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gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
[android-x86/external-mesa.git] / src / gallium / drivers / swr / swr_screen.cpp
1 /****************************************************************************
2  * Copyright (C) 2015 Intel Corporation.   All Rights Reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  ***************************************************************************/
23
24 #include "swr_context.h"
25 #include "swr_public.h"
26 #include "swr_screen.h"
27 #include "swr_resource.h"
28 #include "swr_fence.h"
29 #include "gen_knobs.h"
30
31 #include "pipe/p_screen.h"
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_format.h"
35 #include "util/u_inlines.h"
36 #include "util/u_cpu_detect.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39
40 #include "state_tracker/sw_winsys.h"
41
42 #include "jit_api.h"
43
44 #include "memory/TilingFunctions.h"
45
46 #include <stdio.h>
47 #include <map>
48
49 /*
50  * Max texture sizes
51  * XXX Check max texture size values against core and sampler.
52  */
53 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
54 #define SWR_MAX_TEXTURE_2D_LEVELS 14  /* 8K x 8K for now */
55 #define SWR_MAX_TEXTURE_3D_LEVELS 12  /* 2K x 2K x 2K for now */
56 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14  /* 8K x 8K for now */
57 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
58
59 /* Default max client_copy_limit */
60 #define SWR_CLIENT_COPY_LIMIT 8192
61
62 /* Flag indicates creation of alternate surface, to prevent recursive loop
63  * in resource creation when msaa_force_enable is set. */
64 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
65
66
67 static const char *
68 swr_get_name(struct pipe_screen *screen)
69 {
70    static char buf[100];
71    util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
72                  HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
73                  lp_native_vector_width );
74    return buf;
75 }
76
77 static const char *
78 swr_get_vendor(struct pipe_screen *screen)
79 {
80    return "Intel Corporation";
81 }
82
83 static boolean
84 swr_is_format_supported(struct pipe_screen *_screen,
85                         enum pipe_format format,
86                         enum pipe_texture_target target,
87                         unsigned sample_count,
88                         unsigned storage_sample_count,
89                         unsigned bind)
90 {
91    struct swr_screen *screen = swr_screen(_screen);
92    struct sw_winsys *winsys = screen->winsys;
93    const struct util_format_description *format_desc;
94
95    assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
96           || target == PIPE_TEXTURE_1D_ARRAY
97           || target == PIPE_TEXTURE_2D
98           || target == PIPE_TEXTURE_2D_ARRAY
99           || target == PIPE_TEXTURE_RECT
100           || target == PIPE_TEXTURE_3D
101           || target == PIPE_TEXTURE_CUBE
102           || target == PIPE_TEXTURE_CUBE_ARRAY);
103
104    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
105       return false;
106
107    format_desc = util_format_description(format);
108    if (!format_desc)
109       return FALSE;
110
111    if ((sample_count > screen->msaa_max_count)
112       || !util_is_power_of_two_or_zero(sample_count))
113       return FALSE;
114
115    if (bind & PIPE_BIND_DISPLAY_TARGET) {
116       if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
117          return FALSE;
118    }
119
120    if (bind & PIPE_BIND_RENDER_TARGET) {
121       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
122          return FALSE;
123
124       if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
125          return FALSE;
126
127       /*
128        * Although possible, it is unnatural to render into compressed or YUV
129        * surfaces. So disable these here to avoid going into weird paths
130        * inside the state trackers.
131        */
132       if (format_desc->block.width != 1 || format_desc->block.height != 1)
133          return FALSE;
134    }
135
136    if (bind & PIPE_BIND_DEPTH_STENCIL) {
137       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
138          return FALSE;
139
140       if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
141          return FALSE;
142    }
143
144    if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
145        format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
146       return FALSE;
147    }
148
149    if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
150        format != PIPE_FORMAT_ETC1_RGB8) {
151       return FALSE;
152    }
153
154    return TRUE;
155 }
156
157 static int
158 swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
159 {
160    switch (param) {
161       /* limits */
162    case PIPE_CAP_MAX_RENDER_TARGETS:
163       return PIPE_MAX_COLOR_BUFS;
164    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
165       return SWR_MAX_TEXTURE_2D_LEVELS;
166    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
167       return SWR_MAX_TEXTURE_3D_LEVELS;
168    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
169       return SWR_MAX_TEXTURE_CUBE_LEVELS;
170    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
171       return MAX_SO_STREAMS;
172    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
173    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
174       return MAX_ATTRIBUTES * 4;
175    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
177       return 1024;
178    case PIPE_CAP_MAX_VERTEX_STREAMS:
179       return 1;
180    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
181       return 2048;
182    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
183       return SWR_MAX_TEXTURE_ARRAY_LAYERS;
184    case PIPE_CAP_MIN_TEXEL_OFFSET:
185       return -8;
186    case PIPE_CAP_MAX_TEXEL_OFFSET:
187       return 7;
188    case PIPE_CAP_GLSL_FEATURE_LEVEL:
189       return 330;
190    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
