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gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
[android-x86/external-mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
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3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
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15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38  * Gallium error codes.
39  *
40  * - A zero value always means success.
41  * - A negative value always means failure.
42  * - The meaning of a positive value is function dependent.
43  */
44 enum pipe_error
45 {
46    PIPE_OK = 0,
47    PIPE_ERROR = -1,    /**< Generic error */
48    PIPE_ERROR_BAD_INPUT = -2,
49    PIPE_ERROR_OUT_OF_MEMORY = -3,
50    PIPE_ERROR_RETRY = -4
51    /* TODO */
52 };
53
54 enum pipe_blendfactor {
55    PIPE_BLENDFACTOR_ONE = 1,
56    PIPE_BLENDFACTOR_SRC_COLOR,
57    PIPE_BLENDFACTOR_SRC_ALPHA,
58    PIPE_BLENDFACTOR_DST_ALPHA,
59    PIPE_BLENDFACTOR_DST_COLOR,
60    PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61    PIPE_BLENDFACTOR_CONST_COLOR,
62    PIPE_BLENDFACTOR_CONST_ALPHA,
63    PIPE_BLENDFACTOR_SRC1_COLOR,
64    PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66    PIPE_BLENDFACTOR_ZERO = 0x11,
67    PIPE_BLENDFACTOR_INV_SRC_COLOR,
68    PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69    PIPE_BLENDFACTOR_INV_DST_ALPHA,
70    PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72    PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73    PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74    PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75    PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79    PIPE_BLEND_ADD,
80    PIPE_BLEND_SUBTRACT,
81    PIPE_BLEND_REVERSE_SUBTRACT,
82    PIPE_BLEND_MIN,
83    PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87    PIPE_LOGICOP_CLEAR,
88    PIPE_LOGICOP_NOR,
89    PIPE_LOGICOP_AND_INVERTED,
90    PIPE_LOGICOP_COPY_INVERTED,
91    PIPE_LOGICOP_AND_REVERSE,
92    PIPE_LOGICOP_INVERT,
93    PIPE_LOGICOP_XOR,
94    PIPE_LOGICOP_NAND,
95    PIPE_LOGICOP_AND,
96    PIPE_LOGICOP_EQUIV,
97    PIPE_LOGICOP_NOOP,
98    PIPE_LOGICOP_OR_INVERTED,
99    PIPE_LOGICOP_COPY,
100    PIPE_LOGICOP_OR_REVERSE,
101    PIPE_LOGICOP_OR,
102    PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R  0x1
106 #define PIPE_MASK_G  0x2
107 #define PIPE_MASK_B  0x4
108 #define PIPE_MASK_A  0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z  0x10
111 #define PIPE_MASK_S  0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117  * Inequality functions.  Used for depth test, stencil compare, alpha
118  * test, shadow compare, etc.
119  */
120 enum pipe_compare_func {
121    PIPE_FUNC_NEVER,
122    PIPE_FUNC_LESS,
123    PIPE_FUNC_EQUAL,
124    PIPE_FUNC_LEQUAL,
125    PIPE_FUNC_GREATER,
126    PIPE_FUNC_NOTEQUAL,
127    PIPE_FUNC_GEQUAL,
128    PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133    PIPE_POLYGON_MODE_FILL,
134    PIPE_POLYGON_MODE_LINE,
135    PIPE_POLYGON_MODE_POINT,
136    PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE           0
141 #define PIPE_FACE_FRONT          1
142 #define PIPE_FACE_BACK           2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145 /** Stencil ops */
146 enum pipe_stencil_op {
147    PIPE_STENCIL_OP_KEEP,
148    PIPE_STENCIL_OP_ZERO,
149    PIPE_STENCIL_OP_REPLACE,
150    PIPE_STENCIL_OP_INCR,
151    PIPE_STENCIL_OP_DECR,
152    PIPE_STENCIL_OP_INCR_WRAP,
153    PIPE_STENCIL_OP_DECR_WRAP,
154    PIPE_STENCIL_OP_INVERT,
155 };
156
157 /** Texture types.
