struct svga_shader_result *result;
73 enum pipe_error ret = PIPE_OK;
75 result = svga_translate_vertex_program( vs, key );
77 ret = PIPE_ERROR_OUT_OF_MEMORY;
81 result->id = util_bitmask_add(svga->vs_bm);
82 if(result->id == UTIL_BITMASK_INVALID_INDEX)
85 ret = SVGA3D_DefineShader(svga->swc,
89 result->nr_tokens * sizeof result->tokens[0]);
94 result->next = vs->base.results;
95 vs->base.results = result;
100 if (result->id != UTIL_BITMASK_INVALID_INDEX)
101 util_bitmask_clear( svga->vs_bm, result->id );
102 svga_destroy_shader_result( result );
107 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
109 static int make_vs_key( struct svga_context *svga,
110 struct svga_vs_compile_key *key )
112 memset(key, 0, sizeof *key);
113 key->need_prescale = svga->state.hw_clear.prescale.enabled;
114 key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
115 key->zero_stride_vertex_elements =
116 svga->curr.zero_stride_vertex_elements;
117 key->num_zero_stride_vertex_elements =
118 svga->curr.num_zero_stride_vertex_elements;
124 static int emit_hw_vs( struct svga_context *svga,
127 struct svga_shader_result *result = NULL;
128 unsigned id = SVGA3D_INVALID_ID;
131 /* SVGA_NEW_NEED_SWTNL */
132 if (!svga->state.sw.need_swtnl) {
133 struct svga_vertex_shader *vs = svga->curr.vs;
134 struct svga_vs_compile_key key;
136 ret = make_vs_key( svga, &key );
140 result = search_vs_key( vs, &key );
142 ret = compile_vs( svga, vs, &key, &result );
151 if (result != svga->state.hw_draw.vs) {
152 if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX]) {
153 ret = SVGA3D_SetShader(svga->swc,
154 SVGA3D_SHADERTYPE_VS,
160 svga->dirty |= SVGA_NEW_VS_RESULT;
161 svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX] = id;
162 svga->state.hw_draw.vs = result;
168 struct svga_tracked_state svga_hw_vs =
170 "vertex shader (hwtnl)",
173 SVGA_NEW_NEED_SWTNL |
174 SVGA_NEW_ZERO_STRIDE),
179 /***********************************************************************
181 static int update_zero_stride( struct svga_context *svga,
186 svga->curr.zero_stride_vertex_elements = 0;
187 svga->curr.num_zero_stride_vertex_elements = 0;
189 for (i = 0; i < svga->curr.num_vertex_elements; i++) {
190 const struct pipe_vertex_element *vel = &svga->curr.ve[i];
191 const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
192 vel->vertex_buffer_index];
193 if (vbuffer->stride == 0) {
195 svga->curr.num_zero_stride_vertex_elements;
196 struct translate *translate;
197 struct translate_key key;
200 svga->curr.zero_stride_vertex_elements |= (1 << i);
201 ++svga->curr.num_zero_stride_vertex_elements;
203 key.output_stride = 4 * sizeof(float);
205 key.element[0].input_format = vel->src_format;
206 key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
207 key.element[0].input_buffer = vel->vertex_buffer_index;
208 key.element[0].input_offset = vel->src_offset;
209 key.element[0].output_offset = const_idx * 4 * sizeof(float);
211 translate_key_sanitize(&key);
212 /* translate_generic_create is technically private but
213 * we don't want to code-generate, just want generic
215 translate = translate_generic_create(&key);
217 assert(vel->src_offset == 0);
219 mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
222 pf_get_size(vel->src_format),
223 PIPE_BUFFER_USAGE_CPU_READ);
224 translate->set_buffer(translate, vel->vertex_buffer_index,
227 translate->run(translate, 0, 1,
228 svga->curr.zero_stride_constants);
230 pipe_buffer_unmap(svga->pipe.screen,
232 translate->release(translate);
236 if (svga->curr.num_zero_stride_vertex_elements)
237 svga->dirty |= SVGA_NEW_ZERO_STRIDE;
242 struct svga_tracked_state svga_hw_update_zero_stride =
244 "update zero_stride",
245 ( SVGA_NEW_VELEMENT |