191       return 140;
192    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
193       return 16;
194    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
195       return 64;
196    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
197       return 65536;
198    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
199       return 0;
200    case PIPE_CAP_MAX_VIEWPORTS:
201       return 1;
202    case PIPE_CAP_ENDIANNESS:
203       return PIPE_ENDIAN_NATIVE;
204    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
205    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
206       return 0;
207
208       /* supported features */
209    case PIPE_CAP_NPOT_TEXTURES:
210    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
211    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
212    case PIPE_CAP_SM3:
213    case PIPE_CAP_POINT_SPRITE:
214    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
215    case PIPE_CAP_OCCLUSION_QUERY:
216    case PIPE_CAP_QUERY_TIME_ELAPSED:
217    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
218    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
219    case PIPE_CAP_TEXTURE_SWIZZLE:
220    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
221    case PIPE_CAP_INDEP_BLEND_ENABLE:
222    case PIPE_CAP_INDEP_BLEND_FUNC:
223    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
224    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
225    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
226    case PIPE_CAP_DEPTH_CLIP_DISABLE:
227    case PIPE_CAP_PRIMITIVE_RESTART:
228    case PIPE_CAP_TGSI_INSTANCEID:
229    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
230    case PIPE_CAP_START_INSTANCE:
231    case PIPE_CAP_SEAMLESS_CUBE_MAP:
232    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233    case PIPE_CAP_CONDITIONAL_RENDER:
234    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
235    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
236    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
237    case PIPE_CAP_USER_VERTEX_BUFFERS:
238    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
239    case PIPE_CAP_QUERY_TIMESTAMP:
240    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
241    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
242    case PIPE_CAP_DRAW_INDIRECT:
243    case PIPE_CAP_UMA:
244    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
245    case PIPE_CAP_CLIP_HALFZ:
246    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
247    case PIPE_CAP_DEPTH_BOUNDS_TEST:
248    case PIPE_CAP_CLEAR_TEXTURE:
249    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
250    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
251    case PIPE_CAP_CULL_DISTANCE:
252    case PIPE_CAP_CUBE_MAP_ARRAY:
253    case PIPE_CAP_DOUBLES:
254       return 1;
255
256    /* MSAA support
257     * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
258     * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
259    case PIPE_CAP_TEXTURE_MULTISAMPLE:
260    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
261       return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
262    case PIPE_CAP_FAKE_SW_MSAA:
263       return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
264
265    /* fetch jit change for 2-4GB buffers requires alignment */
266    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
267    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
268    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
269       return 1;
270
271       /* unsupported features */
272    case PIPE_CAP_ANISOTROPIC_FILTER:
273    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
274    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
275    case PIPE_CAP_SHADER_STENCIL_EXPORT:
276    case PIPE_CAP_TEXTURE_BARRIER:
277    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
278    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
279    case PIPE_CAP_COMPUTE:
280    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
281    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
282    case PIPE_CAP_TGSI_TEXCOORD:
283    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
284    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
285    case PIPE_CAP_TEXTURE_GATHER_SM5:
286    case PIPE_CAP_TEXTURE_QUERY_LOD:
287    case PIPE_CAP_SAMPLE_SHADING:
288    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
289    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
290    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
291    case PIPE_CAP_SAMPLER_VIEW_TARGET:
292    case PIPE_CAP_VERTEXID_NOBASE:
293    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
294    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
295    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
296    case PIPE_CAP_TGSI_TXQS:
297    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
298    case PIPE_CAP_SHAREABLE_SHADERS:
299    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
300    case PIPE_CAP_DRAW_PARAMETERS:
301    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
302    case PIPE_CAP_MULTI_DRAW_INDIRECT:
303    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
304    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
305    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
306    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
307    case PIPE_CAP_INVALIDATE_BUFFER:
308    case PIPE_CAP_GENERATE_MIPMAP:
309    case PIPE_CAP_STRING_MARKER:
310    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
311    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
312    case PIPE_CAP_QUERY_BUFFER_OBJECT:
313    case PIPE_CAP_QUERY_MEMORY_INFO:
314    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
315    case PIPE_CAP_PCI_GROUP:
316    case PIPE_CAP_PCI_BUS:
317    case PIPE_CAP_PCI_DEVICE:
318    case PIPE_CAP_PCI_FUNCTION:
319    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
