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gallium: add PIPE_CAP_TGSI CLOCK
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "os/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "draw/draw_context.h"
31
32 #include "tgsi/tgsi_exec.h"
33
34 #include "virgl_screen.h"
35 #include "virgl_resource.h"
36 #include "virgl_public.h"
37 #include "virgl_context.h"
38
39 #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
40 #define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
41 #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
42
43 static const char *
44 virgl_get_vendor(struct pipe_screen *screen)
45 {
46    return "Red Hat";
47 }
48
49
50 static const char *
51 virgl_get_name(struct pipe_screen *screen)
52 {
53    return "virgl";
54 }
55
56 static int
57 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
58 {
59    struct virgl_screen *vscreen = virgl_screen(screen);
60    switch (param) {
61    case PIPE_CAP_NPOT_TEXTURES:
62       return 1;
63    case PIPE_CAP_TWO_SIDED_STENCIL:
64       return 1;
65    case PIPE_CAP_SM3:
66       return 1;
67    case PIPE_CAP_ANISOTROPIC_FILTER:
68       return 1;
69    case PIPE_CAP_POINT_SPRITE:
70       return 1;
71    case PIPE_CAP_MAX_RENDER_TARGETS:
72       return vscreen->caps.caps.v1.max_render_targets;
73    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
74       return vscreen->caps.caps.v1.max_dual_source_render_targets;
75    case PIPE_CAP_OCCLUSION_QUERY:
76       return vscreen->caps.caps.v1.bset.occlusion_query;
77    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
78       return vscreen->caps.caps.v1.bset.mirror_clamp;
79    case PIPE_CAP_TEXTURE_SHADOW_MAP:
80       return 1;
81    case PIPE_CAP_TEXTURE_SWIZZLE:
82       return 1;
83    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
84       return SP_MAX_TEXTURE_2D_LEVELS;
85    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
86       return SP_MAX_TEXTURE_3D_LEVELS;
87    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88       return SP_MAX_TEXTURE_CUBE_LEVELS;
89    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
90       return 1;
91    case PIPE_CAP_INDEP_BLEND_ENABLE:
92       return vscreen->caps.caps.v1.bset.indep_blend_enable;
93    case PIPE_CAP_INDEP_BLEND_FUNC:
94       return vscreen->caps.caps.v1.bset.indep_blend_func;
95    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
99       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
100    case PIPE_CAP_DEPTH_CLIP_DISABLE:
101       return vscreen->caps.caps.v1.bset.depth_clip_disable;
102    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
103       return vscreen->caps.caps.v1.max_streamout_buffers;
104    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
106       return 16*4;
107    case PIPE_CAP_PRIMITIVE_RESTART:
108       return vscreen->caps.caps.v1.bset.primitive_restart;
109    case PIPE_CAP_SHADER_STENCIL_EXPORT:
110       return vscreen->caps.caps.v1.bset.shader_stencil_export;
111    case PIPE_CAP_TGSI_INSTANCEID:
112    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
113       return 1;
114    case PIPE_CAP_SEAMLESS_CUBE_MAP:
115       return vscreen->caps.caps.v1.bset.seamless_cube_map;
116    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
117       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
118    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119       return vscreen->caps.caps.v1.max_texture_array_layers;
120    case PIPE_CAP_MIN_TEXEL_OFFSET:
121    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122       return -8;
123    case PIPE_CAP_MAX_TEXEL_OFFSET:
124    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
125       return 7;
126    case PIPE_CAP_CONDITIONAL_RENDER:
127       return vscreen->caps.caps.v1.bset.conditional_render;
128    case PIPE_CAP_TEXTURE_BARRIER:
129       return 0;
130    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131       return 1;
132    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
134       return vscreen->caps.caps.v1.bset.color_clamping;
135    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
136       return 1;
137    case PIPE_CAP_GLSL_FEATURE_LEVEL:
138       return vscreen->caps.caps.v1.glsl_level;
139    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140       return 0;
141    case PIPE_CAP_COMPUTE:
142       return 0;
143    case PIPE_CAP_USER_VERTEX_BUFFERS:
144       return 0;
145    case PIPE_CAP_USER_CONSTANT_BUFFERS:
146       return 1;
147    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
148       return 16;
149    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
150    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
151       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
152    case PIPE_CAP_START_INSTANCE:
153       return vscreen->caps.caps.v1.bset.start_instance;
154    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
155    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
156    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
157    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
159       return 0;
160    case PIPE_CAP_QUERY_TIMESTAMP:
161       return 1;
162    case PIPE_CAP_QUERY_TIME_ELAPSED:
163       return 0;
164    case PIPE_CAP_TGSI_TEXCOORD:
165       return 0;
166    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
167       return VIRGL_MAP_BUFFER_ALIGNMENT;
168    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
