OSDN Git Service

gallium: add initial support for conservative rasterization
[android-x86/external-mesa.git] / src / gallium / drivers / virgl / virgl_screen.c
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/u_format.h"
25 #include "util/u_format_s3tc.h"
26 #include "util/u_video.h"
27 #include "util/os_time.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30
31 #include "tgsi/tgsi_exec.h"
32
33 #include "virgl_screen.h"
34 #include "virgl_resource.h"
35 #include "virgl_public.h"
36 #include "virgl_context.h"
37
38 #define SP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K */
39 #define SP_MAX_TEXTURE_3D_LEVELS 9   /* 512 x 512 x 512 */
40 #define SP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K */
41
42 static const char *
43 virgl_get_vendor(struct pipe_screen *screen)
44 {
45    return "Red Hat";
46 }
47
48
49 static const char *
50 virgl_get_name(struct pipe_screen *screen)
51 {
52    return "virgl";
53 }
54
55 static int
56 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
57 {
58    struct virgl_screen *vscreen = virgl_screen(screen);
59    switch (param) {
60    case PIPE_CAP_NPOT_TEXTURES:
61       return 1;
62    case PIPE_CAP_SM3:
63       return 1;
64    case PIPE_CAP_ANISOTROPIC_FILTER:
65       return 1;
66    case PIPE_CAP_POINT_SPRITE:
67       return 1;
68    case PIPE_CAP_MAX_RENDER_TARGETS:
69       return vscreen->caps.caps.v1.max_render_targets;
70    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
71       return vscreen->caps.caps.v1.max_dual_source_render_targets;
72    case PIPE_CAP_OCCLUSION_QUERY:
73       return vscreen->caps.caps.v1.bset.occlusion_query;
74    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75       return vscreen->caps.caps.v1.bset.mirror_clamp;
76    case PIPE_CAP_TEXTURE_SWIZZLE:
77       return 1;
78    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
79       return SP_MAX_TEXTURE_2D_LEVELS;
80    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81       return SP_MAX_TEXTURE_3D_LEVELS;
82    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
83       return SP_MAX_TEXTURE_CUBE_LEVELS;
84    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
85       return 1;
86    case PIPE_CAP_INDEP_BLEND_ENABLE:
87       return vscreen->caps.caps.v1.bset.indep_blend_enable;
88    case PIPE_CAP_INDEP_BLEND_FUNC:
89       return vscreen->caps.caps.v1.bset.indep_blend_func;
90    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
91    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
92    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
93    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
94       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
95    case PIPE_CAP_DEPTH_CLIP_DISABLE:
96       return vscreen->caps.caps.v1.bset.depth_clip_disable;
97    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
98       return vscreen->caps.caps.v1.max_streamout_buffers;
99    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
100    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
101       return 16*4;
102    case PIPE_CAP_PRIMITIVE_RESTART:
103       return vscreen->caps.caps.v1.bset.primitive_restart;
104    case PIPE_CAP_SHADER_STENCIL_EXPORT:
105       return vscreen->caps.caps.v1.bset.shader_stencil_export;
106    case PIPE_CAP_TGSI_INSTANCEID:
107    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
108       return 1;
109    case PIPE_CAP_SEAMLESS_CUBE_MAP:
110       return vscreen->caps.caps.v1.bset.seamless_cube_map;
111    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
112       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
113    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114       return vscreen->caps.caps.v1.max_texture_array_layers;
115    case PIPE_CAP_MIN_TEXEL_OFFSET:
116       return vscreen->caps.caps.v2.min_texel_offset;
117    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
118       return vscreen->caps.caps.v2.min_texture_gather_offset;
119    case PIPE_CAP_MAX_TEXEL_OFFSET:
120       return vscreen->caps.caps.v2.max_texel_offset;
121    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
122       return vscreen->caps.caps.v2.max_texture_gather_offset;
123    case PIPE_CAP_CONDITIONAL_RENDER:
124       return vscreen->caps.caps.v1.bset.conditional_render;
125    case PIPE_CAP_TEXTURE_BARRIER:
126       return 0;
127    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
128       return 1;
129    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
130    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
131       return vscreen->caps.caps.v1.bset.color_clamping;
132    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
133       return 1;
134    case PIPE_CAP_GLSL_FEATURE_LEVEL:
135       return vscreen->caps.caps.v1.glsl_level;
136    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137       return 0;
