1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 ***************************************************************************/
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
40 #include "state_tracker/sw_winsys.h"
44 #include "memory/TilingFunctions.h"
51 * XXX Check max texture size values against core and sampler.
53 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
54 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
55 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
56 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
57 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
59 /* Default max client_copy_limit */
60 #define SWR_CLIENT_COPY_LIMIT 8192
62 /* Flag indicates creation of alternate surface, to prevent recursive loop
63 * in resource creation when msaa_force_enable is set. */
64 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
68 swr_get_name(struct pipe_screen *screen)
71 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
72 HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
73 lp_native_vector_width );
78 swr_get_vendor(struct pipe_screen *screen)
80 return "Intel Corporation";
84 swr_is_format_supported(struct pipe_screen *_screen,
85 enum pipe_format format,
86 enum pipe_texture_target target,
87 unsigned sample_count,
88 unsigned storage_sample_count,
91 struct swr_screen *screen = swr_screen(_screen);
92 struct sw_winsys *winsys = screen->winsys;
93 const struct util_format_description *format_desc;
95 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
96 || target == PIPE_TEXTURE_1D_ARRAY
97 || target == PIPE_TEXTURE_2D
98 || target == PIPE_TEXTURE_2D_ARRAY
99 || target == PIPE_TEXTURE_RECT
100 || target == PIPE_TEXTURE_3D
101 || target == PIPE_TEXTURE_CUBE
102 || target == PIPE_TEXTURE_CUBE_ARRAY);
104 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
107 format_desc = util_format_description(format);
111 if ((sample_count > screen->msaa_max_count)
112 || !util_is_power_of_two_or_zero(sample_count))
115 if (bind & PIPE_BIND_DISPLAY_TARGET) {
116 if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
120 if (bind & PIPE_BIND_RENDER_TARGET) {
121 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
124 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
128 * Although possible, it is unnatural to render into compressed or YUV
129 * surfaces. So disable these here to avoid going into weird paths
130 * inside the state trackers.
132 if (format_desc->block.width != 1 || format_desc->block.height != 1)
136 if (bind & PIPE_BIND_DEPTH_STENCIL) {
137 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
140 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
144 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
145 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
149 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
150 format != PIPE_FORMAT_ETC1_RGB8) {
158 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
162 case PIPE_CAP_MAX_RENDER_TARGETS:
163 return PIPE_MAX_COLOR_BUFS;
164 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
165 return SWR_MAX_TEXTURE_2D_LEVELS;
166 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
167 return SWR_MAX_TEXTURE_3D_LEVELS;
168 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
169 return SWR_MAX_TEXTURE_CUBE_LEVELS;
170 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
171 return MAX_SO_STREAMS;
172 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
173 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
174 return MAX_ATTRIBUTES * 4;
175 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
178 case PIPE_CAP_MAX_VERTEX_STREAMS:
180 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
182 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
183 return SWR_MAX_TEXTURE_ARRAY_LAYERS;
184 case PIPE_CAP_MIN_TEXEL_OFFSET:
186 case PIPE_CAP_MAX_TEXEL_OFFSET:
188 case PIPE_CAP_GLSL_FEATURE_LEVEL:
190 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
192 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
194 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
196 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
198 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
200 case PIPE_CAP_MAX_VIEWPORTS:
202 case PIPE_CAP_ENDIANNESS:
203 return PIPE_ENDIAN_NATIVE;
204 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
205 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
208 /* supported features */
209 case PIPE_CAP_NPOT_TEXTURES:
210 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
211 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
213 case PIPE_CAP_POINT_SPRITE:
214 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
215 case PIPE_CAP_OCCLUSION_QUERY:
216 case PIPE_CAP_QUERY_TIME_ELAPSED:
217 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
218 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
221 case PIPE_CAP_INDEP_BLEND_ENABLE:
222 case PIPE_CAP_INDEP_BLEND_FUNC:
223 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
224 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
225 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
226 case PIPE_CAP_DEPTH_CLIP_DISABLE:
227 case PIPE_CAP_PRIMITIVE_RESTART:
228 case PIPE_CAP_TGSI_INSTANCEID:
229 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
230 case PIPE_CAP_START_INSTANCE:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
235 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
236 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
237 case PIPE_CAP_USER_VERTEX_BUFFERS:
238 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
239 case PIPE_CAP_QUERY_TIMESTAMP:
240 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
241 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
242 case PIPE_CAP_DRAW_INDIRECT:
244 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
245 case PIPE_CAP_CLIP_HALFZ:
246 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
247 case PIPE_CAP_DEPTH_BOUNDS_TEST:
248 case PIPE_CAP_CLEAR_TEXTURE:
249 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
250 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
251 case PIPE_CAP_CULL_DISTANCE:
252 case PIPE_CAP_CUBE_MAP_ARRAY:
253 case PIPE_CAP_DOUBLES:
257 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