158  * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159  */
160 enum pipe_texture_target
161 {
162    PIPE_BUFFER,
163    PIPE_TEXTURE_1D,
164    PIPE_TEXTURE_2D,
165    PIPE_TEXTURE_3D,
166    PIPE_TEXTURE_CUBE,
167    PIPE_TEXTURE_RECT,
168    PIPE_TEXTURE_1D_ARRAY,
169    PIPE_TEXTURE_2D_ARRAY,
170    PIPE_TEXTURE_CUBE_ARRAY,
171    PIPE_MAX_TEXTURE_TYPES,
172 };
173
174 enum pipe_tex_face {
175    PIPE_TEX_FACE_POS_X,
176    PIPE_TEX_FACE_NEG_X,
177    PIPE_TEX_FACE_POS_Y,
178    PIPE_TEX_FACE_NEG_Y,
179    PIPE_TEX_FACE_POS_Z,
180    PIPE_TEX_FACE_NEG_Z,
181    PIPE_TEX_FACE_MAX,
182 };
183
184 enum pipe_tex_wrap {
185    PIPE_TEX_WRAP_REPEAT,
186    PIPE_TEX_WRAP_CLAMP,
187    PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188    PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189    PIPE_TEX_WRAP_MIRROR_REPEAT,
190    PIPE_TEX_WRAP_MIRROR_CLAMP,
191    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197    PIPE_TEX_MIPFILTER_NEAREST,
198    PIPE_TEX_MIPFILTER_LINEAR,
199    PIPE_TEX_MIPFILTER_NONE,
200 };
201
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204    PIPE_TEX_FILTER_NEAREST,
205    PIPE_TEX_FILTER_LINEAR,
206 };
207
208 enum pipe_tex_compare {
209    PIPE_TEX_COMPARE_NONE,
210    PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212
213 /**
214  * Clear buffer bits
215  */
216 #define PIPE_CLEAR_DEPTH        (1 << 0)
217 #define PIPE_CLEAR_STENCIL      (1 << 1)
218 #define PIPE_CLEAR_COLOR0       (1 << 2)
219 #define PIPE_CLEAR_COLOR1       (1 << 3)
220 #define PIPE_CLEAR_COLOR2       (1 << 4)
221 #define PIPE_CLEAR_COLOR3       (1 << 5)
222 #define PIPE_CLEAR_COLOR4       (1 << 6)
223 #define PIPE_CLEAR_COLOR5       (1 << 7)
224 #define PIPE_CLEAR_COLOR6       (1 << 8)
225 #define PIPE_CLEAR_COLOR7       (1 << 9)
226 /** Combined flags */
227 /** All color buffers currently bound */
228 #define PIPE_CLEAR_COLOR        (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229                                  PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230                                  PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231                                  PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234 /**
235  * Transfer object usage flags
236  */
237 enum pipe_transfer_usage
238 {
239    /**
240     * Resource contents read back (or accessed directly) at transfer
241     * create time.
242     */
243    PIPE_TRANSFER_READ = (1 << 0),
244    
245    /**
246     * Resource contents will be written back at transfer_unmap
247     * time (or modified as a result of being accessed directly).
248     */
249    PIPE_TRANSFER_WRITE = (1 << 1),
250
251    /**
252     * Read/modify/write
253     */
254    PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256    /** 
257     * The transfer should map the texture storage directly. The driver may
258     * return NULL if that isn't possible, and the state tracker needs to cope
259     * with that and use an alternative path without this flag.
260     *
261     * E.g. the state tracker could have a simpler path which maps textures and
262     * does read/modify/write cycles on them directly, and a more complicated
263     * path which uses minimal read and write transfers.
264     */
265    PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267    /**
268     * Discards the memory within the mapped region.
269     *
270     * It should not be used with PIPE_TRANSFER_READ.
271     *
272     * See also:
273     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274     */
275    PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277    /**
278     * Fail if the resource cannot be mapped immediately.
279     *
280     * See also:
281     * - Direct3D's D3DLOCK_DONOTWAIT flag.
282     * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283     * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284     */
285    PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287    /**
288     * Do not attempt to synchronize pending operations on the resource when mapping.
289     *
290     * It should not be used with PIPE_TRANSFER_READ.
291     *
292     * See also:
293     * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294     * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295     * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296     */
297    PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299    /**
300     * Written ranges will be notified later with
301     * pipe_context::transfer_flush_region.
302     *
303     * It should not be used with PIPE_TRANSFER_READ.
304     *
305     * See also:
306     * - pipe_context::transfer_flush_region
307     * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308     */
309    PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311    /**
312     * Discards all memory backing the resource.
313     *
314     * It should not be used with PIPE_TRANSFER_READ.
315     *
316     * This is equivalent to:
317     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318     * - BufferData(NULL) on a GL buffer
319     * - Direct3D's D3DLOCK_DISCARD flag.
320     * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321     * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322     * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323     */
324    PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326    /**
327     * Allows the resource to be used for rendering while mapped.
328     *
329     * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330     * the resource.
331     *
332     * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333     * must be called to ensure the device can see what the CPU has written.
334     */
335    PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337    /**
338     * If PERSISTENT is set, this ensures any writes done by the device are
339     * immediately visible to the CPU and vice versa.
340     *
341     * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342     * the resource.
343     */
344    PIPE_TRANSFER_COHERENT = (1 << 14)
345 };
346
347 /**
348  * Flags for the flush function.