138    case PIPE_CAP_COMPUTE:
139       return 0;
140    case PIPE_CAP_USER_VERTEX_BUFFERS:
141       return 0;
142    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
143       return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
144    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
145    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
146       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
147    case PIPE_CAP_START_INSTANCE:
148       return vscreen->caps.caps.v1.bset.start_instance;
149    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
150    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
151    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
152    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
153    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
154       return 0;
155    case PIPE_CAP_QUERY_TIMESTAMP:
156       return 1;
157    case PIPE_CAP_QUERY_TIME_ELAPSED:
158       return 0;
159    case PIPE_CAP_TGSI_TEXCOORD:
160       return 0;
161    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
162       return VIRGL_MAP_BUFFER_ALIGNMENT;
163    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
164       return vscreen->caps.caps.v1.max_tbo_size > 0;
165    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
166       return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
167    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
168       return 0;
169    case PIPE_CAP_CUBE_MAP_ARRAY:
170       return vscreen->caps.caps.v1.bset.cube_map_array;
171    case PIPE_CAP_TEXTURE_MULTISAMPLE:
172       return vscreen->caps.caps.v1.bset.texture_multisample;
173    case PIPE_CAP_MAX_VIEWPORTS:
174       return vscreen->caps.caps.v1.max_viewports;
175    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
176       return vscreen->caps.caps.v1.max_tbo_size;
177    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
178    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
179    case PIPE_CAP_ENDIANNESS:
180       return 0;
181    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
183       return 1;
184    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
185       return 0;
186    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
187       return vscreen->caps.caps.v2.max_geom_output_vertices;
188    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
189       return vscreen->caps.caps.v2.max_geom_total_output_components;
190    case PIPE_CAP_TEXTURE_QUERY_LOD:
191       return vscreen->caps.caps.v1.bset.texture_query_lod;
192    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
193       return vscreen->caps.caps.v1.max_texture_gather_components;
194    case PIPE_CAP_DRAW_INDIRECT:
195       return vscreen->caps.caps.v1.bset.has_indirect_draw;
196    case PIPE_CAP_SAMPLE_SHADING:
197    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198       return vscreen->caps.caps.v1.bset.has_sample_shading;
199    case PIPE_CAP_CULL_DISTANCE:
200       return vscreen->caps.caps.v1.bset.has_cull;
201    case PIPE_CAP_TEXTURE_GATHER_SM5:
202    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
203    case PIPE_CAP_FAKE_SW_MSAA:
204    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
205    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
206    case PIPE_CAP_MAX_VERTEX_STREAMS:
207    case PIPE_CAP_MULTI_DRAW_INDIRECT:
208    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
209    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
210    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
211    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
212    case PIPE_CAP_SAMPLER_VIEW_TARGET:
213    case PIPE_CAP_CLIP_HALFZ:
214    case PIPE_CAP_VERTEXID_NOBASE:
215    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
216    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
217    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
218    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
219    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
220    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
221    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
222    case PIPE_CAP_DEPTH_BOUNDS_TEST:
223    case PIPE_CAP_TGSI_TXQS:
224    case PIPE_CAP_SHAREABLE_SHADERS:
225    case PIPE_CAP_CLEAR_TEXTURE:
226    case PIPE_CAP_DRAW_PARAMETERS:
227    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
228    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
229    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
230    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231    case PIPE_CAP_INVALIDATE_BUFFER:
232    case PIPE_CAP_GENERATE_MIPMAP:
233    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
234    case PIPE_CAP_QUERY_BUFFER_OBJECT:
235    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
236    case PIPE_CAP_STRING_MARKER:
237    case PIPE_CAP_QUERY_MEMORY_INFO:
238    case PIPE_CAP_PCI_GROUP:
239    case PIPE_CAP_PCI_BUS:
240    case PIPE_CAP_PCI_DEVICE:
241    case PIPE_CAP_PCI_FUNCTION:
242    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
243    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
244    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
245    case PIPE_CAP_TGSI_VOTE:
246    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
247    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
248    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
249    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
250    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
251    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
252    case PIPE_CAP_TGSI_FS_FBFETCH:
253    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
254    case PIPE_CAP_INT64:
255    case PIPE_CAP_INT64_DIVMOD:
256    case PIPE_CAP_TGSI_TEX_TXF_LZ:
257    case PIPE_CAP_TGSI_CLOCK:
258    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
259    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
260    case PIPE_CAP_TGSI_BALLOT:
261    case PIPE_CAP_DOUBLES:
262    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
263    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
264    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
265    case PIPE_CAP_POST_DEPTH_COVERAGE:
266    case PIPE_CAP_BINDLESS_TEXTURE:
267    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
268    case PIPE_CAP_QUERY_SO_OVERFLOW:
269    case PIPE_CAP_MEMOBJ:
270    case PIPE_CAP_LOAD_CONSTBUF:
271    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
272    case PIPE_CAP_TILE_RASTER_ORDER:
273    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
274    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
275    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
276    case PIPE_CAP_FENCE_SIGNAL:
277    case PIPE_CAP_CONSTBUF0_FLAGS:
278    case PIPE_CAP_PACKED_UNIFORMS:
279    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
280    case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
281    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
282    case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
283    case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
284    case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
285       return 0;
286    case PIPE_CAP_VENDOR_ID:
287       return 0x1af4;
288    case PIPE_CAP_DEVICE_ID:
289       return 0x1010;
290    case PIPE_CAP_ACCELERATED:
291       return 1;
292    case PIPE_CAP_UMA:
293    case PIPE_CAP_VIDEO_MEMORY:
294       return 0;
295    case PIPE_CAP_NATIVE_FENCE_FD:
296       return 0;
297    }
298    /* should only get here on unhandled cases */
299    debug_printf("Unexpected PIPE_CAP %d query\n", param);
300    return 0;
301 }
302
303 static int
304 virgl_get_shader_param(struct pipe_screen *screen,
305                        enum pipe_shader_type shader,
306                        enum pipe_shader_cap param)
307 {
308    struct virgl_screen *vscreen = virgl_screen(screen);
309    switch(shader)
310    {
311    case PIPE_SHADER_FRAGMENT:
312    case PIPE_SHADER_VERTEX:
313    case PIPE_SHADER_GEOMETRY:
314       switch (param) {
315       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
316       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
317       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
318       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
319          return INT_MAX;
320       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
321       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
322       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
323          return 1;
324       case PIPE_SHADER_CAP_MAX_INPUTS:
325          if (vscreen->caps.caps.v1.glsl_level < 150)
326             return vscreen->caps.caps.v2.max_vertex_attribs;
327          return (shader == PIPE_SHADER_VERTEX ||
328                  shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
329       case PIPE_SHADER_CAP_MAX_OUTPUTS:
330          if (shader == PIPE_SHADER_FRAGMENT)
331             return vscreen->caps.caps.v1.max_render_targets;
332          return vscreen->caps.caps.v2.max_vertex_outputs;
333      // case PIPE_SHADER_CAP_MAX_CONSTS:
334      //    return 4096;
335       case PIPE_SHADER_CAP_MAX_TEMPS:
336          return 256;
337       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
338          return vscreen->caps.caps.v1.max_uniform_blocks;
339     //  case PIPE_SHADER_CAP_MAX_ADDRS:
340      //    return 1;
341       case PIPE_SHADER_CAP_SUBROUTINES:
342          return 1;
343       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
344             return 16;
345       case PIPE_SHADER_CAP_INTEGERS:
346          return vscreen->caps.caps.v1.glsl_level >= 130;
347       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
