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vc4: Enable sharing shaders across contexts.
[android-x86/external-mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24
25 #include "os/os_misc.h"
26 #include "pipe/p_defines.h"
27 #include "pipe/p_screen.h"
28 #include "pipe/p_state.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_format.h"
33 #include "util/ralloc.h"
34
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38
39 static const struct debug_named_value debug_options[] = {
40         { "cl",       VC4_DEBUG_CL,
41           "Dump command list during creation" },
42         { "qpu",      VC4_DEBUG_QPU,
43           "Dump generated QPU instructions" },
44         { "qir",      VC4_DEBUG_QIR,
45           "Dump QPU IR during program compile" },
46         { "nir",      VC4_DEBUG_NIR,
47           "Dump NIR during program compile" },
48         { "tgsi",     VC4_DEBUG_TGSI,
49           "Dump TGSI during program compile" },
50         { "shaderdb", VC4_DEBUG_SHADERDB,
51           "Dump program compile information for shader-db analysis" },
52         { "perf",     VC4_DEBUG_PERF,
53           "Print during performance-related events" },
54         { "norast",   VC4_DEBUG_NORAST,
55           "Skip actual hardware execution of commands" },
56         { "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
57           "Flush after each draw call" },
58         { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
59           "Wait for finish after each flush" },
60 #if USE_VC4_SIMULATOR
61         { "dump", VC4_DEBUG_DUMP,
62           "Write a GPU command stream trace file" },
63 #endif
64         { NULL }
65 };
66
67 DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
68 uint32_t vc4_debug;
69
70 static const char *
71 vc4_screen_get_name(struct pipe_screen *pscreen)
72 {
73         return "VC4";
74 }
75
76 static const char *
77 vc4_screen_get_vendor(struct pipe_screen *pscreen)
78 {
79         return "Broadcom";
80 }
81
82 static void
83 vc4_screen_destroy(struct pipe_screen *pscreen)
84 {
85         vc4_bufmgr_destroy(pscreen);
86         ralloc_free(pscreen);
87 }
88
89 static int
90 vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
91 {
92         switch (param) {
93                 /* Supported features (boolean caps). */
94         case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
95         case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96         case PIPE_CAP_NPOT_TEXTURES:
97         case PIPE_CAP_SHAREABLE_SHADERS:
98         case PIPE_CAP_USER_CONSTANT_BUFFERS:
99         case PIPE_CAP_TEXTURE_SHADOW_MAP:
100         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
101         case PIPE_CAP_TWO_SIDED_STENCIL:
102         case PIPE_CAP_USER_INDEX_BUFFERS:
103         case PIPE_CAP_TEXTURE_MULTISAMPLE:
104         case PIPE_CAP_TEXTURE_SWIZZLE:
105                 return 1;
106
107                 /* lying for GL 2.0 */
108         case PIPE_CAP_OCCLUSION_QUERY:
109         case PIPE_CAP_POINT_SPRITE:
110                 return 1;
111
112         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
113                 return 256;
114
115         case PIPE_CAP_GLSL_FEATURE_LEVEL:
116                 return 120;
117
118         case PIPE_CAP_MAX_VIEWPORTS:
119                 return 1;
120
121         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
122         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
123                 return 1;
124
125         case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
126                 return 1;
127
128                 /* Unsupported features. */
129         case PIPE_CAP_ANISOTROPIC_FILTER:
130         case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
131         case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
132         case PIPE_CAP_CUBE_MAP_ARRAY:
133         case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
134         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
135         case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136         case PIPE_CAP_SEAMLESS_CUBE_MAP:
137         case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
138         case PIPE_CAP_TGSI_INSTANCEID:
139         case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
140         case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
141         case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
142         case PIPE_CAP_COMPUTE:
143         case PIPE_CAP_START_INSTANCE:
144         case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
