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[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_resource.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "util/u_blit.h"
26 #include "util/u_memory.h"
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_upload_mgr.h"
31
32 #include "vc4_screen.h"
33 #include "vc4_context.h"
34 #include "vc4_resource.h"
35 #include "vc4_tiling.h"
36
37 static bool miptree_debug = false;
38
39 static bool
40 vc4_resource_bo_alloc(struct vc4_resource *rsc)
41 {
42         struct pipe_resource *prsc = &rsc->base.b;
43         struct pipe_screen *pscreen = prsc->screen;
44         struct vc4_bo *bo;
45
46         if (miptree_debug) {
47                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
48                         rsc,
49                         rsc->slices[0].size,
50                         rsc->slices[0].offset,
51                         rsc->slices[0].offset +
52                         rsc->slices[0].size +
53                         rsc->cube_map_stride * (prsc->array_size - 1));
54         }
55
56         bo = vc4_bo_alloc(vc4_screen(pscreen),
57                           rsc->slices[0].offset +
58                           rsc->slices[0].size +
59                           rsc->cube_map_stride * (prsc->array_size - 1),
60                           "resource");
61         if (bo) {
62                 vc4_bo_unreference(&rsc->bo);
63                 rsc->bo = bo;
64                 return true;
65         } else {
66                 return false;
67         }
68 }
69
70 static void
71 vc4_resource_transfer_unmap(struct pipe_context *pctx,
72                             struct pipe_transfer *ptrans)
73 {
74         struct vc4_context *vc4 = vc4_context(pctx);
75         struct vc4_transfer *trans = vc4_transfer(ptrans);
76
77         if (trans->map) {
78                 struct vc4_resource *rsc;
79                 struct vc4_resource_slice *slice;
80                 if (trans->ss_resource) {
81                         rsc = vc4_resource(trans->ss_resource);
82                         slice = &rsc->slices[0];
83                 } else {
84                         rsc = vc4_resource(ptrans->resource);
85                         slice = &rsc->slices[ptrans->level];
86                 }
87
88                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
89                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
90                                               ptrans->box.z * rsc->cube_map_stride,
91                                               slice->stride,
92                                               trans->map, ptrans->stride,
93                                               slice->tiling, rsc->cpp,
94                                               &ptrans->box);
95                 }
96                 free(trans->map);
97         }
98
99         if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
100                 struct pipe_blit_info blit;
101                 memset(&blit, 0, sizeof(blit));
102
103                 blit.src.resource = trans->ss_resource;
104                 blit.src.format = trans->ss_resource->format;
105                 blit.src.box.width = trans->ss_box.width;
106                 blit.src.box.height = trans->ss_box.height;
107                 blit.src.box.depth = 1;
108
109                 blit.dst.resource = ptrans->resource;
110                 blit.dst.format = ptrans->resource->format;
111                 blit.dst.level = ptrans->level;
112                 blit.dst.box = trans->ss_box;
113
114                 blit.mask = util_format_get_mask(ptrans->resource->format);
115                 blit.filter = PIPE_TEX_FILTER_NEAREST;
116
117                 pctx->blit(pctx, &blit);
118                 vc4_flush(pctx);
119
120                 pipe_resource_reference(&trans->ss_resource, NULL);
121         }
122
123         pipe_resource_reference(&ptrans->resource, NULL);
124         util_slab_free(&vc4->transfer_pool, ptrans);
125 }
126
127 static struct pipe_resource *
128 vc4_get_temp_resource(struct pipe_context *pctx,
129                       struct pipe_resource *prsc,
130                       const struct pipe_box *box)
131 {
132         struct pipe_resource temp_setup;
133
134         memset(&temp_setup, 0, sizeof(temp_setup));
135         temp_setup.target = prsc->target;
136         temp_setup.format = prsc->format;
137         temp_setup.width0 = box->width;
138         temp_setup.height0 = box->height;
139         temp_setup.depth0 = 1;
140         temp_setup.array_size = 1;
141
142         return pctx->screen->resource_create(pctx->screen, &temp_setup);
143 }
144
145 static void *
146 vc4_resource_transfer_map(struct pipe_context *pctx,
147                           struct pipe_resource *prsc,
148                           unsigned level, unsigned usage,
149                           const struct pipe_box *box,
150                           struct pipe_transfer **pptrans)
151 {
152         struct vc4_context *vc4 = vc4_context(pctx);
153         struct vc4_resource *rsc = vc4_resource(prsc);
154         struct vc4_transfer *trans;
155         struct pipe_transfer *ptrans;
156         enum pipe_format format = prsc->format;
157         char *buf;
158
159         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
160                 if (vc4_resource_bo_alloc(rsc)) {
161
162                         /* If it might be bound as one of our vertex buffers,
163                          * make sure we re-emit vertex buffer state.
