2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
39 static const struct debug_named_value debug_options[] = {
41 "Dump command list during creation" },
42 { "qpu", VC4_DEBUG_QPU,
43 "Dump generated QPU instructions" },
44 { "qir", VC4_DEBUG_QIR,
45 "Dump QPU IR during program compile" },
46 { "tgsi", VC4_DEBUG_TGSI,
47 "Dump TGSI during program compile" },
48 { "shaderdb", VC4_DEBUG_SHADERDB,
49 "Dump program compile information for shader-db analysis" },
50 { "perf", VC4_DEBUG_PERF,
51 "Print during performance-related events" },
52 { "norast", VC4_DEBUG_NORAST,
53 "Skip actual hardware execution of commands" },
54 { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
55 "Flush after each draw call" },
56 { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
57 "Wait for finish after each flush" },
61 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
65 vc4_screen_get_name(struct pipe_screen *pscreen)
71 vc4_screen_get_vendor(struct pipe_screen *pscreen)
77 vc4_screen_destroy(struct pipe_screen *pscreen)
83 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
86 /* Supported features (boolean caps). */
87 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
88 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
89 case PIPE_CAP_NPOT_TEXTURES:
90 case PIPE_CAP_USER_CONSTANT_BUFFERS:
91 case PIPE_CAP_TEXTURE_SHADOW_MAP:
92 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
93 case PIPE_CAP_TWO_SIDED_STENCIL:
96 /* lying for GL 2.0 */
97 case PIPE_CAP_OCCLUSION_QUERY:
98 case PIPE_CAP_POINT_SPRITE:
101 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
104 case PIPE_CAP_GLSL_FEATURE_LEVEL:
107 case PIPE_CAP_MAX_VIEWPORTS:
110 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
111 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
114 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
117 /* Unsupported features. */
118 case PIPE_CAP_ANISOTROPIC_FILTER:
119 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
120 case PIPE_CAP_CUBE_MAP_ARRAY:
121 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
122 case PIPE_CAP_TEXTURE_SWIZZLE:
123 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
124 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
125 case PIPE_CAP_SEAMLESS_CUBE_MAP:
126 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
127 case PIPE_CAP_TGSI_INSTANCEID:
128 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
129 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
130 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
131 case PIPE_CAP_COMPUTE:
132 case PIPE_CAP_START_INSTANCE:
133 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
134 case PIPE_CAP_SHADER_STENCIL_EXPORT:
135 case PIPE_CAP_TGSI_TEXCOORD:
136 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
137 case PIPE_CAP_CONDITIONAL_RENDER:
138 case PIPE_CAP_PRIMITIVE_RESTART:
139 case PIPE_CAP_TEXTURE_MULTISAMPLE:
140 case PIPE_CAP_TEXTURE_BARRIER:
142 case PIPE_CAP_INDEP_BLEND_ENABLE:
143 case PIPE_CAP_INDEP_BLEND_FUNC:
144 case PIPE_CAP_DEPTH_CLIP_DISABLE:
145 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
146 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
147 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
148 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
149 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
150 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
151 case PIPE_CAP_USER_VERTEX_BUFFERS:
152 case PIPE_CAP_USER_INDEX_BUFFERS:
153 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
154 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
155 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
156 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
157 case PIPE_CAP_TEXTURE_GATHER_SM5:
158 case PIPE_CAP_FAKE_SW_MSAA:
159 case PIPE_CAP_TEXTURE_QUERY_LOD:
160 case PIPE_CAP_SAMPLE_SHADING:
161 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
162 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
163 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
164 case PIPE_CAP_MAX_TEXEL_OFFSET:
165 case PIPE_CAP_MAX_VERTEX_STREAMS:
166 case PIPE_CAP_DRAW_INDIRECT:
167 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
168 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
169 case PIPE_CAP_SAMPLER_VIEW_TARGET:
170 case PIPE_CAP_CLIP_HALFZ:
174 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
175 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
176 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
177 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
180 /* Geometry shader output, unsupported. */
181 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
182 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
186 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
187 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
188 return VC4_MAX_MIP_LEVELS;
189 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190 /* Note: Not supported in hardware, just faking it. */
192 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
195 /* Render targets. */
196 case PIPE_CAP_MAX_RENDER_TARGETS:
200 case PIPE_CAP_QUERY_TIME_ELAPSED:
201 case PIPE_CAP_QUERY_TIMESTAMP:
204 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
205 case PIPE_CAP_MIN_TEXEL_OFFSET:
208 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
211 case PIPE_CAP_ENDIANNESS:
212 return PIPE_ENDIAN_LITTLE;
214 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
217 case PIPE_CAP_VENDOR_ID:
219 case PIPE_CAP_DEVICE_ID:
221 case PIPE_CAP_ACCELERATED:
223 case PIPE_CAP_VIDEO_MEMORY: {
224 uint64_t system_memory;
226 if (!os_get_total_physical_memory(&system_memory))
229 return (int)(system_memory >> 20);
235 fprintf(stderr, "unknown param %d\n", param);
241 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
244 case PIPE_CAPF_MAX_LINE_WIDTH:
245 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
248 case PIPE_CAPF_MAX_POINT_WIDTH:
249 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
252 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
254 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
256 case PIPE_CAPF_GUARD_BAND_LEFT:
257 case PIPE_CAPF_GUARD_BAND_TOP:
258 case PIPE_CAPF_GUARD_BAND_RIGHT:
259 case PIPE_CAPF_GUARD_BAND_BOTTOM:
262 fprintf(stderr, "unknown paramf %d\n", param);
268 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
269 enum pipe_shader_cap param)
271 if (shader != PIPE_SHADER_VERTEX &&
272 shader != PIPE_SHADER_FRAGMENT) {
276 /* this is probably not totally correct.. but it's a start: */
278 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
279 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
280 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
285 case PIPE_SHADER_CAP_MAX_INPUTS:
286 if (shader == PIPE_SHADER_FRAGMENT)
290 case PIPE_SHADER_CAP_MAX_OUTPUTS:
291 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
292 case PIPE_SHADER_CAP_MAX_TEMPS:
293 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
294 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
295 return 16 * 1024 * sizeof(float);
296 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
298 case PIPE_SHADER_CAP_MAX_PREDS:
299 return 0; /* nothing uses this */
300 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
302 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
303 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
304 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
306 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
308 case PIPE_SHADER_CAP_SUBROUTINES:
310 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
312 case PIPE_SHADER_CAP_INTEGERS:
314 case PIPE_SHADER_CAP_DOUBLES:
316 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
318 return VC4_MAX_TEXTURE_SAMPLERS;
319 case PIPE_SHADER_CAP_PREFERRED_IR:
320 return PIPE_SHADER_IR_TGSI;
322 fprintf(stderr, "unknown shader param %d\n", param);
329 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
330 enum pipe_format format,
331 enum pipe_texture_target target,
332 unsigned sample_count,
337 if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