145         case PIPE_CAP_SHADER_STENCIL_EXPORT:
146         case PIPE_CAP_TGSI_TEXCOORD:
147         case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
148         case PIPE_CAP_CONDITIONAL_RENDER:
149         case PIPE_CAP_PRIMITIVE_RESTART:
150         case PIPE_CAP_TEXTURE_BARRIER:
151         case PIPE_CAP_SM3:
152         case PIPE_CAP_INDEP_BLEND_ENABLE:
153         case PIPE_CAP_INDEP_BLEND_FUNC:
154         case PIPE_CAP_DEPTH_CLIP_DISABLE:
155         case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
156         case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
157         case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
158         case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
159         case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
160         case PIPE_CAP_VERTEX_COLOR_CLAMPED:
161         case PIPE_CAP_USER_VERTEX_BUFFERS:
162         case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
163         case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
164         case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
165         case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
166         case PIPE_CAP_TEXTURE_GATHER_SM5:
167         case PIPE_CAP_FAKE_SW_MSAA:
168         case PIPE_CAP_TEXTURE_QUERY_LOD:
169         case PIPE_CAP_SAMPLE_SHADING:
170         case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
171         case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
172         case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
173         case PIPE_CAP_MAX_TEXEL_OFFSET:
174         case PIPE_CAP_MAX_VERTEX_STREAMS:
175         case PIPE_CAP_DRAW_INDIRECT:
176         case PIPE_CAP_MULTI_DRAW_INDIRECT:
177         case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
178         case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
179         case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
180         case PIPE_CAP_SAMPLER_VIEW_TARGET:
181         case PIPE_CAP_CLIP_HALFZ:
182         case PIPE_CAP_VERTEXID_NOBASE:
183         case PIPE_CAP_POLYGON_OFFSET_CLAMP:
184         case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
185         case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
186         case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
187         case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
188         case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
189         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
190         case PIPE_CAP_DEPTH_BOUNDS_TEST:
191         case PIPE_CAP_TGSI_TXQS:
192         case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
193         case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
194         case PIPE_CAP_CLEAR_TEXTURE:
195         case PIPE_CAP_DRAW_PARAMETERS:
196         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
197         case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
198         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
199         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
200         case PIPE_CAP_INVALIDATE_BUFFER:
201         case PIPE_CAP_GENERATE_MIPMAP:
202         case PIPE_CAP_STRING_MARKER:
203         case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
204         case PIPE_CAP_QUERY_BUFFER_OBJECT:
205         case PIPE_CAP_QUERY_MEMORY_INFO:
206         case PIPE_CAP_PCI_GROUP:
207         case PIPE_CAP_PCI_BUS:
208         case PIPE_CAP_PCI_DEVICE:
209         case PIPE_CAP_PCI_FUNCTION:
210         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
211         case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
212         case PIPE_CAP_CULL_DISTANCE:
213                 return 0;
214
215                 /* Stream output. */
216         case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
217         case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
218         case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
219         case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
220                 return 0;
221
222                 /* Geometry shader output, unsupported. */
223         case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
224         case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
225                 return 0;
226
227                 /* Texturing. */
228         case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
229         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
230                 return VC4_MAX_MIP_LEVELS;
