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vc4: Bump maximum uniforms count to match other drivers.
[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
37
38 static const struct debug_named_value debug_options[] = {
39         { "cl",       VC4_DEBUG_CL,
40           "Dump command list during creation" },
41         { "qpu",      VC4_DEBUG_QPU,
42           "Dump generated QPU instructions" },
43         { "qir",      VC4_DEBUG_QIR,
44           "Dump QPU IR during program compile" },
45         { "tgsi",     VC4_DEBUG_TGSI,
46           "Dump TGSI during program compile" },
47         { "shaderdb", VC4_DEBUG_SHADERDB,
48           "Dump program compile information for shader-db analysis" },
49         { "perf",     VC4_DEBUG_PERF,
50           "Print during performance-related events" },
51         { "norast",   VC4_DEBUG_NORAST,
52           "Skip actual hardware execution of commands" },
53         { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
54           "Flush after each draw call" },
55         { NULL }
56 };
57
58 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
59 uint32_t vc4_debug;
60
61 static const char *
62 vc4_screen_get_name(struct pipe_screen *pscreen)
63 {
64         return "VC4";
65 }
66
67 static const char *
68 vc4_screen_get_vendor(struct pipe_screen *pscreen)
69 {
70         return "Broadcom";
71 }
72
73 static void
74 vc4_screen_destroy(struct pipe_screen *pscreen)
75 {
76         free(pscreen);
77 }
78
79 static int
80 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
81 {
82         switch (param) {
83                 /* Supported features (boolean caps). */
84         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
85         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
86         case PIPE_CAP_NPOT_TEXTURES:
87         case PIPE_CAP_USER_CONSTANT_BUFFERS:
88         case PIPE_CAP_TEXTURE_SHADOW_MAP:
89         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90         case PIPE_CAP_TWO_SIDED_STENCIL:
91                 return 1;
92
93                 /* lying for GL 2.0 */
94         case PIPE_CAP_OCCLUSION_QUERY:
95         case PIPE_CAP_POINT_SPRITE:
96                 return 1;
97
98         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
99                 return 256;
100
101         case PIPE_CAP_GLSL_FEATURE_LEVEL:
102                 return 120;
103
104         case PIPE_CAP_MAX_VIEWPORTS:
105                 return 1;
106
107         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
108         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
109                 return 1;
110
111                 /* Unsupported features. */
112         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
113         case PIPE_CAP_ANISOTROPIC_FILTER:
114         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
115         case PIPE_CAP_CUBE_MAP_ARRAY:
116         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
117         case PIPE_CAP_TEXTURE_SWIZZLE:
118         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
119         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
120         case PIPE_CAP_SEAMLESS_CUBE_MAP:
121         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
122         case PIPE_CAP_TGSI_INSTANCEID:
123         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
124         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
125         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
126         case PIPE_CAP_COMPUTE:
127         case PIPE_CAP_START_INSTANCE:
128         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
129         case PIPE_CAP_SHADER_STENCIL_EXPORT:
130         case PIPE_CAP_TGSI_TEXCOORD:
131         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
132         case PIPE_CAP_CONDITIONAL_RENDER:
133         case PIPE_CAP_PRIMITIVE_RESTART:
134         case PIPE_CAP_TEXTURE_MULTISAMPLE:
135         case PIPE_CAP_TEXTURE_BARRIER:
136         case PIPE_CAP_SM3:
137         case PIPE_CAP_INDEP_BLEND_ENABLE:
138         case PIPE_CAP_INDEP_BLEND_FUNC:
139         case PIPE_CAP_DEPTH_CLIP_DISABLE:
140         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
141         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
142         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
143         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
144         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
145         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
146         case PIPE_CAP_USER_VERTEX_BUFFERS:
147         case PIPE_CAP_USER_INDEX_BUFFERS:
148         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
149         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
150         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152         case PIPE_CAP_TEXTURE_GATHER_SM5:
153         case PIPE_CAP_FAKE_SW_MSAA:
154         case PIPE_CAP_TEXTURE_QUERY_LOD:
155         case PIPE_CAP_SAMPLE_SHADING:
156         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
158         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
159         case PIPE_CAP_MAX_TEXEL_OFFSET:
160         case PIPE_CAP_MAX_VERTEX_STREAMS:
161         case PIPE_CAP_DRAW_INDIRECT:
162         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164         case PIPE_CAP_SAMPLER_VIEW_TARGET:
165                 return 0;
166
167                 /* Stream output. */
168         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
169         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
170         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
171         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
172                 return 0;
173
174                 /* Geometry shader output, unsupported. */
175         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
177                 return 0;
178
179                 /* Texturing. */
180         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
181         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
182                 return VC4_MAX_MIP_LEVELS;
183         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
184                 /* Note: Not supported in hardware, just faking it. */
185                 return 5;
186         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
187                 return 0;
188
189                 /* Render targets. */
190         case PIPE_CAP_MAX_RENDER_TARGETS:
191                 return 1;
192
193                 /* Queries. */
194         case PIPE_CAP_QUERY_TIME_ELAPSED:
195         case PIPE_CAP_QUERY_TIMESTAMP:
196                 return 0;
197
198         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199         case PIPE_CAP_MIN_TEXEL_OFFSET:
200                 return 0;
201
202         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
203                 return 2048;
204
205         case PIPE_CAP_ENDIANNESS:
206                 return PIPE_ENDIAN_LITTLE;
207
208         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
209                 return 64;
210
211         case PIPE_CAP_VENDOR_ID:
212                 return 0x14E4;
213         case PIPE_CAP_DEVICE_ID:
214                 return 0xFFFFFFFF;
215         case PIPE_CAP_ACCELERATED:
216                 return 1;
217         case PIPE_CAP_VIDEO_MEMORY: {
218                 uint64_t system_memory;
219
220                 if (!os_get_total_physical_memory(&system_memory))
221                         return 0;
222
223                 return (int)(system_memory >> 20);
224         }
225         case PIPE_CAP_UMA:
226                 return 1;
227
228         default:
229                 fprintf(stderr, "unknown param %d\n", param);
230                 return 0;
231         }
232 }
233
234 static float
235 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
236 {
237         switch (param) {
238         case PIPE_CAPF_MAX_LINE_WIDTH:
239         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
240         case PIPE_CAPF_MAX_POINT_WIDTH:
241         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
242                 return 8192.0f;
243         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
244                 return 0.0f;
245         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
246                 return 0.0f;
247         case PIPE_CAPF_GUARD_BAND_LEFT:
248         case PIPE_CAPF_GUARD_BAND_TOP:
249         case PIPE_CAPF_GUARD_BAND_RIGHT:
250         case PIPE_CAPF_GUARD_BAND_BOTTOM:
251                 return 0.0f;
252         default:
253                 fprintf(stderr, "unknown paramf %d\n", param);
254                 return 0;
255         }
256 }
257
258 static int
259 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
260                            enum pipe_shader_cap param)
261 {
262         if (shader != PIPE_SHADER_VERTEX &&
263             shader != PIPE_SHADER_FRAGMENT) {
264                 return 0;
265         }
266
267         /* this is probably not totally correct.. but it's a start: */
268         switch (param) {
269         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
270         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
271         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
272         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
273                 return 16384;
274         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
275                 return 0;
276         case PIPE_SHADER_CAP_MAX_INPUTS:
277                 return 16;
278         case PIPE_SHADER_CAP_MAX_TEMPS:
279                 return 64; /* Max native temporaries. */
280         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
281                 return 16 * 1024 * sizeof(float);
282         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
283                 return 1;
284         case PIPE_SHADER_CAP_MAX_PREDS:
285                 return 0; /* nothing uses this */
286         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
287                 return 0;
288         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
289         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
290         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
291         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
292                 return 0;
293         case PIPE_SHADER_CAP_SUBROUTINES:
294                 return 0;
295         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
296                 return 0;
297         case PIPE_SHADER_CAP_INTEGERS:
298                 return 1;
299         case PIPE_SHADER_CAP_DOUBLES:
300                 return 0;
301         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
303                 return VC4_MAX_TEXTURE_SAMPLERS;
304         case PIPE_SHADER_CAP_PREFERRED_IR:
305                 return PIPE_SHADER_IR_TGSI;
306         default:
307                 fprintf(stderr, "unknown shader param %d\n", param);
308                 return 0;
309         }
310         return 0;
311 }
312
313 static boolean
314 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
315                                enum pipe_format format,
316                                enum pipe_texture_target target,
317                                unsigned sample_count,
318                                unsigned usage)
319 {
320         unsigned retval = 0;
321
322         if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
323             (sample_count > 1) ||
324             !util_format_is_supported(format, usage)) {
325                 return FALSE;
326         }
327
328         if (usage & PIPE_BIND_VERTEX_BUFFER &&
329             (format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
330              format == PIPE_FORMAT_R32G32B32_FLOAT ||
331              format == PIPE_FORMAT_R32G32_FLOAT ||
332              format == PIPE_FORMAT_R32_FLOAT)) {
333                 retval |= PIPE_BIND_VERTEX_BUFFER;
334         }
335
336         if ((usage & PIPE_BIND_RENDER_TARGET) &&
337             vc4_rt_format_supported(format)) {
338                 retval |= PIPE_BIND_RENDER_TARGET;
339         }
340
341         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
342             (vc4_tex_format_supported(format))) {
343                 retval |= PIPE_BIND_SAMPLER_VIEW;
344         }
345
346         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
347             (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
348              format == PIPE_FORMAT_X8Z24_UNORM)) {
349                 retval |= PIPE_BIND_DEPTH_STENCIL;
350         }
351
352         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
353             (format == PIPE_FORMAT_I8_UINT ||
354              format == PIPE_FORMAT_I16_UINT)) {
355                 retval |= PIPE_BIND_INDEX_BUFFER;
356         }
357
358         if (usage & PIPE_BIND_TRANSFER_READ)
359                 retval |= PIPE_BIND_TRANSFER_READ;
360         if (usage & PIPE_BIND_TRANSFER_WRITE)
361                 retval |= PIPE_BIND_TRANSFER_WRITE;
362
363 #if 0
364         if (retval != usage) {
365                 fprintf(stderr,
366                         "not supported: format=%s, target=%d, sample_count=%d, "
367                         "usage=0x%x, retval=0x%x\n", util_format_name(format),
368                         target, sample_count, usage, retval);
369         }
370 #endif
371
372         return retval == usage;
373 }
374
375 struct pipe_screen *
376 vc4_screen_create(int fd)
377 {
378         struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
379         struct pipe_screen *pscreen;
380
381         pscreen = &screen->base;
382
383         pscreen->destroy = vc4_screen_destroy;
384         pscreen->get_param = vc4_screen_get_param;
385         pscreen->get_paramf = vc4_screen_get_paramf;
386         pscreen->get_shader_param = vc4_screen_get_shader_param;
387         pscreen->context_create = vc4_context_create;
388         pscreen->is_format_supported = vc4_screen_is_format_supported;
389
390         screen->fd = fd;
391
392         vc4_debug = debug_get_option_vc4_debug();
393         if (vc4_debug & VC4_DEBUG_SHADERDB)
394                 vc4_debug |= VC4_DEBUG_NORAST;
395
396 #if USE_VC4_SIMULATOR
397         vc4_simulator_init(screen);
398 #endif
399
400         vc4_resource_screen_init(pscreen);
401
402         pscreen->get_name = vc4_screen_get_name;
403         pscreen->get_vendor = vc4_screen_get_vendor;
404
405         return pscreen;
406 }
407
408 boolean
409 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
410                          struct vc4_bo *bo,
411                          unsigned stride,
412                          struct winsys_handle *whandle)
413 {
414         whandle->stride = stride;
415
416         switch (whandle->type) {
417         case DRM_API_HANDLE_TYPE_SHARED:
418                 return vc4_bo_flink(bo, &whandle->handle);
419         case DRM_API_HANDLE_TYPE_KMS:
420                 whandle->handle = bo->handle;
421                 return TRUE;
422         }
423
424         return FALSE;
425 }
426
427 struct vc4_bo *
428 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
429                           struct winsys_handle *whandle,
430                           unsigned *out_stride)
431 {
432         struct vc4_screen *screen = vc4_screen(pscreen);
433         struct vc4_bo *bo;
434
435         if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
436                 fprintf(stderr,
437                         "Attempt to import unsupported handle type %d\n",
438                         whandle->type);
439                 return NULL;
440         }
441
442         bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
443         if (!bo) {
444                 fprintf(stderr, "Open name %d failed\n", whandle->handle);
445                 return NULL;
446         }
447
448         *out_stride = whandle->stride;
449
450         return bo;
451 }