2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
34 #include "vc4_screen.h"
35 #include "vc4_context.h"
36 #include "vc4_resource.h"
38 static const struct debug_named_value debug_options[] = {
40 "Dump command list during creation" },
41 { "qpu", VC4_DEBUG_QPU,
42 "Dump generated QPU instructions" },
43 { "qir", VC4_DEBUG_QIR,
44 "Dump QPU IR during program compile" },
45 { "tgsi", VC4_DEBUG_TGSI,
46 "Dump TGSI during program compile" },
47 { "shaderdb", VC4_DEBUG_SHADERDB,
48 "Dump program compile information for shader-db analysis" },
49 { "perf", VC4_DEBUG_PERF,
50 "Print during performance-related events" },
51 { "norast", VC4_DEBUG_NORAST,
52 "Skip actual hardware execution of commands" },
53 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
54 "Flush after each draw call" },
58 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
62 vc4_screen_get_name(struct pipe_screen *pscreen)
68 vc4_screen_get_vendor(struct pipe_screen *pscreen)
74 vc4_screen_destroy(struct pipe_screen *pscreen)
80 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
83 /* Supported features (boolean caps). */
84 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
85 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
86 case PIPE_CAP_NPOT_TEXTURES:
87 case PIPE_CAP_USER_CONSTANT_BUFFERS:
88 case PIPE_CAP_TEXTURE_SHADOW_MAP:
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90 case PIPE_CAP_TWO_SIDED_STENCIL:
93 /* lying for GL 2.0 */
94 case PIPE_CAP_OCCLUSION_QUERY:
95 case PIPE_CAP_POINT_SPRITE:
98 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
101 case PIPE_CAP_GLSL_FEATURE_LEVEL:
104 case PIPE_CAP_MAX_VIEWPORTS:
107 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
108 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
111 /* Unsupported features. */
112 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
113 case PIPE_CAP_ANISOTROPIC_FILTER:
114 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
115 case PIPE_CAP_CUBE_MAP_ARRAY:
116 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
117 case PIPE_CAP_TEXTURE_SWIZZLE:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
119 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
120 case PIPE_CAP_SEAMLESS_CUBE_MAP:
121 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
122 case PIPE_CAP_TGSI_INSTANCEID:
123 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
124 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
125 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
126 case PIPE_CAP_COMPUTE:
127 case PIPE_CAP_START_INSTANCE:
128 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
129 case PIPE_CAP_SHADER_STENCIL_EXPORT:
130 case PIPE_CAP_TGSI_TEXCOORD:
131 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
132 case PIPE_CAP_CONDITIONAL_RENDER:
133 case PIPE_CAP_PRIMITIVE_RESTART:
134 case PIPE_CAP_TEXTURE_MULTISAMPLE:
135 case PIPE_CAP_TEXTURE_BARRIER:
137 case PIPE_CAP_INDEP_BLEND_ENABLE:
138 case PIPE_CAP_INDEP_BLEND_FUNC:
139 case PIPE_CAP_DEPTH_CLIP_DISABLE:
140 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
141 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
142 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
143 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
144 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
145 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
146 case PIPE_CAP_USER_VERTEX_BUFFERS:
147 case PIPE_CAP_USER_INDEX_BUFFERS:
148 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
149 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
150 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152 case PIPE_CAP_TEXTURE_GATHER_SM5:
153 case PIPE_CAP_FAKE_SW_MSAA:
154 case PIPE_CAP_TEXTURE_QUERY_LOD:
155 case PIPE_CAP_SAMPLE_SHADING:
156 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
158 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
159 case PIPE_CAP_MAX_TEXEL_OFFSET:
160 case PIPE_CAP_MAX_VERTEX_STREAMS:
161 case PIPE_CAP_DRAW_INDIRECT:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
168 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
169 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
170 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
171 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
174 /* Geometry shader output, unsupported. */
175 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
176 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
180 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
181 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
182 return VC4_MAX_MIP_LEVELS;
183 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
184 /* Note: Not supported in hardware, just faking it. */
186 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
189 /* Render targets. */
190 case PIPE_CAP_MAX_RENDER_TARGETS:
194 case PIPE_CAP_QUERY_TIME_ELAPSED:
195 case PIPE_CAP_QUERY_TIMESTAMP:
198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
199 case PIPE_CAP_MIN_TEXEL_OFFSET:
202 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
205 case PIPE_CAP_ENDIANNESS:
206 return PIPE_ENDIAN_LITTLE;
208 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
211 case PIPE_CAP_VENDOR_ID:
213 case PIPE_CAP_DEVICE_ID:
215 case PIPE_CAP_ACCELERATED:
217 case PIPE_CAP_VIDEO_MEMORY: {
218 uint64_t system_memory;