258 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
259 case PIPE_CAP_TEXTURE_MULTISAMPLE:
260 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
261 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
262 case PIPE_CAP_FAKE_SW_MSAA:
263 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
265 /* fetch jit change for 2-4GB buffers requires alignment */
266 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
268 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
271 /* unsupported features */
272 case PIPE_CAP_ANISOTROPIC_FILTER:
273 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
274 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
275 case PIPE_CAP_SHADER_STENCIL_EXPORT:
276 case PIPE_CAP_TEXTURE_BARRIER:
277 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
279 case PIPE_CAP_COMPUTE:
280 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
281 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
282 case PIPE_CAP_TGSI_TEXCOORD:
283 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
284 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
285 case PIPE_CAP_TEXTURE_GATHER_SM5:
286 case PIPE_CAP_TEXTURE_QUERY_LOD:
287 case PIPE_CAP_SAMPLE_SHADING:
288 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
289 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
290 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
291 case PIPE_CAP_SAMPLER_VIEW_TARGET:
292 case PIPE_CAP_VERTEXID_NOBASE:
293 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
296 case PIPE_CAP_TGSI_TXQS:
297 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
298 case PIPE_CAP_SHAREABLE_SHADERS:
299 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
300 case PIPE_CAP_DRAW_PARAMETERS:
301 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
302 case PIPE_CAP_MULTI_DRAW_INDIRECT:
303 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
304 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
307 case PIPE_CAP_INVALIDATE_BUFFER:
308 case PIPE_CAP_GENERATE_MIPMAP:
309 case PIPE_CAP_STRING_MARKER:
310 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
311 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
312 case PIPE_CAP_QUERY_BUFFER_OBJECT:
313 case PIPE_CAP_QUERY_MEMORY_INFO:
314 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
315 case PIPE_CAP_PCI_GROUP:
316 case PIPE_CAP_PCI_BUS:
317 case PIPE_CAP_PCI_DEVICE:
318 case PIPE_CAP_PCI_FUNCTION:
319 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
320 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
321 case PIPE_CAP_TGSI_VOTE:
322 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
323 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
324 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
325 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
326 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
327 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
328 case PIPE_CAP_NATIVE_FENCE_FD:
329 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
330 case PIPE_CAP_TGSI_FS_FBFETCH:
331 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
333 case PIPE_CAP_INT64_DIVMOD:
334 case PIPE_CAP_TGSI_TEX_TXF_LZ:
335 case PIPE_CAP_TGSI_CLOCK:
336 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
337 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
338 case PIPE_CAP_TGSI_BALLOT:
339 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
340 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
341 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
342 case PIPE_CAP_POST_DEPTH_COVERAGE:
343 case PIPE_CAP_BINDLESS_TEXTURE:
344 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
345 case PIPE_CAP_QUERY_SO_OVERFLOW:
346 case PIPE_CAP_MEMOBJ:
347 case PIPE_CAP_LOAD_CONSTBUF:
348 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
349 case PIPE_CAP_TILE_RASTER_ORDER:
350 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
351 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
352 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
353 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
354 case PIPE_CAP_FENCE_SIGNAL:
355 case PIPE_CAP_CONSTBUF0_FLAGS:
356 case PIPE_CAP_PACKED_UNIFORMS:
357 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
358 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
359 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
360 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
361 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
362 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
363 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
365 case PIPE_CAP_MAX_GS_INVOCATIONS:
368 case PIPE_CAP_VENDOR_ID:
370 case PIPE_CAP_DEVICE_ID:
372 case PIPE_CAP_ACCELERATED:
374 case PIPE_CAP_VIDEO_MEMORY: {
375 /* XXX: Do we want to return the full amount of system memory ? */
376 uint64_t system_memory;
378 if (!os_get_total_physical_memory(&system_memory))
381 return (int)(system_memory >> 20);
385 /* should only get here on unhandled cases */
386 debug_printf("Unexpected PIPE_CAP %d query\n", param);
391 swr_get_shader_param(struct pipe_screen *screen,
392 enum pipe_shader_type shader,
393 enum pipe_shader_cap param)
395 if (shader == PIPE_SHADER_VERTEX ||
396 shader == PIPE_SHADER_FRAGMENT ||
397 shader == PIPE_SHADER_GEOMETRY)
398 return gallivm_get_shader_param(param);
400 // Todo: tesselation, compute
406 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
409 case PIPE_CAPF_MAX_LINE_WIDTH:
410 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
411 case PIPE_CAPF_MAX_POINT_WIDTH:
412 return 255.0; /* arbitrary */
413 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
415 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
417 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
418 return 16.0; /* arbitrary */
419 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
420 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
421 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
424 /* should only get here on unhandled cases */
425 debug_printf("Unexpected PIPE_CAPF %d query\n", param);
430 mesa_to_swr_format(enum pipe_format format)
432 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
433 /* depth / stencil */
434 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
