OSDN Git Service

Merge remote-tracking branch 'public/master' into vulkan
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46    return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53    return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59    struct virgl_screen *vscreen = virgl_screen(screen);
60    switch (param) {
61    case PIPE_CAP_NPOT_TEXTURES:
62       return 1;
63    case PIPE_CAP_TWO_SIDED_STENCIL:
64       return 1;
65    case PIPE_CAP_SM3:
66       return 1;
67    case PIPE_CAP_ANISOTROPIC_FILTER:
68       return 1;
69    case PIPE_CAP_POINT_SPRITE:
70       return 1;
71    case PIPE_CAP_MAX_RENDER_TARGETS:
72       return vscreen->caps.caps.v1.max_render_targets;
73    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74       return vscreen->caps.caps.v1.max_dual_source_render_targets;
75    case PIPE_CAP_OCCLUSION_QUERY:
76       return vscreen->caps.caps.v1.bset.occlusion_query;
77    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78       return vscreen->caps.caps.v1.bset.mirror_clamp;
79    case PIPE_CAP_TEXTURE_SHADOW_MAP:
80       return 1;
81    case PIPE_CAP_TEXTURE_SWIZZLE:
82       return 1;
83    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84       return SP_MAX_TEXTURE_2D_LEVELS;
85    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86       return SP_MAX_TEXTURE_3D_LEVELS;
87    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88       return SP_MAX_TEXTURE_CUBE_LEVELS;
89    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90       return 1;
91    case PIPE_CAP_INDEP_BLEND_ENABLE:
92       return vscreen->caps.caps.v1.bset.indep_blend_enable;
93    case PIPE_CAP_INDEP_BLEND_FUNC:
94       return vscreen->caps.caps.v1.bset.indep_blend_func;
95    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100    case PIPE_CAP_DEPTH_CLIP_DISABLE:
101       return vscreen->caps.caps.v1.bset.depth_clip_disable;
102    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103       return vscreen->caps.caps.v1.max_streamout_buffers;
104    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106       return 16*4;
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return vscreen->caps.caps.v1.bset.primitive_restart;
109    case PIPE_CAP_SHADER_STENCIL_EXPORT:
110       return vscreen->caps.caps.v1.bset.shader_stencil_export;
111    case PIPE_CAP_TGSI_INSTANCEID:
112    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113       return 1;
114    case PIPE_CAP_SEAMLESS_CUBE_MAP:
115       return vscreen->caps.caps.v1.bset.seamless_cube_map;
116    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119       return vscreen->caps.caps.v1.max_texture_array_layers;
120    case PIPE_CAP_MIN_TEXEL_OFFSET:
121    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122       return -8;
123    case PIPE_CAP_MAX_TEXEL_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125       return 7;
126    case PIPE_CAP_CONDITIONAL_RENDER:
127       return vscreen->caps.caps.v1.bset.conditional_render;
128    case PIPE_CAP_TEXTURE_BARRIER:
129       return 0;
130    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131       return 1;
132    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134       return vscreen->caps.caps.v1.bset.color_clamping;
135    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136       return 1;
137    case PIPE_CAP_GLSL_FEATURE_LEVEL:
138       return vscreen->caps.caps.v1.glsl_level;
139    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140       return 0;
141    case PIPE_CAP_COMPUTE:
142       return 0;
143    case PIPE_CAP_USER_VERTEX_BUFFERS:
144       return 0;
145    case PIPE_CAP_USER_INDEX_BUFFERS:
146    case PIPE_CAP_USER_CONSTANT_BUFFERS:
147       return 1;
148    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149       return 16;
150    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152    case PIPE_CAP_START_INSTANCE:
153       return vscreen->caps.caps.v1.bset.start_instance;
154    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159       return 0;
160    case PIPE_CAP_QUERY_TIMESTAMP:
161       return 1;
162    case PIPE_CAP_QUERY_TIME_ELAPSED:
163       return 0;
164    case PIPE_CAP_TGSI_TEXCOORD:
165       return 0;
166    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167       return VIRGL_MAP_BUFFER_ALIGNMENT;
168    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169       return vscreen->caps.caps.v1.max_tbo_size > 0;
170    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171       return 0;
172    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
173       return 0;
174    case PIPE_CAP_CUBE_MAP_ARRAY:
175       return vscreen->caps.caps.v1.bset.cube_map_array;
176    case PIPE_CAP_TEXTURE_MULTISAMPLE:
177       return vscreen->caps.caps.v1.bset.texture_multisample;
178    case PIPE_CAP_MAX_VIEWPORTS:
179       return vscreen->caps.caps.v1.max_viewports;
180    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
181       return vscreen->caps.caps.v1.max_tbo_size;
182    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
183    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184    case PIPE_CAP_ENDIANNESS:
185       return 0;
186    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187       return 1;
188    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
189       return 0;
190    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
191       return 1024;
192    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
193       return 16384;
194    case PIPE_CAP_TEXTURE_QUERY_LOD:
195       return vscreen->caps.caps.v1.bset.texture_query_lod;
196    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
197       return vscreen->caps.caps.v1.max_texture_gather_components;
198    case PIPE_CAP_TEXTURE_GATHER_SM5:
199    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200    case PIPE_CAP_SAMPLE_SHADING:
201    case PIPE_CAP_FAKE_SW_MSAA:
202    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
203    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
204    case PIPE_CAP_MAX_VERTEX_STREAMS:
205    case PIPE_CAP_DRAW_INDIRECT:
206    case PIPE_CAP_MULTI_DRAW_INDIRECT:
207    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
208    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
209    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
210    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
211    case PIPE_CAP_SAMPLER_VIEW_TARGET:
212    case PIPE_CAP_CLIP_HALFZ:
213    case PIPE_CAP_VERTEXID_NOBASE:
214    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
215    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
216    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
217    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
218    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
219    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
220    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
221    case PIPE_CAP_DEPTH_BOUNDS_TEST:
222    case PIPE_CAP_TGSI_TXQS:
223    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
224    case PIPE_CAP_SHAREABLE_SHADERS:
225    case PIPE_CAP_CLEAR_TEXTURE:
226    case PIPE_CAP_DRAW_PARAMETERS:
227    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
228    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
229    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
230    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231    case PIPE_CAP_INVALIDATE_BUFFER:
232    case PIPE_CAP_GENERATE_MIPMAP:
233    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
234    case PIPE_CAP_QUERY_BUFFER_OBJECT:
235    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
236    case PIPE_CAP_STRING_MARKER:
237    case PIPE_CAP_QUERY_MEMORY_INFO:
238    case PIPE_CAP_PCI_GROUP:
239    case PIPE_CAP_PCI_BUS:
240    case PIPE_CAP_PCI_DEVICE:
241    case PIPE_CAP_PCI_FUNCTION:
242    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
243    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
244       return 0;
245    case PIPE_CAP_VENDOR_ID:
246       return 0x1af4;
247    case PIPE_CAP_DEVICE_ID:
248       return 0x1010;
249    case PIPE_CAP_ACCELERATED:
250       return 1;
251    case PIPE_CAP_UMA:
252    case PIPE_CAP_VIDEO_MEMORY:
253       return 0;
254    }
255    /* should only get here on unhandled cases */
256    debug_printf("Unexpected PIPE_CAP %d query\n", param);
257    return 0;
258 }
259
260 static int
261 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
262 {
263    struct virgl_screen *vscreen = virgl_screen(screen);
264    switch(shader)
265    {
266    case PIPE_SHADER_FRAGMENT:
267    case PIPE_SHADER_VERTEX:
268    case PIPE_SHADER_GEOMETRY:
269       switch (param) {
270       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
271       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
272       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
273       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
274          return INT_MAX;
275       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
276       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
277       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
278          return 1;
279       case PIPE_SHADER_CAP_MAX_INPUTS:
280          if (vscreen->caps.caps.v1.glsl_level < 150)
281             return 16;
282          return shader == PIPE_SHADER_VERTEX ? 16 : 32;
283       case PIPE_SHADER_CAP_MAX_OUTPUTS:
284          return 128;
285      // case PIPE_SHADER_CAP_MAX_CONSTS:
286      //    return 4096;
287       case PIPE_SHADER_CAP_MAX_TEMPS:
288          return 256;
