2 * Copyright © 2014-2017 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
43 v3d_screen_get_name(struct pipe_screen *pscreen)
45 struct v3d_screen *screen = v3d_screen(pscreen);
48 screen->name = ralloc_asprintf(screen,
50 screen->devinfo.ver / 10,
51 screen->devinfo.ver % 10);
58 v3d_screen_get_vendor(struct pipe_screen *pscreen)
64 v3d_screen_destroy(struct pipe_screen *pscreen)
66 struct v3d_screen *screen = v3d_screen(pscreen);
68 util_hash_table_destroy(screen->bo_handles);
69 v3d_bufmgr_destroy(pscreen);
70 slab_destroy_parent(&screen->transfer_pool);
72 if (using_v3d_simulator)
73 v3d_simulator_destroy(screen);
75 v3d_compiler_free(screen->compiler);
82 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
84 struct v3d_screen *screen = v3d_screen(pscreen);
87 /* Supported features (boolean caps). */
88 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
89 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
90 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_SHAREABLE_SHADERS:
94 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
95 case PIPE_CAP_TEXTURE_MULTISAMPLE:
96 case PIPE_CAP_TEXTURE_SWIZZLE:
97 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
98 case PIPE_CAP_START_INSTANCE:
99 case PIPE_CAP_TGSI_INSTANCEID:
101 case PIPE_CAP_TEXTURE_QUERY_LOD:
102 case PIPE_CAP_PRIMITIVE_RESTART:
103 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
104 case PIPE_CAP_OCCLUSION_QUERY:
105 case PIPE_CAP_POINT_SPRITE:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
108 case PIPE_CAP_COMPUTE:
109 case PIPE_CAP_DRAW_INDIRECT:
110 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
111 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
112 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
115 case PIPE_CAP_INDEP_BLEND_ENABLE:
116 return screen->devinfo.ver >= 40;
118 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
121 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
124 case PIPE_CAP_GLSL_FEATURE_LEVEL:
127 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
130 case PIPE_CAP_MAX_VIEWPORTS:
133 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
135 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
137 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
138 if (screen->devinfo.ver >= 40)
142 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
143 if (screen->devinfo.ver >= 40)
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
155 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
157 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
158 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
161 case PIPE_CAP_MIN_TEXEL_OFFSET:
162 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
164 case PIPE_CAP_MAX_TEXEL_OFFSET:
165 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
168 /* Unsupported features. */
169 case PIPE_CAP_ANISOTROPIC_FILTER:
170 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
171 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
172 case PIPE_CAP_CUBE_MAP_ARRAY:
173 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
174 case PIPE_CAP_SEAMLESS_CUBE_MAP:
175 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
176 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
179 case PIPE_CAP_SHADER_STENCIL_EXPORT:
180 case PIPE_CAP_TGSI_TEXCOORD:
181 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
182 case PIPE_CAP_CONDITIONAL_RENDER:
183 case PIPE_CAP_TEXTURE_BARRIER:
184 case PIPE_CAP_INDEP_BLEND_FUNC:
185 case PIPE_CAP_DEPTH_CLIP_DISABLE:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
187 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
188 case PIPE_CAP_USER_VERTEX_BUFFERS:
189 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
190 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
191 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
192 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
193 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
194 case PIPE_CAP_TEXTURE_GATHER_SM5:
195 case PIPE_CAP_FAKE_SW_MSAA:
196 case PIPE_CAP_SAMPLE_SHADING:
197 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
198 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
199 case PIPE_CAP_MAX_VERTEX_STREAMS:
200 case PIPE_CAP_MULTI_DRAW_INDIRECT:
201 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
