OSDN Git Service

7df865eb12304a176ed7680902ccf6ac7757931e
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/u_math.h"
28 #include "util/os_time.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_screen.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 static const char *
40 virgl_get_vendor(struct pipe_screen *screen)
41 {
42    return "Red Hat";
43 }
44
45
46 static const char *
47 virgl_get_name(struct pipe_screen *screen)
48 {
49    return "virgl";
50 }
51
52 static int
53 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
54 {
55    struct virgl_screen *vscreen = virgl_screen(screen);
56    switch (param) {
57    case PIPE_CAP_NPOT_TEXTURES:
58       return 1;
59    case PIPE_CAP_SM3:
60       return 1;
61    case PIPE_CAP_ANISOTROPIC_FILTER:
62       return 1;
63    case PIPE_CAP_POINT_SPRITE:
64       return 1;
65    case PIPE_CAP_MAX_RENDER_TARGETS:
66       return vscreen->caps.caps.v1.max_render_targets;
67    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
68       return vscreen->caps.caps.v1.max_dual_source_render_targets;
69    case PIPE_CAP_OCCLUSION_QUERY:
70       return vscreen->caps.caps.v1.bset.occlusion_query;
71    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
72       return vscreen->caps.caps.v1.bset.mirror_clamp;
73    case PIPE_CAP_TEXTURE_SWIZZLE:
74       return 1;
75    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
76       if (vscreen->caps.caps.v2.max_texture_2d_size)
77          return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
78       return 15; /* 16K x 16K */
79    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
80       if (vscreen->caps.caps.v2.max_texture_3d_size)
81          return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
82       return 9; /* 256 x 256 x 256 */
83    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
84       if (vscreen->caps.caps.v2.max_texture_cube_size)
85          return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
86       return 13; /* 4K x 4K */
87    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
88       return 1;
89    case PIPE_CAP_INDEP_BLEND_ENABLE:
90       return vscreen->caps.caps.v1.bset.indep_blend_enable;
91    case PIPE_CAP_INDEP_BLEND_FUNC:
92       return vscreen->caps.caps.v1.bset.indep_blend_func;
93    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
94    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
95    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
96       return 1;
97    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
98       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
99    case PIPE_CAP_DEPTH_CLIP_DISABLE:
100       return vscreen->caps.caps.v1.bset.depth_clip_disable;
101    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
102       return vscreen->caps.caps.v1.max_streamout_buffers;
103    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
104    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
105       return 16*4;
106    case PIPE_CAP_PRIMITIVE_RESTART:
107       return vscreen->caps.caps.v1.bset.primitive_restart;
108    case PIPE_CAP_SHADER_STENCIL_EXPORT:
109       return vscreen->caps.caps.v1.bset.shader_stencil_export;
110    case PIPE_CAP_TGSI_INSTANCEID:
111    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
112       return 1;
113    case PIPE_CAP_SEAMLESS_CUBE_MAP:
114       return vscreen->caps.caps.v1.bset.seamless_cube_map;
115    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
116       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
117    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
118       return vscreen->caps.caps.v1.max_texture_array_layers;
119    case PIPE_CAP_MIN_TEXEL_OFFSET:
120       return vscreen->caps.caps.v2.min_texel_offset;
121    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122       return vscreen->caps.caps.v2.min_texture_gather_offset;
123    case PIPE_CAP_MAX_TEXEL_OFFSET:
124       return vscreen->caps.caps.v2.max_texel_offset;
125    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126       return vscreen->caps.caps.v2.max_texture_gather_offset;
127    case PIPE_CAP_CONDITIONAL_RENDER:
128       return vscreen->caps.caps.v1.bset.conditional_render;
129    case PIPE_CAP_TEXTURE_BARRIER:
130       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
131    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
132       return 1;
133    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
134    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
135       return vscreen->caps.caps.v1.bset.color_clamping;
136    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
137       return 1;
138    case PIPE_CAP_GLSL_FEATURE_LEVEL:
139       return vscreen->caps.caps.v1.glsl_level;
140    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
141       return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
142    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
143       return 0;
144    case PIPE_CAP_COMPUTE:
145       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
146    case PIPE_CAP_USER_VERTEX_BUFFERS:
147       return 0;
148    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149       return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
150    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
152       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
153    case PIPE_CAP_START_INSTANCE:
154       return vscreen->caps.caps.v1.bset.start_instance;
155    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
156    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
160       return 0;
161    case PIPE_CAP_QUERY_TIMESTAMP:
162       return 1;
163    case PIPE_CAP_QUERY_TIME_ELAPSED:
164       return 0;
165    case PIPE_CAP_TGSI_TEXCOORD:
166       return 0;
167    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
168       return VIRGL_MAP_BUFFER_ALIGNMENT;
169    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
170       return vscreen->caps.caps.v1.max_tbo_size > 0;
171    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
