OSDN Git Service

gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
[android-x86/external-mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
1 /*
2  * Copyright © 2014-2017 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/u_hash_table.h"
34 #include "util/ralloc.h"
35
36 #include <xf86drm.h>
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 #include "compiler/v3d_compiler.h"
41
42 static const char *
43 v3d_screen_get_name(struct pipe_screen *pscreen)
44 {
45         struct v3d_screen *screen = v3d_screen(pscreen);
46
47         if (!screen->name) {
48                 screen->name = ralloc_asprintf(screen,
49                                                "V3D %d.%d",
50                                                screen->devinfo.ver / 10,
51                                                screen->devinfo.ver % 10);
52         }
53
54         return screen->name;
55 }
56
57 static const char *
58 v3d_screen_get_vendor(struct pipe_screen *pscreen)
59 {
60         return "Broadcom";
61 }
62
63 static void
64 v3d_screen_destroy(struct pipe_screen *pscreen)
65 {
66         struct v3d_screen *screen = v3d_screen(pscreen);
67
68         util_hash_table_destroy(screen->bo_handles);
69         v3d_bufmgr_destroy(pscreen);
70         slab_destroy_parent(&screen->transfer_pool);
71
72         if (using_v3d_simulator)
73                 v3d_simulator_destroy(screen);
74
75         v3d_compiler_free(screen->compiler);
76
77         close(screen->fd);
78         ralloc_free(pscreen);
79 }
80
81 static int
82 v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 {
84         struct v3d_screen *screen = v3d_screen(pscreen);
85
86         switch (param) {
87                 /* Supported features (boolean caps). */
88         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
89         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
90         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
91         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92         case PIPE_CAP_NPOT_TEXTURES:
93         case PIPE_CAP_SHAREABLE_SHADERS:
94         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
95         case PIPE_CAP_TEXTURE_MULTISAMPLE:
96         case PIPE_CAP_TEXTURE_SWIZZLE:
97         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
98         case PIPE_CAP_START_INSTANCE:
99         case PIPE_CAP_TGSI_INSTANCEID:
100         case PIPE_CAP_SM3:
101         case PIPE_CAP_TEXTURE_QUERY_LOD:
102         case PIPE_CAP_PRIMITIVE_RESTART:
103         case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
104         case PIPE_CAP_OCCLUSION_QUERY:
105         case PIPE_CAP_POINT_SPRITE:
106         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107         case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
108         case PIPE_CAP_COMPUTE:
109         case PIPE_CAP_DRAW_INDIRECT:
110         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
111         case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
112         case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
113                 return 1;
114
115         case PIPE_CAP_INDEP_BLEND_ENABLE:
116                 return screen->devinfo.ver >= 40;
117
118         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
119                 return 256;
120
121         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
122                 return 4;
123
124         case PIPE_CAP_GLSL_FEATURE_LEVEL:
125                 return 400;
126
127         case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
128                 return 140;
129
130         case PIPE_CAP_MAX_VIEWPORTS:
131                 return 1;
132
133         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
134                 return 1;
135         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
136                 return 0;
137         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
138                 if (screen->devinfo.ver >= 40)
139                         return 0;
140                 else
141                         return 1;
142         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
143                 if (screen->devinfo.ver >= 40)
144                         return 1;
145                 else
146                         return 0;
147
148         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
150         case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151                 return 1;
152
153
154                 /* Stream output. */
155         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
156                 return 4;
157         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
158         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
159                 return 64;
160
161         case PIPE_CAP_MIN_TEXEL_OFFSET:
162         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
163                 return -8;
164         case PIPE_CAP_MAX_TEXEL_OFFSET:
165         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
166                 return 7;
167
168                 /* Unsupported features. */
169         case PIPE_CAP_ANISOTROPIC_FILTER:
170         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
