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vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.
[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40         { "cl",       VC4_DEBUG_CL,
41           "Dump command list during creation" },
42         { "qpu",      VC4_DEBUG_QPU,
43           "Dump generated QPU instructions" },
44         { "qir",      VC4_DEBUG_QIR,
45           "Dump QPU IR during program compile" },
46         { "tgsi",     VC4_DEBUG_TGSI,
47           "Dump TGSI during program compile" },
48         { "shaderdb", VC4_DEBUG_SHADERDB,
49           "Dump program compile information for shader-db analysis" },
50         { "perf",     VC4_DEBUG_PERF,
51           "Print during performance-related events" },
52         { "norast",   VC4_DEBUG_NORAST,
53           "Skip actual hardware execution of commands" },
54         { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
55           "Flush after each draw call" },
56         { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
57           "Wait for finish after each flush" },
58         { NULL }
59 };
60
61 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
62 uint32_t vc4_debug;
63
64 static const char *
65 vc4_screen_get_name(struct pipe_screen *pscreen)
66 {
67         return "VC4";
68 }
69
70 static const char *
71 vc4_screen_get_vendor(struct pipe_screen *pscreen)
72 {
73         return "Broadcom";
74 }
75
76 static void
77 vc4_screen_destroy(struct pipe_screen *pscreen)
78 {
79         ralloc_free(pscreen);
80 }
81
82 static int
83 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
84 {
85         switch (param) {
86                 /* Supported features (boolean caps). */
87         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
88         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
89         case PIPE_CAP_NPOT_TEXTURES:
90         case PIPE_CAP_USER_CONSTANT_BUFFERS:
91         case PIPE_CAP_TEXTURE_SHADOW_MAP:
92         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
93         case PIPE_CAP_TWO_SIDED_STENCIL:
94                 return 1;
95
96                 /* lying for GL 2.0 */
97         case PIPE_CAP_OCCLUSION_QUERY:
98         case PIPE_CAP_POINT_SPRITE:
99                 return 1;
100
101         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
102                 return 256;
103
104         case PIPE_CAP_GLSL_FEATURE_LEVEL:
105                 return 120;
106
107         case PIPE_CAP_MAX_VIEWPORTS:
108                 return 1;
109
110         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
111         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
112                 return 1;
113
114         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
115                 return 1;
116
117                 /* Unsupported features. */
118         case PIPE_CAP_ANISOTROPIC_FILTER:
119         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
120         case PIPE_CAP_CUBE_MAP_ARRAY:
121         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
122         case PIPE_CAP_TEXTURE_SWIZZLE:
123         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
124         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
125         case PIPE_CAP_SEAMLESS_CUBE_MAP:
126         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
127         case PIPE_CAP_TGSI_INSTANCEID:
128         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
129         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
130         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
131         case PIPE_CAP_COMPUTE:
132         case PIPE_CAP_START_INSTANCE:
133         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
134         case PIPE_CAP_SHADER_STENCIL_EXPORT:
135         case PIPE_CAP_TGSI_TEXCOORD:
136         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
137         case PIPE_CAP_CONDITIONAL_RENDER:
138         case PIPE_CAP_PRIMITIVE_RESTART:
139         case PIPE_CAP_TEXTURE_MULTISAMPLE:
140         case PIPE_CAP_TEXTURE_BARRIER:
141         case PIPE_CAP_SM3:
142         case PIPE_CAP_INDEP_BLEND_ENABLE:
143         case PIPE_CAP_INDEP_BLEND_FUNC:
144         case PIPE_CAP_DEPTH_CLIP_DISABLE:
145         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
146         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
147         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
148         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
149         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
150         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
