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gallium: add a cap to expose whether driver supports mixed color/zs bits
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46    return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53    return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59    struct virgl_screen *vscreen = virgl_screen(screen);
60    switch (param) {
61    case PIPE_CAP_NPOT_TEXTURES:
62       return 1;
63    case PIPE_CAP_TWO_SIDED_STENCIL:
64       return 1;
65    case PIPE_CAP_SM3:
66       return 1;
67    case PIPE_CAP_ANISOTROPIC_FILTER:
68       return 1;
69    case PIPE_CAP_POINT_SPRITE:
70       return 1;
71    case PIPE_CAP_MAX_RENDER_TARGETS:
72       return vscreen->caps.caps.v1.max_render_targets;
73    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74       return vscreen->caps.caps.v1.max_dual_source_render_targets;
75    case PIPE_CAP_OCCLUSION_QUERY:
76       return vscreen->caps.caps.v1.bset.occlusion_query;
77    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78       return vscreen->caps.caps.v1.bset.mirror_clamp;
79    case PIPE_CAP_TEXTURE_SHADOW_MAP:
80       return 1;
81    case PIPE_CAP_TEXTURE_SWIZZLE:
82       return 1;
83    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84       return SP_MAX_TEXTURE_2D_LEVELS;
85    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86       return SP_MAX_TEXTURE_3D_LEVELS;
87    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88       return SP_MAX_TEXTURE_CUBE_LEVELS;
89    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90       return 1;
91    case PIPE_CAP_INDEP_BLEND_ENABLE:
92       return vscreen->caps.caps.v1.bset.indep_blend_enable;
93    case PIPE_CAP_INDEP_BLEND_FUNC:
94       return vscreen->caps.caps.v1.bset.indep_blend_func;
95    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100    case PIPE_CAP_DEPTH_CLIP_DISABLE:
101       return vscreen->caps.caps.v1.bset.depth_clip_disable;
102    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103       return vscreen->caps.caps.v1.max_streamout_buffers;
104    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106       return 16*4;
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return vscreen->caps.caps.v1.bset.primitive_restart;
109    case PIPE_CAP_SHADER_STENCIL_EXPORT:
110       return vscreen->caps.caps.v1.bset.shader_stencil_export;
111    case PIPE_CAP_TGSI_INSTANCEID:
112    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113       return 1;
114    case PIPE_CAP_SEAMLESS_CUBE_MAP:
115       return vscreen->caps.caps.v1.bset.seamless_cube_map;
116    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119       return vscreen->caps.caps.v1.max_texture_array_layers;
120    case PIPE_CAP_MIN_TEXEL_OFFSET:
121    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122       return -8;
123    case PIPE_CAP_MAX_TEXEL_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125       return 7;
126    case PIPE_CAP_CONDITIONAL_RENDER:
127       return vscreen->caps.caps.v1.bset.conditional_render;
128    case PIPE_CAP_TEXTURE_BARRIER:
129       return 0;
130    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131       return 1;
132    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134       return vscreen->caps.caps.v1.bset.color_clamping;
135    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136       return 1;
137    case PIPE_CAP_GLSL_FEATURE_LEVEL:
138       return vscreen->caps.caps.v1.glsl_level;
139    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140       return 0;
141    case PIPE_CAP_COMPUTE:
142       return 0;
143    case PIPE_CAP_USER_VERTEX_BUFFERS:
144       return 0;
145    case PIPE_CAP_USER_INDEX_BUFFERS:
146    case PIPE_CAP_USER_CONSTANT_BUFFERS:
147       return 1;
148    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
149       return 16;
150    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152    case PIPE_CAP_START_INSTANCE:
153       return vscreen->caps.caps.v1.bset.start_instance;
154    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159       return 0;
160    case PIPE_CAP_QUERY_TIMESTAMP:
161       return 1;
162    case PIPE_CAP_QUERY_TIME_ELAPSED:
163       return 0;
164    case PIPE_CAP_TGSI_TEXCOORD:
165       return 0;
166    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167       return VIRGL_MAP_BUFFER_ALIGNMENT;
168    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169       return vscreen->caps.caps.v1.max_tbo_size > 0;
170    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171       return 0;
172    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
173       return 0;
174    case PIPE_CAP_CUBE_MAP_ARRAY:
175       return vscreen->caps.caps.v1.bset.cube_map_array;
176    case PIPE_CAP_TEXTURE_MULTISAMPLE:
177       return vscreen->caps.caps.v1.bset.texture_multisample;
178    case PIPE_CAP_MAX_VIEWPORTS:
179       return vscreen->caps.caps.v1.max_viewports;