320    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
321    case PIPE_CAP_TGSI_VOTE:
322    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
323    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
324    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
325    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
326    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
327    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
328    case PIPE_CAP_NATIVE_FENCE_FD:
329    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
330    case PIPE_CAP_TGSI_FS_FBFETCH:
331    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
332    case PIPE_CAP_INT64:
333    case PIPE_CAP_INT64_DIVMOD:
334    case PIPE_CAP_TGSI_TEX_TXF_LZ:
335    case PIPE_CAP_TGSI_CLOCK:
336    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
337    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
338    case PIPE_CAP_TGSI_BALLOT:
339    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
340    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
341    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
342    case PIPE_CAP_POST_DEPTH_COVERAGE:
343    case PIPE_CAP_BINDLESS_TEXTURE:
344    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
345    case PIPE_CAP_QUERY_SO_OVERFLOW:
346    case PIPE_CAP_MEMOBJ:
347    case PIPE_CAP_LOAD_CONSTBUF:
348    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
349    case PIPE_CAP_TILE_RASTER_ORDER:
350    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
351    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
352    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
353    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
354    case PIPE_CAP_FENCE_SIGNAL:
355    case PIPE_CAP_CONSTBUF0_FLAGS:
356    case PIPE_CAP_PACKED_UNIFORMS:
357    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
358    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
359    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
360    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
361    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
362    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
363    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
364       return 0;
365    case PIPE_CAP_MAX_GS_INVOCATIONS:
366       return 32;
367
368    case PIPE_CAP_VENDOR_ID:
369       return 0xFFFFFFFF;
370    case PIPE_CAP_DEVICE_ID:
371       return 0xFFFFFFFF;
372    case PIPE_CAP_ACCELERATED:
373       return 0;
374    case PIPE_CAP_VIDEO_MEMORY: {
375       /* XXX: Do we want to return the full amount of system memory ? */
376       uint64_t system_memory;
377
378       if (!os_get_total_physical_memory(&system_memory))
379          return 0;
380
381       return (int)(system_memory >> 20);
382    }
383    }
384
385    /* should only get here on unhandled cases */
386    debug_printf("Unexpected PIPE_CAP %d query\n", param);
387    return 0;
388 }
389
390 static int
391 swr_get_shader_param(struct pipe_screen *screen,
392                      enum pipe_shader_type shader,
393                      enum pipe_shader_cap param)
394 {
395    if (shader == PIPE_SHADER_VERTEX ||
396        shader == PIPE_SHADER_FRAGMENT ||
397        shader == PIPE_SHADER_GEOMETRY)
398       return gallivm_get_shader_param(param);
399
400    // Todo: tesselation, compute
401    return 0;
402 }
403
404
405 static float
406 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
407 {
408    switch (param) {
409    case PIPE_CAPF_MAX_LINE_WIDTH:
410    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
411    case PIPE_CAPF_MAX_POINT_WIDTH:
412       return 255.0; /* arbitrary */
413    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
414       return 0.0;
415    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
416       return 0.0;
417    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
418       return 16.0; /* arbitrary */
419    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
420    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
421    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
422       return 0.0f;
423    }
424    /* should only get here on unhandled cases */
425    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
426    return 0.0;
427 }
428
429 SWR_FORMAT
430 mesa_to_swr_format(enum pipe_format format)
431 {
432    static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
433       /* depth / stencil */
434       {PIPE_FORMAT_Z16_UNORM,              R16_UNORM}, // z
435       {PIPE_FORMAT_Z32_FLOAT,              R32_FLOAT}, // z
436       {PIPE_FORMAT_Z24_UNORM_S8_UINT,      R24_UNORM_X8_TYPELESS}, // z
437       {PIPE_FORMAT_Z24X8_UNORM,            R24_UNORM_X8_TYPELESS}, // z
438       {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,   R32_FLOAT_X8X24_TYPELESS}, // z
439
440       /* alpha */
441       {PIPE_FORMAT_A8_UNORM,               A8_UNORM},
442       {PIPE_FORMAT_A16_UNORM,              A16_UNORM},
443       {PIPE_FORMAT_A16_FLOAT,              A16_FLOAT},
444       {PIPE_FORMAT_A32_FLOAT,              A32_FLOAT},
445
446       /* odd sizes, bgr */
447       {PIPE_FORMAT_B5G6R5_UNORM,           B5G6R5_UNORM},
448       {PIPE_FORMAT_B5G6R5_SRGB,            B5G6R5_UNORM_SRGB},
449       {PIPE_FORMAT_B5G5R5A1_UNORM,         B5G5R5A1_UNORM},
450       {PIPE_FORMAT_B5G5R5X1_UNORM,         B5G5R5X1_UNORM},
451       {PIPE_FORMAT_B4G4R4A4_UNORM,         B4G4R4A4_UNORM},
452       {PIPE_FORMAT_B8G8R8A8_UNORM,         B8G8R8A8_UNORM},
453       {PIPE_FORMAT_B8G8R8A8_SRGB,          B8G8R8A8_UNORM_SRGB},
454       {PIPE_FORMAT_B8G8R8X8_UNORM,         B8G8R8X8_UNORM},
455       {PIPE_FORMAT_B8G8R8X8_SRGB,          B8G8R8X8_UNORM_SRGB},
456
457       /* rgb10a2 */
458       {PIPE_FORMAT_R10G10B10A2_UNORM,      R10G10B10A2_UNORM},
459       {PIPE_FORMAT_R10G10B10A2_SNORM,      R10G10B10A2_SNORM},
460       {PIPE_FORMAT_R10G10B10A2_USCALED,    R10G10B10A2_USCALED},
461       {PIPE_FORMAT_R10G10B10A2_SSCALED,    R10G10B10A2_SSCALED},