349  */
350 enum pipe_flush_flags
351 {
352    PIPE_FLUSH_END_OF_FRAME = (1 << 0),
353    PIPE_FLUSH_DEFERRED = (1 << 1),
354    PIPE_FLUSH_FENCE_FD = (1 << 2),
355    PIPE_FLUSH_ASYNC = (1 << 3),
356    PIPE_FLUSH_HINT_FINISH = (1 << 4),
357    PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
358    PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
359 };
360
361 /**
362  * Flags for pipe_context::dump_debug_state.
363  */
364 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS    (1 << 0)
365
366 /**
367  * Create a compute-only context. Use in pipe_screen::context_create.
368  * This disables draw, blit, and clear*, render_condition, and other graphics
369  * functions. Interop with other graphics contexts is still allowed.
370  * This allows scheduling jobs on a compute-only hardware command queue that
371  * can run in parallel with graphics without stalling it.
372  */
373 #define PIPE_CONTEXT_COMPUTE_ONLY      (1 << 0)
374
375 /**
376  * Gather debug information and expect that pipe_context::dump_debug_state
377  * will be called. Use in pipe_screen::context_create.
378  */
379 #define PIPE_CONTEXT_DEBUG             (1 << 1)
380
381 /**
382  * Whether out-of-bounds shader loads must return zero and out-of-bounds
383  * shader stores must be dropped.
384  */
385 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
386
387 /**
388  * Prefer threaded pipe_context. It also implies that video codec functions
389  * will not be used. (they will be either no-ops or NULL when threading is
390  * enabled)
391  */
392 #define PIPE_CONTEXT_PREFER_THREADED   (1 << 3)
393
394 /**
395  * Create a high priority context.
396  */
397 #define PIPE_CONTEXT_HIGH_PRIORITY     (1 << 4)
398
399 /**
400  * Create a low priority context.
401  */
402 #define PIPE_CONTEXT_LOW_PRIORITY      (1 << 5)
403
404 /**
405  * Flags for pipe_context::memory_barrier.
406  */
407 #define PIPE_BARRIER_MAPPED_BUFFER     (1 << 0)
408 #define PIPE_BARRIER_SHADER_BUFFER     (1 << 1)
409 #define PIPE_BARRIER_QUERY_BUFFER      (1 << 2)
410 #define PIPE_BARRIER_VERTEX_BUFFER     (1 << 3)
411 #define PIPE_BARRIER_INDEX_BUFFER      (1 << 4)
412 #define PIPE_BARRIER_CONSTANT_BUFFER   (1 << 5)
413 #define PIPE_BARRIER_INDIRECT_BUFFER   (1 << 6)
414 #define PIPE_BARRIER_TEXTURE           (1 << 7)
415 #define PIPE_BARRIER_IMAGE             (1 << 8)
416 #define PIPE_BARRIER_FRAMEBUFFER       (1 << 9)
417 #define PIPE_BARRIER_STREAMOUT_BUFFER  (1 << 10)
418 #define PIPE_BARRIER_GLOBAL_BUFFER     (1 << 11)
419 #define PIPE_BARRIER_ALL               ((1 << 12) - 1)
420
421 /**
422  * Flags for pipe_context::texture_barrier.
423  */
424 #define PIPE_TEXTURE_BARRIER_SAMPLER      (1 << 0)
425 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER  (1 << 1)
426
427 /**
428  * Resource binding flags -- state tracker must specify in advance all
429  * the ways a resource might be used.
430  */
431 #define PIPE_BIND_DEPTH_STENCIL        (1 << 0) /* create_surface */
432 #define PIPE_BIND_RENDER_TARGET        (1 << 1) /* create_surface */
433 #define PIPE_BIND_BLENDABLE            (1 << 2) /* create_surface */
434 #define PIPE_BIND_SAMPLER_VIEW         (1 << 3) /* create_sampler_view */
435 #define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
436 #define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
437 #define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer */
438 #define PIPE_BIND_DISPLAY_TARGET       (1 << 7) /* flush_front_buffer */
439 /* gap */
440 #define PIPE_BIND_STREAM_OUTPUT        (1 << 10) /* set_stream_output_buffers */
441 #define PIPE_BIND_CURSOR               (1 << 11) /* mouse cursor */
442 #define PIPE_BIND_CUSTOM               (1 << 12) /* state-tracker/winsys usages */
443 #define PIPE_BIND_GLOBAL               (1 << 13) /* set_global_binding */
444 #define PIPE_BIND_SHADER_BUFFER        (1 << 14) /* set_shader_buffers */
445 #define PIPE_BIND_SHADER_IMAGE         (1 << 15) /* set_shader_images */
446 #define PIPE_BIND_COMPUTE_RESOURCE     (1 << 16) /* set_compute_resources */
447 #define PIPE_BIND_COMMAND_ARGS_BUFFER  (1 << 17) /* pipe_draw_info.indirect */
448 #define PIPE_BIND_QUERY_BUFFER         (1 << 18) /* get_query_result_resource */
449
450 /**
451  * The first two flags above were previously part of the amorphous
452  * TEXTURE_USAGE, most of which are now descriptions of the ways a
453  * particular texture can be bound to the gallium pipeline.  The two flags
454  * below do not fit within that and probably need to be migrated to some
455  * other place.