180    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
181       return vscreen->caps.caps.v1.max_tbo_size;
182    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
183    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184    case PIPE_CAP_ENDIANNESS:
185       return 0;
186    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
188       return 1;
189    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
190       return 0;
191    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
192       return 256;
193    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
194       return 16384;
195    case PIPE_CAP_TEXTURE_QUERY_LOD:
196       return vscreen->caps.caps.v1.bset.texture_query_lod;
197    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
198       return vscreen->caps.caps.v1.max_texture_gather_components;
199    case PIPE_CAP_TEXTURE_GATHER_SM5:
200    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201    case PIPE_CAP_SAMPLE_SHADING:
202    case PIPE_CAP_FAKE_SW_MSAA:
203    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
204    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
205    case PIPE_CAP_MAX_VERTEX_STREAMS:
206    case PIPE_CAP_DRAW_INDIRECT:
207    case PIPE_CAP_MULTI_DRAW_INDIRECT:
208    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
209    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
210    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
212    case PIPE_CAP_SAMPLER_VIEW_TARGET:
213    case PIPE_CAP_CLIP_HALFZ:
214    case PIPE_CAP_VERTEXID_NOBASE:
215    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
216    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
217    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
218    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
219    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
220    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222    case PIPE_CAP_DEPTH_BOUNDS_TEST:
223    case PIPE_CAP_TGSI_TXQS:
224    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
225    case PIPE_CAP_SHAREABLE_SHADERS:
226    case PIPE_CAP_CLEAR_TEXTURE:
227    case PIPE_CAP_DRAW_PARAMETERS:
228    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
229    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
230    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
231    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
232    case PIPE_CAP_INVALIDATE_BUFFER:
233    case PIPE_CAP_GENERATE_MIPMAP:
234    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
235    case PIPE_CAP_QUERY_BUFFER_OBJECT:
236    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
237    case PIPE_CAP_STRING_MARKER:
238    case PIPE_CAP_QUERY_MEMORY_INFO:
239    case PIPE_CAP_PCI_GROUP:
240    case PIPE_CAP_PCI_BUS:
241    case PIPE_CAP_PCI_DEVICE:
242    case PIPE_CAP_PCI_FUNCTION:
243    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
244    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
245    case PIPE_CAP_CULL_DISTANCE:
246    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
247    case PIPE_CAP_TGSI_VOTE:
248    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
249    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
250    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
251       return 0;
252    case PIPE_CAP_VENDOR_ID:
253       return 0x1af4;
254    case PIPE_CAP_DEVICE_ID:
255       return 0x1010;
256    case PIPE_CAP_ACCELERATED:
257       return 1;
258    case PIPE_CAP_UMA:
259    case PIPE_CAP_VIDEO_MEMORY:
260       return 0;
261    }
262    /* should only get here on unhandled cases */
263    debug_printf("Unexpected PIPE_CAP %d query\n", param);
264    return 0;
265 }
266
267 static int
268 virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
269 {
270    struct virgl_screen *vscreen = virgl_screen(screen);
271    switch(shader)
272    {
273    case PIPE_SHADER_FRAGMENT:
274    case PIPE_SHADER_VERTEX:
275    case PIPE_SHADER_GEOMETRY:
276       switch (param) {
277       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
278       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
279       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
280       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
281          return INT_MAX;
282       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
283       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
284       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
285          return 1;
286       case PIPE_SHADER_CAP_MAX_INPUTS:
287          if (vscreen->caps.caps.v1.glsl_level < 150)
288             return 16;
289          return (shader == PIPE_SHADER_VERTEX ||
290                  shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
291       case PIPE_SHADER_CAP_MAX_OUTPUTS:
292          return 32;
293      // case PIPE_SHADER_CAP_MAX_CONSTS:
294      //    return 4096;