231         case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
232                 /* Note: Not supported in hardware, just faking it. */
233                 return 5;
234         case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
235                 return 0;
236
237                 /* Render targets. */
238         case PIPE_CAP_MAX_RENDER_TARGETS:
239                 return 1;
240
241                 /* Queries. */
242         case PIPE_CAP_QUERY_TIME_ELAPSED:
243         case PIPE_CAP_QUERY_TIMESTAMP:
244                 return 0;
245
246         case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
247         case PIPE_CAP_MIN_TEXEL_OFFSET:
248                 return 0;
249
250         case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
251                 return 2048;
252
253         case PIPE_CAP_ENDIANNESS:
254                 return PIPE_ENDIAN_LITTLE;
255
256         case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
257                 return 64;
258
259         case PIPE_CAP_VENDOR_ID:
260                 return 0x14E4;
261         case PIPE_CAP_DEVICE_ID:
262                 return 0xFFFFFFFF;
263         case PIPE_CAP_ACCELERATED:
264                 return 1;
265         case PIPE_CAP_VIDEO_MEMORY: {
266                 uint64_t system_memory;
267
268                 if (!os_get_total_physical_memory(&system_memory))
269                         return 0;
270
271                 return (int)(system_memory >> 20);
272         }
273         case PIPE_CAP_UMA:
274                 return 1;
275
276         default:
277                 fprintf(stderr, "unknown param %d\n", param);
278                 return 0;
279         }
280 }
281
282 static float
283 vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
284 {
285         switch (param) {
286         case PIPE_CAPF_MAX_LINE_WIDTH:
287         case PIPE_CAPF_MAX_LINE_WIDTH_AA:
288                 return 32;
289
290         case PIPE_CAPF_MAX_POINT_WIDTH:
291         case PIPE_CAPF_MAX_POINT_WIDTH_AA:
292                 return 512.0f;
293
294         case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
295                 return 0.0f;
296         case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
297                 return 0.0f;
298         case PIPE_CAPF_GUARD_BAND_LEFT:
299         case PIPE_CAPF_GUARD_BAND_TOP:
300         case PIPE_CAPF_GUARD_BAND_RIGHT:
301         case PIPE_CAPF_GUARD_BAND_BOTTOM:
302                 return 0.0f;
303         default:
304                 fprintf(stderr, "unknown paramf %d\n", param);
305                 return 0;
306         }
307 }
308
309 static int
310 vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
311                            enum pipe_shader_cap param)
312 {
313         if (shader != PIPE_SHADER_VERTEX &&
314             shader != PIPE_SHADER_FRAGMENT) {
315                 return 0;
316         }
317
318         /* this is probably not totally correct.. but it's a start: */
319         switch (param) {
320         case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
321         case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
322         case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
323         case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
324                 return 16384;
325         case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
326                 return 0;
327         case PIPE_SHADER_CAP_MAX_INPUTS:
328                 if (shader == PIPE_SHADER_FRAGMENT)
329                         return 8;
330                 else
331                         return 16;
332         case PIPE_SHADER_CAP_MAX_OUTPUTS:
333                 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
334         case PIPE_SHADER_CAP_MAX_TEMPS:
335                 return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
336         case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
337                 return 16 * 1024 * sizeof(float);
338         case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
339                 return 1;
340         case PIPE_SHADER_CAP_MAX_PREDS:
341                 return 0; /* nothing uses this */
342         case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
343                 return 0;
344         case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
345         case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
346         case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
347                 return 0;
348         case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