435 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
436 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
437 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
438 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
441 {PIPE_FORMAT_A8_UNORM, A8_UNORM},
442 {PIPE_FORMAT_A16_UNORM, A16_UNORM},
443 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
444 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
447 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
448 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
449 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
450 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
451 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
452 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
453 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
454 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
455 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
458 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
459 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
460 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
461 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
462 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
465 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
468 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
469 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
470 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
471 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
472 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
475 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
478 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
480 /* 32 bits per component */
481 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
482 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
483 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
484 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
485 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
487 {PIPE_FORMAT_R32_USCALED, R32_USCALED},
488 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
489 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
490 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
492 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
493 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
494 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
495 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
497 {PIPE_FORMAT_R32_UINT, R32_UINT},
498 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
499 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
500 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
502 {PIPE_FORMAT_R32_SINT, R32_SINT},
503 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
504 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
505 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
507 /* 16 bits per component */
508 {PIPE_FORMAT_R16_UNORM, R16_UNORM},
509 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
510 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
511 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
512 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
514 {PIPE_FORMAT_R16_USCALED, R16_USCALED},
515 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
516 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
517 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
519 {PIPE_FORMAT_R16_SNORM, R16_SNORM},
520 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
521 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
522 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
524 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
525 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
526 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
527 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
529 {PIPE_FORMAT_R16_UINT, R16_UINT},
530 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
531 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
532 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
534 {PIPE_FORMAT_R16_SINT, R16_SINT},
535 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
536 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
537 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
539 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
540 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
541 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
542 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
543 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
545 /* 8 bits per component */
546 {PIPE_FORMAT_R8_UNORM, R8_UNORM},
547 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
548 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
549 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
550 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
551 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
552 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
553 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
555 {PIPE_FORMAT_R8_USCALED, R8_USCALED},
556 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
557 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
558 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
560 {PIPE_FORMAT_R8_SNORM, R8_SNORM},
561 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
562 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
563 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
565 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
566 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
567 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
568 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
570 {PIPE_FORMAT_R8_UINT, R8_UINT},
571 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
572 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
573 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
575 {PIPE_FORMAT_R8_SINT, R8_SINT},
576 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
577 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
578 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
580 /* These formats are valid for vertex data, but should not be used
581 * for render targets.