462       {PIPE_FORMAT_R10G10B10A2_UINT,       R10G10B10A2_UINT},
463
464       /* rgb10x2 */
465       {PIPE_FORMAT_R10G10B10X2_USCALED,    R10G10B10X2_USCALED},
466
467       /* bgr10a2 */
468       {PIPE_FORMAT_B10G10R10A2_UNORM,      B10G10R10A2_UNORM},
469       {PIPE_FORMAT_B10G10R10A2_SNORM,      B10G10R10A2_SNORM},
470       {PIPE_FORMAT_B10G10R10A2_USCALED,    B10G10R10A2_USCALED},
471       {PIPE_FORMAT_B10G10R10A2_SSCALED,    B10G10R10A2_SSCALED},
472       {PIPE_FORMAT_B10G10R10A2_UINT,       B10G10R10A2_UINT},
473
474       /* bgr10x2 */
475       {PIPE_FORMAT_B10G10R10X2_UNORM,      B10G10R10X2_UNORM},
476
477       /* r11g11b10 */
478       {PIPE_FORMAT_R11G11B10_FLOAT,        R11G11B10_FLOAT},
479
480       /* 32 bits per component */
481       {PIPE_FORMAT_R32_FLOAT,              R32_FLOAT},
482       {PIPE_FORMAT_R32G32_FLOAT,           R32G32_FLOAT},
483       {PIPE_FORMAT_R32G32B32_FLOAT,        R32G32B32_FLOAT},
484       {PIPE_FORMAT_R32G32B32A32_FLOAT,     R32G32B32A32_FLOAT},
485       {PIPE_FORMAT_R32G32B32X32_FLOAT,     R32G32B32X32_FLOAT},
486
487       {PIPE_FORMAT_R32_USCALED,            R32_USCALED},
488       {PIPE_FORMAT_R32G32_USCALED,         R32G32_USCALED},
489       {PIPE_FORMAT_R32G32B32_USCALED,      R32G32B32_USCALED},
490       {PIPE_FORMAT_R32G32B32A32_USCALED,   R32G32B32A32_USCALED},
491
492       {PIPE_FORMAT_R32_SSCALED,            R32_SSCALED},
493       {PIPE_FORMAT_R32G32_SSCALED,         R32G32_SSCALED},
494       {PIPE_FORMAT_R32G32B32_SSCALED,      R32G32B32_SSCALED},
495       {PIPE_FORMAT_R32G32B32A32_SSCALED,   R32G32B32A32_SSCALED},
496
497       {PIPE_FORMAT_R32_UINT,               R32_UINT},
498       {PIPE_FORMAT_R32G32_UINT,            R32G32_UINT},
499       {PIPE_FORMAT_R32G32B32_UINT,         R32G32B32_UINT},
500       {PIPE_FORMAT_R32G32B32A32_UINT,      R32G32B32A32_UINT},
501
502       {PIPE_FORMAT_R32_SINT,               R32_SINT},
503       {PIPE_FORMAT_R32G32_SINT,            R32G32_SINT},
504       {PIPE_FORMAT_R32G32B32_SINT,         R32G32B32_SINT},
505       {PIPE_FORMAT_R32G32B32A32_SINT,      R32G32B32A32_SINT},
506
507       /* 16 bits per component */
508       {PIPE_FORMAT_R16_UNORM,              R16_UNORM},
509       {PIPE_FORMAT_R16G16_UNORM,           R16G16_UNORM},
510       {PIPE_FORMAT_R16G16B16_UNORM,        R16G16B16_UNORM},
511       {PIPE_FORMAT_R16G16B16A16_UNORM,     R16G16B16A16_UNORM},
512       {PIPE_FORMAT_R16G16B16X16_UNORM,     R16G16B16X16_UNORM},
513
514       {PIPE_FORMAT_R16_USCALED,            R16_USCALED},
515       {PIPE_FORMAT_R16G16_USCALED,         R16G16_USCALED},
516       {PIPE_FORMAT_R16G16B16_USCALED,      R16G16B16_USCALED},
517       {PIPE_FORMAT_R16G16B16A16_USCALED,   R16G16B16A16_USCALED},
518
519       {PIPE_FORMAT_R16_SNORM,              R16_SNORM},
520       {PIPE_FORMAT_R16G16_SNORM,           R16G16_SNORM},
521       {PIPE_FORMAT_R16G16B16_SNORM,        R16G16B16_SNORM},
522       {PIPE_FORMAT_R16G16B16A16_SNORM,     R16G16B16A16_SNORM},
523
524       {PIPE_FORMAT_R16_SSCALED,            R16_SSCALED},
525       {PIPE_FORMAT_R16G16_SSCALED,         R16G16_SSCALED},
526       {PIPE_FORMAT_R16G16B16_SSCALED,      R16G16B16_SSCALED},
527       {PIPE_FORMAT_R16G16B16A16_SSCALED,   R16G16B16A16_SSCALED},
528
529       {PIPE_FORMAT_R16_UINT,               R16_UINT},
530       {PIPE_FORMAT_R16G16_UINT,            R16G16_UINT},
531       {PIPE_FORMAT_R16G16B16_UINT,         R16G16B16_UINT},
532       {PIPE_FORMAT_R16G16B16A16_UINT,      R16G16B16A16_UINT},
533
534       {PIPE_FORMAT_R16_SINT,               R16_SINT},
535       {PIPE_FORMAT_R16G16_SINT,            R16G16_SINT},
536       {PIPE_FORMAT_R16G16B16_SINT,         R16G16B16_SINT},
537       {PIPE_FORMAT_R16G16B16A16_SINT,      R16G16B16A16_SINT},
538
539       {PIPE_FORMAT_R16_FLOAT,              R16_FLOAT},
540       {PIPE_FORMAT_R16G16_FLOAT,           R16G16_FLOAT},
541       {PIPE_FORMAT_R16G16B16_FLOAT,        R16G16B16_FLOAT},
542       {PIPE_FORMAT_R16G16B16A16_FLOAT,     R16G16B16A16_FLOAT},
543       {PIPE_FORMAT_R16G16B16X16_FLOAT,     R16G16B16X16_FLOAT},
544
545       /* 8 bits per component */
546       {PIPE_FORMAT_R8_UNORM,               R8_UNORM},
547       {PIPE_FORMAT_R8G8_UNORM,             R8G8_UNORM},
548       {PIPE_FORMAT_R8G8B8_UNORM,           R8G8B8_UNORM},
549       {PIPE_FORMAT_R8G8B8_SRGB,            R8G8B8_UNORM_SRGB},
550       {PIPE_FORMAT_R8G8B8A8_UNORM,         R8G8B8A8_UNORM},
551       {PIPE_FORMAT_R8G8B8A8_SRGB,          R8G8B8A8_UNORM_SRGB},
552       {PIPE_FORMAT_R8G8B8X8_UNORM,         R8G8B8X8_UNORM},
553       {PIPE_FORMAT_R8G8B8X8_SRGB,          R8G8B8X8_UNORM_SRGB},
554
555       {PIPE_FORMAT_R8_USCALED,             R8_USCALED},
556       {PIPE_FORMAT_R8G8_USCALED,           R8G8_USCALED},
557       {PIPE_FORMAT_R8G8B8_USCALED,         R8G8B8_USCALED},
558       {PIPE_FORMAT_R8G8B8A8_USCALED,       R8G8B8A8_USCALED},
559
560       {PIPE_FORMAT_R8_SNORM,               R8_SNORM},
561       {PIPE_FORMAT_R8G8_SNORM,             R8G8_SNORM},
562       {PIPE_FORMAT_R8G8B8_SNORM,           R8G8B8_SNORM},
563       {PIPE_FORMAT_R8G8B8A8_SNORM,         R8G8B8A8_SNORM},
564
565       {PIPE_FORMAT_R8_SSCALED,             R8_SSCALED},
566       {PIPE_FORMAT_R8G8_SSCALED,           R8G8_SSCALED},
567       {PIPE_FORMAT_R8G8B8_SSCALED,         R8G8B8_SSCALED},
568       {PIPE_FORMAT_R8G8B8A8_SSCALED,       R8G8B8A8_SSCALED},
569
570       {PIPE_FORMAT_R8_UINT,                R8_UINT},
571       {PIPE_FORMAT_R8G8_UINT,              R8G8_UINT},
572       {PIPE_FORMAT_R8G8B8_UINT,            R8G8B8_UINT},
573       {PIPE_FORMAT_R8G8B8A8_UINT,          R8G8B8A8_UINT},
574
575       {PIPE_FORMAT_R8_SINT,                R8_SINT},
576       {PIPE_FORMAT_R8G8_SINT,              R8G8_SINT},
577       {PIPE_FORMAT_R8G8B8_SINT,            R8G8B8_SINT},
578       {PIPE_FORMAT_R8G8B8A8_SINT,          R8G8B8A8_SINT},
579
580       /* These formats are valid for vertex data, but should not be used
581        * for render targets.