172       return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
173    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
174       return 0;
175    case PIPE_CAP_CUBE_MAP_ARRAY:
176       return vscreen->caps.caps.v1.bset.cube_map_array;
177    case PIPE_CAP_TEXTURE_MULTISAMPLE:
178       return vscreen->caps.caps.v1.bset.texture_multisample;
179    case PIPE_CAP_MAX_VIEWPORTS:
180       return vscreen->caps.caps.v1.max_viewports;
181    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
182       return vscreen->caps.caps.v1.max_tbo_size;
183    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185    case PIPE_CAP_ENDIANNESS:
186       return 0;
187    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
189       return 1;
190    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
191       return 0;
192    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
193       return vscreen->caps.caps.v2.max_geom_output_vertices;
194    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
195       return vscreen->caps.caps.v2.max_geom_total_output_components;
196    case PIPE_CAP_TEXTURE_QUERY_LOD:
197       return vscreen->caps.caps.v1.bset.texture_query_lod;
198    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
199       return vscreen->caps.caps.v1.max_texture_gather_components;
200    case PIPE_CAP_DRAW_INDIRECT:
201       return vscreen->caps.caps.v1.bset.has_indirect_draw;
202    case PIPE_CAP_SAMPLE_SHADING:
203    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
204       return vscreen->caps.caps.v1.bset.has_sample_shading;
205    case PIPE_CAP_CULL_DISTANCE:
206       return vscreen->caps.caps.v1.bset.has_cull;
207    case PIPE_CAP_MAX_VERTEX_STREAMS:
208       return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
209    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
210       return vscreen->caps.caps.v1.bset.conditional_render_inverted;
211    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
212       return vscreen->caps.caps.v1.bset.derivative_control;
213    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
214       return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
215    case PIPE_CAP_QUERY_SO_OVERFLOW:
216       return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
217    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
218       return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
219    case PIPE_CAP_DOUBLES:
220       return vscreen->caps.caps.v1.bset.has_fp64;
221    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
222       return vscreen->caps.caps.v2.max_shader_patch_varyings;
223    case PIPE_CAP_SAMPLER_VIEW_TARGET:
224       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
225    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
226       return vscreen->caps.caps.v2.max_vertex_attrib_stride;
227    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
228       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
229    case PIPE_CAP_TGSI_TXQS:
230       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
231    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
232       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
233    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
234       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
235    case PIPE_CAP_TGSI_FS_FBFETCH:
236       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
237    case PIPE_CAP_TGSI_CLOCK:
238       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
239    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
240       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
241    case PIPE_CAP_TEXTURE_GATHER_SM5:
242    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
243    case PIPE_CAP_FAKE_SW_MSAA:
244    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
245    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
246    case PIPE_CAP_MULTI_DRAW_INDIRECT:
247    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
248    case PIPE_CAP_CLIP_HALFZ:
249    case PIPE_CAP_VERTEXID_NOBASE:
250    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
251    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
252    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
253    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
254    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
255    case PIPE_CAP_DEPTH_BOUNDS_TEST:
256    case PIPE_CAP_SHAREABLE_SHADERS:
257    case PIPE_CAP_CLEAR_TEXTURE:
258    case PIPE_CAP_DRAW_PARAMETERS:
259    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
260    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
261    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
262    case PIPE_CAP_INVALIDATE_BUFFER:
263    case PIPE_CAP_GENERATE_MIPMAP:
264    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
265    case PIPE_CAP_QUERY_BUFFER_OBJECT:
266    case PIPE_CAP_STRING_MARKER:
267    case PIPE_CAP_QUERY_MEMORY_INFO:
268    case PIPE_CAP_PCI_GROUP:
269    case PIPE_CAP_PCI_BUS:
270    case PIPE_CAP_PCI_DEVICE:
271    case PIPE_CAP_PCI_FUNCTION:
272    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
273    case PIPE_CAP_TGSI_VOTE:
274    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
275    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
276    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
277    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
278    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
279    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
280    case PIPE_CAP_INT64:
281    case PIPE_CAP_INT64_DIVMOD:
282    case PIPE_CAP_TGSI_TEX_TXF_LZ:
283    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
284    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
285    case PIPE_CAP_TGSI_BALLOT:
286    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
287    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
288    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
289    case PIPE_CAP_POST_DEPTH_COVERAGE:
290    case PIPE_CAP_BINDLESS_TEXTURE:
291    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
292    case PIPE_CAP_MEMOBJ:
293    case PIPE_CAP_LOAD_CONSTBUF:
294    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
295    case PIPE_CAP_TILE_RASTER_ORDER:
296    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
297    case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
298    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
299    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
300    case PIPE_CAP_FENCE_SIGNAL:
301    case PIPE_CAP_CONSTBUF0_FLAGS:
302    case PIPE_CAP_PACKED_UNIFORMS:
303    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
304    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
305    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
306    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
307    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
308    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
309    case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
310       return 0;
311    case PIPE_CAP_VENDOR_ID:
312       return 0x1af4;
313    case PIPE_CAP_DEVICE_ID:
314       return 0x1010;
315    case PIPE_CAP_ACCELERATED:
316       return 1;
317    case PIPE_CAP_UMA:
318    case PIPE_CAP_VIDEO_MEMORY:
319       return 0;
320    case PIPE_CAP_NATIVE_FENCE_FD:
321       return 0;
322    }
323    /* should only get here on unhandled cases */
324    debug_printf("Unexpected PIPE_CAP %d query\n", param);
325    return 0;
326 }
327
328 static int
329 virgl_get_shader_param(struct pipe_screen *screen,
330                        enum pipe_shader_type shader,
331                        enum pipe_shader_cap param)
332 {
333    struct virgl_screen *vscreen = virgl_screen(screen);
334
335    if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
336        !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
337       return 0;
338
339    if (shader == PIPE_SHADER_COMPUTE &&
340        !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
341      return 0;
342
343    switch(shader)
344    {
345    case PIPE_SHADER_FRAGMENT:
346    case PIPE_SHADER_VERTEX:
347    case PIPE_SHADER_GEOMETRY:
348    case PIPE_SHADER_TESS_CTRL:
349    case PIPE_SHADER_TESS_EVAL:
350    case PIPE_SHADER_COMPUTE:
351       switch (param) {
352       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
353       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
354       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
355       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
356          return INT_MAX;
357       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
358       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
359       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
360          return 1;
361       case PIPE_SHADER_CAP_MAX_INPUTS:
362          if (vscreen->caps.caps.v1.glsl_level < 150)
363             return vscreen->caps.caps.v2.max_vertex_attribs;
364          return (shader == PIPE_SHADER_VERTEX ||
365                  shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
366       case PIPE_SHADER_CAP_MAX_OUTPUTS:
367          if (shader == PIPE_SHADER_FRAGMENT)
368             return vscreen->caps.caps.v1.max_render_targets;
369          return vscreen->caps.caps.v2.max_vertex_outputs;
370      // case PIPE_SHADER_CAP_MAX_CONSTS:
371      //    return 4096;
372       case PIPE_SHADER_CAP_MAX_TEMPS:
373          return 256;
374       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
375          return vscreen->caps.caps.v1.max_uniform_blocks;
376     //  case PIPE_SHADER_CAP_MAX_ADDRS:
377      //    return 1;
378       case PIPE_SHADER_CAP_SUBROUTINES:
379          return 1;
380       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
381             return 16;
382       case PIPE_SHADER_CAP_INTEGERS:
383          return vscreen->caps.caps.v1.glsl_level >= 130;
384       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
385          return 32;
386       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
387          return 4096 * sizeof(float[4]);
388       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
389          if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
390             return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
391          else
392             return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
393       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
394          if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
395             return vscreen->caps.caps.v2.max_shader_image_frag_compute;
396          else
397             return vscreen->caps.caps.v2.max_shader_image_other_stages;
398       case PIPE_SHADER_CAP_SUPPORTED_IRS:
399          return (1 << PIPE_SHADER_IR_TGSI);
400       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
401       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
402       case PIPE_SHADER_CAP_INT64_ATOMICS:
403       case PIPE_SHADER_CAP_FP16:
404       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
405       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
406          return 0;
407       case PIPE_SHADER_CAP_SCALAR_ISA:
408          return 1;
409       default:
410          return 0;
411       }
412    default:
413       return 0;
414    }
415 }
416
417 static float
418 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
419 {
420    struct virgl_screen *vscreen = virgl_screen(screen);
421    switch (param) {
422    case PIPE_CAPF_MAX_LINE_WIDTH:
423       return vscreen->caps.caps.v2.max_aliased_line_width;
424    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
425       return vscreen->caps.caps.v2.max_smooth_line_width;
426    case PIPE_CAPF_MAX_POINT_WIDTH:
427       return vscreen->caps.caps.v2.max_aliased_point_size;
428    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
429       return vscreen->caps.caps.v2.max_smooth_point_size;
430    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
431       return 16.0;