584 {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
585 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
586 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
587 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
589 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
590 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
591 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
592 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
594 /* These formats have entries in SWR but don't have Load/StoreTile
595 * implementations. That means these aren't renderable, and thus having
596 * a mapping entry here is detrimental.
600 {PIPE_FORMAT_L8_UNORM, L8_UNORM},
601 {PIPE_FORMAT_I8_UNORM, I8_UNORM},
602 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
603 {PIPE_FORMAT_L16_UNORM, L16_UNORM},
604 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
606 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
607 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
609 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
610 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
611 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
613 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
614 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
615 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
617 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
618 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
619 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
620 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
622 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
623 {PIPE_FORMAT_I16_UNORM, I16_UNORM},
624 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
625 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
626 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
627 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
628 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
629 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
631 {PIPE_FORMAT_I8_UINT, I8_UINT},
632 {PIPE_FORMAT_L8_UINT, L8_UINT},
633 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
635 {PIPE_FORMAT_I8_SINT, I8_SINT},
636 {PIPE_FORMAT_L8_SINT, L8_SINT},
637 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
642 auto it = mesa2swr.find(format);
643 if (it == mesa2swr.end())
644 return (SWR_FORMAT)-1;
650 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
652 struct sw_winsys *winsys = screen->winsys;
653 struct sw_displaytarget *dt;
655 const unsigned width = align(res->swr.width, res->swr.halign);
656 const unsigned height = align(res->swr.height, res->swr.valign);
659 dt = winsys->displaytarget_create(winsys,
669 void *map = winsys->displaytarget_map(winsys, dt, 0);
671 res->display_target = dt;
672 res->swr.xpBaseAddress = (gfxptr_t)map;
674 /* Clear the display target surface */
676 memset(map, 0, height * stride);
678 winsys->displaytarget_unmap(winsys, dt);
684 swr_texture_layout(struct swr_screen *screen,
685 struct swr_resource *res,
688 struct pipe_resource *pt = &res->base;
690 pipe_format fmt = pt->format;
691 const struct util_format_description *desc = util_format_description(fmt);
693 res->has_depth = util_format_has_depth(desc);
694 res->has_stencil = util_format_has_stencil(desc);
696 if (res->has_stencil && !res->has_depth)
697 fmt = PIPE_FORMAT_R8_UINT;
699 /* We always use the SWR layout. For 2D and 3D textures this looks like:
701 * |<------- pitch ------->|
702 * +=======================+-------
708 * +-----------+-----------+ |
710 * | Level 1 | L3L3 | |
712 * +===========+===========+-------
718 * +-----------+-----------+
722 * +===========+===========+
724 * The overall width in bytes is known as the pitch, while the overall
725 * height in rows is the qpitch. Array slices are laid out logically below
726 * one another, qpitch rows apart. For 3D surfaces, the "level" values are
727 * just invalid for the higher array numbers (since depth is also
728 * minified). 1D and 1D array surfaces are stored effectively the same way,
729 * except that pitch never plays into it. All the levels are logically
730 * adjacent to each other on the X axis. The qpitch becomes the number of
731 * elements between array slices, while the pitch is unused.
733 * Each level's sizes are subject to the valign and halign settings of the
734 * surface. For compressed formats that swr is unaware of, we will use an
735 * appropriately-sized uncompressed format, and scale the widths/heights.