582        */
583
584       {PIPE_FORMAT_R32_FIXED,              R32_SFIXED},
585       {PIPE_FORMAT_R32G32_FIXED,           R32G32_SFIXED},
586       {PIPE_FORMAT_R32G32B32_FIXED,        R32G32B32_SFIXED},
587       {PIPE_FORMAT_R32G32B32A32_FIXED,     R32G32B32A32_SFIXED},
588
589       {PIPE_FORMAT_R64_FLOAT,              R64_FLOAT},
590       {PIPE_FORMAT_R64G64_FLOAT,           R64G64_FLOAT},
591       {PIPE_FORMAT_R64G64B64_FLOAT,        R64G64B64_FLOAT},
592       {PIPE_FORMAT_R64G64B64A64_FLOAT,     R64G64B64A64_FLOAT},
593
594       /* These formats have entries in SWR but don't have Load/StoreTile
595        * implementations. That means these aren't renderable, and thus having
596        * a mapping entry here is detrimental.
597        */
598       /*
599
600       {PIPE_FORMAT_L8_UNORM,               L8_UNORM},
601       {PIPE_FORMAT_I8_UNORM,               I8_UNORM},
602       {PIPE_FORMAT_L8A8_UNORM,             L8A8_UNORM},
603       {PIPE_FORMAT_L16_UNORM,              L16_UNORM},
604       {PIPE_FORMAT_UYVY,                   YCRCB_SWAPUVY},
605
606       {PIPE_FORMAT_L8_SRGB,                L8_UNORM_SRGB},
607       {PIPE_FORMAT_L8A8_SRGB,              L8A8_UNORM_SRGB},
608
609       {PIPE_FORMAT_DXT1_RGBA,              BC1_UNORM},
610       {PIPE_FORMAT_DXT3_RGBA,              BC2_UNORM},
611       {PIPE_FORMAT_DXT5_RGBA,              BC3_UNORM},
612
613       {PIPE_FORMAT_DXT1_SRGBA,             BC1_UNORM_SRGB},
614       {PIPE_FORMAT_DXT3_SRGBA,             BC2_UNORM_SRGB},
615       {PIPE_FORMAT_DXT5_SRGBA,             BC3_UNORM_SRGB},
616
617       {PIPE_FORMAT_RGTC1_UNORM,            BC4_UNORM},
618       {PIPE_FORMAT_RGTC1_SNORM,            BC4_SNORM},
619       {PIPE_FORMAT_RGTC2_UNORM,            BC5_UNORM},
620       {PIPE_FORMAT_RGTC2_SNORM,            BC5_SNORM},
621
622       {PIPE_FORMAT_L16A16_UNORM,           L16A16_UNORM},
623       {PIPE_FORMAT_I16_UNORM,              I16_UNORM},
624       {PIPE_FORMAT_L16_FLOAT,              L16_FLOAT},
625       {PIPE_FORMAT_L16A16_FLOAT,           L16A16_FLOAT},
626       {PIPE_FORMAT_I16_FLOAT,              I16_FLOAT},
627       {PIPE_FORMAT_L32_FLOAT,              L32_FLOAT},
628       {PIPE_FORMAT_L32A32_FLOAT,           L32A32_FLOAT},
629       {PIPE_FORMAT_I32_FLOAT,              I32_FLOAT},
630
631       {PIPE_FORMAT_I8_UINT,                I8_UINT},
632       {PIPE_FORMAT_L8_UINT,                L8_UINT},
633       {PIPE_FORMAT_L8A8_UINT,              L8A8_UINT},
634
635       {PIPE_FORMAT_I8_SINT,                I8_SINT},
636       {PIPE_FORMAT_L8_SINT,                L8_SINT},
637       {PIPE_FORMAT_L8A8_SINT,              L8A8_SINT},
638
639       */
640    };
641
642    auto it = mesa2swr.find(format);
643    if (it == mesa2swr.end())
644       return (SWR_FORMAT)-1;
645    else
646       return it->second;
647 }
648
649 static boolean
650 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
651 {
652    struct sw_winsys *winsys = screen->winsys;
653    struct sw_displaytarget *dt;
654
655    const unsigned width = align(res->swr.width, res->swr.halign);
656    const unsigned height = align(res->swr.height, res->swr.valign);
657
658    UINT stride;
659    dt = winsys->displaytarget_create(winsys,
660                                      res->base.bind,
661                                      res->base.format,
662                                      width, height,
663                                      64, NULL,
664                                      &stride);
665
666    if (dt == NULL)
667       return FALSE;
668
669    void *map = winsys->displaytarget_map(winsys, dt, 0);
670
671    res->display_target = dt;
672    res->swr.xpBaseAddress = (gfxptr_t)map;
673
674    /* Clear the display target surface */
675    if (map)
676       memset(map, 0, height * stride);
677
678    winsys->displaytarget_unmap(winsys, dt);
679
680    return TRUE;
681 }
682
683 static bool
684 swr_texture_layout(struct swr_screen *screen,
685                    struct swr_resource *res,
686                    boolean allocate)
687 {
688    struct pipe_resource *pt = &res->base;
689
690    pipe_format fmt = pt->format;
691    const struct util_format_description *desc = util_format_description(fmt);
692
693    res->has_depth = util_format_has_depth(desc);
694    res->has_stencil = util_format_has_stencil(desc);
695
696    if (res->has_stencil && !res->has_depth)
697       fmt = PIPE_FORMAT_R8_UINT;
698