456  *
457  * It seems like scanout is used by the Xorg state tracker to ask for
458  * a texture suitable for actual scanout (hence the name), which
459  * implies extra layout constraints on some hardware.  It may also
460  * have some special meaning regarding mouse cursor images.
461  *
462  * The shared flag is quite underspecified, but certainly isn't a
463  * binding flag - it seems more like a message to the winsys to create
464  * a shareable allocation.
465  * 
466  * The third flag has been added to be able to force textures to be created
467  * in linear mode (no tiling).
468  */
469 #define PIPE_BIND_SCANOUT     (1 << 19) /*  */
470 #define PIPE_BIND_SHARED      (1 << 20) /* get_texture_handle ??? */
471 #define PIPE_BIND_LINEAR      (1 << 21)
472
473
474 /**
475  * Flags for the driver about resource behaviour:
476  */
477 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
478 #define PIPE_RESOURCE_FLAG_MAP_COHERENT   (1 << 1)
479 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
480 #define PIPE_RESOURCE_FLAG_SPARSE                (1 << 3)
481 #define PIPE_RESOURCE_FLAG_DRV_PRIV    (1 << 16) /* driver/winsys private */
482 #define PIPE_RESOURCE_FLAG_ST_PRIV     (1 << 24) /* state-tracker/winsys private */
483
484 /**
485  * Hint about the expected lifecycle of a resource.
486  * Sorted according to GPU vs CPU access.
487  */
488 enum pipe_resource_usage {
489    PIPE_USAGE_DEFAULT,        /* fast GPU access */
490    PIPE_USAGE_IMMUTABLE,      /* fast GPU access, immutable */
491    PIPE_USAGE_DYNAMIC,        /* uploaded data is used multiple times */
492    PIPE_USAGE_STREAM,         /* uploaded data is used once */
493    PIPE_USAGE_STAGING,        /* fast CPU access */
494 };
495
496 /**
497  * Shaders
498  */
499 enum pipe_shader_type {
500    PIPE_SHADER_VERTEX,
501    PIPE_SHADER_FRAGMENT,
502    PIPE_SHADER_GEOMETRY,
503    PIPE_SHADER_TESS_CTRL,
504    PIPE_SHADER_TESS_EVAL,
505    PIPE_SHADER_COMPUTE,
506    PIPE_SHADER_TYPES,
507 };
508
509 /**
510  * Primitive types:
511  */
512 enum pipe_prim_type {
513    PIPE_PRIM_POINTS,
514    PIPE_PRIM_LINES,
515    PIPE_PRIM_LINE_LOOP,
516    PIPE_PRIM_LINE_STRIP,
517    PIPE_PRIM_TRIANGLES,
518    PIPE_PRIM_TRIANGLE_STRIP,
519    PIPE_PRIM_TRIANGLE_FAN,
520    PIPE_PRIM_QUADS,
521    PIPE_PRIM_QUAD_STRIP,
522    PIPE_PRIM_POLYGON,
523    PIPE_PRIM_LINES_ADJACENCY,
524    PIPE_PRIM_LINE_STRIP_ADJACENCY,
525    PIPE_PRIM_TRIANGLES_ADJACENCY,
526    PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
527    PIPE_PRIM_PATCHES,
528    PIPE_PRIM_MAX,
529 };
530
531 /**
532  * Tessellator spacing types
533  */
534 enum pipe_tess_spacing {
535    PIPE_TESS_SPACING_FRACTIONAL_ODD,
536    PIPE_TESS_SPACING_FRACTIONAL_EVEN,
537    PIPE_TESS_SPACING_EQUAL,
538 };
539
540 /**
541  * Query object types
542  */
543 enum pipe_query_type {
544    PIPE_QUERY_OCCLUSION_COUNTER,
545    PIPE_QUERY_OCCLUSION_PREDICATE,
546    PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
547    PIPE_QUERY_TIMESTAMP,
548    PIPE_QUERY_TIMESTAMP_DISJOINT,
549    PIPE_QUERY_TIME_ELAPSED,
550    PIPE_QUERY_PRIMITIVES_GENERATED,
551    PIPE_QUERY_PRIMITIVES_EMITTED,
552    PIPE_QUERY_SO_STATISTICS,
553    PIPE_QUERY_SO_OVERFLOW_PREDICATE,
554    PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
555    PIPE_QUERY_GPU_FINISHED,
556    PIPE_QUERY_PIPELINE_STATISTICS,
557    PIPE_QUERY_TYPES,
558    /* start of driver queries, see pipe_screen::get_driver_query_info */
559    PIPE_QUERY_DRIVER_SPECIFIC = 256,
560 };
561
562 /**
563  * Conditional rendering modes
564  */
565 enum pipe_render_cond_flag {
566    PIPE_RENDER_COND_WAIT,
567    PIPE_RENDER_COND_NO_WAIT,
568    PIPE_RENDER_COND_BY_REGION_WAIT,
569    PIPE_RENDER_COND_BY_REGION_NO_WAIT,
570 };
571
572 /**
573  * Point sprite coord modes
574  */
575 enum pipe_sprite_coord_mode {
576    PIPE_SPRITE_COORD_UPPER_LEFT,
577    PIPE_SPRITE_COORD_LOWER_LEFT,
578 };
579
580 /**
581  * Texture & format swizzles
582  */
583 enum pipe_swizzle {
584    PIPE_SWIZZLE_X,
585    PIPE_SWIZZLE_Y,
586    PIPE_SWIZZLE_Z,
587    PIPE_SWIZZLE_W,
588    PIPE_SWIZZLE_0,
589    PIPE_SWIZZLE_1,
590    PIPE_SWIZZLE_NONE,
591    PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
592 };
593
594 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
595
596
597 /**
598  * Device reset status.