338 (sample_count > 1) ||
339 !util_format_is_supported(format, usage)) {
343 if (usage & PIPE_BIND_VERTEX_BUFFER) {
345 case PIPE_FORMAT_R32G32B32A32_FLOAT:
346 case PIPE_FORMAT_R32G32B32_FLOAT:
347 case PIPE_FORMAT_R32G32_FLOAT:
348 case PIPE_FORMAT_R32_FLOAT:
349 case PIPE_FORMAT_R16G16B16A16_UNORM:
350 case PIPE_FORMAT_R16G16B16_UNORM:
351 case PIPE_FORMAT_R16G16_UNORM:
352 case PIPE_FORMAT_R16_UNORM:
353 case PIPE_FORMAT_R16G16B16A16_SNORM:
354 case PIPE_FORMAT_R16G16B16_SNORM:
355 case PIPE_FORMAT_R16G16_SNORM:
356 case PIPE_FORMAT_R16_SNORM:
357 case PIPE_FORMAT_R16G16B16A16_USCALED:
358 case PIPE_FORMAT_R16G16B16_USCALED:
359 case PIPE_FORMAT_R16G16_USCALED:
360 case PIPE_FORMAT_R16_USCALED:
361 case PIPE_FORMAT_R16G16B16A16_SSCALED:
362 case PIPE_FORMAT_R16G16B16_SSCALED:
363 case PIPE_FORMAT_R16G16_SSCALED:
364 case PIPE_FORMAT_R16_SSCALED:
365 case PIPE_FORMAT_R8G8B8A8_UNORM:
366 case PIPE_FORMAT_R8G8B8_UNORM:
367 case PIPE_FORMAT_R8G8_UNORM:
368 case PIPE_FORMAT_R8_UNORM:
369 case PIPE_FORMAT_R8G8B8A8_SNORM:
370 case PIPE_FORMAT_R8G8B8_SNORM:
371 case PIPE_FORMAT_R8G8_SNORM:
372 case PIPE_FORMAT_R8_SNORM:
373 case PIPE_FORMAT_R8G8B8A8_USCALED:
374 case PIPE_FORMAT_R8G8B8_USCALED:
375 case PIPE_FORMAT_R8G8_USCALED:
376 case PIPE_FORMAT_R8_USCALED:
377 case PIPE_FORMAT_R8G8B8A8_SSCALED:
378 case PIPE_FORMAT_R8G8B8_SSCALED:
379 case PIPE_FORMAT_R8G8_SSCALED:
380 case PIPE_FORMAT_R8_SSCALED:
381 retval |= PIPE_BIND_VERTEX_BUFFER;
388 if ((usage & PIPE_BIND_RENDER_TARGET) &&
389 vc4_rt_format_supported(format)) {
390 retval |= PIPE_BIND_RENDER_TARGET;
393 if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
394 (vc4_tex_format_supported(format))) {
395 retval |= PIPE_BIND_SAMPLER_VIEW;
398 if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
399 (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
400 format == PIPE_FORMAT_X8Z24_UNORM)) {
401 retval |= PIPE_BIND_DEPTH_STENCIL;
404 if ((usage & PIPE_BIND_INDEX_BUFFER) &&
405 (format == PIPE_FORMAT_I8_UINT ||
406 format == PIPE_FORMAT_I16_UINT)) {
407 retval |= PIPE_BIND_INDEX_BUFFER;
410 if (usage & PIPE_BIND_TRANSFER_READ)
411 retval |= PIPE_BIND_TRANSFER_READ;
412 if (usage & PIPE_BIND_TRANSFER_WRITE)
413 retval |= PIPE_BIND_TRANSFER_WRITE;
416 if (retval != usage) {
418 "not supported: format=%s, target=%d, sample_count=%d, "
419 "usage=0x%x, retval=0x%x\n", util_format_name(format),
420 target, sample_count, usage, retval);
424 return retval == usage;
428 vc4_screen_create(int fd)
430 struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
431 struct pipe_screen *pscreen;
433 pscreen = &screen->base;
435 pscreen->destroy = vc4_screen_destroy;
436 pscreen->get_param = vc4_screen_get_param;
437 pscreen->get_paramf = vc4_screen_get_paramf;
438 pscreen->get_shader_param = vc4_screen_get_shader_param;
439 pscreen->context_create = vc4_context_create;
440 pscreen->is_format_supported = vc4_screen_is_format_supported;
444 vc4_fence_init(screen);
446 vc4_debug = debug_get_option_vc4_debug();
447 if (vc4_debug & VC4_DEBUG_SHADERDB)
448 vc4_debug |= VC4_DEBUG_NORAST;
450 #if USE_VC4_SIMULATOR
451 vc4_simulator_init(screen);
454 vc4_resource_screen_init(pscreen);
456 pscreen->get_name = vc4_screen_get_name;
457 pscreen->get_vendor = vc4_screen_get_vendor;
463 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
466 struct winsys_handle *whandle)
468 whandle->stride = stride;
470 switch (whandle->type) {
471 case DRM_API_HANDLE_TYPE_SHARED:
472 return vc4_bo_flink(bo, &whandle->handle);
473 case DRM_API_HANDLE_TYPE_KMS:
474 whandle->handle = bo->handle;
482 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
483 struct winsys_handle *whandle,
484 unsigned *out_stride)
486 struct vc4_screen *screen = vc4_screen(pscreen);
489 if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
491 "Attempt to import unsupported handle type %d\n",
496 bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
498 fprintf(stderr, "Open name %d failed\n", whandle->handle);
502 *out_stride = whandle->stride;