164                          */
165                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
166                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
167                 } else {
168                         /* If we failed to reallocate, flush everything so
169                          * that we don't violate any syncing requirements.
170                          */
171                         vc4_flush(pctx);
172                 }
173         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
174                 /* If we're writing and the buffer is being used by the CL, we
175                  * have to flush the CL first.  If we're only reading, we need
176                  * to flush if the CL has written our buffer.
177                  */
178                 if (vc4_cl_references_bo(pctx, rsc->bo,
179                                          usage & PIPE_TRANSFER_WRITE)) {
180                         if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
181                             prsc->last_level == 0 &&
182                             prsc->width0 == box->width &&
183                             prsc->height0 == box->height &&
184                             prsc->depth0 == box->depth &&
185                             vc4_resource_bo_alloc(rsc)) {
186                                 if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
187                                         vc4->dirty |= VC4_DIRTY_VTXBUF;
188                         } else {
189                                 vc4_flush(pctx);
190                         }
191                 }
192         }
193
194         if (usage & PIPE_TRANSFER_WRITE)
195                 rsc->writes++;
196
197         trans = util_slab_alloc(&vc4->transfer_pool);
198         if (!trans)
199                 return NULL;
200
201         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
202
203         /* util_slab_alloc() doesn't zero: */
204         memset(trans, 0, sizeof(*trans));
205         ptrans = &trans->base;
206
207         pipe_resource_reference(&ptrans->resource, prsc);
208         ptrans->level = level;
209         ptrans->usage = usage;
210         ptrans->box = *box;
211
212         /* If the resource is multisampled, we need to resolve to single
213          * sample.  This seems like it should be handled at a higher layer.
214          */
215         if (prsc->nr_samples > 1) {
216                 trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
217                 if (!trans->ss_resource)
218                         goto fail;
219                 assert(!trans->ss_resource->nr_samples);
220
221                 /* The ptrans->box gets modified for tile alignment, so save
222                  * the original box for unmap time.
223                  */
224                 trans->ss_box = *box;
225
226                 if (usage & PIPE_TRANSFER_READ) {
227                         struct pipe_blit_info blit;
228                         memset(&blit, 0, sizeof(blit));
229
230                         blit.src.resource = ptrans->resource;
231                         blit.src.format = ptrans->resource->format;
232                         blit.src.level = ptrans->level;
233                         blit.src.box = trans->ss_box;
234
235                         blit.dst.resource = trans->ss_resource;
236                         blit.dst.format = trans->ss_resource->format;
237                         blit.dst.box.width = trans->ss_box.width;
238                         blit.dst.box.height = trans->ss_box.height;
239                         blit.dst.box.depth = 1;
240
241                         blit.mask = util_format_get_mask(prsc->format);
242                         blit.filter = PIPE_TEX_FILTER_NEAREST;
243
244                         pctx->blit(pctx, &blit);
245                         vc4_flush(pctx);
246                 }
247
248                 /* The rest of the mapping process should use our temporary. */
249                 prsc = trans->ss_resource;
250                 rsc = vc4_resource(prsc);
251                 ptrans->box.x = 0;
252                 ptrans->box.y = 0;
253                 ptrans->box.z = 0;
254         }
255
256         /* Note that the current kernel implementation is synchronous, so no
257          * need to do syncing stuff here yet.