151         case PIPE_CAP_USER_VERTEX_BUFFERS:
152         case PIPE_CAP_USER_INDEX_BUFFERS:
153         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
154         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
155         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
156         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
157         case PIPE_CAP_TEXTURE_GATHER_SM5:
158         case PIPE_CAP_FAKE_SW_MSAA:
159         case PIPE_CAP_TEXTURE_QUERY_LOD:
160         case PIPE_CAP_SAMPLE_SHADING:
161         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
162         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
163         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
164         case PIPE_CAP_MAX_TEXEL_OFFSET:
165         case PIPE_CAP_MAX_VERTEX_STREAMS:
166         case PIPE_CAP_DRAW_INDIRECT:
167         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
168         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
169         case PIPE_CAP_SAMPLER_VIEW_TARGET:
170         case PIPE_CAP_CLIP_HALFZ:
171                 return 0;
172
173                 /* Stream output. */
174         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
175         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
176         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
177         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
178                 return 0;
179
180                 /* Geometry shader output, unsupported. */
181         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
182         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
183                 return 0;
184
185                 /* Texturing. */
186         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
187         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
188                 return VC4_MAX_MIP_LEVELS;
189         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190                 /* Note: Not supported in hardware, just faking it. */
191                 return 5;
192         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
193                 return 0;
194
195                 /* Render targets. */
196         case PIPE_CAP_MAX_RENDER_TARGETS:
197                 return 1;
198
199                 /* Queries. */
200         case PIPE_CAP_QUERY_TIME_ELAPSED:
201         case PIPE_CAP_QUERY_TIMESTAMP:
202                 return 0;
203
204         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
205         case PIPE_CAP_MIN_TEXEL_OFFSET:
206                 return 0;
207
208         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
209                 return 2048;
210
211         case PIPE_CAP_ENDIANNESS:
212                 return PIPE_ENDIAN_LITTLE;
213
214         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
215                 return 64;
216
217         case PIPE_CAP_VENDOR_ID:
218                 return 0x14E4;
219         case PIPE_CAP_DEVICE_ID:
220                 return 0xFFFFFFFF;
221         case PIPE_CAP_ACCELERATED:
222                 return 1;
223         case PIPE_CAP_VIDEO_MEMORY: {
224                 uint64_t system_memory;
225
226                 if (!os_get_total_physical_memory(&system_memory))
227                         return 0;
228
229                 return (int)(system_memory >> 20);
230         }
231         case PIPE_CAP_UMA:
232                 return 1;
233
234         default:
235                 fprintf(stderr, "unknown param %d\n", param);
236                 return 0;
237         }
238 }
239
240 static float
241 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
242 {
243         switch (param) {
244         case PIPE_CAPF_MAX_LINE_WIDTH:
245         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
246                 return 32;
247
248         case PIPE_CAPF_MAX_POINT_WIDTH:
249         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
250                 return 512.0f;
251
252         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
253                 return 0.0f;
254         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
255                 return 0.0f;
256         case PIPE_CAPF_GUARD_BAND_LEFT:
257         case PIPE_CAPF_GUARD_BAND_TOP:
258         case PIPE_CAPF_GUARD_BAND_RIGHT:
259         case PIPE_CAPF_GUARD_BAND_BOTTOM:
260                 return 0.0f;
261         default:
262                 fprintf(stderr, "unknown paramf %d\n", param);
263                 return 0;
264         }
265 }
266
267 static int
268 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
269                            enum pipe_shader_cap param)