348          return 32;
349       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
350          return 4096 * sizeof(float[4]);
351       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
352       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
353       case PIPE_SHADER_CAP_INT64_ATOMICS:
354       case PIPE_SHADER_CAP_FP16:
355       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
356       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
357       default:
358          return 0;
359       }
360    default:
361       return 0;
362    }
363 }
364
365 static float
366 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
367 {
368    struct virgl_screen *vscreen = virgl_screen(screen);
369    switch (param) {
370    case PIPE_CAPF_MAX_LINE_WIDTH:
371       return vscreen->caps.caps.v2.max_aliased_line_width;
372    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
373       return vscreen->caps.caps.v2.max_smooth_line_width;
374    case PIPE_CAPF_MAX_POINT_WIDTH:
375       return vscreen->caps.caps.v2.max_aliased_point_size;
376    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
377       return vscreen->caps.caps.v2.max_smooth_point_size;
378    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
379       return 16.0;
380    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
381       return vscreen->caps.caps.v2.max_texture_lod_bias;
382    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
383    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
384    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
385       return 0.0f;
386    }
387    /* should only get here on unhandled cases */
388    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
389    return 0.0;
390 }
391
392 static boolean
393 virgl_is_vertex_format_supported(struct pipe_screen *screen,
394                                  enum pipe_format format)
395 {
396    struct virgl_screen *vscreen = virgl_screen(screen);
397    const struct util_format_description *format_desc;
398    int i;
399
400    format_desc = util_format_description(format);
401    if (!format_desc)
402       return FALSE;
403
404    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
405       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
406       int big = vformat / 32;
407       int small = vformat % 32;
408       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
409          return FALSE;
410       return TRUE;
411    }
412
413    /* Find the first non-VOID channel. */
414    for (i = 0; i < 4; i++) {
415       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
416          break;
417       }
418    }
419
420    if (i == 4)
421       return FALSE;
422
423    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
424       return FALSE;
425
426    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
427       return FALSE;
428    return TRUE;
429 }
430
431 /**
432  * Query format support for creating a texture, drawing surface, etc.
433  * \param format  the format to test
434  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
435  */
436 static boolean
437 virgl_is_format_supported( struct pipe_screen *screen,
438                                  enum pipe_format format,
439                                  enum pipe_texture_target target,
440                                  unsigned sample_count,
441                                  unsigned bind)
442 {
443    struct virgl_screen *vscreen = virgl_screen(screen);
444    const struct util_format_description *format_desc;
445    int i;
446
447    assert(target == PIPE_BUFFER ||
448           target == PIPE_TEXTURE_1D ||
449           target == PIPE_TEXTURE_1D_ARRAY ||
450           target == PIPE_TEXTURE_2D ||
451           target == PIPE_TEXTURE_2D_ARRAY ||
452           target == PIPE_TEXTURE_RECT ||
453           target == PIPE_TEXTURE_3D ||
454           target == PIPE_TEXTURE_CUBE ||
455           target == PIPE_TEXTURE_CUBE_ARRAY);
456
457    format_desc = util_format_description(format);
458    if (!format_desc)
459       return FALSE;
460
461    if (util_format_is_intensity(format))
462       return FALSE;
463
464    if (sample_count > 1) {
465       if (!vscreen->caps.caps.v1.bset.texture_multisample)
466          return FALSE;
467       if (sample_count > vscreen->caps.caps.v1.max_samples)
468          return FALSE;
469    }
470
471    if (bind & PIPE_BIND_VERTEX_BUFFER) {
472       return virgl_is_vertex_format_supported(screen, format);
473    }
474
475    if (bind & PIPE_BIND_RENDER_TARGET) {
476       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
477          return FALSE;
478
479       /*
480        * Although possible, it is unnatural to render into compressed or YUV
481        * surfaces. So disable these here to avoid going into weird paths
482        * inside the state trackers.