258          */
259
260         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
261                 buf = vc4_bo_map_unsynchronized(rsc->bo);
262         else
263                 buf = vc4_bo_map(rsc->bo);
264         if (!buf) {
265                 fprintf(stderr, "Failed to map bo\n");
266                 goto fail;
267         }
268
269         *pptrans = ptrans;
270
271         struct vc4_resource_slice *slice = &rsc->slices[level];
272         if (rsc->tiled) {
273                 uint32_t utile_w = vc4_utile_width(rsc->cpp);
274                 uint32_t utile_h = vc4_utile_height(rsc->cpp);
275
276                 /* No direct mappings of tiled, since we need to manually
277                  * tile/untile.
278                  */
279                 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
280                         return NULL;
281
282                 /* We need to align the box to utile boundaries, since that's
283                  * what load/store operate on.
284                  */
285                 uint32_t orig_width = ptrans->box.width;
286                 uint32_t orig_height = ptrans->box.height;
287                 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
288                 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
289                 ptrans->box.width += box_start_x;
290                 ptrans->box.x -= box_start_x;
291                 ptrans->box.height += box_start_y;
292                 ptrans->box.y -= box_start_y;
293                 ptrans->box.width = align(ptrans->box.width, utile_w);
294                 ptrans->box.height = align(ptrans->box.height, utile_h);
295
296                 ptrans->stride = ptrans->box.width * rsc->cpp;
297                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
298
299                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
300                 if (usage & PIPE_TRANSFER_READ ||
301                     ptrans->box.width != orig_width ||
302                     ptrans->box.height != orig_height) {
303                         vc4_load_tiled_image(trans->map, ptrans->stride,
304                                              buf + slice->offset +
305                                              ptrans->box.z * rsc->cube_map_stride,
306                                              slice->stride,
307                                              slice->tiling, rsc->cpp,
308                                              &ptrans->box);
309                 }
310                 return (trans->map +
311                         box_start_x * rsc->cpp +
312                         box_start_y * ptrans->stride);
313         } else {
314                 ptrans->stride = slice->stride;
315                 ptrans->layer_stride = ptrans->stride;
316
317                 return buf + slice->offset +
318                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
319                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
320                         ptrans->box.z * rsc->cube_map_stride;
321         }
322
323
324 fail:
325         vc4_resource_transfer_unmap(pctx, ptrans);
326         return NULL;
327 }
328
329 static void
330 vc4_resource_destroy(struct pipe_screen *pscreen,
331                      struct pipe_resource *prsc)
332 {
333         struct vc4_resource *rsc = vc4_resource(prsc);
334         pipe_resource_reference(&rsc->shadow_parent, NULL);
335         vc4_bo_unreference(&rsc->bo);
336         free(rsc);
337 }
338
339 static boolean
340 vc4_resource_get_handle(struct pipe_screen *pscreen,
341                         struct pipe_resource *prsc,
342                         struct winsys_handle *handle)
343 {
344         struct vc4_resource *rsc = vc4_resource(prsc);
345
346         return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
347                                         handle);
348 }
349
350 static const struct u_resource_vtbl vc4_resource_vtbl = {
351         .resource_get_handle      = vc4_resource_get_handle,
352         .resource_destroy         = vc4_resource_destroy,
353         .transfer_map             = vc4_resource_transfer_map,
354         .transfer_flush_region    = u_default_transfer_flush_region,
355         .transfer_unmap           = vc4_resource_transfer_unmap,
356         .transfer_inline_write    = u_default_transfer_inline_write,
357 };
358
359 static void
360 vc4_setup_slices(struct vc4_resource *rsc)
361 {
362         struct pipe_resource *prsc = &rsc->base.b;
363         uint32_t width = prsc->width0;
364         uint32_t height = prsc->height0;
365         uint32_t pot_width = util_next_power_of_two(width);
366         uint32_t pot_height = util_next_power_of_two(height);
367         uint32_t offset = 0;
368         uint32_t utile_w = vc4_utile_width(rsc->cpp);
369         uint32_t utile_h = vc4_utile_height(rsc->cpp);
370
371         for (int i = prsc->last_level; i >= 0; i--) {
372                 struct vc4_resource_slice *slice = &rsc->slices[i];
373
374                 uint32_t level_width, level_height;
375                 if (i == 0) {
376                         level_width = width;
377                         level_height = height;
378                 } else {
379                         level_width = u_minify(pot_width, i);