295       case PIPE_SHADER_CAP_MAX_TEMPS:
296          return 256;
297       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
298          return vscreen->caps.caps.v1.max_uniform_blocks;
299     //  case PIPE_SHADER_CAP_MAX_ADDRS:
300      //    return 1;
301       case PIPE_SHADER_CAP_MAX_PREDS:
302          return 0;
303       case PIPE_SHADER_CAP_SUBROUTINES:
304          return 1;
305       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
306             return 16;
307       case PIPE_SHADER_CAP_INTEGERS:
308          return vscreen->caps.caps.v1.glsl_level >= 130;
309       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
310          return 32;
311       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
312          return 4096 * sizeof(float[4]);
313       default:
314          return 0;
315       }
316    default:
317       return 0;
318    }
319 }
320
321 static float
322 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
323 {
324    switch (param) {
325    case PIPE_CAPF_MAX_LINE_WIDTH:
326       /* fall-through */
327    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
328       return 255.0; /* arbitrary */
329    case PIPE_CAPF_MAX_POINT_WIDTH:
330       /* fall-through */
331    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
332       return 255.0; /* arbitrary */
333    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
334       return 16.0;
335    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
336       return 16.0; /* arbitrary */
337    case PIPE_CAPF_GUARD_BAND_LEFT:
338    case PIPE_CAPF_GUARD_BAND_TOP:
339    case PIPE_CAPF_GUARD_BAND_RIGHT:
340    case PIPE_CAPF_GUARD_BAND_BOTTOM:
341       return 0.0;
342    }
343    /* should only get here on unhandled cases */
344    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
345    return 0.0;
346 }
347
348 static boolean
349 virgl_is_vertex_format_supported(struct pipe_screen *screen,
350                                  enum pipe_format format)
351 {
352    struct virgl_screen *vscreen = virgl_screen(screen);
353    const struct util_format_description *format_desc;
354    int i;
355
356    format_desc = util_format_description(format);
357    if (!format_desc)
358       return FALSE;
359
360    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
361       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
362       int big = vformat / 32;
363       int small = vformat % 32;
364       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
365          return FALSE;
366       return TRUE;
367    }
368
369    /* Find the first non-VOID channel. */
370    for (i = 0; i < 4; i++) {
371       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
372          break;
373       }
374    }
375
376    if (i == 4)
377       return FALSE;
378
379    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
380       return FALSE;
381
382    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
383       return FALSE;
384    return TRUE;
385 }
386
387 /**
388  * Query format support for creating a texture, drawing surface, etc.
389  * \param format  the format to test
390  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
391  */
392 static boolean
393 virgl_is_format_supported( struct pipe_screen *screen,
394                                  enum pipe_format format,
395                                  enum pipe_texture_target target,
396                                  unsigned sample_count,
397                                  unsigned bind)
398 {
399    struct virgl_screen *vscreen = virgl_screen(screen);
400    const struct util_format_description *format_desc;
401    int i;
402
403    assert(target == PIPE_BUFFER ||
404           target == PIPE_TEXTURE_1D ||
405           target == PIPE_TEXTURE_1D_ARRAY ||
406           target == PIPE_TEXTURE_2D ||
407           target == PIPE_TEXTURE_2D_ARRAY ||
408           target == PIPE_TEXTURE_RECT ||
409           target == PIPE_TEXTURE_3D ||
410           target == PIPE_TEXTURE_CUBE ||
411           target == PIPE_TEXTURE_CUBE_ARRAY);
412
413    format_desc = util_format_description(format);
414    if (!format_desc)
415       return FALSE;
416
417    if (util_format_is_intensity(format))
418       return FALSE;
419
420    if (sample_count > 1) {
421       if (!vscreen->caps.caps.v1.bset.texture_multisample)
422          return FALSE;
423       if (sample_count > vscreen->caps.caps.v1.max_samples)
424          return FALSE;
425    }
426
427    if (bind & PIPE_BIND_VERTEX_BUFFER) {
428       return virgl_is_vertex_format_supported(screen, format);
429    }
430
431    if (bind & PIPE_BIND_RENDER_TARGET) {
432       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
433          return FALSE;
434
435       /*
436        * Although possible, it is unnatural to render into compressed or YUV
437        * surfaces. So disable these here to avoid going into weird paths
438        * inside the state trackers.