169       return vscreen->caps.caps.v1.max_tbo_size > 0;
170    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
171       return 0;
172    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
173       return 0;
174    case PIPE_CAP_CUBE_MAP_ARRAY:
175       return vscreen->caps.caps.v1.bset.cube_map_array;
176    case PIPE_CAP_TEXTURE_MULTISAMPLE:
177       return vscreen->caps.caps.v1.bset.texture_multisample;
178    case PIPE_CAP_MAX_VIEWPORTS:
179       return vscreen->caps.caps.v1.max_viewports;
180    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
181       return vscreen->caps.caps.v1.max_tbo_size;
182    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
183    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184    case PIPE_CAP_ENDIANNESS:
185       return 0;
186    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
188       return 1;
189    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
190       return 0;
191    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
192       return 256;
193    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
194       return 16384;
195    case PIPE_CAP_TEXTURE_QUERY_LOD:
196       return vscreen->caps.caps.v1.bset.texture_query_lod;
197    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
198       return vscreen->caps.caps.v1.max_texture_gather_components;
199    case PIPE_CAP_TEXTURE_GATHER_SM5:
200    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201    case PIPE_CAP_SAMPLE_SHADING:
202    case PIPE_CAP_FAKE_SW_MSAA:
203    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
204    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
205    case PIPE_CAP_MAX_VERTEX_STREAMS:
206    case PIPE_CAP_DRAW_INDIRECT:
207    case PIPE_CAP_MULTI_DRAW_INDIRECT:
208    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
209    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
210    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
212    case PIPE_CAP_SAMPLER_VIEW_TARGET:
213    case PIPE_CAP_CLIP_HALFZ:
214    case PIPE_CAP_VERTEXID_NOBASE:
215    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
216    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
217    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
218    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
219    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
220    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222    case PIPE_CAP_DEPTH_BOUNDS_TEST:
223    case PIPE_CAP_TGSI_TXQS:
224    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
225    case PIPE_CAP_SHAREABLE_SHADERS:
226    case PIPE_CAP_CLEAR_TEXTURE:
227    case PIPE_CAP_DRAW_PARAMETERS:
228    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
229    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
230    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
231    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
232    case PIPE_CAP_INVALIDATE_BUFFER:
233    case PIPE_CAP_GENERATE_MIPMAP:
234    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
235    case PIPE_CAP_QUERY_BUFFER_OBJECT:
236    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
237    case PIPE_CAP_STRING_MARKER:
238    case PIPE_CAP_QUERY_MEMORY_INFO:
239    case PIPE_CAP_PCI_GROUP:
240    case PIPE_CAP_PCI_BUS:
241    case PIPE_CAP_PCI_DEVICE:
242    case PIPE_CAP_PCI_FUNCTION:
243    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
244    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
245    case PIPE_CAP_CULL_DISTANCE:
246    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
247    case PIPE_CAP_TGSI_VOTE:
248    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
249    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
250    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
251    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
252    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
253    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
254    case PIPE_CAP_TGSI_FS_FBFETCH:
255    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
256    case PIPE_CAP_INT64:
257    case PIPE_CAP_INT64_DIVMOD:
258    case PIPE_CAP_TGSI_TEX_TXF_LZ:
259    case PIPE_CAP_TGSI_CLOCK:
260       return 0;
261    case PIPE_CAP_VENDOR_ID:
262       return 0x1af4;
263    case PIPE_CAP_DEVICE_ID:
264       return 0x1010;
265    case PIPE_CAP_ACCELERATED:
266       return 1;
267    case PIPE_CAP_UMA:
268    case PIPE_CAP_VIDEO_MEMORY:
269       return 0;
270    case PIPE_CAP_NATIVE_FENCE_FD:
271       return 0;
272    }
273    /* should only get here on unhandled cases */
274    debug_printf("Unexpected PIPE_CAP %d query\n", param);
275    return 0;
276 }
277
278 static int
279 virgl_get_shader_param(struct pipe_screen *screen,
280                        enum pipe_shader_type shader,
281                        enum pipe_shader_cap param)
282 {
283    struct virgl_screen *vscreen = virgl_screen(screen);
284    switch(shader)
285    {
286    case PIPE_SHADER_FRAGMENT:
287    case PIPE_SHADER_VERTEX:
288    case PIPE_SHADER_GEOMETRY:
289       switch (param) {
290       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
291       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
292       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
293       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
294          return INT_MAX;
295       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
296       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