737 * This surface is stored inside res->swr. For depth/stencil textures,
738 * res->secondary will have an identically-laid-out but R8_UINT-formatted
739 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
740 * texels, to simplify map/unmap logic which copies the stencil values
744 res->swr.width = pt->width0;
745 res->swr.height = pt->height0;
746 res->swr.type = swr_convert_target_type(pt->target);
747 res->swr.tileMode = SWR_TILE_NONE;
748 res->swr.format = mesa_to_swr_format(fmt);
749 res->swr.numSamples = std::max(1u, pt->nr_samples);
751 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
752 res->swr.halign = KNOB_MACROTILE_X_DIM;
753 res->swr.valign = KNOB_MACROTILE_Y_DIM;
755 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
756 * surface sample count. */
757 if (screen->msaa_force_enable) {
758 res->swr.numSamples = screen->msaa_max_count;
759 fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
760 res->swr.numSamples);
767 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
768 unsigned width = align(pt->width0, halign);
769 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
770 for (int level = 1; level <= pt->last_level; level++)
771 width += align(u_minify(pt->width0, level), halign);
772 res->swr.pitch = util_format_get_blocksize(fmt);
773 res->swr.qpitch = util_format_get_nblocksx(fmt, width);
775 // The pitch is the overall width of the texture in bytes. Most of the
776 // time this is the pitch of level 0 since all the other levels fit
777 // underneath it. However in some degenerate situations, the width of
778 // level1 + level2 may be larger. In that case, we use those
779 // widths. This can happen if, e.g. halign is 32, and the width of level
780 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
781 // be 32 each, adding up to 64.
782 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
783 if (pt->last_level > 1) {
784 width = std::max<uint32_t>(
786 align(u_minify(pt->width0, 1), halign) +
787 align(u_minify(pt->width0, 2), halign));
789 res->swr.pitch = util_format_get_stride(fmt, width);
791 // The qpitch is controlled by either the height of the second LOD, or
792 // the combination of all the later LODs.
793 unsigned height = align(pt->height0, valign);
794 if (pt->last_level == 1) {
795 height += align(u_minify(pt->height0, 1), valign);
796 } else if (pt->last_level > 1) {
797 unsigned level1 = align(u_minify(pt->height0, 1), valign);
799 for (int level = 2; level <= pt->last_level; level++) {
800 level2 += align(u_minify(pt->height0, level), valign);
802 height += std::max(level1, level2);
804 res->swr.qpitch = util_format_get_nblocksy(fmt, height);
807 if (pt->target == PIPE_TEXTURE_3D)
808 res->swr.depth = pt->depth0;
810 res->swr.depth = pt->array_size;
812 // Fix up swr format if necessary so that LOD offset computation works
813 if (res->swr.format == (SWR_FORMAT)-1) {
814 switch (util_format_get_blocksize(fmt)) {
816 unreachable("Unexpected format block size");
817 case 1: res->swr.format = R8_UINT; break;
818 case 2: res->swr.format = R16_UINT; break;
819 case 4: res->swr.format = R32_UINT; break;
821 if (util_format_is_compressed(fmt))
822 res->swr.format = BC4_UNORM;
824 res->swr.format = R32G32_UINT;
827 if (util_format_is_compressed(fmt))
828 res->swr.format = BC5_UNORM;
830 res->swr.format = R32G32B32A32_UINT;
835 for (int level = 0; level <= pt->last_level; level++) {
836 res->mip_offsets[level] =
837 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
840 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
841 res->swr.pitch * res->swr.numSamples;
842 if (total_size > SWR_MAX_TEXTURE_SIZE)
846 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
847 if (!res->swr.xpBaseAddress)
850 if (res->has_depth && res->has_stencil) {
851 res->secondary = res->swr;
852 res->secondary.format = R8_UINT;
853 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
855 for (int level = 0; level <= pt->last_level; level++) {
856 res->secondary_mip_offsets[level] =
857 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
860 total_size = res->secondary.depth * res->secondary.qpitch *
861 res->secondary.pitch * res->secondary.numSamples;
863 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
864 if (!res->secondary.xpBaseAddress) {
865 AlignedFree((void *)res->swr.xpBaseAddress);
875 swr_can_create_resource(struct pipe_screen *screen,
876 const struct pipe_resource *templat)
878 struct swr_resource res;
879 memset(&res, 0, sizeof(res));