289       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290          return vscreen->caps.caps.v1.max_uniform_blocks;
291     //  case PIPE_SHADER_CAP_MAX_ADDRS:
292      //    return 1;
293       case PIPE_SHADER_CAP_MAX_PREDS:
294          return 0;
295       case PIPE_SHADER_CAP_SUBROUTINES:
296          return 1;
297       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
298             return 16;
299       case PIPE_SHADER_CAP_INTEGERS:
300          return vscreen->caps.caps.v1.glsl_level >= 130;
301       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
302          return 32;
303       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
304          return 4096 * sizeof(float[4]);
305       default:
306          return 0;
307       }
308    default:
309       return 0;
310    }
311 }
312
313 static float
314 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
315 {
316    switch (param) {
317    case PIPE_CAPF_MAX_LINE_WIDTH:
318       /* fall-through */
319    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
320       return 255.0; /* arbitrary */
321    case PIPE_CAPF_MAX_POINT_WIDTH:
322       /* fall-through */
323    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
324       return 255.0; /* arbitrary */
325    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
326       return 16.0;
327    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
328       return 16.0; /* arbitrary */
329    case PIPE_CAPF_GUARD_BAND_LEFT:
330    case PIPE_CAPF_GUARD_BAND_TOP:
331    case PIPE_CAPF_GUARD_BAND_RIGHT:
332    case PIPE_CAPF_GUARD_BAND_BOTTOM:
333       return 0.0;
334    }
335    /* should only get here on unhandled cases */
336    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
337    return 0.0;
338 }
339
340 static boolean
341 virgl_is_vertex_format_supported(struct pipe_screen *screen,
342                                  enum pipe_format format)
343 {
344    struct virgl_screen *vscreen = virgl_screen(screen);
345    const struct util_format_description *format_desc;
346    int i;
347
348    format_desc = util_format_description(format);
349    if (!format_desc)
350       return FALSE;
351
352    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
353       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
354       int big = vformat / 32;
355       int small = vformat % 32;
356       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
357          return FALSE;
358       return TRUE;
359    }
360
361    /* Find the first non-VOID channel. */
362    for (i = 0; i < 4; i++) {
363       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
364          break;
365       }
366    }
367
368    if (i == 4)
369       return FALSE;
370
371    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
372       return FALSE;
373
374    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
375       return FALSE;
376    return TRUE;
377 }
378
379 /**
380  * Query format support for creating a texture, drawing surface, etc.
381  * \param format  the format to test
382  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
383  */
384 static boolean
385 virgl_is_format_supported( struct pipe_screen *screen,
386                                  enum pipe_format format,
387                                  enum pipe_texture_target target,
388                                  unsigned sample_count,
389                                  unsigned bind)
390 {
391    struct virgl_screen *vscreen = virgl_screen(screen);
392    const struct util_format_description *format_desc;
393    int i;
394
395    assert(target == PIPE_BUFFER ||
396           target == PIPE_TEXTURE_1D ||
397           target == PIPE_TEXTURE_1D_ARRAY ||
398           target == PIPE_TEXTURE_2D ||
399           target == PIPE_TEXTURE_2D_ARRAY ||
400           target == PIPE_TEXTURE_RECT ||
401           target == PIPE_TEXTURE_3D ||
402           target == PIPE_TEXTURE_CUBE ||
403           target == PIPE_TEXTURE_CUBE_ARRAY);
404
405    format_desc = util_format_description(format);
406    if (!format_desc)
407       return FALSE;
408
409    if (util_format_is_intensity(format))
410       return FALSE;
411
412    if (sample_count > 1) {
413       if (!vscreen->caps.caps.v1.bset.texture_multisample)
414          return FALSE;
415       if (sample_count > vscreen->caps.caps.v1.max_samples)
416          return FALSE;
417    }
418
419    if (bind & PIPE_BIND_VERTEX_BUFFER) {
420       return virgl_is_vertex_format_supported(screen, format);
421    }
422
423    if (bind & PIPE_BIND_RENDER_TARGET) {
424       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
425          return FALSE;
426
427       /*
428        * Although possible, it is unnatural to render into compressed or YUV
429        * surfaces. So disable these here to avoid going into weird paths
430        * inside the state trackers.