699    /* We always use the SWR layout. For 2D and 3D textures this looks like:
700     *
701     * |<------- pitch ------->|
702     * +=======================+-------
703     * |Array 0                |   ^
704     * |                       |   |
705     * |        Level 0        |   |
706     * |                       |   |
707     * |                       | qpitch
708     * +-----------+-----------+   |
709     * |           | L2L2L2L2  |   |
710     * |  Level 1  | L3L3      |   |
711     * |           | L4        |   v
712     * +===========+===========+-------
713     * |Array 1                |
714     * |                       |
715     * |        Level 0        |
716     * |                       |
717     * |                       |
718     * +-----------+-----------+
719     * |           | L2L2L2L2  |
720     * |  Level 1  | L3L3      |
721     * |           | L4        |
722     * +===========+===========+
723     *
724     * The overall width in bytes is known as the pitch, while the overall
725     * height in rows is the qpitch. Array slices are laid out logically below
726     * one another, qpitch rows apart. For 3D surfaces, the "level" values are
727     * just invalid for the higher array numbers (since depth is also
728     * minified). 1D and 1D array surfaces are stored effectively the same way,
729     * except that pitch never plays into it. All the levels are logically
730     * adjacent to each other on the X axis. The qpitch becomes the number of
731     * elements between array slices, while the pitch is unused.
732     *
733     * Each level's sizes are subject to the valign and halign settings of the
734     * surface. For compressed formats that swr is unaware of, we will use an
735     * appropriately-sized uncompressed format, and scale the widths/heights.
736     *
737     * This surface is stored inside res->swr. For depth/stencil textures,
738     * res->secondary will have an identically-laid-out but R8_UINT-formatted
739     * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
740     * texels, to simplify map/unmap logic which copies the stencil values
741     * in/out.
742     */
743
744    res->swr.width = pt->width0;
745    res->swr.height = pt->height0;
746    res->swr.type = swr_convert_target_type(pt->target);
747    res->swr.tileMode = SWR_TILE_NONE;
748    res->swr.format = mesa_to_swr_format(fmt);
749    res->swr.numSamples = std::max(1u, pt->nr_samples);
750
751    if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
752       res->swr.halign = KNOB_MACROTILE_X_DIM;
753       res->swr.valign = KNOB_MACROTILE_Y_DIM;
754
755       /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
756        * surface sample count. */
757       if (screen->msaa_force_enable) {
758          res->swr.numSamples = screen->msaa_max_count;
759          fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
760                  res->swr.numSamples);
761       }
762    } else {
763       res->swr.halign = 1;
764       res->swr.valign = 1;
765    }
766
767    unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
768    unsigned width = align(pt->width0, halign);
769    if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
770       for (int level = 1; level <= pt->last_level; level++)
771          width += align(u_minify(pt->width0, level), halign);
772       res->swr.pitch = util_format_get_blocksize(fmt);
773       res->swr.qpitch = util_format_get_nblocksx(fmt, width);
774    } else {
775       // The pitch is the overall width of the texture in bytes. Most of the
776       // time this is the pitch of level 0 since all the other levels fit
777       // underneath it. However in some degenerate situations, the width of
778       // level1 + level2 may be larger. In that case, we use those
779       // widths. This can happen if, e.g. halign is 32, and the width of level
780       // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
781       // be 32 each, adding up to 64.
782       unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
783       if (pt->last_level > 1) {
784          width = std::max<uint32_t>(
785                width,
786                align(u_minify(pt->width0, 1), halign) +
787                align(u_minify(pt->width0, 2), halign));
788       }
789       res->swr.pitch = util_format_get_stride(fmt, width);
790
791       // The qpitch is controlled by either the height of the second LOD, or
792       // the combination of all the later LODs.