432    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
433       return vscreen->caps.caps.v2.max_texture_lod_bias;
434    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
435    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
436    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
437       return 0.0f;
438    }
439    /* should only get here on unhandled cases */
440    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
441    return 0.0;
442 }
443
444 static int
445 virgl_get_compute_param(struct pipe_screen *screen,
446                         enum pipe_shader_ir ir_type,
447                         enum pipe_compute_cap param,
448                         void *ret)
449 {
450    struct virgl_screen *vscreen = virgl_screen(screen);
451    if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
452       return 0;
453    switch (param) {
454    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
455       if (ret) {
456          uint64_t *grid_size = ret;
457          grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
458          grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
459          grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
460       }
461       return 3 * sizeof(uint64_t) ;
462    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
463       if (ret) {
464          uint64_t *block_size = ret;
465          block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
466          block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
467          block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
468       }
469       return 3 * sizeof(uint64_t);
470    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
471       if (ret) {
472          uint64_t *max_threads_per_block = ret;
473          *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
474       }
475       return sizeof(uint64_t);
476    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
477       if (ret) {
478          uint64_t *max_local_size = ret;
479          /* Value reported by the closed source driver. */
480          *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
481       }
482       return sizeof(uint64_t);
483    default:
484       break;
485    }
486    return 0;
487 }
488
489 static boolean
490 virgl_is_vertex_format_supported(struct pipe_screen *screen,
491                                  enum pipe_format format)
492 {
493    struct virgl_screen *vscreen = virgl_screen(screen);
494    const struct util_format_description *format_desc;
495    int i;
496
497    format_desc = util_format_description(format);
498    if (!format_desc)
499       return FALSE;
500
501    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
502       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
503       int big = vformat / 32;
504       int small = vformat % 32;
505       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
506          return FALSE;
507       return TRUE;
508    }
509
510    /* Find the first non-VOID channel. */
511    for (i = 0; i < 4; i++) {
512       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
513          break;
514       }
515    }
516
517    if (i == 4)
518       return FALSE;
519
520    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
521       return FALSE;
522
523    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
524       return FALSE;
525    return TRUE;
526 }
527
528 /**
529  * Query format support for creating a texture, drawing surface, etc.
530  * \param format  the format to test
531  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
532  */
533 static boolean
534 virgl_is_format_supported( struct pipe_screen *screen,
535                                  enum pipe_format format,
536                                  enum pipe_texture_target target,
537                                  unsigned sample_count,
538                                  unsigned storage_sample_count,
539                                  unsigned bind)
540 {
541    struct virgl_screen *vscreen = virgl_screen(screen);
542    const struct util_format_description *format_desc;
543    int i;
544
545    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
546       return false;
547
548    assert(target == PIPE_BUFFER ||
549           target == PIPE_TEXTURE_1D ||
550           target == PIPE_TEXTURE_1D_ARRAY ||
551           target == PIPE_TEXTURE_2D ||
552           target == PIPE_TEXTURE_2D_ARRAY ||
553           target == PIPE_TEXTURE_RECT ||
554           target == PIPE_TEXTURE_3D ||
555           target == PIPE_TEXTURE_CUBE ||
556           target == PIPE_TEXTURE_CUBE_ARRAY);
557
558    format_desc = util_format_description(format);
559    if (!format_desc)
560       return FALSE;
561
562    if (util_format_is_intensity(format))
563       return FALSE;
564
565    if (sample_count > 1) {
566       if (!vscreen->caps.caps.v1.bset.texture_multisample)
567          return FALSE;
568
569       if (bind & PIPE_BIND_SHADER_IMAGE) {
570          if (sample_count > vscreen->caps.caps.v2.max_image_samples)
571             return FALSE;
572       }
573
574       if (sample_count > vscreen->caps.caps.v1.max_samples)
575          return FALSE;
576    }
577
578    if (bind & PIPE_BIND_VERTEX_BUFFER) {
579       return virgl_is_vertex_format_supported(screen, format);
580    }
581
582    /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
583    if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
584        format == PIPE_FORMAT_R32G32B32_SINT ||
585        format == PIPE_FORMAT_R32G32B32_UINT) &&
586        target != PIPE_BUFFER)
587       return FALSE;
588
589    if (bind & PIPE_BIND_RENDER_TARGET) {
590       /* For ARB_framebuffer_no_attachments. */
591       if (format == PIPE_FORMAT_NONE)
592          return TRUE;
593
594       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
595          return FALSE;
596
597       /*
598        * Although possible, it is unnatural to render into compressed or YUV
599        * surfaces. So disable these here to avoid going into weird paths
600        * inside the state trackers.