349                 return 1;
350         case PIPE_SHADER_CAP_SUBROUTINES:
351                 return 0;
352         case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
353                 return 0;
354         case PIPE_SHADER_CAP_INTEGERS:
355                 return 1;
356         case PIPE_SHADER_CAP_DOUBLES:
357         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
358         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
359         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
360         case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
361                 return 0;
362         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
363         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
364                 return VC4_MAX_TEXTURE_SAMPLERS;
365         case PIPE_SHADER_CAP_PREFERRED_IR:
366                 return PIPE_SHADER_IR_TGSI;
367         case PIPE_SHADER_CAP_SUPPORTED_IRS:
368                 return 0;
369         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
370                 return 32;
371         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
372         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
373                 return 0;
374         default:
375                 fprintf(stderr, "unknown shader param %d\n", param);
376                 return 0;
377         }
378         return 0;
379 }
380
381 static boolean
382 vc4_screen_is_format_supported(struct pipe_screen *pscreen,
383                                enum pipe_format format,
384                                enum pipe_texture_target target,
385                                unsigned sample_count,
386                                unsigned usage)
387 {
388         unsigned retval = 0;
389
390         if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
391                 return FALSE;
392
393         if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
394             !util_format_is_supported(format, usage)) {
395                 return FALSE;
396         }
397
398         if (usage & PIPE_BIND_VERTEX_BUFFER) {
399                 switch (format) {
400                 case PIPE_FORMAT_R32G32B32A32_FLOAT:
401                 case PIPE_FORMAT_R32G32B32_FLOAT:
402                 case PIPE_FORMAT_R32G32_FLOAT:
403                 case PIPE_FORMAT_R32_FLOAT:
404                 case PIPE_FORMAT_R32G32B32A32_SNORM:
405                 case PIPE_FORMAT_R32G32B32_SNORM:
406                 case PIPE_FORMAT_R32G32_SNORM:
407                 case PIPE_FORMAT_R32_SNORM:
408                 case PIPE_FORMAT_R32G32B32A32_SSCALED:
409                 case PIPE_FORMAT_R32G32B32_SSCALED:
410                 case PIPE_FORMAT_R32G32_SSCALED:
411                 case PIPE_FORMAT_R32_SSCALED:
412                 case PIPE_FORMAT_R16G16B16A16_UNORM:
413                 case PIPE_FORMAT_R16G16B16_UNORM:
414                 case PIPE_FORMAT_R16G16_UNORM:
415                 case PIPE_FORMAT_R16_UNORM:
416                 case PIPE_FORMAT_R16G16B16A16_SNORM:
417                 case PIPE_FORMAT_R16G16B16_SNORM:
418                 case PIPE_FORMAT_R16G16_SNORM:
419                 case PIPE_FORMAT_R16_SNORM:
420                 case PIPE_FORMAT_R16G16B16A16_USCALED:
421                 case PIPE_FORMAT_R16G16B16_USCALED:
422                 case PIPE_FORMAT_R16G16_USCALED:
423                 case PIPE_FORMAT_R16_USCALED:
424                 case PIPE_FORMAT_R16G16B16A16_SSCALED:
425                 case PIPE_FORMAT_R16G16B16_SSCALED:
426                 case PIPE_FORMAT_R16G16_SSCALED:
427                 case PIPE_FORMAT_R16_SSCALED:
428                 case PIPE_FORMAT_R8G8B8A8_UNORM:
429                 case PIPE_FORMAT_R8G8B8_UNORM:
430                 case PIPE_FORMAT_R8G8_UNORM:
431                 case PIPE_FORMAT_R8_UNORM:
432                 case PIPE_FORMAT_R8G8B8A8_SNORM:
433                 case PIPE_FORMAT_R8G8B8_SNORM:
434                 case PIPE_FORMAT_R8G8_SNORM:
435                 case PIPE_FORMAT_R8_SNORM:
436                 case PIPE_FORMAT_R8G8B8A8_USCALED:
437                 case PIPE_FORMAT_R8G8B8_USCALED:
438                 case PIPE_FORMAT_R8G8_USCALED:
439                 case PIPE_FORMAT_R8_USCALED:
440                 case PIPE_FORMAT_R8G8B8A8_SSCALED:
441                 case PIPE_FORMAT_R8G8B8_SSCALED:
442                 case PIPE_FORMAT_R8G8_SSCALED:
443                 case PIPE_FORMAT_R8_SSCALED:
444                         retval |= PIPE_BIND_VERTEX_BUFFER;
445                         break;