220 if (!os_get_total_physical_memory(&system_memory))
223 return (int)(system_memory >> 20);
229 fprintf(stderr, "unknown param %d\n", param);
235 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
238 case PIPE_CAPF_MAX_LINE_WIDTH:
239 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
240 case PIPE_CAPF_MAX_POINT_WIDTH:
241 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
243 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
245 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
247 case PIPE_CAPF_GUARD_BAND_LEFT:
248 case PIPE_CAPF_GUARD_BAND_TOP:
249 case PIPE_CAPF_GUARD_BAND_RIGHT:
250 case PIPE_CAPF_GUARD_BAND_BOTTOM:
253 fprintf(stderr, "unknown paramf %d\n", param);
259 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
260 enum pipe_shader_cap param)
262 if (shader != PIPE_SHADER_VERTEX &&
263 shader != PIPE_SHADER_FRAGMENT) {
267 /* this is probably not totally correct.. but it's a start: */
269 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
270 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
271 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
272 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
274 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
276 case PIPE_SHADER_CAP_MAX_INPUTS:
278 case PIPE_SHADER_CAP_MAX_TEMPS:
279 return 64; /* Max native temporaries. */
280 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
281 return 16 * 1024 * sizeof(float);
282 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
284 case PIPE_SHADER_CAP_MAX_PREDS:
285 return 0; /* nothing uses this */
286 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
288 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
289 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
290 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
291 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
293 case PIPE_SHADER_CAP_SUBROUTINES:
295 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
297 case PIPE_SHADER_CAP_INTEGERS:
299 case PIPE_SHADER_CAP_DOUBLES:
301 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
303 return VC4_MAX_TEXTURE_SAMPLERS;
304 case PIPE_SHADER_CAP_PREFERRED_IR:
305 return PIPE_SHADER_IR_TGSI;
307 fprintf(stderr, "unknown shader param %d\n", param);
314 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
315 enum pipe_format format,
316 enum pipe_texture_target target,
317 unsigned sample_count,
322 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
323 (sample_count > 1) ||
324 !util_format_is_supported(format, usage)) {
328 if (usage & PIPE_BIND_VERTEX_BUFFER &&
329 (format == PIPE_FORMAT_R32G32B32A32_FLOAT ||
330 format == PIPE_FORMAT_R32G32B32_FLOAT ||
331 format == PIPE_FORMAT_R32G32_FLOAT ||
332 format == PIPE_FORMAT_R32_FLOAT)) {
333 retval |= PIPE_BIND_VERTEX_BUFFER;
336 if ((usage & PIPE_BIND_RENDER_TARGET) &&
337 vc4_rt_format_supported(format)) {
338 retval |= PIPE_BIND_RENDER_TARGET;
341 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
342 (vc4_tex_format_supported(format))) {
343 retval |= PIPE_BIND_SAMPLER_VIEW;
346 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
347 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
348 format == PIPE_FORMAT_X8Z24_UNORM)) {
349 retval |= PIPE_BIND_DEPTH_STENCIL;
352 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
353 (format == PIPE_FORMAT_I8_UINT ||
354 format == PIPE_FORMAT_I16_UINT)) {
355 retval |= PIPE_BIND_INDEX_BUFFER;
358 if (usage & PIPE_BIND_TRANSFER_READ)
359 retval |= PIPE_BIND_TRANSFER_READ;
360 if (usage & PIPE_BIND_TRANSFER_WRITE)
361 retval |= PIPE_BIND_TRANSFER_WRITE;
364 if (retval != usage) {
366 "not supported: format=%s, target=%d, sample_count=%d, "
367 "usage=0x%x, retval=0x%x\n", util_format_name(format),
368 target, sample_count, usage, retval);
372 return retval == usage;
376 vc4_screen_create(int fd)
378 struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
379 struct pipe_screen *pscreen;
381 pscreen = &screen->base;
383 pscreen->destroy = vc4_screen_destroy;
384 pscreen->get_param = vc4_screen_get_param;
385 pscreen->get_paramf = vc4_screen_get_paramf;
386 pscreen->get_shader_param = vc4_screen_get_shader_param;
387 pscreen->context_create = vc4_context_create;
388 pscreen->is_format_supported = vc4_screen_is_format_supported;
392 vc4_debug = debug_get_option_vc4_debug();
393 if (vc4_debug & VC4_DEBUG_SHADERDB)
394 vc4_debug |= VC4_DEBUG_NORAST;
396 #if USE_VC4_SIMULATOR
397 vc4_simulator_init(screen);
400 vc4_resource_screen_init(pscreen);
402 pscreen->get_name = vc4_screen_get_name;
403 pscreen->get_vendor = vc4_screen_get_vendor;
409 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
412 struct winsys_handle *whandle)
414 whandle->stride = stride;
416 switch (whandle->type) {
417 case DRM_API_HANDLE_TYPE_SHARED:
418 return vc4_bo_flink(bo, &whandle->handle);
419 case DRM_API_HANDLE_TYPE_KMS:
420 whandle->handle = bo->handle;
428 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
429 struct winsys_handle *whandle,
430 unsigned *out_stride)
432 struct vc4_screen *screen = vc4_screen(pscreen);
435 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
437 "Attempt to import unsupported handle type %d\n",
442 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
444 fprintf(stderr, "Open name %d failed\n", whandle->handle);
448 *out_stride = whandle->stride;