599  */
600 enum pipe_reset_status
601 {
602    PIPE_NO_RESET,
603    PIPE_GUILTY_CONTEXT_RESET,
604    PIPE_INNOCENT_CONTEXT_RESET,
605    PIPE_UNKNOWN_CONTEXT_RESET,
606 };
607
608
609 /**
610  * Conservative rasterization modes.
611  */
612 enum pipe_conservative_raster_mode
613 {
614    PIPE_CONSERVATIVE_RASTER_OFF,
615    PIPE_CONSERVATIVE_RASTER_POST_SNAP,
616    PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
617 };
618
619
620 /**
621  * resource_get_handle flags.
622  */
623 /* Requires pipe_context::flush_resource before external use. */
624 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH  (1 << 0)
625 /* Expected external use of the resource: */
626 #define PIPE_HANDLE_USAGE_READ            (1 << 1)
627 #define PIPE_HANDLE_USAGE_WRITE           (1 << 2)
628 #define PIPE_HANDLE_USAGE_READ_WRITE      (PIPE_HANDLE_USAGE_READ | \
629                                            PIPE_HANDLE_USAGE_WRITE)
630
631 /**
632  * pipe_image_view access flags.
633  */
634 #define PIPE_IMAGE_ACCESS_READ       (1 << 0)
635 #define PIPE_IMAGE_ACCESS_WRITE      (1 << 1)
636 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
637                                       PIPE_IMAGE_ACCESS_WRITE)
638
639 /**
640  * Implementation capabilities/limits which are queried through
641  * pipe_screen::get_param()
642  */
643 enum pipe_cap
644 {
645    PIPE_CAP_NPOT_TEXTURES,
646    PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
647    PIPE_CAP_ANISOTROPIC_FILTER,
648    PIPE_CAP_POINT_SPRITE,
649    PIPE_CAP_MAX_RENDER_TARGETS,
650    PIPE_CAP_OCCLUSION_QUERY,
651    PIPE_CAP_QUERY_TIME_ELAPSED,
652    PIPE_CAP_TEXTURE_SWIZZLE,
653    PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
654    PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
655    PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
656    PIPE_CAP_TEXTURE_MIRROR_CLAMP,
657    PIPE_CAP_BLEND_EQUATION_SEPARATE,
658    PIPE_CAP_SM3,
659    PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
660    PIPE_CAP_PRIMITIVE_RESTART,
661    /** blend enables and write masks per rendertarget */
662    PIPE_CAP_INDEP_BLEND_ENABLE,
663    /** different blend funcs per rendertarget */
664    PIPE_CAP_INDEP_BLEND_FUNC,
665    PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
666    PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
667    PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
668    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
669    PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
670    PIPE_CAP_DEPTH_CLIP_DISABLE,
671    PIPE_CAP_SHADER_STENCIL_EXPORT,
672    PIPE_CAP_TGSI_INSTANCEID,
673    PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
674    PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
675    PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
676    PIPE_CAP_SEAMLESS_CUBE_MAP,
677    PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
678    PIPE_CAP_MIN_TEXEL_OFFSET,
679    PIPE_CAP_MAX_TEXEL_OFFSET,
680    PIPE_CAP_CONDITIONAL_RENDER,
681    PIPE_CAP_TEXTURE_BARRIER,
682    PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
683    PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
684    PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
685    PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
686    PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
687    PIPE_CAP_VERTEX_COLOR_CLAMPED,
688    PIPE_CAP_GLSL_FEATURE_LEVEL,
689    PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
690    PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
691    PIPE_CAP_USER_VERTEX_BUFFERS,
692    PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
693    PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
694    PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
695    PIPE_CAP_COMPUTE,
696    PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
697    PIPE_CAP_START_INSTANCE,
698    PIPE_CAP_QUERY_TIMESTAMP,
699    PIPE_CAP_TEXTURE_MULTISAMPLE,
700    PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
701    PIPE_CAP_CUBE_MAP_ARRAY,
702    PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
703    PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
704    PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
705    PIPE_CAP_TGSI_TEXCOORD,
706    PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
707    PIPE_CAP_QUERY_PIPELINE_STATISTICS,
708    PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
709    PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
710    PIPE_CAP_MAX_VIEWPORTS,
711    PIPE_CAP_ENDIANNESS,
712    PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
713    PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
714    PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
715    PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
