OSDN Git Service

fb2e5670ef0709c39b015ab1e60c6bfaa1451d36
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46    return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53    return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59    struct virgl_screen *vscreen = virgl_screen(screen);
60    switch (param) {
61    case PIPE_CAP_NPOT_TEXTURES:
62       return 1;
63    case PIPE_CAP_TWO_SIDED_STENCIL:
64       return 1;
65    case PIPE_CAP_SM3:
66       return 1;
67    case PIPE_CAP_ANISOTROPIC_FILTER:
68       return 1;
69    case PIPE_CAP_POINT_SPRITE:
70       return 1;
71    case PIPE_CAP_MAX_RENDER_TARGETS:
72       return vscreen->caps.caps.v1.max_render_targets;
73    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74       return vscreen->caps.caps.v1.max_dual_source_render_targets;
75    case PIPE_CAP_OCCLUSION_QUERY:
76       return vscreen->caps.caps.v1.bset.occlusion_query;
77    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78       return vscreen->caps.caps.v1.bset.mirror_clamp;
79    case PIPE_CAP_TEXTURE_SHADOW_MAP:
80       return 1;
81    case PIPE_CAP_TEXTURE_SWIZZLE:
82       return 1;
83    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84       return SP_MAX_TEXTURE_2D_LEVELS;
85    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86       return SP_MAX_TEXTURE_3D_LEVELS;
87    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88       return SP_MAX_TEXTURE_CUBE_LEVELS;
89    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90       return 1;
91    case PIPE_CAP_INDEP_BLEND_ENABLE:
92       return vscreen->caps.caps.v1.bset.indep_blend_enable;
93    case PIPE_CAP_INDEP_BLEND_FUNC:
94       return vscreen->caps.caps.v1.bset.indep_blend_func;
95    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100    case PIPE_CAP_DEPTH_CLIP_DISABLE:
101       return vscreen->caps.caps.v1.bset.depth_clip_disable;
102    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103       return vscreen->caps.caps.v1.max_streamout_buffers;
104    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106       return 16*4;
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return vscreen->caps.caps.v1.bset.primitive_restart;
109    case PIPE_CAP_SHADER_STENCIL_EXPORT:
110       return vscreen->caps.caps.v1.bset.shader_stencil_export;
111    case PIPE_CAP_TGSI_INSTANCEID:
112    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113       return 1;
114    case PIPE_CAP_SEAMLESS_CUBE_MAP:
115       return vscreen->caps.caps.v1.bset.seamless_cube_map;
116    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119       return vscreen->caps.caps.v1.max_texture_array_layers;
120    case PIPE_CAP_MIN_TEXEL_OFFSET:
121    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122       return -8;
123    case PIPE_CAP_MAX_TEXEL_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125       return 7;
126    case PIPE_CAP_CONDITIONAL_RENDER:
127       return vscreen->caps.caps.v1.bset.conditional_render;
128    case PIPE_CAP_TEXTURE_BARRIER:
129       return 0;
130    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131       return 1;
132    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134       return vscreen->caps.caps.v1.bset.color_clamping;
135    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136       return 1;
137    case PIPE_CAP_GLSL_FEATURE_LEVEL:
138       return vscreen->caps.caps.v1.glsl_level;
139    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140       return 0;
141    case PIPE_CAP_COMPUTE:
142       return 0;
143    case PIPE_CAP_USER_VERTEX_BUFFERS:
144       return 0;
145    case PIPE_CAP_USER_INDEX_BUFFERS:
146    case PIPE_CAP_USER_CONSTANT_BUFFERS:
147       return 1;
148    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149       return 16;
150    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152    case PIPE_CAP_START_INSTANCE:
153       return vscreen->caps.caps.v1.bset.start_instance;
154    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159       return 0;
160    case PIPE_CAP_QUERY_TIMESTAMP:
161       return 1;
162    case PIPE_CAP_QUERY_TIME_ELAPSED:
163       return 0;
164    case PIPE_CAP_TGSI_TEXCOORD:
165       return 0;
166    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167       return VIRGL_MAP_BUFFER_ALIGNMENT;
168    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169       return vscreen->caps.caps.v1.max_tbo_size > 0;
170    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171       return 0;
172    case PIPE_CAP_CUBE_MAP_ARRAY:
173       return vscreen->caps.caps.v1.bset.cube_map_array;
174    case PIPE_CAP_TEXTURE_MULTISAMPLE:
175       return vscreen->caps.caps.v1.bset.texture_multisample;
176    case PIPE_CAP_MAX_VIEWPORTS:
177       return vscreen->caps.caps.v1.max_viewports;
178    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
179       return vscreen->caps.caps.v1.max_tbo_size;
180    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
181    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
182    case PIPE_CAP_ENDIANNESS:
183       return 0;
184    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185       return 1;
186    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
187       return 0;
188    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
189       return 1024;
190    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
191       return 16384;
192    case PIPE_CAP_TEXTURE_QUERY_LOD:
193       return vscreen->caps.caps.v1.bset.texture_query_lod;
194    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
195       return vscreen->caps.caps.v1.max_texture_gather_components;
196    case PIPE_CAP_TEXTURE_GATHER_SM5:
197    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198    case PIPE_CAP_SAMPLE_SHADING:
199    case PIPE_CAP_FAKE_SW_MSAA:
200    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
201    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
202    case PIPE_CAP_MAX_VERTEX_STREAMS:
203    case PIPE_CAP_DRAW_INDIRECT:
204    case PIPE_CAP_MULTI_DRAW_INDIRECT:
205    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
206    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
207    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
208    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
209    case PIPE_CAP_SAMPLER_VIEW_TARGET:
210    case PIPE_CAP_CLIP_HALFZ:
211    case PIPE_CAP_VERTEXID_NOBASE:
212    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
213    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
214    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
215    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
216    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
217    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
218    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
219    case PIPE_CAP_DEPTH_BOUNDS_TEST:
220    case PIPE_CAP_TGSI_TXQS:
221    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
222    case PIPE_CAP_SHAREABLE_SHADERS:
223    case PIPE_CAP_CLEAR_TEXTURE:
224    case PIPE_CAP_DRAW_PARAMETERS:
225    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
226    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
227    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
228    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229    case PIPE_CAP_INVALIDATE_BUFFER:
230    case PIPE_CAP_GENERATE_MIPMAP:
231       return 0;
232    case PIPE_CAP_VENDOR_ID:
233       return 0x1af4;
234    case PIPE_CAP_DEVICE_ID:
235       return 0x1010;
236    case PIPE_CAP_ACCELERATED:
237       return 1;
238    case PIPE_CAP_UMA:
239    case PIPE_CAP_VIDEO_MEMORY:
240       return 0;
241    }
242    /* should only get here on unhandled cases */
243    debug_printf("Unexpected PIPE_CAP %d query\n", param);
244    return 0;
245 }
246
247 static int
248 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
249 {
250    struct virgl_screen *vscreen = virgl_screen(screen);
251    switch(shader)
252    {
253    case PIPE_SHADER_FRAGMENT:
254    case PIPE_SHADER_VERTEX:
255    case PIPE_SHADER_GEOMETRY:
256       switch (param) {
257       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
258       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
259       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
260       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
261          return INT_MAX;
262       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
263       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
264       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
265          return 1;
266       case PIPE_SHADER_CAP_MAX_INPUTS:
267          if (vscreen->caps.caps.v1.glsl_level < 150)
268             return 16;
269          return shader == PIPE_SHADER_VERTEX ? 16 : 32;
270       case PIPE_SHADER_CAP_MAX_OUTPUTS:
271          return 128;
272      // case PIPE_SHADER_CAP_MAX_CONSTS:
273      //    return 4096;
274       case PIPE_SHADER_CAP_MAX_TEMPS:
275          return 256;
276       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
277          return vscreen->caps.caps.v1.max_uniform_blocks;
278     //  case PIPE_SHADER_CAP_MAX_ADDRS:
279      //    return 1;
280       case PIPE_SHADER_CAP_MAX_PREDS:
281          return 0;
282       case PIPE_SHADER_CAP_SUBROUTINES:
283          return 1;
284       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
285             return 16;
286       case PIPE_SHADER_CAP_INTEGERS:
287          return vscreen->caps.caps.v1.glsl_level >= 130;
288       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
289          return 32;
290       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
291          return 4096 * sizeof(float[4]);
292       default:
293          return 0;
294       }
295    default:
296       return 0;
297    }
298 }
299
300 static float
301 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
302 {
303    switch (param) {
304    case PIPE_CAPF_MAX_LINE_WIDTH:
305       /* fall-through */
306    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
307       return 255.0; /* arbitrary */
308    case PIPE_CAPF_MAX_POINT_WIDTH:
309       /* fall-through */
310    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
311       return 255.0; /* arbitrary */
312    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
313       return 16.0;
314    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
315       return 16.0; /* arbitrary */
316    case PIPE_CAPF_GUARD_BAND_LEFT:
317    case PIPE_CAPF_GUARD_BAND_TOP:
318    case PIPE_CAPF_GUARD_BAND_RIGHT:
319    case PIPE_CAPF_GUARD_BAND_BOTTOM:
320       return 0.0;
321    }
322    /* should only get here on unhandled cases */
323    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
324    return 0.0;
325 }
326
327 static boolean
328 virgl_is_vertex_format_supported(struct pipe_screen *screen,
329                                  enum pipe_format format)
330 {
331    struct virgl_screen *vscreen = virgl_screen(screen);
332    const struct util_format_description *format_desc;
333    int i;
334
335    format_desc = util_format_description(format);
336    if (!format_desc)
337       return FALSE;
338
339    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
340       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
341       int big = vformat / 32;
342       int small = vformat % 32;
343       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
344          return FALSE;
345       return TRUE;
346    }
347
348    /* Find the first non-VOID channel. */
349    for (i = 0; i < 4; i++) {
350       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
351          break;
352       }
353    }
354
355    if (i == 4)
356       return FALSE;
357
358    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
359       return FALSE;
360
361    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
362       return FALSE;
363    return TRUE;
364 }
365
366 /**
367  * Query format support for creating a texture, drawing surface, etc.
368  * \param format  the format to test
369  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
370  */
371 static boolean
372 virgl_is_format_supported( struct pipe_screen *screen,
373                                  enum pipe_format format,
374                                  enum pipe_texture_target target,
375                                  unsigned sample_count,
376                                  unsigned bind)
377 {
378    struct virgl_screen *vscreen = virgl_screen(screen);
379    const struct util_format_description *format_desc;
380    int i;
381
382    assert(target == PIPE_BUFFER ||
383           target == PIPE_TEXTURE_1D ||
384           target == PIPE_TEXTURE_1D_ARRAY ||
385           target == PIPE_TEXTURE_2D ||
386           target == PIPE_TEXTURE_2D_ARRAY ||
387           target == PIPE_TEXTURE_RECT ||
388           target == PIPE_TEXTURE_3D ||
389           target == PIPE_TEXTURE_CUBE ||
390           target == PIPE_TEXTURE_CUBE_ARRAY);
391
392    format_desc = util_format_description(format);
393    if (!format_desc)
394       return FALSE;
395
396    if (util_format_is_intensity(format))
397       return FALSE;
398
399    if (sample_count > 1) {
400       if (!vscreen->caps.caps.v1.bset.texture_multisample)
401          return FALSE;
402       if (sample_count > vscreen->caps.caps.v1.max_samples)
403          return FALSE;
404    }
405
406    if (bind & PIPE_BIND_VERTEX_BUFFER) {
407       return virgl_is_vertex_format_supported(screen, format);
408    }
409
410    if (bind & PIPE_BIND_RENDER_TARGET) {
411       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
412          return FALSE;
413
414       /*
415        * Although possible, it is unnatural to render into compressed or YUV
416        * surfaces. So disable these here to avoid going into weird paths
417        * inside the state trackers.