601        */
602       if (format_desc->block.width != 1 ||
603           format_desc->block.height != 1)
604          return FALSE;
605
606       {
607          int big = format / 32;
608          int small = format % 32;
609          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
610             return FALSE;
611       }
612    }
613
614    if (bind & PIPE_BIND_DEPTH_STENCIL) {
615       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
616          return FALSE;
617    }
618
619    /*
620     * All other operations (sampling, transfer, etc).
621     */
622
623    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
624       goto out_lookup;
625    }
626    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
627       goto out_lookup;
628    }
629    if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
630       goto out_lookup;
631    }
632
633    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
634       goto out_lookup;
635    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
636       goto out_lookup;
637    }
638
639    /* Find the first non-VOID channel. */
640    for (i = 0; i < 4; i++) {
641       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
642          break;
643       }
644    }
645
646    if (i == 4)
647       return FALSE;
648
649    /* no L4A4 */
650    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
651       return FALSE;
652
653  out_lookup:
654    {
655       int big = format / 32;
656       int small = format % 32;
657       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
658          return FALSE;
659    }
660    /*
661     * Everything else should be supported by u_format.
662     */
663    return TRUE;
664 }
665
666 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
667                                       struct pipe_resource *res,
668                                       unsigned level, unsigned layer,
669                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
670 {
671    struct virgl_screen *vscreen = virgl_screen(screen);
672    struct virgl_winsys *vws = vscreen->vws;
673    struct virgl_resource *vres = virgl_resource(res);
674
675    if (vws->flush_frontbuffer)
676       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
677                              sub_box);
678 }
679
680 static void virgl_fence_reference(struct pipe_screen *screen,
681                                   struct pipe_fence_handle **ptr,
682                                   struct pipe_fence_handle *fence)
683 {
684    struct virgl_screen *vscreen = virgl_screen(screen);
685    struct virgl_winsys *vws = vscreen->vws;
686
687    vws->fence_reference(vws, ptr, fence);
688 }
689
690 static boolean virgl_fence_finish(struct pipe_screen *screen,
691                                   struct pipe_context *ctx,
692                                   struct pipe_fence_handle *fence,
693                                   uint64_t timeout)
694 {
695    struct virgl_screen *vscreen = virgl_screen(screen);
696    struct virgl_winsys *vws = vscreen->vws;
697
698    return vws->fence_wait(vws, fence, timeout);
699 }
700
701 static uint64_t
702 virgl_get_timestamp(struct pipe_screen *_screen)
703 {
704    return os_time_get_nano();
705 }
706
707 static void
708 virgl_destroy_screen(struct pipe_screen *screen)
709 {
710    struct virgl_screen *vscreen = virgl_screen(screen);
711    struct virgl_winsys *vws = vscreen->vws;
712
713    slab_destroy_parent(&vscreen->texture_transfer_pool);
714
715    if (vws)
716       vws->destroy(vws);
717    FREE(vscreen);
718 }
719
720 struct pipe_screen *
721 virgl_create_screen(struct virgl_winsys *vws)
722 {
723    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
724
725    if (!screen)
726       return NULL;
727
728    screen->vws = vws;
729    screen->base.get_name = virgl_get_name;
730    screen->base.get_vendor = virgl_get_vendor;
731    screen->base.get_param = virgl_get_param;
732    screen->base.get_shader_param = virgl_get_shader_param;
733    screen->base.get_compute_param = virgl_get_compute_param;
734    screen->base.get_paramf = virgl_get_paramf;
735    screen->base.is_format_supported = virgl_is_format_supported;
736    screen->base.destroy = virgl_destroy_screen;
737    screen->base.context_create = virgl_context_create;
738    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
739    screen->base.get_timestamp = virgl_get_timestamp;
740    screen->base.fence_reference = virgl_fence_reference;
741    //screen->base.fence_signalled = virgl_fence_signalled;
742    screen->base.fence_finish = virgl_fence_finish;
743
744    virgl_init_screen_resource_functions(&screen->base);
745
746    vws->get_caps(vws, &screen->caps);
747
748    screen->refcnt = 1;
749
750    slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
751
752    return &screen->base;
753 }