439        */
440       if (format_desc->block.width != 1 ||
441           format_desc->block.height != 1)
442          return FALSE;
443
444       {
445          int big = format / 32;
446          int small = format % 32;
447          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
448             return FALSE;
449       }
450    }
451
452    if (bind & PIPE_BIND_DEPTH_STENCIL) {
453       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
454          return FALSE;
455    }
456
457    /*
458     * All other operations (sampling, transfer, etc).
459     */
460
461    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
462       if (util_format_s3tc_enabled)
463          goto out_lookup;
464       return FALSE;
465    }
466    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
467       goto out_lookup;
468    }
469
470    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
471       goto out_lookup;
472    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
473       goto out_lookup;
474    }
475
476    /* Find the first non-VOID channel. */
477    for (i = 0; i < 4; i++) {
478       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
479          break;
480       }
481    }
482
483    if (i == 4)
484       return FALSE;
485
486    /* no L4A4 */
487    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
488       return FALSE;
489
490  out_lookup:
491    {
492       int big = format / 32;
493       int small = format % 32;
494       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
495          return FALSE;
496    }
497    /*
498     * Everything else should be supported by u_format.
499     */
500    return TRUE;
501 }
502
503 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
504                                       struct pipe_resource *res,
505                                       unsigned level, unsigned layer,
506                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
507 {
508    struct virgl_screen *vscreen = virgl_screen(screen);
509    struct virgl_winsys *vws = vscreen->vws;
510    struct virgl_resource *vres = virgl_resource(res);
511
512    if (vws->flush_frontbuffer)
513       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
514                              sub_box);
515 }
516
517 static void virgl_fence_reference(struct pipe_screen *screen,
518                                   struct pipe_fence_handle **ptr,
519                                   struct pipe_fence_handle *fence)
520 {
521    struct virgl_screen *vscreen = virgl_screen(screen);
522    struct virgl_winsys *vws = vscreen->vws;
523
524    vws->fence_reference(vws, ptr, fence);
525 }
526
527 static boolean virgl_fence_finish(struct pipe_screen *screen,
528                                   struct pipe_context *ctx,
529                                   struct pipe_fence_handle *fence,
530                                   uint64_t timeout)
531 {
532    struct virgl_screen *vscreen = virgl_screen(screen);
533    struct virgl_winsys *vws = vscreen->vws;
534
535    return vws->fence_wait(vws, fence, timeout);
536 }
537
538 static uint64_t
539 virgl_get_timestamp(struct pipe_screen *_screen)
540 {
541    return os_time_get_nano();
542 }
543
544 static void
545 virgl_destroy_screen(struct pipe_screen *screen)
546 {
547    struct virgl_screen *vscreen = virgl_screen(screen);
548    struct virgl_winsys *vws = vscreen->vws;
549
550    if (vws)
551       vws->destroy(vws);
552    FREE(vscreen);
553 }
554
555 struct pipe_screen *
556 virgl_create_screen(struct virgl_winsys *vws)
557 {
558    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
559
560    if (!screen)
561       return NULL;
562
563    screen->vws = vws;
564    screen->base.get_name = virgl_get_name;
565    screen->base.get_vendor = virgl_get_vendor;
566    screen->base.get_param = virgl_get_param;
567    screen->base.get_shader_param = virgl_get_shader_param;
568    screen->base.get_paramf = virgl_get_paramf;
569    screen->base.is_format_supported = virgl_is_format_supported;
570    screen->base.destroy = virgl_destroy_screen;
571    screen->base.context_create = virgl_context_create;
572    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
573    screen->base.get_timestamp = virgl_get_timestamp;
574    screen->base.fence_reference = virgl_fence_reference;
575    //screen->base.fence_signalled = virgl_fence_signalled;
576    screen->base.fence_finish = virgl_fence_finish;
577
578    virgl_init_screen_resource_functions(&screen->base);
579
580    vws->get_caps(vws, &screen->caps);
581
582    screen->refcnt = 1;
583
584    util_format_s3tc_init();
585    return &screen->base;
586 }