270 {
271         if (shader != PIPE_SHADER_VERTEX &&
272             shader != PIPE_SHADER_FRAGMENT) {
273                 return 0;
274         }
275
276         /* this is probably not totally correct.. but it's a start: */
277         switch (param) {
278         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
279         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
280         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282                 return 16384;
283         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284                 return 0;
285         case PIPE_SHADER_CAP_MAX_INPUTS:
286                 if (shader == PIPE_SHADER_FRAGMENT)
287                         return 8;
288                 else
289                         return 16;
290         case PIPE_SHADER_CAP_MAX_OUTPUTS:
291                 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
292         case PIPE_SHADER_CAP_MAX_TEMPS:
293                 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
294         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
295                 return 16 * 1024 * sizeof(float);
296         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
297                 return 1;
298         case PIPE_SHADER_CAP_MAX_PREDS:
299                 return 0; /* nothing uses this */
300         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
301                 return 0;
302         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
303         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
304         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
305                 return 0;
306         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
307                 return 1;
308         case PIPE_SHADER_CAP_SUBROUTINES:
309                 return 0;
310         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
311                 return 0;
312         case PIPE_SHADER_CAP_INTEGERS:
313                 return 1;
314         case PIPE_SHADER_CAP_DOUBLES:
315                 return 0;
316         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
318                 return VC4_MAX_TEXTURE_SAMPLERS;
319         case PIPE_SHADER_CAP_PREFERRED_IR:
320                 return PIPE_SHADER_IR_TGSI;
321         default:
322                 fprintf(stderr, "unknown shader param %d\n", param);
323                 return 0;
324         }
325         return 0;
326 }
327
328 static boolean
329 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
330                                enum pipe_format format,
331                                enum pipe_texture_target target,
332                                unsigned sample_count,
333                                unsigned usage)
334 {
335         unsigned retval = 0;
336
337         if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
338             (sample_count > 1) ||
339             !util_format_is_supported(format, usage)) {
340                 return FALSE;
341         }
342
343         if (usage & PIPE_BIND_VERTEX_BUFFER) {
344                 switch (format) {
345                 case PIPE_FORMAT_R32G32B32A32_FLOAT:
346                 case PIPE_FORMAT_R32G32B32_FLOAT:
347                 case PIPE_FORMAT_R32G32_FLOAT:
348                 case PIPE_FORMAT_R32_FLOAT:
349                 case PIPE_FORMAT_R16G16B16A16_UNORM:
350                 case PIPE_FORMAT_R16G16B16_UNORM:
351                 case PIPE_FORMAT_R16G16_UNORM:
352                 case PIPE_FORMAT_R16_UNORM:
353                 case PIPE_FORMAT_R16G16B16A16_SNORM:
354                 case PIPE_FORMAT_R16G16B16_SNORM:
355                 case PIPE_FORMAT_R16G16_SNORM:
356                 case PIPE_FORMAT_R16_SNORM:
357                 case PIPE_FORMAT_R16G16B16A16_USCALED:
358                 case PIPE_FORMAT_R16G16B16_USCALED:
359                 case PIPE_FORMAT_R16G16_USCALED:
360                 case PIPE_FORMAT_R16_USCALED:
361                 case PIPE_FORMAT_R16G16B16A16_SSCALED:
362                 case PIPE_FORMAT_R16G16B16_SSCALED:
363                 case PIPE_FORMAT_R16G16_SSCALED:
364                 case PIPE_FORMAT_R16_SSCALED:
365                 case PIPE_FORMAT_R8G8B8A8_UNORM:
366                 case PIPE_FORMAT_R8G8B8_UNORM:
367                 case PIPE_FORMAT_R8G8_UNORM:
368                 case PIPE_FORMAT_R8_UNORM:
369                 case PIPE_FORMAT_R8G8B8A8_SNORM:
370                 case PIPE_FORMAT_R8G8B8_SNORM:
371                 case PIPE_FORMAT_R8G8_SNORM:
372                 case PIPE_FORMAT_R8_SNORM:
373                 case PIPE_FORMAT_R8G8B8A8_USCALED:
374                 case PIPE_FORMAT_R8G8B8_USCALED:
375                 case PIPE_FORMAT_R8G8_USCALED:
376                 case PIPE_FORMAT_R8_USCALED:
377                 case PIPE_FORMAT_R8G8B8A8_SSCALED:
378                 case PIPE_FORMAT_R8G8B8_SSCALED:
379                 case PIPE_FORMAT_R8G8_SSCALED:
380                 case PIPE_FORMAT_R8_SSCALED:
381                         retval |= PIPE_BIND_VERTEX_BUFFER;
382                         break;
383                 default:
384                         break;
385                 }
386         }
387
388         if ((usage & PIPE_BIND_RENDER_TARGET) &&
389             vc4_rt_format_supported(format)) {
390                 retval |= PIPE_BIND_RENDER_TARGET;
391         }
392
393         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
394             (vc4_tex_format_supported(format))) {
395                 retval |= PIPE_BIND_SAMPLER_VIEW;
396         }
397
398         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
399             (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
400              format == PIPE_FORMAT_X8Z24_UNORM)) {
401                 retval |= PIPE_BIND_DEPTH_STENCIL;
402         }
403
404         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
405             (format == PIPE_FORMAT_I8_UINT ||
406              format == PIPE_FORMAT_I16_UINT)) {
407                 retval |= PIPE_BIND_INDEX_BUFFER;
408         }
409
410         if (usage & PIPE_BIND_TRANSFER_READ)
411                 retval |= PIPE_BIND_TRANSFER_READ;
412         if (usage & PIPE_BIND_TRANSFER_WRITE)
413                 retval |= PIPE_BIND_TRANSFER_WRITE;
414
415 #if 0
416         if (retval != usage) {
417                 fprintf(stderr,
418                         "not supported: format=%s, target=%d, sample_count=%d, "
419                         "usage=0x%x, retval=0x%x\n", util_format_name(format),
420                         target, sample_count, usage, retval);
421         }
422 #endif
423
424         return retval == usage;
425 }
426
427 struct pipe_screen *
428 vc4_screen_create(int fd)
429 {
430         struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
431         struct pipe_screen *pscreen;
432
433         pscreen = &screen->base;
434
435         pscreen->destroy = vc4_screen_destroy;
436         pscreen->get_param = vc4_screen_get_param;
437         pscreen->get_paramf = vc4_screen_get_paramf;
438         pscreen->get_shader_param = vc4_screen_get_shader_param;
439         pscreen->context_create = vc4_context_create;
440         pscreen->is_format_supported = vc4_screen_is_format_supported;
441
442         screen->fd = fd;
443
444         vc4_fence_init(screen);
445
446         vc4_debug = debug_get_option_vc4_debug();
447         if (vc4_debug & VC4_DEBUG_SHADERDB)
448                 vc4_debug |= VC4_DEBUG_NORAST;
449
450 #if USE_VC4_SIMULATOR
451         vc4_simulator_init(screen);
452 #endif
453
454         vc4_resource_screen_init(pscreen);
455
456         pscreen->get_name = vc4_screen_get_name;
457         pscreen->get_vendor = vc4_screen_get_vendor;
458
459         return pscreen;
460 }
461
462 boolean
463 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
464                          struct vc4_bo *bo,
465                          unsigned stride,
466                          struct winsys_handle *whandle)
467 {
468         whandle->stride = stride;
469
470         switch (whandle->type) {
471         case DRM_API_HANDLE_TYPE_SHARED:
472                 return vc4_bo_flink(bo, &whandle->handle);
473         case DRM_API_HANDLE_TYPE_KMS:
474                 whandle->handle = bo->handle;
475                 return TRUE;
476         }
477
478         return FALSE;
479 }
480
481 struct vc4_bo *
482 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
483                           struct winsys_handle *whandle,
484                           unsigned *out_stride)
485 {
486         struct vc4_screen *screen = vc4_screen(pscreen);
487         struct vc4_bo *bo;
488
489         if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
490                 fprintf(stderr,
491                         "Attempt to import unsupported handle type %d\n",
492                         whandle->type);
493                 return NULL;
494         }
495
496         bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
497         if (!bo) {
498                 fprintf(stderr, "Open name %d failed\n", whandle->handle);
499                 return NULL;
500         }
501
502         *out_stride = whandle->stride;
503
504         return bo;
505 }