431        */
432       if (format_desc->block.width != 1 ||
433           format_desc->block.height != 1)
434          return FALSE;
435
436       {
437          int big = format / 32;
438          int small = format % 32;
439          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
440             return FALSE;
441       }
442    }
443
444    if (bind & PIPE_BIND_DEPTH_STENCIL) {
445       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
446          return FALSE;
447    }
448
449    /*
450     * All other operations (sampling, transfer, etc).
451     */
452
453    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
454       if (util_format_s3tc_enabled)
455          goto out_lookup;
456       return FALSE;
457    }
458    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
459       goto out_lookup;
460    }
461
462    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
463       goto out_lookup;
464    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
465       goto out_lookup;
466    }
467
468    /* Find the first non-VOID channel. */
469    for (i = 0; i < 4; i++) {
470       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
471          break;
472       }
473    }
474
475    if (i == 4)
476       return FALSE;
477
478    /* no L4A4 */
479    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
480       return FALSE;
481
482  out_lookup:
483    {
484       int big = format / 32;
485       int small = format % 32;
486       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
487          return FALSE;
488    }
489    /*
490     * Everything else should be supported by u_format.
491     */
492    return TRUE;
493 }
494
495 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
496                                       struct pipe_resource *res,
497                                       unsigned level, unsigned layer,
498                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
499 {
500    struct virgl_screen *vscreen = virgl_screen(screen);
501    struct virgl_winsys *vws = vscreen->vws;
502    struct virgl_resource *vres = virgl_resource(res);
503
504    if (vws->flush_frontbuffer)
505       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
506                              sub_box);
507 }
508
509 static void virgl_fence_reference(struct pipe_screen *screen,
510                                   struct pipe_fence_handle **ptr,
511                                   struct pipe_fence_handle *fence)
512 {
513    struct virgl_screen *vscreen = virgl_screen(screen);
514    struct virgl_winsys *vws = vscreen->vws;
515
516    vws->fence_reference(vws, ptr, fence);
517 }
518
519 static boolean virgl_fence_finish(struct pipe_screen *screen,
520                                   struct pipe_fence_handle *fence,
521                                   uint64_t timeout)
522 {
523    struct virgl_screen *vscreen = virgl_screen(screen);
524    struct virgl_winsys *vws = vscreen->vws;
525
526    return vws->fence_wait(vws, fence, timeout);
527 }
528
529 static uint64_t
530 virgl_get_timestamp(struct pipe_screen *_screen)
531 {
532    return os_time_get_nano();
533 }
534
535 static void
536 virgl_destroy_screen(struct pipe_screen *screen)
537 {
538    struct virgl_screen *vscreen = virgl_screen(screen);
539    struct virgl_winsys *vws = vscreen->vws;
540
541    if (vws)
542       vws->destroy(vws);
543    FREE(vscreen);
544 }
545
546 struct pipe_screen *
547 virgl_create_screen(struct virgl_winsys *vws)
548 {
549    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
550
551    if (!screen)
552       return NULL;
553
554    screen->vws = vws;
555    screen->base.get_name = virgl_get_name;
556    screen->base.get_vendor = virgl_get_vendor;
557    screen->base.get_param = virgl_get_param;
558    screen->base.get_shader_param = virgl_get_shader_param;
559    screen->base.get_paramf = virgl_get_paramf;
560    screen->base.is_format_supported = virgl_is_format_supported;
561    screen->base.destroy = virgl_destroy_screen;
562    screen->base.context_create = virgl_context_create;
563    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
564    screen->base.get_timestamp = virgl_get_timestamp;
565    screen->base.fence_reference = virgl_fence_reference;
566    //screen->base.fence_signalled = virgl_fence_signalled;
567    screen->base.fence_finish = virgl_fence_finish;
568
569    virgl_init_screen_resource_functions(&screen->base);
570
571    vws->get_caps(vws, &screen->caps);
572
573    screen->refcnt = 1;
574
575    util_format_s3tc_init();
576    return &screen->base;
577 }