483        */
484       if (format_desc->block.width != 1 ||
485           format_desc->block.height != 1)
486          return FALSE;
487
488       {
489          int big = format / 32;
490          int small = format % 32;
491          if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
492             return FALSE;
493       }
494    }
495
496    if (bind & PIPE_BIND_DEPTH_STENCIL) {
497       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
498          return FALSE;
499    }
500
501    /*
502     * All other operations (sampling, transfer, etc).
503     */
504
505    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
506       goto out_lookup;
507    }
508    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
509       goto out_lookup;
510    }
511    if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
512       goto out_lookup;
513    }
514
515    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
516       goto out_lookup;
517    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
518       goto out_lookup;
519    }
520
521    /* Find the first non-VOID channel. */
522    for (i = 0; i < 4; i++) {
523       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
524          break;
525       }
526    }
527
528    if (i == 4)
529       return FALSE;
530
531    /* no L4A4 */
532    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
533       return FALSE;
534
535  out_lookup:
536    {
537       int big = format / 32;
538       int small = format % 32;
539       if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
540          return FALSE;
541    }
542    /*
543     * Everything else should be supported by u_format.
544     */
545    return TRUE;
546 }
547
548 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
549                                       struct pipe_resource *res,
550                                       unsigned level, unsigned layer,
551                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
552 {
553    struct virgl_screen *vscreen = virgl_screen(screen);
554    struct virgl_winsys *vws = vscreen->vws;
555    struct virgl_resource *vres = virgl_resource(res);
556
557    if (vws->flush_frontbuffer)
558       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
559                              sub_box);
560 }
561
562 static void virgl_fence_reference(struct pipe_screen *screen,
563                                   struct pipe_fence_handle **ptr,
564                                   struct pipe_fence_handle *fence)
565 {
566    struct virgl_screen *vscreen = virgl_screen(screen);
567    struct virgl_winsys *vws = vscreen->vws;
568
569    vws->fence_reference(vws, ptr, fence);
570 }
571
572 static boolean virgl_fence_finish(struct pipe_screen *screen,
573                                   struct pipe_context *ctx,
574                                   struct pipe_fence_handle *fence,
575                                   uint64_t timeout)
576 {
577    struct virgl_screen *vscreen = virgl_screen(screen);
578    struct virgl_winsys *vws = vscreen->vws;
579
580    return vws->fence_wait(vws, fence, timeout);
581 }
582
583 static uint64_t
584 virgl_get_timestamp(struct pipe_screen *_screen)
585 {
586    return os_time_get_nano();
587 }
588
589 static void
590 virgl_destroy_screen(struct pipe_screen *screen)
591 {
592    struct virgl_screen *vscreen = virgl_screen(screen);
593    struct virgl_winsys *vws = vscreen->vws;
594
595    slab_destroy_parent(&vscreen->texture_transfer_pool);
596
597    if (vws)
598       vws->destroy(vws);
599    FREE(vscreen);
600 }
601
602 struct pipe_screen *
603 virgl_create_screen(struct virgl_winsys *vws)
604 {
605    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
606
607    if (!screen)
608       return NULL;
609
610    screen->vws = vws;
611    screen->base.get_name = virgl_get_name;
612    screen->base.get_vendor = virgl_get_vendor;
613    screen->base.get_param = virgl_get_param;
614    screen->base.get_shader_param = virgl_get_shader_param;
615    screen->base.get_paramf = virgl_get_paramf;
616    screen->base.is_format_supported = virgl_is_format_supported;
617    screen->base.destroy = virgl_destroy_screen;
618    screen->base.context_create = virgl_context_create;
619    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
620    screen->base.get_timestamp = virgl_get_timestamp;
621    screen->base.fence_reference = virgl_fence_reference;
622    //screen->base.fence_signalled = virgl_fence_signalled;
623    screen->base.fence_finish = virgl_fence_finish;
624
625    virgl_init_screen_resource_functions(&screen->base);
626
627    vws->get_caps(vws, &screen->caps);
628
629    screen->refcnt = 1;
630
631    slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
632
633    return &screen->base;
634 }