171         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
172         case PIPE_CAP_CUBE_MAP_ARRAY:
173         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
174         case PIPE_CAP_SEAMLESS_CUBE_MAP:
175         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
176         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
177         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
178         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
179         case PIPE_CAP_SHADER_STENCIL_EXPORT:
180         case PIPE_CAP_TGSI_TEXCOORD:
181         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
182         case PIPE_CAP_CONDITIONAL_RENDER:
183         case PIPE_CAP_TEXTURE_BARRIER:
184         case PIPE_CAP_INDEP_BLEND_FUNC:
185         case PIPE_CAP_DEPTH_CLIP_DISABLE:
186         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
187         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
188         case PIPE_CAP_USER_VERTEX_BUFFERS:
189         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
190         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
191         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
192         case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
193         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
194         case PIPE_CAP_TEXTURE_GATHER_SM5:
195         case PIPE_CAP_FAKE_SW_MSAA:
196         case PIPE_CAP_SAMPLE_SHADING:
197         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
198         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
199         case PIPE_CAP_MAX_VERTEX_STREAMS:
200         case PIPE_CAP_MULTI_DRAW_INDIRECT:
201         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
202         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
203         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
204         case PIPE_CAP_SAMPLER_VIEW_TARGET:
205         case PIPE_CAP_CLIP_HALFZ:
206         case PIPE_CAP_VERTEXID_NOBASE:
207         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
208         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
209         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
210         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
212         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
213         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
214         case PIPE_CAP_DEPTH_BOUNDS_TEST:
215         case PIPE_CAP_TGSI_TXQS:
216         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
217         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
218         case PIPE_CAP_CLEAR_TEXTURE:
219         case PIPE_CAP_DRAW_PARAMETERS:
220         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
221         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
223         case PIPE_CAP_INVALIDATE_BUFFER:
224         case PIPE_CAP_GENERATE_MIPMAP:
225         case PIPE_CAP_STRING_MARKER:
226         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227         case PIPE_CAP_QUERY_BUFFER_OBJECT:
228         case PIPE_CAP_QUERY_MEMORY_INFO:
229         case PIPE_CAP_PCI_GROUP:
230         case PIPE_CAP_PCI_BUS:
231         case PIPE_CAP_PCI_DEVICE:
232         case PIPE_CAP_PCI_FUNCTION:
233         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
234         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
235         case PIPE_CAP_CULL_DISTANCE:
236         case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
237         case PIPE_CAP_TGSI_VOTE:
238         case PIPE_CAP_MAX_WINDOW_RECTANGLES:
239         case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
240         case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
241         case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
242         case PIPE_CAP_TGSI_FS_FBFETCH:
243         case PIPE_CAP_INT64:
244         case PIPE_CAP_INT64_DIVMOD:
245         case PIPE_CAP_DOUBLES:
246         case PIPE_CAP_BINDLESS_TEXTURE:
247         case PIPE_CAP_POST_DEPTH_COVERAGE:
248         case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
249         case PIPE_CAP_TGSI_BALLOT:
250         case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
251         case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
252         case PIPE_CAP_TGSI_CLOCK:
253         case PIPE_CAP_TGSI_TEX_TXF_LZ:
254         case PIPE_CAP_NATIVE_FENCE_FD:
255         case PIPE_CAP_FENCE_SIGNAL:
256         case PIPE_CAP_TGSI_MUL_ZERO_WINS:
257         case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
258         case PIPE_CAP_QUERY_SO_OVERFLOW:
259         case PIPE_CAP_MEMOBJ:
260         case PIPE_CAP_LOAD_CONSTBUF:
261         case PIPE_CAP_TILE_RASTER_ORDER:
262         case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
263         case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
264         case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
265         case PIPE_CAP_CONTEXT_PRIORITY_MASK:
266         case PIPE_CAP_CONSTBUF0_FLAGS:
267         case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
268         case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
269         case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