380                         level_height = u_minify(pot_height, i);
381                 }
382
383                 if (!rsc->tiled) {
384                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
385                         if (prsc->nr_samples > 1) {
386                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
387                                 level_width = align(level_width, 32);
388                                 level_height = align(level_height, 32);
389                         } else {
390                                 level_width = align(level_width, utile_w);
391                         }
392                 } else {
393                         if (vc4_size_is_lt(level_width, level_height,
394                                            rsc->cpp)) {
395                                 slice->tiling = VC4_TILING_FORMAT_LT;
396                                 level_width = align(level_width, utile_w);
397                                 level_height = align(level_height, utile_h);
398                         } else {
399                                 slice->tiling = VC4_TILING_FORMAT_T;
400                                 level_width = align(level_width,
401                                                     4 * 2 * utile_w);
402                                 level_height = align(level_height,
403                                                      4 * 2 * utile_h);
404                         }
405                 }
406
407                 slice->offset = offset;
408                 slice->stride = (level_width * rsc->cpp *
409                                  MAX2(prsc->nr_samples, 1));
410                 slice->size = level_height * slice->stride;
411
412                 offset += slice->size;
413
414                 if (miptree_debug) {
415                         static const char tiling_chars[] = {
416                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
417                                 [VC4_TILING_FORMAT_LT] = 'L',
418                                 [VC4_TILING_FORMAT_T] = 'T'
419                         };
420                         fprintf(stderr,
421                                 "rsc setup %p (format %d), %dx%d: "
422                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
423                                 rsc, rsc->vc4_format,
424                                 prsc->width0, prsc->height0,
425                                 i, tiling_chars[slice->tiling],
426                                 level_width, level_height,
427                                 slice->stride, slice->offset);
428                 }
429         }
430
431         /* The texture base pointer that has to point to level 0 doesn't have
432          * intra-page bits, so we have to align it, and thus shift up all the
433          * smaller slices.
434          */
435         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
436                                       rsc->slices[0].offset);
437         if (page_align_offset) {
438                 for (int i = 0; i <= prsc->last_level; i++)
439                         rsc->slices[i].offset += page_align_offset;
440         }
441
442         /* Cube map faces appear as whole miptrees at a page-aligned offset
443          * from the first face's miptree.
444          */
445         if (prsc->target == PIPE_TEXTURE_CUBE) {
446                 rsc->cube_map_stride = align(rsc->slices[0].offset +
447                                              rsc->slices[0].size, 4096);
448         }
449 }
450
451 static struct vc4_resource *
452 vc4_resource_setup(struct pipe_screen *pscreen,
453                    const struct pipe_resource *tmpl)
454 {
455         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
456         if (!rsc)
457                 return NULL;
458         struct pipe_resource *prsc = &rsc->base.b;
459
460         *prsc = *tmpl;
461
462         pipe_reference_init(&prsc->reference, 1);
463         prsc->screen = pscreen;
464
465         rsc->base.vtbl = &vc4_resource_vtbl;
466         if (prsc->nr_samples <= 1)
467                 rsc->cpp = util_format_get_blocksize(tmpl->format);
468         else
469                 rsc->cpp = sizeof(uint32_t);
470
471         assert(rsc->cpp);
472
473         return rsc;
474 }
475
476 static enum vc4_texture_data_type
477 get_resource_texture_format(struct pipe_resource *prsc)
478 {
479         struct vc4_resource *rsc = vc4_resource(prsc);
480         uint8_t format = vc4_get_tex_format(prsc->format);
481
482         if (!rsc->tiled) {
483                 if (prsc->nr_samples > 1) {
484                         return ~0;
485                 } else {
486                         assert(format == VC4_TEXTURE_TYPE_RGBA8888);
487                         return VC4_TEXTURE_TYPE_RGBA32R;
488                 }
489         }
490
491         return format;
492 }
493
494 struct pipe_resource *
495 vc4_resource_create(struct pipe_screen *pscreen,
496                     const struct pipe_resource *tmpl)
497 {
498         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
499         struct pipe_resource *prsc = &rsc->base.b;
500
501         /* We have to make shared be untiled, since we don't have any way to
502          * communicate metadata about tiling currently.