793       unsigned height = align(pt->height0, valign);
794       if (pt->last_level == 1) {
795          height += align(u_minify(pt->height0, 1), valign);
796       } else if (pt->last_level > 1) {
797          unsigned level1 = align(u_minify(pt->height0, 1), valign);
798          unsigned level2 = 0;
799          for (int level = 2; level <= pt->last_level; level++) {
800             level2 += align(u_minify(pt->height0, level), valign);
801          }
802          height += std::max(level1, level2);
803       }
804       res->swr.qpitch = util_format_get_nblocksy(fmt, height);
805    }
806
807    if (pt->target == PIPE_TEXTURE_3D)
808       res->swr.depth = pt->depth0;
809    else
810       res->swr.depth = pt->array_size;
811
812    // Fix up swr format if necessary so that LOD offset computation works
813    if (res->swr.format == (SWR_FORMAT)-1) {
814       switch (util_format_get_blocksize(fmt)) {
815       default:
816          unreachable("Unexpected format block size");
817       case 1: res->swr.format = R8_UINT; break;
818       case 2: res->swr.format = R16_UINT; break;
819       case 4: res->swr.format = R32_UINT; break;
820       case 8:
821          if (util_format_is_compressed(fmt))
822             res->swr.format = BC4_UNORM;
823          else
824             res->swr.format = R32G32_UINT;
825          break;
826       case 16:
827          if (util_format_is_compressed(fmt))
828             res->swr.format = BC5_UNORM;
829          else
830             res->swr.format = R32G32B32A32_UINT;
831          break;
832       }
833    }
834
835    for (int level = 0; level <= pt->last_level; level++) {
836       res->mip_offsets[level] =
837          ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
838    }
839
840    size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
841                                  res->swr.pitch * res->swr.numSamples;
842    if (total_size > SWR_MAX_TEXTURE_SIZE)
843       return false;
844
845    if (allocate) {
846       res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
847       if (!res->swr.xpBaseAddress)
848          return false;
849
850       if (res->has_depth && res->has_stencil) {
851          res->secondary = res->swr;
852          res->secondary.format = R8_UINT;
853          res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
854
855          for (int level = 0; level <= pt->last_level; level++) {
856             res->secondary_mip_offsets[level] =
857                ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
858          }
859
860          total_size = res->secondary.depth * res->secondary.qpitch *
861                       res->secondary.pitch * res->secondary.numSamples;
862
863          res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
864          if (!res->secondary.xpBaseAddress) {
865             AlignedFree((void *)res->swr.xpBaseAddress);
866             return false;
867          }
868       }
869    }
870
871    return true;
872 }
873
874 static boolean
875 swr_can_create_resource(struct pipe_screen *screen,
876                         const struct pipe_resource *templat)
877 {
878    struct swr_resource res;
879    memset(&res, 0, sizeof(res));
880    res.base = *templat;
881    return swr_texture_layout(swr_screen(screen), &res, false);
882 }
883
884 /* Helper function that conditionally creates a single-sample resolve resource
885  * and attaches it to main multisample resource. */
886 static boolean
887 swr_create_resolve_resource(struct pipe_screen *_screen,
888                             struct swr_resource *msaa_res)
889 {
890    struct swr_screen *screen = swr_screen(_screen);
891
892    /* If resource is multisample, create a single-sample resolve resource */
893    if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
894             !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
895
896       /* Create a single-sample copy of the resource.  Copy the original
897        * resource parameters and set flag to prevent recursion when re-calling
898        * resource_create */
899       struct pipe_resource alt_template = msaa_res->base;
900       alt_template.nr_samples = 0;
901       alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
902
903       /* Note: Display_target is a special single-sample resource, only the
904        * display_target has been created already. */
905       if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
906                | PIPE_BIND_SHARED)) {
907          /* Allocate the multisample buffers. */
908          if (!swr_texture_layout(screen, msaa_res, true))
909             return false;
910
911          /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
912           * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
913          alt_template.bind = PIPE_BIND_RENDER_TARGET;
914       }
915
916       /* Allocate single-sample resolve surface */
917       struct pipe_resource *alt;
918       alt = _screen->resource_create(_screen, &alt_template);
919       if (!alt)
920          return false;
921
922       /* Attach it to the multisample resource */
923       msaa_res->resolve_target = alt;
924
925       /* Hang resolve surface state off the multisample surface state to so
926        * StoreTiles knows where to resolve the surface. */
927       msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
928    }
929
930    return true; /* success */
931 }
932
933 static struct pipe_resource *
934 swr_resource_create(struct pipe_screen *_screen,
935                     const struct pipe_resource *templat)
936 {
937    struct swr_screen *screen = swr_screen(_screen);
938    struct swr_resource *res = CALLOC_STRUCT(swr_resource);
939    if (!res)
940       return NULL;
941
942    res->base = *templat;
943    pipe_reference_init(&res->base.reference, 1);
944    res->base.screen = &screen->base;
945
946    if (swr_resource_is_texture(&res->base)) {
947       if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
948                             | PIPE_BIND_SHARED)) {
949          /* displayable surface
950           * first call swr_texture_layout without allocating to finish
951           * filling out the SWR_SURFACE_STATE in res */
952          swr_texture_layout(screen, res, false);
953          if (!swr_displaytarget_layout(screen, res))
954             goto fail;
955       } else {
956          /* texture map */
957          if (!swr_texture_layout(screen, res, true))
958             goto fail;
959       }
960
961       /* If resource was multisample, create resolve resource and attach
962        * it to multisample resource. */
963       if (!swr_create_resolve_resource(_screen, res))
964             goto fail;
965
966    } else {
967       /* other data (vertex buffer, const buffer, etc) */
968       assert(util_format_get_blocksize(templat->format) == 1);
969       assert(templat->height0 == 1);
970       assert(templat->depth0 == 1);
971       assert(templat->last_level == 0);
972
973       /* Easiest to just call swr_texture_layout, as it sets up
974        * SWR_SURFACE_STATE in res */
975       if (!swr_texture_layout(screen, res, true))
976          goto fail;
977    }
978
979    return &res->base;
980
981 fail:
982    FREE(res);
983    return NULL;
984 }
985
986 static void
987 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
988 {
989    struct swr_screen *screen = swr_screen(p_screen);