418        */
419       if (format_desc->block.width != 1 ||
420           format_desc->block.height != 1)
421          return FALSE;
422
423       {
424          int big = format / 32;
425          int small = format % 32;
426          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
427             return FALSE;
428       }
429    }
430
431    if (bind & PIPE_BIND_DEPTH_STENCIL) {
432       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
433          return FALSE;
434    }
435
436    /*
437     * All other operations (sampling, transfer, etc).
438     */
439
440    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
441       if (util_format_s3tc_enabled)
442          goto out_lookup;
443       return FALSE;
444    }
445    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
446       goto out_lookup;
447    }
448
449    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
450       goto out_lookup;
451    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
452       goto out_lookup;
453    }
454
455    /* Find the first non-VOID channel. */
456    for (i = 0; i < 4; i++) {
457       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
458          break;
459       }
460    }
461
462    if (i == 4)
463       return FALSE;
464
465    /* no L4A4 */
466    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
467       return FALSE;
468
469  out_lookup:
470    {
471       int big = format / 32;
472       int small = format % 32;
473       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
474          return FALSE;
475    }
476    /*
477     * Everything else should be supported by u_format.
478     */
479    return TRUE;
480 }
481
482 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
483                                       struct pipe_resource *res,
484                                       unsigned level, unsigned layer,
485                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
486 {
487    struct virgl_screen *vscreen = virgl_screen(screen);
488    struct virgl_winsys *vws = vscreen->vws;
489    struct virgl_resource *vres = virgl_resource(res);
490
491    if (vws->flush_frontbuffer)
492       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
493                              sub_box);
494 }
495
496 static void virgl_fence_reference(struct pipe_screen *screen,
497                                   struct pipe_fence_handle **ptr,
498                                   struct pipe_fence_handle *fence)
499 {
500    struct virgl_screen *vscreen = virgl_screen(screen);
501    struct virgl_winsys *vws = vscreen->vws;
502
503    vws->fence_reference(vws, ptr, fence);
504 }
505
506 static boolean virgl_fence_finish(struct pipe_screen *screen,
507                                   struct pipe_fence_handle *fence,
508                                   uint64_t timeout)
509 {
510    struct virgl_screen *vscreen = virgl_screen(screen);
511    struct virgl_winsys *vws = vscreen->vws;
512
513    return vws->fence_wait(vws, fence, timeout);
514 }
515
516 static uint64_t
517 virgl_get_timestamp(struct pipe_screen *_screen)
518 {
519    return os_time_get_nano();
520 }
521
522 static void
523 virgl_destroy_screen(struct pipe_screen *screen)
524 {
525    struct virgl_screen *vscreen = virgl_screen(screen);
526    struct virgl_winsys *vws = vscreen->vws;
527
528    if (vws)
529       vws->destroy(vws);
530    FREE(vscreen);
531 }
532
533 struct pipe_screen *
534 virgl_create_screen(struct virgl_winsys *vws)
535 {
536    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
537
538    if (!screen)
539       return NULL;
540
541    screen->vws = vws;
542    screen->base.get_name = virgl_get_name;
543    screen->base.get_vendor = virgl_get_vendor;
544    screen->base.get_param = virgl_get_param;
545    screen->base.get_shader_param = virgl_get_shader_param;
546    screen->base.get_paramf = virgl_get_paramf;
547    screen->base.is_format_supported = virgl_is_format_supported;
548    screen->base.destroy = virgl_destroy_screen;
549    screen->base.context_create = virgl_context_create;
550    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
551    screen->base.get_timestamp = virgl_get_timestamp;
552    screen->base.fence_reference = virgl_fence_reference;
553    //screen->base.fence_signalled = virgl_fence_signalled;
554    screen->base.fence_finish = virgl_fence_finish;
555
556    virgl_init_screen_resource_functions(&screen->base);
557
558    vws->get_caps(vws, &screen->caps);
559
560
561    util_format_s3tc_init();
562    return &screen->base;
563 }