503          */
504         if (tmpl->target == PIPE_BUFFER ||
505             tmpl->nr_samples > 1 ||
506             (tmpl->bind & (PIPE_BIND_SCANOUT |
507                            PIPE_BIND_LINEAR |
508                            PIPE_BIND_SHARED |
509                            PIPE_BIND_CURSOR))) {
510                 rsc->tiled = false;
511         } else {
512                 rsc->tiled = true;
513         }
514
515         if (tmpl->target != PIPE_BUFFER)
516                 rsc->vc4_format = get_resource_texture_format(prsc);
517
518         vc4_setup_slices(rsc);
519         if (!vc4_resource_bo_alloc(rsc))
520                 goto fail;
521
522         return prsc;
523 fail:
524         vc4_resource_destroy(pscreen, prsc);
525         return NULL;
526 }
527
528 static struct pipe_resource *
529 vc4_resource_from_handle(struct pipe_screen *pscreen,
530                          const struct pipe_resource *tmpl,
531                          struct winsys_handle *handle,
532                          unsigned usage)
533 {
534         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
535         struct pipe_resource *prsc = &rsc->base.b;
536         struct vc4_resource_slice *slice = &rsc->slices[0];
537         uint32_t expected_stride =
538             align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp;
539
540         if (!rsc)
541                 return NULL;
542
543         if (handle->stride != expected_stride) {
544                 static bool warned = false;
545                 if (!warned) {
546                         warned = true;
547                         fprintf(stderr,
548                                 "Attempting to import %dx%d %s with "
549                                 "unsupported stride %d instead of %d\n",
550                                 prsc->width0, prsc->height0,
551                                 util_format_short_name(prsc->format),
552                                 handle->stride,
553                                 expected_stride);
554                 }
555                 return NULL;
556         }
557
558         rsc->tiled = false;
559         rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
560         if (!rsc->bo)
561                 goto fail;
562
563         slice->stride = handle->stride;
564         slice->tiling = VC4_TILING_FORMAT_LINEAR;
565
566         rsc->vc4_format = get_resource_texture_format(prsc);
567
568         if (miptree_debug) {
569                 fprintf(stderr,
570                         "rsc import %p (format %d), %dx%d: "
571                         "level 0 (R) -> stride %d@0x%08x\n",
572                         rsc, rsc->vc4_format,
573                         prsc->width0, prsc->height0,
574                         slice->stride, slice->offset);
575         }
576
577         return prsc;
578
579 fail:
580         vc4_resource_destroy(pscreen, prsc);
581         return NULL;
582 }
583
584 static struct pipe_surface *
585 vc4_create_surface(struct pipe_context *pctx,
586                    struct pipe_resource *ptex,
587                    const struct pipe_surface *surf_tmpl)
588 {
589         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
590         struct vc4_resource *rsc = vc4_resource(ptex);
591
592         if (!surface)
593                 return NULL;
594
595         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
596
597         struct pipe_surface *psurf = &surface->base;
598         unsigned level = surf_tmpl->u.tex.level;
599
600         pipe_reference_init(&psurf->reference, 1);
601         pipe_resource_reference(&psurf->texture, ptex);
602
603         psurf->context = pctx;
604         psurf->format = surf_tmpl->format;
605         psurf->width = u_minify(ptex->width0, level);
606         psurf->height = u_minify(ptex->height0, level);
607         psurf->u.tex.level = level;
608         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
609         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
610         surface->offset = (rsc->slices[level].offset +
611                            psurf->u.tex.first_layer * rsc->cube_map_stride);
612         surface->tiling = rsc->slices[level].tiling;
613
614         return &surface->base;
615 }
616
617 static void
618 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
619 {
620         pipe_resource_reference(&psurf->texture, NULL);
621         FREE(psurf);
622 }
623
624 static void
625 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
626 {
627         struct pipe_resource *prsc = psurf->texture;
628         struct vc4_resource *rsc = vc4_resource(prsc);