270         case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
271         case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
272         case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
273         case PIPE_CAP_PACKED_UNIFORMS:
274         case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
275                 return 0;
276
277                 /* Geometry shader output, unsupported. */
278         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
279         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
280         case PIPE_CAP_MAX_GS_INVOCATIONS:
281                 return 0;
282
283                 /* Texturing. */
284         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
285         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
286         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
287                 return VC5_MAX_MIP_LEVELS;
288         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
289                 return 2048;
290
291                 /* Render targets. */
292         case PIPE_CAP_MAX_RENDER_TARGETS:
293                 return 4;
294
295                 /* Queries. */
296         case PIPE_CAP_QUERY_TIME_ELAPSED:
297         case PIPE_CAP_QUERY_TIMESTAMP:
298                 return 0;
299
300         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
301                 return 2048;
302
303         case PIPE_CAP_ENDIANNESS:
304                 return PIPE_ENDIAN_LITTLE;
305
306         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
307                 return 64;
308
309         case PIPE_CAP_VENDOR_ID:
310                 return 0x14E4;
311         case PIPE_CAP_DEVICE_ID:
312                 return 0xFFFFFFFF;
313         case PIPE_CAP_ACCELERATED:
314                 return 1;
315         case PIPE_CAP_VIDEO_MEMORY: {
316                 uint64_t system_memory;
317
318                 if (!os_get_total_physical_memory(&system_memory))
319                         return 0;
320
321                 return (int)(system_memory >> 20);
322         }
323         case PIPE_CAP_UMA:
324                 return 1;
325
326         default:
327                 fprintf(stderr, "unknown param %d\n", param);
328                 return 0;
329         }
330 }
331
332 static float
333 v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
334 {
335         switch (param) {
336         case PIPE_CAPF_MAX_LINE_WIDTH:
337         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
338                 return 32;
339
340         case PIPE_CAPF_MAX_POINT_WIDTH:
341         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
342                 return 512.0f;
343
344         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
345                 return 0.0f;
346         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
347                 return 16.0f;
348
349         case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
350         case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
351         case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
352                 return 0.0f;
353         default:
354                 fprintf(stderr, "unknown paramf %d\n", param);
355                 return 0;
356         }
357 }
358
359 static int
360 v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
361                            enum pipe_shader_cap param)
362 {
363         if (shader != PIPE_SHADER_VERTEX &&
364             shader != PIPE_SHADER_FRAGMENT) {
365                 return 0;
366         }
367
368         /* this is probably not totally correct.. but it's a start: */
369         switch (param) {
370         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
371         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
372         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
373         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
374                 return 16384;
375
376         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
377                 return UINT_MAX;
378
379         case PIPE_SHADER_CAP_MAX_INPUTS:
380                 if (shader == PIPE_SHADER_FRAGMENT)
381                         return VC5_MAX_FS_INPUTS / 4;
382                 else
383                         return VC5_MAX_ATTRIBUTES;
384         case PIPE_SHADER_CAP_MAX_OUTPUTS:
385                 if (shader == PIPE_SHADER_FRAGMENT)
386                         return 4;
387                 else
388                         return VC5_MAX_FS_INPUTS / 4;
389         case PIPE_SHADER_CAP_MAX_TEMPS:
390                 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
391         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
392                 return 16 * 1024 * sizeof(float);
393         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
394                 return 16;
395         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
396                 return 0;
397         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
398         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
399         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
400                 return 0;