881 return swr_texture_layout(swr_screen(screen), &res, false);
884 /* Helper function that conditionally creates a single-sample resolve resource
885 * and attaches it to main multisample resource. */
887 swr_create_resolve_resource(struct pipe_screen *_screen,
888 struct swr_resource *msaa_res)
890 struct swr_screen *screen = swr_screen(_screen);
892 /* If resource is multisample, create a single-sample resolve resource */
893 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
894 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
896 /* Create a single-sample copy of the resource. Copy the original
897 * resource parameters and set flag to prevent recursion when re-calling
899 struct pipe_resource alt_template = msaa_res->base;
900 alt_template.nr_samples = 0;
901 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
903 /* Note: Display_target is a special single-sample resource, only the
904 * display_target has been created already. */
905 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
906 | PIPE_BIND_SHARED)) {
907 /* Allocate the multisample buffers. */
908 if (!swr_texture_layout(screen, msaa_res, true))
911 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
912 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
913 alt_template.bind = PIPE_BIND_RENDER_TARGET;
916 /* Allocate single-sample resolve surface */
917 struct pipe_resource *alt;
918 alt = _screen->resource_create(_screen, &alt_template);
922 /* Attach it to the multisample resource */
923 msaa_res->resolve_target = alt;
925 /* Hang resolve surface state off the multisample surface state to so
926 * StoreTiles knows where to resolve the surface. */
927 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
930 return true; /* success */
933 static struct pipe_resource *
934 swr_resource_create(struct pipe_screen *_screen,
935 const struct pipe_resource *templat)
937 struct swr_screen *screen = swr_screen(_screen);
938 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
942 res->base = *templat;
943 pipe_reference_init(&res->base.reference, 1);
944 res->base.screen = &screen->base;
946 if (swr_resource_is_texture(&res->base)) {
947 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
948 | PIPE_BIND_SHARED)) {
949 /* displayable surface
950 * first call swr_texture_layout without allocating to finish
951 * filling out the SWR_SURFACE_STATE in res */
952 swr_texture_layout(screen, res, false);
953 if (!swr_displaytarget_layout(screen, res))
957 if (!swr_texture_layout(screen, res, true))
961 /* If resource was multisample, create resolve resource and attach
962 * it to multisample resource. */
963 if (!swr_create_resolve_resource(_screen, res))
967 /* other data (vertex buffer, const buffer, etc) */
968 assert(util_format_get_blocksize(templat->format) == 1);
969 assert(templat->height0 == 1);
970 assert(templat->depth0 == 1);
971 assert(templat->last_level == 0);
973 /* Easiest to just call swr_texture_layout, as it sets up
974 * SWR_SURFACE_STATE in res */
975 if (!swr_texture_layout(screen, res, true))
987 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
989 struct swr_screen *screen = swr_screen(p_screen);
990 struct swr_resource *spr = swr_resource(pt);
992 if (spr->display_target) {
993 /* If resource is display target, winsys manages the buffer and will
994 * free it on displaytarget_destroy. */
995 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
997 struct sw_winsys *winsys = screen->winsys;
998 winsys->displaytarget_destroy(winsys, spr->display_target);
1000 if (spr->swr.numSamples > 1) {
1001 /* Free an attached resolve resource */
1002 struct swr_resource *alt = swr_resource(spr->resolve_target);
1003 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1005 /* Free multisample buffer */
1006 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1009 /* For regular resources, defer deletion */
1010 swr_resource_unused(pt);
1012 if (spr->swr.numSamples > 1) {
1013 /* Free an attached resolve resource */
1014 struct swr_resource *alt = swr_resource(spr->resolve_target);
1015 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1018 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1019 swr_fence_work_free(screen->flush_fence,
1020 (void*)(spr->secondary.xpBaseAddress), true);
1022 /* If work queue grows too large, submit a fence to force queue to
1023 * drain. This is mainly to decrease the amount of memory used by the
1024 * piglit streaming-texture-leak test */
1025 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