629         uint32_t *map = vc4_bo_map(rsc->bo);
630         uint32_t stride = rsc->slices[0].stride / 4;
631         uint32_t width = psurf->width;
632         uint32_t height = psurf->height;
633         uint32_t chunk_w = width / 79;
634         uint32_t chunk_h = height / 40;
635         uint32_t found_colors[10];
636         uint32_t num_found_colors = 0;
637
638         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
639                 fprintf(stderr, "%s: Unsupported format %s\n",
640                         __func__, util_format_short_name(psurf->format));
641                 return;
642         }
643
644         for (int by = 0; by < height; by += chunk_h) {
645                 for (int bx = 0; bx < width; bx += chunk_w) {
646                         int all_found_color = -1; /* nothing found */
647
648                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
649                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
650                                         uint32_t pix = map[y * stride + x];
651
652                                         int i;
653                                         for (i = 0; i < num_found_colors; i++) {
654                                                 if (pix == found_colors[i])
655                                                         break;
656                                         }
657                                         if (i == num_found_colors &&
658                                             num_found_colors <
659                                             ARRAY_SIZE(found_colors)) {
660                                                 found_colors[num_found_colors++] = pix;
661                                         }
662
663                                         if (i < num_found_colors) {
664                                                 if (all_found_color == -1)
665                                                         all_found_color = i;
666                                                 else if (i != all_found_color)
667                                                         all_found_color = ARRAY_SIZE(found_colors);
668                                         }
669                                 }
670                         }
671                         /* If all pixels for this chunk have a consistent
672                          * value, then print a character for it.  Either a
673                          * fixed name (particularly common for piglit tests),
674                          * or a runtime-generated number.
675                          */
676                         if (all_found_color >= 0 &&
677                             all_found_color < ARRAY_SIZE(found_colors)) {
678                                 static const struct {
679                                         uint32_t val;
680                                         const char *c;
681                                 } named_colors[] = {
682                                         { 0xff000000, "█" },
683                                         { 0x00000000, "█" },
684                                         { 0xffff0000, "r" },
685                                         { 0xff00ff00, "g" },
686                                         { 0xff0000ff, "b" },
687                                         { 0xffffffff, "w" },
688                                 };
689                                 int i;
690                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
691                                         if (named_colors[i].val ==
692                                             found_colors[all_found_color]) {
693                                                 fprintf(stderr, "%s",
694                                                         named_colors[i].c);
695                                                 break;
696                                         }
697                                 }
698                                 /* For unnamed colors, print a number and the
699                                  * numbers will have values printed at the
700                                  * end.
701                                  */
702                                 if (i == ARRAY_SIZE(named_colors)) {
703                                         fprintf(stderr, "%c",
704                                                 '0' + all_found_color);
705                                 }
706                         } else {
707                                 /* If there's no consistent color, print this.