401         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
402                 return 1;
403         case PIPE_SHADER_CAP_SUBROUTINES:
404                 return 0;
405         case PIPE_SHADER_CAP_INTEGERS:
406                 return 1;
407         case PIPE_SHADER_CAP_FP16:
408         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
409         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
410         case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
411         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
412         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
413         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
414         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
415         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
416                 return 0;
417         case PIPE_SHADER_CAP_SCALAR_ISA:
418                 return 1;
419         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
420         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
421         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
422         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
423                 return VC5_MAX_TEXTURE_SAMPLERS;
424         case PIPE_SHADER_CAP_PREFERRED_IR:
425                 return PIPE_SHADER_IR_NIR;
426         case PIPE_SHADER_CAP_SUPPORTED_IRS:
427                 return 0;
428         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
429                 return 32;
430         case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
431         case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
432                 return 0;
433         default:
434                 fprintf(stderr, "unknown shader param %d\n", param);
435                 return 0;
436         }
437         return 0;
438 }
439
440 static boolean
441 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
442                                enum pipe_format format,
443                                enum pipe_texture_target target,
444                                unsigned sample_count,
445                                unsigned storage_sample_count,
446                                unsigned usage)
447 {
448         struct v3d_screen *screen = v3d_screen(pscreen);
449
450         if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
451                 return false;
452
453         if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
454                 return FALSE;
455
456         if (target >= PIPE_MAX_TEXTURE_TYPES) {
457                 return FALSE;
458         }
459
460         if (usage & PIPE_BIND_VERTEX_BUFFER) {
461                 switch (format) {
462                 case PIPE_FORMAT_R32G32B32A32_FLOAT:
463                 case PIPE_FORMAT_R32G32B32_FLOAT:
464                 case PIPE_FORMAT_R32G32_FLOAT:
465                 case PIPE_FORMAT_R32_FLOAT:
466                 case PIPE_FORMAT_R32G32B32A32_SNORM:
467                 case PIPE_FORMAT_R32G32B32_SNORM:
468                 case PIPE_FORMAT_R32G32_SNORM:
469                 case PIPE_FORMAT_R32_SNORM:
470                 case PIPE_FORMAT_R32G32B32A32_SSCALED:
471                 case PIPE_FORMAT_R32G32B32_SSCALED:
472                 case PIPE_FORMAT_R32G32_SSCALED:
473                 case PIPE_FORMAT_R32_SSCALED:
474                 case PIPE_FORMAT_R16G16B16A16_UNORM:
475                 case PIPE_FORMAT_R16G16B16_UNORM:
476                 case PIPE_FORMAT_R16G16_UNORM:
477                 case PIPE_FORMAT_R16_UNORM:
478                 case PIPE_FORMAT_R16G16B16A16_SNORM:
479                 case PIPE_FORMAT_R16G16B16_SNORM:
480                 case PIPE_FORMAT_R16G16_SNORM:
481                 case PIPE_FORMAT_R16_SNORM:
482                 case PIPE_FORMAT_R16G16B16A16_USCALED:
483                 case PIPE_FORMAT_R16G16B16_USCALED:
484                 case PIPE_FORMAT_R16G16_USCALED:
485                 case PIPE_FORMAT_R16_USCALED:
486                 case PIPE_FORMAT_R16G16B16A16_SSCALED:
487                 case PIPE_FORMAT_R16G16B16_SSCALED:
488                 case PIPE_FORMAT_R16G16_SSCALED:
489                 case PIPE_FORMAT_R16_SSCALED:
490                 case PIPE_FORMAT_R8G8B8A8_UNORM:
491                 case PIPE_FORMAT_R8G8B8_UNORM:
492                 case PIPE_FORMAT_R8G8_UNORM:
493                 case PIPE_FORMAT_R8_UNORM:
494                 case PIPE_FORMAT_R8G8B8A8_SNORM:
495                 case PIPE_FORMAT_R8G8B8_SNORM:
496                 case PIPE_FORMAT_R8G8_SNORM:
497                 case PIPE_FORMAT_R8_SNORM:
498                 case PIPE_FORMAT_R8G8B8A8_USCALED:
499                 case PIPE_FORMAT_R8G8B8_USCALED:
500                 case PIPE_FORMAT_R8G8_USCALED:
501                 case PIPE_FORMAT_R8_USCALED:
502                 case PIPE_FORMAT_R8G8B8A8_SSCALED:
503                 case PIPE_FORMAT_R8G8B8_SSCALED:
504                 case PIPE_FORMAT_R8G8_SSCALED:
505                 case PIPE_FORMAT_R8_SSCALED:
506                 case PIPE_FORMAT_R10G10B10A2_UNORM:
507                 case PIPE_FORMAT_B10G10R10A2_UNORM:
508                 case PIPE_FORMAT_R10G10B10A2_SNORM:
509                 case PIPE_FORMAT_B10G10R10A2_SNORM:
510                 case PIPE_FORMAT_R10G10B10A2_USCALED:
511                 case PIPE_FORMAT_B10G10R10A2_USCALED:
512                 case PIPE_FORMAT_R10G10B10A2_SSCALED:
513                 case PIPE_FORMAT_B10G10R10A2_SSCALED:
514                         break;
515                 default:
516                         return FALSE;
517                 }
518         }
519
520         if ((usage & PIPE_BIND_RENDER_TARGET) &&
521             !v3d_rt_format_supported(&screen->devinfo, format)) {
522                 return FALSE;
523         }
524
525         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
526             !v3d_tex_format_supported(&screen->devinfo, format)) {
527                 return FALSE;
528         }
529
530         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
531             !(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
532               format == PIPE_FORMAT_X8Z24_UNORM ||
533               format == PIPE_FORMAT_Z16_UNORM ||
534               format == PIPE_FORMAT_Z32_FLOAT ||
535               format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
536                 return FALSE;
537         }
538
539         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
540             !(format == PIPE_FORMAT_I8_UINT ||
541               format == PIPE_FORMAT_I16_UINT ||
542               format == PIPE_FORMAT_I32_UINT)) {
543                 return FALSE;
544         }
545
546         return TRUE;
547 }
548
549 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
550
551 static unsigned handle_hash(void *key)
552 {
553     return PTR_TO_UINT(key);
554 }
555
556 static int handle_compare(void *key1, void *key2)
557 {
558     return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
559 }
560
561 static bool
562 v3d_get_device_info(struct v3d_screen *screen)
563 {
564         struct drm_v3d_get_param ident0 = {
565                 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
566         };
567         struct drm_v3d_get_param ident1 = {
568                 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
569         };
570         int ret;
571
572         ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
573         if (ret != 0) {
574                 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
575                         strerror(errno));
576                 return false;
577         }
578         ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
579         if (ret != 0) {
580                 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
581                         strerror(errno));
582                 return false;
583         }
584
585         uint32_t major = (ident0.value >> 24) & 0xff;
586         uint32_t minor = (ident1.value >> 0) & 0xf;
587         screen->devinfo.ver = major * 10 + minor;
588
589         screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 1024;
590
591         switch (screen->devinfo.ver) {
592         case 33:
593         case 41:
594         case 42:
595                 break;
596         default:
597                 fprintf(stderr,
598                         "V3D %d.%d not supported by this version of Mesa.\n",
599                         screen->devinfo.ver / 10,
600                         screen->devinfo.ver % 10);
601                 return false;
602         }
603
604         return true;
605 }
606
607 static const void *
608 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
609                                 enum pipe_shader_ir ir, unsigned shader)
610 {
611         return &v3d_nir_options;
612 }
613
614 struct pipe_screen *
615 v3d_screen_create(int fd)
616 {
617         struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
618         struct pipe_screen *pscreen;
619
620         pscreen = &screen->base;
621
622         pscreen->destroy = v3d_screen_destroy;
623         pscreen->get_param = v3d_screen_get_param;
624         pscreen->get_paramf = v3d_screen_get_paramf;
625         pscreen->get_shader_param = v3d_screen_get_shader_param;
626         pscreen->context_create = v3d_context_create;
627         pscreen->is_format_supported = v3d_screen_is_format_supported;
628
629         screen->fd = fd;
630         list_inithead(&screen->bo_cache.time_list);
631         (void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
632         screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
633
634 #if defined(USE_V3D_SIMULATOR)
635         v3d_simulator_init(screen);
636 #endif
637
638         if (!v3d_get_device_info(screen))
639                 goto fail;
640
641         slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
642
643         v3d_fence_init(screen);
644
645         v3d_process_debug_variable();
646
647         v3d_resource_screen_init(pscreen);
648
649         screen->compiler = v3d_compiler_init(&screen->devinfo);
650
651         pscreen->get_name = v3d_screen_get_name;
652         pscreen->get_vendor = v3d_screen_get_vendor;
653         pscreen->get_device_vendor = v3d_screen_get_vendor;
654         pscreen->get_compiler_options = v3d_screen_get_compiler_options;
655
656         return pscreen;
657
658 fail:
659         close(fd);
660         ralloc_free(pscreen);
661         return NULL;
662 }