297       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
298          return 1;
299       case PIPE_SHADER_CAP_MAX_INPUTS:
300          if (vscreen->caps.caps.v1.glsl_level < 150)
301             return 16;
302          return (shader == PIPE_SHADER_VERTEX ||
303                  shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
304       case PIPE_SHADER_CAP_MAX_OUTPUTS:
305          return 32;
306      // case PIPE_SHADER_CAP_MAX_CONSTS:
307      //    return 4096;
308       case PIPE_SHADER_CAP_MAX_TEMPS:
309          return 256;
310       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
311          return vscreen->caps.caps.v1.max_uniform_blocks;
312     //  case PIPE_SHADER_CAP_MAX_ADDRS:
313      //    return 1;
314       case PIPE_SHADER_CAP_MAX_PREDS:
315          return 0;
316       case PIPE_SHADER_CAP_SUBROUTINES:
317          return 1;
318       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
319             return 16;
320       case PIPE_SHADER_CAP_INTEGERS:
321          return vscreen->caps.caps.v1.glsl_level >= 130;
322       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
323          return 32;
324       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
325          return 4096 * sizeof(float[4]);
326       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
327       default:
328          return 0;
329       }
330    default:
331       return 0;
332    }
333 }
334
335 static float
336 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
337 {
338    switch (param) {
339    case PIPE_CAPF_MAX_LINE_WIDTH:
340       /* fall-through */
341    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
342       return 255.0; /* arbitrary */
343    case PIPE_CAPF_MAX_POINT_WIDTH:
344       /* fall-through */
345    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
346       return 255.0; /* arbitrary */
347    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
348       return 16.0;
349    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
350       return 16.0; /* arbitrary */
351    case PIPE_CAPF_GUARD_BAND_LEFT:
352    case PIPE_CAPF_GUARD_BAND_TOP:
353    case PIPE_CAPF_GUARD_BAND_RIGHT:
354    case PIPE_CAPF_GUARD_BAND_BOTTOM:
355       return 0.0;
356    }
357    /* should only get here on unhandled cases */
358    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
359    return 0.0;
360 }
361
362 static boolean
363 virgl_is_vertex_format_supported(struct pipe_screen *screen,
364                                  enum pipe_format format)
365 {
366    struct virgl_screen *vscreen = virgl_screen(screen);
367    const struct util_format_description *format_desc;
368    int i;
369
370    format_desc = util_format_description(format);
371    if (!format_desc)
372       return FALSE;
373
374    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
375       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
376       int big = vformat / 32;
377       int small = vformat % 32;
378       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
379          return FALSE;
380       return TRUE;
381    }
382
383    /* Find the first non-VOID channel. */
384    for (i = 0; i < 4; i++) {
385       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
386          break;
387       }
388    }
389
390    if (i == 4)
391       return FALSE;
392
393    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
394       return FALSE;
395
396    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
397       return FALSE;
398    return TRUE;
399 }
400
401 /**
402  * Query format support for creating a texture, drawing surface, etc.
403  * \param format  the format to test
404  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
405  */
406 static boolean
407 virgl_is_format_supported( struct pipe_screen *screen,
408                                  enum pipe_format format,
409                                  enum pipe_texture_target target,
410                                  unsigned sample_count,
411                                  unsigned bind)
412 {
413    struct virgl_screen *vscreen = virgl_screen(screen);
414    const struct util_format_description *format_desc;
415    int i;
416
417    assert(target == PIPE_BUFFER ||
418           target == PIPE_TEXTURE_1D ||
419           target == PIPE_TEXTURE_1D_ARRAY ||
420           target == PIPE_TEXTURE_2D ||
421           target == PIPE_TEXTURE_2D_ARRAY ||
422           target == PIPE_TEXTURE_RECT ||
423           target == PIPE_TEXTURE_3D ||
424           target == PIPE_TEXTURE_CUBE ||
425           target == PIPE_TEXTURE_CUBE_ARRAY);
426
427    format_desc = util_format_description(format);
428    if (!format_desc)
429       return FALSE;
430
431    if (util_format_is_intensity(format))
432       return FALSE;
433
434    if (sample_count > 1) {
435       if (!vscreen->caps.caps.v1.bset.texture_multisample)
436          return FALSE;
437       if (sample_count > vscreen->caps.caps.v1.max_samples)
438          return FALSE;
439    }
440
441    if (bind & PIPE_BIND_VERTEX_BUFFER) {
442       return virgl_is_vertex_format_supported(screen, format);
443    }
444
445    if (bind & PIPE_BIND_RENDER_TARGET) {
446       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
447          return FALSE;
448
449       /*
450        * Although possible, it is unnatural to render into compressed or YUV
451        * surfaces. So disable these here to avoid going into weird paths
452        * inside the state trackers.