990    struct swr_resource *spr = swr_resource(pt);
991
992    if (spr->display_target) {
993       /* If resource is display target, winsys manages the buffer and will
994        * free it on displaytarget_destroy. */
995       swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
996
997       struct sw_winsys *winsys = screen->winsys;
998       winsys->displaytarget_destroy(winsys, spr->display_target);
999
1000       if (spr->swr.numSamples > 1) {
1001          /* Free an attached resolve resource */
1002          struct swr_resource *alt = swr_resource(spr->resolve_target);
1003          swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1004
1005          /* Free multisample buffer */
1006          swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1007       }
1008    } else {
1009       /* For regular resources, defer deletion */
1010       swr_resource_unused(pt);
1011
1012       if (spr->swr.numSamples > 1) {
1013          /* Free an attached resolve resource */
1014          struct swr_resource *alt = swr_resource(spr->resolve_target);
1015          swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
1016       }
1017
1018       swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
1019       swr_fence_work_free(screen->flush_fence,
1020                           (void*)(spr->secondary.xpBaseAddress), true);
1021
1022       /* If work queue grows too large, submit a fence to force queue to
1023        * drain.  This is mainly to decrease the amount of memory used by the
1024        * piglit streaming-texture-leak test */
1025       if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
1026          swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
1027    }
1028
1029    FREE(spr);
1030 }
1031
1032
1033 static void
1034 swr_flush_frontbuffer(struct pipe_screen *p_screen,
1035                       struct pipe_resource *resource,
1036                       unsigned level,
1037                       unsigned layer,
1038                       void *context_private,
1039                       struct pipe_box *sub_box)
1040 {
1041    struct swr_screen *screen = swr_screen(p_screen);
1042    struct sw_winsys *winsys = screen->winsys;
1043    struct swr_resource *spr = swr_resource(resource);
1044    struct pipe_context *pipe = screen->pipe;
1045    struct swr_context *ctx = swr_context(pipe);
1046
1047    if (pipe) {
1048       swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
1049       swr_resource_unused(resource);
1050       ctx->api.pfnSwrEndFrame(ctx->swrContext);
1051    }
1052
1053    /* Multisample resolved into resolve_target at flush with store_resource */
1054    if (pipe && spr->swr.numSamples > 1) {
1055       struct pipe_resource *resolve_target = spr->resolve_target;
1056
1057       /* Once resolved, copy into display target */
1058       SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
1059
1060       void *map = winsys->displaytarget_map(winsys, spr->display_target,
1061                                             PIPE_TRANSFER_WRITE);
1062       memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
1063       winsys->displaytarget_unmap(winsys, spr->display_target);
1064    }
1065
1066    debug_assert(spr->display_target);
1067    if (spr->display_target)
1068       winsys->displaytarget_display(
1069          winsys, spr->display_target, context_private, sub_box);
1070 }
1071
1072
1073 void
1074 swr_destroy_screen_internal(struct swr_screen **screen)
1075 {
1076    struct pipe_screen *p_screen = &(*screen)->base;
1077
1078    swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
1079    swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
1080
1081    JitDestroyContext((*screen)->hJitMgr);
1082
1083    if ((*screen)->pLibrary)
1084       util_dl_close((*screen)->pLibrary);
1085
1086    FREE(*screen);
1087    *screen = NULL;
1088 }
1089
1090
1091 static void
1092 swr_destroy_screen(struct pipe_screen *p_screen)
1093 {
1094    struct swr_screen *screen = swr_screen(p_screen);
1095    struct sw_winsys *winsys = screen->winsys;
1096
1097    fprintf(stderr, "SWR destroy screen!\n");
1098
1099    if (winsys->destroy)
1100       winsys->destroy(winsys);
1101
1102    swr_destroy_screen_internal(&screen);
1103 }
1104
1105
1106 static void
1107 swr_validate_env_options(struct swr_screen *screen)
1108 {
1109    /* The client_copy_limit sets a maximum on the amount of user-buffer memory
1110     * copied to scratch space on a draw.  Past this, the draw will access
1111     * user-buffer directly and then block.  This is faster than queuing many
1112     * large client draws. */
1113    screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
1114    int client_copy_limit =
1115       debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
1116    if (client_copy_limit > 0)
1117       screen->client_copy_limit = client_copy_limit;
1118
1119    /* XXX msaa under development, disable by default for now */
1120    screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
1121
1122    /* validate env override values, within range and power of 2 */
1123    int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
1124    if (msaa_max_count != 1) {
1125       if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
1126             || !util_is_power_of_two_or_zero(msaa_max_count)) {
1127          fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
1128          fprintf(stderr, "must be power of 2 between 1 and %d" \
1129                          " (or 1 to disable msaa)\n",
1130                SWR_MAX_NUM_MULTISAMPLES);
1131          msaa_max_count = 1;
1132       }
1133
1134       fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
1135       if (msaa_max_count == 1)
1136          fprintf(stderr, "(msaa disabled)\n");
1137
1138       screen->msaa_max_count = msaa_max_count;
1139    }
1140
1141    screen->msaa_force_enable = debug_get_bool_option(
1142          "SWR_MSAA_FORCE_ENABLE", false);
1143    if (screen->msaa_force_enable)
1144       fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
1145 }
1146
1147
1148 struct pipe_screen *
1149 swr_create_screen_internal(struct sw_winsys *winsys)
1150 {
1151    struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
1152
1153    if (!screen)
1154       return NULL;
1155
1156    if (!lp_build_init()) {
1157       FREE(screen);
1158       return NULL;
1159    }
1160
1161    screen->winsys = winsys;
1162    screen->base.get_name = swr_get_name;
1163    screen->base.get_vendor = swr_get_vendor;
1164    screen->base.is_format_supported = swr_is_format_supported;
1165    screen->base.context_create = swr_create_context;
1166    screen->base.can_create_resource = swr_can_create_resource;
1167
1168    screen->base.destroy = swr_destroy_screen;
1169    screen->base.get_param = swr_get_param;
1170    screen->base.get_shader_param = swr_get_shader_param;
1171    screen->base.get_paramf = swr_get_paramf;
1172
1173    screen->base.resource_create = swr_resource_create;
1174    screen->base.resource_destroy = swr_resource_destroy;
1175
1176    screen->base.flush_frontbuffer = swr_flush_frontbuffer;
1177
1178    // Pass in "" for architecture for run-time determination
1179    screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
1180
1181    swr_fence_init(&screen->base);
1182
1183    swr_validate_env_options(screen);
1184
1185    return &screen->base;
1186 }
1187