1026 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
1034 swr_flush_frontbuffer(struct pipe_screen *p_screen,
1035 struct pipe_resource *resource,
1038 void *context_private,
1039 struct pipe_box *sub_box)
1041 struct swr_screen *screen = swr_screen(p_screen);
1042 struct sw_winsys *winsys = screen->winsys;
1043 struct swr_resource *spr = swr_resource(resource);
1044 struct pipe_context *pipe = screen->pipe;
1045 struct swr_context *ctx = swr_context(pipe);
1048 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1049 swr_resource_unused(resource);
1050 ctx->api.pfnSwrEndFrame(ctx->swrContext);
1053 /* Multisample resolved into resolve_target at flush with store_resource */
1054 if (pipe && spr->swr.numSamples > 1) {
1055 struct pipe_resource *resolve_target = spr->resolve_target;
1057 /* Once resolved, copy into display target */
1058 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1060 void *map = winsys->displaytarget_map(winsys, spr->display_target,
1061 PIPE_TRANSFER_WRITE);
1062 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1063 winsys->displaytarget_unmap(winsys, spr->display_target);
1066 debug_assert(spr->display_target);
1067 if (spr->display_target)
1068 winsys->displaytarget_display(
1069 winsys, spr->display_target, context_private, sub_box);
1074 swr_destroy_screen_internal(struct swr_screen **screen)
1076 struct pipe_screen *p_screen = &(*screen)->base;
1078 swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1079 swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1081 JitDestroyContext((*screen)->hJitMgr);
1083 if ((*screen)->pLibrary)
1084 util_dl_close((*screen)->pLibrary);
1092 swr_destroy_screen(struct pipe_screen *p_screen)
1094 struct swr_screen *screen = swr_screen(p_screen);
1095 struct sw_winsys *winsys = screen->winsys;
1097 fprintf(stderr, "SWR destroy screen!\n");
1099 if (winsys->destroy)
1100 winsys->destroy(winsys);
1102 swr_destroy_screen_internal(&screen);
1107 swr_validate_env_options(struct swr_screen *screen)
1109 /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1110 * copied to scratch space on a draw. Past this, the draw will access
1111 * user-buffer directly and then block. This is faster than queuing many
1112 * large client draws. */
1113 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1114 int client_copy_limit =
1115 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1116 if (client_copy_limit > 0)
1117 screen->client_copy_limit = client_copy_limit;
1119 /* XXX msaa under development, disable by default for now */
1120 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1122 /* validate env override values, within range and power of 2 */
1123 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1124 if (msaa_max_count != 1) {
1125 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1126 || !util_is_power_of_two_or_zero(msaa_max_count)) {
1127 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1128 fprintf(stderr, "must be power of 2 between 1 and %d" \
1129 " (or 1 to disable msaa)\n",
1130 SWR_MAX_NUM_MULTISAMPLES);
1134 fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1135 if (msaa_max_count == 1)
1136 fprintf(stderr, "(msaa disabled)\n");
1138 screen->msaa_max_count = msaa_max_count;
1141 screen->msaa_force_enable = debug_get_bool_option(
1142 "SWR_MSAA_FORCE_ENABLE", false);
1143 if (screen->msaa_force_enable)
1144 fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
1148 struct pipe_screen *
1149 swr_create_screen_internal(struct sw_winsys *winsys)
1151 struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1156 if (!lp_build_init()) {
1161 screen->winsys = winsys;
1162 screen->base.get_name = swr_get_name;
1163 screen->base.get_vendor = swr_get_vendor;
1164 screen->base.is_format_supported = swr_is_format_supported;
1165 screen->base.context_create = swr_create_context;
1166 screen->base.can_create_resource = swr_can_create_resource;
1168 screen->base.destroy = swr_destroy_screen;
1169 screen->base.get_param = swr_get_param;
1170 screen->base.get_shader_param = swr_get_shader_param;
1171 screen->base.get_paramf = swr_get_paramf;
1173 screen->base.resource_create = swr_resource_create;
1174 screen->base.resource_destroy = swr_resource_destroy;
1176 screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1178 // Pass in "" for architecture for run-time determination
1179 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1181 swr_fence_init(&screen->base);
1183 swr_validate_env_options(screen);
1185 return &screen->base;