708                                  */
709                                 fprintf(stderr, ".");
710                         }
711                 }
712                 fprintf(stderr, "\n");
713         }
714
715         for (int i = 0; i < num_found_colors; i++) {
716                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
717         }
718 }
719
720 static uint32_t
721 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
722                             uint32_t x, uint32_t y, uint32_t sample)
723 {
724         struct pipe_resource *prsc = psurf->texture;
725         struct vc4_resource *rsc = vc4_resource(prsc);
726         uint32_t tile_w = 32, tile_h = 32;
727         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
728
729         uint32_t tile_x = x / tile_w;
730         uint32_t tile_y = y / tile_h;
731         uint32_t *tile = (vc4_bo_map(rsc->bo) +
732                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
733         uint32_t subtile_x = x % tile_w;
734         uint32_t subtile_y = y % tile_h;
735
736         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
737         uint32_t tile_stride = quad_samples * tile_w / 2;
738
739         return *((uint32_t *)tile +
740                  (subtile_y >> 1) * tile_stride +
741                  (subtile_x >> 1) * quad_samples +
742                  ((subtile_y & 1) << 1) +
743                  (subtile_x & 1) +
744                  sample);
745 }
746
747 static void
748 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
749                            uint32_t start_x, uint32_t start_y,
750                            uint32_t w, uint32_t h)
751 {
752         bool all_same_color = true;
753         uint32_t all_pix = 0;
754
755         for (int y = start_y; y < start_y + h; y++) {
756                 for (int x = start_x; x < start_x + w; x++) {
757                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
758                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
759                                                                            x, y,
760                                                                            s);
761                                 if (x == start_x && y == start_y)
762                                         all_pix = pix;
763                                 else if (all_pix != pix)
764                                         all_same_color = false;
765                         }
766                 }
767         }
768         if (all_same_color) {
769                 static const struct {
770                         uint32_t val;
771                         const char *c;
772                 } named_colors[] = {
773                         { 0xff000000, "█" },
774                         { 0x00000000, "█" },
775                         { 0xffff0000, "r" },
776                         { 0xff00ff00, "g" },
777                         { 0xff0000ff, "b" },
778                         { 0xffffffff, "w" },
779                 };
780                 int i;
781                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
782                         if (named_colors[i].val == all_pix) {
783                                 fprintf(stderr, "%s",
784                                         named_colors[i].c);
785                                 return;
786                         }
787                 }
788                 fprintf(stderr, "x");
789         } else {
790                 fprintf(stderr, ".");
791         }
792 }
793
794 static void
795 vc4_dump_surface_msaa(struct pipe_surface *psurf)
796 {
797         uint32_t tile_w = 32, tile_h = 32;
798         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
799         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
800         uint32_t char_w = 140, char_h = 60;
801         uint32_t char_w_per_tile = char_w / tiles_w - 1;
802         uint32_t char_h_per_tile = char_h / tiles_h - 1;
803         uint32_t found_colors[10];
804         uint32_t num_found_colors = 0;
805
806         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
807                 psurf->width, psurf->height, psurf->texture->nr_samples);
808
809         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
810                 fprintf(stderr, "-");
811         fprintf(stderr, "\n");
812
813         for (int ty = 0; ty < psurf->height; ty += tile_h) {
814                 for (int y = 0; y < char_h_per_tile; y++) {
815
816                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
817                                 for (int x = 0; x < char_w_per_tile; x++) {
818                                         uint32_t bx1 = (x * tile_w /
819                                                         char_w_per_tile);
820                                         uint32_t bx2 = ((x + 1) * tile_w /
821                                                         char_w_per_tile);
822                                         uint32_t by1 = (y * tile_h /
823                                                         char_h_per_tile);
824                                         uint32_t by2 = ((y + 1) * tile_h /
825                                                         char_h_per_tile);
826
827                                         vc4_dump_surface_msaa_char(psurf,
828                                                                    tx + bx1,
829                                                                    ty + by1,
830                                                                    bx2 - bx1,
831                                                                    by2 - by1);
832                                 }
833                                 fprintf(stderr, "|");
834                         }
835                         fprintf(stderr, "\n");
836                 }
837
838                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
839                         fprintf(stderr, "-");
840                 fprintf(stderr, "\n");
841         }
842
843         for (int i = 0; i < num_found_colors; i++) {
844                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
845         }
846 }
847
848 /** Debug routine to dump the contents of an 8888 surface to the console */
849 void
850 vc4_dump_surface(struct pipe_surface *psurf)
851 {
852         if (!psurf)
853                 return;
854
855         if (psurf->texture->nr_samples > 1)
856                 vc4_dump_surface_msaa(psurf);
857         else
858                 vc4_dump_surface_non_msaa(psurf);
859 }
860
861 static void
862 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
863 {
864         /* All calls to flush_resource are followed by a flush of the context,
865          * so there's nothing to do.