716    PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
717    PIPE_CAP_TEXTURE_GATHER_SM5,
718    PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
719    PIPE_CAP_FAKE_SW_MSAA,
720    PIPE_CAP_TEXTURE_QUERY_LOD,
721    PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
722    PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
723    PIPE_CAP_SAMPLE_SHADING,
724    PIPE_CAP_TEXTURE_GATHER_OFFSETS,
725    PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
726    PIPE_CAP_MAX_VERTEX_STREAMS,
727    PIPE_CAP_DRAW_INDIRECT,
728    PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
729    PIPE_CAP_VENDOR_ID,
730    PIPE_CAP_DEVICE_ID,
731    PIPE_CAP_ACCELERATED,
732    PIPE_CAP_VIDEO_MEMORY,
733    PIPE_CAP_UMA,
734    PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
735    PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
736    PIPE_CAP_SAMPLER_VIEW_TARGET,
737    PIPE_CAP_CLIP_HALFZ,
738    PIPE_CAP_VERTEXID_NOBASE,
739    PIPE_CAP_POLYGON_OFFSET_CLAMP,
740    PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
741    PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
742    PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
743    PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
744    PIPE_CAP_TEXTURE_FLOAT_LINEAR,
745    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
746    PIPE_CAP_DEPTH_BOUNDS_TEST,
747    PIPE_CAP_TGSI_TXQS,
748    PIPE_CAP_FORCE_PERSAMPLE_INTERP,
749    PIPE_CAP_SHAREABLE_SHADERS,
750    PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
751    PIPE_CAP_CLEAR_TEXTURE,
752    PIPE_CAP_DRAW_PARAMETERS,
753    PIPE_CAP_TGSI_PACK_HALF_FLOAT,
754    PIPE_CAP_MULTI_DRAW_INDIRECT,
755    PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
756    PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
757    PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
758    PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
759    PIPE_CAP_INVALIDATE_BUFFER,
760    PIPE_CAP_GENERATE_MIPMAP,
761    PIPE_CAP_STRING_MARKER,
762    PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
763    PIPE_CAP_QUERY_BUFFER_OBJECT,
764    PIPE_CAP_QUERY_MEMORY_INFO,
765    PIPE_CAP_PCI_GROUP,
766    PIPE_CAP_PCI_BUS,
767    PIPE_CAP_PCI_DEVICE,
768    PIPE_CAP_PCI_FUNCTION,
769    PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
770    PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
771    PIPE_CAP_CULL_DISTANCE,
772    PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
773    PIPE_CAP_TGSI_VOTE,
774    PIPE_CAP_MAX_WINDOW_RECTANGLES,
775    PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
776    PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
777    PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
778    PIPE_CAP_TGSI_ARRAY_COMPONENTS,
779    PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
780    PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
781    PIPE_CAP_NATIVE_FENCE_FD,
782    PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
783    PIPE_CAP_TGSI_FS_FBFETCH,
784    PIPE_CAP_TGSI_MUL_ZERO_WINS,
785    PIPE_CAP_DOUBLES,
786    PIPE_CAP_INT64,
787    PIPE_CAP_INT64_DIVMOD,
788    PIPE_CAP_TGSI_TEX_TXF_LZ,
789    PIPE_CAP_TGSI_CLOCK,
790    PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
791    PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
792    PIPE_CAP_TGSI_BALLOT,
793    PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
794    PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
795    PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
796    PIPE_CAP_POST_DEPTH_COVERAGE,
797    PIPE_CAP_BINDLESS_TEXTURE,
798    PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
799    PIPE_CAP_QUERY_SO_OVERFLOW,
800    PIPE_CAP_MEMOBJ,
801    PIPE_CAP_LOAD_CONSTBUF,
802    PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
803    PIPE_CAP_TILE_RASTER_ORDER,
804    PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
805    PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
806    PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
807    PIPE_CAP_CONTEXT_PRIORITY_MASK,
808    PIPE_CAP_FENCE_SIGNAL,
809    PIPE_CAP_CONSTBUF0_FLAGS,
810    PIPE_CAP_PACKED_UNIFORMS,
811    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
812    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
813    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
814    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
815    PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
816    PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
817    PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
818    PIPE_CAP_MAX_GS_INVOCATIONS,
819 };
820
821 /**
822  * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
823  * return a bitmask of the supported priorities.  If the driver does not
824  * support prioritized contexts, it can return 0.