453        */
454       if (format_desc->block.width != 1 ||
455           format_desc->block.height != 1)
456          return FALSE;
457
458       {
459          int big = format / 32;
460          int small = format % 32;
461          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
462             return FALSE;
463       }
464    }
465
466    if (bind & PIPE_BIND_DEPTH_STENCIL) {
467       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
468          return FALSE;
469    }
470
471    /*
472     * All other operations (sampling, transfer, etc).
473     */
474
475    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
476       if (util_format_s3tc_enabled)
477          goto out_lookup;
478       return FALSE;
479    }
480    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
481       goto out_lookup;
482    }
483
484    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
485       goto out_lookup;
486    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
487       goto out_lookup;
488    }
489
490    /* Find the first non-VOID channel. */
491    for (i = 0; i < 4; i++) {
492       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
493          break;
494       }
495    }
496
497    if (i == 4)
498       return FALSE;
499
500    /* no L4A4 */
501    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
502       return FALSE;
503
504  out_lookup:
505    {
506       int big = format / 32;
507       int small = format % 32;
508       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
509          return FALSE;
510    }
511    /*
512     * Everything else should be supported by u_format.
513     */
514    return TRUE;
515 }
516
517 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
518                                       struct pipe_resource *res,
519                                       unsigned level, unsigned layer,
520                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
521 {
522    struct virgl_screen *vscreen = virgl_screen(screen);
523    struct virgl_winsys *vws = vscreen->vws;
524    struct virgl_resource *vres = virgl_resource(res);
525
526    if (vws->flush_frontbuffer)
527       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
528                              sub_box);
529 }
530
531 static void virgl_fence_reference(struct pipe_screen *screen,
532                                   struct pipe_fence_handle **ptr,
533                                   struct pipe_fence_handle *fence)
534 {
535    struct virgl_screen *vscreen = virgl_screen(screen);
536    struct virgl_winsys *vws = vscreen->vws;
537
538    vws->fence_reference(vws, ptr, fence);
539 }
540
541 static boolean virgl_fence_finish(struct pipe_screen *screen,
542                                   struct pipe_context *ctx,
543                                   struct pipe_fence_handle *fence,
544                                   uint64_t timeout)
545 {
546    struct virgl_screen *vscreen = virgl_screen(screen);
547    struct virgl_winsys *vws = vscreen->vws;
548
549    return vws->fence_wait(vws, fence, timeout);
550 }
551
552 static uint64_t
553 virgl_get_timestamp(struct pipe_screen *_screen)
554 {
555    return os_time_get_nano();
556 }
557
558 static void
559 virgl_destroy_screen(struct pipe_screen *screen)
560 {
561    struct virgl_screen *vscreen = virgl_screen(screen);
562    struct virgl_winsys *vws = vscreen->vws;
563
564    slab_destroy_parent(&vscreen->texture_transfer_pool);
565
566    if (vws)
567       vws->destroy(vws);
568    FREE(vscreen);
569 }
570
571 struct pipe_screen *
572 virgl_create_screen(struct virgl_winsys *vws)
573 {
574    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
575
576    if (!screen)
577       return NULL;
578
579    screen->vws = vws;
580    screen->base.get_name = virgl_get_name;
581    screen->base.get_vendor = virgl_get_vendor;
582    screen->base.get_param = virgl_get_param;
583    screen->base.get_shader_param = virgl_get_shader_param;
584    screen->base.get_paramf = virgl_get_paramf;
585    screen->base.is_format_supported = virgl_is_format_supported;
586    screen->base.destroy = virgl_destroy_screen;
587    screen->base.context_create = virgl_context_create;
588    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
589    screen->base.get_timestamp = virgl_get_timestamp;
590    screen->base.fence_reference = virgl_fence_reference;
591    //screen->base.fence_signalled = virgl_fence_signalled;
592    screen->base.fence_finish = virgl_fence_finish;
593
594    virgl_init_screen_resource_functions(&screen->base);
595
596    vws->get_caps(vws, &screen->caps);
597
598    screen->refcnt = 1;
599
600    slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
601
602    util_format_s3tc_init();
603    return &screen->base;
604 }