866          */
867 }
868
869 void
870 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
871                                     struct pipe_sampler_view *view)
872 {
873         struct vc4_resource *shadow = vc4_resource(view->texture);
874         struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
875         assert(orig);
876
877         if (shadow->writes == orig->writes && orig->bo->private)
878                 return;
879
880         perf_debug("Updating shadow texture due to %s\n",
881                    view->u.tex.first_level ? "base level" : "raster layout");
882
883         for (int i = 0; i <= shadow->base.b.last_level; i++) {
884                 unsigned width = u_minify(shadow->base.b.width0, i);
885                 unsigned height = u_minify(shadow->base.b.height0, i);
886                 struct pipe_blit_info info = {
887                         .dst = {
888                                 .resource = &shadow->base.b,
889                                 .level = i,
890                                 .box = {
891                                         .x = 0,
892                                         .y = 0,
893                                         .z = 0,
894                                         .width = width,
895                                         .height = height,
896                                         .depth = 1,
897                                 },
898                                 .format = shadow->base.b.format,
899                         },
900                         .src = {
901                                 .resource = &orig->base.b,
902                                 .level = view->u.tex.first_level + i,
903                                 .box = {
904                                         .x = 0,
905                                         .y = 0,
906                                         .z = 0,
907                                         .width = width,
908                                         .height = height,
909                                         .depth = 1,
910                                 },
911                                 .format = orig->base.b.format,
912                         },
913                         .mask = ~0,
914                 };
915                 pctx->blit(pctx, &info);
916         }
917
918         shadow->writes = orig->writes;
919 }
920
921 /**
922  * Converts a 4-byte index buffer to 2 bytes.
923  *
924  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
925  * include 4-byte index support, and we have to shrink it down.
926  *
927  * There's no fallback support for when indices end up being larger than 2^16,
928  * though it will at least assertion fail.  Also, if the original index data
929  * was in user memory, it would be nice to not have uploaded it to a VBO
930  * before translating.
931  */
932 struct pipe_resource *
933 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
934                             const struct pipe_index_buffer *ib,
935                             uint32_t count,
936                             uint32_t *shadow_offset)
937 {
938         struct vc4_context *vc4 = vc4_context(pctx);
939         struct vc4_resource *orig = vc4_resource(ib->buffer);
940         perf_debug("Fallback conversion for %d uint indices\n", count);
941
942         void *data;
943         struct pipe_resource *shadow_rsc = NULL;
944         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
945                        shadow_offset, &shadow_rsc, &data);
946         uint16_t *dst = data;
947
948         struct pipe_transfer *src_transfer = NULL;
949         const uint32_t *src;
950         if (ib->user_buffer) {
951                 src = ib->user_buffer;
952         } else {
953                 src = pipe_buffer_map_range(pctx, &orig->base.b,
954                                             ib->offset,
955                                             count * 4,
956                                             PIPE_TRANSFER_READ, &src_transfer);
957         }
958
959         for (int i = 0; i < count; i++) {
960                 uint32_t src_index = src[i];
961                 assert(src_index <= 0xffff);
962                 dst[i] = src_index;
963         }
964
965         if (src_transfer)
966                 pctx->transfer_unmap(pctx, src_transfer);
967
968         return shadow_rsc;
969 }
970
971 void
972 vc4_resource_screen_init(struct pipe_screen *pscreen)
973 {
974         pscreen->resource_create = vc4_resource_create;
975         pscreen->resource_from_handle = vc4_resource_from_handle;
976         pscreen->resource_get_handle = u_resource_get_handle_vtbl;
977         pscreen->resource_destroy = u_resource_destroy_vtbl;
978 }
979
980 void
981 vc4_resource_context_init(struct pipe_context *pctx)
982 {
983         pctx->transfer_map = u_transfer_map_vtbl;
984         pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
985         pctx->transfer_unmap = u_transfer_unmap_vtbl;
986         pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
987         pctx->create_surface = vc4_create_surface;
988         pctx->surface_destroy = vc4_surface_destroy;
989         pctx->resource_copy_region = util_resource_copy_region;
990         pctx->blit = vc4_blit;
991         pctx->flush_resource = vc4_flush_resource;
992 }