202 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
204 case PIPE_CAP_SAMPLER_VIEW_TARGET:
205 case PIPE_CAP_CLIP_HALFZ:
206 case PIPE_CAP_VERTEXID_NOBASE:
207 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
208 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
209 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
210 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
212 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
213 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214 case PIPE_CAP_DEPTH_BOUNDS_TEST:
215 case PIPE_CAP_TGSI_TXQS:
216 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
217 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
218 case PIPE_CAP_CLEAR_TEXTURE:
219 case PIPE_CAP_DRAW_PARAMETERS:
220 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
221 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
223 case PIPE_CAP_INVALIDATE_BUFFER:
224 case PIPE_CAP_GENERATE_MIPMAP:
225 case PIPE_CAP_STRING_MARKER:
226 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227 case PIPE_CAP_QUERY_BUFFER_OBJECT:
228 case PIPE_CAP_QUERY_MEMORY_INFO:
229 case PIPE_CAP_PCI_GROUP:
230 case PIPE_CAP_PCI_BUS:
231 case PIPE_CAP_PCI_DEVICE:
232 case PIPE_CAP_PCI_FUNCTION:
233 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
234 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
235 case PIPE_CAP_CULL_DISTANCE:
236 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
237 case PIPE_CAP_TGSI_VOTE:
238 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
239 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
240 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
241 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
242 case PIPE_CAP_TGSI_FS_FBFETCH:
244 case PIPE_CAP_INT64_DIVMOD:
245 case PIPE_CAP_DOUBLES:
246 case PIPE_CAP_BINDLESS_TEXTURE:
247 case PIPE_CAP_POST_DEPTH_COVERAGE:
248 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
249 case PIPE_CAP_TGSI_BALLOT:
250 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
251 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
252 case PIPE_CAP_TGSI_CLOCK:
253 case PIPE_CAP_TGSI_TEX_TXF_LZ:
254 case PIPE_CAP_NATIVE_FENCE_FD:
255 case PIPE_CAP_FENCE_SIGNAL:
256 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
257 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
258 case PIPE_CAP_QUERY_SO_OVERFLOW:
259 case PIPE_CAP_MEMOBJ:
260 case PIPE_CAP_LOAD_CONSTBUF:
261 case PIPE_CAP_TILE_RASTER_ORDER:
262 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
263 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
264 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
265 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
266 case PIPE_CAP_CONSTBUF0_FLAGS:
267 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
268 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
269 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
270 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
271 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
272 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
273 case PIPE_CAP_PACKED_UNIFORMS:
274 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
277 /* Geometry shader output, unsupported. */
278 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
279 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
280 case PIPE_CAP_MAX_GS_INVOCATIONS:
284 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
285 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
286 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
287 return VC5_MAX_MIP_LEVELS;
288 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
291 /* Render targets. */
292 case PIPE_CAP_MAX_RENDER_TARGETS:
296 case PIPE_CAP_QUERY_TIME_ELAPSED:
297 case PIPE_CAP_QUERY_TIMESTAMP:
300 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
303 case PIPE_CAP_ENDIANNESS:
304 return PIPE_ENDIAN_LITTLE;
306 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
309 case PIPE_CAP_VENDOR_ID:
311 case PIPE_CAP_DEVICE_ID:
313 case PIPE_CAP_ACCELERATED:
315 case PIPE_CAP_VIDEO_MEMORY: {
316 uint64_t system_memory;
318 if (!os_get_total_physical_memory(&system_memory))
321 return (int)(system_memory >> 20);
327 fprintf(stderr, "unknown param %d\n", param);
333 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