446                 default:
447                         break;
448                 }
449         }
450
451         if ((usage & PIPE_BIND_RENDER_TARGET) &&
452             vc4_rt_format_supported(format)) {
453                 retval |= PIPE_BIND_RENDER_TARGET;
454         }
455
456         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
457             vc4_tex_format_supported(format)) {
458                 retval |= PIPE_BIND_SAMPLER_VIEW;
459         }
460
461         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
462             (format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
463              format == PIPE_FORMAT_X8Z24_UNORM)) {
464                 retval |= PIPE_BIND_DEPTH_STENCIL;
465         }
466
467         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
468             (format == PIPE_FORMAT_I8_UINT ||
469              format == PIPE_FORMAT_I16_UINT)) {
470                 retval |= PIPE_BIND_INDEX_BUFFER;
471         }
472
473         if (usage & PIPE_BIND_TRANSFER_READ)
474                 retval |= PIPE_BIND_TRANSFER_READ;
475         if (usage & PIPE_BIND_TRANSFER_WRITE)
476                 retval |= PIPE_BIND_TRANSFER_WRITE;
477
478 #if 0
479         if (retval != usage) {
480                 fprintf(stderr,
481                         "not supported: format=%s, target=%d, sample_count=%d, "
482                         "usage=0x%x, retval=0x%x\n", util_format_name(format),
483                         target, sample_count, usage, retval);
484         }
485 #endif
486
487         return retval == usage;
488 }
489
490 struct pipe_screen *
491 vc4_screen_create(int fd)
492 {
493         struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
494         struct pipe_screen *pscreen;
495
496         pscreen = &screen->base;
497
498         pscreen->destroy = vc4_screen_destroy;
499         pscreen->get_param = vc4_screen_get_param;
500         pscreen->get_paramf = vc4_screen_get_paramf;
501         pscreen->get_shader_param = vc4_screen_get_shader_param;
502         pscreen->context_create = vc4_context_create;
503         pscreen->is_format_supported = vc4_screen_is_format_supported;
504
505         screen->fd = fd;
506         list_inithead(&screen->bo_cache.time_list);
507
508         vc4_fence_init(screen);
509
510         vc4_debug = debug_get_option_vc4_debug();
511         if (vc4_debug & VC4_DEBUG_SHADERDB)
512                 vc4_debug |= VC4_DEBUG_NORAST;
513
514 #if USE_VC4_SIMULATOR
515         vc4_simulator_init(screen);
516 #endif
517
518         vc4_resource_screen_init(pscreen);
519
520         pscreen->get_name = vc4_screen_get_name;
521         pscreen->get_vendor = vc4_screen_get_vendor;
522         pscreen->get_device_vendor = vc4_screen_get_vendor;
523
524         return pscreen;
525 }
526
527 boolean
528 vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
529                          struct vc4_bo *bo,
530                          unsigned stride,
531                          struct winsys_handle *whandle)
532 {
533         whandle->stride = stride;
534
535         /* If we're passing some reference to our BO out to some other part of
536          * the system, then we can't do any optimizations about only us being
537          * the ones seeing it (like BO caching or shadow update avoidance).
538          */
539         bo->private = false;
540
541         switch (whandle->type) {
542         case DRM_API_HANDLE_TYPE_SHARED:
543                 return vc4_bo_flink(bo, &whandle->handle);
544         case DRM_API_HANDLE_TYPE_KMS:
545                 whandle->handle = bo->handle;
546                 return TRUE;
547         case DRM_API_HANDLE_TYPE_FD:
548                 whandle->handle = vc4_bo_get_dmabuf(bo);
549                 return whandle->handle != -1;
550         }
551
552         return FALSE;
553 }
554
555 struct vc4_bo *
556 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
557                           struct winsys_handle *whandle)
558 {
559         struct vc4_screen *screen = vc4_screen(pscreen);
560
561         switch (whandle->type) {
562         case DRM_API_HANDLE_TYPE_SHARED:
563                 return vc4_bo_open_name(screen, whandle->handle, whandle->stride);
564         case DRM_API_HANDLE_TYPE_FD:
565                 return vc4_bo_open_dmabuf(screen, whandle->handle, whandle->stride);
566         default:
567                 fprintf(stderr,
568                         "Attempt to import unsupported handle type %d\n",
569                         whandle->type);
570                 return NULL;
571         }
572 }