825  *
826  * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
827  */
828 #define PIPE_CONTEXT_PRIORITY_LOW     (1 << 0)
829 #define PIPE_CONTEXT_PRIORITY_MEDIUM  (1 << 1)
830 #define PIPE_CONTEXT_PRIORITY_HIGH    (1 << 2)
831
832 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
833 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
834
835 enum pipe_endian
836 {
837    PIPE_ENDIAN_LITTLE = 0,
838    PIPE_ENDIAN_BIG = 1,
839 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
840    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
841 #elif defined(PIPE_ARCH_BIG_ENDIAN)
842    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
843 #endif
844 };
845
846 /**
847  * Implementation limits which are queried through
848  * pipe_screen::get_paramf()
849  */
850 enum pipe_capf
851 {
852    PIPE_CAPF_MAX_LINE_WIDTH,
853    PIPE_CAPF_MAX_LINE_WIDTH_AA,
854    PIPE_CAPF_MAX_POINT_WIDTH,
855    PIPE_CAPF_MAX_POINT_WIDTH_AA,
856    PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
857    PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
858    PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
859    PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
860    PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
861 };
862
863 /** Shader caps not specific to any single stage */
864 enum pipe_shader_cap
865 {
866    PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
867    PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
868    PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
869    PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
870    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
871    PIPE_SHADER_CAP_MAX_INPUTS,
872    PIPE_SHADER_CAP_MAX_OUTPUTS,
873    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
874    PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
875    PIPE_SHADER_CAP_MAX_TEMPS,
876    /* boolean caps */
877    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
878    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
879    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
880    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
881    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
882    PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
883    PIPE_SHADER_CAP_INTEGERS,
884    PIPE_SHADER_CAP_INT64_ATOMICS,
885    PIPE_SHADER_CAP_FP16,
886    PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
887    PIPE_SHADER_CAP_PREFERRED_IR,
888    PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
889    PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
890    PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
891    PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
892    PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
893    PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
894    PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
895    PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
896    PIPE_SHADER_CAP_SUPPORTED_IRS,
897    PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
898    PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
899    PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
900    PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
901    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
902    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
903    PIPE_SHADER_CAP_SCALAR_ISA,
904 };
905
906 /**
907  * Shader intermediate representation.
908  *
909  * Note that if the driver requests something other than TGSI, it must
910  * always be prepared to receive TGSI in addition to its preferred IR.
911  * If the driver requests TGSI as its preferred IR, it will *always*
912  * get TGSI.
913  *
914  * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
915  * state trackers that only understand TGSI.
916  */
917 enum pipe_shader_ir
918 {
919    PIPE_SHADER_IR_TGSI = 0,
920    PIPE_SHADER_IR_NATIVE,
921    PIPE_SHADER_IR_NIR,
922 };
923
924 /**
925  * Compute-specific implementation capability.  They can be queried
926  * using pipe_screen::get_compute_param.
927  */
928 enum pipe_compute_cap
929 {
930    PIPE_COMPUTE_CAP_ADDRESS_BITS,
931    PIPE_COMPUTE_CAP_IR_TARGET,
932    PIPE_COMPUTE_CAP_GRID_DIMENSION,
933    PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
934    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
935    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
936    PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
937    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
938    PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
939    PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
940    PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
941    PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
942    PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
943    PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
944    PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
945    PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
946 };
947
948 /**
949  * Composite query types
950  */
951
952 /**
953  * Query result for PIPE_QUERY_SO_STATISTICS.
954  */
955 struct pipe_query_data_so_statistics
956 {
957    uint64_t num_primitives_written;
958    uint64_t primitives_storage_needed;
959 };
960
961 /**
962  * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
963  */
964 struct pipe_query_data_timestamp_disjoint
965 {
966    uint64_t frequency;
967    boolean  disjoint;
968 };
969
970 /**
971  * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
972  */
973 struct pipe_query_data_pipeline_statistics
974 {
975    uint64_t ia_vertices;    /**< Num vertices read by the vertex fetcher. */
976    uint64_t ia_primitives;  /**< Num primitives read by the vertex fetcher. */
977    uint64_t vs_invocations; /**< Num vertex shader invocations. */
978    uint64_t gs_invocations; /**< Num geometry shader invocations. */
979    uint64_t gs_primitives;  /**< Num primitives output by a geometry shader. */
980    uint64_t c_invocations;  /**< Num primitives sent to the rasterizer. */
981    uint64_t c_primitives;   /**< Num primitives that were rendered. */
982    uint64_t ps_invocations; /**< Num pixel shader invocations. */
983    uint64_t hs_invocations; /**< Num hull shader invocations. */
984    uint64_t ds_invocations; /**< Num domain shader invocations. */
985    uint64_t cs_invocations; /**< Num compute shader invocations. */
986 };
987
988 /**
989  * For batch queries.