336 case PIPE_CAPF_MAX_LINE_WIDTH:
337 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
340 case PIPE_CAPF_MAX_POINT_WIDTH:
341 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
344 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
346 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
349 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
350 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
351 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
354 fprintf(stderr, "unknown paramf %d\n", param);
360 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
361 enum pipe_shader_cap param)
363 if (shader != PIPE_SHADER_VERTEX &&
364 shader != PIPE_SHADER_FRAGMENT) {
368 /* this is probably not totally correct.. but it's a start: */
370 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
371 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
372 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
373 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
376 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
379 case PIPE_SHADER_CAP_MAX_INPUTS:
380 if (shader == PIPE_SHADER_FRAGMENT)
381 return VC5_MAX_FS_INPUTS / 4;
383 return VC5_MAX_ATTRIBUTES;
384 case PIPE_SHADER_CAP_MAX_OUTPUTS:
385 if (shader == PIPE_SHADER_FRAGMENT)
388 return VC5_MAX_FS_INPUTS / 4;
389 case PIPE_SHADER_CAP_MAX_TEMPS:
390 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
391 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
392 return 16 * 1024 * sizeof(float);
393 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
395 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
397 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
398 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
399 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
401 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
403 case PIPE_SHADER_CAP_SUBROUTINES:
405 case PIPE_SHADER_CAP_INTEGERS:
407 case PIPE_SHADER_CAP_FP16:
408 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
409 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
410 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
411 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
412 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
413 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
414 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
415 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
417 case PIPE_SHADER_CAP_SCALAR_ISA:
419 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
420 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
421 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
422 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
423 return VC5_MAX_TEXTURE_SAMPLERS;
424 case PIPE_SHADER_CAP_PREFERRED_IR:
425 return PIPE_SHADER_IR_NIR;
426 case PIPE_SHADER_CAP_SUPPORTED_IRS:
428 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
430 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
431 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
434 fprintf(stderr, "unknown shader param %d\n", param);
441 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
442 enum pipe_format format,
443 enum pipe_texture_target target,
444 unsigned sample_count,
445 unsigned storage_sample_count,
448 struct v3d_screen *screen = v3d_screen(pscreen);
450 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
453 if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
456 if (target >= PIPE_MAX_TEXTURE_TYPES) {
460 if (usage & PIPE_BIND_VERTEX_BUFFER) {
462 case PIPE_FORMAT_R32G32B32A32_FLOAT:
463 case PIPE_FORMAT_R32G32B32_FLOAT:
464 case PIPE_FORMAT_R32G32_FLOAT:
465 case PIPE_FORMAT_R32_FLOAT:
466 case PIPE_FORMAT_R32G32B32A32_SNORM:
467 case PIPE_FORMAT_R32G32B32_SNORM:
468 case PIPE_FORMAT_R32G32_SNORM:
469 case PIPE_FORMAT_R32_SNORM:
470 case PIPE_FORMAT_R32G32B32A32_SSCALED:
471 case PIPE_FORMAT_R32G32B32_SSCALED:
472 case PIPE_FORMAT_R32G32_SSCALED:
473 case PIPE_FORMAT_R32_SSCALED:
474 case PIPE_FORMAT_R16G16B16A16_UNORM:
475 case PIPE_FORMAT_R16G16B16_UNORM:
476 case PIPE_FORMAT_R16G16_UNORM:
477 case PIPE_FORMAT_R16_UNORM:
478 case PIPE_FORMAT_R16G16B16A16_SNORM:
479 case PIPE_FORMAT_R16G16B16_SNORM:
480 case PIPE_FORMAT_R16G16_SNORM:
481 case PIPE_FORMAT_R16_SNORM:
482 case PIPE_FORMAT_R16G16B16A16_USCALED:
483 case PIPE_FORMAT_R16G16B16_USCALED:
484 case PIPE_FORMAT_R16G16_USCALED:
485 case PIPE_FORMAT_R16_USCALED:
486 case PIPE_FORMAT_R16G16B16A16_SSCALED:
487 case PIPE_FORMAT_R16G16B16_SSCALED:
488 case PIPE_FORMAT_R16G16_SSCALED:
489 case PIPE_FORMAT_R16_SSCALED:
490 case PIPE_FORMAT_R8G8B8A8_UNORM:
491 case PIPE_FORMAT_R8G8B8_UNORM:
492 case PIPE_FORMAT_R8G8_UNORM:
493 case PIPE_FORMAT_R8_UNORM:
494 case PIPE_FORMAT_R8G8B8A8_SNORM:
495 case PIPE_FORMAT_R8G8B8_SNORM:
496 case PIPE_FORMAT_R8G8_SNORM:
497 case PIPE_FORMAT_R8_SNORM:
498 case PIPE_FORMAT_R8G8B8A8_USCALED:
499 case PIPE_FORMAT_R8G8B8_USCALED:
500 case PIPE_FORMAT_R8G8_USCALED:
501 case PIPE_FORMAT_R8_USCALED:
502 case PIPE_FORMAT_R8G8B8A8_SSCALED:
503 case PIPE_FORMAT_R8G8B8_SSCALED:
504 case PIPE_FORMAT_R8G8_SSCALED:
505 case PIPE_FORMAT_R8_SSCALED:
506 case PIPE_FORMAT_R10G10B10A2_UNORM:
507 case PIPE_FORMAT_B10G10R10A2_UNORM:
508 case PIPE_FORMAT_R10G10B10A2_SNORM:
509 case PIPE_FORMAT_B10G10R10A2_SNORM:
510 case PIPE_FORMAT_R10G10B10A2_USCALED:
511 case PIPE_FORMAT_B10G10R10A2_USCALED:
512 case PIPE_FORMAT_R10G10B10A2_SSCALED:
513 case PIPE_FORMAT_B10G10R10A2_SSCALED:
520 if ((usage & PIPE_BIND_RENDER_TARGET) &&
521 !v3d_rt_format_supported(&screen->devinfo, format)) {
525 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
526 !v3d_tex_format_supported(&screen->devinfo, format)) {
530 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
531 !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
532 format == PIPE_FORMAT_X8Z24_UNORM ||
533 format == PIPE_FORMAT_Z16_UNORM ||
534 format == PIPE_FORMAT_Z32_FLOAT ||
535 format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
539 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
540 !(format == PIPE_FORMAT_I8_UINT ||
541 format == PIPE_FORMAT_I16_UINT ||
542 format == PIPE_FORMAT_I32_UINT)) {
549 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
551 static unsigned handle_hash(void *key)
553 return PTR_TO_UINT(key);
556 static int handle_compare(void *key1, void *key2)
558 return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
562 v3d_get_device_info(struct v3d_screen *screen)
564 struct drm_v3d_get_param ident0 = {
565 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
567 struct drm_v3d_get_param ident1 = {
568 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
572 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
574 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
578 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
580 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
585 uint32_t major = (ident0.value >> 24) & 0xff;
586 uint32_t minor = (ident1.value >> 0) & 0xf;
587 screen->devinfo.ver = major * 10 + minor;
589 screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024;
591 switch (screen->devinfo.ver) {
598 "V3D %d.%d not supported by this version of Mesa.\n",
599 screen->devinfo.ver / 10,
600 screen->devinfo.ver % 10);
608 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
609 enum pipe_shader_ir ir, unsigned shader)
611 return &v3d_nir_options;
615 v3d_screen_create(int fd)
617 struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
618 struct pipe_screen *pscreen;
620 pscreen = &screen->base;
622 pscreen->destroy = v3d_screen_destroy;
623 pscreen->get_param = v3d_screen_get_param;
624 pscreen->get_paramf = v3d_screen_get_paramf;
625 pscreen->get_shader_param = v3d_screen_get_shader_param;
626 pscreen->context_create = v3d_context_create;
627 pscreen->is_format_supported = v3d_screen_is_format_supported;
630 list_inithead(&screen->bo_cache.time_list);
631 (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
632 screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
634 #if defined(USE_V3D_SIMULATOR)
635 v3d_simulator_init(screen);
638 if (!v3d_get_device_info(screen))
641 slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
643 v3d_fence_init(screen);
645 v3d_process_debug_variable();
647 v3d_resource_screen_init(pscreen);
649 screen->compiler = v3d_compiler_init(&screen->devinfo);
651 pscreen->get_name = v3d_screen_get_name;
652 pscreen->get_vendor = v3d_screen_get_vendor;
653 pscreen->get_device_vendor = v3d_screen_get_vendor;
654 pscreen->get_compiler_options = v3d_screen_get_compiler_options;
660 ralloc_free(pscreen);