990  */
991 union pipe_numeric_type_union
992 {
993    uint64_t u64;
994    uint32_t u32;
995    float f;
996 };
997
998 /**
999  * Query result (returned by pipe_context::get_query_result).
1000  */
1001 union pipe_query_result
1002 {
1003    /* PIPE_QUERY_OCCLUSION_PREDICATE */
1004    /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1005    /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1006    /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1007    /* PIPE_QUERY_GPU_FINISHED */
1008    boolean b;
1009
1010    /* PIPE_QUERY_OCCLUSION_COUNTER */
1011    /* PIPE_QUERY_TIMESTAMP */
1012    /* PIPE_QUERY_TIME_ELAPSED */
1013    /* PIPE_QUERY_PRIMITIVES_GENERATED */
1014    /* PIPE_QUERY_PRIMITIVES_EMITTED */
1015    /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1016    /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1017    /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1018    /* PIPE_DRIVER_QUERY_TYPE_HZ */
1019    uint64_t u64;
1020
1021    /* PIPE_DRIVER_QUERY_TYPE_UINT */
1022    uint32_t u32;
1023
1024    /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1025    /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1026    float f;
1027
1028    /* PIPE_QUERY_SO_STATISTICS */
1029    struct pipe_query_data_so_statistics so_statistics;
1030
1031    /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1032    struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1033
1034    /* PIPE_QUERY_PIPELINE_STATISTICS */
1035    struct pipe_query_data_pipeline_statistics pipeline_statistics;
1036
1037    /* batch queries (variable length) */
1038    union pipe_numeric_type_union batch[1];
1039 };
1040
1041 enum pipe_query_value_type
1042 {
1043    PIPE_QUERY_TYPE_I32,
1044    PIPE_QUERY_TYPE_U32,
1045    PIPE_QUERY_TYPE_I64,
1046    PIPE_QUERY_TYPE_U64,
1047 };
1048
1049 union pipe_color_union
1050 {
1051    float f[4];
1052    int i[4];
1053    unsigned int ui[4];
1054 };
1055
1056 enum pipe_driver_query_type
1057 {
1058    PIPE_DRIVER_QUERY_TYPE_UINT64,
1059    PIPE_DRIVER_QUERY_TYPE_UINT,
1060    PIPE_DRIVER_QUERY_TYPE_FLOAT,
1061    PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1062    PIPE_DRIVER_QUERY_TYPE_BYTES,
1063    PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1064    PIPE_DRIVER_QUERY_TYPE_HZ,
1065    PIPE_DRIVER_QUERY_TYPE_DBM,
1066    PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1067    PIPE_DRIVER_QUERY_TYPE_VOLTS,
1068    PIPE_DRIVER_QUERY_TYPE_AMPS,
1069    PIPE_DRIVER_QUERY_TYPE_WATTS,
1070 };
1071
1072 /* Whether an average value per frame or a cumulative value should be
1073  * displayed.
1074  */
1075 enum pipe_driver_query_result_type
1076 {
1077    PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1078    PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1079 };
1080
1081 /**
1082  * Some hardware requires some hardware-specific queries to be submitted
1083  * as batched queries. The corresponding query objects are created using
1084  * create_batch_query, and at most one such query may be active at
1085  * any time.
1086  */
1087 #define PIPE_DRIVER_QUERY_FLAG_BATCH     (1 << 0)
1088
1089 /* Do not list this query in the HUD. */
1090 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1091
1092 struct pipe_driver_query_info
1093 {
1094    const char *name;
1095    unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1096    union pipe_numeric_type_union max_value; /* max value that can be returned */
1097    enum pipe_driver_query_type type;
1098    enum pipe_driver_query_result_type result_type;
1099    unsigned group_id;
1100    unsigned flags;
1101 };
1102
1103 struct pipe_driver_query_group_info
1104 {
1105    const char *name;
1106    unsigned max_active_queries;
1107    unsigned num_queries;
1108 };
1109
1110 enum pipe_fd_type
1111 {
1112    PIPE_FD_TYPE_NATIVE_SYNC,
1113    PIPE_FD_TYPE_SYNCOBJ,
1114 };
1115
1116 enum pipe_debug_type
1117 {
1118    PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1119    PIPE_DEBUG_TYPE_ERROR,
1120    PIPE_DEBUG_TYPE_SHADER_INFO,
1121    PIPE_DEBUG_TYPE_PERF_INFO,
1122    PIPE_DEBUG_TYPE_INFO,
1123    PIPE_DEBUG_TYPE_FALLBACK,
1124    PIPE_DEBUG_TYPE_CONFORMANCE,
1125 };
1126
1127 #define PIPE_UUID_SIZE 16
1128
1129 #ifdef __cplusplus
1130 }
1131 #endif
1132
1133 #endif